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Erik "Jit" Scheele - Negastrife [Taiko|Osu]

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Topic Starter
-Zeraora

Spork Lover wrote:

I played through the map, since I really love the song, and I just wanted to do a small comment on a few things that I thought about while playing. :)
(I'm sorry that I can't mod Taiko D:) It's okay ^^. The taiko diff seems ready for app.


There's a few things that I'm very confused about when it comes to NC'ing from 01:56:338 - to 02:40:989 -:

First of all, I'm confused about why the stream at 02:30:524 - to 02:32:617 - and 02:36:106 - to 02:38:199 - isn't nc'ed on every 8th note instead of 12th, since that's what you did previously on the other streams ^^ There's 24 notes in these sections and it's 1/4, so it makes sense to do it here. (The notes are: 02:31:222 (9,1) - Switch NC and 02:31:920 (5) - NC) (The same applies to 02:36:803 (9,1,5) - )
02:01:571 (1) - This NC is also a bit weird to me since there's no section change, and since you already nc'ed 02:01:222 (1) -, this doesn't feel like it fits.
02:09:594 (3) - An NC here for section consistency would be good. It seems that you want to NC every 2nd white tick except for on several kicksliders in a row. (Also, remove 02:09:420 (1) -'s NC in the process)
02:28:431 (1,2) - I'm also wondering why those are 3/4's and not kicksliders like in previous patterns. It feels a bit like a stop in flow. :) I really would like to keep the sliders here. Also, the sliders can serve as somethingthatIcan'tdescribe-thing before the intense part.
02:39:594 (9) - NC for section reasons? (Not a problem here, but it could look cool to know subconsciously that you're ending on a white tick and not a blue tick while playing) I'm not really sure, but I think it's fine to leave it un-NCed

For the other parts:
02:54:943 (4) - NC? (Section thingymabob)
03:10:292 (3) - NC for consistency with 03:04:710 (1) -.
03:10:989 (7) - You could make this slider 7/8's and add a single tap here, since the main beat should (Generally) be clickable.
04:31:037 (1) - In the previous two similar sections (04:26:826 (4) - and 04:22:616 (5) - ) you didn't NC. You should either NC all of them, or remove the NC in the first mentioned section.
04:58:405 (4) - NC for pattern symmetry. (04:57:879 (1,1) - )
04:59:458 (4) - NC and 04:59:984 (6) - NC (Only if you follow through with the "Pattern symmetry NC")

I hope I could help! (I know it's a bit random for an unexpected mod like this x)) Feel free to poke me in-game if you have some questions about my suggestions. :) Your mod really helped :D
Good day to you sir/ma'am >;D

The map has only very few flaws imo, and I hope that this will get ranked soon >:D Thanks!
Thank you!!! :D

Fixed the ones w/o replies
Spork Lover
Lemme do a fast lil' follow-up (Don't give KD for this)

http://osu.ppy.sh/ss/4970916 (Random play I made on the song ("Not-warmed-up 1,1k player"))

04:44:721 (5) - Ending of slider on a beat, that should be clickable (Made me choke the next two triples while playing. You could either remove the reverse arrow and add the clickable note, or make single taps on 04:44:721 - , 04:44:984 - and (maybe) 04:45:116 -.

04:32:616 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Pattern is cool, but the music sadly doesn't compliment the pattern here, like it does in the first sections, since the kiai is the peak, but that's up for you to decide :)

^ Just a few more random things x)
Again, GL >:D
Topic Starter
-Zeraora

Spork Lover wrote:

Lemme do a fast lil' follow-up (Don't give KD for this)

http://osu.ppy.sh/ss/4970916 (Random play I made on the song ("Not-warmed-up 1,1k player")) You passed it, awesome! :D

04:44:721 (5) - Ending of slider on a beat, that should be clickable (Made me choke the next two triples while playing. You could either remove the reverse arrow and add the clickable note, or make single taps on 04:44:721 - , 04:44:984 - and (maybe) 04:45:116 -.

04:32:616 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Pattern is cool, but the music sadly doesn't compliment the pattern here, like it does in the first sections, since the kiai is the peak, but that's up for you to decide :)

^ Just a few more random things x)
Again, GL >:D
Applied everything. Thank you! :D
Spork Lover
Donno why I'm here again, song is addicting lel, but I'd suggest amping up the OD to 8.7 or 9, 'cause I found most of the patterns of the song surprising easy to acc even though they were so hard.
OD8 contradicts a 6.83* diff imo, but it's up to you lol (Sorry for bothering you again) x)

http://osu.ppy.sh/ss/4974036 (Score I made while it was OD8) (I only got around 8 100's during the last section, most were on the stream section) (I'm warmed up this time lol)
I have the replay saved if you want it so you can figure out what OD etc. you want yourself :)
Topic Starter
-Zeraora

Spork Lover wrote:

Donno why I'm here again, song is addicting lel, but I'd suggest amping up the OD to 8.7 or 9, 'cause I found most of the patterns of the song surprising easy to acc even though they were so hard.
OD8 contradicts a 6.83* diff imo, but it's up to you lol (Sorry for bothering you again) x)

http://osu.ppy.sh/ss/4974036 (Score I made while it was OD8) (I only got around 8 100's during the last section, most were on the stream section) (I'm warmed up this time lol)
I have the replay saved if you want it so you can figure out what OD etc. you want yourself :)
OD ► 8.7

Thanks, again, for the suggestion! :D
Parachute
Hey, heres the mod from m4m :D


00:05:076 (3) - Remove whistle maybe
00:16:505 (5) - ^
01:08:024 (6) - I would like that better if it was ctrl + g because it would be smoother jumps imo.
01:07:501 (1,2,3,4,5,6) - Also i think this is a bit too much whistles^^
01:46:571 (1,2,3,4) - ^
01:52:152 (1,2,3,4,5,6) - ^
02:43:082 (5) - Remove whistle at sliderstart
02:48:664 (5) - ^
03:16:745 (5) - Remove whistle
04:17:748 (2) - Hmm i dont know but this circle is really bugging me. I think stacking it to the other 2 isnt the best idea and i would replace it maybe a bit more to the right or a bit more up.
04:27:353 (3) - Not correctly stacked
04:55:379 (2,4) - Would remove finish because 5 following finishes are too much imo, and it listens to better with 3 only :3


Overall the map is good and even though I didnt do much I hope I helped a bit :3
Topic Starter
-Zeraora

Parachute wrote:

Hey, heres the mod from m4m :D


00:05:076 (3) - Remove whistle maybe
00:16:505 (5) - ^
01:08:024 (6) - I would like that better if it was ctrl + g because it would be smoother jumps imo.
01:07:501 (1,2,3,4,5,6) - Also i think this is a bit too much whistles^^ Not really :3. I was going for the piano sound too, so... yea.
01:46:571 (1,2,3,4) - ^
01:52:152 (1,2,3,4,5,6) - ^ Same
02:43:082 (5) - Remove whistle at sliderstart
02:48:664 (5) - ^
03:16:745 (5) - Remove whistle
04:17:748 (2) - Hmm i dont know but this circle is really bugging me. I think stacking it to the other 2 isnt the best idea and i would replace it maybe a bit more to the right or a bit more up. It, uh... Looks and plays fine though.
04:27:353 (3) - Not correctly stacked Oh, whoops. XD
04:55:379 (2,4) - Would remove finish because 5 following finishes are too much imo, and it listens to better with 3 only :3 B-but...


Overall the map is good and even though I didnt do much I hope I helped a bit :3 Your mod helped, dw.
Thank you!!!

Fixed if no reply.
Mechanizen
Ye o/

00:52:152
01:36:803

Comeon, i know you can to much more creative instead of those weird single taps.
I made some changes on this: http://puu.sh/oABPR/3eb5d0f920.osz
Check it out, and if you don't like it, deny this version but please make something else for thos 2 paterns!

Cya
(Maybe i will remod)
Topic Starter
-Zeraora

Mechanizen wrote:

Ye o/

00:52:152
01:36:803

Comeon, i know you can to much more creative instead of those weird single taps.
I made some changes on this: http://puu.sh/oABPR/3eb5d0f920.osz
Check it out, and if you don't like it, deny this version but please make something else for thos 2 paterns! It looks great, but I think I'll make my own patterns.

Cya
(Maybe i will remod) \o/
Thank you!!!

I was actually considering changing these two. lmao.
paydayzcool
Hi there -Harupia-,

This is a modding post.

[Red Miles]

Extremely well mapped, but I'd like to give a few suggestions.

01:10:989 (1,2,3,4) - Maybe switch the positions of the 2 and the 3? (Not timing)
01:29:827 (1,2,3,4) - Once again, switch the the positions of the 2 and 3?
01:32:443 (6,7) - Maybe switch the positions of these notes?
01:54:943 (1,2,3,4) - Same idea, but switch the 3 and the 4 around.

[]

Thanks,

Paydayz
Topic Starter
-Zeraora

paydayzcool wrote:

Hi there -Harupia-,

This is a modding post.

[Red Miles]

Extremely well mapped Thanks!, but I'd like to give a few suggestions.

01:10:989 (1,2,3,4) - Maybe switch the positions of the 2 and the 3? (Not timing) Hm... Maybe not.
01:29:827 (1,2,3,4) - Once again, switch the the positions of the 2 and 3?
01:32:443 (6,7) - Maybe switch the positions of these notes? It's alright, though. I don't think I have to switch them.
01:54:943 (1,2,3,4) - Same idea, but switch the 3 and the 4 around. A sudden change of pattern isn't good imo.

[]

Thanks,

Paydayz
Applied the second one.

Thank you!!!
Enon
  1. 00:40:255 (2,3) - The flow looks weird since the distance of these circles is too small compare to 00:40:076 (1,2) -
  2. 00:40:790 (1,2) - I think 1/2 sliders would be nice
  3. 00:48:648 (1,2,3,4) - This anti-jump pattern is fine. but, You can consider change it like below image since the degree of the instrument are increasing gradually.
  4. 01:35:059 - It would be nice if you can make clickable here since 01:35:059 - there is strong sound to ignore
  5. 04:05:642 (3,4,5) - There are not sounds to put triples 04:05:708 - here is too empty
  6. 04:10:379 (1,2,3) - ^
  7. I don't have a skill to mod this map since this map seems don't have quality enough to try ranked map. You should get good quality mods more and look around your map overall. Especially, You have to check triple patterns and rhythms overall. I hope your good luck!
Topic Starter
-Zeraora

Enon wrote:

  1. 00:40:255 (2,3) - The flow looks weird since the distance of these circles is too small compare to 00:40:076 (1,2) - Not at all.
  2. 00:40:790 (1,2) - I think 1/2 sliders would be nice
  3. 00:48:648 (1,2,3,4) - This anti-jump pattern is fine. but, You can consider change it like below image since the degree of the instrument are increasing gradually.
  4. 01:35:059 - It would be nice if you can make clickable here since 01:35:059 - there is strong sound to ignore
  5. 04:05:642 (3,4,5) - There are not sounds to put triples 04:05:708 - here is too empty
  6. 04:10:379 (1,2,3) - ^
  7. I don't have a skill to mod this map since this map seems don't have quality enough to try ranked map. You should get good quality mods more and look around your map overall. Especially, You have to check triple patterns and rhythms overall. I hope your good luck!
Thank you!

Applied/Fixed the others.
Yoshimaro
M4M c:

same tbh
00:03:648 (1,2,3) - ok so i know that 00:05:076 (3) - is half the distance between the ends of 00:03:648 (1,2) - but i tbh why not blanket both sliders C: this has probably been addressed in an earlier mod lel
00:25:076 (3,4) - this one is actually off slightly tho, (ill stop bothering about blankets now my bad, i put in black background to check that since most players play with full background dim)
00:39:719 (3,4,2,3) - i too, am a fan of doritos (i like this)
00:48:648 (1,2,3,4) - raise hitsounds just a little more imo
00:56:687 (2,4) - awh ye that shit was 👌 💯 👌 👀✔✔✔
01:08:024 (6) - ctrl g? meh probably not
01:29:827 (1,2,3,4,1,2,3,4) - seen this a couple times now but i feel like it fits, not sure what other mods think
01:53:548 (1,2,3,4,1,2,3,4,1,2,3,4) - okay this one idk, when i played it, didn't feel to bad but i kinda just ran my cursor in a circle and lucked out, ask some other testplayers for opinion on hurricane lol
01:56:338 - imo SV too high (doesn't look too comfy but at this point probably too late to change o wel), the stream spacing is fine and the distance between the sliders is cool tho
02:01:920 (1,2,3,4,5,6,7,8,1) - awh yis
02:07:675 (3,4) - explain the turn?
02:13:082 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Daaaaawhhh <3
02:17:268 (1,2) - after playing it in 25% and removing these notes, i think this rhythm is overmapped here, the sliders should stay 1/4 not 1/8
02:26:600 (4,1) - man you're killing it on all these overlaps btw gj i love this stuff
03:07:850 (1,1,1) - nice hitsounds
03:50:581 (2) - i dont think one was straight with the others, ctrl c ctrl v one of the others and move it over to see what i mean (unless you meant for it to be slightly curved as to keep difficulty from spiking in an unemphasized area, in which case fuck me why am i typing)
04:11:037 (3) - curve the end of this inside instead of outside?
04:22:090 - k starting here i honestly think all of this is too polished for me to find anything
04:45:248 (1,2,3,4,5,6) - check rhtyhm? that triplet combo probably kills
04:53:669 (1,2,3,4,1,2,3,4,1,2,3,4) - WEOWEOWEO KATRINA PLES
06:29:277 - ? is it just me or did that end really abruptly

k so i tried to mod but tbh i ended up complimenting more than modding, sry if only half of it is of any use (and a quarter at that is actually taken in mod). now plz enjoy this meme C:

Complimentary meme that comes with all of my mods C:
Struggling through the jumps like...
Topic Starter
-Zeraora

- Yoshimaro - wrote:

M4M c:

same tbh
00:03:648 (1,2,3) - ok so i know that 00:05:076 (3) - is half the distance between the ends of 00:03:648 (1,2) - but i tbh why not blanket both sliders C: this has probably been addressed in an earlier mod lel Well, uhhhhh... Maybe not. lmao.
00:25:076 (3,4) - this one is actually off slightly tho, (ill stop bothering about blankets now my bad, i put in black background to check that since most players play with full background dim) D:
00:39:719 (3,4,2,3) - i too, am a fan of doritos (i like this) Giff doritos plz.
00:48:648 (1,2,3,4) - raise hitsounds just a little more imo
00:56:687 (2,4) - awh ye that shit was 👌 💯 👌 👀✔✔✔ :3
01:08:024 (6) - ctrl g? meh probably not Yea. I'd do the same, but I was told that it'd be better if I don't.
01:29:827 (1,2,3,4,1,2,3,4) - seen this a couple times now but i feel like it fits, not sure what other mods think
01:53:548 (1,2,3,4,1,2,3,4,1,2,3,4) - okay this one idk, when i played it, didn't feel to bad but i kinda just ran my cursor in a circle and lucked out, ask some other testplayers for opinion on hurricane lol well...Katrina seems tame dw //shot
01:56:338 - imo SV too high (doesn't look too comfy but at this point probably too late to change o wel), the stream spacing is fine and the distance between the sliders is cool tho rip
02:01:920 (1,2,3,4,5,6,7,8,1) - awh yis Loops ftw
02:07:675 (3,4) - explain the turn? Flow. Did the same for 02:29:827 (1,2,3) - .
02:13:082 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Daaaaawhhh <3
02:17:268 (1,2) - after playing it in 25% and removing these notes, i think this rhythm is overmapped here, the sliders should stay 1/4 not 1/8 idk, but I tried to map the buzz sound here.
02:26:600 (4,1) - man you're killing it on all these overlaps btw gj i love this stuff
03:07:850 (1,1,1) - nice hitsounds I forgot to remove the slider buzzes lol
03:50:581 (2) - i dont think one was straight with the others, ctrl c ctrl v one of the others and move it over to see what i mean (unless you meant for it to be slightly curved as to keep difficulty from spiking in an unemphasized area, in which case fuck me why am i typing) Yea, I meant it to be slightly curved. lmao
04:11:037 (3) - curve the end of this inside instead of outside? eeeeee, maybe not.
04:22:090 - k starting here i honestly think all of this is too polished for me to find anything
04:45:248 (1,2,3,4,5,6) - check rhtyhm? that triplet combo probably kills Whoops. There were no triplet sounds here. lol
04:53:669 (1,2,3,4,1,2,3,4,1,2,3,4) - WEOWEOWEO KATRINA PLES Katrina3stronk
06:29:277 - ? is it just me or did that end really abruptly It really does end abruptly.

k so i tried to mod but tbh i ended up complimenting more than modding, sry if only half of it is of any use (and a quarter at that is actually taken in mod). Nah. It's fine, dude! now plz enjoy this meme C:

Complimentary meme that comes with all of my mods C:
Struggling through the jumps like...

ayyyyy lmao
Thank you very much!!! ( >w<)/

Nice memes.
Yoshimaro
was going to come by for a second mod but after looking over much of it, i really like it and decided to just shoot <3
Topic Starter
-Zeraora

- Yoshimaro - wrote:

was going to come by for a second mod but after looking over much of it, i really like it and decided to just shoot <3
Thanks!! ( =w=)/
Maq
SPOILER
[*] 00:54:943 (1) - Try changing the spacing here, feels kinda odd how it's similar spacing compared to the faster jumps that happened just before
[*] 01:34:013 (1) - until 01:45:175 (1) - Should be a bit quieter (30-35%?). Just came off the kiai and that part feels like the song is building up back up from that part
[*] 01:56:425 Maybe it's just me, but this whole part should be quieter as well, around 35-40%
[*] 02:40:989 (1) - A change in volume here isn't necessary
[*] 04:34:721 (1) - Same idea as earlier in the song, these can be a bit confusing especially with the relatively new tempo, something similar to what you did at 04:38:932 (1) is what i think should be done here, too

Never played taiko at all so i can't help you with that, really sorry >.<

This map looks really good, you put a ton of work into it and it deserves to be ranked soon, GL with this! :D
Topic Starter
-Zeraora

Maq wrote:

SPOILER
[*] 00:54:943 (1) - Try changing the spacing here, feels kinda odd how it's similar spacing compared to the faster jumps that happened just before I think it's fine. It's quite readable.
[*] 01:34:013 (1) - until 01:45:175 (1) - Should be a bit quieter (30-35%?). Just came off the kiai and that part feels like the song is building up back up from that part Increased the volume on the kiai instead.
[*] 01:56:425 Maybe it's just me, but this whole part should be quieter as well, around 35-40% Just the first part.
[*] 02:40:989 (1) - A change in volume here isn't necessary It is. This part is calmer than the prior soooo...
[*] 04:34:721 (1) - Same idea as earlier in the song, these can be a bit confusing especially with the relatively new tempo, something similar to what you did at 04:38:932 (1) is what i think should be done here, too Same.

Never played taiko at all so i can't help you with that, really sorry >.< It's okay :3

This map looks really good, you put a ton of work into it and it deserves to be ranked soon, GL with this! :D Thanks!
Thank you!! :D
Vulkin
i really wish i could mod this but i suck :D
and i dont have any more kudosu stars to shoot rn ;w;
still good mappu ^^
-[ Prxzm ]-

Just posting to update you. I'm going to need to raincheck. Very busy with life atm as I graduate soon. Howbeit, your map is at the very top and highest priority on my queue. I will get to it, I just need a little time.
Topic Starter
-Zeraora

Vulkin wrote:

i really wish i could mod this but i suck :D
and i dont have any more kudosu stars to shoot rn ;w;
still good mappu ^^
Thanks! It's okay. •w•)/

-[ Snowflake ]- wrote:


Just posting to update you. I'm going to need to raincheck. Very busy with life atm as I graduate soon. Howbeit, your map is at the very top and highest priority on my queue. I will get to it, I just need a little time.
np :3
SnowNiNo_
From my queue
this map is toooooooooo long ;w;

  • [Red Miles]
  1. 03:51:785 (5,6,1) - as a player i dont like linear flow since is really hard to play
  2. 04:08:669 - 04:09:195 (2) - add clap would sound perfect
  3. 04:12:879 (2,3) - same
  4. 04:08:405 (6) - NC here to consist the NC usage with 04:12:616 (1) - and 04:16:826 (1) -
  5. 04:19:721 (1) - NC off, not suppose to have NC here
  6. 04:34:721 (1,2,3,4) - this part seems pretty inconsistent with other part like 04:22:090 - 04:26:300 - 04:30:511 -
  7. 04:36:300 (1) - NC off to consist the NC usage
  8. 04:37:353 (3) - NC here to consist the NC usage
  9. 04:39:458 (1) - NC off to consist the NC usage
  10. 04:41:563 (3) - 04:42:616 (4) - NC these to consist the NC usage
  11. 04:43:142 (1,2,1,2) - same 04:34:721 (1,2,3,4) -
  12. 04:45:774 (5,5) - NC and 04:46:958 (1) - NC off
  13. 04:47:879 (1) - NC off to consist the NC usage
  14. 04:49:984 (5) - NC here to consist the NC usage
  15. 04:52:090 (1) - NC off to consist the NC usage
  16. 04:55:774 (5) - NC here instead of 04:56:037 (1) -
the NC usage on kiai part is very messy so i think i would only mod there 8-)
GL~
Topic Starter
-Zeraora

SnowNiNo_ wrote:

From my queue
this map is toooooooooo long ;w;

  • [Red Miles]
  1. 03:51:785 (5,6,1) - as a player i dont like linear flow since is really hard to play Changed.
  2. 04:08:669 - 04:09:195 (2) - add clap would sound perfect It would, yeah. But it'd seem a bit pointless since there are no snares at those parts.
  3. 04:12:879 (2,3) - same Yeah. Same here too.
  4. 04:08:405 (6) - NC here to consist the NC usage with 04:12:616 (1) - and 04:16:826 (1) -
  5. 04:19:721 (1) - NC off, not suppose to have NC here
  6. 04:34:721 (1,2,3,4) - this part seems pretty inconsistent with other part like 04:22:090 - 04:26:300 - 04:30:511 - Changed. As well as the one similar to that on the latter.
  7. 04:36:300 (1) - NC off to consist the NC usage
  8. 04:37:353 (3) - NC here to consist the NC usage
  9. 04:39:458 (1) - NC off to consist the NC usage
  10. 04:41:563 (3) - 04:42:616 (4) - NC these to consist the NC usage
  11. 04:43:142 (1,2,1,2) - same 04:34:721 (1,2,3,4) -
  12. 04:45:774 (5,5) - NC and 04:46:958 (1) - NC off
  13. 04:47:879 (1) - NC off to consist the NC usage
  14. 04:49:984 (5) - NC here to consist the NC usage
  15. 04:52:090 (1) - NC off to consist the NC usage
  16. 04:55:774 (5) - NC here instead of 04:56:037 (1) - Hm... I think I'll leave it as it is.
the NC usage on kiai part is very messy so i think i would only mod there 8-)
GL~
Thank you for the mod!! :D

Fixed if there's no reply.
Axon
Hello m4m from #modreqs ~~!

Red Miles
00:02:219 (2) - NC
00:15:433 (2,3) - Align these perfectly
00:39:362 (1,2,3,4,1,2,3,4) - Fix these circles, it ruins the flow
00:48:648 (1,2,3,4) - I don't understand the spacing here
01:24:245 (1,2,3,4) - Again, weird spacing
01:31:571 (3) - Move this further down
01:52:152 (1,2,3,4,5,6,7,8) - (This is a compliment), I really like how you executed this combo c:
02:48:664 (5) - This slider feels very awkward
03:39:593 (1,2,3,4,5) - This spacing right here looks terrible
03:42:385 (1,2,3,4,5) - ^
06:09:825 (5) - Ugly slider
06:12:616 (5,1) - These aren't exactly ugly but these are good opporutinities to make some slider art.
06:21:083 (1,1,1) - More ugly sliders

Well done map, you just need to work on spacing.
Btw, I don't think your sliders are THAT ugly, but im just very knitpicky at this type of thing
Good luck, I hope to see this ranked approved
Topic Starter
-Zeraora

8Bit wrote:

Hello m4m from #modreqs ~~!

Red Miles
00:02:219 (2) - NC It won't make sense.
00:15:433 (2,3) - Align these perfectly It's fine. Doesn't need to be changed.
00:39:362 (1,2,3,4,1,2,3,4) - Fix these circles, it ruins the flow Repositioned 00:40:076 (1,2,3,4) -
00:48:648 (1,2,3,4) - I don't understand the spacing here The music is gradually fading in.
01:24:245 (1,2,3,4) - Again, weird spacing It's not. Each object in this part are properly put based on the music.
01:31:571 (3) - Move this further down No need to.
01:52:152 (1,2,3,4,5,6,7,8) - (This is a compliment), I really like how you executed this combo c: Thanks :3
02:48:664 (5) - This slider feels very awkward I think it's fine the way it is.
03:39:593 (1,2,3,4,5) - This spacing right here looks terrible Again, these were mapped based on the music.
03:42:385 (1,2,3,4,5) - ^
06:09:825 (5) - Ugly slider It's fine.
06:12:616 (5,1) - These aren't exactly ugly but these are good opporutinities to make some slider art. Same.
06:21:083 (1,1,1) - More ugly sliders Same.

Well done map, you just need to work on spacing.
Btw, I don't think your sliders are THAT ugly, but im just very knitpicky at this type of thing
Good luck, I hope to see this ranked approved
Thank you!! :D
Mechanizen
Some kudosu dropped out of my pocket did you see them? :o
Topic Starter
-Zeraora

Mechanizen wrote:

Some kudosu dropped out of my pocket did you see them? :o
Ummm... No? :^)

jk. Thank you! :33
Doctor Flippers
My end of the M4M
My map https://osu.ppy.sh/b/959442

SPOILER
Red Miles
Most of these changes are cosmetic or flow related as the rhythm and timing are spot on.

01:03:315 (1,2,1,2) - Try making all four sliders curve in a similar way.
01:10:292 (1,2,3,4) - All other jumps in this section are counter-clockwise. Making this jump counter-clockwise as well would flow better.
Alternatively, do what you did at 01:36:803 (three jumps and a backjump for each group of four)
02:35:408 (1,2,3,4,5) - The inflection at (3) doesnt fit. Subsequent curves inflect on 1 and 5 so this should too. ( Sloppy Suggestion http://puu.sh/p6ZMX/f697c24a8d.jpg )
03:39:767 (2,3) - Odd placement. I'd stack
03:42:559 (2,3) - ^
03:50:756 (1) - Nothing wrong here. I just think this is the best mapped accel I have ever seen ;) Mad Props!
04:55:248 (1,2,3,4,5) - I think this would be more fitting to the mood of the music if it was an upside-down star. Would just have to edit where you start/end on the prior square jumps to make it flow well.

I love the song and the map even though its too hard for me
If I had kudosu right now, you'd be taking my stars.
This needs to get ranked!
Topic Starter
-Zeraora

Doctor Flippers wrote:

My end of the M4M
My map https://osu.ppy.sh/b/959442

SPOILER
Red Miles
Most of these changes are cosmetic or flow related as the rhythm and timing are spot on.

01:03:315 (1,2,1,2) - Try making all four sliders curve in a similar way. I kinda wanted to have some variety.
01:10:292 (1,2,3,4) - All other jumps in this section are counter-clockwise. Making this jump counter-clockwise as well would flow better.
Alternatively, do what you did at 01:36:803 (three jumps and a backjump for each group of four) idk, the flow seems nice. Like on 01:10:118 (4,1) - .
02:35:408 (1,2,3,4,5) - The inflection at (3) doesnt fit. Subsequent curves inflect on 1 and 5 so this should too. ( Sloppy Suggestion http://puu.sh/p6ZMX/f697c24a8d.jpg ) fixed
03:39:767 (2,3) - Odd placement. I'd stack Errr... I like it the way it is rn.
03:42:559 (2,3) - ^ same.
03:50:756 (1) - Nothing wrong here. I just think this is the best mapped accel I have ever seen ;) Mad Props! Thank you!
04:55:248 (1,2,3,4,5) - I think this would be more fitting to the mood of the music if it was an upside-down star. Would just have to edit where you start/end on the prior square jumps to make it flow well. Hm... I'll think about it. But for now, I'll keep it. :3

I love the song and the map even though its too hard for me
If I had kudosu right now, you'd be taking my stars.
This needs to get ranked! :DDD
Thank you for the mod! :D
Vagrant
heya, nice map
gonna mod little to nothing, this is perfect tbh

[Red Miles]
01:14:129 (7) - CTRL+G, flow feels much better tbh
01:46:571 (1,2,3) - Make something like this pls https://gyazo.com/96c5881225a7151c9f8449ddbaea162b
03:20:059 (5) - NC
03:39:593 (1,2,3,4,5,1,2,3,4,5) - they look a little bad tbh, your preference xd
04:19:984 (1) - take off nc and put it here 04:20:248 (2)
04:59:853 (2,3) - ^


good luck on approval, god map xD
Topic Starter
-Zeraora

NotTyph wrote:

heya, nice map
gonna mod little to nothing, this is perfect tbh

[Red Miles]
01:14:129 (7) - CTRL+G, flow feels much better tbh It seems fine .-.
01:46:571 (1,2,3) - Make something like this pls https://gyazo.com/96c5881225a7151c9f8449ddbaea162b
03:20:059 (5) - NC
03:39:593 (1,2,3,4,5,1,2,3,4,5) - they look a little bad tbh, your preference xd I like it tho :3
04:19:984 (1) - take off nc and put it here 04:20:248 (2) Maybe not.
04:59:853 (2,3) - ^ NC'ed 04:59:984 (1) -


good luck on approval, god map xD :3
Thank you! :D
Vivyanne
this map triggers me

the speedup section especially because of the inconsistency and very doubtable spacing

[red miles]
00:15:433 (2,3) - would love to see these be at the same y coordinate, something minor but would look better
00:25:076 (3) - consider a NC here due to the big gap in timing
00:29:183 (6) - not sure whether this note should be here, there is nothing that truly indicates this sound
00:33:648 (1,2) - for aesthetic reasons, try to make (1) point towards (2)
00:42:219 (3,4) - spacing may be a little higher, it might confuse several players
00:45:969 (1) - spinner imo starts too early, it now catches 2 completely different sounds. try to make 00:45:790 (6) - a slider that goes until 00:46:505 - and then begin the slider, it makes more sense when you combine it with the song :x
00:48:648 (1,2,3,4) - are you completely sure these beats exist? i don't hear them ):
00:54:943 (1,2,3,4) - i love the symmetry, but it fits the song better if 00:54:943 (1,2) - had a slight higher spacing since the song is way stronger at this point
01:07:850 (5) - the direction of this slider doesn't make real sense, maybe put it in line with 01:07:501 (1,2,3,4) - and get it to have a 90 degrees angle with 01:08:024 (6) -
01:16:396 (5,6,7) - owo this triple breaks flow please make it spaced ok tnaks
01:22:327 (2,3,4) - a spacing decrease would fit the song perfectly, as the song clearly is weaker at this point
01:32:705 (1) - u.u y u no map drums instead of catching the boring organ rythm with a spinner
01:38:723 (4) - why not put this in the middle of the triangle ??
02:01:745 (5,1) - smallest jump in the section eventho it needs the most emphasis, make it jump more pls \o/
02:24:245 (1,2,3,4,5,6,7,8,1,2) - mm maybe consider adding doubletaps here because the piano is not a constant stream here so this section is a bit overmapped
02:39:681 (1) - i thought this was 7* more streams here wooo
02:57:734 (1) - to keep the section consistent, i would love to have this circle at the same place as 02:59:129 (1,1) - since it might confuse some players (like me xd)
03:10:641 (3,4) - reconsider the stack, i don't see it emphasise anything
03:15:175 (4) - since it's a big change in rythm consider to NC this
~the section of the speedup seems solid, but the thing that triggers me the most is the lack of sliders, yes you read that correctly, sliders. having so many circles makes it hard to identify the speedup sections, thus hard to play for no reason. i always ruin my acc at this point because there is no way i can identify those speed changes without knowing the whole map on top of my head. therefor i request u as mapper to think about this and maybe add some more sliders.
again the section looks p good and i can't complain about anything in there really :D ~
04:05:248 (1) - maybe decrease the spacing a bit in this section, it's as hard as the kiai for what i feel but it shouldn't be that hard
~note for kiai: i see a lot of spacing inconsistencies at points that it shouldn't be like that. lemme grab an example very quickily
04:47:353 (1) - this for example should have a great spacing because of the change in the song and to fit the jump section that was going on before, but u decided to break both emphasis and flow with this ;w;
try to check more of these points and try to see where the spacing problems are ! ~

I LOVE YOU FOR MAPPING THE OUTRO THO I LOVE THAT PART SO MUCH IDK WHY AAAA

guess thats it okbye gl!!
Topic Starter
-Zeraora

HighTec wrote:

this map triggers me

the speedup section especially because of the inconsistency and very doubtable spacing

[red miles]
00:15:433 (2,3) - would love to see these be at the same y coordinate, something minor but would look better
00:25:076 (3) - consider a NC here due to the big gap in timing
00:29:183 (6) - not sure whether this note should be here, there is nothing that truly indicates this sound
00:33:648 (1,2) - for aesthetic reasons, try to make (1) point towards (2)
00:42:219 (3,4) - spacing may be a little higher, it might confuse several players
00:45:969 (1) - spinner imo starts too early, it now catches 2 completely different sounds. try to make 00:45:790 (6) - a slider that goes until 00:46:505 - and then begin the slider, it makes more sense when you combine it with the song :x
00:48:648 (1,2,3,4) - are you completely sure these beats exist? i don't hear them ): Drums :3
00:54:943 (1,2,3,4) - i love the symmetry, but it fits the song better if 00:54:943 (1,2) - had a slight higher spacing since the song is way stronger at this point
01:07:850 (5) - the direction of this slider doesn't make real sense, maybe put it in line with 01:07:501 (1,2,3,4) - and get it to have a 90 degrees angle with 01:08:024 (6) -
01:16:396 (5,6,7) - owo this triple breaks flow please make it spaced ok tnaks
01:22:327 (2,3,4) - a spacing decrease would fit the song perfectly, as the song clearly is weaker at this point Increased the spacing on 01:21:455 (1,2,3,4) - .
01:32:705 (1) - u.u y u no map drums instead of catching the boring organ rythm with a spinner I wanted that part to have something like a separation between sections. Aaaaand I thought a spinner would do... at least imo.
01:38:723 (4) - why not put this in the middle of the triangle ?? 01:38:548 (3,4,1) - Straight line.
02:01:745 (5,1) - smallest jump in the section eventho it needs the most emphasis, make it jump more pls \o/
02:24:245 (1,2,3,4,5,6,7,8,1,2) - mm maybe consider adding doubletaps here because the piano is not a constant stream here so this section is a bit overmapped I've actually done that before- when I first submitted this map. Many thought it was bad, so I changed it. Anw, the fast piano still continues at this part. Actually, I decreased the spacing in that part because of the double-piano-thing.
02:39:681 (1) - i thought this was 7* more streams here wooo The spinner serves as a good transition imo :3 .
02:57:734 (1) - to keep the section consistent, i would love to have this circle at the same place as 02:59:129 (1,1) - since it might confuse some players (like me xd)
03:10:641 (3,4) - reconsider the stack, i don't see it emphasise anything I really didn't know what to do here tbh lol
03:15:175 (4) - since it's a big change in rythm consider to NC this
~the section of the speedup seems solid, but the thing that triggers me the most is the lack of sliders, yes you read that correctly, sliders. having so many circles makes it hard to identify the speedup sections, thus hard to play for no reason. i always ruin my acc at this point because there is no way i can identify those speed changes without knowing the whole map on top of my head. therefor i request u as mapper to think about this and maybe add some more sliders.
again the section looks p good and i can't complain about anything in there really :D ~ I tried to put some.
04:05:248 (1) - maybe decrease the spacing a bit in this section, it's as hard as the kiai for what i feel but it shouldn't be that hard
~note for kiai: i see a lot of spacing inconsistencies at points that it shouldn't be like that. lemme grab an example very quickily
04:47:353 (1) - this for example should have a great spacing because of the change in the song and to fit the jump section that was going on before, but u decided to break both emphasis and flow with this ;w;
try to check more of these points and try to see where the spacing problems are ! ~

I LOVE YOU FOR MAPPING THE OUTRO THO I LOVE THAT PART SO MUCH IDK WHY AAAA Thanks =w=)v

guess thats it okbye gl!!
o:

Thank you very much for the mod! :D
Et0iliS
hi! M4M

i try to play it (relax+HD lol...)

amazing! for me, it was almost perfect :)

but some notes make it not smooth

there are some advices


Red Miles

01:31:222 (1,2) - i don't know why it is hard to jump to (3)
01:47:792 (6) - put it on top of the slider (1) or under it
03:12:036 (3,4,5,1,2,3,4,1) - make the spacing between them "a little" farther
04:09:195 (5,6) - make spacing between them "a little" bit closer
04:13:142 (1,2) - ^
04:22:353 (3,4) - ^
04:39:590 (4) - move to the right, hmm put it on top of 04:39:984 (1) - ?


just some advices! you can try it, maybe it will be better

and sorry bed english :|

GOOD LUCK!
Topic Starter
-Zeraora

Snow-- wrote:

hi! M4M

i try to play it (relax+HD lol...)

amazing! for me, it was almost perfect :)

but some notes make it not smooth

there are some advices


Red Miles

01:31:222 (1,2) - i don't know why it is hard to jump to (3) Edited
01:47:792 (6) - put it on top of the slider (1) or under it
03:12:036 (3,4,5,1,2,3,4,1) - make the spacing between them "a little" farther These seem fine.
04:09:195 (5,6) - make spacing between them "a little" bit closer
04:13:142 (1,2) - ^ No need to.
04:22:353 (3,4) - ^
04:39:590 (4) - move to the right, hmm put it on top of 04:39:984 (1) - ?


just some advices! you can try it, maybe it will be better

and sorry bed english :| It's okay :3

GOOD LUCK!
Thank you for the mod! :D
hyouri
Hi from modreqs, I'm not BN but I can pretend I am one

[General]
  1. soft-hitclap60.mp3
    soft-hitclap61.mp3
    soft-hitclap62.mp3
    soft-hitclap65.mp3
    soft-hitfinish40.mp3
    soft-hitnormal30.mp3
    soft-hitnormal31.mp3
    soft-hitnormal32.mp3
    soft-hitnormal40.mp3
    soft-hitnormal41.mp3
    soft-hitnormal45.mp3
    soft-hitwhistle19.mp3
    soft-hitwhistle25.mp3
    soft-hitwhistle29.mp3
    soft-hitwhistle30.mp3
    soft-hitwhistle31.mp3
    soft-hitwhistle32.mp3
    soft-hitwhistle40.mp3
    soft-hitwhistle41.mp3

    None of the hitsounds above are used, please remove or apply to circles.
  2. Your hitsound files should be *.wav and not *.mp3, that is unrankable issue.
  3. Both Oni and Red Miles don't end at the same spot, all diffs should end on same point according to RC https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines
[Red Miles]
  1. 00:00:791 - these two overlapping timing should have the same hitsound (S:C7)
  2. 01:15:275 - The timing point here is useless, not because volume change, but because if you want to access the slidertick you should be using soft-slidertick21.mp3, changing it to from 20 to 24 makes no sense because it changes nothing. Also it's not snapped correctly, it should be on the blue tick 01:15:263 - here
  3. 04:53:669 - unsnapped inherited timing point
  4. 04:54:717 - 04:54:853 - same as above
  5. 05:12:703 (1) - this spinner is too long, resulting it being unrankable. try to keep it max 5 or 7 sec at max.
Topic Starter
-Zeraora

Alveryn wrote:

Hi from modreqs, I'm not BN but I can pretend I am one

[General]
  1. soft-hitclap60.mp3
    soft-hitclap61.mp3
    soft-hitclap62.mp3
    soft-hitclap65.mp3
    soft-hitfinish40.mp3
    soft-hitnormal30.mp3
    soft-hitnormal31.mp3
    soft-hitnormal32.mp3
    soft-hitnormal40.mp3
    soft-hitnormal41.mp3
    soft-hitnormal45.mp3
    soft-hitwhistle19.mp3
    soft-hitwhistle25.mp3
    soft-hitwhistle29.mp3
    soft-hitwhistle30.mp3
    soft-hitwhistle31.mp3
    soft-hitwhistle32.mp3
    soft-hitwhistle40.mp3
    soft-hitwhistle41.mp3

    None of the hitsounds above are used, please remove or apply to circles. Removed.
  2. Your hitsound files should be *.wav and not *.mp3, that is unrankable issue.
    I think I could break it. The package would have a very large filesize (about 30MB before) if the filetypes were .wav's. Thus, cannot be uploaded via bss. I think that's very reasonable.
  3. Both Oni and Red Miles don't end at the same spot, all diffs should end on same point according to RC https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines

    Guidelines

    Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases.
    imo it would be highly recommended if this were a one-mode-only mapset. But since we're talking about two different modes here, I think it's fine, really. Like... They're two separate-ish things...? But then again, that's just for me.

    Also, I know Raiden knows what he's doing so I trust him on this one.


[Red Miles]
  1. 00:00:791 - these two overlapping timing should have the same hitsound (S:C7) They don't need to be the same, but... Okay. I think I'll just change the sampleset number in the uninherited, then remove the inherited.
  2. 01:15:275 - The timing point here is useless, not because volume change, but because if you want to access the slidertick you should be using soft-slidertick21.mp3, changing it to from 20 to 24 makes no sense because it changes nothing. Also it's not snapped correctly, it should be on the blue tick 01:15:263 - here I do need to change the snapping, but I wasn't really aiming for the slidertick. I put it there because 01:15:699 (4) - has a whistle sample and it shouldn't be a bell. I don't really know why I put it there, so I think I'll position the timing point at 01:15:699 - .
  3. 04:53:669 - unsnapped inherited timing point
  4. 04:54:717 - 04:54:853 - same as above
  5. 05:12:703 (1) - this spinner is too long, resulting it being unrankable. try to keep it max 5 or 7 sec at max. I'm not quite sure about this. I need to ask a bn about this.
Thank you for the mod! :D
Vivyanne
i feel like this map needs some truly heavy experienced modders

it can help a lot
Topic Starter
-Zeraora
I think so too. But thing is, it's really hard for me to find one ._.
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