Hello,
First, i made some search but found nothing posted recently ( if it was already proposed, i m sorry )
Second, my english is not that good, so i m sorry for future mistake
Recently i was thinking about FL, and i tried to do some map with, and it seemed just unplayable, i saw some post from flashlight players and i understand something, u cant be good at flashlight, its more like a rubik's cube where u need to memorize paterns and algorithm, and applies them in the good moment ( not exactly that, but its more like that than nomode or other mods... )
So i think highlight the next item outside of the visible area, exept the sliders where u cant see the entire sliders but just the begining and the end of the sliders, i think it will balance the mods, and it will be more reflex and reading based than the old FL, and it will be playable
I give an exemple :
The map begin with a jump of 3 circle and 1 sliders, we will name it C1 C2 C3 and S1
First u will aim C1, who isnt highlighted ( or yes, as u thinking what is the more logic and balance ), after C1 is clicked, C2 will become highlighted ( so u can see it despite of the FL mod ) after clicked C2, C3 will NOT become highlighted because its in the visible area, after C3 is clicked, the hitcircle of S1 will become highlighted but not the entire slider ( the end of the sliders is highlighted tho )
I hope u take some time to tell my what u thinking about this idea, and perhaps implement it for the sake of FL
Thanks for reading !
First, i made some search but found nothing posted recently ( if it was already proposed, i m sorry )
Second, my english is not that good, so i m sorry for future mistake
Recently i was thinking about FL, and i tried to do some map with, and it seemed just unplayable, i saw some post from flashlight players and i understand something, u cant be good at flashlight, its more like a rubik's cube where u need to memorize paterns and algorithm, and applies them in the good moment ( not exactly that, but its more like that than nomode or other mods... )
So i think highlight the next item outside of the visible area, exept the sliders where u cant see the entire sliders but just the begining and the end of the sliders, i think it will balance the mods, and it will be more reflex and reading based than the old FL, and it will be playable
I give an exemple :
The map begin with a jump of 3 circle and 1 sliders, we will name it C1 C2 C3 and S1
First u will aim C1, who isnt highlighted ( or yes, as u thinking what is the more logic and balance ), after C1 is clicked, C2 will become highlighted ( so u can see it despite of the FL mod ) after clicked C2, C3 will NOT become highlighted because its in the visible area, after C3 is clicked, the hitcircle of S1 will become highlighted but not the entire slider ( the end of the sliders is highlighted tho )
I hope u take some time to tell my what u thinking about this idea, and perhaps implement it for the sake of FL
Thanks for reading !