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Show the used hitsounding on a tick across a mapset's diffs

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Hinsvar
so uh yeah exactly what the thread says

This helps in ensuring hitsound consistency between difficulties without the need to check all the diffs just for a single tick.

Maybe use a keyboard button to toggle this, that you must hold in order to show what hitsound is used on a tick in the other diffs, and then it will disappear once you let go of the button.

The information should be shown in the left-bottom corner of the editor (in a box consisting of the information written as text), and shows what sample and hitsound choice are used in each diff on a tick. This can probably have, like, 6 lines (diffs) shown at once, and you can scroll the box if there are more than 6 other diffs.

For the formatting of the info box, maybe it should be like this, for example:
  1. Normal: Auto sampleset | Auto additions | finish
  2. Hard: Auto sampleset | Drum additions | whistle
  3. Insane: Soft sampleset | Auto additions | whistle, finish
What do you think about this? :)
Bara-
YES
Even though I always use hitsound copier (for consistency) this will be very helpful (for modding)
Euny

baraatje123 wrote:

YES
Even though I always use hitsound copier (for consistency) this will be very helpful (for modding)
indeed. it will be help us.

:)
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