It's a rhythm game. You need hitsounds to get a feel of the rhythm.
Not exactly. I managed to get through ROF without hitsounds, and guess what? It ended well.a1l2d3r4e5d6 wrote:
It's a rhythm game. You need hitsounds to get a feel of the rhythm.
when your hitsounds are like this you really have no choice.Brian OA wrote:
There'll always be some form of input lag and, as odd as it sounds, everyone's used to it. You just time yourself to hit it some milliseconds later or earlier than usual and you're good to go. Hell, I remember lewa claiming once that his sound card was messed up and delayed sound response by a lot.
Still, I dunno what map you were playing and I think there are too many factors involved to just rule out hitsounds, but I'd like to think it's up to preference. That is to say, what works for you might not work for everyone else. I like the hitsounds since they give me some auditory feedback from correctly hitting an object, plus my keyboard won't produce slider hitsounds which help me follow the beat.
Though this is the first time I've heard of this. I know people have said to cut out the music and just follow the hitsounds (doctorindark and Aqo have said so, I think), but not the inverse.
Im using blue switches for my mechanical keyboard. I can definitely hear the timing differences of the keyboard clicks and hitsoundsFriendan wrote:
I think it's 1. placebo or 2. different play means different result, OP. I switched to x/z and my accuracy was good for about 2 seconds then went to normal.
That's weird, my delay is only a couple of milliseconds. Do you have fullscreen, windowed, or borderless mode?balldoowell wrote:
Im using blue switches for my mechanical keyboard. I can definitely hear the timing differences of the keyboard clicks and hitsounds
osu! is literally the only rhythm game I know of besides beatmania that has hitsoundsa1l2d3r4e5d6 wrote:
It's a rhythm game. You need hitsounds to get a feel of the rhythm.
Fullscreen for less input lagFriendan wrote:
That's weird, my delay is only a couple of milliseconds. Do you have fullscreen, windowed, or borderless mode?
osu being buggyBrian OA wrote:
Is that your skin or osu being buggy?
IppE wrote:
a1l2d3r4e5d6 wrote:
It's a rhythm game.
because every rhythm game needs to work the exact same wayKaienyuu wrote:
rhythm game where aim is rewarded more my ass
Do you consider aiming to be a rhythm skill?Riince wrote:
there's more qualities of performances than accuracy in osu! even in regards to rhythm skill
Considering you have to do it with the beat in mind, yeahKaienyuu wrote:
Do you consider aiming to be a rhythm skill?Riince wrote:
there's more qualities of performances than accuracy in osu! even in regards to rhythm skill
Reading is tied to tapping, and is tied to aiming. I'm not referring to reading though; I'm talking about pure aiming skill. If you misjudged the distance you need to move your hand to target a circle, but you tapped accurately within the given hit window, would you consider yourself rhythmically inept? I don't think you would.Brian OA wrote:
Considering you have to do it with the beat in mind, yeah
I was exaggerating earlier, in a light hearted fashion. Yes, the game revolves around rhythm, I agree to that. But as you said, it emphasizes combo (and aiming) over accuracy. And for a rhythm game, it sure as hell is forgiving on accuracy. You got a full combo? Good, you are rewarded more than someone who broke at some point regardless of your accuracy.Brian OA wrote:
I know it's hard to consider this a rhythm game since the rankings and scoreboard are based on combo more than accuracy, but the rhythm is essential to the game and every gameplay mechanic revolves around it.
Cancer:Kaienyuu wrote:
now let me shitpost and burn brain cells in peace niggas godamn thinking is hard