Uhm, this'll indeed make the game easier and it will break most current replays
It's a no for me
It's a no for me
Granger wrote:All your requests thus far were to simplify and make ctb easier... how about, you git gud instead?how about, you git gud instead of using a custom skin to make things easier?
That aside, the way it currently works, stopping when you press both is the least weird behaviour imo.
I find it weird that the catcher doesn't move when i do that, isn't it common sense in 2D games that when pressing the forward button, the character always moves forward regardless of whether the back button was being held down or not? So i think having an alternate control would be nice, where the catcher always moves to the direction of your last pressed button without considering the holding state of the other button, the catcher would be moving if atleast one of L and R buttons is held down.Dont need it! And why changing controls?
R down = moving right
R down L down = moving left
R down L down L up = moving right
R down L down R up R down = moving right
Why do you guys care so much about ranks and skill? It's just a matter of playing more, isn't it? Do you really need to go to people's profile in order to judge their opinions? The point of this thread isn't to make the game easier. I'm trying to improve the game, not to become the best in terms of skill like most of you, so pls stop comparing me to Exgon or you or anyone else.The thing is, you're simplifying a skill based game. Thats not to say wonky controlls are a good thing to have (ala earliest shooters where you had to aim your gun with the keyboard) but the current behaviour is just fine as is, they're not wonky.
Being able to avoid pressing both buttons at the same time is a skillyou meant holding?