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Ray - ebb and flow(TV Size)

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Topic Starter
searchingfor

Momizi wrote:

看到你的mod request,顺便我只是个新人而已随便水一些吧
[Easy]
00:07:375 (1,1) - 对easy而言,note在转盘结束前出现是不太好的,我记得哪个麻婆和我说过—改了,但是中间就有一段很空,所以现在还在想怎么进一步修改
00:14:168 (4) - NC,后面一样的地方你也是1节一NC—NC保留了下,因为我的NC是跟人声的,当然现在那个样子也很尴尬......
00:16:432 (3,4) - NC互相交换
00:48:130 (1,1) - 和第一个一样,不用转盘或者缩短转盘之类的方式。。不过不推荐缩短,因为转盘太短也是不好的对easy而言—这个不好改......我再想想
00:52:659 (1) - 结尾可以不finish—已改
00:59:451 (1) - 这个不用clap吧,个人感觉有些突兀—已改
[Normal]
00:07:941 (1,1) - normal和EASY也是差不多的,对新手而言,转完转盘前出现个note是个奇怪的事情—同Easy
其他看不太出什么
[Hard]
00:24:640 (1,2,3) - 把1的NC放到3上,1不NC—已改
01:01:715 (6) - Finish—已改
01:10:771 (1) - Finish—已改
01:25:205 (8) - 滑条尾Finish—已改

Good Luck
谢谢你的mod!
CaffeAmericano

  • Easy
  1. 00:05:112 (4) - Consider red anchor dots in slider away from each other. This (http://puu.sh/luAWv/3884b0c9bb.jpg) shape is better in general imo.
  2. 00:16:432 (1) - Consider moving NC to 00:18:696 (2) -
  3. 00:28:318 (1,2) - 1 could blanket 2
  4. 00:34:546 (3,1) - 01:06:809 (1,2) - 01:12:470 (2,3) - 01:20:395 (2,3) - Blanket could be improved
  5. 00:50:394 (1) - This note appears too early after the spinner. I believe this (http://puu.sh/luB3o/52990d4331.jpg) is unrankable. I recommend waiting two beats at least before placing a note following a spinner (3~4 beats is generally recommended, but this song has low bpm, so 2 beats may belong enough).
  6. 00:59:451 (1) - Consider removing NC


  • Normal
  1. 00:01:714 (3,4) - 00:03:978 (3,4) - 00:06:243 (2,3) - I don’t think they look very good. I think you were trying to placing 00:02:139 (4) - toward the direction of next note (00:02:564 (5) - ), but I’m not sure if doing so necessarily makes it play smoother. I think the shape looks better if you place it like this (http://puu.sh/luBrJ/b6159bf384.jpg)
  2. 00:50:394 (1) - As in easy, note appears too early after a spinner. I think this is more acceptable with normal, but still bit risky imo. Consider a change.
  3. 01:00:016 (2,3) - 01:10:771 (1,2) - 01:12:752 (4,1) -01:15:016 (4,5) - Blanket can be improved


  • Hard
  1. 00:18:696 (3,4) - 00:55:771 (2,3) - 01:01:715 (6,7) - 01:16:149 (5,6) - 01:18:130 (3,4) - Blanket could be improved
Good map. I don't think you will have too much trouble ranking this as long as you get some good mods and BN. Good luck!
Citrus
As your request
[Hard]
  • 00:02:705 (5) - 放在(316,32)怎么样?
    01:16:998 (1) - 注意这里前后间距
    01:01:715 (1) - NC
    01:24:356 (1) - NC
    ———————————————————————————————————————————————————————————
    00:32:281 (7) - finish
    00:41:337 (2) - 开头finish
    00:52:658 (1) - clap换成finish
    01:01:715 (6) - 开头finish
    01:10:771 (1) - clap去掉,尾巴上的finish去掉,加到01:11:620 (2) - 上
    01:19:828 (1) - 开头finish
    01:21:809 (5) - finish
    01:24:356 (6) - 开头finish
    00:09:639 ~ 00:41:337 这一段在00:13:601、00:18:130、00:22:658、00:27:186等等,这些地方加clap比较合适,开大音量很容易听出来
    00:52:658 ~ 01:26:620 这一段在第二条和第四条短白线上加clap
    用心去感受
    01:08:790 (2,3) - 2和3的开头加clap
    01:09:781 (5,8) - 同上
    排列我也找不出什么问题,不过音效还有很大提升空间,需要认真加一下,其他难度也是这样
[Normal]
  • 00:38:507 (1) - 虽说遵循了DS,但是和00:37:941 (5) - 挨得太近了并不好看
[Easy]
  • 01:26:054 (1) - 如果是我的话我会从01:26:337开始,并且在01:26:054加一个circle
加油,你可以的~
Topic Starter
searchingfor

CaffeAmericano wrote:


  • Easy
  1. 00:05:112 (4) - Consider red anchor dots in slider away from each other. This (http://puu.sh/luAWv/3884b0c9bb.jpg) shape is better in general imo. —Fixed
  2. 00:16:432 (1) - Consider moving NC to 00:18:696 (2) - —Fixed
  3. 00:28:318 (1,2) - 1 could blanket 2—Fixed
  4. 00:34:546 (3,1) - 01:06:809 (1,2) - 01:12:470 (2,3) - 01:20:395 (2,3) - Blanket could be improved—Fixed
  5. 00:50:394 (1) - This note appears too early after the spinner. I believe this (http://puu.sh/luB3o/52990d4331.jpg) is unrankable. I recommend waiting two beats at least before placing a note following a spinner (3~4 beats is generally recommended, but this song has low bpm, so 2 beats may belong enough).—Fixed,I delete 00:50:394 (1) - and 00:51:526 (1) - .
  6. 00:59:451 (1) - Consider removing NC—Fixed


  • Normal
  1. 00:01:714 (3,4) - 00:03:978 (3,4) - 00:06:243 (2,3) - I don’t think they look very good. I think you were trying to placing 00:02:139 (4) - toward the direction of next note (00:02:564 (5) - ), but I’m not sure if doing so necessarily makes it play smoother. I think the shape looks better if you place it like this (http://puu.sh/luBrJ/b6159bf384.jpg)—I change them into another kind beats.
  2. 00:50:394 (1) - As in easy, note appears too early after a spinner. I think this is more acceptable with normal, but still bit risky imo. Consider a change.—Fixed like Easy.
  3. 01:00:016 (2,3) - 01:10:771 (1,2) - 01:12:752 (4,1) -01:15:016 (4,5) - Blanket can be improved—Fixed


  • Hard
  1. 00:18:696 (3,4) - 00:55:771 (2,3) - 01:01:715 (6,7) - 01:16:149 (5,6) - 01:18:130 (3,4) - Blanket could be improve.—Fixed
Good map. I don't think you will have too much trouble ranking this as long as you get some good mods and BN. Good luck!
Thank you for your mod!
Topic Starter
searchingfor

Citrus wrote:

As your request
[Hard]
  • 00:02:705 (5) - 放在(316,32)怎么样?—看了一下,于是顺带改了一下间距
    01:16:998 (1) - 注意这里前后间距—同上
    01:01:715 (1) - NC—已改
    01:24:356 (1) - NC—已改
    ———————————————————————————————————————————————————————————
    00:32:281 (7) - finish
    00:41:337 (2) - 开头finish
    00:52:658 (1) - clap换成finish
    01:01:715 (6) - 开头finish
    01:10:771 (1) - clap去掉,尾巴上的finish去掉,加到01:11:620 (2) - 上
    01:19:828 (1) - 开头finish
    01:21:809 (5) - finish
    01:24:356 (6) - 开头finish
    00:09:639 ~ 00:41:337 这一段在00:13:601、00:18:130、00:22:658、00:27:186等等,这些地方加clap比较合适,开大音量很容易听出来
    00:52:658 ~ 01:26:620 这一段在第二条和第四条短白线上加clap—接下来我要重点看音效了,问题太多了,通过你的mod和之前的一些建议都学到了一定的规律
    用心去感受
    01:08:790 (2,3) - 2和3的开头加clap
    01:09:781 (5,8) - 同上
    排列我也找不出什么问题,不过音效还有很大提升空间,需要认真加一下,其他难度也是这样
[Normal]
  • 00:38:507 (1) - 虽说遵循了DS,但是和00:37:941 (5) - 挨得太近了并不好看—已改
[Easy]
  • 01:26:054 (1) - 如果是我的话我会从01:26:337开始,并且在01:26:054加一个circle—已改
加油,你可以的~
感谢mod!
Ipas
Hello!
I played this map and fell in love with, so I decide to push this map for ward as a reward!

[General]
  1. • Inconsistency in Combo Colors
    { Easy} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,64,64] Combo4 : [255,0,128]
    { Hard} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,255,255] Combo4 : [255,0,128]
    { Normal} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,64,64] Combo4 : [255,0,128]
  2. The current preview time is awkward . Will be better to move it on 00:50:394 - instead
  3. For the metadata, the title should be "ebb and flow (TV Size), according to this (screenshot from official website) . There should be a space between "flow" and "(TV Size)" and for (TV size), the "S" from "size" should be capitalized > Preferences : http://nagiasu.jp/goods/index.html
[Easy]
  1. 00:11:904 (2,1) - Overlap really disturbing . I can't see the whole beautiful within this overlap . Let me suggest you something awesome with blanket
  2. 00:37:941 (2,3,4) - Movement isn't smooth . Continue the circular flow is better than this . Placing them like image below will have the movement so smooth in my opinion
  3. 00:48:130 (1) - Please end this spinner at 00:50:394 - . The current is really awkward to end a spinner, so I recommend you to do this one
  4. 00:52:092 (1) - You might want to remove this circle since you remove it already on Normal . On Normal, it works more better without this circle, so I suggest you to change it
  5. 01:14:734 (4) - Movement to this circle could be improved . The way I used to improve the movement is moving this circle to 272|184
  6. 01:26:054 (6) - It's awkward to move to the left side after this slider 01:24:356 (5) - direction . Looks like move to the down side will be more lovely than this . try about moving the circle to 280|156
[Normal]
  1. 00:03:978 (3,1) - Oh no this overlap is bad . Try to move (1)'s tail to another direction to avoid the overlap . Change the tail direction like image below will benefit to avoid the overlap and creates nice movement to next (2) after it
  2. 00:41:337 - Place something here (like circle with finish hitsound) to catch the momentum before the break starts . It should help to make this part becomes more awesome
  3. 00:48:129 (1) - Same as Easy
[Hard]
  1. 00:32:847 (1,2,3,4) - The intense is not here, so better to change them into 2 1/4 sliders instead, to decrease the intensity because this part isn't intense, and looks like the others with similar parts doesn't played by 4 1/4 circles, only by 2 1/4 sliders
[]
Call me again for a recheck!
newyams99
Hi, you requested a mod a few days ago.
Note: I'm not good at standard modding.

As a new standard modder, I didn't really find anything rhythm/shape related so I'll mainly be touching on hitsounds (which are pretty important in the mode that I usually mod, Taiko; I know hitsounds aren't very important in standard). Ipas also mentioned the general stuff so I'll skip that.

These suggestions are very minor, and can definitely all be ignored. All the suggestions I've made mainly make it sound a bit more consistent with hitsounds and sound a bit better in general imo.
Easy

00:00:583 (1) - You can remove the whistle on the start of this slider. It will contrast with the end of the slider, where the instrumental pitch is very high.

00:14:168 (1) - Maybe you should have a finisher on the start of this slider since you had it in the Normal. Either this, or remove the finisher in the Normal.

00:16:432 (3) - How about a clap instead of a whistle at the end of this slider? The instrumentals sound similar to 00:13:602 (3).

00:34:546 (3) - ^

00:39:640 (4) - Same as above, except for the start of the slider.

00:54:357 (3) - Starting from this hit, every second 1/1 beat should have a clap. 01:06:809 (1) should have a clap, same with the end of 01:09:639 (4), 01:12:469 (2), the end of 01:15:300 (1), the middle of 01:17:564 (3), 01:19:262 (4)... you get the idea.

Normal

00:01:715 (3) - Have a whistle at the end of this slider. There was a whistle at the end of 00:06:243 (2), which sounds the same.

00:13:601 (6) - You had this beat as a clap in the Easy. Change?

00:22:658 (2) - The start of this slider can have a clap.

00:27:186 (5) - ^

00:32:280 (1) - The blanket is slightly off here.

00:39:073 (2) - The middle of this slider can have a clap.

In the kiai time, I think you should keep that clap sound going for every other beat, but that's ok if you don't.

01:15:016 (4) - This blanket is also a bit off.

Hard

00:01:715 (3) - I think having a whistle at the end of this slider is a bit too loud, being right before another whistle. Maybe remove? It'll also be consistent with the other rhythms that are similar to this.

00:14:167 (3) - You had a finisher here in the Normal. Either add a finisher here in the Hard, or remove it from the Normal.

00:19:828 (5) - This slider isn't perfectly parallel to 00:20:394 (6). I think.

00:31:715 (6) - The start of this slider could use a clap.

00:32:847 (1,2,3,4) - I'm a mapper that really likes consistency, so I'm going to mention this, but it is optional. This is the only five 1/4 rhythm that is made up of 4 circles and a slider rather than 2 mini-sliders and a slider. Perhaps you could change the circles into 2 mini-sliders for consistency?

00:35:960 (1) - The end of this slider could also use a clap.

00:40:771 (1) - This also needs a clap.

Again, you should keep the clap rhythm in the kiai time going. I'd suggest having a clap every other beat.

01:26:620 (1) - You could start the spinner here.

Sorry for the not very helpful mod with almost all hitsounds :( Hopefully it'll make the map sound even better tho :) Nice song, btw.

Good luck on rank~
Topic Starter
searchingfor

Ipas wrote:

Hello!
I played this map and fell in love with, so I decide to push this map for ward as a reward!

[General]
  1. • Inconsistency in Combo Colors
    { Easy} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,64,64] Combo4 : [255,0,128]
    { Hard} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,255,255] Combo4 : [255,0,128]
    { Normal} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,64,64] Combo4 : [255,0,128]
  2. The current preview time is awkward . Will be better to move it on 00:50:394 - instead
  3. For the metadata, the title should be "ebb and flow (TV Size), according to this (screenshot from official website) . There should be a space between "flow" and "(TV Size)" and for (TV size), the "S" from "size" should be capitalized > Preferences : http://nagiasu.jp/goods/index.html
[Easy]
  1. 00:11:904 (2,1) - Overlap really disturbing . I can't see the whole beautiful within this overlap . Let me suggest you something awesome with blanket
  2. 00:37:941 (2,3,4) - Movement isn't smooth . Continue the circular flow is better than this . Placing them like image below will have the movement so smooth in my opinion
  3. 00:48:130 (1) - Please end this spinner at 00:50:394 - . The current is really awkward to end a spinner, so I recommend you to do this one
  4. 00:52:092 (1) - You might want to remove this circle since you remove it already on Normal . On Normal, it works more better without this circle, so I suggest you to change it
  5. 01:14:734 (4) - Movement to this circle could be improved . The way I used to improve the movement is moving this circle to 272|184
  6. 01:26:054 (6) - It's awkward to move to the left side after this slider 01:24:356 (5) - direction . Looks like move to the down side will be more lovely than this . try about moving the circle to 280|156
[Normal]
  1. 00:03:978 (3,1) - Oh no this overlap is bad . Try to move (1)'s tail to another direction to avoid the overlap . Change the tail direction like image below will benefit to avoid the overlap and creates nice movement to next (2) after it
  2. 00:41:337 - Place something here (like circle with finish hitsound) to catch the momentum before the break starts . It should help to make this part becomes more awesome
  3. 00:48:129 (1) - Same as Easy
[Hard]
  1. 00:32:847 (1,2,3,4) - The intense is not here, so better to change them into 2 1/4 sliders instead, to decrease the intensity because this part isn't intense, and looks like the others with similar parts doesn't played by 4 1/4 circles, only by 2 1/4 sliders
[]
Call me again for a recheck!
I think your advices are so useful that I change them all.
But how about the color of circle?3 diffs' colors need to be same.
Anyway,thanks a lot and I'm appreciate for your recheck in advance.
Topic Starter
searchingfor

newyams99 wrote:

Hi, you requested a mod a few days ago.
Note: I'm not good at standard modding.

As a new standard modder, I didn't really find anything rhythm/shape related so I'll mainly be touching on hitsounds (which are pretty important in the mode that I usually mod, Taiko; I know hitsounds aren't very important in standard). Ipas also mentioned the general stuff so I'll skip that.

These suggestions are very minor, and can definitely all be ignored. All the suggestions I've made mainly make it sound a bit more consistent with hitsounds and sound a bit better in general imo.
Easy

00:00:583 (1) - You can remove the whistle on the start of this slider. It will contrast with the end of the slider, where the instrumental pitch is very high.

00:14:168 (1) - Maybe you should have a finisher on the start of this slider since you had it in the Normal. Either this, or remove the finisher in the Normal.

00:16:432 (3) - How about a clap instead of a whistle at the end of this slider? The instrumentals sound similar to 00:13:602 (3).

00:34:546 (3) - ^

00:39:640 (4) - Same as above, except for the start of the slider.

00:54:357 (3) - Starting from this hit, every second 1/1 beat should have a clap. 01:06:809 (1) should have a clap, same with the end of 01:09:639 (4), 01:12:469 (2), the end of 01:15:300 (1), the middle of 01:17:564 (3), 01:19:262 (4)... you get the idea.

Normal

00:01:715 (3) - Have a whistle at the end of this slider. There was a whistle at the end of 00:06:243 (2), which sounds the same.

00:13:601 (6) - You had this beat as a clap in the Easy. Change?

00:22:658 (2) - The start of this slider can have a clap.

00:27:186 (5) - ^

00:32:280 (1) - The blanket is slightly off here.

00:39:073 (2) - The middle of this slider can have a clap.

In the kiai time, I think you should keep that clap sound going for every other beat, but that's ok if you don't.

01:15:016 (4) - This blanket is also a bit off.

Hard

00:01:715 (3) - I think having a whistle at the end of this slider is a bit too loud, being right before another whistle. Maybe remove? It'll also be consistent with the other rhythms that are similar to this.

00:14:167 (3) - You had a finisher here in the Normal. Either add a finisher here in the Hard, or remove it from the Normal.

00:19:828 (5) - This slider isn't perfectly parallel to 00:20:394 (6). I think.

00:31:715 (6) - The start of this slider could use a clap.

00:32:847 (1,2,3,4) - I'm a mapper that really likes consistency, so I'm going to mention this, but it is optional. This is the only five 1/4 rhythm that is made up of 4 circles and a slider rather than 2 mini-sliders and a slider. Perhaps you could change the circles into 2 mini-sliders for consistency?

00:35:960 (1) - The end of this slider could also use a clap.

00:40:771 (1) - This also needs a clap.

Again, you should keep the clap rhythm in the kiai time going. I'd suggest having a clap every other beat.

01:26:620 (1) - You could start the spinner here.

Sorry for the not very helpful mod with almost all hitsounds :( Hopefully it'll make the map sound even better tho :) Nice song, btw.

Good luck on rank~
I'm so apperciate for your advice,because I'm focusing on hitsound now.
Most of your advices are about hit sound.That's make me so surprised and thankful.
I'll change the hitsound by regular and beats.
Thank you for your mod.
Accel World
From PM

歌挺好听的:3
我就直接写中文mod了...
[General]

:!: 三个难度的combo颜色不一样,需要统一 :!:

[Easy]

:idea: 查看代码前请先另存新难度:3

00:20:960 (3,4) - 我建议把(3),(4)的节奏对调,听起来比较顺耳。
(3)从00:20:960-00:22:092;(4)摆在00:22:658
---------------------
00:39:074 (3,4) - 这里换成一个转盘如何?从00:38:790-00:41:337
---------------------
00:45:866 (1,2) - 何不来个对称~ http://puu.sh/lwTSh/4c0a5b5c91.jpg
208,132,45866,6,0,P|256:120|304:132,1,100,2|2,0:0|0:0,0:0:0:0:
304,244,46998,2,0,P|256:256|208:244,1,100,2|2,0:0|0:0,0:0:0:0:
---------------------
01:00:016 (4) - 这里把长滑条换成一个折返滑条如何?:D 又可以与00:58:319 (2)做个对称(如果要改的话记得把00:59:451 (3)移到x:256 y:260;然后记得在折返滑条的首尾加上clap音效。)
---------------------
01:01:715 (1) - ^如果改了上面的这个也移动到x:256 y:72吧~
---------------------
01:10:772 (1) - 这里我建议把滑条拉得圆润一点,不要用这种硬直角的滑条。
---------------------
01:13:035 (3,4,1,2,3,4,1,2,3,4,1,2,1) - 这是我对最后一段的建议,如果你不介意看看的话。
140,256,72470,1,8,0:0:0:0:
32,256,73035,2,0,P|68:168|168:152,1,200
256,212,74734,1,8,0:0:0:0:
348,152,75300,6,0,L|460:144,1,100,0|8,0:0|0:0,0:0:0:0:
412,248,76432,2,8,L|300:256,1,100,0|8,0:0|0:0,0:0:0:0:
200,256,77564,2,8,L|100:248,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,160,79262,1,8,0:0:0:0:
256,48,79829,5,4,0:0:0:0:
364,52,80394,2,0,P|407:140|359:228,1,200,0|8,0:0|0:0,0:0:0:0:
256,252,82093,1,0,0:0:0:0:
148,224,82658,2,0,P|104:138|148:52,1,200,8|8,0:0|0:0,0:0:0:0:
208,144,84356,6,0,P|256:128|300:144,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,244,86054,1,8,0:0:0:0:
256,192,86337,12,2,88884,0:0:0:0:

Easy似乎有些地方有漏音效,建议再检查一遍。(尤其是clap)

[Normal]

00:03:978 (3) - 跟Easy一样...不建议这首曲子用太多硬滑条,实在是有点怪...
---------------------
00:05:394 (1) - 这个怎么间距这么远....
---------------------
00:18:696 (1) - 同前面的硬滑条问题。
---------------------
00:57:186 (4) - ^
---------------------
01:12:752 (4) - 开头去掉clap


[Hard]

00:07:659 (7) - 移动到x:352 y:124如何? :3
---------------------
00:14:734 (1,2,3,4,5,6,7,8) - 我建议可以ctrl-J一下,如果你想要用一样的排列的话。
---------------------
00:39:922 (8,9,10,1) - 我建议把中间的连打补完。00:40:347-00:40:630
---------------------
00:55:771 (2) - 我觉得ctrl-g一下会更好玩
---------------------
00:56:903 (4) - ^
00:59:733 (2) - ^
01:03:130 (3) - ^
01:05:960 (1) - ^ 顺便nc一下
---------------------
01:15:016 (4) - 嗯...同样是硬滑条的问题。
---------------------
结果我看到最后发现如果这些都ctrl-g的话,感觉和后面的难度有点不平衡了...所以请酌量考虑一下吧。嘛难度名虽然写的是hard,但是毕竟是最高难度,还是可以玩一点花样的。

Hard和Normal的排列可以再修改一下,加油:)
Topic Starter
searchingfor

Accel World wrote:

From PM

歌挺好听的:3
我就直接写中文mod了...
[General]

:!: 三个难度的combo颜色不一样,需要统一已改 :!:

[Easy]

:idea: 查看代码前请先另存新难度:3

00:20:960 (3,4) - 我建议把(3),(4)的节奏对调,听起来比较顺耳。—已改
(3)从00:20:960-00:22:092;(4)摆在00:22:658
---------------------
00:39:074 (3,4) - 这里换成一个转盘如何?从00:38:790-00:41:337—已改
---------------------
00:45:866 (1,2) - 何不来个对称~ http://puu.sh/lwTSh/4c0a5b5c91.jpg
208,132,45866,6,0,P|256:120|304:132,1,100,2|2,0:0|0:0,0:0:0:0:
304,244,46998,2,0,P|256:256|208:244,1,100,2|2,0:0|0:0,0:0:0:0:
已改
---------------------
01:00:016 (4) - 这里把长滑条换成一个折返滑条如何?:D 又可以与00:58:319 (2)做个对称(如果要改的话记得把00:59:451 (3)移到x:256 y:260;然后记得在折返滑条的首尾加上clap音效。)—已改
---------------------
01:01:715 (1) - ^如果改了上面的这个也移动到x:256 y:72吧~—已改
---------------------
01:10:772 (1) - 这里我建议把滑条拉得圆润一点,不要用这种硬直角的滑条。—已改
---------------------
01:13:035 (3,4,1,2,3,4,1,2,3,4,1,2,1) - 这是我对最后一段的建议,如果你不介意看看的话。—结合你的建议和我自己的想法重新排了一下
140,256,72470,1,8,0:0:0:0:
32,256,73035,2,0,P|68:168|168:152,1,200
256,212,74734,1,8,0:0:0:0:
348,152,75300,6,0,L|460:144,1,100,0|8,0:0|0:0,0:0:0:0:
412,248,76432,2,8,L|300:256,1,100,0|8,0:0|0:0,0:0:0:0:
200,256,77564,2,8,L|100:248,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,160,79262,1,8,0:0:0:0:
256,48,79829,5,4,0:0:0:0:
364,52,80394,2,0,P|407:140|359:228,1,200,0|8,0:0|0:0,0:0:0:0:
256,252,82093,1,0,0:0:0:0:
148,224,82658,2,0,P|104:138|148:52,1,200,8|8,0:0|0:0,0:0:0:0:
208,144,84356,6,0,P|256:128|300:144,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,244,86054,1,8,0:0:0:0:
256,192,86337,12,2,88884,0:0:0:0:

Easy似乎有些地方有漏音效,建议再检查一遍。(尤其是clap)checking

[Normal]

00:03:978 (3) - 跟Easy一样...不建议这首曲子用太多硬滑条,实在是有点怪...—已改
---------------------
00:05:394 (1) - 这个怎么间距这么远....—已改
---------------------
00:18:696 (1) - 同前面的硬滑条问题。—已改
---------------------
00:57:186 (4) - ^—已改
---------------------
01:12:752 (4) - 开头去掉clap—已改


[Hard]

00:07:659 (7) - 移动到x:352 y:124如何? :3—已改
---------------------
00:14:734 (1,2,3,4,5,6,7,8) - 我建议可以ctrl-J一下,如果你想要用一样的排列的话。—已改
---------------------
00:39:922 (8,9,10,1) - 我建议把中间的连打补完。00:40:347-00:40:630—没有补,感觉这里不太适合
---------------------
00:55:771 (2) - 我觉得ctrl-g一下会更好玩—这里没有反选,因为我感觉跳太大了
---------------------
00:56:903 (4) - ^—已改
00:59:733 (2) - ^—已改
01:03:130 (3) - ^—这里也没有反选,理由同上
01:05:960 (1) - ^ 顺便nc一下—已改
---------------------
01:15:016 (4) - 嗯...同样是硬滑条的问题。—已改
---------------------
结果我看到最后发现如果这些都ctrl-g的话,感觉和后面的难度有点不平衡了...所以请酌量考虑一下吧。嘛难度名虽然写的是hard,但是毕竟是最高难度,还是可以玩一点花样的。

Hard和Normal的排列可以再修改一下,加油:)checking
建议里有一部分提到了做对称,我之前没有接触过此类做法,可能以后作图会有这些做法吧。
在排列上的意见都很好!
总而言之十分感谢!
Factorial
Short mods, as you req'd
[Easy]
  1. 01:20:394 (2,3,4,5,6) - Ctrl+H
  2. 00:39:073 (1) - You should extend this to 00:41:337 , 3 beats on Easy is too short. Add Finish on end also.
  3. 01:01:715 (1) - Finish
  4. 01:10:771 (1) - ^ and this is similar on this 01:10:771 (1)
[Normal]
  1. Umm... This difference of this diff with Easy is very high. For example, 1/2 notes are very frequent on this diff.
  2. 00:41:337 (5) - Add finish here
  3. 01:01:715 (5) - Finish
[Hard]
  1. 00:52:658 (1) - Move this as like on previous objects, current lost its consistency imo
  2. 01:11:620 (2) - Add Finish?
I thought there were 4 diffs
Whoa, starred alrready
Topic Starter
searchingfor

Neil Leo wrote:

Short mods, as you req'd
[Easy]
  1. 01:20:394 (2,3,4,5,6) - Ctrl+H - Fix
  2. 00:39:073 (1) - You should extend this to 00:41:337 , 3 beats on Easy is too short. Add Finish on end also. - Fix
  3. 01:01:715 (1) - Finish - Fix
  4. 01:10:771 (1) - ^ and this is similar on this 01:10:771 (1) - Fix
[Normal]
  1. Umm... This difference of this diff with Easy is very high. For example, 1/2 notes are very frequent on this diff. - I think 1/2 note is acceptable.
  2. 00:41:337 (5) - Add finish here - Fix
  3. 01:01:715 (5) - Finish - Fix
[Hard]
  1. 00:52:658 (1) - Move this as like on previous objects, current lost its consistency imo - I'm sorr but I don't now your mean.Should I change its shape?
  2. 01:11:620 (2) - Add Finish? - Fix
I thought there were 4 diffs - I deleted one of diffs because its differenceis too close to normal.
Whoa, starred alrready
Thank you for your mod!
Rukaru
hello searchingfor. here's a mod as requested.

[Easy]
  1. 00:04:545 (3) - I think you should delete this for consistency. the sliders following 'huummm' sound and that is perfect for the intro.
  2. 00:25:489 (3) - this one does not fit as a repeat slider. please change it to 4/2 slider and here's a pattern suggestion https://osu.ppy.sh/ss/4042199
  3. 00:27:753 (5,1,2) - the rhythm here should be like this to get the feel of the song. https://osu.ppy.sh/ss/4042212 *note that you can use my pattern or not. it's up to you but I really recommend this rhythm (see timeline).
  4. 00:45:866 (1,2) - tbh I think this not good. it should be a calm part where you can listen to her monologue. please delete this.
  5. 00:52:659 (1,2,3) - I am sorry, this suggestion will change a lot to your map if you do. please proceed with care. I suggest this kind of rhythm https://osu.ppy.sh/ss/4042238 *please ignore my placement and pattern, focus to the timeline*. I suggest this because you use intense 1/2 rhythm in Normal diff. my suggestion if intended to make your map have more variation in rhythm. it could be boring if you use 1/1 all over the song. this is kiai time, where the song reach its climax so I thought it was a good idea if you use different kind of rhythm but still in "easy" way for player.
  6. 00:57:186 (1,2) - this too. same reason as above ^. see this : https://osu.ppy.sh/ss/4042266
  7. 01:01:715 (1,2,3,4,5) - https://osu.ppy.sh/ss/4042278
  8. 01:06:243 - you should make start of a slider (1/1 slider) here instead of the opposite.
  9. 01:09:639 (4) - this is better if you make it 2 notes.
  10. 01:10:452 - and the rest is similar to my suggestion above. see 00:52:659 (1,2,3) - and 00:57:186 (1,2) - and 01:01:715 (1,2,3,4,5)
[Normal]
  1. 00:17:846 (6) - make this a note and then a slider. it feels weird if you skip sound in 00:18:130 but not in 00:13:601
  2. 00:24:356 (1,2,3) - try this rhythm (see timeline) https://osu.ppy.sh/ss/4042317
  3. 00:39:073 (2,3) - you should try this, seriously. ignore my pattern. https://osu.ppy.sh/ss/4042341
  4. 00:45:865 (1,2,3,4) - same with my suggestion in easy diff.
  5. 00:52:658 (1,2,3,4) - bad one. try this https://osu.ppy.sh/ss/4042363
  6. 01:02:281 (1,2,3,4) - here, try this *ignore my placement https://osu.ppy.sh/ss/4042375
  7. 01:07:092 (6,7,8) - you can make it like this if you want. https://osu.ppy.sh/ss/4042391
that's all.

[Hard]
  1. 00:23:507 (4,5,6) - do this. *see timeline https://osu.ppy.sh/ss/4042422
  2. 00:45:583 - add a note here please.
  3. 00:48:130 (1) - remove finish hitsound
I see no serious problem for the rest of the song though I have some suggestion but I choose to leave it as is. this map kinda unique in the kiai time, I mean the rhythm.

[]
nice map but you should pay more attention to hitsound. there are some part that should be using "finish" instead of clap in kiai time. if you have any question feel free to catch me in-game or by forum pm.

good luck :)
Topic Starter
searchingfor
Sorry for my late reply.

Rukaru wrote:

hello searchingfor. here's a mod as requested.

[Easy]
  1. 00:04:545 (3) - I think you should delete this for consistency. the sliders following 'huummm' sound and that is perfect for the intro.Done
  2. 00:25:489 (3) - this one does not fit as a repeat slider. please change it to 4/2 slider and here's a pattern suggestion https://osu.ppy.sh/ss/4042199Done
  3. 00:27:753 (5,1,2) - the rhythm here should be like this to get the feel of the song. https://osu.ppy.sh/ss/4042212 *note that you can use my pattern or not. it's up to you but I really recommend this rhythm (see timeline).Done
  4. 00:45:866 (1,2) - tbh I think this not good. it should be a calm part where you can listen to her monologue. please delete this.I keep here beceaue I think here need some note to fill here.
  5. 00:52:659 (1,2,3) - I am sorry, this suggestion will change a lot to your map if you do. please proceed with care. I suggest this kind of rhythm https://osu.ppy.sh/ss/4042238 *please ignore my placement and pattern, focus to the timeline*. I suggest this because you use intense 1/2 rhythm in Normal diff. my suggestion if intended to make your map have more variation in rhythm. it could be boring if you use 1/1 all over the song. this is kiai time, where the song reach its climax so I thought it was a good idea if you use different kind of rhythm but still in "easy" way for player.
  6. 00:57:186 (1,2) - this too. same reason as above ^. see this : https://osu.ppy.sh/ss/4042266
  7. 01:01:715 (1,2,3,4,5) - https://osu.ppy.sh/ss/4042278
  8. 01:06:243 - you should make start of a slider (1/1 slider) here instead of the opposite.
  9. 01:09:639 (4) - this is better if you make it 2 notes.
  10. 01:10:452 - and the rest is similar to my suggestion above. see 00:52:659 (1,2,3) - and 00:57:186 (1,2) - and 01:01:715 (1,2,3,4,5)About these advice on rhythm,Ichange them.Some I don't place them like you,but I change some of them to make it better.
[Normal]
  1. 00:17:846 (6) - make this a note and then a slider. it feels weird if you skip sound in 00:18:130 but not in 00:13:601Done
  2. 00:24:356 (1,2,3) - try this rhythm (see timeline) https://osu.ppy.sh/ss/4042317Done
  3. 00:39:073 (2,3) - you should try this, seriously. ignore my pattern. https://osu.ppy.sh/ss/4042341Done
  4. 00:45:865 (1,2,3,4) - same with my suggestion in easy diff.Note to fill here.
  5. 00:52:658 (1,2,3,4) - bad one. try this https://osu.ppy.sh/ss/4042363
  6. 01:02:281 (1,2,3,4) - here, try this *ignore my placement https://osu.ppy.sh/ss/4042375
  7. 01:07:092 (6,7,8) - you can make it like this if you want. https://osu.ppy.sh/ss/4042391Like Easy diff,I change their rhythm.
that's all.

[Hard]
  1. 00:23:507 (4,5,6) - do this. *see timeline https://osu.ppy.sh/ss/4042422
  2. 00:45:583 - add a note here please.Done
  3. 00:48:130 (1) - remove finish hitsoundDone
I see no serious problem for the rest of the song though I have some suggestion but I choose to leave it as is. this map kinda unique in the kiai time, I mean the rhythm.

[]
nice map but you should pay more attention to hitsound. there are some part that should be using "finish" instead of clap in kiai time. if you have any question feel free to catch me in-game or by forum pm.

good luck :)
I'm so glad on your mod,because your advice are so important.
I'll do my best on hitsound.
Thank you all!
Mollon
哇 有bn说可以recheck诶 感觉要飞
射个星 ><
Topic Starter
searchingfor

Mollon wrote:

哇 有bn说可以recheck诶 感觉要飞
射个星 ><
谢谢 :) :)
Originality
Hi! Coming in two weeks late, and this map looks like a work of art, but I'll try to come up with things! Love the song and the BG. :D

[Easy]

00:07:375 (1) - Hm. I like the spinner here, but I also wish you could map the vocals/instruments from 00:10:205 - to 00:11:337 (1) - maybe remove spinner and try different setup?
00:30:016 (3) - That overlap could look nicer
http://puu.sh/lMYMl/35274aee7e.png
00:52:658 (1,2) - This is kinda trick because 2 is on red tick, if you changed to this...
http://puu.sh/lMYVr/b357908d6f.png makes it easier to play
Did I mention I seriously like this song? xd
00:57:186 (1) - Same thing here as earlier
01:01:715 (1) - ^^
Hitsounds:
00:13:602 (3) - This might sound better with finish?
00:20:960 (3) - End of this slider "finish" instead of clap?
00:27:187 (4) - I kind of like finish here
00:29:450 (2,4) - since you put clap on 4, I think you should clap here too
01:06:243 (4) - I kind of like clap here, personal preference for sure, way you have it sounds nice too, gives emphasis to beginning and end
01:16:432 (2) -01:16:432 (2) - Don't like clap on the beginning of this slider

[Normal]

00:01:998 (4) - This is definitely a stretch for a normal diff, but I like this sound much more than the slider, doing a slider there sounds nice too
http://puu.sh/lMZBw/7e37310712.png
00:22:375 (1) - blanket here is a little wacky, that circle isn't quite in the middle
00:27:752 (1) - That's REALLY close to touching hp bar, which is a DQ.
00:39:073 (2,3) - this jump is kinda meh
00:47:563 (4) - Square is perfect up to this note, needs moved to the right and up some
01:16:149 (2,3,4) - spacing on these is off, its distance snaps fault, you can manually recorrect xd
01:22:658 (5) - This jump is similar to 39:073, meh

[Hard]
CS 3.5 feels better

00:05:112 (1) - kinda weird that the first hit you're mapping the following notes from is on the return part of a return slider
00:46:432 (2) - might wanna space this differently since it's a new phrase within the same combo
01:25:205 (3) - make this slider prettier!

This is really well done, take a star. & best of luck getting ranked. :D
Topic Starter
searchingfor

Originality wrote:

Hi! Coming in two weeks late, and this map looks like a work of art, but I'll try to come up with things! Love the song and the BG. :D

[Easy]

00:07:375 (1) - Hm. I like the spinner here, but I also wish you could map the vocals/instruments from 00:10:205 - to 00:11:337 (1) - maybe remove spinner and try different setup? - but if I do this,there is a note would appear before the spinner.
00:30:016 (3) - That overlap could look nicer
http://puu.sh/lMYMl/35274aee7e.png - I do a blanket in here.
00:52:658 (1,2) - This is kinda trick because 2 is on red tick, if you changed to this...
http://puu.sh/lMYVr/b357908d6f.png makes it easier to play
Did I mention I seriously like this song? xd
00:57:186 (1) - Same thing here as earlier
01:01:715 (1) - ^^ - I didn't change because I think this style is acceptable.
Hitsounds:
00:13:602 (3) - This might sound better with finish? - Fixed
00:20:960 (3) - End of this slider "finish" instead of clap? - I think add finish on slider is not cool.
00:27:187 (4) - I kind of like finish here - Fixed
00:29:450 (2,4) - since you put clap on 4, I think you should clap here too - Fixed
01:06:243 (4) - I kind of like clap here, personal preference for sure, way you have it sounds nice too, gives emphasis to beginning and end - Fixed
01:16:432 (2) -01:16:432 (2) - Don't like clap on the beginning of this slider - I add clap just on the beginning of slider.

[Normal]

00:01:998 (4) - This is definitely a stretch for a normal diff, but I like this sound much more than the slider, doing a slider there sounds nice too
http://puu.sh/lMZBw/7e37310712.png - I change 2 of them.
00:22:375 (1) - blanket here is a little wacky, that circle isn't quite in the middle - Fixed
00:27:752 (1) - That's REALLY close to touching hp bar, which is a DQ. - Fixed
00:39:073 (2,3) - this jump is kinda meh - I change it into another shape.
00:47:563 (4) - Square is perfect up to this note, needs moved to the right and up some - Fixed
01:16:149 (2,3,4) - spacing on these is off, its distance snaps fault, you can manually recorrect xd - Fixed
01:22:658 (5) - This jump is similar to 39:073, meh - I change it into blanket.

[Hard]
CS 3.5 feels better - I still use 4.

00:05:112 (1) - kinda weird that the first hit you're mapping the following notes from is on the return part of a return slider - I think that's okay.
00:46:432 (2) - might wanna space this differently since it's a new phrase within the same combo - Fixed
01:25:205 (3) - make this slider prettier! - Fixed

This is really well done, take a star. & best of luck getting ranked. :D
Thank you for your mod!
Underforest
Is this available for mods?
Topic Starter
searchingfor

Underforest wrote:

Is this available for mods?
Sure,if you want to mod it.
HappyRocket88
hai I got your request. Please, next time don't send me a forum pm xd i'd like to know if Ipas will do the recheck we said he was to do. o:
Gero
Did you asked to all of the BNs or something? I was about to check this one too, but now I'm not sure if Ipas or Happy will take care of the mapset.
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