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This beatmap was submitted using in-game submission on Monday, October 16, 2017 at 2:14:18 PM

Artist: Kuroneko Dungeon
Title: Lilieze to Enryuu Laevateinn
Source: REFLEC BEAT colette -Summer-
Tags: zektbach beatmania iidx 22 pendual tomosuke funaki oldstyle gamemusic beatstream アニムトライヴ pop'n music うさぎと猫と少年の夢 maya takamura 高村真耶 captin1 Giralda
BPM: 200
Filesize: 3067kb
Play Time: 01:45
Difficulties Available:
  1. Another†leggendaria (5.71 stars, 612 notes)
  2. Beginner (1.69 stars, 145 notes)
  3. captin's Another (4.71 stars, 532 notes)
  4. Giralda's Hyper (3.6 stars, 318 notes)
  5. Normal (2.69 stars, 230 notes)

Download: Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Information: Scores/Beatmap Listing
My favorite genre is old style game music 8-)

This map will test quite a few skills that you have. You won't be able to do this if you don't have a good balance of ability.


dude nice
2015-10-05 13:06 Underdogs: let's irl
2015-10-05 13:06 Underdogs: i-it's not like I wanna mod for y-you
2015-10-05 13:06 Nyquill: no tee why i'm allergic to oxygen
2015-10-05 13:06 Nyquill: ijk
2015-10-05 13:07 Nyquill: oh irc
2015-10-05 13:07 Nyquill: o ok]
2015-10-05 13:07 Underdogs: insect playin osu? omg
2015-10-05 13:07 Nyquill: o
2015-10-05 13:07 Nyquill: ya
2015-10-05 13:07 Underdogs: lel w8 gonna wait for finish dl
2015-10-05 13:12 Underdogs: ACTION is editing [http://osu.ppy.sh/b/725139 Kuroneko Dungeon - Lilieze to enryuu Laevateinn [Another†leggendaria]]
2015-10-05 13:12 Underdogs: not sure if it's ok, but how about circles in the red ticks?
2015-10-05 13:13 Nyquill: what do you mean?
2015-10-05 13:13 Underdogs: wait
2015-10-05 13:13 Nyquill: also I updated again might want to bump that
2015-10-05 13:13 Underdogs: 00:09:927 (1,2) - like here?
2015-10-05 13:14 Nyquill: mmm
2015-10-05 13:14 Nyquill: I really like the sole emphasis on a thing that only happens at the beginning of the song
2015-10-05 13:14 Nyquill: like the alternative would be to have a 1/2 slider
2015-10-05 13:14 Nyquill: then a note right?
2015-10-05 13:15 Nyquill: the note after would feel like its underwhelming compared to the slider
2015-10-05 13:15 Underdogs: I got only 42 postt tho :v
2015-10-05 13:15 Underdogs: so not a pro
2015-10-05 13:15 Nyquill: no its alright
2015-10-05 13:15 Nyquill: good suggestion tbh
2015-10-05 13:15 Nyquill: but what do you think?
2015-10-05 13:15 Underdogs: not really, coz the sudden jump might be too much
2015-10-05 13:15 Nyquill: uh what jump?
2015-10-05 13:16 Underdogs: try to add a circle after
2015-10-05 13:16 Underdogs: 00:09:927 (1) -
2015-10-05 13:16 Nyquill: ohhhh
2015-10-05 13:16 Underdogs: i mean, the recovery time might be good, but is it good for newcomers of 5 stars?
2015-10-05 13:16 Nyquill: yeah the lack of the note there is meant to be emphasis too
2015-10-05 13:16 Underdogs: continue on
2015-10-05 13:16 Nyquill: like uhm
2015-10-05 13:17 Underdogs: 00:18:327 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4) -
2015-10-05 13:17 Underdogs: good stream mate :D
2015-10-05 13:17 Nyquill: the section up until where the violin comes in
2015-10-05 13:17 Nyquill: or strings comes in
2015-10-05 13:17 Nyquill: is all mapped on the drums
2015-10-05 13:17 Nyquill: or rather you click when there is a drum
2015-10-05 13:17 Underdogs: specific dem time mate :v
2015-10-05 13:17 Nyquill: so thats in line with that emphasis scheme
2015-10-05 13:18 Nyquill: starting from 00:09:927 (1) -
2015-10-05 13:18 Nyquill: to 00:18:327 (4) -
2015-10-05 13:18 Nyquill: is all drums right
2015-10-05 13:18 Underdogs: 00:48:927 (1) - intentional slider or not enough room?
2015-10-05 13:18 Nyquill: intentional
2015-10-05 13:18 Nyquill: but in hindsight could look better
2015-10-05 13:18 Underdogs: i know
2015-10-05 13:19 Underdogs: but it's up to you :v
2015-10-05 13:19 Nyquill: i'll remake it
2015-10-05 13:19 Nyquill: lol
2015-10-05 13:19 Underdogs: lel, sure?
2015-10-05 13:19 Underdogs: continue on
2015-10-05 13:20 Underdogs: looking at the stream, naisu 1/3
2015-10-05 13:20 Underdogs: pretty awesome at 00:38:427 (2,3,4,5,6,7,8,9) - as well, although you can use slider stream
2015-10-05 13:21 Underdogs: in a horizontal+vertical path
2015-10-05 13:21 Nyquill: mmmmm I want to redo some of the kiai
2015-10-05 13:21 Underdogs: only kiai?
2015-10-05 13:22 Nyquill: mostlly the kiai
2015-10-05 13:22 Nyquill: and the part immediately before the kiai
2015-10-05 13:22 Underdogs: 01:27:027 (4) - this one's the mistake
2015-10-05 13:22 Underdogs: ?
2015-10-05 13:22 Nyquill: meh that was just me being lazy LOL
2015-10-05 13:22 Nyquill: i'll think of something
2015-10-05 13:23 Underdogs: mapper problem : laziness, even Skystar is being sloppy :v
2015-10-05 13:23 Nyquill: frankly most of the kiai was p lazy compared to the rest of the map
2015-10-05 13:23 Underdogs: 01:34:677 (1,2,3,4,5) - example as well, 6 pointed star :v
2015-10-05 13:24 Nyquill: oh thats kind of intentional
2015-10-05 13:24 Nyquill: but I don't want it to look liek that
2015-10-05 13:24 Nyquill: one sec
2015-10-05 13:25 Underdogs: star formation?
2015-10-05 13:26 Underdogs: or make it a curve circle flow
2015-10-05 13:26 Nyquill: nah it was meant to be a antistar
2015-10-05 13:27 Nyquill: though in hindsight that would have been a badidea too
2015-10-05 13:27 Underdogs: dehh badi wot
2015-10-05 13:27 Nyquill: as in
2015-10-05 13:27 Nyquill: a triangle
2015-10-05 13:27 Nyquill: then reverse flow for another triangle to make a star
2015-10-05 13:27 Underdogs: OMG A FOLLOWER OF ILLUMINATI
2015-10-05 13:27 Nyquill: ok
2015-10-05 13:27 Underdogs: ACTION take arm
2015-10-05 13:28 Underdogs: oh and the last part
2015-10-05 13:28 Underdogs: 01:38:127 (1,2,3,4,5,6) - it might be good time to pressure the game with circle
2015-10-05 13:28 Underdogs: like
2015-10-05 13:29 Underdogs: 01:38:427 here and 01:38:877
2015-10-05 13:30 Underdogs: btw, is captin1 up?
2015-10-05 13:31 Nyquill: should be
2015-10-05 13:32 Underdogs: a'ight, this is the end of the conversation :D
2015-10-05 13:32 Nyquill: I can copy the later pattern I guess
2015-10-05 13:32 Nyquill: but personally I like the small variance
2015-10-05 13:33 Nyquill: but I changed a lot of patterns lol thanks
2015-10-05 13:33 Underdogs: ACTION stalks Nyquill's every map and secretly put his backgroud picture as my waifu
2015-10-05 13:33 Underdogs: Nyquill-sama <3
2015-10-05 13:33 Nyquill: uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2015-10-05 13:33 Nyquill: you should post in the thread
2015-10-05 13:33 Nyquill: so I can KD you
2015-10-05 13:33 Nyquill: . /savelog
2015-10-05 13:34 Underdogs: google beina bitch
captin's léggendaria
okay lets not make this wait as long as sylphia
i don't see anything worth mentioning with the beginner/normal

[Giralda's Hyper]
  1. 00:31:527 (1) - i absolutely hate this spinner - i understand it's your interpretation and that it's a lower diff but you're the only one who chose to slap a spinner on top of what is a perfectly mappable part; come on... you can map that
  2. 01:04:527 (1,2) - the gap in between these is awkward, i don't see any reason to leave it unmapped - even a single note would be better than nothing as there is a perfectly fine snare drum to map there. i understand you did that gaps like that later on too (01:08:877 (4,1) - etc.), but you didn't leave as much space there as you did in the future so it just sticks out more
  3. 01:38:127 (1,2,1,2) - personally i think these could be spaced out more like the second set at 01:40:527 (1,2,1,2) -

other than that spinner, this is great

[Captin's Another]
  1. 00:20:127 (3,4,5,6,1,2,3,4,5,6,7) - wait why does the 1/3 start compressing here, you used 1x spacing earlier now it just weirdly gets smaller
  2. 00:28:827 (2,3,4,5,1) - i'd compress this another .1 or .2 spacing just for better contrast to the spacing used in the previous section (if you're going to keep it)
  3. 01:11:727 (1,2,3) - a pretty minor squable, but this looks kinda weird/ugly

also great diff

[Nyquill's Another]
  1. 00:08:877 (1,2,3,4,5,6) - i feel almost as if this should be more jumpy than it is to match the increasing intensity of the song there, you did up until that point then you just kinda stopped for that triplet or something
  2. 00:24:027 (4,5,6,1,2,3) - that was kind of unexpectedly large
  3. 00:32:427 (1,2,3,1,2,3,1,2,3,4) - something about this just feels off - i don't like the way the first triangle flows into the next one, i think you could make this work better by repositioning or switching up the sequence of the second triangle
  4. 01:02:877 (6) - any real need to put that partly under the slider? lol just move it up a little
  5. 01:06:027 (5,6,7,8,9,10,11) - i don't like this; i feel like this section should be really flowy to match the flute or w/e and you make the player make this really jerk-y cut back. it's just kinda awkward - i'd move 6 down and to the left a little and move the stream up and to the right and just have the player flow through it all
  6. 01:18:927 (1,2,3,4,5,6) - this is okay but i'd space out the groupings a little bit more so it's not quite as unexpected after the spacing of the 1/3 earlier

it's nice, enjoyed playing it
i just realized I accidentally rip'd the 2kd post spot
what a scumbag
A few more thoughts.

First, since you've added Tomosuke to the tags, it might be a good idea to add his full name as well (Tomosuke Funaki). Secondly, the jacket for this song is seriously cool; I'd consider adding it to the info description.

Third, go ahead and throw in the the video. It's nice and a cool touch to add to your already good mapset.

Also, I'm not sure what exactly you're doing, but every time you update your Another diff it breaks on my end (comes up as unsubmitted).
unicode in diff names breaks a lot of things
not even 6 stars report
Jam is best waifu tbh
  1. inconsistent count down
  2. mp3 is 197kbps so -5k
  3. bg resolution is strange, idk if its 16:9 or something the rule allows
  4. add kiais to lower diffs
  5. both giralda and captin1 are missing in tags

[diff name]
  1. 00:25:327 (6,7,1,2) - how about unstacking this from there, I honestly don't like stacking stuffs after sliders like 00:24:927 (4,5) - these, as it plays not really comfortable. I would adjust the distance smaller between 00:25:127 (5) - and 00:25:327 (6,7,1) - and larger between 00:25:827 (2) - and the stream instead, this'll be more fun to me :p https://osu.ppy.sh/ss/4495563
  2. 00:28:527 (4) - NC here since streams suddenly becomes fast so it would be good design for this imo.
  3. 00:48:327 (4,5) - CTRL + G looks fun, nvm feel this isn't your style.
  4. 00:58:527 (1) - this dick can be more smart xD kinda short to be in the ass
  5. 01:04:227 (5) - clap if you like it
  6. 01:36:177 (3) - wow this slider, the legend.
  7. 01:39:777 (5) - new combo would work well here as you've put it after this, I mean 01:42:627 (1,2) - the pattern is still somehow not the same though a new combo for the strong sound on music should be nice to see.
  8. 01:45:777 (2) - you might wanna make the jump larger for more pp ^_^ https://osu.ppy.sh/ss/4498374 idk this is my preference but I think you have something better way like a pattern in your old maps.

  1. 00:43:827 (6,7,8,9,1) - make this stream larger? this is just more fun to me lol
  2. 00:46:377 (6) - I would move it down to be like a symmetrical with 00:45:927 (3,4) - it fits the song more exact to me, plus it's somehow more reasonable pattern that the new combo begins with new pattern which is not the same as 00:46:227 (5,6) - well this is just what I prefer.. https://osu.ppy.sh/ss/4498742
  3. 00:56:577 (3) - I thought you wouldn't use an overlap like this anymore xD
  4. 01:37:527 (3,4,5) - I'm not talking about overlapping, but if you move these objects to not overlap the slider, this will be comfortably better flow in my opinion. especially 01:37:827 (5) - this slider flows into next slider really natural I think, so you could just give a try at least. https://osu.ppy.sh/ss/4498769

  1. 00:19:227 (5) - shouldn't this be a 1/4? I hear 1/4 drum sounds and piano sounds as well in 25% playback rate.
  2. 00:27:927 (1) - I feel this somehow strange that it's an 1/1 slider, you could change the rhythm at this section to like you've done before. and if you liked to change what I said, 00:28:627 (3) - this should be at 00:28:527 -, and the slider can be snapped in 1/4 because of the drum sounds, plus the piano also plays in 1/4 so. people also did put 1/4 objects in their diffs xD
  3. 00:43:827 (4,5,6) - very nazi but placing this at x1.1 looks better for me, I think you considered this with the stack leniency though mine is still better I guess.
  4. 00:51:327 (1) - set the additions to soft on the head for consistency.

[Advanced Normal]
  1. 00:01:827 (2) - inb4 bunch of blanket mods incoming, I actually don't care x3
  2. 00:33:327 (5) - better avoid touching to hp bar. https://osu.ppy.sh/ss/4499739
  3. 00:40:077 (2) - make the curve even? I just prefer it than a slider like this so just suggesting what I would do. https://osu.ppy.sh/ss/4499750
  4. 01:30:627 (8) - clap?
  5. 01:45:627 (1) - A new combo would be nice as you kept the combos over 2 measures here, this is good thing to reset the combo. and it emphasizes the strong sound from music here.

[I'm beginner]
  1. 00:05:127 (1,2,1,2,3) - I'm a beginner so this is too hard for me xD to be serious, this rhythm looks hard to catch in the easiest difficulty in my opinion. I really have no idea how to solve this so I leave this as just my feeling problem.
  2. 00:45:327 (3) - distance is somehow wrong :D

    you could check the distance errors in ai mods idk who cares it tho

i love you marry me delis

Delis wrote:

  1. 00:19:227 (5) - shouldn't this be a 1/4? I hear 1/4 drum sounds and piano sounds as well in 25% playback rate. uhm ask nyquill i was confused so i copied his rhythm
  2. 00:27:927 (1) - I feel this somehow strange that it's an 1/1 slider, you could change the rhythm at this section to like you've done before. and if you liked to change what I said, 00:28:627 (3) - this should be at 00:28:527 -, and the slider can be snapped in 1/4 because of the drum sounds, plus the piano also plays in 1/4 so. people also did put 1/4 objects in their diffs xD
  3. 00:43:827 (4,5,6) - very nazi but placing this at x1.1 looks better for me, I think you considered this with the stack leniency though mine is still better I guess.
  4. 00:51:327 (1) - set the additions to soft on the head for consistency.

did everything I didn't reply to <3

Update: http://puu.sh/n369p/a65f0b1f3e.zip
Hello, I have little questions.

What about CS 4,5? I think it fits really nice
Maybe AR 9,4?


00:19:227 (9) - | 00:20:127 (7,8,9,10,11,12,1,2,3,4,5,6) - | 00:22:227 (4,5,6) - etc... I think you already know this, but I can clearly hear 1/4 in those sections. I can hear what are you following (1/3), but If you want to make it a lot more complex and fun, why not go for 1/4 and 1/3?

I really love this map!

Sorry if you don't understand me, I don't have a good English
okay, I'll remap that section.
I remapped that section
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