Updated.
Thanks for the modCSLM wrote:
hi, random mod
Unrankeable
Important
SuggestionGeneral
- ok, primero que nada, la metadata esta mal:
Ese es el album desde la pagina original
Como puedes ver, el artista no es Yura Hatsuki, sino Roses Epicurean (Roses Epicurean no Epicurian, no se que paso ahi lol..) asi que deberias quitar el source y colocarlo como artista
ademas, segun una imagen fisica del album:
el septimo track (el de la cancion) da un titulo romanizado.
entonces, la metadata seria:
Artist: Roses Epicurean
Romanized Artist: Roses Epicurean
Title: Yoru no Kodomo tachi => viewtopic.php?p=1475438#p1475438
Romanized Title: 夜の子供たち
para mas info, ve este post: viewtopic.php?p=4065610#p4065610- hay 2 archivos .osb:
- desactiva en todas las diffs el "Letterbox in Breaks" no hay breaks en ninguna de las diffs
Done All[/notice]CodeS
- 00:04:474 (4) - borra esta nota, la siento innecesaria y sigue mas la vocal No, tiene base
- 00:09:952 (3) - solo sugiero, pero porque no stackeas este slider con 00:09:169 (6) - y 00:08:908 (5) - ? Nope, estaba asi antes, era confuso
- 00:30:300 (2) - stack con 00:28:995 (4) - ? Nope, no me gusta el flow
- 00:36:039 (1) - mmm, este slider lo hiciste a proposito? deberias bajar el primer punto un poco, asi parece mas simetrico y pulido (claro si no lo hiciste a proposito) A proposito
- 00:37:082 (3) - ^
- 00:47:256 (4,5) - mejora el blanket Hecho
very nice mapset
GL with rank
choo choo~
Very thanks for the mod CSLM :3CSLM wrote:
Eru
- 00:10:474 (4) - no se si sea buena idea dejarlo de esta manera, este pattern lo he visto solo en hards lol... que te parece un pattern asi: http://puu.sh/iMi4A/1af818c3a0.jpg es mas simple y apropiado para un normal imo Gracias, pero no es lo que qusiera para esta parte.
00:16:213 (4,5) - deberias mover (5) hacia x196 y340 o cercano, mejora el flow ya que como esta ahora es muy feo y recto imo ok, changed.
teehee >w< thank youVictorica wrote:
[Shiro's Hollow]
This difficulty is amazingly mapped! >< I couldn't find anything to suggest or any parts that feels off~ ^^
Victorica wrote:
Hi~ From my modding queue~ ^^
[Notes]
- I noticed there's no Hard difficulty to bridge the Insane(s) and the easier difficulties. >< You may want to map one. I don't see the need, the spread is fine, I might have to nerf my insane a bit yeah, but the gap between the normal and easy is as big as the normal and insane and insane and Shiro's
- There's a section of the song that I think sound be kiai'd. It starts at 00:19:343 - and ends at 00:34:995 - We are using the SB to put emphasis in the "intense" parts, no need for Kiais.
[Insane]That's all I could suggest. xD Other than that, this is a pretty map. :3
- 00:13:343 (1,2) - This jump looks too far that it feels really out of place. >< Nerfed
- 00:39:169 (1,2,3,4) - This part doesn't look right to me. :s Maybe have the notes curve towards the slider? Like a rough example:
Fixed
I hoped my mod helped! >< I'm a bit inexperienced with modding so I may have missed some stuff!
osu file format v14
[General]
AudioFilename: Yami no Kodomo-tachi.mp3
AudioLeadIn: 0
PreviewTime: 2517
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
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EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.5999998
[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:CodeS
Version:EruJazz's Normal
Source:
Tags:葉月ゆら キラ星ひかる Kiraboshi Hikaru 闇童話工房 Shiro Odaril ErunamoJAZZ Inyuschan gothic children of the dark Hatsuki Yura
BeatmapID:722236
BeatmapSetID:325112
[Difficulty]
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CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
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ErunamoJAZZ wrote:
little mod:
[Insane]
- 00:33:169 (5,6) - el espaciado entre estos dos es un poco más de 2x, Puedes correr 00:32:908 (4,5) - un cuadrito a la izqueirda, y 00:33:430 (6,7) - un cuadrito a la derecha. Lo acomode a mi manera, pero arreglado
- 00:34:995 (5) - este blanket se podría mejorar. Listo
- 00:37:082 (3) - pienso que se ve un poco aburrido que sea igual al anterior, qué tal si le haces Ctrl+ H,J,G?, quedaría una cosa como así:
No veo la razon.- 00:46:474 (3,5) - quizás mejorar estos blankets. Listo
osu file format v14
[General]
AudioFilename: Yami no Kodomo-tachi.mp3
AudioLeadIn: 0
PreviewTime: 2517
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3
[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:CodeS
Version:Inyus' Easy
Source:
Tags:葉月ゆら キラ星ひかる Kiraboshi Hikaru 闇童話工房 Shiro Odaril ErunamoJAZZ Inyuschan gothic children of the dark Hatsuki Yura
BeatmapID:722237
BeatmapSetID:325112
[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
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[TimingPoints]
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Yuii- wrote:
HELLOW.
Requested by ErunamoJAZZ.
[Insane]
- 00:51:691 - Unnecessary green line. ups, reduced vol in this one
- 00:08:908 (5,6,1) - ¿Puedo recomendarte cambiar estas 3 notas por un slider para que acompañen mejor el factor ritmo-vocal-beat? Ya lo intente, y no me gusta ni Flow ni Ritmo, se que se puede usar de énfasis ya que esta 00:09:169 (6) - no es tan fuerte, pero prefiero que el pattern sea constante y manteniendo al jugador en movimiento que intentar poner énfasis en cada segmento que se pueda solamente porque la voz "se escucha mas fuerte de lo normal", el mapa ya tiene suficiente brincos de modo de énfasis mas adelante.
- 00:13:082 (5,1) - Personalmente creo que esto puede ser mejorado. Empecemos por el punto en que el beat audible en 00:13:343 - es casi inaudible y considerando que 00:13:082 (5) - no está siendo TAN marcado (ya que mantiene un ds similar al usado durante el pattern actual) yo haría dos cosas: la primera opción sería remover (1) para así poder marcar bien al vocal y el golpe fuerte. En base a esto, también aumentaría el spacing entre 4>5. La segunda opción sería hacer (5,1) un slider completo, para que no se pierda nada de la canción. Elimine el beat casi no audible y aumente un poco el SV a la nota en 00:13:082 (5) -
- 00:51:691 (1) - Mejor terminar el spinner en 00:54:169 - ? Es decir, ahí es donde está el sonido final de la canción. Listo
Call me back in a couple of days woop woop.
^^Yuii- wrote:
HELLOW.
Requested by ErunamoJAZZ. :3
[EruJAZZ's Normal]
- 00:12:561 (4,5,1) - El ritmo actual puede llegar a ser un tanto complejo para los jugadores nuevos considerando que es una Normal. Para reducir un poco la dificultad y seguís los patrones que usás a lo largo del mapa te voy a recomendar que reemplaces estos 3 por un slider con reverse.
mm... aunque tienes razón es que es donde más circilos seguidos hay, no creo que sea complicado para un lvl normal especialmente por el bpm que tiene la canción. Por otro lado, la sugerencia del slider no me agrada para nada, porque terminaría en el beat principal del siguiente compas... así que, not changed.- 00:35:256 (5) - Si te das cuenta, y esto lo considero como una preferencia mía, cada cierta cantidad de beats dejás un tick en el medio para dejar un "break" antes de pasar de nota. En lo que respecta, esto no debería ser una excepción, sobre todo considerando que venís mappeando constantemente desde hace bastante. Como el beat audible en 00:35:778 - es el mismo que ignorás de vez en cuando mi recomendación sería que borres el reverse y re-armes el patrón para que no quede como tal.
Prefiero el slider, hace una especie de transición de la parte con muchas notas, hacia la parte más lenta. Not changed.
Thanks for modYuii- wrote:
[Railgun's Hard]
This difficulty needs a lot of improvement, from all points of mapping, blankets, hitsounding, stacks, etc. etc. I'm stating some things in order to improve the map overall but that won't leave it as something perfect, take note!PS: Yeah, the claps, as Erunamo stated, are quite random as there are similar beats throughout the song that are being ignored, so that would leave the map into something really badly hitsounded. Where? I follow a pattern, so no change.
- 00:51:691 - Unnecessary green line. This makes absolutely no difference to the player. I removed it anyway, but why would the ranking criteria have such a thing...
- 00:29:778 - 00:30:561 - This Kiai Time and 00:31:865 - 00:32:648 - that one are completely unnecessary and there's no need to do them so. I personally agree with the first Kiai you established but that would cause an inconstency with the other difficulties, so why would you bother for such thing? Changed, although I wish the map had at least 1 kiai.
- 00:44:387 - And this Kiai is very random, where did you get it? Done
- 00:05:778 (3) - Check stacks, please. Whilst you are stacking some notes, you are omitting other ones, why would you do that? Using a pattern similar to CodeS' here, so no change. I'm omitting others because I'm following a pattern. See 00:13:082 (1,3) -.
- 00:10:995 (1,2) - I don't get the point on making an anti-jump here. The music doesn't support it at all nor there's a reason to do so. This will only add an unnecessary difficulty to the map overall that could be perfectly improved by changing this pattern. Additionally, you have to take into account that this is the ONLY section throughout the map in which you do this same thing.
- 00:38:126 (3,4,5,6) - 00:42:300 (1,2,3,4) - Sections like these ones could be improved in order to balance this difficulty with the Normal and not make a big gap between them. I'd make these patterns are circles, into something more calmer and cleaner. No change, since I don't see anything wrong with this. IMO it's easier than the other parts of the map.
- 00:51:691 (1) - The spinner should end where the last beat is at 00:54:169 - . Very faint but it's there, so done.
Thanks for modErunamoJAZZ wrote:
[Hard]
- 00:08:908 (1) - improve blanket pls. already blanket...
- 00:13:082 (1) - not perfect blanket
- 00:14:126 (3) - blanket with 00:15:169 (1) - ?
- 00:34:995 (1) - improve blanket pls http://puu.sh/jfB15/17f650ba14.jpg
- 00:50:126 (6) - what do you think abot a Ctrl+G here?: http://puu.sh/jfB8b/e65908f20f.jpg I tried Ctrl+G but I want to keep it consistent with my other patterns; jump feels like too much here.
- 00:19:865 (5) - 00:21:952 (6) - 00:24:039 (3) - 00:27:169 (2) - 00:29:256 (2) - 00:31:343 (2) - claps listen strange imo :/ Replaced with whistles
Yuii- wrote:
[Insane]
Considerá reducir el HP a "6,5" para que pueda haber una mejor distribución entre las dificultades, especialmente porque la dificultad de Shiro tiene el mismo stat actual. Hecho
00:24:300 (4,3) - Raro que estés stackeando estas notas cuando en el anterior y siguiente pattern, no lo hacés. Sé que es algo menor, pero definitivamente puede quedar más limpio! uh what?, no tiene absolutamente nada de Malo y sigue el flow, juega bien y mantiene el ritmo. No cambiado
-------------------------------------------
Yuii- wrote:
Quick recheck~
[EruJAZZ's Normal]
00:12:039 (2,3,4,5,1) - Sé lo que dije y leí lo que respondiste, peeero es que... giudospsiginsgndis. No sé, yo removería (3) y (5), sobre todo considerando el hecho que estás ignorando bastantes beats en ticks rojos durante todo el mapa. Yuii, sin cambios
00:48:039 - ¿Seguro que no vas a agregar nada acá? Por el spread, mejor no, además queda bien ya que va con la voz.
http://puu.sh/jAPDV/fbb94408a3.zip ThanksPereira006 wrote:
Hi, my name is Pereira006, nice meet you guys orz ola pereira o/
[EruJazz's Normal]
Gameplay:
- 00:05:256 (4) - missing NC, because you keep NC every 1/1, so if you wanna keep consistency, this need NC, not matter you see number are short or whatever you are right
- 00:15:952 (3) - (not important, just suggestion) as play, this made me feel little poor, would be good flow if you move to x:24 y:224 exampel this pic http://puu.sh/jAge7/df3847fc61.jpg mm.. oks
ErunamoJAZZ wrote:
Welcome back.
Ranking Criteria wrote:
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
HappyRocket88 wrote:
ErunamoJAZZ is moe
[ General]Fixed
- Inconsistency in Unicode title and tags with Railgun's Hard.
- Please, all diffs must end at the same spot. I guess as Inyuschan ended her diff is fine for the rest of the diffs, which means here 00:54:169 .
Ranking Criteria wrote:
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
[ Railgun's Hard]
IMPORTANT[] Already spoke about this Online.
- Fix your tags and Unicode title. Fixed
- HP +0.2 only for the sake of not having decimals numbers. In this way you'll have consitency the way the HP increases in the mapset, like this hard (6), Insane (6.5) and Hollow (7).
- Thus, what would it be so relevant to set it over 5.8? Same with the OD and the AR, -0.2 does it make any difference by setting them on 7.2 and 6.2 respectively I think it would be better to have rounded numbers but it's just my preference.
SUGGESTIONS[ Insane]
- 00:05:517 (2) This circles plays a bit awkward because is directly stacked over the slider's head. It would be better if you'd have unstacked them and place it here 184|352 to improve the readability. Unstacked looks horrible tho, and not really improves it mostly because the AR, I get your point, but, with this BPM and this AR, a stacked note like this shouldnt be a problem for the target player of this diff
- 00:25:604 (1,2) This mini jump is making an uncomfortable flow because you force players to click this object when this 00:25:604 (1) slider's end suggests the note will be next to it. It would flow way better if you'd have done ctrl + G here 00:26:126 (2) as well as you did here 00:44:387 (1,2) Fixed
- 00:37:082 (3,4) Just a mini visual suggestion here to improve the flow between those two sliders.
^Rejected, I feel this looks more boring compared to the current pattern which makes the player be a bit more interactive with the flow, if that makes sense... it makes the player have more movement instead of a boring follow it.Fixed - 00:51:169 (2) This pattern doesn't flow bad, but I think it would make more sense if you lead players to follow better the spinner by doing ctrl + G on that object. Done
- This spinner MUST end here 00:54:169 as long as the other diffs do Done
IMPORTANT[]
- OD. +0.1 cuz why not? 7.4 looks kinda weird imo.
SUGGESTIONS[]
- 00:12:039 (1) Este NC aquí juega un poco raro considerando la manera como manejas el NC en los patrones anteriores. Sería mejor que quitaras el nuevo combo por consistencia. Done
- 00:30:300 (2,3) El flujo de aquí es un poquito raro porque el DS es inconsistente y la próxima nota está indirectamente debajo del slider. Sería mejor que movieras el slider de tal manera que evitaras ese intentional unstack. No, eso remueve la idea de como quiero que este pattern entero se juegue teniendo un poco de concordancia entre las estrellas anteriores, ademas, es una Insane, no siempre tiene que tener el DS consistente (se tiene que respetar en su mayoria, si, pero se puede usar algo de libertad)
- 00:38:126 (5,6) Arregla este blanket aquí. Realmente se veo feito estos dos sliders ubicados de esta manera. Mejorado
Call me back _:3_<_
Thanks for the mod!HappyRocket88 wrote:
[ Shiro's Hollow]The spacing follows the singer, so it's not much of a problem. Besides, the large spacing and AR 8.5 make this perfectly readable.
- 00:33:952 (1) Remove NC here just as well as you did in the beginning with this pattern 00:15:169 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) good catch
- 00:26:387 (4,5,6,7,8) This pattern was rather confused because the distance among them was really inconsistent from 5 -> 6 and the jump pf 6 -> 7. It would be better if you tried out to have a cleaner pattern here.