hahahahah thanks <3
pkk wrote:
nice
Kocari wrote:
Yea
OMG KOCARI FOR BN PLS <3 Thanks for this amazing modKocari wrote:
I am here now you young scallewag Inb4 Yuiis Massive Text [General Overview] That copy paste is on a whole new level, my first time ever modding your map because before they were too scary with perfection. I hope I did my best like always senpai. I don't have much to say, it's at a pretty good level, with a bit more mod you shall be on your way mate. (I will give a guestimate of 5 more mods and 2 long ones and you are set to freedom, Tell me if I'm wrong) Well all I had to say Good Luck with speed rank?
[Senpai please notice me]
- 00:00:670 (1,1) - 00:00:670 (1,1) - Can possible change somehow so that both the inheriting timing sections don't match up, could possibly slow down (1) for a more drastic approach to speed. try .65 because it fits really well without it dragging to the next note. http://puu.sh/iqn3C/d45f055668.jpg
Also can arc more so it has some more additive to the blankets, (Tad bit slower during this part would feel pretty good, but I guess we can just leave it now since I want to type long so it looks good yea ) Yea this is nice ;o. Used 0.65 and curved it a bit. cool- 00:05:545 (3) - Tilt red anchor a little more to the bottom right for the mean blanket Sure
- 00:04:795 (2) - Ctrl + G for good rotation and more spacing during this part, as it gives more room to move cursor around to hit notes, and to emphasize the guitar note While I agree it gives a nice rotational flow, I wanted this part to be strictly DS snapped since it's only vocals + piano. Spacing laxes up and 1/2 rhythms kick in along with the instruments later on so there's a progressive effect here.
- 00:07:817 (3) - What do you think about making slider longer to play it like this? Probably a pain in the ass to move things around again but it works well along with the vocals and the long strand on guitar http://puu.sh/iqnxN/5a972563a1.jpg This is fine imo. If I do this, i'd have to do that for the next pattern thats mirroring this rhythm.
- 00:17:211 (2,3) - Distance snap so it's more crisp in transitions because there isn't anything significant here. So keeping DS consistent feels and looks good Touched it up a bit. I can't do much here though, because they're separated by a red line which distorts DS. I made them visually spaced the same though.
- 00:14:572 (4) - Move x:86 y:267 for perfect blanket Haha sure
- 00:16:056 (1) - Yours or mine? http://puu.sh/iqnOz/78fd0952df.jpg I prefer mine, more visual flow to circle 2, even tho yours isnt bad too cuz its pointing to the previous slider.
- 00:19:063 (1,2) - Symmetry? over the x-axis so (2) doesn't have an awkward position to be in visually http://puu.sh/iqnYh/9e12128736.jpg Ahh, idk about this, theres an adequate amount of time between circle 4 and slider 1. Slider 2 won't be visible so it won't look that awkward imo.
- 00:28:617 (3) - WTF is this m8? Overlap so ugly fix plz http://puu.sh/iqo4o/490e200b35.jpg Ahhh fixed.
- 00:37:617 - This piano part stands out a lot to me, and could be mapped out with a note to really play the part in the piano, because at this part 00:39:127 (2,3) - wouldn't you say the same piece of music applies to here as well? Why not keep it the same to make it nice Alright, Ctrl+G'ed 2 and stacked a circle on top, i think this works. applied to the next pattern too.
01:03:673 (5,1) - Can stack (5) on the other note and move over the (1) for compensate for the blanket, it will still work for all the parts that the note (1) will compensate for during the blankets, just so it feels nice even though it looks good as is- 01:55:798 (3,4) - Maybe try something like this, the other pattern felt as though it was just thrown in there, with this one you can have a cool format from big slider to little slider and emphasis on the vocals by keeping the sliders the same but rotated (Ignore Timeline) http://puu.sh/iqHzJ/be2eb22a5d.jpg I like my current pattern better. The overlap that perfectly bisects the first slider felt nice to play haha.
- 01:59:360 (8) - Cant stack this note on top of 01:59:923 (3) - but you can place here to create a bigger upcoming triangle as this place does get stronger in the music and vocals and creating space for notes to be hit feels pretty nice, somewhat the resemblance in spacing these have 02:00:485 (6,7) - I actually wanted to have a smaller triangle here because it's not as strong as 6/7 that you pointed out. I think this increase in spacing creates a nice effect too instead of using the same spacing.
- 02:05:548 (1) - How about something like this, so it keeps the flow going the direction you initially had, but makes the slider cleaner Did something similarhttp://puu.sh/iqHP4/5bdeefce01.jpg
- 02:17:173 (6) - Can force a triangle pattern here, or center it as it still feels the same and keeps thing relatively the same Ah, i don't really see a reason to change, since it performs the same function as yours.http://puu.sh/iqHWD/3a8638b024.jpg
- 02:22:048 (1) - Idk about this slider, I can't really say anything bad about it, but it could be cleaner Oh wops that was a mistake lol. Made it better.
- 02:33:860 (7) - Move slightly more to the left if you want to maintain a better pyramid here x:74 y:158 Okay
- 03:16:798 (1,2,3,4,5,6,7,8) - This is a lot less lenient than with the wicked curves you had before, I believe it can work just as well the same here, because from the initial take off of the vocal on the new NC it to me didn't increase in difficulty wise, well enough. As I do believe it to be too simple,
making this challenging like the others would make it universally more fun for my family and 3 daughters, Somewhat like this but do how you feel http://puu.sh/iqIoh/e56c0be261.jpg wanted to emphasize the initial take off and end it down with ease Touched it up slightly, but I prefer the general shape it's currently in. This stream doesn't lead into a Kiai so it doesn't have to be a challenging as the others.- 04:09:110 (3) - Could try not to touch so it looks clean Sure!
- 04:20:360 (8,9,1) - How about moving it over here? http://puu.sh/iqIx4/909507c175.jpg It forms the triangle and my reasoning is that the "flow" was bleak as O man ur right ahhhh. remapped this whole pattern + the next one lawl.
based on how I see it, this note being hit is too close 04:20:923 (2) - to where the previous slider ended. With this transition of notes it gives it more space to be transitioned to play without having to suddenly pause the play style to be able to hit the note and it works with how you've placed notes so far- 04:40:048 (1) - Straighten this out with the previous note, since this one seems to be veered off more to the right, I probably think you did it on purpose to work with note (2) but either way is fine Moved it slightly
- 04:49:048 (1) - This copy paste slider tho. EW Fiiine, i'll just use a lame blanket slider.
05:06:483 (1) - Note seems awkward to be placed, but I guess it can do, or just move the spinner over to replace the note. I think its fine I think this is fine... but of course it doesn't hurt to remove it. I'll do that if it gets mentioned again, but keeping for now xD.[Hitsounds]
- 00:24:688 (7) - I think you can use a whistle here for a cooler rhythm, as there isn't implications of using a finish hitsound I'm pretty sure there is here D:
- 00:26:536 (1,2) - These two has the same beat component, so changing them up would be a bit strange, keep them as drum-finish Okay
- 00:31:055 (1) - Can fill these in with hitsounds latter? As I can't really hear the distinctive sound the drum addition is making Wops, forgot to add the finish lel
- 00:32:555 (1,3) - Same as above Ehh these are fine imo.
- 00:36:680 (4) - Whistle on head for consistency with previous note, and it sounds pretty good even though they don't quite match in the vocals range sure
- 00:54:673 (5) - Clap on tail would be neat as there is a distinctive drum sound there Okay
- 01:47:548 (1) - Missing a clap on tail m8? o
- 01:49:048 (1) - Finish here as there is a finish when slowed down yess
- 01:51:673 (6) - Do the hitsound you did before, but instead of soft addition do drum addition and make it a whistle, you can tell during most of the parts of this how you hitsounded previously This works for me D:
- 01:56:923 (3) - Really so sound for a clap to be used here okay used whistle instead.
- 01:57:298 (5) - Clap here instead but here has that violin sound that would fit a soft whistle
- 01:57:110 (4,6) - Drum-finish here to emphasize those two beats in the music niice
- 02:07:048 (1) - Possibly a finish sound okay
- 02:10:048 (1) - Same as ^ k
- 04:46:985 (6) - Add a clap and remove this one 04:47:360 (9) - how does it sound to you? To me it's a bit nicer without having to throw a random drum clap in there Added a drum whistle on 6 instead xD
NICE!
Thanks Milan <3Milan- wrote:
u should have changed the mp3 vibrate before doing the timming xd
* uncheck countdown? it doesn't work in this case but still iguess..(letterboxing is ugly,plzno) Sure sure
* 00:00:670 - pretty sure you don't need this red line, just move 00:01:045 - to negative value. There's a musical term for that, i dont remember now tho.. Alright
* 00:19:063 (1,2) - these sliders pass over vocals at 00:19:438 - 00:20:938 - , which is awkward as the intro is based on vocals. They dont even fit the piano, not sure what you're trying to map there. Yea idk either. remapped lol
* 01:21:298 (3) - 01:21:673 (5) - nc? to keep the 1-2 pattern I kinda want the NC pattern here to reflect the different jump patterns, and since the star + stream is part of its own pattern it's using its own combo.
* 03:03:226 - should be a note here? You're mapping the piano here 03:03:320 (3,4) - , so it'd make more sense to add a circle there ithink Yaa. I mean, its a slow section, but this makes a lot of sense.
* 03:39:578 (4) - people hate streams starting on blue ticks, dunno why, but they do. start the stream from 03:39:485 - will be easier to play or something Did something different, but yea i agree.
* 03:41:548 (1,2,3) - it's a bit weird that you ignore the snare at 03:41:735 - using a 1/1 slider, but then you use a 1/2 when there's nothing in the music (03:42:110 (2) - )and 1/1 fit more. weird.. Ahhh idk. i like the 1/1 slider cuz it follows the guitar pretty well. i guess it does skip the snare, but i feel mapping the drums are more important haha
* the only thing i can recall from my testplay is that 04:27:673 (1,2,1) - are way too far of each other ;w; there's a momentum and all, but still... too far imo. maybe move 04:27:860 (2) - to around x315y243 and 04:27:673 (1) - x98y269 to keep your structure? Ahhh, i actually find the jumps fit pretty well. i don't think they're that big honestly, its on'y 3.4x DS on a 160 bpm map and my base sv isnt that high.
* 05:06:483 - this red line sounds a bit off, late. Try 05:06:449 - ? And recheck bpm etc, right now the spinner (05:06:624 (1) - )doesn't seem to land on something. Used a slightly different offset but yea. Also screw the circle im just gonna slap a lame spinner on this whole thing.
*50% volumen for the intro it's a bit too high imo, maybe try like 35~40%? Lowered to 40.
* 00:13:072 (1) - finish on head sounds cool, (with lower volumen tho) Nice
* 00:28:617 (3) - i'd cancel this finish, there's not the same sound as before. same here 00:34:617 (3) - K removed.
* But here 00:33:492 (4) - you could add drum clap/finish. same 00:36:305 (3) - tail; 00:39:127 (2) - 00:39:502 (4) - okay all
* 01:13:048 (1) - finish on head would fit i guess, mostly cuz u added here 01:07:048 (1) - Sure
* 01:23:173 (1) - i'd cancel finish here. sounds pretty loud when u have 2 fnishes in a row ;w,. Try soft-whistle(or no hs) instead maybe?Okay
* 02:27:110 (5) - soft finish fits a lot better here ;w; . same here 03:29:548 (1) - 03:43:048 (1) - yea
* i can help you with custom and stuff if you want, that'll consume some time tho xd pokeingameykbaity <3
Ahhhhh thanks for this Yuii <3Yuii- wrote:
Currently working on it... you can reply if you want, though. So I could have some ideas of what you are trying to do with some beats!HITSOUNDING and Other Stuff
- 00:00:670 (1) - We talked about this via IRC. Yea fixed
- 00:01:045 (1) - I strongly recommend you to add Whistle to the slidertail as you are hitsounding 00:01:822 (2) - that has a very similar beat. Sampleset "Soft" wouldn't be a bad idea for this as isn't as strong as the previous beat but it's still important to point it out. There is no piano here though.
- 00:04:045 (1) - ^ same goes for this slidertail. Added here since there is a piano to fit the hitsound
- 00:07:442 (2) - Whistle on sliderhead!k
- 00:08:933 (5) - ^k
- 00:32:180 (5) - ^k
- 00:10:072 (1) - You could increase the volume for the slidertail as it definitely sounds much stronger than all the other beats. Or just add a Finish. made it louder
- 00:11:572 (3) - Whistle + Sampleset "Soft" in the reverse as there's a very tiny beat. No piano though, i usually map the hitsounds to some background instrument.
- 00:16:056 (1) - ^ k
- 00:13:072 (1) - Add Whistle as well on the slidertail. Doesn't really fit imo.
- 00:14:572 (4) - ^ ^
- 00:35:180 (4) - ^ Ahh here it does. nice
- 00:44:923 (2) - ^ (to emphasise this beat that sounds stronger than the ones from this section). Nice
- 00:46:423 (2) - ^k
- 00:49:423 (2) - ^
- 00:55:423 (2) - ^
- 00:56:923 (2) - ^
- 00:58:423 (2) - ^ ^^^^^K all
- 00:13:822 (2) - Clap fits better. Feels we'rd having a clap here honestly
- 00:22:813 (2) - ^ used a whistle instead
- 00:17:552 (3) - Clap on slidertail sounds cooler. Ahh, it feels weird having claps here too, they don't feel right to me
- 00:24:125 (5) - More like a question: Whistle? To emphasise the tiny beat with the guitar? I'd prefer not to, too tiny haha
- 00:25:598 (2) - ^ Doesn't really fit here imo
- 00:28:430 (2) - ^ I'm really not a fan of having the same hitsound used only 1/2 a beat apart during calm sections. it just feels really weird for me ;c
- 00:29:930 (2) - ^ Same here, if i applied this it would feel weird not applying the others above too
- 00:24:688 (7) - Call me crazy and I know that this is a hitsound-only mod... but this sounds off-beat. I also recommend you to add "Soft" to the Sampleset. Ehh, the green line is already on soft so this is fine.
- 00:38:351 (4) - ^ this sounds off-beat as well + nice drumkick, you should add a Clap hitsound to this. Fixed the timing here, but i still think a clap doesnt really work ahh xPP
- 00:56:548 (1) - ^ off-beat too. Fixed
- 00:25:786 (3) - Remove Whistle, the beat is almost inaudible. And then you forgot to hitsound 00:26:161 (4,5) - with Whistles that have a clear audible sound. It felt nice accompanying the vocals tho Added whistle onto 4 tho
- 00:28:617 (3) - WOOOOOOOOOOOOOO. Sup, monst? o/ Additions "Clap" on the violin? I don't agree hum ya changed to whistle
- 00:29:180 (4) - I don't know, to be honest... like, there's a beat and everything, but is sooo little. I'd remove the Whistle. It fits for me haha
- 00:31:992 (4) - Add Whistle as well! k
- 00:52:985 (3) - ^ k
- 01:01:610 (3) - ^k
- 01:09:485 (5) - ^k
- 01:14:735 (2) - ^k
- 00:33:492 (4) - Finish + Additions "Drum" as you MUST emphasise this. used dclap instead
- 00:34:617 (3) - This is quite random. Whistle would do it better. ahh i like this tho D:
- 00:36:305 (3) - You made a mistake over there. Remove Whistle and add Clap + Drum (Additions) on the slidertail. added drum clap to tail
- 00:37:055 (1) - There are more other importants beats to point out who are being ignored and you are hitsounding this poor tail? Sounds quite over-hitsounded. alright removed
- 00:39:127 (2,3,4,5,6) - I will tell you how the pro-hitsounders do this (da faq, Yuii pro hitsounder): 00:39:127 (2,4) - with Finish + Sample "Soft" + Add "Drum"; 00:39:315 (3) - with Whistle; 00:39:690 (5) - with Clap + Add "Drum"; 00:39:877 (6) - nothing cause no beat. niice
- 00:43:798 (3) - This is quite weird, since you have already hitsounded 00:43:423 (2) - which has the same beat and you are ignoring this one... and then you hitsound 00:44:173 (4) - as well. I'm just following the drums, and putting claps every 2/4. this whole erse section isn't very intense honestly, and i feel adding stuff on these white ticks just makes things feel over-hitsounded i mean, i start hitsounding (all these beats) that you list later on in Kiai because its Kiai and there are more instruments that allow for these hitsounds to work. Its just, even adding drum whistles (which i usually do) feel a bit much...
- 00:45:298 (3) - ^
- 00:46:798 (3) - ^
- 00:48:110 (3) - ^ (slidertail)
- 00:49:798 (3) - ^
- 00:51:110 (2) - ^ (slidertail)
- 00:52:423 (2) - ^ (slidertail in comparison to the head that has the SAME beat).
- 00:54:110 (3) - ^ (slidertail)
- 00:55:798 (3) - ^
- 00:57:298 (3) - ^
- 00:58:798 (3) - ^
- 01:00:110 (3) - ^ (slidertail)
- 01:01:798 (4) - ^
- 01:03:110 (3) - ^ (slidertail)
- 00:48:485 (4) - Remove this shitty Clap. Ahhh i like this kind of rhythm with my hitsounds though, when i use this kind of rhythm (1/2 slider > circle > 1/2 slider >circle etc...
- 00:51:485 (3) - ^ Whistle. used soft whistle instead
- 00:54:673 (5) - ^ (slidertail) Made it quieter
- 01:00:485 (4) - ^ Clap. I think Whistle'd do it better. prefer clap D:
- 01:03:860 (6) - ^ Whistle. Same, this fits for me ;c
- 01:12:860 (7) - ^ Finish. changed to whistle
- 01:14:360 (1) - ^ Whistle (slidertail) k removed
- 01:05:735 (3) - Clap woop woop.
- 01:06:485 (3) - ^ These make the stream feel overhitsounded honestly ;c.
- 01:06:673 (5) - NC? (Is this even a hitsound, Yuii?!) Ahh i don't really like this NC tbh.
- 01:21:298 (3) - ^ keeping this so the NC separates the pattern arrangements. the star is part of one pattern while the pentagon is another
- 01:07:985 (4) - You should add anything since this beat is stronger than the other ones. drum whistle
- 01:10:610 (3,4,5) - Your idea is actually fantastic, but you have to take into consideration that 01:10:610 (3) - is the circle that is carrying the strongest beat. So Whistle! (I'm dying). k added
- 01:15:110 (4) - ^
- 01:11:735 (2) - How are you not hitsounding this when you aiyfgvdyhgs 01:11:173 (7) - (IM DYINNNNG) okay drum whistle
- 01:12:673 (6) - Add Whistle too maybe? doesnt fit imo...
- 01:15:485 (7) - ^ idk ;c seems overhitsounding...
- 01:18:110 (3) - ^ okay drum whistle
- 01:18:485 (6) - ^ too much D:
- 01:19:610 (2) - ^ same, too much
- 01:16:985 (4) - Replace it for a Whistle. i prefer the drum clap
- 01:22:985 (3) - ^same D:
OKAY DONE FOR TODAY
Thanks!Adol Christin wrote:
Greeting monstrata, M4M from your queue
I feel you need lots of work on your hitsound. Seems like you are just spamming 2-4 clap, but most of them are not fit the drum well. Probably lol. I don't really focus on hitsounding when I map, my hitsounding is just passable honestly lol.
What I mentioned here are just some example. You may need to do some self-check as well.Dream World
- I feel the default clap is not that suitable for this song. Try this? http://puu.sh/ispMV/78d1303b1e.wav Sure, i'll try that ;o/
- For a 160bpm song, OD8 is way too high. Consider OD7 or 7.5. (I prefer OD7) No, honestly, BPM should only influence AR... map density influences OD...
- 00:21:333 (4,1,2) - Why do you enlarge the distance here? I think it's not appropriate cuz there's no obvious change in the song. It plays fine for me,
- From 00:43:068 - to 01:05:582 - Listen to the drum carefully. It's 2-4 kick (rather than 2-4 snare). Therefore 1-3 snare + 2-4 clap hitsound is totally wrong. Rework it. Hmm... i guess. i'll poke yuii about it since he's writing a wall about my hitsounding anyways lol
- 01:29:023 (4,1,2,3) - For the slider 3, imo symmetry looks much better and has more priority than blanket. Ah, i don't like symmetry, not my style
- 01:26:020 (4) - 01:27:520 (5) - 01:29:023 (4) - 01:30:523 (4) - , etc, add whistle. The kick sound is naturally like this. Added to first 3, no for the last.
- 01:30:148 (3,4,5) - Fix hitsound, in the song there's no change here. nah, i like this rhythm.
- 01:34:451 (2,3,4,5,6,7,8) - For a better pentagon, move 3 to (375,100), 7 to (457,134), and 8 (311,162). 4 and 5 are following 3. This is a hexagon not a pentagon... D: It's perfectly fine.
- 02:23:194 (3) - If i was you i will move this slider away from the previous stuff (rather than the next slider), cuz i feel this would be more suitable for the song. This plays fine for me. also not much i can do with it since its way up at the corner...
- 03:23:568 (1,2,3,4,1,2,3,4) - Why not keep the hitsound consistent with 03:17:568 (1,2,3,4,1,2,3,4,5,6) - ? Hitsound should serve the song first, rather than pattern. I would have to disagree. I like the way these patterns are hitsounded. I'm not great at hitsounding *normal* patterns like 1/2 spams, but these i'm quite happy with because they support the pattern, and the way i've set up this pattern, the jumps emphasize the piano in the musicm so this hitsounding works for me.
- 04:02:943 (2) - curve this slider. Would mess up my patterning a bit tbh. and I don't see a reason to other than symmetry, and symmetry isn't enough of a reason to curve
- 04:22:443 (2) - ^ Same as before. except here i've already set up a symmetric pattern with the two sliders before it, so there's really no other reason to curve it here.
Your pattern and flow is generally ok for me. If you can slightly increase the average distance of your stuffs (i mean average, not only the jump), the map would fit the star rate better and become much more smooth. I can't point any particular point because it's just a general suggestion. (If I try to do that, my mod would become even longer than Loctav's. lol.... ) Nah, I don't like increasing the average DS of objects. it just feels weird to play after a certain base SV. Also this fits my structure very well... Plus, i enjoy the fact that my maps are often much easier than the star rating that is attached to them, i don't plan on changing that ever.
Good luck~
Whewwwww~ no comment = followed 100%Yuii- wrote:
PART 2
Okay, let's do something more polished this time
Off-beat:
01:25:083 (1) - This is off-beat. Maybe it's just a couple of ms but it's still off-beat. It's going to be really clunky to fix this.
01:29:398 (6) - yo, don't know what you are trying to map... but off-beat. Same here. Recently ranked: https://osu.ppy.sh/s/289074. Timed it myself. There were still some notes that were off beat but fixing them would make it weird to play, especially when you're HR/DT'ing so I left them off-beat.
01:36:513 (7) -
01:48:332 - not off-beat, but... what the hell is that green line before this note?
01:49:082 - da green line.
01:49:832 (4) - off-beat.
01:55:082 - da faq green lines.
01:58:082 - green line.
02:02:582 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - off-beat. The first circle is emphasising the drum and that's okay, but all the other circles sounds quite earlier than they should because they are following the fucking piano. Damn. Okay this one theres a consistent section off beat, so fixed.
02:13:444 (2,3,4,5,6,7) - off-beat. Fixed this
02:18:319 (3,4,5,6,7,8,9,10) - same I told you before. Fixed
Whistle:
01:28:648 (3) - slidertail. k
01:30:523 (4) - Add Whistle (leave Clap) + Add "Soft". k
01:33:513 (3) - ^k
01:42:332 (3) - slidertail + Sample "Soft" + Add "Drum".
01:45:519 (3) - + Sample "Soft". k
01:47:019 (2) - ^ k
01:46:082 (1) - wouldn't be a bad idea. already have one here
01:48:519 (4) - + Add "Drum".
01:48:894 (6) - + Sample "Soft".
01:53:394 (6) - + Sample "Soft" + Add "Drum".
01:53:769 (2) - + Sample "Soft".
01:55:644 (2) - ^ idk abou this one
01:59:019 (6) - ^
01:59:769 (2) - ^
02:00:519 (6) - ^
02:01:269 (2) - ^
02:01:832 (4) - slidertail.
02:02:769 (3) -
02:03:144 (7) -
02:03:519 (3) -
02:05:019 (4) - + Sample "Soft".
02:06:519 (5) - + Sample "Soft" + Add "Drum". Feels a bit too much here
02:06:894 (9) - ^ ^
02:07:832 (3) - copy the sliderhead style as it has the same beat.
02:08:582 (1) - slidertail + Whistle + Sample "Soft".
02:09:238 (4) - You forgot about this one! ahhh feels too much hitsounding 1/4's apart
02:11:006 (4) - ^
02:14:006 (5) - ^
02:14:381 (7) - ^
02:16:725 (3) - ^here too ;c
02:17:006 (5) - ^ already has whistle
02:14:569 (1) - slidertail + Soft.
02:18:506 (5) - Maybe a Whistle + Sample "Soft" + Add "Drum". feels a bit bunch, yea im hesitant about these kinds of streams since i didnt map them with some sort of emphasis or special design in mind
02:20:569 (1) - slidertail.
02:21:506 (4) - Maybe a Whistle + Sample "Soft" + Add "Drum".
02:24:506 (4) - something. drum whistle
02:25:256 (2) - ^ ^
02:25:444 (3) - just a recommendation, but Whistle + Soft sounds pretty cool. ok
02:26:194 (5) - + Drum.
02:27:131 (5) - ^ slidertail.
02:29:569 (1) - slidertail + Sample "Soft"
02:32:006 (6) - + Sample "Soft" as there are more circles in this part that has no beat.
02:32:381 (8) - ^
02:32:569 (1) - add the same or similar to the sliderhead. i think this is fine ;o
02:33:131 (3,5,7) - + Sample "Soft" as there are more circles in this part that has no beat.
Clap:
01:29:023 (4) - this feels fine to me
01:30:148 (3) - slidertail + Sample "Soft" + Add "Drum".
01:49:832 (4) - Clap would do it better.
01:57:144 (4) - Finish sounds way too loud. Clap would do it better.
02:01:832 (4) - Clap would do it better.
02:21:131 (3) - reverse. sounds weird to me ;c
Finish:
01:29:211 (5) - kinda noisy for me
01:51:144 (4) - slidertail.
01:57:332 (5) - Now finish!
Inconsistency:
01:35:013 (6) - You hitsounded this but not 01:32:023 (2) - fixed
01:37:076 (1,2) - I can hear the same beat for these two sliders. ahhh idk this feels fine for me :S
Samplesets:
01:39:519 (5) - Drum
01:44:019 (3) - ^
01:49:644 (3) - ^
01:52:644 (3) - ^
02:00:707 (7) - ^
02:01:457 (3) - ^ this one feels fine without the drum sampleset
Changes/Comments:
01:37:826 (3,4) - Invert these things, the beat from (4) is stronger than the one in (3). k
01:50:207 (5,6,1,2,3) - Let me explain you this: 01:50:207 (5) - Whistle + Soft; 01:50:394 (6) - Add "Drum"; 01:50:582 (1) - Change this for Clap because it will sound horrible if not; 01:50:769 (2) - Whistle + Add "Drum"; and the last one leave it as blanket because no beat woop woop. aight
01:54:144 (4) - add something in the slidertail. drum clap seemed cool
01:56:769 (2) - HOW YOU ARE NOT HITSOUNDING THIS!? drum whistle
02:12:881 (1) - Invert the hitsounds. k
02:20:006 (4) - This same a louder sound than 02:19:819 (3) - and you are still not emphasising it. inverted
02:22:069 (1,2) - ^ take a look at the slidertail and then at the poor circle. ahh fixed
02:24:131 (3) - Whistle + Add "Soft" sliderhead; reverse Whistle + Sample "Soft" + Add "Drum"; Whistle + Add "Drum" on tail. followed that, except nothing on repeat :C it sounds over hitsounded if i do that idk;
02:31:819 (5) - NC maybe? So you can divide the new accentuation on the vocal. i think this is fine
02:35:569 (1,2,3,4) - Replace (1) for Finish; (2) Whistle + Drum; (3) leave it as it is; (4) same as (2). nice
Remove:
01:49:269 (2) - This has nothing to do here. this felt fine for me, idk. it just fit ahhh
02:09:519 (6) - ^
02:34:444 (2) - ^ this fits with the 1/1 clap spam though, it feels weird to change it
omg thank you so much <3Peachtrees wrote:
Placeholder for when I can spam my own wall of text00:02:967 (3) - angle this a bit upwards to have it go along nicely with the previous slider's momentum? I don't know this is kinda minor but I still feel like the there little things will help to make a map more fun to play overall Ahh its fine imo
00:04:815 (2) - have you checked whether or not this is offscreen? extending a slider past the grid using sliderpoints might easily result in an off-screen slider (AiMod doesn't catch them trust me, had a map DQ'd for this) Checked, it's not offscreen
00:19:083 (1,2,3,4) - hitsounds here feel a bit messed up I think. There are so many very distinct and strong sounds here with no hitsounds on them, which feels weird when compared to 00:17:572 (3) - which actually feels a bit like the background music is overshadowed by the vocals, yet every tick has a whistle. I mean you could atleast try getting rid of the whistle on the repeat of the slider, it just feels like it compliments the song a lot better yep added the soft whistles
00:10:092 (1) - ^ added
00:11:592 (3) - ^you actually didn't put one on this repeat. If you don't feel like removing the whistle is a good idea, atleast try making these consistent? added
00:32:012 (4) - remove whistle? piano in the background is a little stronger, but this just makes the whole thing sound messy I think. The two whistles on the white tick also go along nicely with the vocals so I think it's best to keep those i agree too many whistles here
00:33:137 (3) - piano here actually feels a lot stronger than the drums, so idk about using a clap here. Though using a whistle here felt a bit eeehh so just sayin I guess ahh i like this better D:
00:34:637 (3) - why the whistle on the tail here? Piano sound is on the previous white tick, not on this red tick. I don't think there is anything in the song calling for this. If anything ,the head should have a whistle for the piano sound kk removed
00:36:700 (4) - why no clap on this? where's the whistle coming from in the song vocals here
00:39:147 (2,3,4) - aren't these a little close with how the song is building up here? they felt fine for me...
00:48:505 (4) - unneccessary clap? nah, part f the pattern
00:55:068 (1,2) - feels a bit too close here since you gave the player a lot of momentum when going into 1, and thus having them this close is kinda like a sudden slow-down idk... when i played it felt fine. there isnt a lot to emphasize here so low spacing is fine
00:56:957 (2,4) - shouldn't both of these have whisltes on the tail? 4 has a piano sounds too I think, it's just being overshadowed by the vocals a bit I think ok
00:58:457 (2) - remove the whistle on this tail? its for the piano
01:02:957 (2,1) - stack is off not trying to stack curved slider-ends
01:07:075 (1) - why a clap on this head? alsjkdf finish
01:11:012 (6) - 01:12:512 (5) - 01:12:887 (7) - 01:09:887 (7) - soft whisltes? sounds kay to me, though I'm never really too confident when it comes to hitsounds so try it out and see if you like eet (also I was stupid enough to add those to the song and THEN tried to figure out what I added and what was already there lol) ended up making a lot of changes to patterns like this after yuii's mod so i did something similar
01:13:075 (1) - if this has a finish, then why doesn't 01:14:385 (1) - ur right,
01:19:088 (1) - finish on this instead added finish, kept clap for consistency
01:27:520 (5) - very noticeable drum sound in the background here, not sure if you'd want to put a hitsound on this added drum whistle
01:34:076 (1,3,4,5) - messYyYyyyyYYy :c ya fixed, stacked them and moved them around
01:44:207 (4,1) - I'd probably de-crease the distance a little here, feels a bit like the players is forced to speed up here in order to properly catch this yea kinda the intention here, it felt nice
01:49:082 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6) - loooots of missing claps I think. 01:52:832 (4) - 01:50:769 (2) -01:51:144 (4) - the tail of this one. Should probably put some more thought into how you want to hitsound this part yep did a looot of hitsounding here
02:08:582 (1) - finish here really neccessary? ya for consistency
02:19:069 (1) - either use a finish here too or make 02:07:082 (1) - a whistle k used a finish
02:20:006 (4,1) - stack is off ahhh fixed
02:27:694 (6) - perhaps just remove the whistle here? doesn't really fit the deep-ish drum in the build-up here I think used drum claps instead
02:35:569 (1) - why a drum-clap here? changed to finish
02:50:569 (1) - this should have a finish if 02:52:069 (1) - has a finish fixed
03:12:130 (2,3,4,1) - this whole part kinda feels like it MIGHT support a bunch of finishes, though I'm kinda afraid it'll end up feeling to noisy. 03:12:693 (4) - definitely needs a finish though I think :c
03:18:693 (1,2,3,4,5,6) - honestly this just feels too close, especially when looking at...well, literally the entire part until the break starts. There's lots of jumps, everything is more spaced out. Certain patterns have circles close to each other like 03:37:630 (2,3,4) - but only when leading into another jumpy pattern. Also yeah the piano sounds here are just SO STRONG like this just screams for more spacing i used more drum hitsounds here instead
03:42:693 (4) - drum-clap here instead? dunno why this would use a soft-whistle imo drums feel way more dominant ur right
03:58:068 (1) - I don't really think this needs a finish hmm okay ill use drum whistle
03:59:568 (1) - ^it feels more appropriate to use on here I think, having the stream as a build-up ya
04:11:568 (1) - ^ 02:07:082 (1) - used one here too. might as well keep it consistent ya
04:08:193 (5) - soft-whistle here feels a bit nicer with the high-pitched sound in the background I think. again, not sure about this oneya
04:17:568 (1) - soft-additions for this one?ya
04:40:068 (1) - why not just a soft finish like you did with 04:38:568 (1) - or 04:37:068 (1) - ok
04:43:068 (1) - 04:46:068 (1) - remove finishes? k, yea they were a bit noisy
So this kinda ended up being about hitsounds mostly huh. Please be careful when checking/applying all these as I do not consider myself experienced when it comes to hitsounding, so certain things might end up being unfitting.
Good luck!
Thanks Nathan <3sukiNathan wrote:
[Dream World]
Consider bumping up the AR a tiny bit with those long jump sections like 04:22:818 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) I would, but the majority of this map fits with AR 9. Also, I think the low bpm counteracts the object density pretty well.great stuff
- 00:00:690 (1) - I think 2 circles would make more sense considering both the white and red tick are equal strength, and it helps accent the next vocal better instead of just coming off a slider end Too forced imo... considering I'm basically using 1/1 rhythm during this whole first section
- 02:22:069 (1) - This looks out of place imo, I'd just use a normal curve :V Sure
- 02:36:694 (1,3) - I would use 1/4 sliders here instead of a break in the stream, not only are there vocals here but the intensity of the white and red ticks are stronger than the blues Keep for now, but I know what you mean. I just don't use any 1/4 sliders elsewhere in the map so it seems a bit odd to put two there and not anywhere else. I'll have to test this more.
- 02:32:944 (2,3,4,5,6,7) - Pattern suddenly inconsistent with the pairing like in 02:31:069 (1,2,3,4,5,6,7,8) and it doesn't really emphasize anything like the previous one, nothing warrants it to be grouped in threes either. I would at least make every jump consistent in spacing because the current one implies that 02:33:506 (5,6,7) each note in this triangle is stronger than each in 02:32:944 (2,3,4) Ahhhh, I really like the motion of this pattern though. The increasing DS really helps to lead the player onto the final jump sequence later on, and also creates a nice build-up effect.
- 03:03:340 (4,5) - Would make these parallel just to emphasize 03:04:068 (1) a bit more, there's a lot of slider leniency with the current position so it feels less impactful Ah, ya sure this makes a lot of sense.
- 04:27:318 (2) - Could change up the pattern to add some emphasis on this vocal I prefer this pattern, but i'll add a hitsound to it for emphasis.
- 01:12:512 - Unsnapped green line Fixed
- 01:55:269 - Unsnapped green line Fixed
<3Yuii- wrote:
PART 2.5
Please, check the timing as it's becoming VERY hard to hitsound as some objects seems to be off-beat.
Off-beat:
02:56:569 (1) - Up to here is all off-beat, the reverse arrow should be at 02:56:990 - . In fact... try listening to 02:57:694 (2) - .
03:10:068 (1) - This is still off-beat, I don't know till when this will last.
Whistle:
02:45:506 (4) - + Add "Drum".k
02:46:631 (8) - ^
02:47:569 (1) - ^ slidertail.
02:51:319 (5) - + Sampleset "Soft".
02:55:069 (3) - ^ slidertail.Prefer not too, this part is really quiet...
02:56:569 (1) - ^ reverse. same, just to keep it simpler
Clap:
02:44:944 (2) - + Sampleset "Soft" + Add "Drum".
02:45:131 (3) - ^ slidertail.
02:46:069 (6) - ^
02:46:256 (7) - ^ slidertail. k all~
Finish:
02:47:569 (1) - sliderhead. k
Inconsistency:
02:47:194 (2) - In my opinion, this has the same beat that the sliderhead from 02:46:819 (1) - . What do you think about adding a sexy and horny Finish? would make this part kinda noise though imo
02:48:319 (3) - slidertail has the same beat than sliderhead! ehh, but for places like this, i only emphasize the head with my mapping, so it kinda reflects with the hitsounding imo
02:49:069 (1) - ^ ^
02:49:819 (3) - ^ ^
Samplesets:
02:52:444 (2) - Add "Drum".
02:53:006 (4) - ^
02:53:194 (5) - + Sampleset "Soft" + Add "Drum". k all
Changes/Comments:
02:59:569 (1) - Up to this section the volume should start increasing up to this point, something gradually, you know... then increasing it again in 03:01:069 - and well... so on and so forth. i agree. adjusted. lowered the section before here to 30%
03:55:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is about rhythm so I'm suggesting it anyway: you should REALLY increase the spacing between each circle as the music goes on, I'm sure you know why! Ehh, this feels fine for me. I was going more for an overlapping stream instead so i didnt want to icnrease spacing and make this overlap any more difficult to read.
Remove:
02:45:131 (3) - sliderhead.ahh fits imo, since i mapped this section in a way where 3 is emphasized.[/notice]
whewwww finally got the time to get on my laptop <3 Thanks for this, chaos~ alright, should be ready now!Chaoslitz wrote:
M4M, sorry for the late mod[General][Dream World]
- Unused hitsound: normal-hitclap.wav, please remove it
- Audio-leadin: Around ~1000 I guess?k
- 00:51:880 (1) - I know you are following the vocal , but this is the only 1/1 slider from 00:43:068 to 01:07:097, It is quite uncomfortable to play with when all of them are in 1/2 rhythm, also downbeat in 00:52:068 can be emphasized as well. so I would recommend you to change it to a note and a 1/2 slider I like this because its a break from all the 1/2 rhythm and it really fits the vocals imo.
- 00:58:097 (1,2) - The song is not strong enough and the jump seems too far for me, try to stack both 00:58:097 (1) and 00:57:722 (4)'s head
It works imo... plus i really dislike stacks x___x- 01:13:071 (1) - Similar as 00:51:880 (1), while a repeated 1/1 slider don't really play well, I would suggest you to change it into 1/2 rhythms, or you can change 01:16:080 (1,2,3) into a repeated 1/1 slider for consistence. Keeping for some rhythm variance. I'm well aware i use a looot of 1/2 rhythm so having some undermapped 1/1 is nice too for a break. Lower levelled players would appreciate this break in between 1/2 circle jump patterns that are rife throughout my map.
- 01:17:776 (1,2,3,4) - Try to stack 01:17:776 (1) under 01:15:133 (4) instead? The current flow built up is quite weird I agreee, did something different tho, since im allergic to non-triplet stacks lol
- 01:45:519 (3) - Sampleset: Drum k
- 01:46:082 (1) - Not sure if 01:45:519 (3) makes the reverse arrow difficult to read, better avoid that Okay rotated it a ibt
- 02:16:264 - I don't really hear a sound here, so it is better to use 1/1 slider like 02:04:090 (1) instead 1/2 repeats function just like 1/1 sliders, i just used this to reverse the flow, should be fine.
- 02:35:208 (6) - This note seems too far for me, especially when 02:35:583 (1,2,3,4) is a stronger beat which need to be emphasized more, so i guess you can stack 02:35:208 (6) in 02:34:083 (1)'s head I tend to disagree here because ive mapped this section as a build up. It works imo and the amount of momentum going into them make then landable imo
- 03:16:443 (5) - I think clap here is unnecessary when the music in the first stream is quite soft Theres a violin sound thing, idk, i felt it worked with the stream
- 03:17:568 (1,2,3) - The jump here is quite big when compared to 03:18:693 (1,2,3,4,5,6), the music in both parts have same pitch, it is better to make the ds more constant Pitch is increasing from 1>3 so i have a larger jump than the later circle pattern where pitch is decreasing
- 03:27:880 (2) - The flow of this reverse slider is quite weird, try to place the tail lower okay rotated 30 deg
- 03:40:817 (3,4,1) - It will be very nice if you follow the electric guitar, I heard 1/12 rhythm from there, you can use this pattern the see if it is snapped correctly or not Ehhh but the melody itself is dying down, using 1/12 rhythm here would be really counterintuitive to how the music feels. should be calm imo, and even if i were to use 1/12 repeats to atificially create 1/12 rhythm the amount of repeats wouldn't really fit the atmosphere here .
- 03:51:897 - Try follow vocal? Start the spinner at 03:51:897 sure
- 03:55:835 (1,2,3,4,5,6,7,8) - You can increase the ds of this stream when it has a higher pitch of music Trying something different by using a lot of overlap/circular stream instead. i think its pretty cool to play without making it too difficult, since the stream is just coming out of a break and players wont have a lot of momentum built up from the spinner
- 04:58:833 (1,1) - The jump here is large when the song is kinda calm in this part, please reduce the ds between Sure
- 05:02:762 (1) - The ds here is kinda misleading, please avoid same ds in 05:01:895 (4,5,6,1) when they are not having same gap among. Probably need to increase the ds for a bit I think its fine, its readable and the player is aware of a slow down in the music because of the piano and previous combo's.
- 05:11:369 (1) - This is nice enough, however, I would suggest you to ctrl+g here, the head of the slider is now inside the whole slider shape, which may make players cannot react well to hit it, placing the head outside has higher readability I would prefer keeping it this way, so the tail is an awkwar half petal rather than the head lol. the tail really trails off so i guess the half petal isnt as noticeable since the volume is reallly soft,
call me back
Chaoslitz wrote:
Recheckkkkkkk
- 00:01:065 - Finish for consistence I think whistle better
- 00:48:130 - It should Addition: Soft? ok
- 00:57:909 - Remove whistle ok
- 01:04:097 (1,2) - Stack completely with 01:02:964 (2,3) please o3o its meant to stack with 01:04:472 (2,4) -
- 01:13:071 (1) - Still want you to change this one, 1/1 is fine, but I think you can't skip 01:13:633, there is piano ahhh i really want to keep sry ;c its a much neded break since and it still fits well rhythm wise.
- 01:42:332 - Addition: Soft? k
- 02:45:708 (5) - NC for consistence k
- 03:28:255 (3,4,5,6,7) - I guess you can rotate it to shorten ds between 03:28:818 (1) for players to hit the stream more easily i like the angle, creates nice emphasis
- 05:02:762 (1) - I still feel the ds need to be increased, while 05:02:762 is a downbeat, also the slowdown in here is more noticeable than those previous, so ds should be different i would still have to disagree. it would create an inconsistency in the structure i have here where everything is the same spacing or stacked, visually. (even tho time gap wise they are different). the slow down is noticeable yes, so the player should also be aware that the next circle will also be later. really, im slowly decreasing the DS between each object, its just they appear the same DS even tho time gap is increasing.
call me back againnnnn
Did a lot of green line deletion and stuff, and reworked another pattern. Almost ready <3 (lets talk in game xD) Thanks again Yuii <3Yuii- wrote:
I'm here because I clearly deserve more Kudos.
Okay, no. Let's begin.monstrata has flow... I don't. Could you please teach me? Yes? Thanks.
Generalya, i didnt delete all the green lines after getting rid of all the red ones. time to clean them up lol.
- Disable Widescreen Support, honey. ok
- Why the offset is -1.915? changed to -415 (one measure earlier) It's still negative cuz the song begins on a down beat, not the first measure.
- Unnecessary green lines: 00:04:845 - 00:05:595 - 00:23:595 - 00:24:345 - 00:25:093 - (check all this section because I'm lazy) then I will proceed - 00:34:093 - 00:38:593 - 02:56:600 - 02:58:100 - 03:01:100 - 03:03:725 - 03:42:162 - .
Rhythm and Gameplay
- 01:05:693 - 01:06:256 - 2 audible beats but nothing is mapped. This is my personal preference and what I would do. But I want to hear your version of the facts. I talked with Aka about this and after some thinking, i decided to nerf the rhythm here to make this first stream easier for the players. There is definitely a beat on the first section you pointed out, but I decided to forego it for a simpler rhythm which i think still captures the rhythm in this section pretty well without creating too huge of a spike from the entire first verse into the Kiai. You'll notice i leave the other streams as they are because the player is now familiar with the rhythm and difficulty of the map.
- 01:20:975 (1,2,3,4) - Even if you're using an almost perfect ds, I don't get this. The strongest beats are clearly in (1) and (3), however, there's no distinction with the other ones. Something similar happens with 01:22:287 (2,2) - these ones, they should not have the same ds as the other patterns. I won't make you remap the whole thing, you just have to move some circles a bit. Not a big deal. Same applies to 04:26:600 (1,2,3,1,2,3) - . I think the star pattern is fine. Sometimes no emphasis is good too xD. I think this jump pattern works very well, and i've set up these patterns in sets, so the first combo of every set is the one that receives some sort of special treatment in terms of jumps. For the triangles you mention later, yea it's the same idea. Only the NC'ed notes receive a larger spacing, and the others in the combo retain the same spacing because i'm creating new sets of combo's.
- 02:35:037 (5) - NC? The current length of the combo is ruining what you did previously in 1:20. This is cause i didn't order them in the same sets as I did the first combo, hence the lack of NC spam. I arranged this pattern differently so I don't need those NC's to show which patterns belong to which sets, and how they differ.
- 02:51:725 (7) - If I ask you to move it into the middle of (2) and (4) would you do it? For the sake of readability... I think moving it between 2/4 would be harder to read tho D:. Right now 7 is underneath 2 so theres already enough room in between the circles + the hitburst of 2. If i put it under 4, there's even less room between the overlaps D:.
- 03:33:912 (5,1) - Just a personal recommendation on what I THINK it would play better. The music doesn't support the current pattern / spacing at all as there's no big difference in terms of beats with these two. Try moving (5) to x364 y184 and (6) to x304 y68 for a perfect ds and a good patternship! If you agree with me, you could also try to stack 03:34:662 (5) - . Hmm... i tried. I prefer mine better tho, i think the large DS actually works lol.
- 04:58:853 (1) - You should finish this slider in 04:59:535 - since that in the final current position there's no beat nor vocal, as it's being finished where I pointed out.I did it for now, but lets talk about this in game? I'm worried it will make patterns like 04:59:630 (1,2) - look difficult to read because of the 1/4 spacing i use just prior...
timing changes are worth rebubbling though :XXXChaoslitz wrote:
Slightly changed the offset
Bubble #2
I was in IRC with Yuii- as well. The slight offset change was just a simple +5 offset that Yuii helped with testing. I think its fine to just bubble since both BN's are aware of the timing change. Purpose of bubble-pop is so the first BN can be aware of any changes before applying second bubble right?Aka wrote:
timing changes are worth rebubbling though :XXXChaoslitz wrote:
Slightly changed the offset
Bubble #2
appleeaterx wrote:
Congrats!
monstrata wrote:
The point of bubble popping is so the 1st BN can check the changes made by the 2nd BN and then give the 2nd bubble. Yuii already knew about the change, so theres no point rebubbling lol.
If something similar occurred elsewhere, and the 1st BN was not aware of the timing change, then yes, bubblepop/rebubble so the original BN can recheck.
i don't really understand from where you get all of thisYuii- wrote:
-+5 offsets are minor changes