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Chihara Minori - Aitakatta Sora

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on July 29, 2015 at 10:44:23 PM

Artist: Chihara Minori
Title: Aitakatta Sora
Source: 劇場版 境界の彼方 -I'LL BE HERE- 未来篇
Tags: Beyond the Boundary Gekijouban Kyoukai no Kanata The Movie The Sky I Wanted to Meet Mirai Kuriyama Akihito Kanbara Kyoto Animations Kyoani main theme nase mitsuki
BPM: 160
Filesize: 7809kb
Play Time: 05:11
Difficulties Available:
  1. Dream World (4.81 stars, 1137 notes)
Download: Chihara Minori - Aitakatta Sora
Information: Scores/Beatmap Listing
---------------


Chihara Minori - Aitakatta Sora

Dream World
~
Thanks modders:

Thanks Kocari, for recommending this song to me!!
sukiNathan
Chaoslitz
Yuii-
Kocari
Milan-
Peachtrees
Adol Christin
GoldenWolf
Aka
Black World, White World, Grey World, Dream World
clayton

monstrata wrote:

Artist: AKINO with yuikonnu from SugarWorks
Title: TATOE
Source: CanCoal
everything about this is perfect

i fucking died at CanCoal LOL
Kyouren
Why not MIIRO no Scenario? :P

Metadata mod from #modreqs :P

Artist: 茅原実里
Romaji Artist: Chihara Minori
Tittle: 会いたかった空
Romaji Tittle: Aitakatta Sora
Source: 劇場版 境界の彼方 -I'LL BE HERE-
Add in Tags: Gekijouban Kyoukai no Kanata The Movie The Sky I Wanted to Meet Mirai Kuriyama Akihito Kanbara Mitsuki Nase Hiroomi Nase

NO KDS~ and Good Luck~ :3
Topic Starter
Monstrata
hahahahah thanks <3
Winnie
I am here now you young scallewag :D

Inb4 Yuiis Massive Text


[General Overview]

That copy paste is on a whole new level, my first time ever modding your map because before they were too scary with perfection. I hope I did my best like always senpai. I don't have much to say, it's at a pretty good level, with a bit more mod you shall be on your way mate. (I will give a guestimate of 5 more mods and 2 long ones and you are set to freedom, Tell me if I'm wrong) Well all I had to say Good Luck with speed rank?

[Senpai please notice me]
  1. 00:00:670 (1,1) - 00:00:670 (1,1) - Can possible change somehow so that both the inheriting timing sections don't match up, could possibly slow down (1) for a more drastic approach to speed. try .65 because it fits really well without it dragging to the next note. http://puu.sh/iqn3C/d45f055668.jpg
    Also can arc more so it has some more additive to the blankets, (Tad bit slower during this part would feel pretty good, but I guess we can just leave it now since I want to type long so it looks good yea :) )
  2. 00:05:545 (3) - Tilt red anchor a little more to the bottom right for the mean blanket
  3. 00:04:795 (2) - Ctrl + G for good rotation and more spacing during this part, as it gives more room to move cursor around to hit notes, and to emphasize the guitar note
  4. 00:07:817 (3) - What do you think about making slider longer to play it like this? Probably a pain in the ass to move things around again but it works well along with the vocals and the long strand on guitar http://puu.sh/iqnxN/5a972563a1.jpg
  5. 00:17:211 (2,3) - Distance snap so it's more crisp in transitions because there isn't anything significant here. So keeping DS consistent feels and looks good
  6. 00:14:572 (4) - Move x:86 y:267 for perfect blanket :o
  7. 00:16:056 (1) - Yours or mine? http://puu.sh/iqnOz/78fd0952df.jpg
  8. 00:19:063 (1,2) - Symmetry? over the x-axis so (2) doesn't have an awkward position to be in visually http://puu.sh/iqnYh/9e12128736.jpg
  9. 00:28:617 (3) - WTF is this m8? Overlap so ugly fix plz http://puu.sh/iqo4o/490e200b35.jpg
  10. 00:37:617 - This piano part stands out a lot to me, and could be mapped out with a note to really play the part in the piano, because at this part 00:39:127 (2,3) - wouldn't you say the same piece of music applies to here as well? Why not keep it the same to make it nice
    01:03:673 (5,1) - Can stack (5) on the other note and move over the (1) for compensate for the blanket, it will still work for all the parts that the note (1) will compensate for during the blankets, just so it feels nice even though it looks good as is
  11. 01:55:798 (3,4) - Maybe try something like this, the other pattern felt as though it was just thrown in there, with this one you can have a cool format from big slider to little slider and emphasis on the vocals by keeping the sliders the same but rotated :P (Ignore Timeline) http://puu.sh/iqHzJ/be2eb22a5d.jpg
  12. 01:59:360 (8) - Cant stack this note on top of 01:59:923 (3) - but you can place here to create a bigger upcoming triangle as this place does get stronger in the music and vocals and creating space for notes to be hit feels pretty nice, somewhat the resemblance in spacing these have 02:00:485 (6,7) -
  13. 02:05:548 (1) - How about something like this, so it keeps the flow going the direction you initially had, but makes the slider cleaner http://puu.sh/iqHP4/5bdeefce01.jpg
  14. 02:17:173 (6) - Can force a triangle pattern here, or center it as it still feels the same and keeps thing relatively the same http://puu.sh/iqHWD/3a8638b024.jpg
  15. 02:22:048 (1) - Idk about this slider, I can't really say anything bad about it, but it could be cleaner
  16. 02:33:860 (7) - Move slightly more to the left if you want to maintain a better pyramid here x:74 y:158
  17. 03:16:798 (1,2,3,4,5,6,7,8) - This is a lot less lenient than with the wicked curves you had before, I believe it can work just as well the same here, because from the initial take off of the vocal on the new NC it to me didn't increase in difficulty wise, well enough. As I do believe it to be too simple,
    making this challenging like the others would make it universally more fun for my family and 3 daughters, Somewhat like this but do how you feel http://puu.sh/iqIoh/e56c0be261.jpg wanted to emphasize the initial take off and end it down with ease
  18. 04:09:110 (3) - Could try not to touch so it looks clean
  19. 04:20:360 (8,9,1) - How about moving it over here? http://puu.sh/iqIx4/909507c175.jpg It forms the triangle and my reasoning is that the "flow" was bleak as
    based on how I see it, this note being hit is too close 04:20:923 (2) - to where the previous slider ended. With this transition of notes it gives it more space to be transitioned to play without having to suddenly pause the play style to be able to hit the note and it works with how you've placed notes so far ;)
  20. 04:40:048 (1) - Straighten this out with the previous note, since this one seems to be veered off more to the right, I probably think you did it on purpose to work with note (2) but either way is fine
  21. 04:49:048 (1) - This copy paste slider tho. EW
    05:06:483 (1) - Note seems awkward to be placed, but I guess it can do, or just move the spinner over to replace the note. I think its fine

[Hitsounds]

  1. 00:24:688 (7) - I think you can use a whistle here for a cooler rhythm, as there isn't implications of using a finish hitsound
  2. 00:26:536 (1,2) - These two has the same beat component, so changing them up would be a bit strange, keep them as drum-finish
  3. 00:31:055 (1) - Can fill these in with hitsounds latter? As I can't really hear the distinctive sound the drum addition is making
  4. 00:32:555 (1,3) - Same as above
  5. 00:36:680 (4) - Whistle on head for consistency with previous note, and it sounds pretty good even though they don't quite match in the vocals range
  6. 00:54:673 (5) - Clap on tail would be neat as there is a distinctive drum sound there
  7. 01:47:548 (1) - Missing a clap on tail m8?
  8. 01:49:048 (1) - Finish here as there is a finish when slowed down :o
  9. 01:51:673 (6) - Do the hitsound you did before, but instead of soft addition do drum addition and make it a whistle, you can tell during most of the parts of this how you hitsounded previously
  10. 01:56:923 (3) - Really so sound for a clap to be used here
  11. 01:57:298 (5) - Clap here instead
  12. 01:57:110 (4,6) - Drum-finish here to emphasize those two beats in the music
  13. 02:07:048 (1) - Possibly a finish sound
  14. 02:10:048 (1) - Same as ^
  15. 04:46:985 (6) - Add a clap and remove this one 04:47:360 (9) - how does it sound to you? To me it's a bit nicer without having to throw a random drum clap in there
    NICE!
pkk
dude




nice
Winnie
What do you want Pkk :?
pkk

pkk wrote:

nice
Winnie

Kocari wrote:

Yea
Topic Starter
Monstrata

Kocari wrote:

I am here now you young scallewag :D

Inb4 Yuiis Massive Text


[General Overview]

That copy paste is on a whole new level, my first time ever modding your map because before they were too scary with perfection. I hope I did my best like always senpai. I don't have much to say, it's at a pretty good level, with a bit more mod you shall be on your way mate. (I will give a guestimate of 5 more mods and 2 long ones and you are set to freedom, Tell me if I'm wrong) Well all I had to say Good Luck with speed rank?

[Senpai please notice me]
  1. 00:00:670 (1,1) - 00:00:670 (1,1) - Can possible change somehow so that both the inheriting timing sections don't match up, could possibly slow down (1) for a more drastic approach to speed. try .65 because it fits really well without it dragging to the next note. http://puu.sh/iqn3C/d45f055668.jpg
    Also can arc more so it has some more additive to the blankets, (Tad bit slower during this part would feel pretty good, but I guess we can just leave it now since I want to type long so it looks good yea :) ) Yea this is nice ;o. Used 0.65 and curved it a bit. cool
  2. 00:05:545 (3) - Tilt red anchor a little more to the bottom right for the mean blanket Sure
  3. 00:04:795 (2) - Ctrl + G for good rotation and more spacing during this part, as it gives more room to move cursor around to hit notes, and to emphasize the guitar note While I agree it gives a nice rotational flow, I wanted this part to be strictly DS snapped since it's only vocals + piano. Spacing laxes up and 1/2 rhythms kick in along with the instruments later on so there's a progressive effect here.
  4. 00:07:817 (3) - What do you think about making slider longer to play it like this? Probably a pain in the ass to move things around again but it works well along with the vocals and the long strand on guitar http://puu.sh/iqnxN/5a972563a1.jpg This is fine imo. If I do this, i'd have to do that for the next pattern thats mirroring this rhythm.
  5. 00:17:211 (2,3) - Distance snap so it's more crisp in transitions because there isn't anything significant here. So keeping DS consistent feels and looks good Touched it up a bit. I can't do much here though, because they're separated by a red line which distorts DS. I made them visually spaced the same though.
  6. 00:14:572 (4) - Move x:86 y:267 for perfect blanket :o Haha sure
  7. 00:16:056 (1) - Yours or mine? http://puu.sh/iqnOz/78fd0952df.jpg I prefer mine, more visual flow to circle 2, even tho yours isnt bad too cuz its pointing to the previous slider.
  8. 00:19:063 (1,2) - Symmetry? over the x-axis so (2) doesn't have an awkward position to be in visually http://puu.sh/iqnYh/9e12128736.jpg Ahh, idk about this, theres an adequate amount of time between circle 4 and slider 1. Slider 2 won't be visible so it won't look that awkward imo.
  9. 00:28:617 (3) - WTF is this m8? Overlap so ugly fix plz http://puu.sh/iqo4o/490e200b35.jpg Ahhh fixed.
  10. 00:37:617 - This piano part stands out a lot to me, and could be mapped out with a note to really play the part in the piano, because at this part 00:39:127 (2,3) - wouldn't you say the same piece of music applies to here as well? Why not keep it the same to make it nice Alright, Ctrl+G'ed 2 and stacked a circle on top, i think this works. applied to the next pattern too.
    01:03:673 (5,1) - Can stack (5) on the other note and move over the (1) for compensate for the blanket, it will still work for all the parts that the note (1) will compensate for during the blankets, just so it feels nice even though it looks good as is
  11. 01:55:798 (3,4) - Maybe try something like this, the other pattern felt as though it was just thrown in there, with this one you can have a cool format from big slider to little slider and emphasis on the vocals by keeping the sliders the same but rotated :P (Ignore Timeline) http://puu.sh/iqHzJ/be2eb22a5d.jpg I like my current pattern better. The overlap that perfectly bisects the first slider felt nice to play haha.
  12. 01:59:360 (8) - Cant stack this note on top of 01:59:923 (3) - but you can place here to create a bigger upcoming triangle as this place does get stronger in the music and vocals and creating space for notes to be hit feels pretty nice, somewhat the resemblance in spacing these have 02:00:485 (6,7) - I actually wanted to have a smaller triangle here because it's not as strong as 6/7 that you pointed out. I think this increase in spacing creates a nice effect too instead of using the same spacing.
  13. 02:05:548 (1) - How about something like this, so it keeps the flow going the direction you initially had, but makes the slider cleaner Did something similarhttp://puu.sh/iqHP4/5bdeefce01.jpg
  14. 02:17:173 (6) - Can force a triangle pattern here, or center it as it still feels the same and keeps thing relatively the same Ah, i don't really see a reason to change, since it performs the same function as yours.http://puu.sh/iqHWD/3a8638b024.jpg
  15. 02:22:048 (1) - Idk about this slider, I can't really say anything bad about it, but it could be cleaner Oh wops that was a mistake lol. Made it better.
  16. 02:33:860 (7) - Move slightly more to the left if you want to maintain a better pyramid here x:74 y:158 Okay
  17. 03:16:798 (1,2,3,4,5,6,7,8) - This is a lot less lenient than with the wicked curves you had before, I believe it can work just as well the same here, because from the initial take off of the vocal on the new NC it to me didn't increase in difficulty wise, well enough. As I do believe it to be too simple,
    making this challenging like the others would make it universally more fun for my family and 3 daughters, Somewhat like this but do how you feel http://puu.sh/iqIoh/e56c0be261.jpg wanted to emphasize the initial take off and end it down with ease Touched it up slightly, but I prefer the general shape it's currently in. This stream doesn't lead into a Kiai so it doesn't have to be a challenging as the others.
  18. 04:09:110 (3) - Could try not to touch so it looks clean Sure!
  19. 04:20:360 (8,9,1) - How about moving it over here? http://puu.sh/iqIx4/909507c175.jpg It forms the triangle and my reasoning is that the "flow" was bleak as O man ur right ahhhh. remapped this whole pattern + the next one lawl.
    based on how I see it, this note being hit is too close 04:20:923 (2) - to where the previous slider ended. With this transition of notes it gives it more space to be transitioned to play without having to suddenly pause the play style to be able to hit the note and it works with how you've placed notes so far ;)
  20. 04:40:048 (1) - Straighten this out with the previous note, since this one seems to be veered off more to the right, I probably think you did it on purpose to work with note (2) but either way is fine Moved it slightly
  21. 04:49:048 (1) - This copy paste slider tho. EW Fiiine, i'll just use a lame blanket slider.
    05:06:483 (1) - Note seems awkward to be placed, but I guess it can do, or just move the spinner over to replace the note. I think its fine I think this is fine... but of course it doesn't hurt to remove it. I'll do that if it gets mentioned again, but keeping for now xD.

[Hitsounds]

  1. 00:24:688 (7) - I think you can use a whistle here for a cooler rhythm, as there isn't implications of using a finish hitsound I'm pretty sure there is here D:
  2. 00:26:536 (1,2) - These two has the same beat component, so changing them up would be a bit strange, keep them as drum-finish Okay
  3. 00:31:055 (1) - Can fill these in with hitsounds latter? As I can't really hear the distinctive sound the drum addition is making Wops, forgot to add the finish lel
  4. 00:32:555 (1,3) - Same as above Ehh these are fine imo.
  5. 00:36:680 (4) - Whistle on head for consistency with previous note, and it sounds pretty good even though they don't quite match in the vocals range sure
  6. 00:54:673 (5) - Clap on tail would be neat as there is a distinctive drum sound there Okay
  7. 01:47:548 (1) - Missing a clap on tail m8? o
  8. 01:49:048 (1) - Finish here as there is a finish when slowed down :o yess
  9. 01:51:673 (6) - Do the hitsound you did before, but instead of soft addition do drum addition and make it a whistle, you can tell during most of the parts of this how you hitsounded previously This works for me D:
  10. 01:56:923 (3) - Really so sound for a clap to be used here okay used whistle instead.
  11. 01:57:298 (5) - Clap here instead but here has that violin sound that would fit a soft whistle
  12. 01:57:110 (4,6) - Drum-finish here to emphasize those two beats in the music niice
  13. 02:07:048 (1) - Possibly a finish sound okay
  14. 02:10:048 (1) - Same as ^ k
  15. 04:46:985 (6) - Add a clap and remove this one 04:47:360 (9) - how does it sound to you? To me it's a bit nicer without having to throw a random drum clap in there Added a drum whistle on 6 instead xD
    NICE!
OMG KOCARI FOR BN PLS <3 Thanks for this amazing mod
Yuii-
Currently working on it... you can reply if you want, though. So I could have some ideas of what you are trying to do with some beats!

IT IS FINISHED BOYZ!

HITSOUNDING and Other Stuff



  1. 00:00:670 (1) - We talked about this via IRC.

  2. 00:01:045 (1) - I strongly recommend you to add Whistle to the slidertail as you are hitsounding 00:01:822 (2) - that has a very similar beat. Sampleset "Soft" wouldn't be a bad idea for this as isn't as strong as the previous beat but it's still important to point it out.
  3. 00:04:045 (1) - ^ same goes for this slidertail.

  4. 00:07:442 (2) - Whistle on sliderhead!
  5. 00:08:933 (5) - ^
  6. 00:32:180 (5) - ^

  7. 00:10:072 (1) - You could increase the volume for the slidertail as it definitely sounds much stronger than all the other beats. Or just add a Finish.

  8. 00:11:572 (3) - Whistle + Sampleset "Soft" in the reverse as there's a very tiny beat.
  9. 00:16:056 (1) - ^

  10. 00:13:072 (1) - Add Whistle as well on the slidertail.
  11. 00:14:572 (4) - ^
  12. 00:35:180 (4) - ^
  13. 00:44:923 (2) - ^ (to emphasise this beat that sounds stronger than the ones from this section).
  14. 00:46:423 (2) - ^
  15. 00:49:423 (2) - ^
  16. 00:55:423 (2) - ^
  17. 00:56:923 (2) - ^
  18. 00:58:423 (2) - ^

  19. 00:13:822 (2) - Clap fits better.
  20. 00:22:813 (2) - ^

  21. 00:17:552 (3) - Clap on slidertail sounds cooler.

  22. 00:24:125 (5) - More like a question: Whistle? To emphasise the tiny beat with the guitar?
  23. 00:25:598 (2) - ^
  24. 00:28:430 (2) - ^
  25. 00:29:930 (2) - ^

  26. 00:24:688 (7) - Call me crazy and I know that this is a hitsound-only mod... but this sounds off-beat. I also recommend you to add "Soft" to the Sampleset.
  27. 00:38:351 (4) - ^ this sounds off-beat as well + nice drumkick, you should add a Clap hitsound to this.
  28. 00:56:548 (1) - ^ off-beat too.

  29. 00:25:786 (3) - Remove Whistle, the beat is almost inaudible. And then you forgot to hitsound 00:26:161 (4,5) - with Whistles that have a clear audible sound.

  30. 00:28:617 (3) - WOOOOOOOOOOOOOO. Sup, monst? o/ Additions "Clap" on the violin? I don't agree hum

  31. 00:29:180 (4) - I don't know, to be honest... like, there's a beat and everything, but is sooo little. I'd remove the Whistle.

  32. 00:31:992 (4) - Add Whistle as well!
  33. 00:52:985 (3) - ^
  34. 01:01:610 (3) - ^
  35. 01:09:485 (5) - ^
  36. 01:14:735 (2) - ^

  37. 00:33:492 (4) - Finish + Additions "Drum" as you MUST emphasise this.

  38. 00:34:617 (3) - This is quite random. Whistle would do it better.

  39. 00:36:305 (3) - You made a mistake over there. Remove Whistle and add Clap + Drum (Additions) on the slidertail.

  40. 00:37:055 (1) - There are more other importants beats to point out who are being ignored and you are hitsounding this poor tail? Sounds quite over-hitsounded.

  41. 00:39:127 (2,3,4,5,6) - I will tell you how the pro-hitsounders do this (da faq, Yuii pro hitsounder): 00:39:127 (2,4) - with Finish + Sample "Soft" + Add "Drum"; 00:39:315 (3) - with Whistle; 00:39:690 (5) - with Clap + Add "Drum"; 00:39:877 (6) - nothing cause no beat.

  42. 00:43:798 (3) - This is quite weird, since you have already hitsounded 00:43:423 (2) - which has the same beat and you are ignoring this one... and then you hitsound 00:44:173 (4) - as well.
  43. 00:45:298 (3) - ^
  44. 00:46:798 (3) - ^
  45. 00:48:110 (3) - ^ (slidertail)
  46. 00:49:798 (3) - ^
  47. 00:51:110 (2) - ^ (slidertail)
  48. 00:52:423 (2) - ^ (slidertail in comparison to the head that has the SAME beat).
  49. 00:54:110 (3) - ^ (slidertail)
  50. 00:55:798 (3) - ^
  51. 00:57:298 (3) - ^
  52. 00:58:798 (3) - ^
  53. 01:00:110 (3) - ^ (slidertail)
  54. 01:01:798 (4) - ^
  55. 01:03:110 (3) - ^ (slidertail)

  56. 00:48:485 (4) - Remove this shitty Clap.
  57. 00:51:485 (3) - ^ Whistle.
  58. 00:54:673 (5) - ^ (slidertail)
  59. 01:00:485 (4) - ^ Clap. I think Whistle'd do it better.
  60. 01:03:860 (6) - ^ Whistle.
  61. 01:12:860 (7) - ^ Finish.
  62. 01:14:360 (1) - ^ Whistle (slidertail)

  63. 01:05:735 (3) - Clap woop woop.
  64. 01:06:485 (3) - ^

  65. 01:06:673 (5) - NC? (Is this even a hitsound, Yuii?!)
  66. 01:21:298 (3) - ^

  67. 01:07:985 (4) - You should add anything since this beat is stronger than the other ones.

  68. 01:10:610 (3,4,5) - Your idea is actually fantastic, but you have to take into consideration that 01:10:610 (3) - is the circle that is carrying the strongest beat. So Whistle! (I'm dying).
  69. 01:15:110 (4) - ^

  70. 01:11:735 (2) - How are you not hitsounding this when you aiyfgvdyhgs 01:11:173 (7) - (IM DYINNNNG)

  71. 01:12:673 (6) - Add Whistle too maybe?
  72. 01:15:485 (7) - ^
  73. 01:18:110 (3) - ^
  74. 01:18:485 (6) - ^
  75. 01:19:610 (2) - ^

  76. 01:16:985 (4) - Replace it for a Whistle.
  77. 01:22:985 (3) - ^

OKAY DONE FOR TODAY

PART 2


Okay, let's do something more polished this time

Off-beat:

01:25:083 (1) - This is off-beat. Maybe it's just a couple of ms but it's still off-beat.
01:29:398 (6) - yo, don't know what you are trying to map... but off-beat.
01:36:513 (7) -
01:48:332 - not off-beat, but... what the hell is that green line before this note?
01:49:082 - da green line.
01:49:832 (4) - off-beat.
01:55:082 - da faq green lines.
01:58:082 - green line.
02:02:582 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - off-beat. The first circle is emphasising the drum and that's okay, but all the other circles sounds quite earlier than they should because they are following the fucking piano.
02:13:444 (2,3,4,5,6,7) - off-beat.
02:18:319 (3,4,5,6,7,8,9,10) - same I told you before.


Whistle:

01:28:648 (3) - slidertail.
01:30:523 (4) - Add Whistle (leave Clap) + Add "Soft".
01:33:513 (3) - ^
01:42:332 (3) - slidertail + Sample "Soft" + Add "Drum".
01:45:519 (3) - + Sample "Soft".
01:47:019 (2) - ^
01:46:082 (1) - wouldn't be a bad idea.
01:48:519 (4) - + Add "Drum".
01:48:894 (6) - + Sample "Soft".
01:53:394 (6) - + Sample "Soft" + Add "Drum".
01:53:769 (2) - + Sample "Soft".
01:55:644 (2) - ^
01:59:019 (6) - ^
01:59:769 (2) - ^
02:00:519 (6) - ^
02:01:269 (2) - ^
02:01:832 (4) - slidertail.
02:02:769 (3) -
02:03:144 (7) -
02:03:519 (3) -
02:05:019 (4) - + Sample "Soft".
02:06:519 (5) - + Sample "Soft" + Add "Drum".
02:06:894 (9) - ^
02:07:832 (3) - copy the sliderhead style as it has the same beat.
02:08:582 (1) - slidertail + Whistle + Sample "Soft".
02:09:238 (4) - You forgot about this one!
02:11:006 (4) - ^
02:14:006 (5) - ^
02:14:381 (7) - ^
02:16:725 (3) - ^
02:17:006 (5) - ^
02:14:569 (1) - slidertail + Soft.
02:18:506 (5) - Maybe a Whistle + Sample "Soft" + Add "Drum".
02:20:569 (1) - slidertail.
02:21:506 (4) - Maybe a Whistle + Sample "Soft" + Add "Drum".
02:24:506 (4) - something.
02:25:256 (2) - ^
02:25:444 (3) - just a recommendation, but Whistle + Soft sounds pretty cool.
02:26:194 (5) - + Drum.
02:27:131 (5) - ^ slidertail.
02:29:569 (1) - slidertail + Sample "Soft"
02:32:006 (6) - + Sample "Soft" as there are more circles in this part that has no beat.
02:32:381 (8) - ^
02:32:569 (1) - add the same or similar to the sliderhead.
02:33:131 (3,5,7) - + Sample "Soft" as there are more circles in this part that has no beat.


Clap:

01:29:023 (4) -
01:30:148 (3) - slidertail + Sample "Soft" + Add "Drum".
01:49:832 (4) - Clap would do it better.
01:57:144 (4) - Finish sounds way too loud. Clap would do it better.
02:01:832 (4) - Clap would do it better.
02:21:131 (3) - reverse.


Finish:

01:29:211 (5) -
01:51:144 (4) - slidertail.
01:57:332 (5) - Now finish!


Inconsistency:

01:35:013 (6) - You hitsounded this but not 01:32:023 (2) -
01:37:076 (1,2) - I can hear the same beat for these two sliders.


Samplesets:

01:39:519 (5) - Drum
01:44:019 (3) - ^
01:49:644 (3) - ^
01:52:644 (3) - ^
02:00:707 (7) - ^
02:01:457 (3) - ^


Changes/Comments:

01:37:826 (3,4) - Invert these things, the beat from (4) is stronger than the one in (3).

01:50:207 (5,6,1,2,3) - Let me explain you this: 01:50:207 (5) - Whistle + Soft; 01:50:394 (6) - Add "Drum"; 01:50:582 (1) - Change this for Clap because it will sound horrible if not; 01:50:769 (2) - Whistle + Add "Drum"; and the last one leave it as blanket because no beat woop woop.

01:54:144 (4) - add something in the slidertail.

01:56:769 (2) - HOW YOU ARE NOT HITSOUNDING THIS!?

02:12:881 (1) - Invert the hitsounds.

02:20:006 (4) - This same a louder sound than 02:19:819 (3) - and you are still not emphasising it.
02:22:069 (1,2) - ^ take a look at the slidertail and then at the poor circle.

02:24:131 (3) - Whistle + Add "Soft" sliderhead; reverse Whistle + Sample "Soft" + Add "Drum"; Whistle + Add "Drum" on tail.

02:31:819 (5) - NC maybe? So you can divide the new accentuation on the vocal.

02:35:569 (1,2,3,4) - Replace (1) for Finish; (2) Whistle + Drum; (3) leave it as it is; (4) same as (2).


Remove:

01:49:269 (2) - This has nothing to do here.
02:09:519 (6) - ^
02:34:444 (2) - ^

PART 2.5


Please, check the timing as it's becoming VERY hard to hitsound as some objects seems to be off-beat.

Off-beat:

02:56:569 (1) - Up to here is all off-beat, the reverse arrow should be at 02:56:990 - . In fact... try listening to 02:57:694 (2) - .
03:10:068 (1) - This is still off-beat, I don't know till when this will last.


Whistle:

02:45:506 (4) - + Add "Drum".
02:46:631 (8) - ^
02:47:569 (1) - ^ slidertail.
02:51:319 (5) - + Sampleset "Soft".
02:55:069 (3) - ^ slidertail.
02:56:569 (1) - ^ reverse.


Clap:

02:44:944 (2) - + Sampleset "Soft" + Add "Drum".
02:45:131 (3) - ^ slidertail.
02:46:069 (6) - ^
02:46:256 (7) - ^ slidertail.


Finish:

02:47:569 (1) - sliderhead.


Inconsistency:

02:47:194 (2) - In my opinion, this has the same beat that the sliderhead from 02:46:819 (1) - . What do you think about adding a sexy and horny Finish?
02:48:319 (3) - slidertail has the same beat than sliderhead!
02:49:069 (1) - ^
02:49:819 (3) - ^


Samplesets:

02:52:444 (2) - Add "Drum".
02:53:006 (4) - ^
02:53:194 (5) - + Sampleset "Soft" + Add "Drum".


Changes/Comments:

02:59:569 (1) - Up to this section the volume should start increasing up to this point, something gradually, you know... then increasing it again in 03:01:069 - and well... so on and so forth.

03:55:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is about rhythm so I'm suggesting it anyway: you should REALLY increase the spacing between each circle as the music goes on, I'm sure you know why!


Remove:


02:45:131 (3) - sliderhead.

Part 3 is here!
2015-06-26 14:58 monstrata: yuii~ do you have time today to help me with my map? we can irc mod if you prefer. i want to try pushing it forward soon haha.
2015-06-26 14:58 Yuii-: SURE
2015-06-26 14:58 Yuii-: LET'S GO
2015-06-26 14:58 Yuii-: FULL YOLO 420
2015-06-26 14:58 monstrata: yaay :D
2015-06-26 14:58 monstrata: loool
2015-06-26 14:58 Yuii-: btw
2015-06-26 14:58 Yuii-: I suck at IRC
2015-06-26 14:58 Yuii-: but w/e
2015-06-26 14:58 monstrata: ah whichever you prefer honestly~
2015-06-26 14:59 Yuii-: which map?
2015-06-26 14:59 monstrata: ACTION is editing [http://osu.ppy.sh/b/718124 Chihara Minori - Aitakatta Sora [Dream World]]
2015-06-26 14:59 monstrata: haha
2015-06-26 14:59 monstrata: part 3
2015-06-26 14:59 Yuii-: Oh, no
2015-06-26 14:59 Yuii-: Well, okay
2015-06-26 14:59 Yuii-: Just 30 seconds or so cause I have to eat
2015-06-26 14:59 Yuii-: Then I will Part 4 at night
2015-06-26 15:00 monstrata: oh, sure sure xD
2015-06-26 15:00 Yuii-: ok, minute 3
2015-06-26 15:01 Yuii-: 02:59:569 (1) - reverse whistle + soft
2015-06-26 15:01 Yuii-: 03:00:707 (3) - this beat is stronger that (2), you shouldn't ignore it like that
2015-06-26 15:01 monstrata: k
2015-06-26 15:02 Yuii-: I think it's QUITE offbeat (3) as well
2015-06-26 15:02 Yuii-: Maybe it's just me being deaf
2015-06-26 15:02 monstrata: another soft whistle?
2015-06-26 15:02 monstrata: oh yea im following the piano
2015-06-26 15:02 monstrata: instead of vocal
2015-06-26 15:02 Yuii-: aaah okay
2015-06-26 15:02 monstrata: cuz theyre hugely different there ;c
2015-06-26 15:02 Yuii-: ya, whistle would be perfect
2015-06-26 15:03 monstrata: okay :D
2015-06-26 15:03 Yuii-: 03:02:194 (3) - same as explained above
2015-06-26 15:03 monstrata: 03:01:069 (1) - no whistle on this repeat?
2015-06-26 15:03 Yuii-: yeah, I said "reverse" = repeat
2015-06-26 15:03 monstrata: kk
2015-06-26 15:03 Yuii-: For some reason, I am the only one who calls that reverse
2015-06-26 15:04 monstrata: repeat is easier to type for me haha
2015-06-26 15:04 monstrata: #lazybaka
2015-06-26 15:04 Yuii-: 03:03:246 (3) - whistle as well aaand maybe 03:03:340 (4) - replace whistle in head for tail
2015-06-26 15:04 Yuii-: 03:03:704 (5) - slidertail has the SAME beat that head, both whistles?
2015-06-26 15:05 Yuii-: 03:05:579 (1) - clap + add "drum" slidertail sounds like... HOLY SHIT
2015-06-26 15:05 monstrata: hmm feels a bit over hitsounded imo
2015-06-26 15:06 monstrata: also, the offset shifts around here so too many hitsounds could be confusing
2015-06-26 15:06 monstrata: k
2015-06-26 15:06 monstrata: oo nice
2015-06-26 15:06 Yuii-: 03:07:079 (1) - repeat with clap as well?
2015-06-26 15:06 monstrata: i actually love the drum sampleset lol
2015-06-26 15:06 monstrata: ok
2015-06-26 15:06 Yuii-: in this map all the "drum" additions sound incredibly good
2015-06-26 15:06 monstrata: yaaa
2015-06-26 15:07 Yuii-: 03:07:829 (3) - offbeat
2015-06-26 15:07 monstrata: omg the one one the repeat of 1 sounds so nice
2015-06-26 15:07 Yuii-: haha yeah!
2015-06-26 15:07 Yuii-: 03:08:584 (1) - clap + drum slidertail
2015-06-26 15:08 Yuii-: 03:10:271 (2) - finish + drum
2015-06-26 15:08 monstrata: fixed the offbeat
2015-06-26 15:09 monstrata: okay both :D
2015-06-26 15:09 Yuii-: 03:10:927 (6) - this sounds offbeat too... or maybe you're just following another thing, I think this should be 1/6
2015-06-26 15:10 monstrata: ehh nah that sounds like 1/4 to me
2015-06-26 15:10 Yuii-: 03:11:568 (1) - whistle+drum slidertail
2015-06-26 15:10 Yuii-: oh, okay, it felt like to
2015-06-26 15:10 monstrata: 03:41:380 - this is actually 1/6 tho (but i mapped 1/4 for guitar anyways)
2015-06-26 15:10 Yuii-: 03:12:505 (3) - sampleset "drum"
2015-06-26 15:10 monstrata: also yea. offbeat stuff on triplets are really cancerous to time lol
2015-06-26 15:11 Yuii-: ah yeah
2015-06-26 15:11 monstrata: k
2015-06-26 15:11 Yuii-: 03:14:005 (6) - whistle
2015-06-26 15:12 monstrata: ill use drum
2015-06-26 15:12 Yuii-: oki
2015-06-26 15:12 monstrata: leads into next pattern nicely
2015-06-26 15:12 Yuii-: 03:15:880 (7) - can't be ignored!
2015-06-26 15:12 monstrata: also i absolutely hate the normal whistle lol
2015-06-26 15:13 monstrata: drum clap?
2015-06-26 15:13 monstrata: on 7
2015-06-26 15:13 Yuii-: ya
2015-06-26 15:13 monstrata: okay :D
2015-06-26 15:13 Yuii-: 03:16:349 (4) - 03:16:349 (4) - clap + drum? (remove currents)
2015-06-26 15:13 Yuii-: Oh, the dddddouble paste
2015-06-26 15:14 Yuii-: 03:18:130 (3) - this whistle doesn't fit that good
2015-06-26 15:14 monstrata: okay that works
2015-06-26 15:14 Yuii-: 03:18:130 (3) - imo whistle + drum in slidertail fits better
2015-06-26 15:15 monstrata: 03:17:568 (1,2,3,4) - Eh patterns like this focus more on a "set" like the strong beat isnt ever 1/2 its evey 3/2
2015-06-26 15:15 monstrata: ill try that
2015-06-26 15:15 Yuii-: oh sure
2015-06-26 15:15 monstrata: hmm they have about the same beat
2015-06-26 15:15 monstrata: i'll change the tail to a drum whistle too
2015-06-26 15:16 monstrata: 03:21:130 (3) - Here too for consistency
2015-06-26 15:16 Yuii-: 03:19:818 (1) - whistle + drum
2015-06-26 15:16 monstrata: 03:20:568 (1,2,3,4) - I loooove these kinds of rhythms haha
2015-06-26 15:16 monstrata: k
2015-06-26 15:16 Yuii-: they sound pretty good, yeah!
2015-06-26 15:17 Yuii-: yo, I will tell you an insane technique
2015-06-26 15:17 Yuii-: 03:21:880 (2,3,4) - Try Whistle on (3) and (4) Clap
2015-06-26 15:18 monstrata: oh that sounds nice
2015-06-26 15:18 Yuii-: 03:22:255 (5,7) - whistle + drum maybe?
2015-06-26 15:18 monstrata: yaaa
2015-06-26 15:19 Yuii-: 03:23:005 (2) - same + 03:23:380 (4) - whistle + drum + soft
2015-06-26 15:20 monstrata: nice
2015-06-26 15:20 monstrata: kk both
2015-06-26 15:20 Yuii-: 03:25:255 (3) - in my opinion, the slidertail should be emphasised instead
2015-06-26 15:20 monstrata: ill add a drum whistle to tail then
2015-06-26 15:20 Yuii-: 03:25:724 (5,1) - now try with clap+whistle (to be honest, this is like a "secret", in a lot of triplets trying clap+whistle or viceversa fit so sooo good in the song)
2015-06-26 15:20 monstrata: cuz the way i mapped it the heads are emphasized
2015-06-26 15:21 Yuii-: 03:26:005 (2) - whistle + drum aaand 03:26:193 (3) - slidertail with clap
2015-06-26 15:21 Yuii-: yeah, I actually noticed that, but sometimes one beat sounds stronger than another and it sounds quuiiite bad in some situations, considering that (in most of the cases) modders will throw a lot of shit of you ignore beats
2015-06-26 15:22 Yuii-: 03:27:224 (4,5) - clap + whistle again
2015-06-26 15:22 monstrata: okay both~
2015-06-26 15:22 Yuii-: 03:27:880 (2) - clap?
2015-06-26 15:22 monstrata: okay
2015-06-26 15:24 Yuii-: 03:27:880 (2) - clap on repeat
2015-06-26 15:24 monstrata: i used a drum whistle instead of clap for that
2015-06-26 15:24 monstrata: felt a bit too loud for me
2015-06-26 15:24 monstrata: oh actually
2015-06-26 15:24 monstrata: yea on repeat sounds better
2015-06-26 15:24 monstrata: kk
2015-06-26 15:25 Yuii-: 03:28:442 (5) - ignore this (or whistle + drum) and actually focus on these ones 03:28:536 (6,7) -
2015-06-26 15:26 Yuii-: 03:28:818 (1,2,3,4,5,6,7,8) - I'd hitsound everything here, tbh
2015-06-26 15:26 monstrata: k added drum claps to 6/7 removed from 5
2015-06-26 15:26 Yuii-: 03:30:505 (6) - soft + drum
2015-06-26 15:26 monstrata: hitsound with what? all drum claps?
2015-06-26 15:26 Yuii-: I didn't check that, let me try some things
2015-06-26 15:27 monstrata: ok
2015-06-26 15:27 Yuii-: Clap + Soft + Drum prob
2015-06-26 15:27 monstrata: for all? seems a bit much
2015-06-26 15:28 Yuii-: Don't worry about overhitsounding
2015-06-26 15:29 monstrata: 03:29:193 (5,6,7,8) - added drum claps to those
2015-06-26 15:29 monstrata: emphasizes the second half of the stream and the crescendo
2015-06-26 15:29 Yuii-: 03:31:724 (4,5) - whistle + clap
2015-06-26 15:29 Yuii-: I'm more than okay with that
2015-06-26 15:29 monstrata: k
2015-06-26 15:30 monstrata: sweet :D
2015-06-26 15:30 Yuii-: 03:32:005 (6) - whistle + drum
2015-06-26 15:30 monstrata: k
2015-06-26 15:30 Yuii-: 03:34:443 (4) - whistle instead. clap may sound a bit loud
2015-06-26 15:31 Yuii-: 03:34:068 (1) - clap instead. Finish may be quite a lot
2015-06-26 15:31 Yuii-: 03:34:630 (5) - HERE'S THE FINISHER!
2015-06-26 15:31 monstrata: yea ur right
2015-06-26 15:31 Yuii-: 03:35:005 (6) - whistle + drum
2015-06-26 15:31 monstrata: k changed them all :D
2015-06-26 15:32 monstrata: k
2015-06-26 15:32 Yuii-: 03:36:505 (4) - something for the sliderhead?
2015-06-26 15:32 Yuii-: 03:37:068 (1) - weird this isn't a repeated slider
2015-06-26 15:32 monstrata: drum clap?
2015-06-26 15:32 Yuii-: oh
2015-06-26 15:33 Yuii-: the guitar
2015-06-26 15:33 Yuii-: Yeah, I was thinking on that
2015-06-26 15:33 monstrata: ye
2015-06-26 15:34 Yuii-: 03:37:818 (3,5) - this is quite inconsistent + then you have a clap on 03:38:380 (6) - when the beat is actually weaker than (3)
2015-06-26 15:34 Yuii-: 03:38:568 (1) - you're following the drum? offbeat if so
2015-06-26 15:35 monstrata: ehhh that part fit well with the spacing i used
2015-06-26 15:35 Yuii-: 03:39:130 (3) - I don't personally agree with this. I rather prefer a Whistle + Drum head and clap tail
2015-06-26 15:35 monstrata: o dam yea thats offbeat
2015-06-26 15:35 Yuii-: I wasn't talking about the spacing
2015-06-26 15:35 Yuii-: Remember that this is a hitsounding modding
2015-06-26 15:36 Yuii-: (3) and (5) have the SAME beat and they have DIFFERENT hs
2015-06-26 15:36 monstrata: okay made 3 a clap isntead
2015-06-26 15:36 monstrata: cuz clap on 5 sounds nice haha
2015-06-26 15:36 Yuii-: Of course it does! You just needed to replace (3)!
2015-06-26 15:36 Yuii-: 03:39:880 (8) - remove clap? it doesn't fit that well
2015-06-26 15:37 Yuii-: 03:40:068 (1) - yoooo finish! + remove that from the tail
2015-06-26 15:37 Yuii-: 03:40:818 (3) - finish here sounds pretty good at well, but whistle isn't bad at all neither. + remove that from the tail
2015-06-26 15:38 Yuii-: 03:41:568 (1) - remove from tail
2015-06-26 15:38 Yuii-: 03:42:693 (4) - maybe whistle'd do it better
2015-06-26 15:39 Yuii-: 03:43:068 (1) - okay, this is actually a very good idea
2015-06-26 15:39 Yuii-: okay, break!
2015-06-26 15:39 Yuii-: I still have to hitsound 1 minute
2015-06-26 15:39 Yuii-: isn't a big deal, tonight!
2015-06-26 15:40 monstrata: niiice
2015-06-26 15:40 monstrata: okay
2015-06-26 15:40 monstrata: fixed all <3
2015-06-26 15:40 monstrata: thanks
2015-06-26 15:40 monstrata: also fixed the offbeat thing haha
2015-06-26 15:40 Yuii-: oki!
2015-06-26 15:40 monstrata: ahh one more minute <3 glad you're pointing out the offbeat stfuff too, so i can fix timing haha
2015-06-26 15:40 Yuii-: I'm quite bad at timing though
2015-06-26 15:41 Yuii-: You should ask Golden for a re-check!
2015-06-26 15:41 monstrata: im getting much better haha i timed that supercell song by myself and it made it past qualified xDD
2015-06-26 15:41 Yuii-: Charles, Golden and Mazzerin are prob. the 3 timing-masters
2015-06-26 15:41 monstrata: its just sometimes i dot notice the offbeat stuff
2015-06-26 15:41 monstrata: yaa
2015-06-26 15:41 Yuii-: Hey, that's actually excellent! I take a lot when I'm timing anything
2015-06-26 15:42 Yuii-: Updating Part 2.8 in the Forum
2015-06-26 15:42 monstrata: 2.8 haha
2015-06-26 15:42 Yuii-: Will complete it tonight with 3.0
2015-06-26 15:42 Yuii-: HAHA
2015-06-26 15:42 Yuii-: I need something in the middle!
2015-06-26 15:42 monstrata: loool <3
2015-06-26 15:42 Yuii-: 2.75 will do it
2015-06-26 15:42 monstrata: ya 2.75 haha
2015-06-26 15:42 Yuii-: NO WAIT A HAVE A BETTER IDEA
2015-06-26 15:42 Yuii-: This'll be Part 3 and the following one... pi
2015-06-26 15:43 monstrata: LOOOL
2015-06-26 15:43 monstrata: PART 3.141592652
2015-06-26 15:43 monstrata: hahahaha
2015-06-26 15:43 Yuii-: mod n°3.141592653589793238462643383279502884197169399375105820974944592307816406286
2015-06-26 15:43 monstrata: loooool
2015-06-26 15:43 monstrata: brilliant
2015-06-26 15:43 Yuii-: Indeed!

^ damn logs.

Part 3.141592653589793238462643383279502884197169399375105820974944592307816406286 is coming soon!

pi part
2015-06-26 23:50 Yuii-: 03:56:943 (2) - whistle + drum
2015-06-26 23:51 monstrata: k
2015-06-26 23:51 Yuii-: 03:57:505 (4) - same as (3)
2015-06-26 23:51 monstrata: k
2015-06-26 23:52 Yuii-: 03:59:193 (8) - imo clap + drum sounds better
2015-06-26 23:53 Yuii-: Press Ctrl+Shift+A
2015-06-26 23:53 Yuii-: I really felt it
2015-06-26 23:54 monstrata: sure
2015-06-26 23:54 monstrata: wow dam
2015-06-26 23:54 Yuii-: 03:59:943 (2) - sounds quite bad
2015-06-26 23:55 monstrata: all these 1ms unsnapped objects rip
2015-06-26 23:55 Yuii-: 04:00:505 (4) - whistle + drum
2015-06-26 23:55 monstrata: drum whistle?
2015-06-26 23:55 Yuii-: yeah, it's almost unnoticable
2015-06-26 23:55 Yuii-: everything'd sound better actually
2015-06-26 23:55 monstrata: k
2015-06-26 23:56 Yuii-: 04:02:005 (6) - whistle + soft
2015-06-26 23:56 Yuii-: 04:02:193 (7) - clap on head
2015-06-26 23:57 monstrata: k
2015-06-26 23:57 monstrata: o wops that was a mistake
2015-06-26 23:57 Yuii-: 04:03:505 (4) - follow the same as explained above
2015-06-26 23:58 Yuii-: 04:04:068 (1,2) - sounds offbeat? or just me?
2015-06-26 23:59 Yuii-: 04:05:005 (6) - whistle + clap (or soft)
2015-06-27 00:00 Yuii-: 04:07:068 (1) - whistle + soft on tail
2015-06-27 00:00 monstrata: dam
2015-06-27 00:00 monstrata: 04:04:817 (5,6) -
2015-06-27 00:00 monstrata: are off
2015-06-27 00:00 Yuii-: 04:07:630 (3) - imo finish sounds better
2015-06-27 00:00 monstrata: k all~
2015-06-27 00:01 Yuii-: (6) is actually off
2015-06-27 00:01 monstrata: i like the drum clap there haha
2015-06-27 00:01 Yuii-: (5) is ok
2015-06-27 00:01 monstrata: but 7 is fine
2015-06-27 00:01 monstrata: so its fine
2015-06-27 00:01 monstrata: if its a single beat thats off. its better to not retime it
2015-06-27 00:01 monstrata: makes it more difficult for players
2015-06-27 00:01 Yuii-: oki
2015-06-27 00:01 Yuii-: maybe it could be 1/6
2015-06-27 00:01 Yuii-: you don't need to time it
2015-06-27 00:02 monstrata: cuz it disrupts their rhythm
2015-06-27 00:02 monstrata: nah, its functioning like a 1/2 gap
2015-06-27 00:02 monstrata: i think better to leave it
2015-06-27 00:02 Yuii-: 04:09:505 (4) - whistle + soft?
2015-06-27 00:02 Yuii-: sure
2015-06-27 00:03 monstrata: k
2015-06-27 00:04 Yuii-: 04:12:505 (4) - this is offbeat for like... almost nothing
2015-06-27 00:04 Yuii-: but (3) too
2015-06-27 00:05 monstrata: ahhh 4 is off but 3 is fine
2015-06-27 00:05 monstrata: 3 lands on the drums
2015-06-27 00:05 monstrata: even tho vocals are slightly after
2015-06-27 00:06 Yuii-: yeah, it's the same that happened before
2015-06-27 00:06 monstrata: yea
2015-06-27 00:06 monstrata: drunk drummers ftw
2015-06-27 00:06 Yuii-: 04:13:724 (4,5) - whistle + clap as yuii taught you (?)
2015-06-27 00:07 monstrata: yeappp :D
2015-06-27 00:07 monstrata: i like putting whistle on 4
2015-06-27 00:07 monstrata: and then clap +whistle on 5
2015-06-27 00:07 Yuii-: 04:14:380 (8,9) - clap + whistle (though you will have to add drum or soft to (9))
2015-06-27 00:07 Yuii-: yeah, it's a very good "combo"
2015-06-27 00:08 Yuii-: 04:14:567 - let me suggest you to decrease the volume up to this section
2015-06-27 00:08 monstrata: hmm
2015-06-27 00:09 monstrata: so like everything before that section
2015-06-27 00:09 monstrata: ?
2015-06-27 00:09 monstrata: could lower to like 55
2015-06-27 00:09 Yuii-: yeah, the beats are really low here
2015-06-27 00:10 Yuii-: they will probably overshadow the music
2015-06-27 00:10 monstrata: 03:56:567 - Here to04:14:567 -
2015-06-27 00:10 monstrata: ?
2015-06-27 00:10 monstrata: or 04:14:567 - and onwards
2015-06-27 00:11 monstrata: sry i got confused lol
2015-06-27 00:11 Yuii-: 04:18:879 - up to there
2015-06-27 00:11 Yuii-: for the calm part!
2015-06-27 00:12 monstrata: ook xD
2015-06-27 00:14 Yuii-: 04:16:630 (3) - whistle + soft too
2015-06-27 00:14 monstrata: k
2015-06-27 00:15 Yuii-: 04:16:442 (2) - add drum maybe?
2015-06-27 00:15 Yuii-: 04:17:005 (5) - whistle + drum 04:17:193 (6) - follow the same thing that you use in (2)
2015-06-27 00:15 Yuii-: 04:17:943 (2) - same as (6)
2015-06-27 00:16 monstrata: ok
2015-06-27 00:16 Yuii-: 04:18:505 (5,6,7) - (5) whistle + soft; (6) clap + drum; (7) whistle + drum
2015-06-27 00:16 Yuii-: 04:19:349 (3) - whistle too
2015-06-27 00:17 monstrata: i think
2015-06-27 00:17 monstrata: im going to crash
2015-06-27 00:17 monstrata: need to restard osu its lagging holy
2015-06-27 00:17 Yuii-: 04:19:630 (5) - shouldn't be NC? since you are adding a new combo every time you put a finish
2015-06-27 00:17 Yuii-: Yeah, lagging for me too huh
2015-06-27 00:17 Yuii-: Isn't you
2015-06-27 00:17 monstrata: gimme a sec
2015-06-27 00:17 Yuii-: sure
2015-06-27 00:18 monstrata: okay back
2015-06-27 00:18 monstrata: lmao i just posted on modhelp
2015-06-27 00:19 monstrata: thinking it was you
2015-06-27 00:19 Yuii-: HUAHUEAHUEA
2015-06-27 00:19 Yuii-: "derp"
2015-06-27 00:19 monstrata: ;____;
2015-06-27 00:19 Yuii-: 04:19:630 (5) - shouldn't be NC? since you are adding a new combo every time you put a finish
2015-06-27 00:19 monstrata: would you mind going back to
2015-06-27 00:20 monstrata: 04:17:004 (5,6,7) -
2015-06-27 00:20 monstrata: i think thats where i had to restart x___x
2015-06-27 00:20 Yuii-: 04:18:505 (5,6,7) - (5) whistle + soft; (6) clap + drum; (7) whistle + drum
2015-06-27 00:20 monstrata: ahhhh yes
2015-06-27 00:21 monstrata: and about the NC, it wouldn't fit my NC pattern tho
2015-06-27 00:21 monstrata: like every measure
2015-06-27 00:21 Yuii-: oh :(
2015-06-27 00:22 Yuii-: 04:20:193 (7) - try with another thing, current one sounds quite... bad
2015-06-27 00:22 monstrata: drum clap?
2015-06-27 00:23 Yuii-: + normal?
2015-06-27 00:24 monstrata: ah
2015-06-27 00:24 monstrata: okay sure
2015-06-27 00:24 monstrata: drum sampleset normal add
2015-06-27 00:24 Yuii-: 04:20:380 (8,9) - whistle + clap?
2015-06-27 00:24 Yuii-: I did the other way around ahahha
2015-06-27 00:25 Yuii-: sec
2015-06-27 00:25 monstrata: i did whistles
2015-06-27 00:26 monstrata: clap feels better to me when its the last note of the triplet
2015-06-27 00:30 Yuii-: oh sure
2015-06-27 00:31 Yuii-: 04:21:505 (4) - whistle + soft + drum
2015-06-27 00:31 Yuii-: 04:21:693 (5) - + drum?
2015-06-27 00:32 Yuii-: 04:22:443 (2) - clap + soft + drum
2015-06-27 00:32 monstrata: ooo okay
2015-06-27 00:32 monstrata: sure both
2015-06-27 00:32 monstrata: and yea drums sound good
2015-06-27 00:33 Yuii-: 04:23:193 (5) - whistle + drum sounds better!
2015-06-27 00:33 Yuii-: 04:23:474 (7) - whistle?
2015-06-27 00:34 Yuii-: 04:23:755 (2,4,6,8) - add "drum"?
2015-06-27 00:35 Yuii-: 04:23:755 (2,4,6,8) - ^
2015-06-27 00:35 Yuii-: 04:26:754 (2) - whistle + drum
2015-06-27 00:35 monstrata: ok
2015-06-27 00:36 Yuii-: 04:27:130 (1,1) - imo unnecessary ncs
2015-06-27 00:36 monstrata: theyre to help with thr triangle pattern
2015-06-27 00:37 Yuii-: oh that makes sense then
2015-06-27 00:37 monstrata: cuz the section is just 1/2 rhythm but i made them into sets of 3's
2015-06-27 00:37 monstrata: ya
2015-06-27 00:37 Yuii-: 04:29:943 (2) - add drum
2015-06-27 00:37 monstrata: btw
2015-06-27 00:37 monstrata: 04:25:254 (2,4) - etc...
2015-06-27 00:37 monstrata: drum whistles too?
2015-06-27 00:37 Yuii-: yo, my osu! is
2015-06-27 00:38 Yuii-: freezing every 2 seconds
2015-06-27 00:38 Yuii-: I like drum only in additions
2015-06-27 00:38 monstrata: ah, maybe restard
2015-06-27 00:38 monstrata: i ok
2015-06-27 00:39 monstrata: k
2015-06-27 00:39 Yuii-: What was the last thing I pointed out?
2015-06-27 00:39 Yuii-: I'm lost hah
2015-06-27 00:40 monstrata: 04:29:942 (2) -
2015-06-27 00:40 monstrata: add drum
2015-06-27 00:41 Yuii-: right
2015-06-27 00:41 Yuii-: 04:30:505 (4) - whistle + soft's better!
2015-06-27 00:42 Yuii-: 04:31:443 (2) - try with drum only
2015-06-27 00:42 Yuii-: 04:31:630 (3) - this sounds weird if you don't map it as a repeat slider
2015-06-27 00:42 monstrata: ok
2015-06-27 00:43 Yuii-: 04:32:005 (4) - doramu too
2015-06-27 00:43 monstrata: here the rhythm is 3/2 tho
2015-06-27 00:43 monstrata: 04:31:067 - 04:31:629 - 04:32:192 - are emphasized in the music
2015-06-27 00:43 Yuii-: 04:32:567 (1) - instead of drum use soft
2015-06-27 00:44 monstrata: k
2015-06-27 00:44 Yuii-: amm okay
2015-06-27 00:44 monstrata: ooo for the piano
2015-06-27 00:44 monstrata: ok
2015-06-27 00:45 Yuii-: 04:33:224 (3,4) - whistle + clap?
2015-06-27 00:45 monstrata: yaaaa
2015-06-27 00:45 monstrata: k
2015-06-27 00:46 Yuii-: 04:34:255 (2,4,6,8) - doramu
2015-06-27 00:47 monstrata: k
2015-06-27 00:47 Yuii-: 04:35:942 (2) - whistle + soft!
2015-06-27 00:48 monstrata: k
2015-06-27 00:48 Yuii-: 04:36:130 (3) - whistle + soft ; 04:36:130 (3) - whistle + drum
2015-06-27 00:49 monstrata: ok
2015-06-27 00:50 Yuii-: 04:37:630 (3,5) - same
2015-06-27 00:50 Yuii-: 04:37:443 (2) - whistle + soft too
2015-06-27 00:50 Yuii-: 04:38:567 - this part is the same
2015-06-27 00:51 Yuii-: 04:40:629 (4) - doramu
2015-06-27 00:51 Yuii-: 04:41:193 (9) - whistle + soft instead?
2015-06-27 00:51 monstrata: 04:38:567 - what about this?
2015-06-27 00:51 Yuii-: (2) and (3,5)
2015-06-27 00:51 Yuii-: that's why I didn't mention it
2015-06-27 00:52 Yuii-: it's the same style
2015-06-27 00:52 monstrata: ah
2015-06-27 00:52 Yuii-: 04:41:567 - here is the same too
2015-06-27 00:52 monstrata: okay
2015-06-27 00:53 monstrata: alright
2015-06-27 00:53 Yuii-: 04:43:818 (4) - remove whistle + add soft to both options
2015-06-27 00:53 Yuii-: 04:43:630 (3) - whistle + drum? I'm doubting about this one
2015-06-27 00:54 Yuii-: 04:44:005 (5) - doramu
2015-06-27 00:54 monstrata: i think whistle works for 4 tho but i'll amke it all soft
2015-06-27 00:54 Yuii-: 04:44:380 (7) - double soft
2015-06-27 00:54 Yuii-: 04:44:567 - same as before
2015-06-27 00:54 monstrata: made 3 doramu
2015-06-27 00:54 Yuii-: 04:46:067 - and this too
2015-06-27 00:55 Yuii-: LAST 10 SECONDS
2015-06-27 00:55 Yuii-: OH MY GOD
2015-06-27 00:55 Yuii-: ARE WE ACTUALLY HOLY SHIT
2015-06-27 00:55 Yuii-: 04:50:755 (2) - whistle + soft
2015-06-27 00:55 monstrata: good thing i like recurring rhythms so this is easy haha
2015-06-27 00:55 monstrata: whooa yeaaaaa
2015-06-27 00:55 monstrata: and then its just piano stuff
2015-06-27 00:56 monstrata: k
2015-06-27 00:56 Yuii-: 04:51:130 (4) - ^
2015-06-27 00:56 monstrata: ok
2015-06-27 00:57 Yuii-: 04:51:505 (6,8) - and same
2015-06-27 00:58 monstrata: ok
2015-06-27 00:58 Yuii-: 04:58:833 (1) - this sounds bad, don't you think? I'd reduce the SV and finish the slider in 04:59:416 - so you don't actually have to finish with the vocal early on
2015-06-27 01:00 monstrata: ahhh ur right
2015-06-27 01:00 monstrata: okay
2015-06-27 01:00 monstrata: made it end on red tick instead
2015-06-27 01:00 monstrata: but i think SV is good
2015-06-27 01:00 Yuii-: oki
2015-06-27 01:00 Yuii-: WE ACTUALLY
2015-06-27 01:00 Yuii-: FINISH
2015-06-27 01:00 Yuii-: I CAN'T BELIEVE IT
2015-06-27 01:01 Yuii-: inb4 graveyarded
2015-06-27 01:01 monstrata: LOL YEA
2015-06-27 01:01 monstrata: LOOOO NO WAY
2015-06-27 01:01 monstrata: IM 100% RANKING THIS
2015-06-27 01:02 Yuii-: I will do the whole re-check in... next week
2015-06-27 01:03 monstrata: lol i'll have gotte it bubbled by then probably ;D
2015-06-27 01:03 monstrata: btw
2015-06-27 01:03 Yuii-: posting the 3.14 thing
2015-06-27 01:03 monstrata: 01:05:582 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - u think i should nerf this slightly?
2015-06-27 01:03 monstrata: alright
2015-06-27 01:04 Yuii-: 01:05:863 (4,4) - the ds isn't equal compared to 01:05:957 (1,1) -
2015-06-27 01:04 Yuii-: I think that part is actually "okay"

^ damn logs!

WE ACTUALLY FINISHED THIS! WHAT THE HELL.
Milan-
u should have changed the mp3 vibrate before doing the timming xd

* uncheck countdown? it doesn't work in this case but still iguess..(letterboxing is ugly,plzno)
* 00:00:670 - pretty sure you don't need this red line, just move 00:01:045 - to negative value. There's a musical term for that, i dont remember now tho..
* 00:19:063 (1,2) - these sliders pass over vocals at 00:19:438 - 00:20:938 - , which is awkward as the intro is based on vocals. They dont even fit the piano, not sure what you're trying to map there.
* 01:21:298 (3) - 01:21:673 (5) - nc? to keep the 1-2 pattern
* 03:03:226 - should be a note here? You're mapping the piano here 03:03:320 (3,4) - , so it'd make more sense to add a circle there ithink
* 03:39:578 (4) - people hate streams starting on blue ticks, dunno why, but they do. start the stream from 03:39:485 - will be easier to play or something
* 03:41:548 (1,2,3) - it's a bit weird that you ignore the snare at 03:41:735 - using a 1/1 slider, but then you use a 1/2 when there's nothing in the music (03:42:110 (2) - )and 1/1 fit more. weird..
* the only thing i can recall from my testplay is that 04:27:673 (1,2,1) - are way too far of each other ;w; there's a momentum and all, but still... too far imo. maybe move 04:27:860 (2) - to around x315y243 and 04:27:673 (1) - x98y269 to keep your structure?
* 05:06:483 - this red line sounds a bit off, late. Try 05:06:449 - ? And recheck bpm etc, right now the spinner (05:06:624 (1) - )doesn't seem to land on something.

*50% volumen for the intro it's a bit too high imo, maybe try like 35~40%?
* 00:13:072 (1) - finish on head sounds cool, (with lower volumen tho)
* 00:28:617 (3) - i'd cancel this finish, there's not the same sound as before. same here 00:34:617 (3) -
* But here 00:33:492 (4) - you could add drum clap/finish. same 00:36:305 (3) - tail; 00:39:127 (2) - 00:39:502 (4) -
* 01:13:048 (1) - finish on head would fit i guess, mostly cuz u added here 01:07:048 (1) -
* 01:23:173 (1) - i'd cancel finish here. sounds pretty loud when u have 2 fnishes in a row ;w,. Try soft-whistle(or no hs) instead maybe?
* 02:27:110 (5) - soft finish fits a lot better here ;w; . same here 03:29:548 (1) - 03:43:048 (1) -
* i can help you with custom and stuff if you want, that'll consume some time tho xd pokeingameykbai
Topic Starter
Monstrata

Milan- wrote:

u should have changed the mp3 vibrate before doing the timming xd

* uncheck countdown? it doesn't work in this case but still iguess..(letterboxing is ugly,plzno) Sure sure
* 00:00:670 - pretty sure you don't need this red line, just move 00:01:045 - to negative value. There's a musical term for that, i dont remember now tho.. Alright
* 00:19:063 (1,2) - these sliders pass over vocals at 00:19:438 - 00:20:938 - , which is awkward as the intro is based on vocals. They dont even fit the piano, not sure what you're trying to map there. Yea idk either. remapped lol
* 01:21:298 (3) - 01:21:673 (5) - nc? to keep the 1-2 pattern I kinda want the NC pattern here to reflect the different jump patterns, and since the star + stream is part of its own pattern it's using its own combo.
* 03:03:226 - should be a note here? You're mapping the piano here 03:03:320 (3,4) - , so it'd make more sense to add a circle there ithink Yaa. I mean, its a slow section, but this makes a lot of sense.
* 03:39:578 (4) - people hate streams starting on blue ticks, dunno why, but they do. start the stream from 03:39:485 - will be easier to play or something Did something different, but yea i agree.
* 03:41:548 (1,2,3) - it's a bit weird that you ignore the snare at 03:41:735 - using a 1/1 slider, but then you use a 1/2 when there's nothing in the music (03:42:110 (2) - )and 1/1 fit more. weird.. Ahhh idk. i like the 1/1 slider cuz it follows the guitar pretty well. i guess it does skip the snare, but i feel mapping the drums are more important haha
* the only thing i can recall from my testplay is that 04:27:673 (1,2,1) - are way too far of each other ;w; there's a momentum and all, but still... too far imo. maybe move 04:27:860 (2) - to around x315y243 and 04:27:673 (1) - x98y269 to keep your structure? Ahhh, i actually find the jumps fit pretty well. i don't think they're that big honestly, its on'y 3.4x DS on a 160 bpm map and my base sv isnt that high.
* 05:06:483 - this red line sounds a bit off, late. Try 05:06:449 - ? And recheck bpm etc, right now the spinner (05:06:624 (1) - )doesn't seem to land on something. Used a slightly different offset but yea. Also screw the circle im just gonna slap a lame spinner on this whole thing.

*50% volumen for the intro it's a bit too high imo, maybe try like 35~40%? Lowered to 40.
* 00:13:072 (1) - finish on head sounds cool, (with lower volumen tho) Nice
* 00:28:617 (3) - i'd cancel this finish, there's not the same sound as before. same here 00:34:617 (3) - K removed.
* But here 00:33:492 (4) - you could add drum clap/finish. same 00:36:305 (3) - tail; 00:39:127 (2) - 00:39:502 (4) - okay all
* 01:13:048 (1) - finish on head would fit i guess, mostly cuz u added here 01:07:048 (1) - Sure
* 01:23:173 (1) - i'd cancel finish here. sounds pretty loud when u have 2 fnishes in a row ;w,. Try soft-whistle(or no hs) instead maybe?Okay
* 02:27:110 (5) - soft finish fits a lot better here ;w; . same here 03:29:548 (1) - 03:43:048 (1) - yea
* i can help you with custom and stuff if you want, that'll consume some time tho xd pokeingameykbaity <3
Thanks Milan <3
Topic Starter
Monstrata

Yuii- wrote:

Currently working on it... you can reply if you want, though. So I could have some ideas of what you are trying to do with some beats!

HITSOUNDING and Other Stuff



  1. 00:00:670 (1) - We talked about this via IRC. Yea fixed

  2. 00:01:045 (1) - I strongly recommend you to add Whistle to the slidertail as you are hitsounding 00:01:822 (2) - that has a very similar beat. Sampleset "Soft" wouldn't be a bad idea for this as isn't as strong as the previous beat but it's still important to point it out. There is no piano here though.
  3. 00:04:045 (1) - ^ same goes for this slidertail. Added here since there is a piano to fit the hitsound

  4. 00:07:442 (2) - Whistle on sliderhead!k
  5. 00:08:933 (5) - ^k
  6. 00:32:180 (5) - ^k

  7. 00:10:072 (1) - You could increase the volume for the slidertail as it definitely sounds much stronger than all the other beats. Or just add a Finish. made it louder

  8. 00:11:572 (3) - Whistle + Sampleset "Soft" in the reverse as there's a very tiny beat. No piano though, i usually map the hitsounds to some background instrument.
  9. 00:16:056 (1) - ^ k

  10. 00:13:072 (1) - Add Whistle as well on the slidertail. Doesn't really fit imo.
  11. 00:14:572 (4) - ^ ^
  12. 00:35:180 (4) - ^ Ahh here it does. nice
  13. 00:44:923 (2) - ^ (to emphasise this beat that sounds stronger than the ones from this section). Nice
  14. 00:46:423 (2) - ^k
  15. 00:49:423 (2) - ^
  16. 00:55:423 (2) - ^
  17. 00:56:923 (2) - ^
  18. 00:58:423 (2) - ^ ^^^^^K all :D

  19. 00:13:822 (2) - Clap fits better. Feels we'rd having a clap here honestly
  20. 00:22:813 (2) - ^ used a whistle instead

  21. 00:17:552 (3) - Clap on slidertail sounds cooler. Ahh, it feels weird having claps here too, they don't feel right to me

  22. 00:24:125 (5) - More like a question: Whistle? To emphasise the tiny beat with the guitar? I'd prefer not to, too tiny haha
  23. 00:25:598 (2) - ^ Doesn't really fit here imo
  24. 00:28:430 (2) - ^ I'm really not a fan of having the same hitsound used only 1/2 a beat apart during calm sections. it just feels really weird for me ;c
  25. 00:29:930 (2) - ^ Same here, if i applied this it would feel weird not applying the others above too

  26. 00:24:688 (7) - Call me crazy and I know that this is a hitsound-only mod... but this sounds off-beat. I also recommend you to add "Soft" to the Sampleset. Ehh, the green line is already on soft so this is fine.
  27. 00:38:351 (4) - ^ this sounds off-beat as well + nice drumkick, you should add a Clap hitsound to this. Fixed the timing here, but i still think a clap doesnt really work ahh xPP
  28. 00:56:548 (1) - ^ off-beat too. Fixed

  29. 00:25:786 (3) - Remove Whistle, the beat is almost inaudible. And then you forgot to hitsound 00:26:161 (4,5) - with Whistles that have a clear audible sound. It felt nice accompanying the vocals tho Added whistle onto 4 tho

  30. 00:28:617 (3) - WOOOOOOOOOOOOOO. Sup, monst? o/ Additions "Clap" on the violin? I don't agree hum ya changed to whistle

  31. 00:29:180 (4) - I don't know, to be honest... like, there's a beat and everything, but is sooo little. I'd remove the Whistle. It fits for me haha

  32. 00:31:992 (4) - Add Whistle as well! k
  33. 00:52:985 (3) - ^ k
  34. 01:01:610 (3) - ^k
  35. 01:09:485 (5) - ^k
  36. 01:14:735 (2) - ^k

  37. 00:33:492 (4) - Finish + Additions "Drum" as you MUST emphasise this. used dclap instead

  38. 00:34:617 (3) - This is quite random. Whistle would do it better. ahh i like this tho D:

  39. 00:36:305 (3) - You made a mistake over there. Remove Whistle and add Clap + Drum (Additions) on the slidertail. added drum clap to tail

  40. 00:37:055 (1) - There are more other importants beats to point out who are being ignored and you are hitsounding this poor tail? Sounds quite over-hitsounded. alright removed

  41. 00:39:127 (2,3,4,5,6) - I will tell you how the pro-hitsounders do this (da faq, Yuii pro hitsounder): 00:39:127 (2,4) - with Finish + Sample "Soft" + Add "Drum"; 00:39:315 (3) - with Whistle; 00:39:690 (5) - with Clap + Add "Drum"; 00:39:877 (6) - nothing cause no beat. niice

  42. 00:43:798 (3) - This is quite weird, since you have already hitsounded 00:43:423 (2) - which has the same beat and you are ignoring this one... and then you hitsound 00:44:173 (4) - as well. I'm just following the drums, and putting claps every 2/4. this whole erse section isn't very intense honestly, and i feel adding stuff on these white ticks just makes things feel over-hitsounded :P i mean, i start hitsounding (all these beats) that you list later on in Kiai because its Kiai and there are more instruments that allow for these hitsounds to work. Its just, even adding drum whistles (which i usually do) feel a bit much...
  43. 00:45:298 (3) - ^
  44. 00:46:798 (3) - ^
  45. 00:48:110 (3) - ^ (slidertail)
  46. 00:49:798 (3) - ^
  47. 00:51:110 (2) - ^ (slidertail)
  48. 00:52:423 (2) - ^ (slidertail in comparison to the head that has the SAME beat).
  49. 00:54:110 (3) - ^ (slidertail)
  50. 00:55:798 (3) - ^
  51. 00:57:298 (3) - ^
  52. 00:58:798 (3) - ^
  53. 01:00:110 (3) - ^ (slidertail)
  54. 01:01:798 (4) - ^
  55. 01:03:110 (3) - ^ (slidertail)

  56. 00:48:485 (4) - Remove this shitty Clap. Ahhh i like this kind of rhythm with my hitsounds though, when i use this kind of rhythm (1/2 slider > circle > 1/2 slider >circle etc...
  57. 00:51:485 (3) - ^ Whistle. used soft whistle instead
  58. 00:54:673 (5) - ^ (slidertail) Made it quieter
  59. 01:00:485 (4) - ^ Clap. I think Whistle'd do it better. prefer clap D:
  60. 01:03:860 (6) - ^ Whistle. Same, this fits for me ;c
  61. 01:12:860 (7) - ^ Finish. changed to whistle
  62. 01:14:360 (1) - ^ Whistle (slidertail) k removed

  63. 01:05:735 (3) - Clap woop woop.
  64. 01:06:485 (3) - ^ These make the stream feel overhitsounded honestly ;c.

  65. 01:06:673 (5) - NC? (Is this even a hitsound, Yuii?!) Ahh i don't really like this NC tbh.
  66. 01:21:298 (3) - ^ keeping this so the NC separates the pattern arrangements. the star is part of one pattern while the pentagon is another

  67. 01:07:985 (4) - You should add anything since this beat is stronger than the other ones. drum whistle

  68. 01:10:610 (3,4,5) - Your idea is actually fantastic, but you have to take into consideration that 01:10:610 (3) - is the circle that is carrying the strongest beat. So Whistle! (I'm dying). k added :D
  69. 01:15:110 (4) - ^

  70. 01:11:735 (2) - How are you not hitsounding this when you aiyfgvdyhgs 01:11:173 (7) - (IM DYINNNNG) okay drum whistle

  71. 01:12:673 (6) - Add Whistle too maybe? doesnt fit imo...
  72. 01:15:485 (7) - ^ idk ;c seems overhitsounding...
  73. 01:18:110 (3) - ^ okay drum whistle
  74. 01:18:485 (6) - ^ too much D:
  75. 01:19:610 (2) - ^ same, too much

  76. 01:16:985 (4) - Replace it for a Whistle. i prefer the drum clap
  77. 01:22:985 (3) - ^same D:

OKAY DONE FOR TODAY
Ahhhhh thanks for this Yuii <3
Peachtrees
Placeholder for when I can spam my own wall of text

00:02:967 (3) - angle this a bit upwards to have it go along nicely with the previous slider's momentum? I don't know this is kinda minor but I still feel like the there little things will help to make a map more fun to play overall

00:04:815 (2) - have you checked whether or not this is offscreen? extending a slider past the grid using sliderpoints might easily result in an off-screen slider (AiMod doesn't catch them trust me, had a map DQ'd for this)

00:19:083 (1,2,3,4) - hitsounds here feel a bit messed up I think. There are so many very distinct and strong sounds here with no hitsounds on them, which feels weird when compared to 00:17:572 (3) - which actually feels a bit like the background music is overshadowed by the vocals, yet every tick has a whistle. I mean you could atleast try getting rid of the whistle on the repeat of the slider, it just feels like it compliments the song a lot better

00:10:092 (1) - ^

00:11:592 (3) - ^you actually didn't put one on this repeat. If you don't feel like removing the whistle is a good idea, atleast try making these consistent?

00:32:012 (4) - remove whistle? piano in the background is a little stronger, but this just makes the whole thing sound messy I think. The two whistles on the white tick also go along nicely with the vocals so I think it's best to keep those

00:33:137 (3) - piano here actually feels a lot stronger than the drums, so idk about using a clap here. Though using a whistle here felt a bit eeehh so just sayin I guess

00:34:637 (3) - why the whistle on the tail here? Piano sound is on the previous white tick, not on this red tick. I don't think there is anything in the song calling for this. If anything ,the head should have a whistle for the piano sound

00:36:700 (4) - why no clap on this? where's the whistle coming from in the song

00:39:147 (2,3,4) - aren't these a little close with how the song is building up here?

00:48:505 (4) - unneccessary clap?

00:55:068 (1,2) - feels a bit too close here since you gave the player a lot of momentum when going into 1, and thus having them this close is kinda like a sudden slow-down

00:56:957 (2,4) - shouldn't both of these have whisltes on the tail? 4 has a piano sounds too I think, it's just being overshadowed by the vocals a bit I think

00:58:457 (2) - remove the whistle on this tail?

01:02:957 (2,1) - stack is off

01:07:075 (1) - why a clap on this head?

01:11:012 (6) - 01:12:512 (5) - 01:12:887 (7) - 01:09:887 (7) - soft whisltes? sounds kay to me, though I'm never really too confident when it comes to hitsounds so try it out and see if you like eet (also I was stupid enough to add those to the song and THEN tried to figure out what I added and what was already there lol)

01:13:075 (1) - if this has a finish, then why doesn't 01:14:385 (1) -

01:19:088 (1) - finish on this instead

01:27:520 (5) - very noticeable drum sound in the background here, not sure if you'd want to put a hitsound on this

01:34:076 (1,3,4,5) - messYyYyyyyYYy :c

01:44:207 (4,1) - I'd probably de-crease the distance a little here, feels a bit like the players is forced to speed up here in order to properly catch this

01:49:082 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6) - loooots of missing claps I think. 01:52:832 (4) - 01:50:769 (2) -01:51:144 (4) - the tail of this one. Should probably put some more thought into how you want to hitsound this part

02:08:582 (1) - finish here really neccessary?

02:19:069 (1) - either use a finish here too or make 02:07:082 (1) - a whistle

02:20:006 (4,1) - stack is off

02:27:694 (6) - perhaps just remove the whistle here? doesn't really fit the deep-ish drum in the build-up here I think

02:35:569 (1) - why a drum-clap here?

02:50:569 (1) - this should have a finish if 02:52:069 (1) - has a finish

03:12:130 (2,3,4,1) - this whole part kinda feels like it MIGHT support a bunch of finishes, though I'm kinda afraid it'll end up feeling to noisy. 03:12:693 (4) - definitely needs a finish though I think :c

03:18:693 (1,2,3,4,5,6) - honestly this just feels too close, especially when looking at...well, literally the entire part until the break starts. There's lots of jumps, everything is more spaced out. Certain patterns have circles close to each other like 03:37:630 (2,3,4) - but only when leading into another jumpy pattern. Also yeah the piano sounds here are just SO STRONG like this just screams for more spacing

03:42:693 (4) - drum-clap here instead? dunno why this would use a soft-whistle imo drums feel way more dominant

03:58:068 (1) - I don't really think this needs a finish

03:59:568 (1) - ^it feels more appropriate to use on here I think, having the stream as a build-up

04:11:568 (1) - ^ 02:07:082 (1) - used one here too. might as well keep it consistent

04:08:193 (5) - soft-whistle here feels a bit nicer with the high-pitched sound in the background I think. again, not sure about this one

04:17:568 (1) - soft-additions for this one?

04:40:068 (1) - why not just a soft finish like you did with 04:38:568 (1) - or 04:37:068 (1) -

04:43:068 (1) - 04:46:068 (1) - remove finishes?

So this kinda ended up being about hitsounds mostly huh. Please be careful when checking/applying all these as I do not consider myself experienced when it comes to hitsounding, so certain things might end up being unfitting.

Good luck!
Adol Christin
Greeting monstrata, M4M from your queue

I feel you need lots of work on your hitsound. Seems like you are just spamming 2-4 clap, but most of them are not fit the drum well.

What I mentioned here are just some example. You may need to do some self-check as well.

Dream World

  1. I feel the default clap is not that suitable for this song. Try this? http://puu.sh/ispMV/78d1303b1e.wav
  2. For a 160bpm song, OD8 is way too high. Consider OD7 or 7.5. (I prefer OD7)
  3. 00:21:333 (4,1,2) - Why do you enlarge the distance here? I think it's not appropriate cuz there's no obvious change in the song.
  4. From 00:43:068 - to 01:05:582 - Listen to the drum carefully. It's 2-4 kick (rather than 2-4 snare). Therefore 1-3 snare + 2-4 clap hitsound is totally wrong. Rework it.
  5. 01:29:023 (4,1,2,3) - For the slider 3, imo symmetry looks much better and has more priority than blanket.
  6. 01:26:020 (4) - 01:27:520 (5) - 01:29:023 (4) - 01:30:523 (4) - , etc, add whistle. The kick sound is naturally like this.
  7. 01:30:148 (3,4,5) - Fix hitsound, in the song there's no change here.
  8. 01:34:451 (2,3,4,5,6,7,8) - For a better pentagon, move 3 to (375,100), 7 to (457,134), and 8 (311,162). 4 and 5 are following 3.
  9. 02:23:194 (3) - If i was you i will move this slider away from the previous stuff (rather than the next slider), cuz i feel this would be more suitable for the song.
  10. 03:23:568 (1,2,3,4,1,2,3,4) - Why not keep the hitsound consistent with 03:17:568 (1,2,3,4,1,2,3,4,5,6) - ? Hitsound should serve the song first, rather than pattern.
  11. 04:02:943 (2) - curve this slider.
  12. 04:22:443 (2) - ^

Your pattern and flow is generally ok for me. If you can slightly increase the average distance of your stuffs (i mean average, not only the jump), the map would fit the star rate better and become much more smooth. I can't point any particular point because it's just a general suggestion. (If I try to do that, my mod would become even longer than Loctav's. lol.... )

Good luck~
Topic Starter
Monstrata

Adol Christin wrote:

Greeting monstrata, M4M from your queue

I feel you need lots of work on your hitsound. Seems like you are just spamming 2-4 clap, but most of them are not fit the drum well. Probably lol. I don't really focus on hitsounding when I map, my hitsounding is just passable honestly lol.

What I mentioned here are just some example. You may need to do some self-check as well.

Dream World

  1. I feel the default clap is not that suitable for this song. Try this? http://puu.sh/ispMV/78d1303b1e.wav Sure, i'll try that ;o/
  2. For a 160bpm song, OD8 is way too high. Consider OD7 or 7.5. (I prefer OD7) No, honestly, BPM should only influence AR... map density influences OD...
  3. 00:21:333 (4,1,2) - Why do you enlarge the distance here? I think it's not appropriate cuz there's no obvious change in the song. It plays fine for me,
  4. From 00:43:068 - to 01:05:582 - Listen to the drum carefully. It's 2-4 kick (rather than 2-4 snare). Therefore 1-3 snare + 2-4 clap hitsound is totally wrong. Rework it. Hmm... i guess. i'll poke yuii about it since he's writing a wall about my hitsounding anyways lol
  5. 01:29:023 (4,1,2,3) - For the slider 3, imo symmetry looks much better and has more priority than blanket. Ah, i don't like symmetry, not my style :P
  6. 01:26:020 (4) - 01:27:520 (5) - 01:29:023 (4) - 01:30:523 (4) - , etc, add whistle. The kick sound is naturally like this. Added to first 3, no for the last.
  7. 01:30:148 (3,4,5) - Fix hitsound, in the song there's no change here. nah, i like this rhythm.
  8. 01:34:451 (2,3,4,5,6,7,8) - For a better pentagon, move 3 to (375,100), 7 to (457,134), and 8 (311,162). 4 and 5 are following 3. This is a hexagon not a pentagon... D: It's perfectly fine.
  9. 02:23:194 (3) - If i was you i will move this slider away from the previous stuff (rather than the next slider), cuz i feel this would be more suitable for the song. This plays fine for me. also not much i can do with it since its way up at the corner...
  10. 03:23:568 (1,2,3,4,1,2,3,4) - Why not keep the hitsound consistent with 03:17:568 (1,2,3,4,1,2,3,4,5,6) - ? Hitsound should serve the song first, rather than pattern. I would have to disagree. I like the way these patterns are hitsounded. I'm not great at hitsounding *normal* patterns like 1/2 spams, but these i'm quite happy with because they support the pattern, and the way i've set up this pattern, the jumps emphasize the piano in the musicm so this hitsounding works for me.
  11. 04:02:943 (2) - curve this slider. Would mess up my patterning a bit tbh. and I don't see a reason to other than symmetry, and symmetry isn't enough of a reason to curve :P
  12. 04:22:443 (2) - ^ Same as before. except here i've already set up a symmetric pattern with the two sliders before it, so there's really no other reason to curve it here.

Your pattern and flow is generally ok for me. If you can slightly increase the average distance of your stuffs (i mean average, not only the jump), the map would fit the star rate better and become much more smooth. I can't point any particular point because it's just a general suggestion. (If I try to do that, my mod would become even longer than Loctav's. lol.... ) Nah, I don't like increasing the average DS of objects. it just feels weird to play after a certain base SV. Also this fits my structure very well... Plus, i enjoy the fact that my maps are often much easier than the star rating that is attached to them, i don't plan on changing that ever.

Good luck~
Thanks!
Topic Starter
Monstrata

Yuii- wrote:

PART 2


Okay, let's do something more polished this time

Off-beat:

01:25:083 (1) - This is off-beat. Maybe it's just a couple of ms but it's still off-beat. It's going to be really clunky to fix this.
01:29:398 (6) - yo, don't know what you are trying to map... but off-beat. Same here. Recently ranked: https://osu.ppy.sh/s/289074. Timed it myself. There were still some notes that were off beat but fixing them would make it weird to play, especially when you're HR/DT'ing so I left them off-beat.
01:36:513 (7) -
01:48:332 - not off-beat, but... what the hell is that green line before this note?
01:49:082 - da green line.
01:49:832 (4) - off-beat.
01:55:082 - da faq green lines.
01:58:082 - green line.
02:02:582 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - off-beat. The first circle is emphasising the drum and that's okay, but all the other circles sounds quite earlier than they should because they are following the fucking piano. Damn. Okay this one theres a consistent section off beat, so fixed.
02:13:444 (2,3,4,5,6,7) - off-beat. Fixed this
02:18:319 (3,4,5,6,7,8,9,10) - same I told you before. Fixed


Whistle:

01:28:648 (3) - slidertail. k
01:30:523 (4) - Add Whistle (leave Clap) + Add "Soft". k
01:33:513 (3) - ^k
01:42:332 (3) - slidertail + Sample "Soft" + Add "Drum".
01:45:519 (3) - + Sample "Soft". k
01:47:019 (2) - ^ k
01:46:082 (1) - wouldn't be a bad idea. already have one here
01:48:519 (4) - + Add "Drum".
01:48:894 (6) - + Sample "Soft".
01:53:394 (6) - + Sample "Soft" + Add "Drum".
01:53:769 (2) - + Sample "Soft".
01:55:644 (2) - ^ idk abou this one
01:59:019 (6) - ^
01:59:769 (2) - ^
02:00:519 (6) - ^
02:01:269 (2) - ^
02:01:832 (4) - slidertail.
02:02:769 (3) -
02:03:144 (7) -
02:03:519 (3) -
02:05:019 (4) - + Sample "Soft".
02:06:519 (5) - + Sample "Soft" + Add "Drum". Feels a bit too much here
02:06:894 (9) - ^ ^
02:07:832 (3) - copy the sliderhead style as it has the same beat.
02:08:582 (1) - slidertail + Whistle + Sample "Soft".
02:09:238 (4) - You forgot about this one! ahhh feels too much hitsounding 1/4's apart
02:11:006 (4) - ^
02:14:006 (5) - ^
02:14:381 (7) - ^
02:16:725 (3) - ^here too ;c
02:17:006 (5) - ^ already has whistle
02:14:569 (1) - slidertail + Soft.
02:18:506 (5) - Maybe a Whistle + Sample "Soft" + Add "Drum". feels a bit bunch, yea im hesitant about these kinds of streams since i didnt map them with some sort of emphasis or special design in mind
02:20:569 (1) - slidertail.
02:21:506 (4) - Maybe a Whistle + Sample "Soft" + Add "Drum".
02:24:506 (4) - something. drum whistle
02:25:256 (2) - ^ ^
02:25:444 (3) - just a recommendation, but Whistle + Soft sounds pretty cool. ok
02:26:194 (5) - + Drum.
02:27:131 (5) - ^ slidertail.
02:29:569 (1) - slidertail + Sample "Soft"
02:32:006 (6) - + Sample "Soft" as there are more circles in this part that has no beat.
02:32:381 (8) - ^
02:32:569 (1) - add the same or similar to the sliderhead. i think this is fine ;o
02:33:131 (3,5,7) - + Sample "Soft" as there are more circles in this part that has no beat.


Clap:

01:29:023 (4) - this feels fine to me
01:30:148 (3) - slidertail + Sample "Soft" + Add "Drum".
01:49:832 (4) - Clap would do it better.
01:57:144 (4) - Finish sounds way too loud. Clap would do it better.
02:01:832 (4) - Clap would do it better.
02:21:131 (3) - reverse. sounds weird to me ;c


Finish:

01:29:211 (5) - kinda noisy for me
01:51:144 (4) - slidertail.
01:57:332 (5) - Now finish!


Inconsistency:

01:35:013 (6) - You hitsounded this but not 01:32:023 (2) - fixed
01:37:076 (1,2) - I can hear the same beat for these two sliders. ahhh idk this feels fine for me :S


Samplesets:

01:39:519 (5) - Drum
01:44:019 (3) - ^
01:49:644 (3) - ^
01:52:644 (3) - ^
02:00:707 (7) - ^
02:01:457 (3) - ^ this one feels fine without the drum sampleset


Changes/Comments:

01:37:826 (3,4) - Invert these things, the beat from (4) is stronger than the one in (3). k

01:50:207 (5,6,1,2,3) - Let me explain you this: 01:50:207 (5) - Whistle + Soft; 01:50:394 (6) - Add "Drum"; 01:50:582 (1) - Change this for Clap because it will sound horrible if not; 01:50:769 (2) - Whistle + Add "Drum"; and the last one leave it as blanket because no beat woop woop. aight

01:54:144 (4) - add something in the slidertail. drum clap seemed cool

01:56:769 (2) - HOW YOU ARE NOT HITSOUNDING THIS!? drum whistle

02:12:881 (1) - Invert the hitsounds. k

02:20:006 (4) - This same a louder sound than 02:19:819 (3) - and you are still not emphasising it. inverted
02:22:069 (1,2) - ^ take a look at the slidertail and then at the poor circle. ahh fixed

02:24:131 (3) - Whistle + Add "Soft" sliderhead; reverse Whistle + Sample "Soft" + Add "Drum"; Whistle + Add "Drum" on tail. followed that, except nothing on repeat :C it sounds over hitsounded if i do that idk;

02:31:819 (5) - NC maybe? So you can divide the new accentuation on the vocal. i think this is fine

02:35:569 (1,2,3,4) - Replace (1) for Finish; (2) Whistle + Drum; (3) leave it as it is; (4) same as (2). nice


Remove:

01:49:269 (2) - This has nothing to do here. this felt fine for me, idk. it just fit ahhh
02:09:519 (6) - ^
02:34:444 (2) - ^ this fits with the 1/1 clap spam though, it feels weird to change it
Whewwwww~ no comment = followed 100%
Topic Starter
Monstrata

Peachtrees wrote:

Placeholder for when I can spam my own wall of text

00:02:967 (3) - angle this a bit upwards to have it go along nicely with the previous slider's momentum? I don't know this is kinda minor but I still feel like the there little things will help to make a map more fun to play overall Ahh its fine imo

00:04:815 (2) - have you checked whether or not this is offscreen? extending a slider past the grid using sliderpoints might easily result in an off-screen slider (AiMod doesn't catch them trust me, had a map DQ'd for this) Checked, it's not offscreen

00:19:083 (1,2,3,4) - hitsounds here feel a bit messed up I think. There are so many very distinct and strong sounds here with no hitsounds on them, which feels weird when compared to 00:17:572 (3) - which actually feels a bit like the background music is overshadowed by the vocals, yet every tick has a whistle. I mean you could atleast try getting rid of the whistle on the repeat of the slider, it just feels like it compliments the song a lot better yep added the soft whistles

00:10:092 (1) - ^ added

00:11:592 (3) - ^you actually didn't put one on this repeat. If you don't feel like removing the whistle is a good idea, atleast try making these consistent? added

00:32:012 (4) - remove whistle? piano in the background is a little stronger, but this just makes the whole thing sound messy I think. The two whistles on the white tick also go along nicely with the vocals so I think it's best to keep those i agree too many whistles here

00:33:137 (3) - piano here actually feels a lot stronger than the drums, so idk about using a clap here. Though using a whistle here felt a bit eeehh so just sayin I guess ahh i like this better D:

00:34:637 (3) - why the whistle on the tail here? Piano sound is on the previous white tick, not on this red tick. I don't think there is anything in the song calling for this. If anything ,the head should have a whistle for the piano sound kk removed

00:36:700 (4) - why no clap on this? where's the whistle coming from in the song vocals here

00:39:147 (2,3,4) - aren't these a little close with how the song is building up here? they felt fine for me...

00:48:505 (4) - unneccessary clap? nah, part f the pattern

00:55:068 (1,2) - feels a bit too close here since you gave the player a lot of momentum when going into 1, and thus having them this close is kinda like a sudden slow-down idk... when i played it felt fine. there isnt a lot to emphasize here so low spacing is fine

00:56:957 (2,4) - shouldn't both of these have whisltes on the tail? 4 has a piano sounds too I think, it's just being overshadowed by the vocals a bit I think ok

00:58:457 (2) - remove the whistle on this tail? its for the piano

01:02:957 (2,1) - stack is off not trying to stack curved slider-ends

01:07:075 (1) - why a clap on this head? alsjkdf finish

01:11:012 (6) - 01:12:512 (5) - 01:12:887 (7) - 01:09:887 (7) - soft whisltes? sounds kay to me, though I'm never really too confident when it comes to hitsounds so try it out and see if you like eet (also I was stupid enough to add those to the song and THEN tried to figure out what I added and what was already there lol) ended up making a lot of changes to patterns like this after yuii's mod so i did something similar

01:13:075 (1) - if this has a finish, then why doesn't 01:14:385 (1) - ur right,

01:19:088 (1) - finish on this instead added finish, kept clap for consistency

01:27:520 (5) - very noticeable drum sound in the background here, not sure if you'd want to put a hitsound on this added drum whistle

01:34:076 (1,3,4,5) - messYyYyyyyYYy :c ya fixed, stacked them and moved them around

01:44:207 (4,1) - I'd probably de-crease the distance a little here, feels a bit like the players is forced to speed up here in order to properly catch this yea kinda the intention here, it felt nice

01:49:082 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6) - loooots of missing claps I think. 01:52:832 (4) - 01:50:769 (2) -01:51:144 (4) - the tail of this one. Should probably put some more thought into how you want to hitsound this part yep did a looot of hitsounding here

02:08:582 (1) - finish here really neccessary? ya for consistency

02:19:069 (1) - either use a finish here too or make 02:07:082 (1) - a whistle k used a finish

02:20:006 (4,1) - stack is off ahhh fixed

02:27:694 (6) - perhaps just remove the whistle here? doesn't really fit the deep-ish drum in the build-up here I think used drum claps instead

02:35:569 (1) - why a drum-clap here? changed to finish

02:50:569 (1) - this should have a finish if 02:52:069 (1) - has a finish fixed

03:12:130 (2,3,4,1) - this whole part kinda feels like it MIGHT support a bunch of finishes, though I'm kinda afraid it'll end up feeling to noisy. 03:12:693 (4) - definitely needs a finish though I think :c

03:18:693 (1,2,3,4,5,6) - honestly this just feels too close, especially when looking at...well, literally the entire part until the break starts. There's lots of jumps, everything is more spaced out. Certain patterns have circles close to each other like 03:37:630 (2,3,4) - but only when leading into another jumpy pattern. Also yeah the piano sounds here are just SO STRONG like this just screams for more spacing i used more drum hitsounds here instead

03:42:693 (4) - drum-clap here instead? dunno why this would use a soft-whistle imo drums feel way more dominant ur right

03:58:068 (1) - I don't really think this needs a finish hmm okay ill use drum whistle

03:59:568 (1) - ^it feels more appropriate to use on here I think, having the stream as a build-up ya

04:11:568 (1) - ^ 02:07:082 (1) - used one here too. might as well keep it consistent ya

04:08:193 (5) - soft-whistle here feels a bit nicer with the high-pitched sound in the background I think. again, not sure about this oneya

04:17:568 (1) - soft-additions for this one?ya

04:40:068 (1) - why not just a soft finish like you did with 04:38:568 (1) - or 04:37:068 (1) - ok

04:43:068 (1) - 04:46:068 (1) - remove finishes? k, yea they were a bit noisy

So this kinda ended up being about hitsounds mostly huh. Please be careful when checking/applying all these as I do not consider myself experienced when it comes to hitsounding, so certain things might end up being unfitting.

Good luck!
omg thank you so much <3
Nathan
[Dream World]
Consider bumping up the AR a tiny bit with those long jump sections like 04:22:818 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2)
  1. 00:00:690 (1) - I think 2 circles would make more sense considering both the white and red tick are equal strength, and it helps accent the next vocal better instead of just coming off a slider end
  2. 02:22:069 (1) - This looks out of place imo, I'd just use a normal curve :V
  3. 02:36:694 (1,3) - I would use 1/4 sliders here instead of a break in the stream, not only are there vocals here but the intensity of the white and red ticks are stronger than the blues
  4. 02:32:944 (2,3,4,5,6,7) - Pattern suddenly inconsistent with the pairing like in 02:31:069 (1,2,3,4,5,6,7,8) and it doesn't really emphasize anything like the previous one, nothing warrants it to be grouped in threes either. I would at least make every jump consistent in spacing because the current one implies that 02:33:506 (5,6,7) each note in this triangle is stronger than each in 02:32:944 (2,3,4)
  5. 03:03:340 (4,5) - Would make these parallel just to emphasize 03:04:068 (1) a bit more, there's a lot of slider leniency with the current position so it feels less impactful
  6. 04:27:318 (2) - Could change up the pattern to add some emphasis on this vocal
  7. 01:12:512 - Unsnapped green line
  8. 01:55:269 - Unsnapped green line
great stuff
Topic Starter
Monstrata

sukiNathan wrote:

[Dream World]
Consider bumping up the AR a tiny bit with those long jump sections like 04:22:818 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) I would, but the majority of this map fits with AR 9. Also, I think the low bpm counteracts the object density pretty well.
  1. 00:00:690 (1) - I think 2 circles would make more sense considering both the white and red tick are equal strength, and it helps accent the next vocal better instead of just coming off a slider end Too forced imo... considering I'm basically using 1/1 rhythm during this whole first section
  2. 02:22:069 (1) - This looks out of place imo, I'd just use a normal curve :V Sure
  3. 02:36:694 (1,3) - I would use 1/4 sliders here instead of a break in the stream, not only are there vocals here but the intensity of the white and red ticks are stronger than the blues Keep for now, but I know what you mean. I just don't use any 1/4 sliders elsewhere in the map so it seems a bit odd to put two there and not anywhere else. I'll have to test this more.
  4. 02:32:944 (2,3,4,5,6,7) - Pattern suddenly inconsistent with the pairing like in 02:31:069 (1,2,3,4,5,6,7,8) and it doesn't really emphasize anything like the previous one, nothing warrants it to be grouped in threes either. I would at least make every jump consistent in spacing because the current one implies that 02:33:506 (5,6,7) each note in this triangle is stronger than each in 02:32:944 (2,3,4) Ahhhh, I really like the motion of this pattern though. The increasing DS really helps to lead the player onto the final jump sequence later on, and also creates a nice build-up effect.
  5. 03:03:340 (4,5) - Would make these parallel just to emphasize 03:04:068 (1) a bit more, there's a lot of slider leniency with the current position so it feels less impactful Ah, ya sure this makes a lot of sense.
  6. 04:27:318 (2) - Could change up the pattern to add some emphasis on this vocal I prefer this pattern, but i'll add a hitsound to it for emphasis.
  7. 01:12:512 - Unsnapped green line Fixed
  8. 01:55:269 - Unsnapped green line Fixed
great stuff
Thanks Nathan <3
Yuii-
Part 3 (the last) is coming soon. Get ready to be 2 hours in the Editor :^)
Adol Christin
lol, all you guys can build such a high wall......
Topic Starter
Monstrata

Yuii- wrote:

PART 2.5


Please, check the timing as it's becoming VERY hard to hitsound as some objects seems to be off-beat.

Off-beat:

02:56:569 (1) - Up to here is all off-beat, the reverse arrow should be at 02:56:990 - . In fact... try listening to 02:57:694 (2) - .
03:10:068 (1) - This is still off-beat, I don't know till when this will last.


Whistle:

02:45:506 (4) - + Add "Drum".k
02:46:631 (8) - ^
02:47:569 (1) - ^ slidertail.
02:51:319 (5) - + Sampleset "Soft".
02:55:069 (3) - ^ slidertail.Prefer not too, this part is really quiet...
02:56:569 (1) - ^ reverse. same, just to keep it simpler


Clap:

02:44:944 (2) - + Sampleset "Soft" + Add "Drum".
02:45:131 (3) - ^ slidertail.
02:46:069 (6) - ^
02:46:256 (7) - ^ slidertail. k all~


Finish:

02:47:569 (1) - sliderhead. k


Inconsistency:

02:47:194 (2) - In my opinion, this has the same beat that the sliderhead from 02:46:819 (1) - . What do you think about adding a sexy and horny Finish? would make this part kinda noise though imo
02:48:319 (3) - slidertail has the same beat than sliderhead! ehh, but for places like this, i only emphasize the head with my mapping, so it kinda reflects with the hitsounding imo
02:49:069 (1) - ^ ^
02:49:819 (3) - ^ ^


Samplesets:

02:52:444 (2) - Add "Drum".
02:53:006 (4) - ^
02:53:194 (5) - + Sampleset "Soft" + Add "Drum". k all


Changes/Comments:

02:59:569 (1) - Up to this section the volume should start increasing up to this point, something gradually, you know... then increasing it again in 03:01:069 - and well... so on and so forth. i agree. adjusted. lowered the section before here to 30%

03:55:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is about rhythm so I'm suggesting it anyway: you should REALLY increase the spacing between each circle as the music goes on, I'm sure you know why! Ehh, this feels fine for me. I was going more for an overlapping stream instead so i didnt want to icnrease spacing and make this overlap any more difficult to read.


Remove:


02:45:131 (3) - sliderhead.ahh fits imo, since i mapped this section in a way where 3 is emphasized.[/notice]
<3
Yuii-
Give me 10 Kudos, please (?)
GoldenWolf
T-T-T-Timing check

00:01:842 - move this red line to 00:01:861 -
00:04:065 - ^ 00:04:085 -
00:04:489 - add a red line here
00:04:849 - ^
00:05:585 - ^
00:07:087 - move it to 00:07:106 -
00:08:581 - unnecessary, delete
00:08:953 - ^
00:09:342 - add one here
00:16:076 - move it to 00:16:092 - and change bpm to 158.000
00:17:572 - move it to 00:17:594 -
00:18:328 - add one
00:18:720 - ^
00:19:083 - move it to 00:19:095 - for metronome reset
00:23:579 - add one
00:24:329 - ^ and change bpm to 165.000
00:25:450 - add one
00:26:575 - ^ for metronome reset
00:28:075 - delete
00:28:624 - add one
00:28:825 - ^
00:29:594 - ^
00:32:588 - ^
00:34:077 - ^
00:37:809 - delete
00:38:388 - ^
00:38:585 - move it to 00:38:589 -
00:40:079 - add one
00:43:068 - delete
00:55:079 - add one, change bpm to 158.000
00:56:582 - move it to 00:56:597 -
01:04:097 - add one, bpm 161.500
01:05:583 - ^, bpm 164.000
01:05:948 - ^, bpm 153.000
01:06:340 - ^, bpm 164.000
01:07:075 - move it to 01:07:071 -
01:13:076 - delete
01:14:383 - ^
01:14:572 - ^
01:16:080 - add one
01:22:072 - ^
01:26:592 - ^
01:28:092 - delete
02:22:069 - move it to 02:22:083 -
02:56:578 - change bpm to 146.000
02:56:988 - add one, bpm 164.000
02:57:353 - ^, bpm 159.000
02:57:730 - change bpm to 170.000
03:02:590 - move it to 03:02:604 -
03:41:596 - add one
03:41:754 - ^
03:42:148 - ^

The rest sounds consistent, the ending sounds good too, I think that's it
Haruto
Just passing by, Actually Characters name must not Included in the Tags, except the Character itself sing this song
you should remove Kuriyama mirai and Kanbara Akihito from the Tags and add Nase Mitsuki because she is the singer of this song

I Wish this ranked sooner <3
good luck <3
Chaoslitz
M4M, sorry for the late mod

[General]
  1. Unused hitsound: normal-hitclap.wav, please remove it
  2. Audio-leadin: Around ~1000 I guess?
[Dream World]
  1. 00:51:880 (1) - I know you are following the vocal , but this is the only 1/1 slider from 00:43:068 to 01:07:097, It is quite uncomfortable to play with when all of them are in 1/2 rhythm, also downbeat in 00:52:068 can be emphasized as well. so I would recommend you to change it to a note and a 1/2 slider
  2. 00:58:097 (1,2) - The song is not strong enough and the jump seems too far for me, try to stack both 00:58:097 (1) and 00:57:722 (4)'s head
  3. 01:13:071 (1) - Similar as 00:51:880 (1), while a repeated 1/1 slider don't really play well, I would suggest you to change it into 1/2 rhythms, or you can change 01:16:080 (1,2,3) into a repeated 1/1 slider for consistence.
  4. 01:17:776 (1,2,3,4) - Try to stack 01:17:776 (1) under 01:15:133 (4) instead? The current flow built up is quite weird
  5. 01:45:519 (3) - Sampleset: Drum
  6. 01:46:082 (1) - Not sure if 01:45:519 (3) makes the reverse arrow difficult to read, better avoid that
  7. 02:16:264 - I don't really hear a sound here, so it is better to use 1/1 slider like 02:04:090 (1) instead
  8. 02:35:208 (6) - This note seems too far for me, especially when 02:35:583 (1,2,3,4) is a stronger beat which need to be emphasized more, so i guess you can stack 02:35:208 (6) in 02:34:083 (1)'s head
  9. 03:16:443 (5) - I think clap here is unnecessary when the music in the first stream is quite soft
  10. 03:17:568 (1,2,3) - The jump here is quite big when compared to 03:18:693 (1,2,3,4,5,6), the music in both parts have same pitch, it is better to make the ds more constant
  11. 03:27:880 (2) - The flow of this reverse slider is quite weird, try to place the tail lower
  12. 03:40:817 (3,4,1) - It will be very nice if you follow the electric guitar, I heard 1/12 rhythm from there, you can use this pattern the see if it is snapped correctly or not
  13. 03:51:897 - Try follow vocal? Start the spinner at 03:51:897
  14. 03:55:835 (1,2,3,4,5,6,7,8) - You can increase the ds of this stream when it has a higher pitch of music
  15. 04:58:833 (1,1) - The jump here is large when the song is kinda calm in this part, please reduce the ds between
  16. 05:02:762 (1) - The ds here is kinda misleading, please avoid same ds in 05:01:895 (4,5,6,1) when they are not having same gap among. Probably need to increase the ds for a bit
  17. 05:11:369 (1) - This is nice enough, however, I would suggest you to ctrl+g here, the head of the slider is now inside the whole slider shape, which may make players cannot react well to hit it, placing the head outside has higher readability

call me back
Topic Starter
Monstrata

Chaoslitz wrote:

M4M, sorry for the late mod

[General]
  1. Unused hitsound: normal-hitclap.wav, please remove it
  2. Audio-leadin: Around ~1000 I guess?k
[Dream World]
  1. 00:51:880 (1) - I know you are following the vocal , but this is the only 1/1 slider from 00:43:068 to 01:07:097, It is quite uncomfortable to play with when all of them are in 1/2 rhythm, also downbeat in 00:52:068 can be emphasized as well. so I would recommend you to change it to a note and a 1/2 slider I like this because its a break from all the 1/2 rhythm and it really fits the vocals imo.
  2. 00:58:097 (1,2) - The song is not strong enough and the jump seems too far for me, try to stack both 00:58:097 (1) and 00:57:722 (4)'s head
    It works imo... plus i really dislike stacks x___x
  3. 01:13:071 (1) - Similar as 00:51:880 (1), while a repeated 1/1 slider don't really play well, I would suggest you to change it into 1/2 rhythms, or you can change 01:16:080 (1,2,3) into a repeated 1/1 slider for consistence. Keeping for some rhythm variance. I'm well aware i use a looot of 1/2 rhythm so having some undermapped 1/1 is nice too for a break. Lower levelled players would appreciate this break in between 1/2 circle jump patterns that are rife throughout my map.
  4. 01:17:776 (1,2,3,4) - Try to stack 01:17:776 (1) under 01:15:133 (4) instead? The current flow built up is quite weird I agreee, did something different tho, since im allergic to non-triplet stacks lol
  5. 01:45:519 (3) - Sampleset: Drum k
  6. 01:46:082 (1) - Not sure if 01:45:519 (3) makes the reverse arrow difficult to read, better avoid that Okay rotated it a ibt
  7. 02:16:264 - I don't really hear a sound here, so it is better to use 1/1 slider like 02:04:090 (1) instead 1/2 repeats function just like 1/1 sliders, i just used this to reverse the flow, should be fine.
  8. 02:35:208 (6) - This note seems too far for me, especially when 02:35:583 (1,2,3,4) is a stronger beat which need to be emphasized more, so i guess you can stack 02:35:208 (6) in 02:34:083 (1)'s head I tend to disagree here because ive mapped this section as a build up. It works imo and the amount of momentum going into them make then landable imo
  9. 03:16:443 (5) - I think clap here is unnecessary when the music in the first stream is quite soft Theres a violin sound thing, idk, i felt it worked with the stream
  10. 03:17:568 (1,2,3) - The jump here is quite big when compared to 03:18:693 (1,2,3,4,5,6), the music in both parts have same pitch, it is better to make the ds more constant Pitch is increasing from 1>3 so i have a larger jump than the later circle pattern where pitch is decreasing
  11. 03:27:880 (2) - The flow of this reverse slider is quite weird, try to place the tail lower okay rotated 30 deg
  12. 03:40:817 (3,4,1) - It will be very nice if you follow the electric guitar, I heard 1/12 rhythm from there, you can use this pattern the see if it is snapped correctly or not Ehhh but the melody itself is dying down, using 1/12 rhythm here would be really counterintuitive to how the music feels. should be calm imo, and even if i were to use 1/12 repeats to atificially create 1/12 rhythm the amount of repeats wouldn't really fit the atmosphere here :P.
  13. 03:51:897 - Try follow vocal? Start the spinner at 03:51:897 sure
  14. 03:55:835 (1,2,3,4,5,6,7,8) - You can increase the ds of this stream when it has a higher pitch of music Trying something different by using a lot of overlap/circular stream instead. i think its pretty cool to play without making it too difficult, since the stream is just coming out of a break and players wont have a lot of momentum built up from the spinner
  15. 04:58:833 (1,1) - The jump here is large when the song is kinda calm in this part, please reduce the ds between Sure
  16. 05:02:762 (1) - The ds here is kinda misleading, please avoid same ds in 05:01:895 (4,5,6,1) when they are not having same gap among. Probably need to increase the ds for a bit I think its fine, its readable and the player is aware of a slow down in the music because of the piano and previous combo's.
  17. 05:11:369 (1) - This is nice enough, however, I would suggest you to ctrl+g here, the head of the slider is now inside the whole slider shape, which may make players cannot react well to hit it, placing the head outside has higher readability I would prefer keeping it this way, so the tail is an awkwar half petal rather than the head lol. the tail really trails off so i guess the half petal isnt as noticeable since the volume is reallly soft,

call me back
whewwww finally got the time to get on my laptop <3 Thanks for this, chaos~ alright, should be ready now!
Chaoslitz
Recheckkkkkkk

  1. 00:01:065 - Finish for consistence
  2. 00:48:130 - It should Addition: Soft?
  3. 00:57:909 - Remove whistle
  4. 01:04:097 (1,2) - Stack completely with 01:02:964 (2,3) please o3o
  5. 01:13:071 (1) - Still want you to change this one, 1/1 is fine, but I think you can't skip 01:13:633, there is piano
  6. 01:42:332 - Addition: Soft?
  7. 02:45:708 (5) - NC for consistence
  8. 03:28:255 (3,4,5,6,7) - I guess you can rotate it to shorten ds between 03:28:818 (1) for players to hit the stream more easily
  9. 05:02:762 (1) - I still feel the ds need to be increased, while 05:02:762 is a downbeat, also the slowdown in here is more noticeable than those previous, so ds should be different

call me back againnnnn
Topic Starter
Monstrata

Chaoslitz wrote:

Recheckkkkkkk

  1. 00:01:065 - Finish for consistence I think whistle better
  2. 00:48:130 - It should Addition: Soft? ok
  3. 00:57:909 - Remove whistle ok
  4. 01:04:097 (1,2) - Stack completely with 01:02:964 (2,3) please o3o its meant to stack with 01:04:472 (2,4) -
  5. 01:13:071 (1) - Still want you to change this one, 1/1 is fine, but I think you can't skip 01:13:633, there is piano ahhh i really want to keep sry ;c its a much neded break since and it still fits well rhythm wise.
  6. 01:42:332 - Addition: Soft? k
  7. 02:45:708 (5) - NC for consistence k
  8. 03:28:255 (3,4,5,6,7) - I guess you can rotate it to shorten ds between 03:28:818 (1) for players to hit the stream more easily i like the angle, creates nice emphasis
  9. 05:02:762 (1) - I still feel the ds need to be increased, while 05:02:762 is a downbeat, also the slowdown in here is more noticeable than those previous, so ds should be different i would still have to disagree. it would create an inconsistency in the structure i have here where everything is the same spacing or stacked, visually. (even tho time gap wise they are different). the slow down is noticeable yes, so the player should also be aware that the next circle will also be later. really, im slowly decreasing the DS between each object, its just they appear the same DS even tho time gap is increasing.

call me back againnnnn
Chaoslitz
ok it should be fine now

Bubbled! #1
Nathan
Checked
#2
Aka
u said u can edit mp3s now what is this bloody field again?!?!?!?!/111//1/1
Topic Starter
Monstrata
^we fixed up some red lines (mostly deleted) and changed some offset stuff.

also, aka convinced me to edit the mp3 lawl
Yuii-
I'm here because I clearly deserve more Kudos.

Okay, no. Let's begin.

monstrata has flow... I don't. Could you please teach me? Yes? Thanks.



General

  1. Disable Widescreen Support, honey.
  2. Why the offset is -1.915?
  3. Unnecessary green lines: 00:04:845 - 00:05:595 - 00:23:595 - 00:24:345 - 00:25:093 - (check all this section because I'm lazy) then I will proceed - 00:34:093 - 00:38:593 - 02:56:600 - 02:58:100 - 03:01:100 - 03:03:725 - 03:42:162 - .
Rhythm and Gameplay

  1. 01:05:693 - 01:06:256 - 2 audible beats but nothing is mapped. This is my personal preference and what I would do. But I want to hear your version of the facts.
  2. 01:20:975 (1,2,3,4) - Even if you're using an almost perfect ds, I don't get this. The strongest beats are clearly in (1) and (3), however, there's no distinction with the other ones. Something similar happens with 01:22:287 (2,2) - these ones, they should not have the same ds as the other patterns. I won't make you remap the whole thing, you just have to move some circles a bit. Not a big deal. Same applies to 04:26:600 (1,2,3,1,2,3) - .
  3. 02:35:037 (5) - NC? The current length of the combo is ruining what you did previously in 1:20.
  4. 02:51:725 (7) - If I ask you to move it into the middle of (2) and (4) would you do it? For the sake of readability...
  5. 03:33:912 (5,1) - Just a personal recommendation on what I THINK it would play better. The music doesn't support the current pattern / spacing at all as there's no big difference in terms of beats with these two. Try moving (5) to x364 y184 and (6) to x304 y68 for a perfect ds and a good patternship! If you agree with me, you could also try to stack 03:34:662 (5) - .
  6. 04:58:853 (1) - You should finish this slider in 04:59:535 - since that in the final current position there's no beat nor vocal, as it's being finished where I pointed out.
Topic Starter
Monstrata

Yuii- wrote:

I'm here because I clearly deserve more Kudos.

Okay, no. Let's begin.

monstrata has flow... I don't. Could you please teach me? Yes? Thanks.



General

  1. Disable Widescreen Support, honey. ok
  2. Why the offset is -1.915? changed to -415 (one measure earlier) It's still negative cuz the song begins on a down beat, not the first measure.
  3. Unnecessary green lines: 00:04:845 - 00:05:595 - 00:23:595 - 00:24:345 - 00:25:093 - (check all this section because I'm lazy) then I will proceed - 00:34:093 - 00:38:593 - 02:56:600 - 02:58:100 - 03:01:100 - 03:03:725 - 03:42:162 - .
ya, i didnt delete all the green lines after getting rid of all the red ones. time to clean them up lol.

Rhythm and Gameplay

  1. 01:05:693 - 01:06:256 - 2 audible beats but nothing is mapped. This is my personal preference and what I would do. But I want to hear your version of the facts. I talked with Aka about this and after some thinking, i decided to nerf the rhythm here to make this first stream easier for the players. There is definitely a beat on the first section you pointed out, but I decided to forego it for a simpler rhythm which i think still captures the rhythm in this section pretty well without creating too huge of a spike from the entire first verse into the Kiai. You'll notice i leave the other streams as they are because the player is now familiar with the rhythm and difficulty of the map.
  2. 01:20:975 (1,2,3,4) - Even if you're using an almost perfect ds, I don't get this. The strongest beats are clearly in (1) and (3), however, there's no distinction with the other ones. Something similar happens with 01:22:287 (2,2) - these ones, they should not have the same ds as the other patterns. I won't make you remap the whole thing, you just have to move some circles a bit. Not a big deal. Same applies to 04:26:600 (1,2,3,1,2,3) - . I think the star pattern is fine. Sometimes no emphasis is good too xD. I think this jump pattern works very well, and i've set up these patterns in sets, so the first combo of every set is the one that receives some sort of special treatment in terms of jumps. For the triangles you mention later, yea it's the same idea. Only the NC'ed notes receive a larger spacing, and the others in the combo retain the same spacing because i'm creating new sets of combo's.
  3. 02:35:037 (5) - NC? The current length of the combo is ruining what you did previously in 1:20. This is cause i didn't order them in the same sets as I did the first combo, hence the lack of NC spam. I arranged this pattern differently so I don't need those NC's to show which patterns belong to which sets, and how they differ.
  4. 02:51:725 (7) - If I ask you to move it into the middle of (2) and (4) would you do it? For the sake of readability... I think moving it between 2/4 would be harder to read tho D:. Right now 7 is underneath 2 so theres already enough room in between the circles + the hitburst of 2. If i put it under 4, there's even less room between the overlaps D:.
  5. 03:33:912 (5,1) - Just a personal recommendation on what I THINK it would play better. The music doesn't support the current pattern / spacing at all as there's no big difference in terms of beats with these two. Try moving (5) to x364 y184 and (6) to x304 y68 for a perfect ds and a good patternship! If you agree with me, you could also try to stack 03:34:662 (5) - . Hmm... i tried. I prefer mine better tho, i think the large DS actually works lol.
  6. 04:58:853 (1) - You should finish this slider in 04:59:535 - since that in the final current position there's no beat nor vocal, as it's being finished where I pointed out.I did it for now, but lets talk about this in game? I'm worried it will make patterns like 04:59:630 (1,2) - look difficult to read because of the 1/4 spacing i use just prior...
Did a lot of green line deletion and stuff, and reworked another pattern. Almost ready <3 (lets talk in game xD) Thanks again Yuii <3
Yuii-
After changing more things to the map... we will move forward.

Re-Bubble #1
Chaoslitz
Slightly changed the offset

Bubble #2

Nathan
checked but will have to wait for qualify limit to reset aaaaaaaaaaaaaa
Aka

Chaoslitz wrote:

Slightly changed the offset

Bubble #2

timing changes are worth rebubbling though :XXX
Topic Starter
Monstrata

Aka wrote:

Chaoslitz wrote:

Slightly changed the offset

Bubble #2

timing changes are worth rebubbling though :XXX
I was in IRC with Yuii- as well. The slight offset change was just a simple +5 offset that Yuii helped with testing. I think its fine to just bubble since both BN's are aware of the timing change. Purpose of bubble-pop is so the first BN can be aware of any changes before applying second bubble right?
Yuii-
It was a +5 offset change on ONE red line. There's no need to re-bubble again, since it was applied on the 1st bubble.
Aka
even "ONE red line" change means there were changes in the timing and as far as i know its necessary to repair bubble #1 but not put #2 with red line update. Chaoslitz wrote that you adjusted timing with them and there were no words about yuiiiiii----- helping again, so.. haha, luckily people don't really care about that, even qats' maps are qualified with offset changes after a bubble :lol:
Topic Starter
Monstrata
The point of bubble popping is so the 1st BN can check the changes made by the 2nd BN and then give the 2nd bubble. Yuii already knew about the change, so theres no point rebubbling lol.

If something similar occurred elsewhere, and the 1st BN was not aware of the timing change, then yes, bubblepop/rebubble so the original BN can recheck. But its literally a waste of time here lol. Lets move on~ Going to take two years before this ranks anyways because of this roflcap.
Yuii-
-+5 offsets are minor changes.
@Akanyanyan: Don't worry, I approve this <3
Nathan
asdf
Chaoslitz
yes!
Mint
Congrats!
meii18

appleeaterx wrote:

Congrats!
show more
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