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Kajiura Yuki - Sis puella magica!

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Topic Starter
SolarFox
This beatmap was submitted using in-game submission on Saturday, 20 January 2024 at 12:47:58 PM

Artist: Kajiura Yuki
Title: Sis puella magica!
Source: 魔法少女まどか☆マギカ
Tags: Puella Magi Madoka Magica 梶浦由記 鹿目まどか 暁美ほむら 巴マミ 美樹さやか 佐倉杏子 キュウべえ Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical Akitoshi Makitoshi madoka*magica Anime orchestral vocals instrumental corinn -laura-
BPM: 148
Filesize: 5949kb
Play Time: 02:42
Difficulties Available:
  1. Easy (1.48 stars, 162 notes)
  2. Insane (4.08 stars, 397 notes)
  3. Makitoshi's Hard (2.87 stars, 332 notes)
  4. Normal (2.19 stars, 260 notes)
Download: Kajiura Yuki - Sis puella magica!
Information: Scores/Beatmap Listing
---------------
7/4/17 ez nm hd remapped
8/4/17 metadata checked by IamKwan
17/2/18 remapped
2020
4/01/20 - Kajiura Yuki
9/01/20 - Project Railgun mod, Normal + Hard diff remap
13/01/20 - Makitoshi best girl +nloader mod
19/01/20 - ending remap
20/01/20 - Apis035 mod + bg upscale
20/01/20 - Vel0ciTy mod
22/01/20 - Yooh mod + bg + mp3 change
26/01/20 - Cinnabun mod
29/01/20 - rosario wknd mod
31/01/20 - kanocchi mod
31/08/20 - Krisom mod (ALM) + bg change
05/09/20 - MoodyRPG mod
07/09/20 - Dogerinoo mod + soft-sliderslide.wav + mp3 change (thanks Meyrink!) + ShompiFlen mod + Snow_summer_ mod
08/09/20 - ShompiFlen mod + Doormat chatmod <3
10/09/20 - HabiHolic mod + offset +8
25/09/20 - remapped Insane diff intro
6/10/20 - ShompiFlen mod
11/10/20 - Milan-[BN] mod

2024 - ほむらちゃんは悪くないよ

Hard diff by Akitoshi

https://www.pixiv.net/en/artworks/18414610 artwork owned by the artist
Topic Starter
SolarFox
test
Testo
M4M from your queue. dont forget to mod my map back
[Insane]
  1. 00:26:754 (1) - stack with 00:26:349 (5)
  2. 00:59:187 (1,4) - overlap looks bad
  3. 01:08:917 (1,2) - maybe replace to 1/2 slider + 1/2 slider + note?
  4. 01:13:782 (1,2) 01:18:646 (1,2) - - ^same
  5. 02:01:011 - try to imrove spacing at this part because spacing here didn't follow music now
[Hard]
  1. 00:54:930 (2) - 01:04:660 (2) - more spacing please. like you did it before and after
  2. 01:55:944 (3,1) 01:58:376 (3,1) 02:23:106 (1,2) - do a blanket
  3. 01:59:795 (4,1) - very ugly overlap
[Easy and Normal]
  1. I think you need to remap it more accurately and also spacing should be consistency(ranking criteria)
Good luck!
Topic Starter
SolarFox

Testo wrote:

M4M from your queue. dont forget to mod my map back
[Insane]
  1. 00:26:754 (1) - stack with 00:26:349 (5) sure
  2. 00:59:187 (1,4) - overlap looks bad adjusted
  3. 01:08:917 (1,2) - maybe replace to 1/2 slider + 1/2 slider + note? this would create a really weird pause
  4. 01:13:782 (1,2) 01:18:646 (1,2) - - ^same ^
  5. 02:01:011 - try to imrove spacing at this part because spacing here didn't follow music now keeping for now. I think the "tricky-ness" of the whole 02:02:430 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - section would compensate
[Hard]
  1. 00:54:930 (2) - 01:04:660 (2) - more spacing please. like you did it before and after sure
  2. 01:55:944 (3,1) 01:58:376 (3,1) 02:23:106 (1,2) - do a blanket not sure what you mean, looks like a blanket to me
  3. 01:59:795 (4,1) - very ugly overlap lol fixed
[Easy and Normal]
  1. I think you need to remap it more accurately and also spacing should be consistency(ranking criteria)I'd have more people agree on this first before I decided the two diff cant be saved anymore
Good luck!
thank you :)
Nightinga1e
Hi.
Easy:
SPOILER
00:22:295 - I think, that it is too hard to tap this note because of voice. 00:21:890 - 00:22:700 slider is better
00:52:295 - Maybe add reverse here? Better to map this sound.
01:01:619 - Note here, slder start at 01:02:025
01:16:214 (4) - New combo here
From 01:31:619 (2) to 01:32:025 - slider; from 01:32:430 (3) to 01:32:836 - slider; 01:33:241 (1) - single note; 01:33:646 to 01:34:052 - slider.
Normal:
SPOILER
CS - 3. On 2 stars too hard.
00:37:295 - 00:39:322 - lost rhythm. Remap with sliders.
01:04:052 - remap this sound with note or slider start. Not slider end.
01:33:241 - note, 01:33:646 - slider start.
01:38:511 (2) - move to 01:38:106
Good luck
Sidetail
hi friend :)

[general]
fix the bitrate of mp3

[easy]
check AI mod.
00:06:890 (2,3) - pretty hard angle
00:14:187 (2) - something like this would be preferable since in the end, this diff is easy
00:12:971 (1,1) - try not to overlap like this in easy. wouldn't recommend at all
00:16:619 (2) - 2nd mod point OR something like 00:20:268 (1,2) - works fine too
00:31:619 (1,2,3) - tbh i am not really sure about all these rhythms since reverse on downbeat is bit... try this https://puu.sh/vakjN/02f9fcca37.jpg check rest of the map as well for this potencial fix..
00:39:829 (1) - start spinner at 00:39:829 so that newbies have mroe time to spin
01:01:619 (1,2,3) - i think it is simpler if you stuck with previous rhythm 00:59:187 (1,2,3) -
01:12:565 (2) - 2nd point
01:29:592 (2) - ^
remove green lines in easy diff that you don't need. there are tons in breaktime :v
02:37:700 (3) - nc actually i am not sure whether you're following every downbeat for nc or every bi-downbeat. you should stick with one pattern.

[normal]
check AImod
00:21:890 (3) - doesn't fit.
00:37:295 (1,2,3,1,2,3) - not sure if you want to increase distance here since music is still calm
01:02:836 (3) - according to ur nc pattern, you forgot nc here?
01:03:646 (4,1,2) - not sure what's happening to nc
01:17:836 (1) - un nc
01:19:863 (3) - nc
01:33:241 (1,2) - waayy too far
01:37:700 (2) - prev: 1.75x / next: 0.96. I think you need to reconsider this part or probably kiai..
01:42:565 (2) - heavy beat on slider end :<. please sure clickable object there
01:44:998 (2) - ^
01:54:727 (2) - ^
02:12:160 (1,1,1) - you really should stick with one type of positioning 02:17:025 (1,1,1) -
02:32:430 (2,1) - according to ur nc pattern, nc slider #2 and un-nc on 1
remove unused green lines:
- 02:17:025 OR 02:21:890
- 02:42:565 OR 02:43:781
since they are identical (in terms of velocity, volume and sample) and doesn't adjust kiai as well.

[hard]
00:17:025 (2,3,1) - the distance change is really big.
00:26:146 (3) - i've seen this in your mapping, but i am not sure if you want to do this here (doesn't fit imo)
00:38:511 (1,2) - follow the previous rhythm for consistency 00:37:295 (1,2) -
01:01:214 (3) - err
01:07:092 (2,3,4,1) - there is nothing in the song that follows this.
02:20:268 (2) - nc to follow ur nc pattern and easier to read that this is coming up earlier than previous circles rhythm wise
01:30:403 (3,4,1) - distance.
01:34:457 (1,2,3) - for same parts: 01:41:754 (1,2,3) - and 01:41:754 (1,2,3) - you used reverse on 3rd slider, so stick with that.
01:49:052 (1,2,3,4) - make first slider longer to end where 2nd one starts and have 2nd slider's end to be clickable so it follows instruments atleast. you even did it for this part 01:53:917 (1,2,3,4) - and not doing for that part is weird.
i sort of recommend mapping hard with distant snap as well cuz thats what I am doing as well and helps a ton for hard diff as it restricts from me doing producing random crap

hope that helps~

also, i am not sure but for tags, i don't think you need stuff that is already in artist field like 梶浦由記. check with IamKwan
Topic Starter
SolarFox

Nightinga1e wrote:

Hi.

Good luck
Thanks! I applied all mods

BetaStar wrote:

hi friend :)

[general]
fix the bitrate of mp3 oke

[easy]
check AI mod. no issues after bitrate problem fix


[normal]
check AImod ^

[hard]
i sort of recommend mapping hard with distant snap as well cuz thats what I am doing as well and helps a ton for hard diff as it restricts from me doing producing random crap I applied this and remapped most part

00:26:146 (3) - i've seen this in your mapping, but i am not sure if you want to do this here (doesn't fit imo) uh I changed it into circles
01:01:214 (3) - err lol changed
01:07:092 (2,3,4,1) - there is nothing in the song that follows this. ok made (3) a 1/2 slider
01:34:457 (1,2,3) - for same parts: 01:41:754 (1,2,3) - and 01:41:754 (1,2,3) - you used reverse on 3rd slider, so stick with that. not rly sure what you meant but I changed the slider into a reverse slider


hope that helps~ helps tons thanks!!!

also, i am not sure but for tags, i don't think you need stuff that is already in artist field like 梶浦由記. check with IamKwan sure

I remapped Easy and Normal, should be a bit more flowy now
unmentioned all fixed
ffstar
random
[General]
offset should be 837 (+28)

[Normal]
01:32:458 (4,4) - weird 1/2 repeat slider here, 01:43:404 (2) - this one is better
02:18:269 (1,1,1) - all the previous stack are 3 white ticks, but suddenly this stack 02:20:296 (1) - only 2 white ticks, which will confuse newbie players, suggest you don't stack this slider (or only stack this slider 02:20:296 (1) - ) ((Hard diff is acceptable for me tho))

[Hard]
NC is quite overused and inconsistent in some parts for example:
00:08:945 (1) - remove
00:11:782 (1) - can see you are trying to emphasize the three beats here but for consistency suggest you remove
00:16:242 (1) - remove
00:18:674 (1) - remove
....
feel free to rejects all but i really think the NC is overused
00:44:620 (1) - why all diiff stop at different part LOL
01:21:918 (2,2) - ctrl+G? i think the flow is better if you change this
01:24:350 (2,2) - ^

[Insane]
HP OD AR same with Hard diff, please adjust it
NC LOLOL sorry but this diff triggered me XD, i will mention some:
00:19:080 (1) -
00:26:782 (1) -
00:27:593 (3) -
...
nicely done, nice diff

lalala
Topic Starter
SolarFox

ffstar0716 wrote:

random
[General]
offset should be 837 (+28) yey

[Normal]
01:32:458 (4,4) - weird 1/2 repeat slider here, 01:43:404 (2) - this one is better mm changed to something else
02:18:269 (1,1,1) - all the previous stack are 3 white ticks, but suddenly this stack 02:20:296 (1) - only 2 white ticks, which will confuse newbie players, suggest you don't stack this slider (or only stack this slider 02:20:296 (1) - ) ((Hard diff is acceptable for me tho)) ok

[Hard]
NC is quite overused and inconsistent in some parts for example:
00:08:945 (1) - remove
00:11:782 (1) - can see you are trying to emphasize the three beats here but for consistency suggest you remove
00:16:242 (1) - remove
00:18:674 (1) - remove all points accepted
....
feel free to rejects all but i really think the NC is overused
00:44:620 (1) - why all diiff stop at different part LOL dunno lolol. i think it is fine atm
01:21:918 (2,2) - ctrl+G? i think the flow is better if you change this mm i rotate it 90 degrees..idk if it will play better
01:24:350 (2,2) - ^ ^

[Insane]
HP OD AR same with Hard diff, please adjust it increased HP and OD
NC LOLOL sorry but this diff triggered me XD, i will mention some:
00:19:080 (1) -
00:26:782 (1) -
00:27:593 (3) -
...okkk
nicely done, nice diff thanks hehe

lalala
thank you for modding !
Coolestredpanda
hello w~
[normal]
02:25:161 (2,4,2) - del (i dont sure about this but i feel strange here
ar7>ar6or5

[hard]
01:15:431 (2,1) - small overlap lol

[insane]
hp6.5 feel slightly hard 02:17:053 (1,1,1,2,1,2) - very easy gameover here because of hp dropping,maybe you can try to adjust
00:15:431 (1,2) - i think the distance between this two notes may closer
00:34:891 (1,2,3,1,2,3,1,2,3,1,2,3) - you can try too add beat between not1 and not 2 (for example http://puu.sh/velUW/6aacc8098a.jpg
01:00:431 (1,2) - 01:01:647 (1,2) - distance can closer ,too far imo

gl :)
Topic Starter
SolarFox

khy200610140 wrote:

hello w~
[normal]
02:25:161 (2,4,2) - del (i dont sure about this but i feel strange here i think it's fine
ar7>ar6or5 ok changed to ar6

[hard]
01:15:431 (2,1) - small overlap lol it's ok

[insane]
hp6.5 feel slightly hard 02:17:053 (1,1,1,2,1,2) - very easy gameover here because of hp dropping,maybe you can try to adjust alright,
back to hp6

00:15:431 (1,2) - i think the distance between this two notes may closer sure, adjusted
00:34:891 (1,2,3,1,2,3,1,2,3,1,2,3) - you can try too add beat between not1 and not 2 (for example http://puu.sh/velUW/6aacc8098a.jpg ok
01:00:431 (1,2) - 01:01:647 (1,2) - distance can closer ,too far imo this part is fine imo

gl :)
thank you :)
_handholding

Insane
  1. 00:26:782 (6,7) - moving these further apart so they have the same spacing as 00:25:769 (2,3,4,5) would look more structured https://osu.ppy.sh/ss/7811856
  2. 00:30:026 (6) - turning this into a 1/2 slider would better represent the vocals imo especially with how it's so different from 00:30:431 (1,2,3)
  3. 00:55:566 (1,2) - using the same spacing here as you did with 00:54:958 (2,3,1) would improve the visual structure
  4. 01:00:836 (2,3) - Two 1/2 sliders to follow the vocals feel more appropriate here. I know you're following the background music but it doesn't feel right to do so here when you have the vocals on top. This pattern just seems really un-intuitive and a bit forced whilst playing
  5. 01:12:593 (5) - spacing just seems a tad high relative to the other spacings. DS of 2 - 2.30 feels just fine
  6. 01:41:985 (2,3,4,5,1) - The flow here is quite rough and can even cause you to cursor lock sometimes. Using a pattern similar to 01:44:418 (2,3,4,5) would be much more ideal
  7. 02:38:945 - having this clickable would suit the music and the difficulty it self far better imo. How about having a 1/4 reverse slider here? http://puu.sh/viJ4P/ede65b7199.jpg
[]GL!
Topic Starter
SolarFox

Kisses wrote:

Insane
  1. 00:26:782 (6,7) - moving these further apart so they have the same spacing as 00:25:769 (2,3,4,5) would look more structured https://osu.ppy.sh/ss/7811856 ok
  2. 00:30:026 (6) - turning this into a 1/2 slider would better represent the vocals imo especially with how it's so different from 00:30:431 (1,2,3) ok
  3. 00:55:566 (1,2) - using the same spacing here as you did with 00:54:958 (2,3,1) would improve the visual structureok
  4. 01:00:836 (2,3) - Two 1/2 sliders to follow the vocals feel more appropriate here. I know you're following the background music but it doesn't feel right to do so here when you have the vocals on top. This pattern just seems really un-intuitive and a bit forced whilst playingi ctrl+g instead.. sounds fit enough too..
  5. 01:12:593 (5) - spacing just seems a tad high relative to the other spacings. DS of 2 - 2.30 feels just fine ok
  6. 01:41:985 (2,3,4,5,1) - The flow here is quite rough and can even cause you to cursor lock sometimes. Using a pattern similar to 01:44:418 (2,3,4,5) would be much more ideal mmm did something
  7. 02:38:945 - having this clickable would suit the music and the difficulty it self far better imo. How about having a 1/4 reverse slider here? http://puu.sh/viJ4P/ede65b7199.jpgsure
[]GL!
thank you!
Kensuke
m4m, sorry for late mod & bad mod ;w;

General
  1. Easy, Normal, and Hard diff use default combo colour.
  2. Tick out "Widescreen Support" in every diff because you map has no storyboard.
  3. May tick out "Letterbox During Breaks" in Normal diff because normal diff doesn't have break.
  4. NC in this map is questionable. xp
[Easy]

  1. 00:53:134 (2) - you might stack with 00:49:485 (1).
  2. 02:21:918 (1,2) - not perfectly blanket. move (1) to x:170 y:194 for a perfect blanket.
  3. <3
[Normal]
  1. 00:25:972 (2,3,4) - I think you should swap these. This pattern is more fit with the song imo.
  2. 00:44:620 (1) - you should end a spinner as the other diffs do. :?
  3. 01:12:593 (1,3) - i think you should nc at 01:13:809 (3) instead. It fits with the song since there is a big sound at 01:13:809 (3) too.
  4. 01:15:026 (1,3) - ^
  5. 01:17:864 (1,2) - also remove nc at (1) and nc at 01:18:674 (2) instead cuz there is a big sound.
  6. 01:31:647 (2,3) - you may wanna blanket these guy by move (3) to x:286 y:108
  7. 02:02:458 (1,2,1,2,1,2,1,2) - Like you're nc a lot here. maybe reduce nc?
  8. 02:12:188 (1,1,1,1,1,1,1,1,2) - ^ xd
[Hard]
  1. AR8 feels too fast for this slow BPM song. Insane also uses ar8.
  2. Maybe try using CS 3.5 for more variety in this map? (CS in this map will be like 2.5/3/3.5/4 ) Insane also uses cs4 xd.
  3. SV 1.60x also uses in Insane. Maybe reduce it?
Just some suggestions in hard. Sorry if my mod bad ;;
GL~
Topic Starter
SolarFox

- Frontier - wrote:

m4m, sorry for late mod & bad mod ;w;

General
  1. Easy, Normal, and Hard diff use default combo colour. fixed
  2. Tick out "Widescreen Support" in every diff because you map has no storyboard. fixed
  3. May tick out "Letterbox During Breaks" in Normal diff because normal diff doesn't have break. fixed
  4. NC in this map is questionable. xp lel. i reduced a lot, hope it's fine rn
[Easy]

  1. 00:53:134 (2) - you might stack with 00:49:485 (1). sure
  2. 02:21:918 (1,2) - not perfectly blanket. move (1) to x:170 y:194 for a perfect blanket. sure
  3. <3 <3
[Normal]
  1. 00:25:972 (2,3,4) - I think you should swap these. This pattern is more fit with the song imo. ok
  2. 00:44:620 (1) - you should end a spinner as the other diffs do. :? sure
  3. 01:12:593 (1,3) - i think you should nc at 01:13:809 (3) instead. It fits with the song since there is a big sound at 01:13:809 (3) too. kk
  4. 01:15:026 (1,3) - ^ ^
  5. 01:17:864 (1,2) - also remove nc at (1) and nc at 01:18:674 (2) instead cuz there is a big sound. all right
  6. 01:31:647 (2,3) - you may wanna blanket these guy by move (3) to x:286 y:108 ok
  7. 02:02:458 (1,2,1,2,1,2,1,2) - Like you're nc a lot here. maybe reduce nc? yea lol
  8. 02:12:188 (1,1,1,1,1,1,1,1,2) - ^ xd ^
[Hard]
  1. AR8 feels too fast for this slow BPM song. Insane also uses ar8. kk
  2. Maybe try using CS 3.5 for more variety in this map? (CS in this map will be like 2.5/3/3.5/4 ) Insane also uses cs4 xd. ok
  3. SV 1.60x also uses in Insane. Maybe reduce it? keep for now
Just some suggestions in hard. Sorry if my mod bad ;; youre a great help!
GL~
thanks !
CucumberCuc
Hi :3 M4M mod

Easy
00:39:755 (1) I do not advise to put the circle next to the spinner,because it's hard for a beginner to change that
01:01:242 (3) To place closer to the next slider
01:08:895 (1) The end of the slider 1 can be moved a little to the left

Normal
Check Distance Snap (and can be to check on all the circles of Distance Snap)
00:56:377 (4) move circle a bit up
01:10:972 (4) To make the circle closer to the sliders
01:15:836 (4) ^
01:20:701 (4) ^
02:38:945 (spinner) It's strange that on other difficulties ends at 02:42:593, and here at 02:43:809

Hard
00:21:918 (1,2,3,4) to try out the latest club to put in the stack with a slider, because the maximum you can put 3 circles
00:50:036 (2) move the circle up a bit or make closer to the sliders
01:07:120 (2) ^
And yet, you can do little to diversify their insertion in the center of the map, although this is at your discretion

Insane
00:06:742 (2,3) maybe a little zoom out a circle from a slider 3?
01:02:255 (1,2,3) It seems to me that this distance was too far for Insane difficulty, correct
02:01:039 (3,1) ^
01:35:296 (4) Can make this circle below and slightly to the right?
Also, in Hard difficulty - you can change your insert in the centre to something else, but again at your discretion

GL
Topic Starter
SolarFox

CucumberCuc wrote:

Hi :3 M4M mod

Easy
00:39:755 (1) I do not advise to put the circle next to the spinner,because it's hard for a beginner to change that i think it is fine
01:01:242 (3) To place closer to the next slider 1.10x ds was on purpose, I'll change if absolutely need to
01:08:895 (1) The end of the slider 1 can be moved a little to the left sure

Normal
Check Distance Snap (and can be to check on all the circles of Distance Snap) some are 1.1x ds, which are on purpose
00:56:377 (4) move circle a bit up kk
01:10:972 (4) To make the circle closer to the sliders kk
01:15:836 (4) ^ ^
01:20:701 (4) ^ ^
02:38:945 (spinner) It's strange that on other difficulties ends at 02:42:593, and here at 02:43:809 right, missed that.. thanks

Hard
00:21:918 (1,2,3,4) to try out the latest club to put in the stack with a slider, because the maximum you can put 3 circles it's fine imo, not that hard tbh..
00:50:036 (2) move the circle up a bit or make closer to the sliders it's fine
01:07:120 (2) ^ ^
And yet, you can do little to diversify their insertion in the center of the map, although this is at your discretion diverse enough imo o.o i dont rly want to make it too gimmicky, since it would be risky

Insane
00:06:742 (2,3) maybe a little zoom out a circle from a slider 3? ?
01:02:255 (1,2,3) It seems to me that this distance was too far for Insane difficulty, correct reworked this pattern
02:01:039 (3,1) ^ sure
01:35:296 (4) Can make this circle below and slightly to the right? kk
Also, in Hard difficulty - you can change your insert in the centre to something else, but again at your discretion will consider

GL
thanks :)
30201102
[General]
  1. Consider making your hitsounds slightly louder. There a bit hard to hear, especially with DT or NC. About 10% higher should be fine
  2. I think your Hard and Insane diffts also have a lot more hitsounding in general (especially on the kiai section) compared to the other 2, thy to match them if possible
  3. Inconsistent letter box in breaks (Hard/Normal and Easy/Insane)
  4. Inconsistent widescreen storyboard (Hard/Normal and Easy/Insane)
  5. Hard difficulty has different combo color (243,128,239) instead of (249,128,239)
[Easy]
  1. 02:38:945 (1) - why does this spinner end later than the same spinner in all the other diffs? (02:43:809 - instead of 02:42:593 -)
[Normal]
  1. Why is this the only diff with tickrate 1 instead of 2? Even the Easy diff has tickrate 2
[Hard]
  1. 00:24:755 (5) - If you increase the curvature of this slider by a bit and then repositioned it, it could be perfectly blanketed by the next slider
  2. 00:31:647 (5,6) - you could make these two slider the same shape rotated 120 degrees for uniformity
  3. 00:36:107 (1,2,1,2) - same with these 2 groups of two
  4. 00:40:972 (1,2,3) - You should either make these 3 notes line up perfectly or increase the curve a bit so that it's more like 00:43:404 (1,2,3) - You
  5. You could make 00:52:728 (3) - the same as 00:54:350 (1) -
  6. 00:58:809 (2,1) - same think with the blanketing
  7. 01:50:093 (4,1) - I think this would look nicer if the angle was the same as 01:49:688 (2,3,4) - and the distance spacing was consistent. Or, just increase the rotation angle for the whole run of 01:49:080 (1,2,3,4,1) -
  8. 02:10:972 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - this is about 10 seconds of not moving your cursor. I'd suggest making 02:15:836 (1,2,3) - into a triangle pattern that doesn't start at the center just so that there's something to do (maybe try something like what you did in the insane diff but with less distance spacing)
[Insane]
  1. 00:14:215 (1) - In the intro, this is the only instance where the slider starts on the big white tick instead of ending on it. I would suggest changing that (ie, moving so that it starts on 00:13:809 (1) - ) or adjusting all the other instances (00:04:080 (3) - 00:06:512 (2) - 00:08:945 (3) - 00:16:242 (1) - ) to match this one
  2. 01:12:391 (4,5) - This jump doesn't feel justified by the music, and it's basically the only jump where the 2nd note isn't a slider with a new combo
Topic Starter
SolarFox

30201102 wrote:

[General]
  1. Consider making your hitsounds slightly louder. There a bit hard to hear, especially with DT or NC. About 10% higher should be fine adjusted
  2. I think your Hard and Insane diffts also have a lot more hitsounding in general (especially on the kiai section) compared to the other 2, thy to match them if possible I probably forgot to hitsound some parts when I decided to remap Easy and Normal lol
  3. Inconsistent letter box in breaks (Hard/Normal and Easy/Insane) the other mod said it's okay to tick out letterbox during break for normal since there is no break at all o.o fix anyway
  4. Inconsistent widescreen storyboard (Hard/Normal and Easy/Insane) fix
  5. Hard difficulty has different combo color (243,128,239) instead of (249,128,239) woa, thanks
[Easy]
  1. 02:38:945 (1) - why does this spinner end later than the same spinner in all the other diffs? (02:43:809 - instead of 02:42:593 -) missed that one, thanks
[Normal]
  1. Why is this the only diff with tickrate 1 instead of 2? Even the Easy diff has tickrate 2 fixed
[Hard]
  1. 00:24:755 (5) - If you increase the curvature of this slider by a bit and then repositioned it, it could be perfectly blanketed by the next slider sure, adjusted
  2. 00:31:647 (5,6) - you could make these two slider the same shape rotated 120 degrees for uniformity ok
  3. 00:36:107 (1,2,1,2) - same with these 2 groups of two ^
  4. 00:40:972 (1,2,3) - You should either make these 3 notes line up perfectly or increase the curve a bit so that it's more like 00:43:404 (1,2,3) - curved
  5. You could make 00:52:728 (3) - the same as 00:54:350 (1) - kk
  6. 00:58:809 (2,1) - same think with the blanketing all right
  7. 01:50:093 (4,1) - I think this would look nicer if the angle was the same as 01:49:688 (2,3,4) - and the distance spacing was consistent. Or, just increase the rotation angle for the whole run of 01:49:080 (1,2,3,4,1) - adjusted a little..initially I increased ds from 1.0 to 1.1 every nc, (and from 1.1 to 1.2 for kiai) for emphasis but idk correct me if it's unrankable
  8. 02:10:972 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - this is about 10 seconds of not moving your cursor. I'd suggest making 02:15:836 (1,2,3) - into a triangle pattern that doesn't start at the center just so that there's something to do (maybe try something like what you did in the insane diff but with less distance spacing) hmmm did something
[Insane]
  1. 00:14:215 (1) - In the intro, this is the only instance where the slider starts on the big white tick instead of ending on it. I would suggest changing that (ie, moving so that it starts on 00:13:809 (1) - ) or adjusting all the other instances (00:04:080 (3) - 00:06:512 (2) - 00:08:945 (3) - 00:16:242 (1) - ) to match this one sure
  2. 01:12:391 (4,5) - This jump doesn't feel justified by the music, and it's basically the only jump where the 2nd note isn't a slider with a new combo 01:12:593 (5) - clearly sounds stronger than 01:12:391 (4) - , so I wanted to highlight that through jump

thanks a lot!
victorfernando
General
Color Combo Can Be More Beautiful Try This :
[Colours]
Combo1 : 135,81,247
Combo2 : 249,128,239
Combo3 : 255,64,159
Combo4 : 255,128,192


Easy
  1. Slider Tick Rate Can Be 1
  2. Use CS 3

Hard
  1. 00:31:647 Consider Remaking This Part With A little More flow
  2. 01:51:512 Cymbal Here (Finish)
  3. 02:03:674 ^
  4. 02:10:972 Flow Better

The Rest Is good <3
Topic Starter
SolarFox

victorfernando wrote:

General
Color Combo Can Be More Beautiful Try This :
[Colours]
Combo1 : 135,81,247
Combo2 : 249,128,239
Combo3 : 255,64,159
Combo4 : 255,128,192
sure


Easy
  1. Slider Tick Rate Can Be 1 ok
  2. Use CS 3 no

Hard
  1. 00:31:647 Consider Remaking This Part With A little More flow it's fine as is
  2. 01:51:512 Cymbal Here (Finish) no
  3. 02:03:674 ^ no
  4. 02:10:972 Flow Better rotated some degrees hope it's better

The Rest Is good <3
thank you!!!
[MTF] Wolfette
Insane:

Raise ar to 8.5

00:05:296 (5,6) - Uneven spacing
00:21:918 (1,2,3,4) - ^ (also decrease distance spacing slightly)
00:26:782 (6) - NC
01:42:796 (5) - Move this note a bit closer to the last one
Rumia-
wtf asmar
Topic Starter
SolarFox

AsrielDr33murr wrote:

Insane:

Raise ar to 8.5 keep for now.. ar8.5 too high imo

00:05:296 (5,6) - Uneven spacing fixed
00:21:918 (1,2,3,4) - ^ (also decrease distance spacing slightly) ok
00:26:782 (6) - NC keep for consistency
01:42:796 (5) - Move this note a bit closer to the last one reworked pattern
thank you! sorry for late reply
Topic Starter
SolarFox

MoeMoeKyunNN wrote:

wtf asmar
lul
Rumia-
alive map
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