Hey there
[General]
First break is WAAAY too long, end the break at 01:07:860 pleaseSecond break too, end second break at 02:28:331[Normal]
00:19:860 (1) - Add a note here, and start spinner 1 tick later. This way you have a clickable object in the downbeat
00:23:390 (1) -
Remove this note, too close to spinner in normal, and isn't really necessary because you were following melody before, and this note doesn't follow melody.00:25:507 (1) - Move so it doesn't touch the other slider?
00:31:154 (1) - Add note and then spinner, like this
http://puu.sh/iQIjk/eea845024b.jpg00:38:213 (1,2) - Select these two objects and press CTRL+G so they are like this
http://puu.sh/iQIqQ/fc954857e4.jpg . Then rearrange in the playfield. This way fits the rhythm better, because there is a drum beat at 00:38:742
00:49:507 (1,2) - Same
00:56:213 (3) - In order to make the downbeat clickable and emphasize it, end this slider 1/2 sooner, at the red tick, and add a note at the big white tick.
01:19:860 (1) - Delete note
01:46:684 (5) - End it 1/2 sooner and add note at 01:47:037
02:38:919 (1) - Delete note
03:00:095 (2) - End 1/2 sooner so you have the slider end at the snare of 03:00:448. Then add note at 03:00:625
03:05:037 (1,2,3,4) - Whistles please
nice diff, will be much better with those fixes!
[Hard]
Okay so this diff has some core issues, and once you fix them it will be 10 times better. Don't take it bad please!
00:00:096 (1,1,2,3,4,1,2,1,2,3,4) -
This whole section hardly makes sense. It barely follows anything at all, specially those triplets. Please listen to the music carefully and remap it. For example, why is there no object at 00:01:154? Why is there a note at 00:02:743 (2) - ? What those this triplet follow 00:09:272 (2,3,4) - ? If it follows the piano, there should be many notes, not a triplet there.
00:13:154 (6) - This doesn't fit the music at all, there is a silence here, really overmapped object
00:13:860 (2) - Blanket could be much better. Same for next slider,.
00:16:154 (6,7) - Borderline overmapped objects
00:18:272 (2) - Doesn't fit the music at all, there is a sound at the downbeat and you skipped it, and there is no sound at the red ticks.
00:25:154 (1) - Too close to the previous slider, makes it look like it is a 1/2 jump.
00:26:213 (2) - Same, too close to (1)
00:29:743 (7) - NC
00:31:154 (11) - Why is there a break here? I don't think it fits the music at all honestly
00:33:448 (1) - Reduce by 1/2 and add repeat
00:36:448 (1) - Too close to the last object.
Please use DS to guide you
00:38:919 - REALLY awkward break/silence. This is incredibly... unnecessary in a map. The music hasn't stopped at all - and doesn't suggest a break either. Then why would you leave such empty space here? It breaks the momentum of the map and that ain't good from a player's perspective.
00:45:713 (2) - See, this is something I don't understand. This triplet is clearly overmapped - yet you had streams in the music at 00:44:566 (12) - . If you felt the need to have some kind of triplet/stream in the map, why don't you make it actually follow the music, placing it somewhere in 00:44:566 (12) - ? Why would you overmap a triplet when you have a clear opportunity to put one 1 second before?
00:47:742 (1) - Too close to the last object. Also, fix blanket.
00:48:713 (3) - Overmapped!
00:48:801 (4,5) - This isn't consistent with your previous patterns, really unnecessary.
01:17:390 (1) - This should start 1/1 later
01:24:095 (1) - Too close to the previous object
01:26:213 (2,3,4) - This looks unpolite, try to make them not touch each other. For example, move 01:26:566 (3) - to x176 y264. You get the idea.
01:37:154 (1,2,3,1,2,3,1) - This doesn't really fit the music and it's kinda confusing to be honest
01:49:860 (6) - Extremely confusing because of how the rest of the pattern is arranged; move (6) further away from (5) please.
01:52:331 - I'd add a note here so you don't skip the snare
02:04:331 (1) - Same as 01:49:860 (6) - please move further away from last note.
02:05:478 (4) - Unnecessary note
02:08:478 (1) - Same
02:09:360 (4) - Same. Shouldn't really overmap in a hard diff, my friend
02:14:919 (9) - See, this is something I DO NOT UNDERSTAND. There is a clear triplet here that you left unmapped - and you made a 1/1 silence where there could be a triplet OR a 1/2. So you undermap this part, but before, you put some triplets where there are no triplets in the music. Why add triplets where the music has none, and then leave spaces and brakes where the music HAS triplets?
02:46:684 (1,2,3,4,5,6,7,8,9) - Too much singletap for Hard diff
02:50:919 (1) - Too close to previous object
03:03:625 (1) - Same
03:03:625 (1,2,3) - Really unpolite, make better blankets
Okay so there are some flows issues in this diff, but they are kind of minor and I can't puush for some reason (bug maybe) so I didn't point them out. Just fix those rhythm/DS/overmap issues and it will be a lot better.
[Insane]
Diff name?? Weird o:
Okay so, I like what you did here with the intro, it's original and fits the music. However:
00:12:095 (2) - Move closer to (1). Nobody expects a 1/4 jump in a slow piano intro, so it will be confusing.
00:39:272 (6) - Flows and plays better at x332 y128
00:46:948 (2,3) - Select both objects and move 4 grids left;2 grids up
00:50:743 (4) - Move to x232 y48?
00:51:801 (6) - Move to x348 y336 to follow the next slider's line?
00:53:919 (2) - Move to x460 y72
03:00:448 (1) -
There is a clear beat at 03:00:625, so make the slider 1/4 shorter please03:12:095 (5) - What about x340 y352?
Really nice diff.
Good luuuuck