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MitiS - Open Window (feat. Anna Yvette) [OsuMania|Osu]

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Topic Starter
X Light
This beatmap was submitted using in-game submission on 2018年8月1日 at 19:16:47

Artist: MitiS
Title: Open Window (feat. Anna Yvette)
Tags: -_Agony_-
BPM: 170
Filesize: 6895kb
Play Time: 03:47
Difficulties Available:
  1. 4k try to map - 4Key (2.84 stars, 959 notes)
  2. Easy (1.59 stars, 206 notes)
  3. Hard (3.23 stars, 448 notes)
  4. Insane (4.16 stars, 558 notes)
  5. Normal (2.01 stars, 245 notes)
  6. xtra (4.87 stars, 665 notes)
Download: MitiS - Open Window (feat. Anna Yvette)
Information: Scores/Beatmap Listing
---------------
x`
Kvantuma Rozo
我要射星给我kd1111111
SPOILER
2015-06-09 21:33 liuyiqiangbu: Hi~
2015-06-09 21:35 Kvantuma Rozo: OvO
2015-06-09 21:35 Kvantuma Rozo: 要试图?
2015-06-09 21:36 Kvantuma Rozo: ACTION is playing [http://osu.ppy.sh/b/715505 111 - 222 [Insane]]
2015-06-09 21:41 Kvantuma Rozo: i like
2015-06-09 21:41 Kvantuma Rozo: 可以ez
2015-06-09 21:42 liuyiqiangbu: 好
2015-06-09 21:42 liuyiqiangbu: 虽然我感觉放的遮挡有点多就是了
2015-06-09 21:45 Kvantuma Rozo: 我感觉
2015-06-09 21:45 Kvantuma Rozo: 你是想做个人性图对吧
2015-06-09 21:45 Kvantuma Rozo: 有些物件的顺序可以改一下
2015-06-09 21:46 Kvantuma Rozo: 你看我EZ打反的那几个 可以考虑改一下
2015-06-09 21:46 liuyiqiangbu: 给点建议什么的?
2015-06-09 21:46 Kvantuma Rozo: 那是我下意识认为的顺序
2015-06-09 21:46 Kvantuma Rozo: 不过不能确定别人的下意识跟我的一不一样(
2015-06-09 21:47 liuyiqiangbu: 挺考验我记忆力的
2015-06-09 21:47 Kvantuma Rozo: 00:21:272 (1,2,3,4) - 可以三角形过去
2015-06-09 21:49 Kvantuma Rozo: 00:32:566 (1,2) - 这个可以反过来
2015-06-09 21:50 liuyiqiangbu: 好
2015-06-09 21:50 liuyiqiangbu: 额这个反过来反而有点难
2015-06-09 21:50 Kvantuma Rozo: 这个
2015-06-09 21:50 Kvantuma Rozo: 反过来的排版对大家来说很熟悉
2015-06-09 21:50 Kvantuma Rozo: 正过来反而不顺手了
2015-06-09 21:51 Kvantuma Rozo: 00:50:213 (1,2,3,4) - 2,3可以对换一下
2015-06-09 21:51 Kvantuma Rozo: 之前一直都是竖着的走向
2015-06-09 21:51 liuyiqiangbu: 好吧
2015-06-09 21:51 liuyiqiangbu: 之前那个我没太懂
2015-06-09 21:51 Kvantuma Rozo: 这里横过来好玩一些
2015-06-09 21:52 liuyiqiangbu: 有道理
2015-06-09 21:52 liuyiqiangbu: 00:21:272 (1,2,3,4) - 这里你的意思是?
2015-06-09 21:53 Kvantuma Rozo: 23换一下
2015-06-09 21:54 liuyiqiangbu: 哦..
2015-06-09 21:54 liuyiqiangbu: 好的
2015-06-09 21:56 Kvantuma Rozo: 01:54:448 (1,2,3,4) - 这个34换一下
2015-06-09 21:57 Kvantuma Rozo: 你比划一下这个轨迹 有点奇怪
2015-06-09 21:58 Kvantuma Rozo: 01:57:625 (2,3,4,5) - 这样http://puu.sh/iih3w/9a92b68b86.jpg
2015-06-09 22:00 Kvantuma Rozo: 02:00:095 (1,2) - 这两个重画一下
2015-06-09 22:01 Kvantuma Rozo: 你参考一下http://puu.sh/iihd3/02547257c9.jpg
2015-06-09 22:01 liuyiqiangbu: 我局的上面那个1->2->3不太顺
2015-06-09 22:01 Kvantuma Rozo: 哪个
2015-06-09 22:02 liuyiqiangbu: keyi
2015-06-09 22:02 liuyiqiangbu: 01:57:272 (1,2,3) -
2015-06-09 22:04 Kvantuma Rozo: 那你感受一下这样?http://puu.sh/iihd3/02547257c9.jpg
2015-06-09 22:05 Kvantuma Rozo: 还有这种滑条最好nc02:06:448 (5) -
2015-06-09 22:05 liuyiqiangbu: 发重了..
2015-06-09 22:05 liuyiqiangbu: hao
2015-06-09 22:05 Kvantuma Rozo: 我感觉这个5可以画个直的
2015-06-09 22:05 Kvantuma Rozo: 或者微微的弧度
2015-06-09 22:07 liuyiqiangbu: 嗯这里我之前改过..
2015-06-09 22:07 liuyiqiangbu: 以前是为了包2
2015-06-09 22:07 liuyiqiangbu: 改成直的好像还不错
2015-06-09 22:07 Kvantuma Rozo: 你也可以试一下这样的节奏http://puu.sh/iihy3/0edf50a6b8.jpg
2015-06-09 22:09 Kvantuma Rozo: 01:26:213 (1,2,3,1,2,3) - 这块真的很不顺手
2015-06-09 22:09 Kvantuma Rozo: 尤其是跟上那个4滑条
2015-06-09 22:09 liuyiqiangbu: 怎么改比较好
2015-06-09 22:12 liuyiqiangbu: 额我要摆乱跳了
2015-06-09 22:14 Kvantuma Rozo: 你看一下群文件
2015-06-09 22:14 Kvantuma Rozo: 我出去撸串= =
2015-06-09 22:14 Kvantuma Rozo: 我改了改
2015-06-09 22:15 Kvantuma Rozo: 还有这个可以反过来02:03:272 (3,4,5) -
FrOstOfWinTer
[General]
spread
还欠个hard难度,期待Agony的GD
hitsound
期待音效完成后的版本
others
第一次摸图,提的都是比较主观的建议,如果有些偏见的话不要介意。。要是有兴趣的话也帮我摸下图啦。
[diffs]
Normal
星数是还行,但是作为这张图的最低难度,滑条应该规整、易读。毕竟刚打osu的新人对于滑条/note间的遮挡是很难看清的……(虽然曲子本身很适合做身段曼妙的滑条。。)
比如00:33:448 (1,1) - 这里折返滑条和滑条头的遮挡
还有03:09:272 (1) - 这里三个滑条的遮挡还是很严重的
等等等等
如果是要rank的话建议remap或者做个更低的难度

InsnE
00:56:566 (2) - 个人感觉休息时间有点长,毕竟后面还有一段比较长的休息。可以试试看用滑条过渡一下?
01:23:743 (2) -这里的blanket没包好
03:07:860 (1) - 同上
还有些其他地方也是。。(其实我自己是无所谓的。。不过改了的话rank可能更顺一些吧……)
01:27:625 (1) - 这里16个note的连打建议分成4组4个的,感觉乐曲本身就是应该这样的。考虑难度的话可以不做分离的4组4个连打,但是要体现出是4组
02:46:684 (1) - 同上

我自己打了几遍,节奏上觉得还是很不错的,没有什么地方是卡手的,除了
00:14:654 (3) -
00:20:390 (2) -
这两处连打开头处和之前的滑条尾部隔的是一个4分拍。。我是没读出来的。。不是很明白为什么这个4分拍要分开

另外整体来讲我觉得还是有点单调。。没什么变化

Nightmare
等做完我再看吧
Topic Starter
X Light

FrOstOfWinTer wrote:

[General]
spread
还欠个hard难度,期待Agony的GD
hitsound
期待音效完成后的版本
others
第一次摸图,提的都是比较主观的建议,如果有些偏见的话不要介意。。要是有兴趣的话也帮我摸下图啦。
[diffs]
Normal
星数是还行,但是作为这张图的最低难度,滑条应该规整、易读。毕竟刚打osu的新人对于滑条/note间的遮挡是很难看清的……(虽然曲子本身很适合做身段曼妙的滑条。。)
比如00:33:448 (1,1) - 这里折返滑条和滑条头的遮挡
还有03:09:272 (1) - 这里三个滑条的遮挡还是很严重的
等等等等
如果是要rank的话建议remap或者做个更低的难度

InsnE
00:56:566 (2) - 个人感觉休息时间有点长,毕竟后面还有一段比较长的休息。可以试试看用滑条过渡一下?
01:23:743 (2) -这里的blanket没包好
03:07:860 (1) - 同上
还有些其他地方也是。。(其实我自己是无所谓的。。不过改了的话rank可能更顺一些吧……)
01:27:625 (1) - 这里16个note的连打建议分成4组4个的,感觉乐曲本身就是应该这样的。考虑难度的话可以不做分离的4组4个连打,但是要体现出是4组
02:46:684 (1) - 同上

我自己打了几遍,节奏上觉得还是很不错的,没有什么地方是卡手的,除了
00:14:654 (3) -
00:20:390 (2) -
这两处连打开头处和之前的滑条尾部隔的是一个4分拍。。我是没读出来的。。不是很明白为什么这个4分拍要分开

另外整体来讲我觉得还是有点单调。。没什么变化

Nightmare
等做完我再看吧
thx~具体的ingame基本都说了~
dqs01733
m4m big wall inc

[Normal]
  1. 00:25:507 (1) - move this up so it overlap more, or down so it doesnt overlap. This barely overlap so it doesnt look very good, and adjust following objects.
  2. 00:27:978 (1) - remove nc
  3. 00:43:154 (1) - a lot of unnecessary nc spam, should rmeove this.
  4. 00:46:684 (1) - ctrl+h this flows better, can adjust ctrl+h next slider if you want to keep same pattern.
  5. 00:52:331 (3) - nc
  6. 01:26:919 (5) - i think rotate 9° looks better
  7. 01:31:860 (3) - i think placing like this looks better, current angle and small overlap is kinda ugly http://puu.sh/iNRRc.jpg
  8. 01:47:390 (1) - can stack on (4) or manually since it makes perfect stack if you stack normally. and then fix next blanket
  9. 02:03:625 (1) - ugly ;; i think just like this is ok, you can probably make something better http://puu.sh/iNSbG.jpg
  10. 02:45:272 (4) - a bit too close, try place sliderhead at x10 y340, and maybe angle down slider just a little, 2-3°.
  11. 02:50:919 (3) - http://puu.sh/iNRRc.jpg
  12. 02:51:625 (4) - sliderhead remove clap and add finish
  13. 02:54:978 (5) - feels kinda unexpected, might want to remove this and move away 02:55:154 (1) -
good map, nice flow

[Agony's Hard]
  1. 00:02:566 (2) - nc
  2. 00:02:743 (3) - remove this, it washes out the piano
  3. 00:11:390 (1,2) - i think these should be straightened out a bit, too excessive
  4. 00:12:448 (5) - shorten this to 1/2 and move the following 3 circles back 1/2 too, to follow the synth rhythm, its a lot more powerful and outstanding than the piano which is very weak at this point
  5. 00:14:213 - why sv change? no reason, and map the rhythm like above
  6. 00:17:743 (4,5,6) - like above, you shouldnt mix two different rhythms. you keep starting out by following the synth, then a very sudden switch to piano. do one or the other, i suggest synth.
  7. 00:20:919 (2) - rotate this -25° at selection center and it flows better
  8. 00:24:272 (1) - either, straighten this out so it blanket with 00:24:801 (2) - , or move 00:24:801 (2) - somewhere else so it doesnt look like fail blanket
  9. 00:26:566 (7) - rhythm
  10. 00:34:684 (3) - doesnt follow or emphasize anything, i think a 1/1 slider is better instead of 00:34:684 (3,1) - because its a held sound
  11. 00:36:448 (1) - rhythm
  12. 00:38:566 (3) - i think 00:38:743 - is a strong beat you should map, and the slider is offscreen...
  13. 00:39:272 (1,2) - same as 00:24:272 (1)
  14. 00:39:625 (2,3,4,5) - rhythm
  15. 00:41:919 (2,3,4,5,6,7) - overmapped triplets
  16. 00:47:566 - add circle
  17. 00:49:684 (7) - rhythm
  18. 00:53:743 (2) - straighten it out
  19. 00:55:596 (2,3,4,5,6,7,8) - rhythm, listen to the drums
  20. 01:19:860 (4) - blanket
  21. 01:20:919 (6,7,8) - overmapped, especially bad with triplets starting on white ticks
  22. 01:22:684 (3,5) - blanket
  23. 01:24:448 (4,5,6) - rhythm http://puu.sh/iNTra.jpg try that, because your current also screws up the next rhythm because the snares are on sliderends and repeats, you want to click those because they are the strongest beats, look how you did at 01:26:213 (2,3,4,5) -
  24. 01:27:625 (6,7,8,9) - might want to make these continous, idk may be too hard you should ask people
  25. 01:30:448 (1,3) - same as 00:24:272 (1)
  26. 01:32:566 (8,1,2) - veeeery small spacing from (8) to (1), you should move away to emphasize strong beat at (2)
  27. 01:33:801 (3,4) - same as above
  28. 01:34:684 (5) - small spacing, its 1/1 space so it sohuld be a lot bigger
  29. 01:37:154 (4,5,6,1,2,3,1,1,2,3,4) - rhythm
  30. 01:42:448 (3) - straighten out, copy paste at 01:43:154 (5) - and ctrl+h+j and blanket them http://puu.sh/iNTGB.jpg
  31. 01:45:184 (4) - you never use triplets in the choruses, so this just feels random
  32. 01:50:213 (1,2,3,4,5,6,7) - rhythm
  33. 01:56:566 (1,2,3,4) - really random, theres nothing in the music that calls for this
  34. 02:02:213 (3,5) -
  35. 02:04:154 - place circle here to follow the scratchy nice
  36. 02:05:743 (5,6,7) - well, im actually just going to stop mentioning the rhythm stuff
  37. 02:13:154 (3,4,5) - random
  38. 02:14:213 (1,2,3,4,1) - listen to the drums
  39. 02:52:331 (1) - place this closer to the next slider so it blankets better, or straighten them out, i suggest the latter
  40. 03:07:860 (4) - random
  41. 03:28:331 (3) - nlanket or move away
  42. 03:31:154 (3) - blanket or move away
  43. 03:32:566 (4,5) - theres better ways to follow this, like a slowed down 1/1 slider for example
  44. 03:33:978 (2,2) - blanket
  45. 03:35:919 (7) - remove this circle, it washes out the previous rhythm
well okay, its pretty clear that this mapper lacks experience, but thats okay, we're here to learn after all. The main issue i found with this map were the rhythm choices. It lacks a clear structure, what happened a lot in this map was that you would follow one sound like a drum beat for example, then abruptly switch to another. like the synth or something.

You should always try to follow one thing precicely(drum beats is the most common), and then you can mix in other rhythms and sounds while still following the primary. This takes a lot of practice to get right however, you should try to study other maps from well known and experienced mappers. An example of lack of structure is that at 01:53:037 (1) - you use a certain rhythm, and at 03:13:507 (1) - you use a completely different rhythm when the rhythm in the music is the exact same. You should strive for consistancy, if youre mapping a part that is very similar or almost identical to a part youve already mapped, you should always go back and imitate that rhythm and style. Of course, you can make minor adjustments, but the core should always stay the same.

Also, a lot of the blankets were really bad. you should check out the Osu!academy for their guide on making blankets, its very helpful.

Still, everything with mapping comes over time, no ones learns anything immediately, but I hope this can help you improve more and become a great mapper in the future, You can always pm me ingame and I will gladly help you!! :D

[InsnE]
I dont understand diff name
  1. 00:11:390 (1) - should shorten this so it ends at 00:11:919 -
  2. 00:14:654 (3,4,5) - you should remove these, the reason is that youre following the piano rhythm, and you shouldnt start following the bloop bloop bloop sounds until it starts building up at 00:19:860 (1) - which youve already done. doesnt sound good when you randomly follow it like that.
  3. 00:20:919 (1) - remove nc since its still following the rhythm from 00:19:860 (1,2,3,4) -
  4. 00:22:331 (5) - ctrl+h
  5. 00:25:948 (2) - remove this, it washes out the triplet that comes
  6. 00:25:154 (7) - place like this http://puu.sh/iNUJS.jpg looks better
  7. 00:30:448 (3,4,5) - move this down so (4) stacks on 00:29:743 (1) - and it looks cleaner. might need to reposition the next pattern
  8. 00:32:919 (1) - you should have varying distance on this from 00:32:566 (1,2) - because its very different sound. Either, you could stack it on 00:33:095 (2) - , or make 00:32:566 (1,2) - smaller jumps and make jump between 00:32:743 (2,1,2) - (2) to (1) to (2) bigger. i suggest just stacking on 00:33:095 (2) -
  9. 00:33:448 (1,2,3,1) - i think a circular flow works better http://puu.sh/iNUXd.jpg
  10. 00:39:095 (5) - remove clap
  11. 00:44:743 (1,2,3) - try ctrl+g+h and adjust hitsounds, i think that movement fits better
  12. 00:51:801 (1,2) - make circle slider instead to follow synth
  13. 01:29:390 (2,3,1,2,3) - http://puu.sh/iNVb5.jpg try this
  14. 01:58:154 (5) - remove clap
  15. 02:03:978 (1,2) - silence sliderends maybe
  16. 02:48:095 (1,2,1,2,3,4,5,6,7) - i suggest this rhythm http://puu.sh/iNVj5.jpg
  17. 02:50:919 (1,2,3,4) - the sound is very constant, so i think the spacing should be constant too, you have varying spacing and anti jumps right now, a square works well
  18. 03:02:566 (3) - i think this should flow on the other side of 03:02:213 (1) - and maybe point it downwards or someething
  19. 03:05:390 (2) - add whistle no reason to leave it out
  20. 03:06:448 (1) - stack on (4) adds suspense
  21. 03:07:154 (3,4,5) - plz not a triplet that start on white tick TT its super random
  22. 03:34:684 (1,2,3,4,5,1,2) - try this http://puu.sh/iNVCU.jpg i dont think current movement from 03:34:860 (2) - to 03:35:037 (3) - works well
Normal is good map, just a few tiny mistakes that can be fixed easily. However, hard and insane needs more work, i only pointed out a portion of the stuff in insane, but it still need more mods to fix stuff. But, i think you have a good shot at going for ranked, good luck! :)
Topic Starter
X Light

Kotonoha wrote:

m4m big wall inc

[Normal]
  1. 00:25:507 (1) - move this up so it overlap more, or down so it doesnt overlap. This barely overlap so it doesnt look very good, and adjust following objects.fixed
  2. 00:27:978 (1) - remove nck
  3. 00:43:154 (1) - a lot of unnecessary nc spam, should rmeove this.
  4. 00:46:684 (1) - ctrl+h this flows better, can adjust ctrl+h next slider if you want to keep same pattern.its fine
  5. 00:52:331 (3) - nck
  6. 01:26:919 (5) - i think rotate 9° looks betternice
  7. 01:31:860 (3) - i think placing like this looks better, current angle and small overlap is kinda ugly http://puu.sh/iNRRc.jpgfixed
  8. 01:47:390 (1) - can stack on (4) or manually since it makes perfect stack if you stack normally. and then fix next blanket
  9. 02:03:625 (1) - ugly ;; i think just like this is ok, you can probably make something better http://puu.sh/iNSbG.jpgno 've had a similar one before,i want to try a different one
  10. 02:45:272 (4) - a bit too close, try place sliderhead at x10 y340, and maybe angle down slider just a little, 2-3°.k
  11. 02:50:919 (3) - http://puu.sh/iNRRc.jpg
  12. 02:51:625 (4) - sliderhead remove clap and add finishk
  13. 02:54:978 (5) - feels kinda unexpected, might want to remove this and move away 02:55:154 (1) -
good map, nice flow


[InsnE]
I dont understand diff nameIt's just like MitiS
  1. 00:11:390 (1) - should shorten this so it ends at 00:11:919 -
  2. 00:14:654 (3,4,5) - you should remove these, the reason is that youre following the piano rhythm, and you shouldnt start following the bloop bloop bloop sounds until it starts building up at 00:19:860 (1) - which youve already done. doesnt sound good when you randomly follow it like that.you're right but this way is fun to play.
  3. 00:20:919 (1) - remove nc since its still following the rhythm from 00:19:860 (1,2,3,4) - ok
  4. 00:22:331 (5) - ctrl+h
  5. 00:25:948 (2) - remove this, it washes out the triplet that comesk
  6. 00:25:154 (7) - place like this http://puu.sh/iNUJS.jpg looks better
  7. 00:30:448 (3,4,5) - move this down so (4) stacks on 00:29:743 (1) - and it looks cleaner. might need to reposition the next pattern
  8. 00:32:919 (1) - you should have varying distance on this from 00:32:566 (1,2) - because its very different sound. Either, you could stack it on 00:33:095 (2) - , or make 00:32:566 (1,2) - smaller jumps and make jump between 00:32:743 (2,1,2) - (2) to (1) to (2) bigger. i suggest just stacking on 00:33:095 (2) - no.this pattern is easily divided into three parts.
  9. 00:33:448 (1,2,3,1) - i think a circular flow works better http://puu.sh/iNUXd.jpggood
  10. 00:39:095 (5) - remove clapk
  11. 00:44:743 (1,2,3) - try ctrl+g+h and adjust hitsounds, i think that movement fits betternow its fine
  12. 00:51:801 (1,2) - make circle slider instead to follow synth
  13. 01:29:390 (2,3,1,2,3) - http://puu.sh/iNVb5.jpg try thisthere's little difference i think...
  14. 01:58:154 (5) - remove clapk
  15. 02:03:978 (1,2) - silence sliderends maybek
  16. 02:48:095 (1,2,1,2,3,4,5,6,7) - i suggest this rhythm http://puu.sh/iNVj5.jpgadopted
  17. 02:50:919 (1,2,3,4) - the sound is very constant, so i think the spacing should be constant too, you have varying spacing and anti jumps right now, a square works wellno i hate square
  18. 03:02:566 (3) - i think this should flow on the other side of 03:02:213 (1) - and maybe point it downwards or someething
  19. 03:05:390 (2) - add whistle no reason to leave it outk
  20. 03:06:448 (1) - stack on (4) adds suspensek
  21. 03:07:154 (3,4,5) - plz not a triplet that start on white tick TT its super randomchanged to reverse slider
  22. 03:34:684 (1,2,3,4,5,1,2) - try this http://puu.sh/iNVCU.jpg i dont think current movement from 03:34:860 (2) - to 03:35:037 (3) - works wellits ok imo
Normal is good map, just a few tiny mistakes that can be fixed easily. However, hard and insane needs more work, i only pointed out a portion of the stuff in insane, but it still need more mods to fix stuff. But, i think you have a good shot at going for ranked, good luck! :)
thanks a lot!!!!!
Reallly helps me much.i'll mod your map asap. :)
Snepif
Hey there

[General]

First break is WAAAY too long, end the break at 01:07:860 please
Second break too, end second break at 02:28:331

[Normal]

00:19:860 (1) - Add a note here, and start spinner 1 tick later. This way you have a clickable object in the downbeat
00:23:390 (1) - Remove this note, too close to spinner in normal, and isn't really necessary because you were following melody before, and this note doesn't follow melody.
00:25:507 (1) - Move so it doesn't touch the other slider?
00:31:154 (1) - Add note and then spinner, like this http://puu.sh/iQIjk/eea845024b.jpg
00:38:213 (1,2) - Select these two objects and press CTRL+G so they are like this http://puu.sh/iQIqQ/fc954857e4.jpg . Then rearrange in the playfield. This way fits the rhythm better, because there is a drum beat at 00:38:742
00:49:507 (1,2) - Same
00:56:213 (3) - In order to make the downbeat clickable and emphasize it, end this slider 1/2 sooner, at the red tick, and add a note at the big white tick.
01:19:860 (1) - Delete note
01:46:684 (5) - End it 1/2 sooner and add note at 01:47:037
02:38:919 (1) - Delete note
03:00:095 (2) - End 1/2 sooner so you have the slider end at the snare of 03:00:448. Then add note at 03:00:625
03:05:037 (1,2,3,4) - Whistles please

nice diff, will be much better with those fixes!

[Hard]

Okay so this diff has some core issues, and once you fix them it will be 10 times better. Don't take it bad please!

00:00:096 (1,1,2,3,4,1,2,1,2,3,4) - This whole section hardly makes sense. It barely follows anything at all, specially those triplets. Please listen to the music carefully and remap it. For example, why is there no object at 00:01:154? Why is there a note at 00:02:743 (2) - ? What those this triplet follow 00:09:272 (2,3,4) - ? If it follows the piano, there should be many notes, not a triplet there.
00:13:154 (6) - This doesn't fit the music at all, there is a silence here, really overmapped object
00:13:860 (2) - Blanket could be much better. Same for next slider,.
00:16:154 (6,7) - Borderline overmapped objects
00:18:272 (2) - Doesn't fit the music at all, there is a sound at the downbeat and you skipped it, and there is no sound at the red ticks.
00:25:154 (1) - Too close to the previous slider, makes it look like it is a 1/2 jump.
00:26:213 (2) - Same, too close to (1)
00:29:743 (7) - NC
00:31:154 (11) - Why is there a break here? I don't think it fits the music at all honestly :(
00:33:448 (1) - Reduce by 1/2 and add repeat
00:36:448 (1) - Too close to the last object.

Please use DS to guide you

00:38:919 - REALLY awkward break/silence. This is incredibly... unnecessary in a map. The music hasn't stopped at all - and doesn't suggest a break either. Then why would you leave such empty space here? It breaks the momentum of the map and that ain't good from a player's perspective.
00:45:713 (2) - See, this is something I don't understand. This triplet is clearly overmapped - yet you had streams in the music at 00:44:566 (12) - . If you felt the need to have some kind of triplet/stream in the map, why don't you make it actually follow the music, placing it somewhere in 00:44:566 (12) - ? Why would you overmap a triplet when you have a clear opportunity to put one 1 second before?
00:47:742 (1) - Too close to the last object. Also, fix blanket.
00:48:713 (3) - Overmapped!
00:48:801 (4,5) - This isn't consistent with your previous patterns, really unnecessary.
01:17:390 (1) - This should start 1/1 later
01:24:095 (1) - Too close to the previous object
01:26:213 (2,3,4) - This looks unpolite, try to make them not touch each other. For example, move 01:26:566 (3) - to x176 y264. You get the idea.
01:37:154 (1,2,3,1,2,3,1) - This doesn't really fit the music and it's kinda confusing to be honest :(
01:49:860 (6) - Extremely confusing because of how the rest of the pattern is arranged; move (6) further away from (5) please.
01:52:331 - I'd add a note here so you don't skip the snare
02:04:331 (1) - Same as 01:49:860 (6) - please move further away from last note.
02:05:478 (4) - Unnecessary note
02:08:478 (1) - Same
02:09:360 (4) - Same. Shouldn't really overmap in a hard diff, my friend
02:14:919 (9) - See, this is something I DO NOT UNDERSTAND. There is a clear triplet here that you left unmapped - and you made a 1/1 silence where there could be a triplet OR a 1/2. So you undermap this part, but before, you put some triplets where there are no triplets in the music. Why add triplets where the music has none, and then leave spaces and brakes where the music HAS triplets?
02:46:684 (1,2,3,4,5,6,7,8,9) - Too much singletap for Hard diff
02:50:919 (1) - Too close to previous object
03:03:625 (1) - Same
03:03:625 (1,2,3) - Really unpolite, make better blankets

Okay so there are some flows issues in this diff, but they are kind of minor and I can't puush for some reason (bug maybe) so I didn't point them out. Just fix those rhythm/DS/overmap issues and it will be a lot better.

[Insane]

Diff name?? Weird o:

Okay so, I like what you did here with the intro, it's original and fits the music. However:

00:12:095 (2) - Move closer to (1). Nobody expects a 1/4 jump in a slow piano intro, so it will be confusing.
00:39:272 (6) - Flows and plays better at x332 y128
00:46:948 (2,3) - Select both objects and move 4 grids left;2 grids up
00:50:743 (4) - Move to x232 y48?
00:51:801 (6) - Move to x348 y336 to follow the next slider's line?
00:53:919 (2) - Move to x460 y72
03:00:448 (1) - There is a clear beat at 03:00:625, so make the slider 1/4 shorter please
03:12:095 (5) - What about x340 y352?

Really nice diff.

Good luuuuck
- Agony -
[Hard]

Okay so this diff has some core issues, and once you fix them it will be 10 times better. Don't take it bad please!

00:00:096 (1,1,2,3,4,1,2,1,2,3,4) - This whole section hardly makes sense. It barely follows anything at all, specially those triplets. Please listen to the music carefully and remap it. For example, why is there no object at 00:01:154? Why is there a note at 00:02:743 (2) - ? What those this triplet follow 00:09:272 (2,3,4) - ? If it follows the piano, there should be many notes, not a triplet there.
00:13:154 (6) - This doesn't fit the music at all, there is a silence here, really overmapped object
00:13:860 (2) - Blanket could be much better. Same for next slider,.
00:16:154 (6,7) - Borderline overmapped objects
00:18:272 (2) - Doesn't fit the music at all, there is a sound at the downbeat and you skipped it, and there is no sound at the red ticks.
00:25:154 (1) - Too close to the previous slider, makes it look like it is a 1/2 jump.
00:26:213 (2) - Same, too close to (1)
00:29:743 (7) - NC
00:31:154 (11) - Why is there a break here? I don't think it fits the music at all honestly :(
00:33:448 (1) - Reduce by 1/2 and add repeat
00:36:448 (1) - Too close to the last object.

Please use DS to guide you

00:38:919 - REALLY awkward break/silence. This is incredibly... unnecessary in a map. The music hasn't stopped at all - and doesn't suggest a break either. Then why would you leave such empty space here? It breaks the momentum of the map and that ain't good from a player's perspective.
00:45:713 (2) - See, this is something I don't understand. This triplet is clearly overmapped - yet you had streams in the music at 00:44:566 (12) - . If you felt the need to have some kind of triplet/stream in the map, why don't you make it actually follow the music, placing it somewhere in 00:44:566 (12) - ? Why would you overmap a triplet when you have a clear opportunity to put one 1 second before?
00:47:742 (1) - Too close to the last object. Also, fix blanket.
00:48:713 (3) - Overmapped!
00:48:801 (4,5) - This isn't consistent with your previous patterns, really unnecessary.
01:17:390 (1) - This should start 1/1 later
01:24:095 (1) - Too close to the previous object
01:26:213 (2,3,4) - This looks unpolite, try to make them not touch each other. For example, move 01:26:566 (3) - to x176 y264. You get the idea.
01:37:154 (1,2,3,1,2,3,1) - This doesn't really fit the music and it's kinda confusing to be honest :(
01:49:860 (6) - Extremely confusing because of how the rest of the pattern is arranged; move (6) further away from (5) please.
01:52:331 - I'd add a note here so you don't skip the snare
02:04:331 (1) - Same as 01:49:860 (6) - please move further away from last note.
02:05:478 (4) - Unnecessary note
02:08:478 (1) - Same
02:09:360 (4) - Same. Shouldn't really overmap in a hard diff, my friend
02:14:919 (9) - See, this is something I DO NOT UNDERSTAND. There is a clear triplet here that you left unmapped - and you made a 1/1 silence where there could be a triplet OR a 1/2. So you undermap this part, but before, you put some triplets where there are no triplets in the music. Why add triplets where the music has none, and then leave spaces and brakes where the music HAS triplets?
02:46:684 (1,2,3,4,5,6,7,8,9) - Too much singletap for Hard diff
02:50:919 (1) - Too close to previous object
03:03:625 (1) - Same
03:03:625 (1,2,3) - Really unpolite, make better blankets

Okay so there are some flows issues in this diff, but they are kind of minor and I can't puush for some reason (bug maybe) so I didn't point them out. Just fix those rhythm/DS/overmap issues and it will be a lot better.
03:03:625 (1,2,3) - Really unpolite, make better blankets I can't understand what it means. Can you explain this for me? Thank you

Other problems have been fixed. I hope the overmap problems or other rhythm problems are well fixed, but I am not sure whether there are other problems.

Very thanks for you suggestions! You are a generous teacher.

I really lack experience in mapping a hard diff, and your suggestions are very helpful for me to improve my beatmap.

Hard diff should be enough hard to become a "hard", and also not to be so hard to become a "insane". So I think I have to learn more, and make enough adjustment to let it be available for rank.

More suggestions are welcomed! :)
- Agony -

Kotonoha wrote:

m4m big wall inc

[Agony's Hard]
  1. 00:02:566 (2) - nc
  2. 00:02:743 (3) - remove this, it washes out the piano
  3. 00:11:390 (1,2) - i think these should be straightened out a bit, too excessive
  4. 00:12:448 (5) - shorten this to 1/2 and move the following 3 circles back 1/2 too, to follow the synth rhythm, its a lot more powerful and outstanding than the piano which is very weak at this point
  5. 00:14:213 - why sv change? no reason, and map the rhythm like above
  6. 00:17:743 (4,5,6) - like above, you shouldnt mix two different rhythms. you keep starting out by following the synth, then a very sudden switch to piano. do one or the other, i suggest synth.
  7. 00:20:919 (2) - rotate this -25° at selection center and it flows better
  8. 00:24:272 (1) - either, straighten this out so it blanket with 00:24:801 (2) - , or move 00:24:801 (2) - somewhere else so it doesnt look like fail blanket
  9. 00:26:566 (7) - rhythm
  10. 00:34:684 (3) - doesnt follow or emphasize anything, i think a 1/1 slider is better instead of 00:34:684 (3,1) - because its a held sound
  11. 00:36:448 (1) - rhythm
  12. 00:38:566 (3) - i think 00:38:743 - is a strong beat you should map, and the slider is offscreen...
  13. 00:39:272 (1,2) - same as 00:24:272 (1)
  14. 00:39:625 (2,3,4,5) - rhythm
  15. 00:41:919 (2,3,4,5,6,7) - overmapped triplets
  16. 00:47:566 - add circle
  17. 00:49:684 (7) - rhythm
  18. 00:53:743 (2) - straighten it out
  19. 00:55:596 (2,3,4,5,6,7,8) - rhythm, listen to the drums
  20. 01:19:860 (4) - blanket
  21. 01:20:919 (6,7,8) - overmapped, especially bad with triplets starting on white ticks
  22. 01:22:684 (3,5) - blanket
  23. 01:24:448 (4,5,6) - rhythm http://puu.sh/iNTra.jpg try that, because your current also screws up the next rhythm because the snares are on sliderends and repeats, you want to click those because they are the strongest beats, look how you did at 01:26:213 (2,3,4,5) -
  24. 01:27:625 (6,7,8,9) - might want to make these continous, idk may be too hard you should ask people
  25. 01:30:448 (1,3) - same as 00:24:272 (1)
  26. 01:32:566 (8,1,2) - veeeery small spacing from (8) to (1), you should move away to emphasize strong beat at (2)
  27. 01:33:801 (3,4) - same as above
  28. 01:34:684 (5) - small spacing, its 1/1 space so it sohuld be a lot bigger
  29. 01:37:154 (4,5,6,1,2,3,1,1,2,3,4) - rhythm
  30. 01:42:448 (3) - straighten out, copy paste at 01:43:154 (5) - and ctrl+h+j and blanket them http://puu.sh/iNTGB.jpg
  31. 01:45:184 (4) - you never use triplets in the choruses, so this just feels random
  32. 01:50:213 (1,2,3,4,5,6,7) - rhythm
  33. 01:56:566 (1,2,3,4) - really random, theres nothing in the music that calls for this
  34. 02:02:213 (3,5) -
  35. 02:04:154 - place circle here to follow the scratchy nice
  36. 02:05:743 (5,6,7) - well, im actually just going to stop mentioning the rhythm stuff
  37. 02:13:154 (3,4,5) - random
  38. 02:14:213 (1,2,3,4,1) - listen to the drums
  39. 02:52:331 (1) - place this closer to the next slider so it blankets better, or straighten them out, i suggest the latter
  40. 03:07:860 (4) - random
  41. 03:28:331 (3) - nlanket or move away
  42. 03:31:154 (3) - blanket or move away
  43. 03:32:566 (4,5) - theres better ways to follow this, like a slowed down 1/1 slider for example
  44. 03:33:978 (2,2) - blanket
  45. 03:35:919 (7) - remove this circle, it washes out the previous rhythm
well okay, its pretty clear that this mapper lacks experience, but thats okay, we're here to learn after all. The main issue i found with this map were the rhythm choices. It lacks a clear structure, what happened a lot in this map was that you would follow one sound like a drum beat for example, then abruptly switch to another. like the synth or something.

You should always try to follow one thing precicely(drum beats is the most common), and then you can mix in other rhythms and sounds while still following the primary. This takes a lot of practice to get right however, you should try to study other maps from well known and experienced mappers. An example of lack of structure is that at 01:53:037 (1) - you use a certain rhythm, and at 03:13:507 (1) - you use a completely different rhythm when the rhythm in the music is the exact same. You should strive for consistancy, if youre mapping a part that is very similar or almost identical to a part youve already mapped, you should always go back and imitate that rhythm and style. Of course, you can make minor adjustments, but the core should always stay the same.

Also, a lot of the blankets were really bad. you should check out the Osu!academy for their guide on making blankets, its very helpful.

Still, everything with mapping comes over time, no ones learns anything immediately, but I hope this can help you improve more and become a great mapper in the future, You can always pm me ingame and I will gladly help you!! :D
I make big changes in my hard diff, and I follow you advice in making the map. Your suggestions are helpful and useful for me to understand how to make a hard diff.

I know there are other serious problems in my beatmap, so any problems are expected to come up with!

I hope I can learn enough skills to make qualified beatmaps through this experience. This is my first step.

Thanks for your generosity!
Topic Starter
X Light

Snepif wrote:

Hey there

[General]

First break is WAAAY too long, end the break at 01:07:860 please
Second break too, end second break at 02:28:331

[Normal]

00:19:860 (1) - Add a note here, and start spinner 1 tick later. This way you have a clickable object in the downbeatk
00:23:390 (1) - Remove this note, too close to spinner in normal, and isn't really necessary because you were following melody before, and this note doesn't follow melody.no this note is 2 tick away from spinner's end and thus is legal
00:25:507 (1) - Move so it doesn't touch the other slider?
00:31:154 (1) - Add note and then spinner, like this http://puu.sh/iQIjk/eea845024b.jpgk,though i'm not sure if i can place it in a normal diff
00:38:213 (1,2) - Select these two objects and press CTRL+G so they are like this http://puu.sh/iQIqQ/fc954857e4.jpg . Then rearrange in the playfield. This way fits the rhythm better, because there is a drum beat at 00:38:742 you cant follow all the beats in a normal diff.
00:49:507 (1,2) - Same^
00:56:213 (3) - In order to make the downbeat clickable and emphasize it, end this slider 1/2 sooner, at the red tick, and add a note at the big white tick. k
01:19:860 (1) - Delete notek
01:46:684 (5) - End it 1/2 sooner and add note at 01:47:037no,i like my way
02:38:919 (1) - Delete notek
03:00:095 (2) - End 1/2 sooner so you have the slider end at the snare of 03:00:448. Then add note at 03:00:625 k
03:05:037 (1,2,3,4) - Whistles pleasek

nice diff, will be much better with those fixes!


[Insane]

Diff name?? Weird o:

Okay so, I like what you did here with the intro, it's original and fits the music. However:

00:12:095 (2) - Move closer to (1). Nobody expects a 1/4 jump in a slow piano intro, so it will be confusing.k
00:39:272 (6) - Flows and plays better at x332 y128k
00:46:948 (2,3) - Select both objects and move 4 grids left;2 grids upk
00:50:743 (4) - Move to x232 y48?
00:51:801 (6) - Move to x348 y336 to follow the next slider's line?
00:53:919 (2) - Move to x460 y72k
03:00:448 (1) - There is a clear beat at 03:00:625, so make the slider 1/4 shorter pleasek
03:12:095 (5) - What about x340 y352?

Really nice diff.

Good luuuuck
thx!!!!!111111 :)
Snepif

- Agony - wrote:

03:03:625 (1,2,3) - Really unpolite, make better blankets I can't understand what it means. Can you explain this for me? Thank you
Sure! I mean unpolite when something could be improved from a "visual" point of view. In this case, the blanket could be better (improving the blanket means that the slider "encircles" the note in a better way, almost perfect way).
I would puush but it isn't working, hoping to make it work tomorrow!

Also your diff has nice shapes and patterns, you have potential for that.
Narcissu
Snepif is god
Topic Starter
X Light

Narcissu wrote:

Snepif is god
Topic Starter
X Light
Adol's irc
刚刚我停在哪儿了?

快活林 2015/7/8 20:26:02
00:14:654 (3,4,5,6) -

快活林 2015/7/8 20:26:11
啊这个不能点啊

±∞ 2015/7/8 20:27:03
你怎么看呢?
20:27:25
±∞ 2015/7/8 20:27:25
我觉得如果你想兼顾两条音轨的话,这里节奏简化一点的好

±∞ 2015/7/8 20:27:44
把5、6合成一根短的滑条

快活林 2015/7/8 20:28:44
这里放短滑条有种隔断的感觉

±∞ 2015/7/8 20:28:58
要的本来就是这样的效果啊

±∞ 2015/7/8 20:29:04
你仔细听听 - -
20:32:02
快活林 2015/7/8 20:32:02
我觉得00:14:919 - 这个地方往后延比较舒服

±∞ 2015/7/8 20:32:36
你意思是做成3/4的滑条?

快活林 2015/7/8 20:33:03
不那样这个地方就没有东西了啊
20:33:43
±∞ 2015/7/8 20:33:43
我听了下,感觉反而是红线那个位置有东西比较kaopu

±∞ 2015/7/8 20:33:46
靠谱

±∞ 2015/7/8 20:34:00
所以的话这根黄条现在这样挺好

±∞ 2015/7/8 20:34:03
滑条- -

快活林 2015/7/8 20:34:30
00:14:654 (3) - 这个地方呢

±∞ 2015/7/8 20:35:09
那个地方原曲本来就是没有音的啊
20:35:50
±∞ 2015/7/8 20:35:50
嘛如果你想的是稍微overmap一下,那就无可厚非了

±∞ 2015/7/8 20:36:21
只是我不太推荐,因为总体上你还是以钢琴为主了

快活林 2015/7/8 20:37:11
先不说有没有音

快活林 2015/7/8 20:37:17
我主要是为了可玩性吧..
20:37:50
±∞ 2015/7/8 20:37:50
- - 可以

±∞ 2015/7/8 20:38:32
不过我觉得大概以后会有人提这里

±∞ 2015/7/8 20:38:44
不想改就算了吧

±∞ 2015/7/8 20:39:01
01:49:507 (3,4,5,6) -

±∞ 2015/7/8 20:39:14
我觉得这四个圈用ds的顺flow

±∞ 2015/7/8 20:39:21
表现力有些弱了
20:41:47
快活林 2015/7/8 20:41:47
那你觉得怎么摆好

快活林 2015/7/8 20:41:50
3546?
20:45:25
±∞ 2015/7/8 20:45:25
我想想

快活林 2015/7/8 20:45:38


快活林 2015/7/8 20:45:40
这样呢

±∞ 2015/7/8 20:46:31
可以啊
20:48:14
±∞ 2015/7/8 20:48:14
03:26:213 (1,2,3,4) - 这四个间距可以稍微扩大一点,感觉

±∞ 2015/7/8 20:48:46
1.6左右的间距你觉得如何?
20:50:32
快活林 2015/7/8 20:50:32
这个地方确实间距有些小

快活林 2015/7/8 20:50:55
我主要是怕上面那个梗放大之后不好看

快活林 2015/7/8 20:51:25
感觉还好
20:51:47
±∞ 2015/7/8 20:51:47
嗯这样啊

±∞ 2015/7/8 20:52:09
摸完哒

快活林 2015/7/8 20:52:24
那个hard也帮忙看下吧..

±∞ 2015/7/8 20:52:29
哦对了你没有sb吧?

快活林 2015/7/8 20:52:37
meiyou

快活林 2015/7/8 20:52:53
那个我稍微有些担心

±∞ 2015/7/8 20:52:57
那去把widescreen和letter box关了

±∞ 2015/7/8 20:53:36
哦对了还有:02:44:568 (4) - 这个节奏没对齐

20:53:48
±∞ 2015/7/8 20:53:48
ai mod里写的

快活林 2015/7/8 20:54:26
bug吧

快活林 2015/7/8 20:54:29
我这没有

快活林 2015/7/8 20:54:38


快活林 2015/7/8 20:55:34


快活林 2015/7/8 20:55:43
你post过去就好了
20:55:50
±∞ 2015/7/8 20:55:50


快活林 2015/7/8 20:56:26
20:18 liuyiqiangbu: 怎么样
20:18 liuyiqiangbu: 感觉
20:18 Adol Christin: 感觉全图打着都挺舒服
20:18 liuyiqiangbu: 嗯你这么说我挺开心的虽然
20:19 Adol Christin: 然后看到我那惨不忍睹的rep
20:19 liuyiqiangbu: 那什么地方是不太好的
20:19 liuyiqiangbu: ..毕竟这个图也不算简单
20:19 Adol Christin: 让我稍微看下
20:20 Adol Christin: 00:14:654 (3,4,5,6) - 这里如果是我的话, 会把3删了,把4和5合成一根短滑条
20:21 liuyiqiangbu: ..这里每个modder都要挑一下
20:21 liuyiqiangbu: 明明是我的得意之作(

±∞ 2015/7/8 20:57:05
然而我依然处于网络爆炸的状态- -

±∞ 2015/7/8 20:57:17
上不去官网
Adol Christin
SPOILER
	
20:18 liuyiqiangbu: 怎么样
20:18 liuyiqiangbu: 感觉
20:18 Adol Christin: 感觉全图打着都挺舒服
20:18 liuyiqiangbu: 嗯你这么说我挺开心的虽然
20:19 Adol Christin: 然后看到我那惨不忍睹的rep
20:19 liuyiqiangbu: 那什么地方是不太好的
20:19 liuyiqiangbu: ..毕竟这个图也不算简单
20:19 Adol Christin: 让我稍微看下
20:20 Adol Christin: 00:14:654 (3,4,5,6) - 这里如果是我的话, 会把3删了,把4和5合成一根短滑条
20:21 liuyiqiangbu: ..这里每个modder都要挑一下
20:21 liuyiqiangbu: 明明是我的得意之作(


2015-06-30
快活林 20:24:06
在吗
2015-07-08
±∞ 20:22:14
在嘛?
±∞ 20:22:24
我osu掉了,估计哈巴哈上不来
快活林 20:25:25

±∞ 20:25:38
可以在qq里继续嘛?
快活林 20:25:44
可以啊
±∞ 20:25:52
刚刚我停在哪儿了?
快活林 20:26:02
00:14:654 (3,4,5,6) -
快活林 20:26:11
啊这个不能点啊
±∞ 20:27:03
你怎么看呢?
±∞ 20:27:25
我觉得如果你想兼顾两条音轨的话,这里节奏简化一点的好
±∞ 20:27:44
把5、6合成一根短的滑条
快活林 20:28:44
这里放短滑条有种隔断的感觉
±∞ 20:28:58
要的本来就是这样的效果啊
±∞ 20:29:04
你仔细听听 - -
快活林 20:32:02
我觉得00:14:919 - 这个地方往后延比较舒服
±∞ 20:32:36
你意思是做成3/4的滑条?
快活林 20:33:03
不那样这个地方就没有东西了啊
±∞ 20:33:43
我听了下,感觉反而是红线那个位置有东西比较kaopu
±∞ 20:33:46
靠谱
±∞ 20:34:00
所以的话这根黄条现在这样挺好
±∞ 20:34:03
滑条- -
快活林 20:34:30
00:14:654 (3) - 这个地方呢
±∞ 20:35:09
那个地方原曲本来就是没有音的啊
±∞ 20:35:50
嘛如果你想的是稍微overmap一下,那就无可厚非了
±∞ 20:36:21
只是我不太推荐,因为总体上你还是以钢琴为主了
快活林 20:37:11
先不说有没有音
快活林 20:37:17
我主要是为了可玩性吧..
±∞ 20:37:50
- - 可以
±∞ 20:38:32
不过我觉得大概以后会有人提这里
±∞ 20:38:44
不想改就算了吧
±∞ 20:39:01
01:49:507 (3,4,5,6) -
±∞ 20:39:14
我觉得这四个圈用ds的顺flow
±∞ 20:39:21
表现力有些弱了
快活林 20:41:47
那你觉得怎么摆好
快活林 20:41:50
3546?
±∞ 20:45:25
我想想
快活林 20:45:38

快活林 20:45:40
这样呢
±∞ 20:46:31
可以啊
±∞ 20:48:14
03:26:213 (1,2,3,4) - 这四个间距可以稍微扩大一点,感觉
±∞ 20:48:46
1.6左右的间距你觉得如何?
快活林 20:50:32
这个地方确实间距有些小
快活林 20:50:55
我主要是怕上面那个梗放大之后不好看
快活林 20:51:25
感觉还好
±∞ 20:51:47
嗯这样啊
±∞ 20:52:09
摸完哒
快活林 20:52:24
那个hard也帮忙看下吧..
±∞ 20:52:29
哦对了你没有sb吧?
快活林 20:52:37
meiyou
快活林 20:52:53
那个我稍微有些担心
±∞ 20:52:57
那去把widescreen和letter box关了
±∞ 20:53:36
哦对了还有:02:44:568 (4) - 这个节奏没对齐
±∞ 20:53:48
ai mod里写的
快活林 20:54:26
bug吧
快活林 20:54:29
我这没有
快活林 20:54:38

快活林 20:55:34

快活林 20:55:43
你post过去就好了
±∞ 20:55:50

图感觉很漂亮。祝你好运。
MirinH
m4m

General

  1. QAQ能不能不要用东方图我up当这种曲子的bg,其实我也觉得这bg蛮不合曲来着,不如用这张? http://www.imgbase.info/images/safe-wal ... _girls.jpg
  2. 这diffspread我看不行啊,insane太跳了,light insane索求必须

Normal

  1. 00:19:860 (1) - 干脆ds 1.1這样太危險
  2. 00:43:154 (1) - cancel nc
  3. 00:50:566 (3) - 這个遮的太嚴重了,建議換个排列
  4. 你好像沒有全部1.1,如果你想用1.1必須全圖等距,不然unrankable,包括變速
  5. 恩,全程1.1重做一遍吧

Hard

  1. nc好奇怪,大白線nc吧
  2. 00:36:448 (1) - 這裡節奏有些奇怪,reverse放在白線上面好像有些破壞節奏,可以把reverse去掉然後後面加一些節奏
  3. 01:49:684 - 如果你是跟的電音那麼這裡應該會有note
  4. 01:55:860 (1,2,3) - 其實我剛才就一直覺得這些1/1特別奇怪,hard節奏應該不這麼松才對,我覺得你non-kiai的節奏比kiai還密,我覺得你應該吧kiai盡量鋪滿1/2,如果你跟的節奏非常松那就去跟密一些的節奏,如果實在不行才1/1,而且最好是antijump去提醒或者突現這個1/1,你現在這樣的節奏和排列還是比較無聊的,建議去多看看ranked hard,很多都值得一看,你第一段kiai給我的就這個感覺,第二段好了很多,不知道是不是你突然improve了還是怎樣
  5. 03:24:095 (1,2) - 可以放1/2滑條,這裡bgm也是有1/2的

InsnE

  1. 什麼幾把diffname
  2. 00:11:390 (1,2) - 在這裡overmap是毀曲的,我建議你弄成1/2間距,比較自然
  3. 01:50:478 (2) - 這種overmap還是算了吧,三連沒問題,這樣完全不合曲
i like your style
你mapping這麼屌怎麼還沒有rank圖
Topic Starter
X Light

Mackenzie wrote:

m4m

General

  1. QAQ能不能不要用东方图我up当这种曲子的bg,其实我也觉得这bg蛮不合曲来着,不如用这张? http://www.imgbase.info/images/safe-wal ... _girls.jpg
  2. 这diffspread我看不行啊,insane太跳了,light insane索求必须

Normal

  1. 00:19:860 (1) - 干脆ds 1.1這样太危險
  2. 00:43:154 (1) - cancel nc
  3. 00:50:566 (3) - 這个遮的太嚴重了,建議換个排列
  4. 你好像沒有全部1.1,如果你想用1.1必須全圖等距,不然unrankable,包括變速
  5. 恩,全程1.1重做一遍吧

InsnE

  1. 什麼幾把diffname
  2. 00:11:390 (1,2) - 在這裡overmap是毀曲的,我建議你弄成1/2間距,比較自然
  3. 01:50:478 (2) - 這種overmap還是算了吧,三連沒問題,這樣完全不合曲
i like your style
你mapping這麼屌怎麼還沒有rank圖
ALL FIXED Thank you!
除了light insane还在慢慢做之外
Frostmourne
From my M4M queue, thank you for modding my map very much~ here is a return

General
- check tag, -_Agony_- should be in tag in response to the Hard diff. I'm not sure whether underscores are needed or not so might ask BNs for it again.
-

Normal
00:51:625 (2) - start this with clap instead of finish
01:26:213 (4) - feel like this NC is ok
02:04:331 (1) - any hitsound on this?
02:54:448 (4,5,1) - this could be a bit difficult to read for beginners, however I think it's fine for the chorus.
03:06:095 (4) - might turn down volume a bit or completely remove whistle to fit with the volume in the music

Agony's Hard
00:43:860 (10) - could be NC so it will not be too much
00:46:331 (1) - this nc is not necessary
00:55:507 (3,4,5) - here is the correct beat placements to fit the music. You could add an object at 00:56:301 (x) - but you may need to think if it's appropriate for Hard diff with 5 streams
02:14:566 (6) - same as above ^
02:44:566 (5) - resnap
02:57:978 (1,2) - spacing looks confusing as it feels too close to each other, suggest moving 2 apart from 1
03:00:183 (9,10) - remove these 2 notes and add a note at 03:00:625 (x) - fits better
03:21:978 (1,2) - too close, similar to what I mentioned
03:28:861 (4,5) - may stack completely

Dark Insane
Overall chilling map :) good job
just some hitsounds that would suit the song in some ways more impact
00:32:566 (1) - finish
other examples for strings of notes would be
00:44:390 (1,2,3) - where you could use (finish,finish,clap)
00:44:831 (2) - finish
00:49:860 (3) - finish at the end
00:51:448 (3) - finish
00:55:684 (1,2,3) - (finish,finish,clap) respectively
00:56:037 (1,2,3,4,5) - (finish,finish,clap,clap,finish) respectively
You could use some ideas from what I mentioned above on the other parts as well :)

Good luck for ranking!
- Agony -

Mackenzie wrote:

Hard

  1. nc好奇怪,大白線nc吧
  2. 00:36:448 (1) - 這裡節奏有些奇怪,reverse放在白線上面好像有些破壞節奏,可以把reverse去掉然後後面加一些節奏
  3. 01:49:684 - 如果你是跟的電音那麼這裡應該會有note
  4. 01:55:860 (1,2,3) - 其實我剛才就一直覺得這些1/1特別奇怪,hard節奏應該不這麼松才對,我覺得你non-kiai的節奏比kiai還密,我覺得你應該吧kiai盡量鋪滿1/2,如果你跟的節奏非常松那就去跟密一些的節奏,如果實在不行才1/1,而且最好是antijump去提醒或者突現這個1/1,你現在這樣的節奏和排列還是比較無聊的,建議去多看看ranked hard,很多都值得一看,你第一段kiai給我的就這個感覺,第二段好了很多,不知道是不是你突然improve了還是怎樣
  5. 03:24:095 (1,2) - 可以放1/2滑條,這裡bgm也是有1/2的
感谢你的MOD。上面的地方我都改了,希望没有什么新的问题……
- Agony -

FrostxE wrote:

Agony's Hard
00:43:860 (10) - could be NC so it will not be too much
00:46:331 (1) - this nc is not necessary
00:55:507 (3,4,5) - here is the correct beat placements to fit the music. You could add an object at 00:56:301 (x) - but you may need to think if it's appropriate for Hard diff with 5 streams I don't know whether a 5 stream in Hard diff is controversial, but it may be the best way to fit the music. I have added it
02:14:566 (6) - same as above ^
02:44:566 (5) - resnap
02:57:978 (1,2) - spacing looks confusing as it feels too close to each other, suggest moving 2 apart from 1
03:00:183 (9,10) - remove these 2 notes and add a note at 03:00:625 (x) - fits better
03:21:978 (1,2) - too close, similar to what I mentioned
03:28:861 (4,5) - may stack completely
All problems have already been fixed.
Thanks for your mod.
Chaoslitz
M4M

[General]
  1. Combo colour: 個人認為加橙色看起來會不錯
  2. Unused Hitsounds: normal-hitwhistle.wav, normal-hitclap.wav
  3. AIMod: Letterbox conflicts
  4. Tags: 加tags啦啦啦啦啦啦啦啦啦
  5. Unsnapped object in Agony's Hard:
[Normal]
  1. 00:12:448 (3) - 像00:15:272 (4)用1/1滑條就好
  2. 00:24:448 (3,1) - 不必要的stack
  3. 00:28:331 (1,3) - 也是啦,試試這樣
    然後改ds,00:30:448 (4)跟00:28:331 (1)stack也沒關係
  4. 00:31:243 (1) - 在紅線開始就好
  5. 01:24:095 (4,2) - ^
  6. 01:26:213 (1) - ^ stack在01:24:801 (2)尾就好了
  7. 01:47:390 (1) - 也是啦,stack01:45:978 (4)頭
  8. 01:50:213 (1,2) - 避免這樣的放法
  9. 02:03:625 (1,2) - 這里不blanket反而較好,一樣是stack的問題
  10. 02:44:566 (3,5) - ^
  11. 02:49:507 (1,3) - ^
  12. 02:59:390 (1,1) - 疊起吧-.-
  13. 03:24:096 (1,2) - ^
Normal來說還是避免不必要的stack,多少也會影響讀圖能力

[Agony's Hard]
  1. 00:13:860 (1) - 00:14:213這downbeat的音很強,不建議放折返,試試note/滑條頭
  2. 00:25:154 (1) - ^,而且放得有點低
  3. 00:32:566 (8) - 1/2 滑條就好,00:32:919幾乎沒聲
  4. 00:36:448 (1) - ^ 00:13:860 (1)
  5. 00:47:742 (1) - ^ 00:13:860 (1)
  6. 01:29:213 (2,3) - 不需要這2個note,有點overmap
  7. 02:42:978 (7) - 因為跳過了白線,這聽起來不太舒服
  8. 03:12:095 (3,1,2,3) - 03:12:095 (3) 跟03:12:448 (1,2,3) 分開好了,反正你也換了combo colour
  9. 03:23:654 (5) - 刪了吧,都沒聲音
[Dark Insane]
  1. 00:14:213 (2,3,4,5,6) - 音樂不是特別強還是不要用跳
  2. 00:48:978 (6,7) - 3/4用在這很奇怪
  3. 03:18:801 (3) - 改一改吧,弄成這樣不如用直條==

有些pattern看着真的不錯
Good luck :3
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