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Lotus Juice & Shihoko Hirata - Break Out Of...

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Topic Starter
Yasora
This beatmap was submitted using in-game submission on Saturday, 13 June, 2015 at 19:09:05

Artist: Lotus Juice & Shihoko Hirata
Title: Break Out Of...
Source: Persona 4 The ULTIMAX ULTRA SUPLEX HOLD
Tags: opening Atlus
BPM: 175
Filesize: 8913kb
Play Time: 01:30
Difficulties Available:
  1. Hard (3.09 stars, 257 notes)
  2. Insane (4 stars, 335 notes)
  3. Normal (1.92 stars, 147 notes)
  4. The Truth (4.75 stars, 374 notes)
Download: Lotus Juice & Shihoko Hirata - Break Out Of...
Download: Lotus Juice & Shihoko Hirata - Break Out Of... (no video)
Information: Scores/Beatmap Listing
---------------
found this epic song when wandering around in youtube yey

someone pls check the metadata...

damn I wanna play the game so bad ;-;
Snepif
Hey there from my m4m queue.

[General]

A lot of the map's patterns are uncomfy to play because you don't take angles and cursor movement into account (basically flow). There are a lot of them so I'll just point out the worst offenders, okay? This comes with time and practice so don't panic. Also I'll point something VEEEEEERY important in red down below that you should know.

[Hard]

I'm not sure about the whole 1/1 stack thing man... 1/1 stacks mixed with 1/2 notes and low AR makes up for an incredibly confusing map. It's not wrong, it's just not necessary.

00:03:998 (1) - Fix the shape like this for better flow http://puu.sh/ioWgp/f4e2e88744.jpg
00:05:369 (1) - Curve the other way so it flows better?
00:17:026 (3,4,1) - Is this inconsistency in spacing intentional? I can't really tell, it's kind of a jump and kind of a random note placement :P
00:28:683 (4) - NC here and remove NC from next slider
00:31:083 (3) - NC should be here
00:35:712 (1) - Try a 1/2 slider with a repeat instead
00:39:655 (4) - NC here and remove NC from next slider
00:42:398 (5) - Same. Also curve downwards instead of upwards for better flow?
00:43:598 (3) - I hear a loud beat in the red tick of this slider, but because it is a slider'd end, it doesn't have the musical value it should have. I'd make this slider 2 1/2 notes instead, so the player can actually click that red tick where the loud music beat is heard.
00:45:141 (1) - Move the middle point a bit to the left for a better blanket?
00:57:483 (1) - Curve downwards instead of upwards?
00:57:998 (2,3,4,5) - This is not only confusing, but also feels weird to play because of the bad angle that the pattern (3-4-5) makes with the following slider. This would be a lot better http://puu.sh/ioWL1/100633c129.jpg
01:02:112 (2,3,4) - If you listen to the voice, you can see that this pattern doesn't follow the music. The sliders should start 1 tick earlier in the white ticks!
01:24:055 (2,3,4) - This is unintentionally close to the slider because of the automatic stack
01:29:541 (1) - No no, there should be a note here, and THEN the spinner starts. Spinner HAVE NO BEAT VALUE until they END. This means that if there is a note in the music, a spinner's start should NOT be there, but rather, put the note there and the spinner 1 tick later. Spinners are the opposite of sliders - their musical value is at their end, while the slider's musical value is at their start. Remember this when you map, you can't just place them everywhere, you have to consider the music's beats and what a slider and a spinner actually mean in a player's perspective. This is a super common mistake I see a lot so don't panic it's common if you don't know :P

[Insane]

00:05:883 (2,3) - This jump is kinda too long for no musical reason.
00:08:112 (1) - Same
00:11:541 (3,4) - This slider should start on a white tick, something like this: http://puu.sh/ioXc3/3b41ecaeca.jpg
00:13:769 (1) - Why nc? Actually I don't understeand this whole part's NCs so I'll just leave it like that :/
00:20:112 (4,5) - Can you think of a less messy pattern?
00:20:798 (1) - Why NC?
00:35:712 (1,2,3,4) - This distance inconsistency will be the cause of a lot of random misses. It doesn't look like a jump because it's just a straight line with varying distances which is uncomfy to play.
00:49:941 (3) - Move it elsewhere so it doesn't touch the long slider x.x
00:55:769 (1) - Unnecessary NC
01:05:712 (1) - Would flow a LOT better with the previous note if it was like this http://puu.sh/ioXxk/9bad3b02d1.jpg
01:11:883 (3,4) - These sliders should start on white ticks
01:13:255 (4) - Same
01:14:969 (5) - Move down like this http://puu.sh/ioXCi/5ef2adde78.jpg
01:20:798 (4) - NC should be here
01:29:541 (1) - Same thing for the spinner as last diff.

[Truth]

00:00:741 (1) - I think the NC should go here to indicate the following notes are 1/2
00:11:026 (1) - This note forces an awkward angle considering the following triplet.. maybe you can think of something less weird to play.
00:21:998 (1) - Really confusing looks like 1/4 away from the slider x.x
00:23:198 (1) - Is this 4.41x jump really necessary? I mean you have no other jumps like this, it seems super inconsistent with the rest of the map.
00:32:112 (2,3,4) - Take a look at this pattern carefully and make it more polite/symmetrical.
00:37:769 (3,4,5,6) - Make these notes' distances more consistent
00:44:626 (1) - Unnecessary new combo
00:49:941 (1,2,3,4,1) - This is super uncomfy to play, look at the movement the cursor has to make: http://puu.sh/ioY5I/a05901b7fa.jpg . Try something like this instead http://puu.sh/ioYdD/e8b1a3edb8.jpg
00:53:198 (4) - I'd move this note to x264 y252 so it's equally spaced from (3) to (1)
00:53:712 (2,3) - Remove 3, move 2 one tick later, add a note where 2 used to be. This way it doesn't start on the red tick and fits the music a lot better
00:55:426 (3,4,5) - Incredibly uncomfy to play, CTRL+G it so it flows with (2)
00:57:998 (2) - Move the middle point down so it curves downwards an flows with (1) better
01:00:912 (3) - Move middle point down
01:29:541 (1) - You know what.

Good luck!
Topic Starter
Yasora

Snepif wrote:

Hey there from my m4m queue.

[General]

A lot of the map's patterns are uncomfy to play because you don't take angles and cursor movement into account (basically flow). There are a lot of them so I'll just point out the worst offenders, okay? This comes with time and practice so don't panic. Also I'll point something VEEEEEERY important in red down below that you should know. I played it many times and I feel the flow is nice for my hands and my eyes ;-; maybe we have different feels when play it ;;

[Hard]

I'm not sure about the whole 1/1 stack thing man... 1/1 stacks mixed with 1/2 notes and low AR makes up for an incredibly confusing map. It's not wrong, it's just not necessary. kk changed some of it hwhww

00:03:998 (1) - Fix the shape like this for better flow http://puu.sh/ioWgp/f4e2e88744.jpg I'm reworked 1/1 in here
00:05:369 (1) - Curve the other way so it flows better? no cuz ^
00:17:026 (3,4,1) - Is this inconsistency in spacing intentional? I can't really tell, it's kind of a jump and kind of a random note placement :P only jump a little from (4) to (1) is not affect anything imo
00:28:683 (4) - NC here and remove NC from next slider nuu why I nc in next note because i wanna keep pattern like (1,2,3) consistent ;;
00:31:083 (3) - NC should be here nup XD
00:35:712 (1) - Try a 1/2 slider with a repeat instead ok
00:39:655 (4) - NC here and remove NC from next slider noo
00:42:398 (5) - Same. Also curve downwards instead of upwards for better flow? only curve is fixed
00:43:598 (3) - I hear a loud beat in the red tick of this slider, but because it is a slider'd end, it doesn't have the musical value it should have. I'd make this slider 2 1/2 notes instead, so the player can actually click that red tick where the loud music beat is heard. um will think again
00:45:141 (1) - Move the middle point a bit to the left for a better blanket? ok
00:57:483 (1) - Curve downwards instead of upwards? ok
00:57:998 (2,3,4,5) - This is not only confusing, but also feels weird to play because of the bad angle that the pattern (3-4-5) makes with the following slider. This would be a lot better http://puu.sh/ioWL1/100633c129.jpg ok
01:02:112 (2,3,4) - If you listen to the voice, you can see that this pattern doesn't follow the music. The sliders should start 1 tick earlier in the white ticks! k reworked at here
01:24:055 (2,3,4) - This is unintentionally close to the slider because of the automatic stack uhn fixed
01:29:541 (1) - No no, there should be a note here, and THEN the spinner starts. Spinner HAVE NO BEAT VALUE until they END. This means that if there is a note in the music, a spinner's start should NOT be there, but rather, put the note there and the spinner 1 tick later. Spinners are the opposite of sliders - their musical value is at their end, while the slider's musical value is at their start. Remember this when you map, you can't just place them everywhere, you have to consider the music's beats and what a slider and a spinner actually mean in a player's perspective. This is a super common mistake I see a lot so don't panic it's common if you don't know :P i don't want the spinner more short and I think it doesn't sounds weird when in gameplay. I put it when long vocal or instrument that made long sound ;;

[Insane]

00:05:883 (2,3) - This jump is kinda too long for no musical reason. k reduced
00:08:112 (1) - Same no idea how fix it..
00:11:541 (3,4) - This slider should start on a white tick, something like this: http://puu.sh/ioXc3/3b41ecaeca.jpg the current one more fit with instrument for me
00:13:769 (1) - Why nc? Actually I don't understeand this whole part's NCs so I'll just leave it like that :/ actually I try to follow 00:18:055 (1,2) - ; 00:20:798 (1,2) - and 00:12:226 (1,2) - ;-;
00:20:112 (4,5) - Can you think of a less messy pattern? ye reworked *sobs*
00:20:798 (1) - Why NC? yeah because the music rhythm and cuz reason at 00:13:769 (1) -
00:35:712 (1,2,3,4) - This distance inconsistency will be the cause of a lot of random misses. It doesn't look like a jump because it's just a straight line with varying distances which is uncomfy to play. will think again then..
00:49:941 (3) - Move it elsewhere so it doesn't touch the long slider x.x no problem I guess if that touching a bit :'(
00:55:769 (1) - Unnecessary NC removed
01:05:712 (1) - Would flow a LOT better with the previous note if it was like this http://puu.sh/ioXxk/9bad3b02d1.jpg kk
01:11:883 (3,4) - These sliders should start on white ticks nuu
01:13:255 (4) - Same ^
01:14:969 (5) - Move down like this http://puu.sh/ioXCi/5ef2adde78.jpg umn I more like it up XD
01:20:798 (4) - NC should be here ok
01:29:541 (1) - Same thing for the spinner as last diff. yeah no change too..

[Truth]

00:00:741 (1) - I think the NC should go here to indicate the following notes are 1/2
00:11:026 (1) - This note forces an awkward angle considering the following triplet.. maybe you can think of something less weird to play.
00:21:998 (1) - Really confusing looks like 1/4 away from the slider x.x
00:23:198 (1) - Is this 4.41x jump really necessary? I mean you have no other jumps like this, it seems super inconsistent with the rest of the map.
00:32:112 (2,3,4) - Take a look at this pattern carefully and make it more polite/symmetrical.
00:37:769 (3,4,5,6) - Make these notes' distances more consistent
00:44:626 (1) - Unnecessary new combo
00:49:941 (1,2,3,4,1) - This is super uncomfy to play, look at the movement the cursor has to make: http://puu.sh/ioY5I/a05901b7fa.jpg . Try something like this instead http://puu.sh/ioYdD/e8b1a3edb8.jpg
00:53:198 (4) - I'd move this note to x264 y252 so it's equally spaced from (3) to (1)
00:53:712 (2,3) - Remove 3, move 2 one tick later, add a note where 2 used to be. This way it doesn't start on the red tick and fits the music a lot better
00:55:426 (3,4,5) - Incredibly uncomfy to play, CTRL+G it so it flows with (2)
00:57:998 (2) - Move the middle point down so it curves downwards an flows with (1) better
01:00:912 (3) - Move middle point down
01:29:541 (1) - You know what.

Good luck!
and one more diff to check //me lazy
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

The Truth
  1. 00:12:226 (1) - Space further for more emphasis
  2. 00:13:769 (1,2,3) - I'm not sure about the flow here. It's a bit up and down
  3. 00:21:998 (1) - Why does this finish have barely any emphasis from spacing?
  4. 01:12:569 (1) - Space further for more emphasis, also reposition curve for better flow
Insane
  1. 00:49:255 (1,3) - I don't like this overlap. You should move 3 away
Hard
  1. 00:12:226 (1) - Space further for more emphasis
  2. 00:23:198 (1) - ^
  3. 00:56:112 (1) - ^
  4. 01:07:083 (1) - ^
Normal
  1. All good.
BanchoBot
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