Hey there from my m4m queue.
[General]
A lot of the map's patterns are uncomfy to play because you don't take angles and cursor movement into account (basically flow). There are a lot of them so I'll just point out the worst offenders, okay? This comes with time and practice so don't panic. Also I'll point something VEEEEEERY important in red down below that you should know.[Hard]
I'm not sure about the whole 1/1 stack thing man... 1/1 stacks mixed with 1/2 notes and low AR makes up for an incredibly confusing map. It's not wrong, it's just not necessary.
00:03:998 (1) - Fix the shape like this for better flow
http://puu.sh/ioWgp/f4e2e88744.jpg00:05:369 (1) - Curve the other way so it flows better?
00:17:026 (3,4,1) - Is this inconsistency in spacing intentional? I can't really tell, it's kind of a jump and kind of a random note placement
00:28:683 (4) - NC here and remove NC from next slider
00:31:083 (3) - NC should be here
00:35:712 (1) - Try a 1/2 slider with a repeat instead
00:39:655 (4) - NC here and remove NC from next slider
00:42:398 (5) - Same. Also curve downwards instead of upwards for better flow?
00:43:598 (3) - I hear a loud beat in the red tick of this slider, but because it is a slider'd end, it doesn't have the musical value it should have. I'd make this slider 2 1/2 notes instead, so the player can actually click that red tick where the loud music beat is heard.
00:45:141 (1) - Move the middle point a bit to the left for a better blanket?
00:57:483 (1) - Curve downwards instead of upwards?
00:57:998 (2,3,4,5) - This is not only confusing, but also feels weird to play because of the bad angle that the pattern (3-4-5) makes with the following slider. This would be a lot better
http://puu.sh/ioWL1/100633c129.jpg01:02:112 (2,3,4) - If you listen to the voice, you can see that this pattern doesn't follow the music. The sliders should start 1 tick earlier in the white ticks!
01:24:055 (2,3,4) - This is unintentionally close to the slider because of the automatic stack
01:29:541 (1) -
No no, there should be a note here, and THEN the spinner starts. Spinner HAVE NO BEAT VALUE until they END. This means that if there is a note in the music, a spinner's start should NOT be there, but rather, put the note there and the spinner 1 tick later. Spinners are the opposite of sliders - their musical value is at their end, while the slider's musical value is at their start. Remember this when you map, you can't just place them everywhere, you have to consider the music's beats and what a slider and a spinner actually mean in a player's perspective. This is a super common mistake I see a lot so don't panic it's common if you don't know [Insane]
00:05:883 (2,3) - This jump is kinda too long for no musical reason.
00:08:112 (1) - Same
00:11:541 (3,4) - This slider should start on a white tick, something like this:
http://puu.sh/ioXc3/3b41ecaeca.jpg00:13:769 (1) - Why nc? Actually I don't understeand this whole part's NCs so I'll just leave it like that :/
00:20:112 (4,5) - Can you think of a less messy pattern?
00:20:798 (1) - Why NC?
00:35:712 (1,2,3,4) - This distance inconsistency will be the cause of a lot of random misses. It doesn't look like a jump because it's just a straight line with varying distances which is uncomfy to play.
00:49:941 (3) - Move it elsewhere so it doesn't touch the long slider x.x
00:55:769 (1) - Unnecessary NC
01:05:712 (1) - Would flow a LOT better with the previous note if it was like this
http://puu.sh/ioXxk/9bad3b02d1.jpg01:11:883 (3,4) - These sliders should start on white ticks
01:13:255 (4) - Same
01:14:969 (5) - Move down like this
http://puu.sh/ioXCi/5ef2adde78.jpg01:20:798 (4) - NC should be here
01:29:541 (1) - Same thing for the spinner as last diff.
[Truth]
00:00:741 (1) - I think the NC should go here to indicate the following notes are 1/2
00:11:026 (1) - This note forces an awkward angle considering the following triplet.. maybe you can think of something less weird to play.
00:21:998 (1) - Really confusing looks like 1/4 away from the slider x.x
00:23:198 (1) - Is this 4.41x jump really necessary? I mean you have no other jumps like this, it seems super inconsistent with the rest of the map.
00:32:112 (2,3,4) - Take a look at this pattern carefully and make it more polite/symmetrical.
00:37:769 (3,4,5,6) - Make these notes' distances more consistent
00:44:626 (1) - Unnecessary new combo
00:49:941 (1,2,3,4,1) - This is super uncomfy to play, look at the movement the cursor has to make:
http://puu.sh/ioY5I/a05901b7fa.jpg . Try something like this instead
http://puu.sh/ioYdD/e8b1a3edb8.jpg00:53:198 (4) - I'd move this note to x264 y252 so it's equally spaced from (3) to (1)
00:53:712 (2,3) - Remove 3, move 2 one tick later, add a note where 2 used to be. This way it doesn't start on the red tick and fits the music a lot better
00:55:426 (3,4,5) - Incredibly uncomfy to play, CTRL+G it so it flows with (2)
00:57:998 (2) - Move the middle point down so it curves downwards an flows with (1) better
01:00:912 (3) - Move middle point down
01:29:541 (1) - You know what.
Good luck!