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NeLiME - Leviathan

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Total Posts
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Topic Starter
Sylas
This beatmap was submitted using in-game submission on Thursday, June 18, 2015 at 7:31:54 PM

Artist: NeLiME
Title: Leviathan
Source: Deemo
BPM: 176
Filesize: 3668kb
Play Time: 02:08
Difficulties Available:
  1. Easy (1.37 stars, 99 notes)
  2. Hard (3.11 stars, 245 notes)
  3. Insane (3.89 stars, 329 notes)
  4. Normal (2.22 stars, 176 notes)
  5. Unmasked (4.98 stars, 510 notes)
Download: NeLiME - Leviathan
Information: Scores/Beatmap Listing
---------------
WIP map c:

Unmasked - 100% (hitsounds 0%)
Insane - 100% (hitsounds 0%)
Hard - 100% (hitsounds 0%)
Normal - 100% (hitsounds 0%)
Easy - 100% (hitsounds 0%)
zj0924


*Hi!From my Queue

  1. Default = Suggestion&Complaint (In my opinion)
  2. Blue = Strongly recommended
  3. Red = Unrankable issue

  • General

  1. At first, check aimod(ctrl+shift+a) and you'll find there are many objects unsnapped. This is mainly caused by the multi-timing points. You have to fix them all.
  2. Uncheck Widescreen Support (you don't have storyboard)
  3. Add AudioLeadIn 2000ms? Some players will be late to react...
  4. Consider adding something into tags? Related to Deemo I guess...
  5. Why not use custom hitsounds? There are some kick sounds and downbeats in music. Default hitsound don't fit in my opinon.
  6. Anti-jump seems to be overused in low diffculty, that is too difficult for beginners to play in my opinion
  7. Try your best to decrease insignificant overlapping. It looks messy and untidy.

  • Easy

  1. 00:08:948 (4) - Unsnapped slider
  2. 00:16:119 (3,4) - not suggest stacking them because 4 is a very important downbeat which should be emphasized(increase distance just like you did on 00:19:038 (1) - )
  3. 00:20:335 (2,3) - stack(when the gap is 2/1)is kinda confusing for beginners, try a 3/2 reverse slider for better feeling?
  4. 00:29:416 - 00:32:011 - 00:34:605 - remove these nonsense timing points when having a break...
  5. 00:37:200 (1) - why end on red tick but next object begin on white one?That will cause a polarity problem and make players lose rhythm...Move 00:38:821 (2) - to 00:38:497 (2) - and add circle 00:39:146 (3) -
  6. 00:42:389 (1) - same issue with above...please shorten this slider to 00:43:362 - here's a downbeat00:43:686 (1) - you had better make it clickable. Move00:44:011 (2) - to 00:43:686 (2) -
  7. 00:50:173 (3,4) - flow is hard in my opinion, try stacking them becuase they are in the same tone
  8. 01:38:173 (2,3) - confusing rhythm,there's a long vowel sound here why use a circle?use a 3/2 reverse slider instead?

  • Normal

  1. 00:02:134 (3,4) - Still not suggest stacking like this, that'll be kinda confusing for players to some extent.Follow the long vowel here and use a slider?
  2. 00:08:271 (4) - 00:09:682 (2) - Unsnapped
  3. 00:11:156 (1,1) - duration between the spinner and next object is so close, you should consider give player enough time to react so I suggest the spinner end on 00:13:849 (1) -
  4. 01:25:200 (3) - It's kinda confusing to play 1/2 in a row after a 2/1 slider for the sudden rhythm change...so map a circle on 01:26:173 (4) - and remove 01:26:011 (4,5) - ?
  5. 01:27:308 (2) - seems that you want to follow the electronic sound?But, you don't mao this 01:27:632 (2) - ...I'd suggest transfer 01:27:308 (2) - into a reverse slider...
  6. 01:43:200 (3) - missing that long vowel will make it hard to acknowledge the rhythm here...use a slider instead?
  7. 01:48:389 (2) - same with above

  • Hard

  1. 00:22:930 (1,2) - This overlapping will be hard for players to read maps.At the same time, it's an insignificant overlapping in my opinion.Drag 00:23:578 (2) - to 229 56?
  2. 00:48:227 (2) - for aesthetic, I suggest to copy paste this slider 00:48:876 (4) - Original one is straight and doesn't look good with the next curve slider. Make a symmetry is a good choice!
  3. 00:40:605 (3,4) - same issue with previous diffs, you shouldn't neglect this long vowel...use a slider will improve
  4. 00:50:659 (3) - unbalance spacing. The gap between these two 00:50:497 (2,3) - is 1/2, but why the spacing is much bigger than previous note which is 1/1?Also,visual distance is inconsistent. That's very confusing...suggest use distance snap to map this part.
  5. 00:51:794 (6,7,8) - same with above, when playing ths part, Especially here, I miss many times cause I really can't understand the rhythm here.
  6. 01:13:524 (1) - flow is kinda straight and layout doesn't look good, I suggest move it to 153 89
  7. 01:15:470 (6) - Why use half stack? Due to the complex rhythm here, At least you should make it readable for players.so using full stack?
  8. 01:23:903 (1) - I don't understand what does the curvy slider stand for? Try not using so many anchors to make a zig-zag slider which doesn't have a great relationship with music. Just make a common slider.
  9. 01:25:200 (3) - downbeat on the slider end? To make it clickable, I'd suggest add a note on the white tick...
  10. 01:41:254 (6,7) - I'd recommend ctrl+g these two.Sliders are suitable for the long vowel, and will make it clickable
  11. 01:46:605 (8,9) - another overlapping, causing the problem to read map I think...ctrl+h and move to 35 180?

  • Insane

  1. 00:09:327 (1,1,1,1) - I recommend NC here, since music become slower and the distance become smaller. NC will tell people the changes and help them to read map
  2. 00:34:605 (1,3,4) - Unsnapped
  3. 00:38:984 (2,3) - downbeats start on white tick here, to make it clickable, move 00:38:984 (2,3) - to 00:39:146 (2) - and map a circle on 00:38:984 (2) -
  4. 00:55:524 (2,3) - That obtuse angle flow is awkward, also there's a triplet begins here.I'd suggest use a 1/4 reverse slider to improve the rhythm and flow.
  5. 00:57:308 (3) - not a good time to use a reverse slider here, the music fade in and it's the right time to make a jump so map a circle on 00:57:632 (4) -
  6. 01:12:065 (4) - you can copy 01:12:065 (4) - to avoid overlapping, as I said above, try not using insignificant overlapping.
  7. 01:13:038 (6,7,8) - inconsistent spacing, here's a obtuse angle flow you should make the distance consistent, or it will be awkward to play.
  8. 01:21:876 (3) - long vowel should be on the beginning of the slider, try mapping a circle 01:21:876 (3) - then map a 1/2 slider on 01:21:957 (4) -
  9. 01:35:578 (1,2,3,4) - NC each circle for the strong downbeat here.
  10. 01:38:984 (4,5,6) - the big spacing feels awkward to me. First, it's unwise to change the ds when it's a obtuse angle flow.Next, the inconsistent visual distance will aggravate this issue.So ctrl+g 01:38:984 (4,5) - first then stack 01:39:308 (6) - on the tail of 01:38:740 (3) -
  11. 01:48:551 (1) - The curvy right angle slider almost kills me... it doesn't fit the rhythm and it's very hard to play,suggest making a wave slider

*GL~
Lumael
Maybe I'll mod it because I like this song.

For now don't give kudosu.

  • BG Suggestion

[-obee58-]
only modding Unmasked because:
1. I'm lazy
2. this is my first time modding

ok here I go

deemo map yay
Unmasked
_________________________

00:19:930 (7,8,9) - feels strange to me, add a note inbetween 7 and 8,9 to make a short stream?
00:27:308 (2,3) - add a note inbetween here too?

there are also many sliders that go off the grid, but I think these are ok now that I realized how many times it's done *goes off to fix his own map*

like I said, this is my first mod, and I have no idea how to map a good map, so you really shouldn't be taking my advice :v
Topic Starter
Sylas

[-obee58-] wrote:

only modding Unmasked because:
1. I'm lazy
2. this is my first time modding

ok here I go

deemo map yay
Unmasked
_________________________

00:19:930 (7,8,9) - feels strange to me, add a note inbetween 7 and 8,9 to make a short stream?
00:27:308 (2,3) - add a note inbetween here too?

there are also many sliders that go off the grid, but I think these are ok now that I realized how many times it's done *goes off to fix his own map*

like I said, this is my first mod, and I have no idea how to map a good map, so you really shouldn't be taking my advice :v
Thanks for the mod c:

LucaSA4 wrote:

Maybe I'll mod it because I like this song.

For now don't give kudosu.

  • BG Suggestion

Thanks the bg is really cool c:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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