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A different kind of difficulty.

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Topic Starter
ChunkyCaptain
My experience with OSU is that most beatmaps seem to get their difficulty from the the amount of things on screen, the more things to hit the harder the beat map. What I propose is that songs that have weird time signatures that change multiple time in the song or songs with polyrhythms that can throw the player off guard and make mistakes could make for some difficult beatmaps. Songs such as The Dillinger Escape Plan's song Calculating Infinity would work perfectly as they're not easy to predict.

Now you may ask me why I haven't made a beat map using a song such as this? The answer; I have tried and failed many times with many songs. I simply do not possess the skill within the OSU editor to do such a task.

So what are your thoughts?
HaruryuuSan
not the right place to make a thread here :?
Friendan
I think the answer is that no one wants some stupid rhythm to throw them off the first time. When they replay it, they won't get tricked so it only works once. Plus, everyone here likes weeb songs.
winber1
Time signature really does not do anything for the difficulty of reading the song. You can have complex or unexpected rhythms in 4/4 which would be harder to read than the song than you just proposed. The song you proposed literally is just eighth notes and eighth note rests for the most part, nothing really out of ordinary, and frankly speaking that song doesn't even sound that fun to map/play, but that's just my own opinion.

Also, mapping criteria requires that your map is not retardedly spaced so that it's readable enough regardless of the song itself. Many people don't like skystar because they don't like his spacing, which often times is harder to read to many people despite not having as many notes as other songs, and having less star difficulty than others.

If you are playing the ranked/qualified songs all day, chances are that you won't really find those more complex songs that people have mapped, but that do exist somewhere in graveyard or pending. A lot of good maps just end up dying there for a variety of reasons such as laziness or the ranking criteria.

Some songs I was thinking about:
https://osu.ppy.sh/s/214138 hard to play/read for some people and there aren't that many notes. Still in 4/4 time but it's the spacing that makes it hard. You don't need complex time signatures and rhythm to make something like this.

https://osu.ppy.sh/s/242877 Priti's Ultra which isn't in the mapset (in the download link below) has somewhat complex rhythm in the beginning, which people really would not expect, but because of spacing it is easily readable, yet it's still in 4/4. And as Friendan said, even if you misread the first time, you will understand the rhythm the second time around.
drum drum
Moved to Mapping Techniques subforum
Endaris
There are maps like that and it usually just sucks if there's no immediate sign of a change of tempo.
Rubato is nice and fine and it tends to have the nice aspect of usually being consistent in that very timeframe or live-performances being consistent for sections or having parts with slightly altered bpm that just lands on a beat from the previous bpm to change again and stuff. An example for the latter would be the MiddleIsland maps as they tend to have a lot of timing sections but they're still very comfortable to play.

Then there are maps like this:
https://osu.ppy.sh/s/14016
Enjoy failing this map. You can't play it by ear which is rather lame for a rhythm game.


What you can see from that map is that readibility is the most important thing for such a song but once you provide it in appropriate manner it's really not a problem anymore. And if you don't provide it, it just sucks.

PS: Play more, try harder in making beatmaps.
Maruyu
If I were to guess, I'd say this thread aims to ask people to map said songs lol
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