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Jeff Williams - Mirror Mirror (Featuring Casey Lee Williams)

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Total Posts
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Topic Starter
neonat
This beatmap was submitted using in-game submission on Sunday, 2 April 2017 at 11:31:31 PM

Artist: Jeff Williams
Title: Mirror Mirror (Featuring Casey Lee Williams)
Source: RWBY
Tags: Ruby Weiss Schnee Red Black Yellow Monty Oum Jinxyjem Jinxy Rtyzen aplstepitaslast TestApple
BPM: 72.5
Filesize: 19937kb
Play Time: 02:49
Difficulties Available:
  1. Advanced (2.45 stars, 150 notes)
  2. Jinxy's Insane (3.82 stars, 276 notes)
  3. Rtyzen's Hard (3.01 stars, 241 notes)
  4. Solitude (4.09 stars, 365 notes)
  5. TestApple's Normal (1.7 stars, 134 notes)
Download: Jeff Williams - Mirror Mirror (Featuring Casey Lee Williams)
Download: Jeff Williams - Mirror Mirror (Featuring Casey Lee Williams) (no video)
Information: Scores/Beatmap Listing
---------------
With permission and the help of Jinxy, somewhat a revival of his mapset! https://osu.ppy.sh/s/82344
Improved BG by him, Insane from his mapset
Easy from aplstepitaslast
Hard by Rtyzen

Redownload after 2/2/2016
- Milhofo -
Hey, here as promised

[TestApple's Easy]
  1. 00:28:029 - this note feels a bit too strong to not be clicked (shouldn't be mapped with a slider end)
  2. 00:53:324 (1,3) - this overlap is pretty noticeable while playing, you could reposition (1) easily since it's the first note of the section
  3. 00:58:050 (3,4) - this doesn't look very good because it doesn't blanket and doesn't follow the circular flow, best would be to put it right after the slider end to continue the flow of the slider
  4. 01:00:721 (2,3,1) - I'm not really fan of how this looks, mostly with the overlap on 01:01:337 (3,2) - , but this is pretty much subjective
  5. 01:07:913 (1) - here you start a NC when at 00:54:762 (3) - you didn't, ruins consistency
  6. 01:20:036 - and 01:20:858 - have useless green timing points, those should be removed
  7. 02:27:844 (1) - this should not be a NC
  8. 02:35:675 (1) - feels like it should be a new combo too
[Normal]
  1. 01:13:871 (3) - I feel like this would flow better with a ctrl+j
  2. 01:17:159 (3) - this feels better on x:320 y:372 but idk if it is out of bounds ;w;
[Rtyzen's Hard]
  1. 00:52:507 (5,1) - this spacing should be reduced a bit
  2. 01:32:365 (5,6,7,8) - overkill spacing for this part, at least it's not consistent with the rest of the diff, and the flow gets ruined because the previous slider isn't very fast
  3. 01:57:022 (1) - why the NC here?
  4. 02:30:310 (3) - if you're going to change the number of repeats than add a NC because you need to warn the player
  5. The slider velocity increases a bit too much on the end, but it's playable so it's just a matter of opinion
[Jinxy's Insane]
  1. 01:20:858 - the reverse would start better here, it doesn't play bad but it's just less straight forward since it doesn't start on the white tick
  2. 01:52:502 (1) - just my opinion but why not divide this into 2 sliders?
  3. 01:56:817 - add note? could be a stack with (2)
  4. 02:29:488 (5,7) - this is just wayyy too confusing to read, two different reverses ;w;
  5. 02:31:132 (1) - why stop the stream for a spinner? I have no idea what this spinner could be mapping
[Extra]
  1. Isn't the difficulty level of the map more suited for an Insane than an Extra? I know it's the hardest diff but even so, just feels "too easy" for an Extra
  2. 00:58:050 (1,2) - in the end it's pretty much fine, but personally these overlaps don't look very good
  3. 01:27:844 - this is the only diff where I think a note should be added here and the spinner should start right after, just doesn't feel right to not click this last note
  4. 02:02:159 (6,7,1) - try to make the triple flow into the slider shape, it kind of looks sloppy, straight triple into already curved slider (hope you can understand what I said this was confusing xD)
  5. 02:05:241 (6,1) - blanket (6) with (1)?
  6. 02:27:022 (1,2) - this doesn't flow very well, ctrl+g on (1) then positioning it a bit lower could work
Nice song choice and good luck :3
apl-
changed some stuff here n there

- Milhofo - wrote:

Hey, here as promised

[TestApple's Easy]
  1. 00:28:029 - this note feels a bit too strong to not be clicked (shouldn't be mapped with a slider end)
  2. 00:53:324 (1,3) - this overlap is pretty noticeable while playing, you could reposition (1) easily since it's the first note of the section
  3. 00:58:050 (3,4) - this doesn't look very good because it doesn't blanket and doesn't follow the circular flow, best would be to put it right after the slider end to continue the flow of the slider
  4. 01:00:721 (2,3,1) - I'm not really fan of how this looks, mostly with the overlap on 01:01:337 (3,2) - , but this is pretty much subjective
  5. 01:07:913 (1) - here you start a NC when at 00:54:762 (3) - you didn't, ruins consistency
  6. 01:20:036 - and 01:20:858 - have useless green timing points, those should be removed
  7. 02:27:844 (1) - this should not be a NC
  8. 02:35:675 (1) - feels like it should be a new combo too
[Normal]
  1. 01:13:871 (3) - I feel like this would flow better with a ctrl+j
  2. 01:17:159 (3) - this feels better on x:320 y:372 but idk if it is out of bounds ;w;
[Rtyzen's Hard]
  1. 00:52:507 (5,1) - this spacing should be reduced a bit
  2. 01:32:365 (5,6,7,8) - overkill spacing for this part, at least it's not consistent with the rest of the diff, and the flow gets ruined because the previous slider isn't very fast
  3. 01:57:022 (1) - why the NC here?
  4. 02:30:310 (3) - if you're going to change the number of repeats than add a NC because you need to warn the player
  5. The slider velocity increases a bit too much on the end, but it's playable so it's just a matter of opinion
[Jinxy's Insane]
  1. 01:20:858 - the reverse would start better here, it doesn't play bad but it's just less straight forward since it doesn't start on the white tick
  2. 01:52:502 (1) - just my opinion but why not divide this into 2 sliders?
  3. 01:56:817 - add note? could be a stack with (2)
  4. 02:29:488 (5,7) - this is just wayyy too confusing to read, two different reverses ;w;
  5. 02:31:132 (1) - why stop the stream for a spinner? I have no idea what this spinner could be mapping
[Extra]
  1. Isn't the difficulty level of the map more suited for an Insane than an Extra? I know it's the hardest diff but even so, just feels "too easy" for an Extra
  2. 00:58:050 (1,2) - in the end it's pretty much fine, but personally these overlaps don't look very good
  3. 01:27:844 - this is the only diff where I think a note should be added here and the spinner should start right after, just doesn't feel right to not click this last note
  4. 02:02:159 (6,7,1) - try to make the triple flow into the slider shape, it kind of looks sloppy, straight triple into already curved slider (hope you can understand what I said this was confusing xD)
  5. 02:05:241 (6,1) - blanket (6) with (1)?
  6. 02:27:022 (1,2) - this doesn't flow very well, ctrl+g on (1) then positioning it a bit lower could work
Nice song choice and good luck :3

update
osu file format v14

[General]
AudioFilename: Mirror_Mirror.mp3
AudioLeadIn: 0
PreviewTime: 20975
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 77981
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mirror Mirror (feat. Casey Lee Williams)
TitleUnicode:Mirror Mirror (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:neonat
Version:TestApple's Easy
Source:RWBY
Tags:Ruby Weiss Schnee Red White Black Yellow Monty Oum Jinxyjem Jinxy Rtyzen aplstepitaslast TestApple
BeatmapID:879243
BeatmapSetID:320418

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-4900,"Mirror_Mirror_Video.avi"
0,0,"RWBY_BG_Weiss.png",0,0
//Break Periods
2,46986,51764
2,94619,104366
2,106126,107654
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,0,0
Combo3 : 225,225,225
Combo4 : 70,70,70

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172,327,124830,2,0,L|295:318,1,97.4999955368044,0|8,0:0|0:0,0:0:0:0:
381,308,125652,6,0,L|376:175,1,112.500004291535,4|8,0:0|0:0,0:0:0:0:
371,138,126269,2,0,P|317:124|262:132,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
220,170,126885,1,8,0:0:0:0:
210,225,127091,2,0,L|222:347,2,112.500004291535,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,153,128324,2,0,P|370:147|424:183,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
430,212,128940,6,0,L|416:326,1,112.500004291535,4|8,0:0|0:0,0:0:0:0:
371,359,129556,2,0,P|316:360|272:327,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
258,215,130378,2,0,L|288:101,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
186,54,131200,2,0,L|157:162,2,112.500004291535,0|0|0,0:0|0:0|0:0,0:0:0:0:
238,30,132228,6,0,P|293:26|343:49,1,112.500004291535,4|8,0:0|0:0,0:0:0:0:
364,102,132844,2,0,L|333:231,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
292,314,133666,2,0,P|354:325|401:301,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
425,255,134282,1,0,0:0:0:0:
447,203,134488,2,0,L|473:93,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
375,37,135310,2,0,P|303:47|265:82,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
248,180,136132,2,0,L|267:306,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
154,315,136954,2,0,L|137:203,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
140,91,137776,6,0,P|197:38|213:153,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
200,179,138803,6,0,L|334:180,1,112.500004291535,4|8,0:0|0:0,0:0:0:0:
317,292,139625,2,0,L|204:291,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
253,189,140447,6,0,L|387:190,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
370,302,141269,2,0,L|257:301,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
171,228,142091,6,0,P|176:165|215:120,1,112.500004291535,4|8,0:0|0:0,0:0:0:0:
259,110,142707,2,0,L|386:123,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
402,168,143324,2,0,P|397:231|358:276,1,112.500004291535,8|0,0:0|0:0,0:0:0:0:
314,286,143940,2,0,L|187:273,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
149,294,144556,1,0,0:0:0:0:
162,182,144967,1,8,0:0:0:0:
100,86,145378,6,0,P|152:69|207:79,1,112.500004291535,4|8,0:0|0:0,0:0:0:0:
257,104,145995,2,0,P|309:121|364:111,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
416,88,146611,2,0,L|420:216,1,112.500004291535,8|0,0:0|0:0,0:0:0:0:
424,256,147228,2,0,L|344:272,1,56.2500021457673,0|8,0:0|0:0,0:0:0:0:
264,304,147844,2,0,L|141:292,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
256,192,148666,12,6,151954,0:0:0:0:
140,152,153770,6,0,P|216:136|316:168,1,150,2|2,0:0|0:0,0:0:0:0:
388,264,155675,1,2,0:0:0:0:
108,96,157985,6,0,P|196:124|416:80,1,300,2|0,0:0|0:0,0:0:0:0:
256,192,161712,12,0,169893,0:0:0:0:
Rtyzen

- Milhofo - wrote:

[Rtyzen's Hard]
  1. 00:52:507 (5,1) - this spacing should be reduced a bit
  2. 01:32:365 (5,6,7,8) - overkill spacing for this part, at least it's not consistent with the rest of the diff, and the flow gets ruined because the previous slider isn't very fast
  3. 01:57:022 (1) - why the NC here?
  4. 02:30:310 (3) - if you're going to change the number of repeats than add a NC because you need to warn the player
  5. The slider velocity increases a bit too much on the end, but it's playable so it's just a matter of opinion
Thanks all fixed :D
Topic Starter
neonat

- Milhofo - wrote:

Hey, here as promised

[Normal]
  1. 01:13:871 (3) - I feel like this would flow better with a ctrl+j I think the current one works better with the circle before it
  2. 01:17:159 (3) - this feels better on x:320 y:372 but idk if it is out of bounds ;w; k
[Jinxy's Insane]
  1. 01:20:858 - the reverse would start better here, it doesn't play bad but it's just less straight forward since it doesn't start on the white tick k
  2. 01:52:502 (1) - just my opinion but why not divide this into 2 sliders? divided
  3. 01:56:817 - add note? could be a stack with (2) not needed
  4. 02:29:488 (5,7) - this is just wayyy too confusing to read, two different reverses ;w; it was adjusted
  5. 02:31:132 (1) - why stop the stream for a spinner? I have no idea what this spinner could be mapping the spinner is just doing the same function
[Extra]
  1. Isn't the difficulty level of the map more suited for an Insane than an Extra? I know it's the hardest diff but even so, just feels "too easy" for an Extra it's still what is Extra for this map I believe the difficulty stands there
  2. 00:58:050 (1,2) - in the end it's pretty much fine, but personally these overlaps don't look very good I shifted it somewhat
  3. 01:27:844 - this is the only diff where I think a note should be added here and the spinner should start right after, just doesn't feel right to not click this last note k
  4. 02:02:159 (6,7,1) - try to make the triple flow into the slider shape, it kind of looks sloppy, straight triple into already curved slider (hope you can understand what I said this was confusing xD) adjusting makes it worse, curving the triplet would not be as great
  5. 02:05:241 (6,1) - blanket (6) with (1)? would want the straight slider
  6. 02:27:022 (1,2) - this doesn't flow very well, ctrl+g on (1) then positioning it a bit lower could work shifted
Nice song choice and good luck :3

Thanks~
Kalibe
Requested.

- Can you change BG file ( .png to .jpg ) to reduce filesize of map?
- 00:20:951 - This Preview Point is unsnapped in all diffs~

TestApple's Easy :

- You can easily increase AR to 3 to consistent with Normal AR 5 tho.
- Uncheck Widescreen, cause you don't have a SB.
- 00:21:210 (1) - Aibot says " it's unsnapped " Maybe i know why he say that. Your greenline is unsnapped to which decrease SV about .75. Just 00:21:310 - snap greenline to 00:21:210 - and should be k.
- 00:58:050 (3,4) - minor thing - This transision is okay.. but i think it needs improvment a bit. Something around 176|92 works better to me.
- 01:01:543 (1) - 01:04:830 (1) - Unnessesary NC's imo.
- 01:07:913 (3) - but here.. i see you follow every new measure of song, so i'd prefer to NC it too..
- 01:12:022 (2) - How about remove this slider, add circle on ( 01:12:022 - ) and follow 1/2 slider from ( 01:12:228 - ) to next slider? Sounds better and avoid vocal rhythm on Easy is a bad idea imo.
- 01:58:255 (5) - minor thing - Plays cooler a bit if you put this a little to up ( 224|340 is good )
- 02:15:310 (6) - Missing NC ? and delete that NC 02:17:776 (1) - isn't nessesary, because i can't see any SV changes or sth lol.

Normal :

- Rasie OD and HP +1 for consistent spread between Easy and this diff?
- Uncheck Widescreen, cause you don't have a SB.
- 01:45:926 (1,2) - ?? Wait, what happend here? Please, check greenlines..
- 02:02:365 (1) - I'm not sure about this spinner.. I think first object should be 2 beats before spinner so ( 02:06:474 - here ) Consider to change this thing.
- Decent diff!

Rtyzen's Hard :

- Mayb increase OD to 6 ? Fits better imo~
- Uncheck Widescreen, cause you don't have a SB.
- 01:07:913 (5,7) - Stackk this slider properly.
- 01:36:885 (1) - Any reason for put here NC? I can't see any SV changes or downbeat, i know this is the last circle in this section, but it's unnessesary tho.
- 02:21:680 (6) - Why you avoid here these 1/4 sounds? Feels sad and i can see you mapped it later ;w;
- 01:59:693 (2,3) - I would avoid this thing always. It might be unrankable, because you hid reverse into slider head (confusing and hard to read it lol)
- Nice.

Ok, that's all. Good luck neonat o/
Topic Starter
neonat

Kalibe wrote:

Requested.

- Can you change BG file ( .png to .jpg ) to reduce filesize of map?
- 00:20:951 - This Preview Point is unsnapped in all diffs~

Normal :

- Rasie OD and HP +1 for consistent spread between Easy and this diff? difficulty settings also might change later on, same with other general stuff
- Uncheck Widescreen, cause you don't have a SB. unchecked on all
- 01:45:926 (1,2) - ?? Wait, what happend here? Please, check greenlines.. fixed the green line, seems like this wasn't the only time it messed up on me
- 02:02:365 (1) - I'm not sure about this spinner.. I think first object should be 2 beats before spinner so ( 02:06:474 - here ) Consider to change this thing. I have 2 like this, we'll have to see as more take a look
- Decent diff!

Ok, that's all. Good luck neonat o/
Thanks, I might reply for test later on
Rtyzen

Kalibe wrote:

Rtyzen's Hard :

- Mayb increase OD to 6 ? Fits better imo~
- Uncheck Widescreen, cause you don't have a SB.
- 01:07:913 (5,7) - Stackk this slider properly.
- 01:36:885 (1) - Any reason for put here NC? I can't see any SV changes or downbeat, i know this is the last circle in this section, but it's unnessesary tho. Removed
- 02:21:680 (6) - Why you avoid here these 1/4 sounds? Feels sad and i can see you mapped it later ;w; whoops missed it
- 01:59:693 (2,3) - I would avoid this thing always. It might be unrankable, because you hid reverse into slider head (confusing and hard to read it lol) unstacked abit
- Nice.
Thanks! Fixed everything
SoySauce
Hi from my queue :D

TestApple's Easy
  1. This slow starting part. The objects are very slightly touching and just doesn't look good. At these parts 00:22:051 (2,3) - 00:28:029 (1,2,3) - 00:33:203 (2,3,1) - 00:37:438 (2,1) - try to do something that can make them not slightly touching. Also, 00:21:210 (1,2) - DS is a little bit off
  2. 01:01:337 (3,5) - Try to avoid these two overlapping
  3. 01:12:639 (4) - Curved slider here maybe?
  4. 01:13:871 (2,1) - Make them parallel
  5. 01:45:926 (1,1) - These notes are too random imo and beginners won't really be able to correspond it to any sounds in the song since there's no strong sounds at that part. I suggest you just make it a full break or add a spinner somewhere before the notes start
  6. 01:54:351 (4,5,2) - You might wanna avoid this from overlapping
  7. 02:18:803 (1,2,1,2) - Please just don't do these overlaps as it's going to be hard for beginners to play. And no an NC doesn't justify the overlap
  8. 02:33:770 (1) - I think the silent sliderend here doesn't fit
Normal
  1. CS 3.5 because everything feels too crowded
  2. 00:56:611 (1) - Sliderwave too shallow. Make them more curved
  3. 00:57:433 (3) - Balance corner
  4. 00:57:433 (3,6) - I would prefer for them to not overlap but you could keep it if you want
  5. 01:05:036 (2,3) - 1/4 beats are not allowed in Normal if not mistaken?
  6. 01:07:296 (3) - Make this go down instead of right
  7. 01:10:584 (3) - Sliderwave thing too
  8. 01:13:050 (1) - ctrl+h this
  9. 01:16:337 - This entire part starting from here until the break. There are lots of sliders in this part for the beginners to read then you even throw in some overlaps and the 1/4 repeat sliders (which like I said, is not allowed). They'll just won't be able to pass this part or maybe just barely with a lot of 100s. I suggest you do this part with a pattern where the notes don't overlap or tend towards each other (example: 01:16:748 (2,3,4) - ). Just make it flow one way so that it's more playable for them
  10. 01:53:118 (1,2,3) - Change this pattern as it can be confusing for beginners
  11. 02:17:981 (4,1) - Try to avoid overlap
  12. 02:21:680 (6,6) - No 1/4 beats
  13. 02:24:556 (5,6,1) - (1) is lot more on (5)'s path of flow and (6) just look like a detour so it makes sense if beginners might go for (1) first instead of (6). Try to change this
  14. 02:35:675 (1,2) - Wrong spacing
Rtyzen's Hard
  1. 00:56:611 (1,2,3) - Overlap looks bad
  2. 00:58:666 (5,6,7,8,9) - This looks really messy imo
  3. 01:02:365 (7,1) - Blanket imperfect
  4. 01:07:091 (2,3,4,5) - I made a blanket pattern here then stacked (7) 's head with (5)'s sliderend. I suppose you could try that instead. Just my suggestion
  5. 01:13:050 (1,4) - Overlap doesn't look good
  6. 01:29:488 (4,7) - Make (7)'s corner stack with (4)'s head
  7. 01:31:954 (3,4) - Try to not spaced them
  8. 01:32:365 (5,6,7,8) - This stream is too hard for the diff imo since the number of 1/4 beats there is a even number
  9. 01:35:652 (6,7) - Slider (6) is covering (7) too much
  10. 01:59:693 (2,3) - (3) is partially covered by (2)'s head. Fix it
  11. 02:02:365 (1,2,3) - Try to make DS consistent here
  12. 02:05:652 (1,4) - Stack
  13. 02:07:913 (6,1) - Fix overlap
Extra
  1. I think this diff is too easy to be called and Extra. Maybe change to a custom name or simply, Insane
  2. 00:28:029 (2,3,4,5) - I think it's better to just keep constant spacing here
  3. 00:34:905 (1,2,3) - ^
  4. 00:36:607 (3,4,5) - ^
  5. 00:58:050 (1,2) - I would prefer them to not overlap. This will also look better to me
  6. 01:00:515 (2,3) - Blanket?
  7. 02:02:365 (1,2) - Blanket?

That's all from me! Hope this helps and good luck! :D
Rtyzen

Cagrux wrote:

Rtyzen's Hard
  1. 00:56:611 (1,2,3) - Overlap looks bad
  2. 00:58:666 (5,6,7,8,9) - This looks really messy imo
  3. 01:02:365 (7,1) - Blanket imperfect
  4. 01:07:091 (2,3,4,5) - I made a blanket pattern here then stacked (7) 's head with (5)'s sliderend. I suppose you could try that instead. Just my suggestion
  5. 01:13:050 (1,4) - Overlap doesn't look good
  6. 01:29:488 (4,7) - Make (7)'s corner stack with (4)'s head
  7. 01:31:954 (3,4) - Try to not spaced them
  8. 01:32:365 (5,6,7,8) - This stream is too hard for the diff imo since the number of 1/4 beats there is a even number The sliderend of 5 is not really counted
  9. 01:35:652 (6,7) - Slider (6) is covering (7) too much
  10. 01:59:693 (2,3) - (3) is partially covered by (2)'s head. Fix it
  11. 02:02:365 (1,2,3) - Try to make DS consistent here
  12. 02:05:652 (1,4) - Stack
  13. 02:07:913 (6,1) - Fix overlap
Thanks! Fixed everything except the 1 mentioned
Topic Starter
neonat

Cagrux wrote:

Hi from my queue :D

  • Normal
  1. CS 3.5 because everything feels too crowded
  2. 00:56:611 (1) - Sliderwave too shallow. Make them more curved I think the curve is fine as it is
  3. 00:57:433 (3) - Balance corner affects the straight section of it
  4. 00:57:433 (3,6) - I would prefer for them to not overlap but you could keep it if you want previous slider disappears fast enough
  5. 01:05:036 (2,3) - 1/4 beats are not allowed in Normal if not mistaken? it plays as 1/2 beat
  6. 01:07:296 (3) - Make this go down instead of right diverts the pathway in a way that isn't really ideal
  7. 01:10:584 (3) - Sliderwave thing too I think that's not needed
  8. 01:13:050 (1) - ctrl+h this moves weirdly from the previous slider
  9. 01:16:337 - This entire part starting from here until the break. There are lots of sliders in this part for the beginners to read then you even throw in some overlaps and the 1/4 repeat sliders (which like I said, is not allowed). They'll just won't be able to pass this part or maybe just barely with a lot of 100s. I suggest you do this part with a pattern where the notes don't overlap or tend towards each other (example: 01:16:748 (2,3,4) - ). Just make it flow one way so that it's more playable for them
    I replaced with a spinner, but not changing the repeat sliders
  10. 01:53:118 (1,2,3) - Change this pattern as it can be confusing for beginners I already changed that to accommodate the spinner
  11. 02:17:981 (4,1) - Try to avoid overlap I believe as of now it is clear enough
  12. 02:21:680 (6,6) - No 1/4 beats same as before
  13. 02:24:556 (5,6,1) - (1) is lot more on (5)'s path of flow and (6) just look like a detour so it makes sense if beginners might go for (1) first instead of (6). Try to change this shifted the subsequent objects further left
  14. 02:35:675 (1,2) - Wrong spacing spacing follows the snapping
Extra
  1. I think this diff is too easy to be called and Extra. Maybe change to a custom name or simply, Insane I'll just custom then
  2. 00:28:029 (2,3,4,5) - I think it's better to just keep constant spacing here constant based on bpm
  3. 00:34:905 (1,2,3) - ^ I want to emphasize these
  4. 00:36:607 (3,4,5) - ^ ^
  5. 00:58:050 (1,2) - I would prefer them to not overlap. This will also look better to me I did some change
  6. 01:00:515 (2,3) - Blanket? not ideal with the spacing
  7. 02:02:365 (1,2) - Blanket? ^

That's all from me! Hope this helps and good luck! :D
Thanks!

Will get Easy updated when possible
Moa
From my modding Queue
[Easy]
I think it's normal Diff
00:25:416 (2,3) - Ds 0.91
01:13:871 (2,1) - Both slope
02:24:967 (6,1) - blanket
02:27:228 (4) - http://puu.sh/nucHJ/f2d00002fd.jpg
Nice map but it's so hard not easy
[normal]
it's light hard I think
01:07:296 (3,4) - Blanket?
01:19:625 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - hard than kiai time
01:49:214 (1) - spinner finished in 01:51:885 - and pick circle or slider in 01:52:502 - this is my subjective
it's normal diff you can put circles in 01:59:693 - 02:00:515 - 02:00:926 -
02:26:611 - i think it's click time so you can use http://puu.sh/nud1L/62ee4789c6.jpg in 02:25:378 (1) -
[hard]
00:26:287 (5,6) - you can use blanket
00:31:501 (5,6) - fix blanket
00:40:847 - i think it's click time
00:41:984 - u can use spinner
00:46:990 (1) - finished in 00:49:851 - and put circle in 00:50:055 -
01:06:371 - circle
[insane]
used 1 downbeat NC it's better
00:29:354 (4,5) - blanket?
in hard diff mapped 00:46:990 (1) - this time
00:56:200 (2,4) - stack?
01:06:371 - circle
01:39:762 (1) - not good spinner
[last diff]
in insane used 1 downbeat NC is seeing good
00:24:575 (5,6,7,8) - you can use this timing http://puu.sh/nudy1/d3f890eb27.jpg
01:45:926 (1,2) - so distant or 01:46:748 (4,5) - so near i think 01:46:748 (4,5) - it's so near
nice map


sorry for baka modding :(

EDIT :
[Last diff]
02:31:954 (1,2,3,4,1,2) - It's so loud
Rtyzen

Moa wrote:

[hard]
00:26:287 (5,6) - you can use blanket
00:31:501 (5,6) - fix blanket
00:40:847 - i think it's click time I think this is ok
00:41:984 - u can use spinner I dont want 2 spinners in a row
00:46:990 (1) - finished in 00:49:851 - and put circle in 00:50:055 -
01:06:371 - circle
Rest fixed. Thanks :D
Topic Starter
neonat

Moa wrote:

From my modding Queue

[normal]
it's light hard I think
01:07:296 (3,4) - Blanket? would be too close to each other
01:19:625 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - hard than kiai time kiai has more off beats, this one still has consistent beats, but may have more density
01:49:214 (1) - spinner finished in 01:51:885 - and pick circle or slider in 01:52:502 - this is my subjective too close to spinner, not enough rest time
it's normal diff you can put circles in 01:59:693 - 02:00:515 - 02:00:926 - I think it's a bit too additional here, seeing how that just makes it so much more dense than what was just before
02:26:611 - i think it's click time so you can use http://puu.sh/nud1L/62ee4789c6.jpg in 02:25:378 (1) - adjusted rhythm here

[insane]
used 1 downbeat NC it's better
00:29:354 (4,5) - blanket? slider symmetric to map
in hard diff mapped 00:46:990 (1) - this time
00:56:200 (2,4) - stack? k
01:06:371 - circle readjusted the whole section
01:39:762 (1) - not good spinner to build up
[last diff]
in insane used 1 downbeat NC is seeing good
00:24:575 (5,6,7,8) - you can use this timing http://puu.sh/nudy1/d3f890eb27.jpg keep it moving with sliders
01:45:926 (1,2) - so distant or 01:46:748 (4,5) - so near i think 01:46:748 (4,5) - it's so near adjusted first slider closer
nice map


sorry for baka modding :(

EDIT :
[Last diff]
02:31:954 (1,2,3,4,1,2) - It's so loud lowered to 25%

Thanks~
Mafumafu
As requested.

[TestApple's Easy]
Your spinners at 01:27:844 (1) - and 02:41:712 (1) - are extremely long. For some newbie players, spinner may be the hardest thing, it's not appropriate to place spinners with tremendous length.

00:21:310 - This green line should be snapped to 00:21:313

00:21:210 (1) - I'd suggest enhancing the spacings in the beginning part to avoid slight overlaps between notes.

01:45:926 (1,1) - Better to remove them, sudden two notes feel quite weird.

02:18:803 (1,1) - 02:19:625 (2,2) - You have to change this pattern, such overlaps are not allowed.

[Normal]
01:45:926 (1) - There are two timing lines.

01:05:036 (2,3) - Uhm not sure about this but better not to place 1/4 rhythms in Normal Same for latter sections.

02:41:712 (1) - This is just long. For some newbie players, spinner may be the hardest thing, it's not appropriate to place spinners with tremendous length.

01:53:734 (1) - Enhancing spacings from here is reasonable but you've done it exaggeratedly.

01:59:077 (1,2,3,4,5,6) - Why suddenly follow plain 1/2 here? :< You should continue following instrument that you followed at 01:53:734 (1,2,3,1,2,3) - .

02:06:474 (1) - This feels quite weird. Actually I suggest removing the previous slider for it's weird to have a slider ending at where there are both strong beat and vocal.
And you could start a slider at where you've placed the spinner end to follow the vocal instead.

[Rtyzen's Hard]
00:47:041 (1,1) - Not enought time for spinner recovery. (Hard)

00:31:043 (4) - Ah this is overmapped. Overmap in such a soft and calm part of a song is quite inappropriate.

00:51:690 (5,6) - There is no 1/8s at all!
00:56:611 (1,2,3) - Dont quite get your idea why suddenly enhanced the spacings here compared to other similar notes like 00:54:145 (3,4,5) - where their spacings are not enhanced at all.

01:51:680 (1) - Too sudden and short.

02:02:981 (2,3) - Spacing just too large.

====================
Good Luck for this map!
Rtyzen
Regraz

Regraz wrote:

[Rtyzen's Hard]
00:47:041 (1,1) - Not enought time for spinner recovery. (Hard)

00:31:043 (4) - Ah this is overmapped. Overmap in such a soft and calm part of a song is quite inappropriate.

00:51:690 (5,6) - There is no 1/8s at all! theres no 1/8s tho
00:56:611 (1,2,3) - Dont quite get your idea why suddenly enhanced the spacings here compared to other similar notes like 00:54:145 (3,4,5) - where their spacings are not enhanced at all.

01:51:680 (1) - Too sudden and short.

02:02:981 (2,3) - Spacing just too large.

====================
Good Luck for this map!
Fixed the rest
map
osu file format v14

[General]
AudioFilename: Mirror_Mirror.mp3
AudioLeadIn: 0
PreviewTime: 20975
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Mirror Mirror (feat. Casey Lee Williams)
TitleUnicode:Mirror Mirror (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:neonat
Version:Rtyzen's Hard
Source:RWBY
Tags:Ruby Weiss Schnee Red White Black Yellow Monty Oum Jinxyjem Jinxy Rtyzen aplstepitaslast TestApple
BeatmapID:712986
BeatmapSetID:320418

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,-4900,"Mirror_Mirror_Video.avi"
0,0,"RWBY_BG_Weiss.png",0,0
//Break Periods
2,41961,46141
2,97085,109958
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
neonat

Regraz wrote:

As requested.

[TestApple's Easy]
Your spinners at 01:27:844 (1) - and 02:41:712 (1) - are extremely long. For some newbie players, spinner may be the hardest thing, it's not appropriate to place spinners with tremendous length. adjusted former spinner, ending spinner should not be an issue, they can spin enough to clear it, they do not have to go any further

00:21:310 - This green line should be snapped to 00:21:313 k

00:21:210 (1) - I'd suggest enhancing the spacings in the beginning part to avoid slight overlaps between notes. made some changes to make them not overlap but still be as close as possible to the spacing

01:45:926 (1,1) - Better to remove them, sudden two notes feel quite weird. made some adjustments here

02:18:803 (1,1) - 02:19:625 (2,2) - You have to change this pattern, such overlaps are not allowed. changed the last section

[Normal]
01:45:926 (1) - There are two timing lines. k

01:05:036 (2,3) - Uhm not sure about this but better not to place 1/4 rhythms in Normal Same for latter sections. they don't hit like 1/4s though

02:41:712 (1) - This is just long. For some newbie players, spinner may be the hardest thing, it's not appropriate to place spinners with tremendous length. drain doesn't affect and as long as they can clear the spinner it will not affect their score badly

01:53:734 (1) - Enhancing spacings from here is reasonable but you've done it exaggeratedly.

01:59:077 (1,2,3,4,5,6) - Why suddenly follow plain 1/2 here? :< You should continue following instrument that you followed at 01:53:734 (1,2,3,1,2,3) - . change in music, the music picked up paced and had more of the 1/2 rhythm that became more prominent

02:06:474 (1) - This feels quite weird. Actually I suggest removing the previous slider for it's weird to have a slider ending at where there are both strong beat and vocal.
And you could start a slider at where you've placed the spinner end to follow the vocal instead.kinda messes the rhythm, I changed the slider to circles instead

====================
Good Luck for this map!
Thanks~
Monstrata
Solitude

00:28:900 (3,4,5) - Spacing is rather uneven here...
01:24:145 (11,1) - I think you can space these closer together. The jump doesn't seem necessary imo, especially since even tho this section is rhythmically dense, there isn't a lot of emphasis being put onto these notes.
01:24:967 (5,6) - ^01:25:789 (10,1) - ^
01:26:611 (2,3) - Especially. I think jumping from an 1/8 slider hold is especially difficult.

Jinxy's Insane

00:29:354 (4,5) - Blanketting would be nice.
00:33:203 (1,2) - These would look nicer if you made the blankets more even.
01:20:858 (12) - I don't think you should end the slider with that strong note. You should try to make it clickable imo since so much emphasis is put onto it in the instruments.
01:22:913 - ^
02:09:556 (2) - I would remove the repeat and map something else here to get rid of the awkward 02:10:481 (3) - , i mean just look at the NC xp.

Rtyzen's Hard

00:51:690 (5,6) - I would remove 1 repeat from each slider. This is a Hard, and 1/4 jumps are really hard to catch when they are spaced like this, especially since from 5>6 the last repeat is going leftward not rightward.
01:09:351 (8,1) - Blanket can be better. Also try and integrate the placement with 01:10:584 (3) - 's slider-end if you can.
01:26:200 (1,2) - Remove one repeat from each xP. 1/4 of a gap is enough for Hard.
01:55:378 (5) - Ctrl+G flows better.
02:05:652 (1,3) - This placement doesn't look nice honestly xP Can you find a better place for 3 that doesn't overlap or ruin the symmetrical pattern of 1 and 2

Normal

01:05:036 (2,3) - I don't think this rhythm is appropriate for a normal... Can you just use 1/2 sliders with red-anchors in the middle instead?
[]
Actually hmm... After considering the whole set, I think using "Normal" for this difficulty is a bit inaccurate. The diff uses a lot of 1/4 repeat rhythms. Advanced/Hard is a better diff name for this. Also considering how dense the Easy's rhythm is, Renaming TestApple's Easy to a Normal would be more accurate to the difficulties they actually represent.

TestApple's Easy

02:15:310 (1,2,3,4) - This rhythm felt a bit too simple compared to other rhythms you used in the kiai. Maybe add a circle or two on the white ticks to make the rhythm denser?

[]

That's about it. Can you give me a link or pick to an official metadata source?
Topic Starter
neonat

Monstrata wrote:

Solitude

00:28:900 (3,4,5) - Spacing is rather uneven here... might have been due to the timing change, should look more decent now
01:24:145 (11,1) - I think you can space these closer together. The jump doesn't seem necessary imo, especially since even tho this section is rhythmically dense, there isn't a lot of emphasis being put onto these notes.
01:24:967 (5,6) - ^01:25:789 (10,1) - ^ I placed these closer but
01:26:611 (2,3) - Especially. I think jumping from an 1/8 slider hold is especially difficult. I want to place the emphasis here as well, also the gap is between them is like the rest, so they do not really have to worry about the 1/8

Jinxy's Insane

00:29:354 (4,5) - Blanketting would be nice. made it look more even
00:33:203 (1,2) - These would look nicer if you made the blankets more even. shifted the shape slightly
01:20:858 (12) - I don't think you should end the slider with that strong note. You should try to make it clickable imo since so much emphasis is put onto it in the instruments. adjusted the streams
01:22:913 - ^ this section is emphasizing the hold, so keeping the slider
02:09:556 (2) - I would remove the repeat and map something else here to get rid of the awkward 02:10:481 (3) - , i mean just look at the NC xp. changed the rhythm of the pattern here, hopefully it's less awkward now

Rtyzen's Hard

will update by this weekend

Normal

01:05:036 (2,3) - I don't think this rhythm is appropriate for a normal... Can you just use 1/2 sliders with red-anchors in the middle instead?
[]
Actually hmm... After considering the whole set, I think using "Normal" for this difficulty is a bit inaccurate. The diff uses a lot of 1/4 repeat rhythms. Advanced/Hard is a better diff name for this. Also considering how dense the Easy's rhythm is, Renaming TestApple's Easy to a Normal would be more accurate to the difficulties they actually represent. I shall rename them then

TestApple's Easy

02:15:310 (1,2,3,4) - This rhythm felt a bit too simple compared to other rhythms you used in the kiai. Maybe add a circle or two on the white ticks to make the rhythm denser? a circle was added

[]

That's about it. Can you give me a link or pick to an official metadata source?
Reference shall be:

Thanks!
Rtyzen
@Monstrata: Fixed everything

xd
osu file format v14

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DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 32
TimelineZoom: 2

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Title:Mirror Mirror [White Trailer] (Featuring Casey Lee Williams)
TitleUnicode:Mirror Mirror [White Trailer] (Featuring Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:neonat
Version:Rtyzen's Hard
Source:RWBY
Tags:Ruby Weiss Schnee Red Black Yellow Monty Oum Jinxyjem Jinxy Rtyzen aplstepitaslast TestApple
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220,148,151132,2,0,L|148:144,3,56.25,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
116,180,151543,2,0,L|36:180,3,56.25,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,144,151954,22,0,P|53:61|214:91,1,270
244,196,153770,2,0,P|292:208|400:144,1,180
228,0,155675,2,0,L|236:276,1,270,2|0,0:0|0:0,0:0:0:0:
240,360,157468,1,2,0:0:0:0:
256,192,157985,12,2,160115,0:0:0:0:
256,192,161712,12,0,169893,0:0:0:0:
Monstrata
Aaah, forgot about this, sorry! Here's your bubble lol.
pishifat
tfw you post a mod on the wrong map

hardest diff
01:26:200 (1,2) - 1/6 tho
02:02:365 (1) - this buildup is balls lol. like you doubled sv before the song changned, tehn when the song does change at 02:05:652 (1) - it's the exact smae :( can you like make it scale better or something
01:19:830 (2,3) - 01:21:474 (2,3) - 01:23:118 (1,2) - cant hear feedback cuz of the cymbal crash right before this zzz
the 20% is okay for 01:20:139 (5) - onwards, but like right after each crash, should increase it to compensate

jinx
the hitsound and snapping stuff above applies here too
02:34:761 - why the 5% volume when every other vocal like this is 30%

hard
same as jinx
01:36:474 (8,9) - what are you following lolz the bass drum thing is like https://i.gyazo.com/56ee9921ae0ed6b6990 ... 66dee0.png

advanced
same hitsound/snapping things from highest diff
00:53:324 (1,3) - 02:07:091 (3,1) - could easily be neater:(

normal
if you're ognna have a normal as the lowest diff, density is gonna need to be lower :(
id rather not be vague about it, so like the easiest way to do this would be to change consecutive 1/2 sliders into consecutive 1/1 circles or somethingelselessdense. so like 01:05:652 (5,6) - 01:09:762 (1,2) - 01:12:228 (3,4) - 02:03:597 (3,4,5) - these
and a similar thing for the long chains of 1/2 objects at 01:52:502 (1) - like zzz. basically inserting gaps cuz scrubs need breaks
(or you could make an easy, but what i recommended is pretty ez to adjust)

when ur ready ill take a look again!!
Topic Starter
neonat

pishifat wrote:

tfw you post a mod on the wrong map

hardest diff
01:26:200 (1,2) - 1/6 tho ok
02:02:365 (1) - this buildup is balls lol. like you doubled sv before the song changned, tehn when the song does change at 02:05:652 (1) - it's the exact smae :( can you like make it scale better or something used 0.75x sv here instead then lol
01:19:830 (2,3) - 01:21:474 (2,3) - 01:23:118 (1,2) - cant hear feedback cuz of the cymbal crash right before this zzz
the 20% is okay for 01:20:139 (5) - onwards, but like right after each crash, should increase it to compensate increased it to 35

jinx
the hitsound and snapping stuff above applies here too
02:34:761 - why the 5% volume when every other vocal like this is 30%

hard
same as jinx
01:36:474 (8,9) - what are you following lolz the bass drum thing is like https://i.gyazo.com/56ee9921ae0ed6b6990 ... 66dee0.png

rhythm was changed

advanced
same hitsound/snapping things from highest diff
00:53:324 (1,3) - 02:07:091 (3,1) - could easily be neater:( ok, changed positions

normal
if you're ognna have a normal as the lowest diff, density is gonna need to be lower :(
id rather not be vague about it, so like the easiest way to do this would be to change consecutive 1/2 sliders into consecutive 1/1 circles or somethingelselessdense. so like 01:05:652 (5,6) - 01:09:762 (1,2) - 01:12:228 (3,4) - 02:03:597 (3,4,5) - these
and a similar thing for the long chains of 1/2 objects at 01:52:502 (1) - like zzz. basically inserting gaps cuz scrubs need breaks
(or you could make an easy, but what i recommended is pretty ez to adjust)

most of the longer consecutives were considered, density reduced

when ur ready ill take a look again!!
Thanks!
pishifat

pishifat wrote:

hard
same as jinx
this included the 5% volume thing too lul

also u didnt respond to this

pishifat wrote:

advanced
same snapping things from highest diff
i can see using 1/4 as acceptable cuz a low diff with 1/6 is too mlg, so if you're keeping it for that reason, that's fine with me
pishifat
^neonat changed the first thing and kept the second thing for the reason i said
Sonnyc
General.
Can you make the black comco color a little brighter? Even I understand the concept of RWBY, using such a dark color didn't felt good along the dark BG.

Advanced.
01:13:460 - Clap.
02:37:468 (2) - grid left? even the snaps weren't 100% equal each, I don't think the current spacing would indicate that. Just using the same spacing would be better.

Hard.
02:06:885 (3) - spacing.

Insane.
01:27:844 - There's a strong sound here. Just starting the spinner without expressing this didn't felt natural to reflect the song.
01:46:543 (1,2,3,4,5,6,7,8,9,10,11,12) - Can you use a bigger spacing on 1/2 please? Even the concept itself could make sense in this section, using an overlapped 1/2 along a 1/4 felt to be a lot confusing to happen.
Topic Starter
neonat

Sonnyc wrote:

General.
Can you make the black comco color a little brighter? Even I understand the concept of RWBY, using such a dark color didn't felt good along the dark BG.

Advanced.
01:13:460 - Clap.
02:37:468 (2) - grid left? even the snaps weren't 100% equal each, I don't think the current spacing would indicate that. Just using the same spacing would be better.

Hard.
02:06:885 (3) - spacing.

Insane.
01:27:844 - There's a strong sound here. Just starting the spinner without expressing this didn't felt natural to reflect the song.
01:46:543 (1,2,3,4,5,6,7,8,9,10,11,12) - Can you use a bigger spacing on 1/2 please? Even the concept itself could make sense in this section, using an overlapped 1/2 along a 1/4 felt to be a lot confusing to happen.
Changes were made for all of them, thanks!
Kyubey
IRC mod
18:30 neonat: yeh
18:31 neonat: I updated it so it popped
18:31 neonat: sonny came after the bubble but just modded it in general
18:31 neonat: ok
18:33 neonat: p/5479097
18:40 *Kyubey is editing [https://osu.ppy.sh/b/879243 Jeff Williams - Mirror Mirror [White Trailer] (Featuring Casey Lee Williams) [TestApple's Normal]]
18:40 Kyubey: 01:09:762 (1,2) - this hurts my eyes, make them symmetric please
18:41 Kyubey: 01:12:228 (3) - 1/2 repeating sliders with more than 1 repeat shouldn't appear in lower difficulties, they are not readable by beginners, change it
18:41 Kyubey: 01:22:913 (4) - i believe music requires NC here
18:42 Kyubey: 01:24:556 (1,3) - and those should be swapped as well
18:43 Kyubey: 01:45:926 (1) - i fail to understand why is this slider faster than sliders in 01:52:502 - this section when the part in music is more calm there
18:44 Kyubey: 02:21:269 (2,2) - this overlap is visually painful
18:45 *Kyubey is editing [https://osu.ppy.sh/b/712985 Jeff Williams - Mirror Mirror [White Trailer] (Featuring Casey Lee Williams) [Advanced]]
18:46 Kyubey: 01:08:734 (5,6,1) - having visually same spacing between then will look much better
18:49 *Kyubey is editing [https://osu.ppy.sh/b/712986 Jeff Williams - Mirror Mirror [White Trailer] (Featuring Casey Lee Williams) [Rtyzen's Hard]]
18:50 Kyubey: this diff has good visuals
18:50 Kyubey: 01:13:050 (1,3) - but this blanket could be better for that
18:50 Kyubey: ok visuals got worse later
18:51 Kyubey: 01:23:118 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - i just don't want what to say
18:51 Kyubey: it looks like 2010
18:52 Kyubey: could you try to change the pattern in some way to it won't at least have such a random shape? like adding 90° angles or something
18:52 Kyubey: it just breaks the visuals of the whole diff
18:54 neonat: I could add curves
18:54 Kyubey: you can make it look like 02:28:666 (1,2,1,2,3,4) -
18:54 Kyubey: this pattern looks neat
18:55 Kyubey: just add some spaces like here, keep only one-two placement angle
18:55 Kyubey: if you're out of opinions i can edit that part myself
18:56 *Kyubey is editing [https://osu.ppy.sh/b/712984 Jeff Williams - Mirror Mirror [White Trailer] (Featuring Casey Lee Williams) [Jinxy's Insane]]
18:57 Kyubey: 01:12:228 (1) - i understand it's an insane and it can have harder patterns but doublerepeats is just a painful pattern almost noone likes
18:57 Kyubey: it could be changed to two 1/2 sliders without making the map worse and making it more pleasant to play
18:59 Kyubey: 02:11:817 (9,1) - no reason to make such a low spacing for 1/1 gap when previously 1/2 patterns used the same spacing
19:00 Kyubey: probably turning the stream backwards could help
19:01 Kyubey: 02:23:734 (1) - doublerepeat again, could be changed into something more pleasant to play
19:02 Kyubey: 02:31:132 - adding a note here as well and moving the spinner 1/4 further would sound and play better
19:04 *Kyubey is editing [https://osu.ppy.sh/b/712983 Jeff Williams - Mirror Mirror [White Trailer] (Featuring Casey Lee Williams) [Solitude]]
19:05 Kyubey: 02:05:652 (1,2) - using 1/1 sliders would follow vocals in more interesting way
19:05 Kyubey: 02:07:091 - and you could start a 1/1 slider here as well to follow the vocals again
19:05 Kyubey: 02:07:913 - and here
19:05 Kyubey: vocals are kinda dominant in this part
19:06 Kyubey: well, same goes for rest of part
19:06 Kyubey: thats all
19:07 Kyubey: will you reply or i can post it already?
19:10 neonat: well for the 1/1 vocals I find that emphasis on the instrumentals there are just as important too
19:11 Kyubey: it's just weird to follow vocals with sliders but still leave a repeat for instrumentals imo
19:11 Kyubey: following two layers in same pattern
19:16 neonat: if it's sliders like 02:07:296 (1) - they are following the violin
19:17 Kyubey: hm
19:17 neonat: the rest of the points I edited them
19:17 Kyubey: it's kinda unaudible for me
19:17 Kyubey: you mean the whole mod?
19:18 neonat: yeh
19:18 Kyubey: good, i'll post it then so it would be easier to recheck

Also, regarding title:
SPOILER
18:37:01 <Kyubey> so
18:37:03 <Kyubey> talked to kwan
18:37:10 <Kyubey> [White Trailer] should be deleted from title
18:37:25 <Kyubey> it's not needed, it's not a part of title and just a note about where the song appeared
Topic Starter
neonat
Updated
Kyubey
Bubbled.
pishifat
Re-nominated.
Topic Starter
neonat
Thanks!
Attewir
Gz on getting ranked!
I downloaded this like a year a go and I'm so happy it's ranked now!!
<3
Okoayu
dude neonat the W in the bg on the other map was intentionally left out because that's the character song that this is lol
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