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Camellia - Controlled dive

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This beatmap was submitted using in-game submission on viernes, 27 de noviembre de 2015 at 08:42:25 a. m.

Artist: Camellia
Title: Controlled dive
Tags: Hatsune Miku 初音ミク Michno-Sequence Drum and Bass DnB dubstep vocaloid
BPM: 184
Filesize: 8143kb
Play Time: 05:39
Difficulties Available:
  1. Sequence Break (5.57 stars, 1342 notes)
Download: Camellia - Controlled dive
Information: Scores/Beatmap Listing
---------------

#Flowbreak

Redownload if before 11/8/2015. Fixed BG stuff.
WildOne94
Hey.

Just so you know it's not very wise to take everything me and dorothy used like Combo colours and our background since we are going for ranked.
You should find you own before asking for mods as it can lead to thieved work if we didn't allow you to use it.
If dorothy3242 did offer it you then i will have a word with her but it's kind of a problem at the minute and is a bit annoying :/.

Please change. But please by all mean you can map the song if you want i won't stop you there

Edit : Problem all fixed \>w</
DreaM117er
From #modreqs :)

[Sequence Break]
  1. I think no need to use AR9.3, AR9.0 is very suitable for this song
    This is my suggestion: I love to make space like your diff's 00:01:175 - to 00:20:414 - . so my suggestion is this period all use circles to follow piano. I love to see reducing HP (coz I'm evil). And every circle you can use many jumps (But you fix this, you should open HR and AUTO to tset map, make sure HP don't get zero)
    00:20:495 (1,2,3) - This too over to play (don't make 1/12 jumps, no one can play), this is better one: http://puu.sh/inojq/573c48e14d.jpg
    00:21:636 - add circle here to get crazy
    00:51:718 (3,4) - too close, make like this: http://puu.sh/inoxn/d7673d47dd.jpg
    01:04:598 - add circle, same 01:05:903 -
    01:08:348 (3) - move to 01:08:185 - , and 01:08:674 - add circle
    01:18:457 (3) - change 2 circles more better than slider, if you want
    01:19:435 (1,2,3) - too hard to play. Get close more nature
    01:21:392 - add circle
    01:23:674 (2,3,4,5,6,1,2,3,4) - this is I heard: http://puu.sh/inpdM/f5894a4998.jpg
    01:25:794 (3,1) - too close, make 2.0x more good for me
    01:50:414 (8,9) - move to 268|344 and 01:50:577 (9) - move to 308|204. To make a good look
    01:56:446 (4,1) - too close
    02:04:272 (2,3,4,5,6) - Don't use this stream here, coz first I think you follow piano, but it is no follow anything :?
    02:07:370 (9,10) - these are too far, 02:07:533 (10) - move to 408|96 more better
    02:07:859 (1) - spinner end 02:09:490 - more better
    02:18:566 (3,1) - too far, get close please
    02:25:305 (4,1) - ^, and I think this is too over :? , same 02:27:180 (5,6) -
    02:52:696 (2,3) - I know this part you follow vocal, but make 3 circles you can follow vocal and drum.
    03:09:571 (8,1) - Don't use this jump space, it's not funny, too over. Same 03:30:767 (4,1) - 03:39:571 (3,4) - 03:47:968 (4,1) - 03:49:272 (2,1) - 03:50:577 (4,1) - 03:59:707 (4,1) - 04:35:740 (5,6) - 05:14:055 (4,1) - 05:16:664 (4,1) -
    03:10:386 - you can add a spinner end 03:11:609 - . If you like :)
    03:35:577 (4) - this have high chance to be DQ, it's a freaking slider, very hard to read and play
    03:36:229 (2) - -1 reverse
    03:37:370 (5,1) - too far
    03:54:816 (4) - no need this circle, it's not follow anything
    04:02:153 (2,1) - use 1/2 slider + a circle + 1/2 slider more better
    04:03:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make like this: http://puu.sh/inrr4/09c46539bc.jpg. let space more far
    04:11:283 (3,4,1,2,3) - make a nice star?? Ctrl+Shift+D
    04:33:376 - and 04:33:539 - add circles, follow piano??
    05:04:109 (1) - change 2 circles on 1/3 line
    05:19:924 - to end - same suggestion as 00:01:175 - to 00:20:414

This is your first map, right??
I give you some suggestion for mapping.
1. You can use jumps, but jumps must be suitable for playing. (Also, you can FC your map, what I say is shit)
2. Notice 1/3, 1/6, 1/8 and 1/12 space jump you used

But your set is cool for me, I love this one 03:09:164 (4,5,6,7,8,1,2,3,4,1) - :)
and you can choose you like for my mod, maybe next time I can get back to fix your sounds or NCs

God luck :)
Topic Starter
Side

WildOne94 wrote:

Hey.

Just so you know it's not very wise to take everything me and dorothy used like Combo colours and our background since we are going for ranked.
You should find you own before asking for mods as it can lead to thieved work if we didn't allow you to use it.
If dorothy3242 did offer it you then i will have a word with her but it's kind of a problem at the minute and is a bit annoying :/.

Please change. But please by all mean you can map the song if you want i won't stop you there
I did talk to dorothy she said it was fine. I also did give her credit in the thread creation. I changed it anyway because I was already looking for other backgrounds. That one was mostly a good place-holder :)
Topic Starter
Side

DreaM117er wrote:

From #modreqs :)

[Sequence Break]
  1. I think no need to use AR9.3, AR9.0 is very suitable for this song
    This is my suggestion: I love to make space like your diff's 00:01:175 - to 00:20:414 - . so my suggestion is this period all use circles to follow piano. I love to see reducing HP (coz I'm evil). And every circle you can use many jumps (But you fix this, you should open HR and AUTO to tset map, make sure HP don't get zero)
    00:20:495 (1,2,3) - This too over to play (don't make 1/12 jumps, no one can play), this is better one: http://puu.sh/inojq/573c48e14d.jpg
    00:21:636 - add circle here to get crazy
    00:51:718 (3,4) - too close, make like this: http://puu.sh/inoxn/d7673d47dd.jpg
    01:04:598 - add circle, same 01:05:903 -
    01:08:348 (3) - move to 01:08:185 - , and 01:08:674 - add circle
    01:18:457 (3) - change 2 circles more better than slider, if you want
    01:19:435 (1,2,3) - too hard to play. Get close more nature
    01:21:392 - add circle
    01:23:674 (2,3,4,5,6,1,2,3,4) - this is I heard: http://puu.sh/inpdM/f5894a4998.jpg
    01:25:794 (3,1) - too close, make 2.0x more good for me
    01:50:414 (8,9) - move to 268|344 and 01:50:577 (9) - move to 308|204. To make a good look
    01:56:446 (4,1) - too close
    02:04:272 (2,3,4,5,6) - Don't use this stream here, coz first I think you follow piano, but it is no follow anything :?
    02:07:370 (9,10) - these are too far, 02:07:533 (10) - move to 408|96 more better
    02:07:859 (1) - spinner end 02:09:490 - more better
    02:18:566 (3,1) - too far, get close please
    02:25:305 (4,1) - ^, and I think this is too over :? , same 02:27:180 (5,6) -
    02:52:696 (2,3) - I know this part you follow vocal, but make 3 circles you can follow vocal and drum.
    03:09:571 (8,1) - Don't use this jump space, it's not funny, too over. Same 03:30:767 (4,1) - 03:39:571 (3,4) - 03:47:968 (4,1) - 03:49:272 (2,1) - 03:50:577 (4,1) - 03:59:707 (4,1) - 04:35:740 (5,6) - 05:14:055 (4,1) - 05:16:664 (4,1) -
    03:10:386 - you can add a spinner end 03:11:609 - . If you like :)
    03:35:577 (4) - this have high chance to be DQ, it's a freaking slider, very hard to read and play
    03:36:229 (2) - -1 reverse
    03:37:370 (5,1) - too far
    03:54:816 (4) - no need this circle, it's not follow anything
    04:02:153 (2,1) - use 1/2 slider + a circle + 1/2 slider more better
    04:03:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make like this: http://puu.sh/inrr4/09c46539bc.jpg. let space more far
    04:11:283 (3,4,1,2,3) - make a nice star?? Ctrl+Shift+D
    04:33:376 - and 04:33:539 - add circles, follow piano??
    05:04:109 (1) - change 2 circles on 1/3 line
    05:19:924 - to end - same suggestion as 00:01:175 - to 00:20:414

This is your first map, right??
I give you some suggestion for mapping.
1. You can use jumps, but jumps must be suitable for playing. (Also, you can FC your map, what I say is shit)
2. Notice 1/3, 1/6, 1/8 and 1/12 space jump you used

But your set is cool for me, I love this one 03:09:164 (4,5,6,7,8,1,2,3,4,1) - :)
and you can choose you like for my mod, maybe next time I can get back to fix your sounds or NCs

God luck :)
Thanks for the mod. I considered some of the changes but for the most part some suggestions seemed more relevant for if it was an insane. I will definitely consider following the piano in those parts I just have to see how I will do it :(

Good luck with your set :)
Hathz
Hello!

These are what I found to be "problematic" points in the map, there's a bunch and I probably missed a few. I listed changes which I feel make the map easier to read and consequently more fun to play (when you don't lose your combo on weird patterns/spacing). Take it with a grain of salt and make changes if you like it, or don't :)

[Sequence Break]
* 00:14:707 (4) - Offset it a bit from the previous slider (something like 241|247)
* 00:17:316 (2) - Offset this too, following the "line" formed by 00:15:522 (5,6,1) - (screenshot)
* 00:20:495 (1,2,3) - This is weird to play and oddly snapped, consider using just a single short slider here
* 00:23:674 (2) - Make this a short jump instead (you could place it below the end points of 00:23:022 (7) - this slider)
* 00:32:968 (2) - This slider ends on a red tick and is awkward to play. I suggest you replace it with a triple and add a small jump afterwards (screenshot)
* 00:57:914 (3) - Maybe move this (example)
* 00:59:544 (4) - Again, small jump here instead of stacked
* 01:17:805 (3) - I'd make this either shorter (down to the red tick) or move the following circle closer so they overlap, makes it easier to distinguish the timing you have there
* 01:18:457 (3) - Missing something on a white tick after this, fill it in
* 01:19:680 (2) - Way too large spacing for the timing, this should overlap with previous slider
* 01:19:924 (3) - ^ Same as above
* 01:20:577 (6) - ^ Same as above (map is full of these, it's a bit hard to read the timing from the spacing alone)
* 01:20:577 (6,1,7,1,4,5) - Just very large spacing again due to the timing, also refer to note below;
* 01:23:674 (2,3,4,5) - I think a different pattern would be better here
* 01:24:571 (4) - Add a circle after this on the white tick to complete the stream
* 01:28:077 (5) - Another slider ending on a white tick
* 01:39:490 (3,4,5,6) - Odd spacing again, I'd replace it with what I suggested for 00:32:968 (2)
* 01:41:283 (3) - Can easily make this into a jump (screenshot)
* 01:43:892 (4,5) - Do not stack these two, it looks like the objects are only a 1/4 ticks apart
* 01:44:544 (2) - Could remove this and make the previous slider longer to substitute it's position
* 01:46:338 (7) - Another slider ending on a white tick
* 01:51:555 (4) - Don't stack under slider
* 01:56:691 (1,2) - Very odd timing and a slider issue
* 01:57:751 (4,5,6) - Odd spacing again, could also change the timing completely
* 02:00:196 (2) - Don't stack under the slider, it breaks the flow into the following stream
* 02:18:131 (1,2,3) - Maybe do something with these to make them look/feel different because of their timing (you could add NC on each of them for example, and change shape a bit)
* 02:19:435 (1,2) - I don't like this kind of timing personally. I'd make (1) last till the white tick and start (2) on the red tick and make it a bit shorter. (screenshot)
* 02:24:653 (1,2,3,4) - NC on each of these
* 02:25:305 (4,1) - Distance is a bit large between then, could try to move the (1) forward in time
* 02:42:098 (2) - Another slider ending on a white tick, I would just follow the general rythm with instead of the vocals
* 03:05:740 (1) - Blanket this under the stream (screenshot)
* 03:34:598 (1,2,3,4) - Odd spacing
* 03:38:022 (2,3,4, 5) - NC on each of these
* 03:47:153 (4) - Would definitely NC this and RC on the next slider, might be a good idea to even slightly offset it by a few units downwards or something
* 03:51:229 (3) - Slider ending on white tick where the stream should usually start
* 04:01:174 (1,1,1) - NC on each of these
* 04:07:615 (8) - Odd placement again, the position does not hint the timing it's mapped to
* 04:25:386 (5,6) - Odd timing and a slider issue, make the whole thing start on a white tick
* 04:33:457 (8) - Jump instead of stacked
* 04:39:164 (1) - Slider ending on a white tick here
* 05:03:892 (2,3,1,2) - NC each of them, this part's timing always gets me. You could even replace the 05:04:109 (1) - slider with circles instead and make triangular jumps
* 05:15:359 (2,4,4) - Reduce the reverse count of these by 1, it's so damn hard to play this with the jumps and spacing that it has

There you go, a wall of text. I hope you enjoy reading.
Seijiro
Gonna mod this soon :3
Topic Starter
Side
Hathz mod

SPOILER
* 00:14:707 (4) - Offset it a bit from the previous slider (something like 241|247)
* 00:17:316 (2) - Offset this too, following the "line" formed by 00:15:522 (5,6,1) - (screenshot)

I considered the first point but decided to leave it stacked since it doesn't look quite as niced separated slightly. The spacing I'm using in this section is pretty small so it would look better stacked IMO. As for the 2nd point I mapped that intentionally to give a reading challenge >:3

* 00:20:495 (1,2,3) - This is weird to play and oddly snapped, consider using just a single short slider here

Fixed.

* 00:23:674 (2) - Make this a short jump instead (you could place it below the end points of 00:23:022 (7) - this slider)

I like that effect too but I also like the stack here personally. I'll keep considering it and might change it later.

* 00:32:968 (2) - This slider ends on a red tick and is awkward to play. I suggest you replace it with a triple and add a small jump afterwards (screenshot)

Yeah I'm definitely changing this but I want the 5s stream sound to stay so I'll probably use 1/4 sliders or just a stacked 5s stream. Will change this later.

* 00:57:914 (3) - Maybe move this (example)

I like the drop off effect I have here. No changes.

* 00:59:544 (4) - Again, small jump here instead of stacked

I'll consider that. Would have to remap a bit to do that so for now no change.

* 01:17:805 (3) - I'd make this either shorter (down to the red tick) or move the following circle closer so they overlap, makes it easier to distinguish the timing you have there

Yeah changed it a bit so the spacing isn't so strange.

* 01:18:457 (3) - Missing something on a white tick after this, fill it in

I left this section blank because I followed the drums here and there is a pause there. Also adds a reading challenge for the player which is what I'm going for with this map :3

* 01:19:680 (2) - Way too large spacing for the timing, this should overlap with previous slider

Lowered spacing. Should be more readable now!

* 01:20:577 (6) - ^ Same as above (map is full of these, it's a bit hard to read the timing from the spacing alone)

Adjusted spacing slightly.

* 01:20:577 (6,1,7,1,4,5) - Just very large spacing again due to the timing, also refer to note below;

Hmm. Don't really see such an issue with the spacing here. Maybe PM me or msg me with a bit more details so I can see what specifically looks wrong

* 01:23:674 (2,3,4,5) - I think a different pattern would be better here

Personally I like this pattern since the fingers do like a 1-2 1-2 motion and still keeps the 1/4 sound. I'll think about different patterns but no change for now.

* 01:24:571 (4) - Add a circle after this on the white tick to complete the stream

No sound after the 4 notes from either miku or the drums. The sound could be implied but doesn't feel necessary to me so I left it blank. Maybe I'll add a note if I really feel it should be there.

* 01:28:077 (5) - Another slider ending on a white tick

What I was going for is like a litle tapping rhythm like 1 - 1 2 (dun du dun haha idk how to explain it). But basically that pattern that sliders 01:28:077 (5,6,1) - feel with your fingers. I dont' mind changing it to 2 noteds but I"ll think about it a bit more before that.

* 01:39:490 (3,4,5,6) - Odd spacing again, I'd replace it with what I suggested for 00:32:968 (2)

I changed that but not to that pattern you suggested for 32 because I want to keep the 5s stream sound instead of a 123 1 pattern.

* 01:41:283 (3) - Can easily make this into a jump (screenshot)

Fixed

* 01:43:892 (4,5) - Do not stack these two, it looks like the objects are only a 1/4 ticks apart

I did that to add a bit of a reading challenge but I changed it.

* 01:44:544 (2) - Could remove this and make the previous slider longer to substitute it's position

I like the feeling of tapping on this white tick so I made the previous slider 3/4 to keep that effect. I also didn't make the slider 1/2 because miku sustains the vocals there and that's what I'm following at that moment.

* 01:46:338 (7) - Another slider ending on a white tick

I'll change this later I'd have to look at some options first so no change at the moment.

* 01:51:555 (4) - Don't stack under slider

Don't see a problem with this one.

* 01:56:691 (1,2) - Very odd timing and a slider issue

Changed to notes. Following the drums here though so it might be harder than the previous pattern.

* 01:57:751 (4,5,6) - Odd spacing again, could also change the timing completely

switched 5 and 6 around. Looks much better now

* 02:00:196 (2) - Don't stack under the slider, it breaks the flow into the following stream

Moved to make it flow better :3

* 02:18:131 (1,2,3) - Maybe do something with these to make them look/feel different because of their timing (you could add NC on each of them for example, and change shape a bit)

Yeah I forgot that that's why I added a green timing here I wanted to make the sliders a bit longer and curve them a bit but forgot to :v Thanks!

* 02:19:435 (1,2) - I don't like this kind of timing personally. I'd make (1) last till the white tick and start (2) on the red tick and make it a bit shorter. (screenshot)

Timing follows the wub but I changed 1 to a slider/reverse arrow and 2 to a note.

* 02:24:653 (1,2,3,4) - NC on each of these

Fixed

* 02:25:305 (4,1) - Distance is a bit large between then, could try to move the (1) forward in time

Looks fine to me. Follows the instruments correctly to me

* 02:42:098 (2) - Another slider ending on a white tick, I would just follow the general rythm with instead of the vocals

Following the vocals here because the instruments are more silent in this section aside from the small wub thing in the background.

* 03:05:740 (1) - Blanket this under the stream (screenshot)

Fixed

* 03:34:598 (1,2,3,4) - Odd spacing

Did that to add to the breakdown challenge. Will probably change to another 1/4 slider+note or something idk.

* 03:38:022 (2,3,4, 5) - NC on each of these

Fixed(?)

* 03:47:153 (4) - Would definitely NC this and RC on the next slider, might be a good idea to even slightly offset it by a few units downwards or something

Fixed NC. I like the stack here though.

* 03:51:229 (3) - Slider ending on white tick where the stream should usually start

Seems fine to me especially considering the drum pattern I followed here. I did change them to NCs so they look more readable though.

* 04:01:174 (1,1,1) - NC on each of these

I think you mean the 3 1/1 notes it linked me to something else. Fixed if so.

* 04:07:615 (8) - Odd placement again, the position does not hint the timing it's mapped to

Looks fine to me. Small jump/read challenge.

* 04:25:386 (5,6) - Odd timing and a slider issue, make the whole thing start on a white tick

I'll look at a different pattern later. No change for now.

* 04:33:457 (8) - Jump instead of stacked

Fixed

* 04:39:164 (1) - Slider ending on a white tick here

Changed to 2 notes and jump :3

* 05:03:892 (2,3,1,2) - NC each of them, this part's timing always gets me. You could even replace the 05:04:109 (1) - slider with circles instead and make triangular jumps

Yeah I wanted to do something similar to 03:37:696 (1,1,2,3) - Since most people wouldn't expect 1/6 timing here but I tried to make the slider and notes a bit more visible. I wanted to do all note triangle jumps but that seems to hard for people ;_;
Wil change it back if other people point this out

* 05:15:359 (2,4,4) - Reduce the reverse count of these by 1, it's so damn hard to play this with the jumps and spacing that it has

Fixed. Also fixed for 03:49:109 (1,2,1,2,3,4,1,2,3,4) - since it's similar

Thanks for the mod!
AngeLNarancia
Great Song, Great Map <3
Anxient
ayy lmao
22:56 Side: ok who wants to look at the first 2 minutes of my map and tell me if theres anything wrong there?
22:56 Anxient: welp. im dead. night guys
22:56 Arcubin: you always do something intentionally dude
22:56 Arcubin: kek
22:56 Gray Veyron: no, pieces
22:56 -Kanzaki: piece
22:56 Side: yes? awesome
22:56 *Side is editing [http://osu.ppy.sh/b/712278 Camellia - controlled dive [Sequence Break]]
22:56 Anxient: cya. see ya in another life. and veyron just delete the pm i sent you
22:57 Anxient: i dont like the whistles side ;w;
22:57 Gray Veyron: delete PM?! wat?
22:57 Side: yeah I suck at hitsounding :(
22:57 Side: I give you 1 whole kds if you hitsound it :3
22:57 Anxient: 00:38:674 (5,1) - thats some unconfortable jumping
22:57 Gray Veyron: I read it, but i don't reply unless it's major
22:57 Anxient: yeah its something about bubbling
22:57 Arcubin: at least they following something particular
22:57 Anxient: but disregard it
22:58 Anxient: but could be better arcu
22:58 Gray Veyron: it's funny people never reads userpages ;p
22:58 Gray Veyron: read*
22:58 Anxient: dude
22:58 Anxient: i actually read it
22:58 Anxient: uwot
22:58 Arcubin: i just try to be easy
22:58 Arcubin: to insane people
22:58 Arcubin: like you
22:58 Anxient: 00:41:283 (3,1) - ctrl g individually
22:58 Gray Veyron: okay
22:58 Anxient: flows tons better
22:59 Anxient: 00:42:588 (1,2,3,4,1) - collide with hp bar maybe?
22:59 Anxient: also i dont think you need a jump THIS big
22:59 Arcubin: noh not my style :'(
23:00 Anxient: side you there?
23:00 Side: yeah I'm listening
23:00 Anxient: 01:31:664 (2,4) - overlappu
23:00 Anxient: dun pl0x
23:01 Anxient: 01:32:805 (7,8) - missread as a stream much?
23:01 Side: ok fixed that but the overlap is intentional
23:01 Anxient: 01:40:305 (1,2) - ctrl+g individually
23:01 Side: shouldve looked like this
23:01 Side: http://puu.sh/iw79b/611eeaf9c9.jpg
23:01 Anxient: looks ugly tho
23:01 *Arcubin is editing [http://osu.ppy.sh/b/662964 Draper - Pressure [Hard]]
23:01 Arcubin: who ask for timing for this song earlier?
23:01 Anxient: looks ugly ;w;
23:02 Side: yeah I dont like ctrl g there :/
23:02 Anxient: for the ctrl+g mod its so it flows better :L
23:02 Anxient: but meh okay den xD
23:03 Anxient: 01:51:718 (1,2) - ctrl+G individually. jumps shorter. also idk why you need a jump like this when sliderbeaks its like 300% gonna happen
23:03 Anxient: 02:04:924 (8,1) - you couldve blanket'd this!
23:04 Side: I tried ;_;
23:04 Anxient: 02:07:859 (1) - 02:07:778 - start here
23:04 Anxient: ;w;
23:04 Arcubin: sorry i dc'ed
23:04 Anxient: done checking
23:04 Side: messes with the spacing pattern I have there
23:04 Anxient: is this a mod now xD
23:04 Side: I can savelog it if you want
23:05 Anxient: go do that
23:05 Side: dont bother with the rest cuz I still haven't cleaned it up yet
23:05 Anxient: should i like forum post r smth
Topic Starter
Side

Anxient wrote:

ayy lmao
22:56 Side: ok who wants to look at the first 2 minutes of my map and tell me if theres anything wrong there?
22:56 Anxient: welp. im dead. night guys
22:56 Arcubin: you always do something intentionally dude
22:56 Arcubin: kek
22:56 Gray Veyron: no, pieces
22:56 -Kanzaki: piece
22:56 Side: yes? awesome
22:56 *Side is editing [http://osu.ppy.sh/b/712278 Camellia - controlled dive [Sequence Break]]
22:56 Anxient: cya. see ya in another life. and veyron just delete the pm i sent you
22:57 Anxient: i dont like the whistles side ;w;
22:57 Gray Veyron: delete PM?! wat?
22:57 Side: yeah I suck at hitsounding :(
22:57 Side: I give you 1 whole kds if you hitsound it :3
22:57 Anxient: 00:38:674 (5,1) - thats some unconfortable jumping
22:57 Gray Veyron: I read it, but i don't reply unless it's major
22:57 Anxient: yeah its something about bubbling
22:57 Arcubin: at least they following something particular
22:57 Anxient: but disregard it
22:58 Anxient: but could be better arcu
22:58 Gray Veyron: it's funny people never reads userpages ;p
22:58 Gray Veyron: read*
22:58 Anxient: dude
22:58 Anxient: i actually read it
22:58 Anxient: uwot
22:58 Arcubin: i just try to be easy
22:58 Arcubin: to insane people
22:58 Arcubin: like you
22:58 Anxient: 00:41:283 (3,1) - ctrl g individually
22:58 Gray Veyron: okay
22:58 Anxient: flows tons better
22:59 Anxient: 00:42:588 (1,2,3,4,1) - collide with hp bar maybe?
22:59 Anxient: also i dont think you need a jump THIS big
22:59 Arcubin: noh not my style :'(
23:00 Anxient: side you there?
23:00 Side: yeah I'm listening
23:00 Anxient: 01:31:664 (2,4) - overlappu
23:00 Anxient: dun pl0x
23:01 Anxient: 01:32:805 (7,8) - missread as a stream much?
23:01 Side: ok fixed that but the overlap is intentional
23:01 Anxient: 01:40:305 (1,2) - ctrl+g individually
23:01 Side: shouldve looked like this
23:01 Side: http://puu.sh/iw79b/611eeaf9c9.jpg
23:01 Anxient: looks ugly tho
23:01 *Arcubin is editing [http://osu.ppy.sh/b/662964 Draper - Pressure [Hard]]
23:01 Arcubin: who ask for timing for this song earlier?
23:01 Anxient: looks ugly ;w;
23:02 Side: yeah I dont like ctrl g there :/
23:02 Anxient: for the ctrl+g mod its so it flows better :L
23:02 Anxient: but meh okay den xD
23:03 Anxient: 01:51:718 (1,2) - ctrl+G individually. jumps shorter. also idk why you need a jump like this when sliderbeaks its like 300% gonna happen
23:03 Anxient: 02:04:924 (8,1) - you couldve blanket'd this!
23:04 Side: I tried ;_;
23:04 Anxient: 02:07:859 (1) - 02:07:778 - start here
23:04 Anxient: ;w;
23:04 Arcubin: sorry i dc'ed
23:04 Anxient: done checking
23:04 Side: messes with the spacing pattern I have there
23:04 Anxient: is this a mod now xD
23:04 Side: I can savelog it if you want
23:05 Anxient: go do that
23:05 Side: dont bother with the rest cuz I still haven't cleaned it up yet
23:05 Anxient: should i like forum post r smth
Thx for the mod :3

@Hime Zoldyck thanks :D It will be better soon!!
RikiH_
Here is my m4m, sorry for the delay, I was very busy >_>

Your map is incredibly good, so I will just give some suggestions

Sequence Break

01:07:370 (4,2) - Weird overlap
01:24:653 - Add a note here? A 4-notes stream is a bit weird, and a note here also sounds well
01:41:609 (1,2,3) - I don't like this overlap, especially in play mode
01:43:973 - A note here should be added in my opinion, since this gap sounds really empty without it
01:44:218 (1,2,3) - I don't like the way these are spaced, 3 should be further, I guess
02:36:066 (4) - Is the clap in the end of tis slider intentional?
02:58:240 (7,8,1) - These are not spaced well in my opinion, they should have the same distance
03:55:957 (1,2) - It would be nice if the SV was slower here
03:59:707 (4,1) - I don't like this overlap
04:41:446 (4,1) - ^
05:00:685 (1,3) - ^
05:06:392 (1) - This is ust ugly, but maybe it's just me

__

Couldn't find much, take a star for apologizing, and also because the map is good ;)
Topic Starter
Side

RikiH_ wrote:

Here is my m4m, sorry for the delay, I was very busy >_>

Your map is incredibly good, so I will just give some suggestions

Sequence Break

01:07:370 (4,2) - Weird overlap Fixed. Stacked under 01:09:001 (1).
01:24:653 - Add a note here? A 4-notes stream is a bit weird, and a note here also sounds well. Lol ok everyone suggested a note here so I'll add it.
01:41:609 (1,2,3) - I don't like this overlap, especially in play mode Changed the combo altogether. I think it looks nicer now :3
01:43:973 - A note here should be added in my opinion, since this gap sounds really empty without it Actually I relistened to this and the triplet didn't feel right here so I ended up removing a note on 01:44:136 - so now its just 1/2 notes. Also moved them around a bit.
01:44:218 (1,2,3) - I don't like the way these are spaced, 3 should be further, I guess True. I moved them all around to have a more consistent spacing.
02:36:066 (4) - Is the clap in the end of tis slider intentional? Yup. Did the same for 02:34:761 (4). I think it sounds nice since this is like a trippy version of verse 1 if that makes sense, so the hitsounding is a little less conventionally structured if that also makes sense :P.
02:58:240 (7,8,1) - These are not spaced well in my opinion, they should have the same distance Fixed. Also added nicer symmetry to the other notes :3
03:55:957 (1,2) - It would be nice if the SV was slower here I can see why however the way I see this section is just a quieter buildup to the upcoming chorus. It's not so much a slowdown section. Also thats why I had the little kiais to indicate things are about to get less comfy.
03:59:707 (4,1) - I don't like this overlap. I want the small slider to kind of point to the slider head of the next slider to give it like a visual drop-off effect so thats why the slider is pointing down into the slider. I did make it look a bit cleaner though.
04:41:446 (4,1) - ^ Fixed
05:00:685 (1,3) - ^ Fixed
05:06:392 (1) - This is ust ugly, but maybe it's just me Changed slider

__

Couldn't find much, take a star for apologizing, and also because the map is good ;)
Thanks for the mod! :) Also no worries with the delay I'm not in a hurry :D
Saoji
Hello,
M4M from my queue

[General]
Hitsounds are pretty loud I think 70% (?) sounds ok. And I find pretty sad you only used soft sampleset whenever there's lots of drum nuances in the music... And it would be cool if you bring your own hitsounds too; especially for a music like this.

[Sequence Break]
  1. 00:20:658 (2) - Just a suggestion but I'd rather Ctrl+g this slider and then place 00:20:767 (3) - in the good dirrection for the sake of readbility. If you do that you will also clearly see that (2) isn't symmetric with (1).
  2. 00:42:588 (5,6,7,8) - Lower it; it touches the HP bar.
  3. 01:02:153 (3) - I'd remove clap at the tail. Then add claps here 01:02:479 (1,3,5) - As it is right now, there's nothing in the music that gives feedback for that clap and it sounds lounder than the full beat of the new pattern which doesn't make that much sense to me.
  4. 01:17:805 (3,1,3) - Same remark than previously for the hitsounds.
  5. 01:18:783 - There's definetly a missing note here that you didn't miss here 01:03:131 (5) -
  6. 01:21:718 (7) - no clap again. Iit covers the next Finish way too much.
  7. 01:24:653 (5) - Sad you didn't map the next part.
  8. 01:56:609 - I'd add a note here. It's pretty confusing the way you did it.
  9. 02:09:490 - make the break starts here?
  10. 02:46:827 (1) - A bit undermap huh
  11. 02:48:946 (5) - ^
  12. 03:05:740 (1) - Add whistle
  13. 03:10:305 (1) - Well it doesn't touch the hp bar. But if you lower it it'd play better. This corner usually gives trouble to players. And add Drum as Additions
  14. 03:35:414 (3) - Add NC for readability
  15. 03:52:044 - Add note with finish + drum additions
  16. 03:51:718 (1,2) - You're missing the beats at the next blue ticks
  17. 03:55:957 (1) - The rythme is really not natural higher than 1/1, start on full beat beat but finish on half beat. And the way you're ignoring the music is a bit awkard
  18. 04:02:153 (2) - Better reduce it for a 1/2 and add a note 04:02:397 - here stacked or almost stacked ~ with 04:02:479 (1) - So you won't undermap, and it won't cause that much readbility problem.
  19. 04:35:740 (5) - NC cause new rythme
  20. 04:45:522 (3,5) - NCs to improve readability?
  21. 04:57:261 (3) - NC? It goes to a new pattern
  22. 04:58:892 - Add note
  23. 05:03:783 (1,2,3,1,2,1,2) - A bit hard lol; but it's fun, I like it
  24. 05:15:359 (2,4) - NCs to prevent 1/8?
  25. 05:16:664 (4) - ^
There's some really cool ideas of patterns and rythme!
Good luck!
Topic Starter
Side

Yales wrote:

Hello,
M4M from my queue

[General]
Hitsounds are pretty loud I think 70% (?) sounds ok. And I find pretty sad you only used soft sampleset whenever there's lots of drum nuances in the music... And it would be cool if you bring your own hitsounds too; especially for a music like this.

I'm pretty new to hitsounding so I just used soft lol. I'll try and learn better ways to do it and look for good custom samples to use and change them then. Lowered volume and adjusted in some areas.

[Sequence Break]
  1. 00:20:658 (2) - Just a suggestion but I'd rather Ctrl+g this slider and then place 00:20:767 (3) - in the good dirrection for the sake of readbility. If you do that you will also clearly see that (2) isn't symmetric with (1). I see what u mean. Changed.
  2. 00:42:588 (5,6,7,8) - Lower it; it touches the HP bar. Fixed.
  3. 01:02:153 (3) - I'd remove clap at the tail. Then add claps here 01:02:479 (1,3,5) - As it is right now, there's nothing in the music that gives feedback for that clap and it sounds lounder than the full beat of the new pattern which doesn't make that much sense to me. Sounds much better thanks!
  4. 01:17:805 (3,1,3) - Same remark than previously for the hitsounds. Fixed
  5. 01:18:783 - There's definetly a missing note here that you didn't miss here 01:03:131 (5) - Hmm...It's not really the same section as the example you are comparing. I decided to follow the drum so I had a non-jump on 01:18:946 (1) - after the slider. I moved the note closer to 01:18:457 (3) - for better readability.
  6. 01:21:718 (7) - no clap again. Iit covers the next Finish way too much. Removed
  7. 01:24:653 (5) - Sad you didn't map the next part. Prefer small break. I don't see adding a small stream here working well but I'm open to suggestions
  8. 01:56:609 - I'd add a note here. It's pretty confusing the way you did it. I can see that. Fixed and adjusted notes a bit.
  9. 02:09:490 - make the break starts here? Dragged break start here.
  10. 02:46:827 (1) - A bit undermap huh This whole section is purposely mapped like this since this is like a wubby slowdown section (at least thats how I hear it) and mostly following the vocals for that reason
  11. 02:48:946 (5) - ^ Don't worry it picks up again after this
  12. 03:05:740 (1) - Add whistle Added
  13. 03:10:305 (1) - Well it doesn't touch the hp bar. But if you lower it it'd play better. This corner usually gives trouble to players. And add Drum as Additions Lowered slightly. Added drum.
  14. 03:35:414 (3) - Add NC for readability Added
  15. 03:52:044 - Add note with finish + drum additions Well I left this silent intentionally because I did it on a lot of previous sections however I'll add the note because people have been suggesting to add notes in those silent sections and I don't mind.
  16. 03:51:718 (1,2) - You're missing the beats at the next blue ticks So I wasn't too sure what I wanted to do there so I might just change it to a short stream for now.
  17. 03:55:957 (1) - The rythme is really not natural higher than 1/1, start on full beat beat but finish on half beat. And the way you're ignoring the music is a bit awkard I've done this throughout the song. In slower sections or buildups I will follow the vocals and use longer sliders. I don't feel very comfortable mapping to the instruments when the vocals are just as strong and I want to accentuate them in these sections.
  18. 04:02:153 (2) - Better reduce it for a 1/2 and add a note 04:02:397 - here stacked or almost stacked ~ with 04:02:479 (1) - So you won't undermap, and it won't cause that much readbility problem. I wanted the 3/4 slider here because there are two strong drums on 04:02:397 - and 04:02:479 - Also I'm still following the vocals. As for readability, I agree and I've slightly rotated the combo and moved 04:02:479 (1) - to the slider end of 04:01:827 (1) - I'll consider changing it to a 1/2 slider if this is suggested again though
  19. 04:35:740 (5) - NC cause new rythme Added
  20. 04:45:522 (3,5) - NCs to improve readability? Good point
  21. 04:57:261 (3) - NC? It goes to a new pattern Okay
  22. 04:58:892 - Add note Added.
  23. 05:03:783 (1,2,3,1,2,1,2) - A bit hard lol; but it's fun, I like it Yay! :)
  24. 05:15:359 (2,4) - NCs to prevent 1/8? Sure
  25. 05:16:664 (4) - ^ Yup
There's some really cool ideas of patterns and rythme!
Good luck!
Thanks for the Mod! :3
Topic Starter
Side
Currently looking into different hitsounds (and learning how to do it lol) so it will likely change
Ciyus Miapah
Hello M4M

[General]
  1. remove all commas from your tags (for what commas?)
  2. is title name is originally text like that?
  3. 初音ミク is this title name??
  4. i think stack leniency 5 better
  5. okay everything looks fine


[Sequence Break]

  • Much overmapping ~
  1. 00:20:740 - this should be mapped i think
  2. 00:57:914 (3) - hie slider like this looks didnt good idea i guess
  3. 01:00:359 (3) - this hit HP bar a bit, move to down i think
  4. 01:04:109 - to 01:11:609 -i dont have idea why you change rhythm pattern on here, im suggesting you to keep following instrumental pattern there for better gameplay since on this part it has lot of skipped strong beats, and i think you will missed it
  5. 01:12:098 (2,3,4,5,6,7,8) - this sudden overmap pattern really hard to hit, especially distance on this notes 01:12:424 (6,7) -
  6. 01:12:914 (1) - i prefer to not skip 01:13:077 - as pattern, maybe change this slider to 1/2 slider
  7. 01:19:435 (1,2,3) - not sure for this but i think just fix distance on here 01:19:680 (2) - (next:3.00x Prev:3.00x)
  8. 01:18:783 - why you didnt map this and continue your vocal patterning? transition like this looks hard to expect because at your previous patterning it has follow vocal and player this that is vocal pattern
  9. 01:31:664 (2,4) - overlap here didnt looks good
  10. 01:43:403 (1,2) - its not necessary you put this 1/4 sliders like this, change to 1/2 slider or circle for better patterning or do like this 01:53:185 (4,1) -
  11. 01:58:484 (8) - is this 1/4? why the... (reduce distance please)
  12. 02:22:044 (1,2,3,4,5) - try this pattern http://puu.sh/j34qj/a39c47f936.jpg
  13. 02:23:674 - why you didnt map 1/3 here?
  14. 02:24:164 (5) - im suggesting you to remove this notes, because this part has lot of 1/3 so it can be reduce confusion on players
  15. 02:28:566 - to 02:49:435 - i really very happy if you follow Instrumental here, but looks you follow vocal and skip much strong rhythm there (you skip upbeat and dubstep part so much on this part)
  16. 02:32:642 (1) - change to 1/3 pattern please
  17. 02:42:914 (6,1,2) - try this pattern http://puu.sh/j34Zm/88a4fe99a6.jpg
  18. 02:50:903 - you need to map this, just put circle there. this just for consistency for your next patterning
  19. 03:09:571 (8,1) - is this necessary? but this part just like this one 01:23:674 (2,3,4,5,6,1,2,3,4,5) - D:
  20. 03:29:381 (4,1) - stack circle with slider head better
  21. 03:32:886 (1,2,3) - oh just remove new combo there
  22. 03:39:571 (3) - put same distance please (Prev:1.70x Next:1.70x)
  23. 03:46:827 (3,1) - oh please ;_; (put notes here please 03:46:990 - )
  24. 03:54:816 - put breaks
  25. 03:55:957 (1) - change to 3/4 slider with 1 reeverse arrow sounds better
  26. 04:02:153 (2) - change to 1/2 slider put circle at 04:02:397 - can make this part more interesting
  27. 04:03:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - why you not put some jump stream on here since this beat is supporting for that? i guess some high distance on 04:05:006 (4,1) - can make more impact for this map, it can be good
  28. 04:14:544 (2) - move down a bit because this notes hit HP bar
  29. 04:27:261 (1) - ctrl+h then restack slider end, yeah better spacing
  30. 04:39:001 (1) - prefer increase distance on here because it has strong downbeat, yeah maybe this can help with other pattern like this
  31. 04:46:011 (2,1,2) - ah this pattern just....... i bet some players will misses on here because this doublet is very hard to read since you put 04:45:196 (1,2,1,2,1,2) - on doublets patterning on music (fix this by change this 04:46:256 (1,2) - to 1/2 pattern and make them have reasonable distance, because this distance difference looks very questionable)
  32. 04:53:511 (1) - change to 2 circle, better follow piano sound
  33. 05:03:783 (1,2,3) - this 1/3 + overlap + highspaced + hidden notes (im sure people will have shitmisses here lmao)
  34. 05:09:490 (1) - what the.... (are you sure with this SV change because you didnt put any slow SV change on this part, and the music isnt supporting this), yeah this thing surprised me alot, it feels unexpectable
  35. 05:19:924 (1) - remove NC for consistency
  36. good map, this map a bit overmapped, but you can hitsound that overmap patterning, good job

Godd luck with map! :)
Topic Starter
Side

Fort wrote:

Hello M4M

[General]
  1. remove all commas from your tags (for what commas?) I thought it was to separate words lol
  2. is title name is originally text like that? Yep thats the original song title
  3. 初音ミク is this title name?? That's miku in japanese letters for the japan people to search
  4. i think stack leniency 5 better I don't mind this.
  5. okay everything looks fine

[Sequence Break]

  • Much overmapping ~
  1. 00:20:740 - this should be mapped i think Yeah I can see why. I'll try it this way.
  2. 00:57:914 (3) - hie slider like this looks didnt good idea i guess Moved a bit
  3. 01:00:359 (3) - this hit HP bar a bit, move to down i think Moved down a little
  4. 01:04:109 - to 01:11:609 -i dont have idea why you change rhythm pattern on here, im suggesting you to keep following instrumental pattern there for better gameplay since on this part it has lot of skipped strong beats, and i think you will missed it I wanted to follow vocals because theres a pattern in the lyrics and the way she sings this part. I want to keep this pattern since I use it a few more times later in the song but I guess I'll have to change it if more people don't like it.
  5. 01:12:098 (2,3,4,5,6,7,8) - this sudden overmap pattern really hard to hit, especially distance on this notes 01:12:424 (6,7) - Changed the 1/4 sliders to notes. It should make the distance feel better now I think
  6. 01:12:914 (1) - i prefer to not skip 01:13:077 - as pattern, maybe change this slider to 1/2 slider I don't mind either. I like what I have because it makes clone of 01:13:403 (3,4) - but I don't mind changing this for now.
  7. 01:19:435 (1,2,3) - not sure for this but i think just fix distance on here 01:19:680 (2) - (next:3.00x Prev:3.00x) It used to be like that but I forgot to fix after I changed a pattern.
  8. 01:18:783 - why you didnt map this and continue your vocal patterning? transition like this looks hard to expect because at your previous patterning it has follow vocal and player this that is vocal pattern I see what you mean. I mapped01:18:457 (3,1) - like this to indicate that I am no longer following the vocals. I think like this it's fine like this for now but I'll change it if someone else suggests the same thing :(
  9. 01:31:664 (2,4) - overlap here didnt looks good Fixed
  10. 01:43:403 (1,2) - its not necessary you put this 1/4 sliders like this, change to 1/2 slider or circle for better patterning or do like this 01:53:185 (4,1) - I didnt like the 1/4 sliders either but I think I rather have a 5 stream here
  11. 01:58:484 (8) - is this 1/4? why the... (reduce distance please) It's 2.0 spacing like most of the song :(
  12. 02:22:044 (1,2,3,4,5) - try this pattern http://puu.sh/j34qj/a39c47f936.jpg I prefer the one I have here
  13. 02:23:674 - why you didnt map 1/3 here? Good point.
  14. 02:24:164 (5) - im suggesting you to remove this notes, because this part has lot of 1/3 so it can be reduce confusion on players After I mapped in 1/3 I changed 02:24:001 (4) - to a slider so it should be more readable now.
  15. 02:28:566 - to 02:49:435 - i really very happy if you follow Instrumental here, but looks you follow vocal and skip much strong rhythm there (you skip upbeat and dubstep part so much on this part) Yeah I know what you mean. I couldn't think of a good way to map to the wub here so I decided to map to the vocals because they're still pretty notable and I could use this opportunity to use this as a slow section.
  16. 02:32:642 (1) - change to 1/3 pattern please Wasn't too sure what you meant by this. 1/3 slider sounds a bit empty. I'll try 5/6 slider because it sounds better and follows the instruments closer to what you mean
  17. 02:42:914 (6,1,2) - try this pattern http://puu.sh/j34Zm/88a4fe99a6.jpg Feels better
  18. 02:50:903 - you need to map this, just put circle there. this just for consistency for your next patterning I'll try that. Moved some things around.
  19. 03:09:571 (8,1) - is this necessary? but this part just like this one 01:23:674 (2,3,4,5,6,1,2,3,4,5) - D: The space feels fine to me and I didn't want to reuse the same pattern especially because this one doesnt immediately goto the chorus like the other one did.
  20. 03:29:381 (4,1) - stack circle with slider head better I prefer the notes here
  21. 03:32:886 (1,2,3) - oh just remove new combo there Okay
  22. 03:39:571 (3) - put same distance please (Prev:1.70x Next:1.70x) I forgot to NC there actually. Spacing is fine but for the next section.
  23. 03:46:827 (3,1) - oh please ;_; (put notes here please 03:46:990 - ) I wanted this to be non-jump and follow the vocals too :(
  24. 03:54:816 - put breaks Actually drain is pretty low for break to be needed. I would also have to put breaks at 03:57:832 - and I don't really like that.
  25. 03:55:957 (1) - change to 3/4 slider with 1 reeverse arrow sounds better But then I don't follow miku :(
  26. 04:02:153 (2) - change to 1/2 slider put circle at 04:02:397 - can make this part more interesting Aww ok because someone else suggested already too :(
  27. 04:03:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - why you not put some jump stream on here since this beat is supporting for that? i guess some high distance on 04:05:006 (4,1) - can make more impact for this map, it can be good I used to have jump streams when I made this at first and map was 6 stars lol but I didn't like how it looked and was too hard for the ending of a marathon. I did space the last slider though it looks better :)
  28. 04:14:544 (2) - move down a bit because this notes hit HP bar Okay
  29. 04:27:261 (1) - ctrl+h then restack slider end, yeah better spacing Okay. Moved slightly to make it more consistent
  30. 04:39:001 (1) - prefer increase distance on here because it has strong downbeat, yeah maybe this can help with other pattern like this Stacked to another note.
  31. 04:46:011 (2,1,2) - ah this pattern just....... i bet some players will misses on here because this doublet is very hard to read since you put 04:45:196 (1,2,1,2,1,2) - on doublets patterning on music (fix this by change this 04:46:256 (1,2) - to 1/2 pattern and make them have reasonable distance, because this distance difference looks very questionable) I think I get what you mean. I had it like that but most people who playtested like that would miss because of that. I'll try it again but a little different hopefully its good.
  32. 04:53:511 (1) - change to 2 circle, better follow piano sound Yeah good change
  33. 05:03:783 (1,2,3) - this 1/3 + overlap + highspaced + hidden notes (im sure people will have shitmisses here lmao) So far playtesters get 100s but no misses but it's so evil and so right >:3
  34. 05:09:490 (1) - what the.... (are you sure with this SV change because you didnt put any slow SV change on this part, and the music isnt supporting this), yeah this thing surprised me alot, it feels unexpectable I tested this part a lot and tried a lot of patterns but the jump distance, the curve of the slider and the speed are all nice enough for the SV drop to be noticeable but not enough to break. From what I've seen after I changed it like this people play this better and no one has missed at least not cuz of this slider >:3
  35. 05:19:924 (1) - remove NC for consistency Removed
  36. good map, this map a bit overmapped, but you can hitsound that overmap patterning, good job

Godd luck with map! :)
Thanks for the mod! :)
Saoji
My kudosu :(
Topic Starter
Side

Yales wrote:

My kudosu :(

:O I was sure I clicked it

Sorry :(
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