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Daniel Ingram - Hearts as Strong as Horses

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Arphimigon
placeholder, will also reply to Voli's mod and then proceed to write about all the things dirai rejected and that he shouldn't have actually rejected them
Firmatorenio
I'd put my own placeholder, but am scared they'd mute us for spamming.
Shot another star to increase the chance of some bn coming randomly by 0.0000142843%
Arphimigon

Firmatorenio wrote:

I'd put my own placeholder, but am scared they'd mute us for spamming.
Shot another star to increase the chance of some bn coming randomly by 0.0000142843%
Very specific i m o tbh
Kathex
Sad more one beatmap perfect for get ranked is going to be forgotten because a shit system.... and you try to make this system different, they say ure a totaly nonsense...

R.I.P. dear ponys :(
Topic Starter
diraimur

Kathex wrote:

Sad more one beatmap perfect for get ranked is going to be forgotten because a shit system.... and you try to make this system different, they say ure a totaly nonsense...

R.I.P. dear ponys :(
don't be so negative

oh wait it was me being negative only a few posts ago
Arphimigon
ABUSE DA SYSTEM
Gero
I'll post my mod later, sorry for delay but I'm quite busy in real life.
Topic Starter
diraimur

Gero wrote:

I'll post my mod later, sorry for delay but I'm quite busy in real life.
Hey its fine, I'm not in a hurry and real life takes priority anyway, good luck on whatever youre doing.
thanks for the comment btw~
Arphimigon

diraimur wrote:

real life takes priority
Topic Starter
diraimur

Arphimigon wrote:

diraimur wrote:

real life takes priority
PLEASE, LOL
Arphimigon
pls dont die
pls dont die
pls dont die
pls dont die







pls dont die
Topic Starter
diraimur
bump
Gero
Greetings, sorry for delay.

General

  1. Your current title is wrong, it should be Daniel Ingram - Hearts as Strong as Horses, take this as reference since is the only proof we have.
    Your MP3 quality is not good enough for ranking if you ask me, so I would like you to use this one instead otherwise it's highly probable that someone will complain about this when this set moved out to the Qualify Category. New Offset: 845 (85+)
  2. I'm going to be honest, this break makes no sense and even more with the kiai time there, so I would like that you to replace it on 01:49:147 - this part.
  3. For which reason you've added "hsah" on tags? I typed it on google and that is not even related to My Little Pony.
Easy

  1. I have only one complaint about this difficulty and is about the excessive use of circles and the spacing that makes it confusing in parts such as this 00:51:082 (1,2,3,4,5,1,2,3,4,5) - for your next maps try to don't mix 1/2 rhythms with 1/1 please, take it in mind, The whole difficulty was mapped like this, but well, isn't not a big deal, but if is possible to rework on the pattern I've pointed out above and remember that the same thing goes for the copy paste.
Firmatorenio's Normal

  1. 00:20:840 (2,3) - Nazi* I'm pretty sure that you could improve this pattern, how about to do a blanket here? you should try it.
  2. 00:44:308 (3) - Try to move this slider some grids down since it is outside the mapped area which could be confusing and besides that, probably it would disqualified.
  3. 01:13:824 (8,2) - This kind of overlaps are not suitable for the easiest difficulties since this could be confusing for beginner plays if you ask me, so I highly recommend you to do something else instead.
  4. 01:52:776 (5,3) - Nazi* Stack them in a properly way.
Hard

  1. 00:10:437 (1) - How about if you move this circle to X:256 Y:96? it could improve the aesthetics and if you ask me, it could fits even more better with the symmetrical pattern.
  2. 00:32:211 (2,3) - I know that you're trying to follow the vocal at this part but I realized while I played this, that somehow it feels quite empty so if you add a note here would be great.
  3. 00:33:663 (1,2,3,4) - Wrong spacing and wrong overlaps, what do you think about changing all this together for something like this? this might works even more better than the current one.
  4. 01:14:308 (1,5) - For a few seconds the combo burst is covering the repeat arrow and that's unrankable, try to do something else here.
  5. 01:43:340 (1,2,3) - Stack 3 notes is boring, don't you? how about moving them like this. (01:44:308 (2) - X: 444 Y:68 01:44:792 (3) - X: 68 Y: 68)
Arphimigon's For The Win!

Use 4 as Circle Size, I mean, the BPM is not that high to decrease the Circle Size so much and also the jumps might works better like this.

  1. 00:38:985 (4,5,1) - 4.45? Seriously? 3.62/3.72 are perfectly okay for this kind of jumps, decrease them as you made before on other parts that are technically the same.
  2. 00:40:921 (4,1) - 00:51:566 (2,3) - Antijumps doesn't works great here, so how about to increase the spacing of this? don't you think that isn't quite confusing and weird because the jumps at 1/2 were more dense than the 1/1?
  3. 01:48:542 - I think you forgot to add one note here as you did 01:01:243 (1,2,3) - here since these two are technically the same part of the song.
  4. 01:52:897 - the same thing goes for this.
Ask to HappyRocket for rebubble and after that, you're free to call me back.
Topic Starter
diraimur
Applied everything. (somethings were rather changed in different way though!) Thank you so much for your mod <3

(special thanks for mp3, too)
Firmatorenio

Gero wrote:

Greetings, sorry for delay. //nom :3

Firmatorenio's Normal

  1. 00:20:840 (2,3) - Nazi* I'm pretty sure that you could improve this pattern, how about to do a blanket here? you should try it. //no, this is exactly how i want it; i look at it like the circle is symmetry center for this slider and the one that goes before.
  2. 00:44:308 (3) - Try to move this slider some grids down since it is outside the mapped area which could be confusing and besides that, probably it would disqualified. //yes-okay
  3. 01:13:824 (8,2) - This kind of overlaps are not suitable for the easiest difficulties since this could be confusing for beginner plays if you ask me, so I highly recommend you to do something else instead. //had to remap that part, but applied
  4. 01:52:776 (5,3) - Nazi* Stack them in a properly way. //uh lol wat wth adsf ok
I'm actually surprised no one points out hitsounding /me runs
Voli
modhelp mod of mods
07:59 Voli: firma
07:59 diraimur: and 4 more sliders!
07:59 Firmatorenio: please
07:59 Voli: 00:45:361 (4,5) -
07:59 Voli: blanket
07:59 Voli: 00:46:570 (7) - 2 circles pls
07:59 Firmatorenio: voli go mod it
07:59 *Firmatorenio runs
07:59 Voli: 00:51:167 (1) - pls hitsound consistency
07:59 Voli: no
08:00 Firmatorenio: what do you mean by hitsound consistency
08:00 Voli: 01:20:441 (5,6) - why not circle and then note
08:00 Voli: way better imo
08:00 Voli: o well that HEARTS vocal thing doesnt have a finish and stuff like the last one
08:00 Voli: sounds odd to me
08:01 Voli: 00:47:296 (1) - like dis
08:01 Firmatorenio: please it's much more pressured
08:01 Firmatorenio: has a crash sound
08:01 Voli: well thats just preference tbh
08:01 Voli: dont alter if u dont want
08:02 Voli: 01:20:441 (5,6) - but pls reverse these
08:02 Voli: as in first note then slider
08:02 Firmatorenio: no
08:02 Firmatorenio: i copy rhythm of 01:18:506 (1,2,3,4) -
08:03 Firmatorenio: inb4 change that too
08:03 Voli: ya
08:03 Voli: LOL
08:04 Voli: having 3 sliders paired honestly plays much better
08:04 Voli: esp with the downbeats
08:05 Voli: but rest seems fine 2 me k
08:05 Firmatorenio: 00:46:570 (7) - should i stack them?
08:05 Voli: stack with what?
08:06 Voli: o those notes
08:06 Voli: depends if u use stacks anywhere else in the map
08:06 Voli: if its the only stack then no
08:07 Firmatorenio: i don't know how to make them look good tbh
08:08 Firmatorenio: with and without stacking
08:08 Voli: well i guess u can stack them
08:08 Firmatorenio: no i can't
08:09 Voli: i know i think
08:09 diraimur: voli
08:10 diraimur: post the very small mod youve done on mi map
08:10 diraimur: and then post th mod uve done on firma
08:10 diraimur: and i kds u

also helped dirai fix some small things in his hard diff in irc
Arphimigon

Gero wrote:

Arphimigon's For The Win!

Use 4 as Circle Size, I mean, the BPM is not that high to decrease the Circle Size so much and also the jumps might works better like this. its not about the bpm, its more a stylistic choice, but i countered the high spacing with big circles (that's what I do comfortably, high spacing big circles) and this mapset generally has large circles for its diffs also, so I'm oblidged to attempt to keep this circle size.

  1. 00:38:985 (4,5,1) - 4.45? Seriously? 3.62/3.72 are perfectly okay for this kind of jumps, decrease them as you made before on other parts that are technically the same. lol its even lower, 3.5 now
  2. 00:40:921 (4,1) - 00:51:566 (2,3) - Antijumps doesn't works great here, so how about to increase the spacing of this? don't you think that isn't quite confusing and weird because the jumps at 1/2 were more dense than the 1/1? i changed the first but not the second because I feel like the second isnt very obstructing (but the first is ye)
  3. 01:48:542 - I think you forgot to add one note here as you did 01:01:243 (1,2,3) - here since these two are technically the same part of the song. actually, i didnt, i was on purposefully going for a different rhythm for variance but ye i should probably change it
  4. 01:52:897 - the same thing goes for this. same as above, was intended but changed anyway
Code
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville
BeatmapID:712144
BeatmapSetID:319569

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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HappyRocket88
The mp3 issue and the metadata thing caught me out of guard. I'm glad Gero popped. XD Some things before proceeding:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.


vs

The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
Easy
  1. 01:44:877 Add a note here. This beat is really prominent and should be highlighted as well as you did the in the previous patterns.
Firmatorenio's Normal
  1. 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff.
  2. 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players.
  3. 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing.
  4. 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here.
  5. Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one.
Hard
  1. 00:18:264 (1,2) Not sure if this breaking of DS is intentional though. I think suing the same DS as well as you did in the previous patterns would make more sense here.
Arphi
  1. 00:10:522 (1,2) - 00:11:248 (3,4) - Are they intentional? They don't play but the flow is kinda awkward because the spacing is lowered and suddenly increased which makes an unfitting and stuck pattern compared with all the jumps you managed in the rest of the diff
Let me know what you think and what agreement we can build :idea:
Topic Starter
diraimur

HappyRocket88 wrote:

The mp3 issue and the metadata thing caught me out of guard. I'm glad Gero popped. XD Some things before proceeding:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.

The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal. while I do agree its kinda weird to jump into one onto another, lets not forget song is merely 124 bpm.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects. will see what others say about it, for now i'll just make it stay as it is.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
Easy
  1. 01:44:877 Add a note here. This beat is really prominent and should be highlighted as well as you did the in the previous patterns. I'm actually not sure about whenever applying this or not, I might change to slider, but so far I feel like it should be just a note.

Hard
  1. 00:18:264 (1,2) Not sure if this breaking of DS is intentional though. I think suing the same DS as well as you did in the previous patterns would make more sense here. nope, it wasnt intentional, fixed. It was actually a placeholder that I was going to remake sometime but I totally forgot about it, though it wasn't really bad, still remade it because why not \o/
Let me know what you think and what agreement we can build :idea:
thanks for the re-re-check

ilu

/me runs
Arphimigon

HappyRocket88 wrote:

Arphi
  1. 00:10:522 (1,2) - 00:11:248 (3,4) - Are they intentional? They don't play but the flow is kinda awkward because the spacing is lowered and suddenly increased which makes an unfitting and stuck pattern compared with all the jumps you managed in the rest of the diff That pattern was one of the newer ones since that is what I do a lot more now, but it does stand out a bunch from the older patterns. I'll try and neaten up the spacing to fit the old style.
Reworked a few things in that area not just the above said thing so ya!
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville
BeatmapID:712144
BeatmapSetID:319569

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1

[Events]
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0,0,"icanteven.png",0,0
//Break Periods
2,24270,31062
2,62980,69772
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2,113303,116224
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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187,303,46328,1,8,0:3:0:0:
3,125,46570,1,8,0:3:0:0:
256,161,46812,1,8,1:3:0:0:
269,213,46933,1,0,0:2:0:0:
247,262,47054,1,8,0:3:0:0:
199,288,47175,1,0,0:2:0:0:
146,277,47296,5,4,0:2:0:0:
256,60,47780,1,4,0:3:0:0:
256,60,48264,1,4,0:3:0:0:
425,322,48506,1,0,0:2:0:0:
385,224,48748,2,0,P|304:215|274:233,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
336,305,49232,5,4,0:3:0:0:
432,148,49474,2,8,P|333:120|234:150,1,209.999990463257,8|8,0:3|0:3,0:3:0:0:
94,114,50199,1,4,0:3:0:0:
267,259,50441,1,4,0:3:0:0:
305,36,50683,2,0,L|240:24,1,52.4999976158143,8|0,0:3|0:0,0:2:0:0:
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256,306,51167,5,2,0:3:0:0:
454,264,51651,1,4,0:3:0:0:
454,264,52135,1,4,0:3:0:0:
124,91,52377,1,0,0:2:0:0:
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281,354,54070,1,4,0:3:0:0:
212,186,54312,1,4,0:3:0:0:
129,325,54554,2,0,L|120:376,1,52.4999976158143,8|0,0:3|0:0,0:0:0:0:
296,360,54796,2,0,L|305:309,1,52.4999976158143,8|0,0:3|0:0,0:0:0:0:
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425,306,55522,1,4,0:3:0:0:
425,306,56006,1,4,0:3:0:0:
87,306,56248,1,0,0:2:0:0:
146,51,56490,2,0,P|206:96|220:137,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
87,306,56974,5,4,0:3:0:0:
416,139,57215,2,0,P|374:279|307:332,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
105,216,57941,2,0,P|146:76|213:23,2,209.999990463257,4|4|4,0:3|0:3|0:3,0:2:0:0:
256,192,59030,12,0,60844,0:2:0:0:
112,288,61328,6,0,P|192:296|248:256,1,104.999995231629,4|0,0:3|0:0,0:0:0:0:
328,160,61691,1,0,0:2:0:0:
314,117,61812,2,0,L|212:97,1,104.999995231629,4|0,0:3|0:0,0:0:0:0:
212,287,62296,2,0,L|314:266,1,104.999995231629,4|0,0:3|0:0,0:0:0:0:
128,192,62780,5,4,0:0:0:0:
348,70,70522,5,4,0:3:0:0:
243,35,70764,2,0,L|138:32,1,104.999995231629,8|0,0:3|0:3,0:0:0:0:
37,193,71248,2,0,L|142:190,1,104.999995231629,4|0,0:3|0:3,0:0:0:0:
338,348,71732,2,0,P|234:363|142:307,1,209.999990463257,4|0,0:3|0:0,0:2:0:0:
106,187,72457,5,8,0:3:0:0:
187,120,72699,2,8,P|291:105|383:161,1,209.999990463257,8|8,0:3|0:3,0:3:0:0:
156,192,73425,2,0,P|110:136|120:86,1,104.999995231629,8|8,0:3|0:3,0:2:0:0:
146,7,73909,1,8,0:3:0:0:
320,40,74151,1,0,0:2:0:0:
323,50,74272,1,0,0:2:0:0:
326,60,74393,5,2,0:3:0:0:
223,271,74635,1,2,0:2:0:0:
202,124,74877,1,2,0:2:0:0:
340,179,75119,1,2,0:2:0:0:
127,209,75361,1,2,0:3:0:0:
304,71,75603,1,2,0:2:0:0:
335,293,75844,1,2,0:2:0:0:
128,112,76086,1,2,0:2:0:0:
384,112,76328,1,2,0:3:0:0:
69,314,76812,6,0,P|76:268|44:214,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
148,85,77296,2,0,P|141:131|173:185,2,104.999995231629,4|0|8,0:3|0:0|0:3,0:2:0:0:
428,256,78022,1,0,0:2:0:0:
430,264,78143,1,0,0:2:0:0:
432,272,78264,5,4,0:3:0:0:
286,124,78506,1,2,0:2:0:0:
356,293,78748,1,2,0:2:0:0:
356,95,78990,1,2,0:2:0:0:
286,263,79232,1,2,0:2:0:0:
426,124,79474,1,2,0:2:0:0:
257,194,79715,1,2,0:2:0:0:
444,200,79957,1,2,0:2:0:0:
453,200,80078,1,0,0:2:0:0:
462,200,80199,1,2,0:3:0:0:
87,263,80441,5,2,0:2:0:0:
227,122,80683,1,2,0:2:0:0:
157,291,80925,1,2,0:2:0:0:
157,93,81167,1,2,0:2:0:0:
227,262,81409,1,2,0:2:0:0:
87,122,81651,1,2,0:2:0:0:
240,186,81893,1,2,0:2:0:0:
248,189,82014,1,0,0:2:0:0:
256,192,82135,1,2,0:3:0:0:
256,192,82256,12,0,85038,0:2:0:0:
366,277,86006,5,4,0:2:0:0:
256,60,86490,1,4,0:3:0:0:
256,60,86974,1,4,0:3:0:0:
87,322,87215,1,0,0:2:0:0:
127,224,87457,2,0,P|208:215|238:233,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
176,305,87941,5,4,0:3:0:0:
80,148,88183,2,8,P|179:120|278:150,1,209.999990463257,8|8,0:3|0:3,0:3:0:0:
418,114,88909,1,4,0:3:0:0:
245,259,89151,1,4,0:3:0:0:
207,36,89393,2,0,L|272:24,1,52.4999976158143,8|0,0:3|0:0,0:2:0:0:
424,135,89635,2,0,L|359:147,1,52.4999976158143,8|0,0:3|0:0,0:2:0:0:
256,306,89877,5,2,0:3:0:0:
58,264,90361,1,4,0:3:0:0:
58,264,90844,1,4,0:3:0:0:
388,91,91086,1,0,0:2:0:0:
240,79,91328,2,0,L|257:185,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
388,91,91812,5,4,0:3:0:0:
94,69,92054,2,0,L|128:276,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
231,354,92780,1,4,0:3:0:0:
300,186,93022,1,4,0:3:0:0:
383,325,93264,2,0,L|392:376,1,52.4999976158143,8|0,0:3|0:0,0:0:0:0:
216,360,93506,2,0,L|207:309,1,52.4999976158143,8|0,0:3|0:0,0:0:0:0:
304,160,93748,5,2,0:3:0:0:
425,306,94232,1,4,0:3:0:0:
425,306,94715,1,4,0:3:0:0:
485,103,94957,1,0,0:2:0:0:
330,44,95199,2,0,P|270:89|256:130,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
425,306,95683,5,4,0:3:0:0:
95,139,95925,2,0,P|137:279|204:332,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
406,216,96651,2,0,P|365:76|298:23,1,209.999990463257,4|4,0:3|0:3,0:2:0:0:
173,33,97377,1,0,0:2:0:0:
165,292,97619,6,0,L|298:270,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
75,227,98103,1,4,0:3:0:0:
267,362,98344,2,0,L|533:318,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
368,63,99070,2,0,P|339:134|355:168,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
442,294,99554,5,8,0:3:0:0:
256,192,99796,1,4,0:3:0:0:
69,294,100038,1,4,0:3:0:0:
188,134,100280,2,0,P|234:86|135:50,1,209.999990463257,4|0,0:3|0:0,0:2:0:0:
287,153,101006,2,0,P|310:77|299:29,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
144,146,101490,5,4,0:3:0:0:
210,302,101732,1,2,0:2:0:0:
366,237,101974,1,2,0:2:0:0:
301,80,102215,1,4,0:3:0:0:
89,262,102457,1,2,0:2:0:0:
326,357,102699,1,2,0:2:0:0:
421,120,102941,1,4,0:3:0:0:
184,25,103183,1,2,0:2:0:0:
89,262,103425,5,8,0:3:0:0:
400,108,104393,5,4,0:3:0:0:
111,108,104877,1,4,0:3:0:0:
256,359,105361,1,4,0:3:0:0:
256,192,105482,12,0,107296,0:2:0:0:
64,80,107780,6,0,P|136:40|184:64,1,104.999995231629,4|0,0:3|0:0,0:0:0:0:
243,125,108143,1,0,0:0:0:0:
280,161,108264,2,0,L|392:169,1,104.999995231629,2|0,0:2|0:2,0:0:0:0:
424,313,108748,2,0,L|312:321,1,104.999995231629,2|0,0:2|0:0,0:0:0:0:
126,335,109232,1,4,0:0:0:0:
446,233,111651,5,4,0:3:0:0:
331,30,111893,1,0,0:2:0:0:
314,79,112014,1,0,0:0:0:0:
291,125,112135,2,0,P|219:149|179:133,1,104.999995231629,2|0,0:2|0:0,0:0:0:0:
52,227,112619,2,0,P|128:229|164:259,1,104.999995231629,2|0,0:2|0:0,0:0:0:0:
256,326,113103,1,4,0:0:0:0:
121,155,116974,5,8,0:3:0:0:
371,112,117215,1,0,0:2:0:0:
357,62,117336,1,0,0:2:0:0:
304,60,117457,1,0,0:2:0:0:
286,109,117578,1,0,0:2:0:0:
328,142,117699,2,0,L|336:208,2,52.4999976158143,0|0|0,0:2|0:0|0:2,0:2:0:0:
176,40,118183,1,0,0:2:0:0:
176,40,118425,1,0,0:2:0:0:
336,344,118909,5,4,0:3:0:0:
Firmatorenio

HappyRocket88 wrote:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.
The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
When i was making my diff, there was no Easy diff planned, i had no lower border to make something between the Hard diff and that border; i thought since Hard spams circles, i'd just replace them with sliders and lower the ar, sv and ds /me runs

Firmatorenio's Normal
  1. 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff. //no, the way i built this diff is exactly the other - making quite a few off-beat sliders among with the on-beat ones that dominate still ever since 00:31:812 - ; about this certain occasion, i used exactly the same slider the two times just before this one
  2. 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players. //not sure if this works, but tried to do something
  3. 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing. //i do not understand what sense does that make, i finish the previous sequence with this note which makes it part of it; it would also make the triangle look weird
  4. 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here. //ok; changed same in many other places too. I don't understand what i'm hitsounding either, i just tried to make something sounding remotely acceptable since the music is not the kind where you can just spam claps every second white tick and get away with it. To be really honest, imho the hitsounding on both higher diffs sounds like just random weirdness that would a typical new mapper make /me runs
  5. Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one. //removed the first spinner altogether, not sure what you are suggesting with the second one though
dirai tell me pls why is there a green line at 01:47:296 - , i don't remember placing it, remove it if it's unneeded in my diff
HappyRocket88
Waiting for Gero's comment about the spread issue.
ztrot
I'm no gero but I'm not seeing any issues with the spread there is a small gap but it falls with in lines of an acceptable set, I would put this through personally.
HappyRocket88
Being that said, I have no more problems to boost this to the ranked page.
Gero
The mapset looks great, I have nothing to say about the spread.

~ Qualified ~
Makyu
Gratz!
fieryrage
01:41:490 (1,2,3,4,5,6,7,8,1) - why is this such a big jump??
HappyRocket88

fieryrage wrote:

01:41:490 (1,2,3,4,5,6,7,8,1) - why is this such a big jump??
I honestly find it suitable because the vocals goes stronger as well as the jumps. It isn't really big when is consistent and flows intuitively throughout the difficulty.
Sieg
Jumps are fine imo.

something that caught my eye within 5 minutes i spend looking at Arphimigon's For The Win!
You should probably pay more attention to why absolutely solid drum rolls here 00:08:586 (1,2,3) and there 00:10:038 (5,6,1) was torn apart. While 00:12:699 (2,3,4) or 00:16:328 (1,2,3) for example is a good usage for them, or even 00:39:070 (4,5,1) with the jump justified by weak->strong lyrics beats.
Also 00:56:006 (3,4,5) - is a bit inconsistent with what you used 5 other times in the difficulty for the same music(jump)->lyrics(plain)->lyrics pattern\song spot.
Yuii-
Finally I can mod again, god dammit osu!

Gotta agree with Sieg here.
Also 00:53:828 - clickable please :( makes more sense with both 00:51:651 (2) - and 00:56:006 (3) - .
Last thing I swear 01:35:925 (2,3) - rhythm is a bit odd here, what about http://puu.sh/n3vdG/7cc39156de.jpg ?

00:45:361 (2) - (On Easy) Nice Whistle! I'm not sure that's intentional :(

The overlaps on Hard seem to be a bit untidy, but that's just a personal preference.
riffy
I have to agree with Sieg here, the ideas he mentioned should be considered.

Also, while we are at it, I'd recommend to tune down Normal, as those intense 1/2 ccombos do not work well with the spread, I believe. Additionally, they make Normal itself feel more like a Normal+, which doesn't work with the song and spread here.
HappyRocket88
ztrot and Gero said the spread between the Easy and the Normal wasn't that big, and now, it was an issue for Bakari to DQ. XD
Topic Starter
diraimur
w e d i d i t b o i z
ok going to change a few things on my diff's while at it
Yuii-
I could prob. make a difficulty to fit the spread in case you need it.
Topic Starter
diraimur

Yuii- wrote:

I could prob. make a difficulty to fit the spread in case you need it.
If you have time I would love one actually \o/
/me runs
Firmatorenio
Rename mine into Advanced then, I guess..
Tfw my diff was originally planned as lowest.
Yuii-

diraimur wrote:

Yuii- wrote:

I could prob. make a difficulty to fit the spread in case you need it.
If you have time I would love one actually \o/
/me runs
Sure I will send it to you in a couple of hours, tell me if you like it or not!
Firmatorenio
Inb4 dirai circlejerk confirmed
ztrot
yeah no that spread is fine are you joking right now? we have 100 other maps in pending with top heavy bullshit and this gets pointed out for spread? I'm all for discussion and improvement of a set but spread was not an issue. it baffles me how we have all these other top heavy maps going through but a more simple and thought out map gets hit for things these +12 map sets break all the time I would think about getting priorities in order. I await to see if this improves the set. If the mapper is okay with it that is cool.
Shohei Ohtani
lmfao holy fucking shit D E S T R O Y E D

Also, while I don't agree with the fact that normal is "too hard", sometimes it feels that normal can be more dense than hard is, especially in the chorus. I'm not sure if it's actually like that or if the AR makes Hard seem less dense than normal.

But like it's fine, I don't see anything unrankably bad lmao
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