Ceui - Asphodelus

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Natsu
awesome
Nyquill
well this is nostalgic.
alice soft
Very enjoyable Insane difficulty, but why this:

Topic Starter
Giralda

torappu wrote:

Very enjoyable Insane difficulty, but why this:

Funny you asked LOL.

I felt like the vocals and instrumentals needed to be impacted on a downwards movement, so given this case in order to respect whatever structure I could imagine, this was probably the best thing that came to mind. It's "cute", but it's also not the best..
Xinely
wow great

grats giralda ~
MrSergio

torappu wrote:

Very enjoyable Insane difficulty, but why this:

I love that part tho. It requires a bit more of reading ability from the player, that's all :3

Anyway, Ceui <3
Pho
rofl congratz :3
KSHR
What the hell?
Mythol
lmao congratz..
Adol Christin
The 3rd ranked version get~
Luna-
wow really a nice map, I love it

Congrats!
Meg
Asphodelus... WTF

gratz(?)
Raose
Wow that's the shortest mod I've seen on my difficulty. Congrats!!
Kinshara
Congratulations Giralda!

And I believe a round of applause also goes to the people who helped Giralda grow into the respectable mapper he is today.

Good job!
Natteke desu
Congratulations mate!
-Sh1n1-
wow Congratz Giralda *-*/
Kihhou
o that was fast LOL gratss gira!!
those
Hey look
Topic Starter
Giralda
omg >w<

Thanks everyoneee
Okoratu
the qualify dmca

2015-06-04 15:33 Giralda: testplay please
2015-06-04 15:33 Giralda: ACTION is editing [http://osu.ppy.sh/b/712099 Ceui - Asphodelus [Insane]]
2015-06-04 15:33 Giralda: <3
2015-06-04 15:37 Okoratu: 00:11:488 (5,6,7,8,9,10) - wizard
2015-06-04 15:37 Giralda: LOL
2015-06-04 15:37 Giralda: Kite-senpai taught me!
2015-06-04 15:37 Giralda: hue
2015-06-04 15:38 Okoratu: 00:21:425 (6) - 00:23:675 (7) - 00:25:363 (5) - are the only places which feel a bit weird due to spacings
2015-06-04 15:40 Okoratu: is this finished or
2015-06-04 15:40 Giralda: not finished
2015-06-04 15:40 Okoratu: nah
2015-06-04 15:40 Okoratu: good
2015-06-04 15:40 Okoratu: i didn't redl
2015-06-04 15:40 Okoratu: i just updated the version you once gave me to test
2015-06-04 15:40 Okoratu: i was surprised that that worked
2015-06-04 15:41 Giralda: LOL
2015-06-05 14:14 Giralda: uh could you check the hitsounding on asphodelus for me
2015-06-05 14:14 Giralda: I need some opinions on whether I should continue or wipe and start over
2015-06-05 14:15 Giralda: it's just an experiment atm
2015-06-05 14:15 Okoratu: sure
2015-06-05 14:17 Okoratu: do u use custom things
2015-06-05 14:17 Okoratu: then i got to redllllllllll
2015-06-05 14:17 Giralda: yeah
2015-06-05 14:17 Giralda: please redl
2015-06-05 14:18 Okoratu: TEACH ME HOW TO WHISTLE
2015-06-05 14:19 Okoratu: I HAVE NO IDEA HOW TO MAKE WHISTLEPATTERNS
2015-06-05 14:19 Giralda: wtf
2015-06-05 14:19 Giralda: well I'm only experimenting
2015-06-05 14:19 Giralda: but the idea is using soft whistles, if the vocal pitch is noticeably higher
2015-06-05 14:20 Giralda: or the guitar chord is higher
2015-06-05 14:20 Giralda: that's just my hitsounding key for the map i guess
2015-06-05 14:21 Okoratu: ye
2015-06-05 14:21 Okoratu: sounds nice
2015-06-05 14:21 Okoratu: i actually never used whistles that way
2015-06-05 14:21 Okoratu: sounds pretty cool
2015-06-05 14:21 Giralda: also normal sample set + soft whistles is really good
2015-06-05 14:22 Giralda: I learned that from watching RLC do hitsounds on twintail dreamer
2015-06-05 14:22 Okoratu: what's your system to the
2015-06-05 14:22 Okoratu: t h e
2015-06-05 14:22 Okoratu: soft claps + normalhitnormal
2015-06-05 14:23 Giralda: there's a sound in the back of the music that sounds like a drum stick hit
2015-06-05 14:23 Giralda: I use claps for those
2015-06-05 14:23 Giralda: it's difficult to hear on speakers
2015-06-05 14:24 Okoratu: i wear headphones
2015-06-05 14:24 Okoratu: i just set music to 20% and hitsounds to 90% to see if there's system in hitsounding
2015-06-05 14:25 Okoratu: what the http://puu.sh/idC9e/4be5891f53.jpg
2015-06-05 14:25 Giralda: LOL
2015-06-05 14:25 Giralda: WTF
2015-06-05 14:25 Giralda: HAHAHA
2015-06-05 14:25 Okoratu: the fuck is happening to me
2015-06-05 14:25 Okoratu: gira i'm scared
2015-06-05 14:25 Giralda: LOOOOL
2015-06-05 14:26 Giralda: I have no idea x)
2015-06-05 14:26 Okoratu: 00:44:113 (1,2) -
2015-06-05 14:26 Okoratu: for things like that though
2015-06-05 14:26 Okoratu: would be cool to have the whistle and the soft-clap thing at once
2015-06-05 14:26 Giralda: hmm i tried it on the end of 1 and the start of 2
2015-06-05 14:26 Giralda: how's that
2015-06-05 14:26 Giralda: ?
2015-06-05 14:27 Okoratu: 00:59:863 (1) - is missing something
2015-06-05 14:27 Giralda: oh
2015-06-05 14:27 Okoratu: but those kicks are on the heads if i'm not mistaken
2015-06-05 14:27 Okoratu: oO
2015-06-05 14:27 Giralda: eh?
2015-06-05 14:28 Okoratu: kinda like 00:46:363 (1,2) -
2015-06-05 14:28 Giralda: OHHH
2015-06-05 14:28 Giralda: okay
2015-06-05 14:28 Okoratu: just i think combining that soft kick and the whistles might sound nice
2015-06-05 14:29 Giralda: yeah sounds okay i'll keep it
2015-06-05 14:29 Okoratu: 01:06:425 - in certain places like this it sounds like there's something missing
2015-06-05 14:30 Okoratu: 01:09:800 - or this place
2015-06-05 14:30 Okoratu: idk
2015-06-05 14:30 Giralda: yeah i justed fixed them LOL
2015-06-05 14:30 Giralda: just*
2015-06-05 14:31 Okoratu: 01:27:238 (1,1,1,1,1) - lol for you not having enough combocolors so you have green twice B)
2015-06-05 14:31 Giralda: LOL I actually went back to non-combo spamming
2015-06-05 14:31 Okoratu: good
2015-06-05 14:31 Okoratu: decision
2015-06-05 14:31 Giralda: that was just me trying to unleash my inner cRyo
2015-06-05 14:32 Giralda: either way, QAT wouldn't let combo spamming go through
2015-06-05 14:32 Giralda: so there's no point in doing that unless I plan to let this rip forever
2015-06-05 14:33 Okoratu: it's too nice to rip
2015-06-05 14:34 Giralda: if I rip this
2015-06-05 14:34 Giralda: nyquill will have my ass
2015-06-05 14:40 Giralda: woah did bancho rip
2015-06-05 14:40 Giralda: or was that just me
2015-06-05 14:40 Okoratu: u died
2015-06-05 14:40 Okoratu: rip gira
2015-06-05 14:40 Okoratu: ;_;7
2015-06-05 14:41 Giralda: rip
2015-06-05 20:38 Okoratu: 01:57:331 (1) - this one feels extremely lazy
2015-06-05 20:38 Okoratu: i mean you jsut did 01:39:331 (1) - and a break
2015-06-05 20:39 Giralda: It's the best thing I could come up with to deal with the sv transition ;w;
2015-06-05 20:39 Okoratu: and you mapped that part in the beginning
2015-06-05 20:39 Okoratu: 00:28:363 -
2015-06-05 20:40 Okoratu: transition there is just fine
2015-06-05 20:40 Giralda: :c
2015-06-05 20:41 Giralda: fuck how am I gonna fix that
2015-06-05 20:41 Giralda: I should not
2015-06-05 20:41 Giralda: have started 02:02:113 (1,2) - at the spot I did
2015-06-05 20:42 Giralda: That's terrible if I have to map everything before that LOL
2015-06-05 20:43 Okoratu: http://puu.sh/ie2C2/c6be9e8170.jpg
2015-06-05 20:43 Okoratu: something like this might work just fine
2015-06-05 20:44 Giralda: I guess this means map backwards
2015-06-05 20:44 Giralda: lel
2015-06-05 20:44 Okoratu: kind of lol
2015-06-05 20:45 Okoratu: or just from the first part until you hit end of spinner and then reposition stuff until stuff works
2015-06-05 20:45 Okoratu: since 00:31:738 (1,2,3,4,5,6) - are jumps it should be relatively easy to end them where you want to if you try
2015-06-05 20:45 Okoratu: though
2015-06-05 20:46 Giralda: "if I try"
2015-06-05 20:46 Giralda: god dammit LOL
2015-06-05 20:46 Okoratu: i tried that once it didn't work and i needed like 2 hours to make it do what i wanted
2015-06-05 20:46 Okoratu: --
2015-06-05 20:46 Giralda: dammit I wish mapping didn't take up so much time
2015-06-05 20:46 Giralda: I'll get back to this then
2015-06-05 20:47 Giralda: I'll just leave it as a spinner for now ;;
2015-06-05 20:47 Giralda: and like, map backwards maybe when I can :c
2015-06-05 20:48 Okoratu: 02:40:738 (5) - would place this one in the middle between 02:40:175 (2,3) - since all 4 objects seem to ahve same kind of uhh idk sound thing dunno worked way better with http://puu.sh/ie2Qc/d0e04d2d42.jpg something like this
2015-06-05 20:49 Giralda: 02:40:738 (5,6,1) - that would make a bad angle for these three
2015-06-05 20:49 Giralda: if done that way
2015-06-05 20:49 Giralda: I know you missed there so I'm figuring out something for that too
2015-06-05 20:49 Okoratu: hm
2015-06-05 20:50 Okoratu: idk what a bad angle is in fact i like playing increasing spacing on patterns like 02:40:738 (5,6,1) - would then create
2015-06-05 20:50 Okoratu: so
2015-06-05 20:50 Okoratu: i think that was another factor for me suggesting that :D:D
2015-06-05 20:51 Giralda: LOL
2015-06-05 20:51 Okoratu: i don't even know why people call things like that bad angles i just really like angles like this for like 3 objects
2015-06-05 20:52 Okoratu: it becomes kinda annoying after more than 4 though
2015-06-05 20:52 Okoratu: *did testing
2015-06-05 20:52 Giralda: well based on your suggestion
2015-06-05 20:52 Giralda: uhm
2015-06-05 20:52 Giralda: it's a bad angle relative to 02:40:175 (2,3,4,6) -
2015-06-05 20:52 Giralda: woops excuse the 6
2015-06-05 20:53 Okoratu: but i never moved 2,3,4
2015-06-05 20:53 Giralda: I know
2015-06-05 20:53 Okoratu: i am confused now
2015-06-05 20:53 Giralda: aksdjhgkljg
2015-06-05 20:53 Okoratu: thanks based gira
2015-06-05 20:53 Giralda: okay okay so
2015-06-05 20:53 Giralda: let me find a more simple example
2015-06-05 20:53 Okoratu: i'm laughing now though so gj on that
2015-06-05 20:54 Giralda: wait do you never laugh
2015-06-05 20:54 Giralda: or something
2015-06-05 20:54 Okoratu: it's 3 am and i laughed out loud in an empty apartment
2015-06-05 20:54 Okoratu: xD
2015-06-05 20:54 Giralda: LOOOL nice
2015-06-05 20:55 Giralda: okay so 00:45:238 (1,2,3,1,2,3) - you know how this works, playability wise right
2015-06-05 20:55 Okoratu: ya
2015-06-05 20:56 Giralda: and by going through the first triangle, the main movement of emphasis for the next few patterns should be to maintain each object at a similar angle
2015-06-05 20:57 Giralda: I probably lost you
2015-06-05 20:58 Giralda: :x
2015-06-05 20:58 Okoratu: nah you didn't
2015-06-05 20:58 Okoratu: i'm just like uhh impressed what level of planning applies to your jumps
2015-06-05 20:59 Giralda: I can't tell if that's serious or sarcasm
2015-06-05 20:59 Giralda: o3o
2015-06-05 20:59 Okoratu: no i just do whatever i think might feel nice and fit
2015-06-05 20:59 Okoratu: song
2015-06-05 20:59 Giralda: and to be honest, all of these are just experimental jumps
2015-06-05 20:59 Giralda: I'm secretly testing a theory
2015-06-05 20:59 Giralda: while mapping this
2015-06-05 21:00 Okoratu: now you sound like an evil scientist
2015-06-05 21:00 Giralda: MUAHAHAHAHAHA
2015-06-05 21:00 Giralda: I should name this map frankenstein
2015-06-05 21:00 Giralda: IT IS MY MASTER CREATION
2015-06-05 21:01 Okoratu: 02:28:175 (6,7,8) - i think sounds would give room for more space
2015-06-05 21:01 Giralda: so increase spacing?
2015-06-05 21:02 Okoratu: only if you agree that it could / should be increased
2015-06-05 21:03 Giralda: buffed the spacing by a bit
2015-06-05 21:03 Giralda: not too much
2015-06-05 21:05 Okoratu: 02:45:800 (2,3) - this could be a bit very faar
2015-06-05 21:06 Okoratu: that's about all i noticed
2015-06-05 21:07 Giralda: hmmm
2015-06-05 21:07 Giralda: okay thanks oko <33
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