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Ceui - Asphodelus

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Topic Starter
Giralda
This beatmap was submitted using in-game submission on June-18-15 at 3:06:33 PM

Artist: Ceui
Title: Asphodelus
Source: 穢翼のユースティア
Tags: august opening visual novel Active Planets aiyoku no eustia raose
BPM: 160
Filesize: 7890kb
Play Time: 04:39
Difficulties Available:
  1. Insane (4.51 stars, 894 notes)
  2. Normal (1.89 stars, 242 notes)
  3. Raose's Hard (3.4 stars, 634 notes)
Download: Ceui - Asphodelus
Information: Scores/Beatmap Listing
---------------
This map is dedicated to the people who gave me the opportunity to experience life in the mapping/modding community:

NyquilljonathanlfjNatsucaptin1TrustRaosethoseLunarSakuya

Without you guys, I would never be here. Thank you for everything.
I am forever in debt to you all.

jonathanlfj | Natsu
Narcissu
maybe can't rank
those
!
Adol Christin
See this map while spectating, cuz I don't have this version......
I personally don't like the usage of default whistle. That sounds too sharp.
Topic Starter
Giralda
Thanks for the stars guys <3
Lumael
Hello :), you are the next from my modding queue!

Normal
  1. AiMod says that your spinners don't have NCs, select the spinner and make a NC, you've probably removed by mistake, it happens ^^
00:26:113 (1) - This slider is really odd :p
00:46:363 (1) - Curve this a bit more?
00:48:613 (1) - And if you make like this https://osu.ppy.sh/ss/3260855 ?
00:56:863 (1,2) - This feels good, but 00:59:863 (6,7) - doesn't, make it look similar
01:32:488 (3) - Maybe it's just me ^^ I don't like this kind of slider
01:36:988 (1) - ^
01:54:988 (1) - Okay, it's just my opinion, ignore if you think it's nice :3
02:28:738 (1) - ^
02:48:988 (1,2) - Same as 00:59:863 (6,7) -
02:42:238 (1,2,3,1,2,3,1,2,3,4,1,2,3) - Well, all the kiais are the same :p I don't know if it's a problem, but it's very easy to see that they're the same
03:32:863 - Spinner?

Raose's Hard
00:49:175 (2,3) - This feels a bit unconfortable
00:58:175 (3) - Make a blanket?

Insane
  1. I think the beginning has excess of hitsounding
  2. The end too :p From 04:34:738 (1) - on

Sorry for this really small modding, I think your beatmap is perfect, Loved the hitsounding! It makes all the difference
Topic Starter
Giralda

LucaSA4 wrote:

Hello :), you are the next from my modding queue!

Normal
  1. AiMod says that your spinners don't have NCs, select the spinner and make a NC, you've probably removed by mistake, it happens ^^
00:26:113 (1) - This slider is really odd :p
00:46:363 (1) - Curve this a bit more?
00:48:613 (1) - And if you make like this https://osu.ppy.sh/ss/3260855 ?
00:56:863 (1,2) - This feels good, but 00:59:863 (6,7) - doesn't, make it look similar
01:32:488 (3) - Maybe it's just me ^^ I don't like this kind of slider
01:36:988 (1) - ^
01:54:988 (1) - Okay, it's just my opinion, ignore if you think it's nice :3
02:28:738 (1) - ^
02:48:988 (1,2) - Same as 00:59:863 (6,7) -
02:42:238 (1,2,3,1,2,3,1,2,3,4,1,2,3) - Well, all the kiais are the same :p I don't know if it's a problem, but it's very easy to see that they're the same
03:32:863 - Spinner?

Raose's Hard
00:49:175 (2,3) - This feels a bit unconfortable
00:58:175 (3) - Make a blanket?

Insane
  1. I think the beginning has excess of hitsounding
  2. The end too :p From 04:34:738 (1) - on

Sorry for this really small modding, I think your beatmap is perfect, Loved the hitsounding! It makes all the difference
Thanks for the mod! In a nutshell, I fixed that 1/2 combo that could've been done better in normal. Overall that's really it ^_^ Thanks again~
those
I did a mod when we met on Friday, posting here.

We covered:
  1. Followpoint stuff in the intro
  2. Ideas of not introducing new slider shapes too far into the map
  3. Spacing of particular jumps and arranging them in 3-note patterns
  4. Arrangement of 03:31:738 (1,2,3) -
Not covered last time:
  1. 04:34:738 - This is too freaking loud. Also use a hitnormal with a lighter timbre.
Natsu
quick mod~

Insane:

  1. 02:25:925 (4,5,1) - this pattern its a bit hard to notice, check the img below:
  2. 02:33:800 (2) - not a big problem, but that circle touch the hp bar, maybe you can move it a bit to avoid that
  3. 00:34:550 (2,3) - nazi, stack that properly or w/e
  4. 00:43:550 (2,3,4) - maybe a triangle or use the spacing between those beats, actually I feel it a bit weird, maybe just me
  5. 00:52:175 (2) - I feel that you shouldn't map this as circle, maybe make a slider with 00:51:988 (1) - , since there is nothing that suggest the jump from 00:51:988 (1) - to 00:52:175 (2) - in the music
  6. 02:10:456 (6) - probably a better rhythm if you remove 02:10:456 (6) -
  7. 03:11:863 (1) - remove NC so the previous object don't looks spammy (also to keep the drain in your map balanced)
  8. 03:45:800 (2,3) - stack >:
Really nice map <3, I'm a bit worry about the spread to be honest, raose map don't use any 1/4 and you use alot in your diff, specially in 04:34:738 (1) - , maybe just me >:, anyways GL giralda :D
Topic Starter
Giralda

Natsu wrote:

quick mod~

Insane:

  1. 02:25:925 (4,5,1) - this pattern its a bit hard to notice, check the img below:
  2. 02:33:800 (2) - not a big problem, but that circle touch the hp bar, maybe you can move it a bit to avoid that
  3. 00:34:550 (2,3) - nazi, stack that properly or w/e
  4. 00:43:550 (2,3,4) - maybe a triangle or use the spacing between those beats, actually I feel it a bit weird, maybe just me haha it's just you :P the smaller spacing is meant to match the musical pressure there
  5. 00:52:175 (2) - I feel that you shouldn't map this as circle, maybe make a slider with 00:51:988 (1) - , since there is nothing that suggest the jump from 00:51:988 (1) - to 00:52:175 (2) - in the music Making an attempt to take advantage of the cymbal hit emphasis to offset the distance between 1 and 2.
  6. 02:10:456 (6) - probably a better rhythm if you remove 02:10:456 (6) - Keeping to maintain rhythm consistency with 00:41:488 (5,6,7,8,1) -
  7. 03:11:863 (1) - remove NC so the previous object don't looks spammy (also to keep the drain in your map balanced)
  8. 03:45:800 (2,3) - stack >:
Really nice map <3, I'm a bit worry about the spread to be honest, raose map don't use any 1/4 and you use alot in your diff, specially in 04:34:738 (1) - , maybe just me >:, anyways GL giralda :D
No reply = Fixed~
Also added a number of triples in Raose's diff to hopefully even out the spread (with her permission of course)
jonathanlfj
Nyquill senpai will be proud

log
21:28 jonathanlfj: we should irc aspho
21:28 jonathanlfj: pm me when you are around
21:28 Giralda: I am around
21:28 jonathanlfj: oh ok
21:28 jonathanlfj: give me a sec
21:28 jonathanlfj: i need to do another mod first
21:28 Giralda: yeah
21:29 Giralda: take your time
21:29 Giralda: no rush
21:29 jonathanlfj: 50 chapters of one piece today i think thats good for now
21:29 Giralda: damn thats a lot
21:32 Giralda: in the meantime actually I'll just take a quick nap
21:32 Giralda: how long do you think it'll take you
21:32 jonathanlfj: one hour
21:32 jonathanlfj: or just poke me when you come on i will be around until probably 1am
21:34 Giralda: yeah that sounds fair
21:34 Giralda: be back in a bit
23:00 jonathanlfj: ok lets do this
23:01 Giralda: hang on
23:01 Giralda: give me like 10 minutes
23:01 jonathanlfj: ok
23:01 jonathanlfj: gonna go eat my dinner then
23:01 jonathanlfj: had pho for lunch so was not hungry enough for dinner xD
23:02 Giralda: haha alright
23:15 jonathanlfj: ready?
23:15 Giralda: yeah
23:16 jonathanlfj: ok im gonna do a quick testplay
23:16 jonathanlfj: changed my dpi
23:16 Giralda: kk
23:20 Giralda: okay I'm totally fixing that part
23:20 Giralda: I'm not gonna let that pass
23:21 Giralda: the random stream
23:21 jonathanlfj: lol yeah that one threw me off a bit
23:21 jonathanlfj: the end is great though
23:21 Giralda: :P
23:22 jonathanlfj: ok while you fix that im gonna look at the map
23:24 jonathanlfj: 00:43:550 (2,3,4) - i would try equal spacing here
23:24 jonathanlfj: 00:50:488 (5,1) - remember what chin said about stacking
23:24 jonathanlfj: use stack leniency 5
23:25 Giralda: Did both
23:26 jonathanlfj: 01:15:613 (1,2) - give this a little more spacing
23:27 Giralda: Moved 01:15:238 (3,2) - upwards a bit
23:27 jonathanlfj: 01:49:363 (1) - i think this is missing a normal sample
23:28 Giralda: yes
23:28 jonathanlfj: 02:41:488 (3,4) - try drum on these
23:29 jonathanlfj: at least use the whistle
23:29 jonathanlfj: drum clap i mean
23:29 Giralda: sampleset claps or additions
23:29 jonathanlfj: 02:48:050 (2,3,1) - this played a little awkward due to the really big spacing change
23:29 jonathanlfj: aadditions
23:29 Giralda: done
23:30 Giralda: changed into the same spacing as the next pattern
23:31 jonathanlfj: 03:19:456 - i think deleting this note would do for this stream
23:34 jonathanlfj: 04:38:863 (3) - begging for 2 1/4 sliders here
23:38 Giralda: patched up both
23:39 jonathanlfj: ok hard now
23:39 jonathanlfj: 00:18:800 (7) - what
23:40 Giralda: idk
23:40 jonathanlfj: i see the manual stack
23:40 jonathanlfj: but you should manual stack it so people don't freak out in the editor
23:40 jonathanlfj: look in test mode to see what i mean
23:41 Giralda: I'm not really sure what I'm looking at
23:42 jonathanlfj: 01:08:113 (5,7) - some of these stacks are really screwing with the auto stack
23:42 jonathanlfj: look in test mode to see what i mean
23:42 Giralda: OH
23:42 Giralda: okay
23:42 Giralda: I see
23:42 Giralda: Should I just stack them together
23:42 jonathanlfj: 00:41:113 (5,7) -
23:43 jonathanlfj: yeah stack those together
23:43 jonathanlfj: 00:54:988 (6,1) -
23:44 jonathanlfj: 01:04:925 (2,4) - this one is fine because its manually stacking it well
23:44 Giralda: I think it's because she mapped with a custom skin
23:44 jonathanlfj: ahh
23:44 Giralda: and it has a really thin hitcircle
23:44 Giralda: That's probably the best explanation
23:44 Giralda: for the random stacks
23:44 jonathanlfj: yeah
23:45 jonathanlfj: pls fix them
23:45 Giralda: yeah I'll do these
23:45 jonathanlfj: i will point out the ones that ruin gameplay
23:45 jonathanlfj: they are otherwise fine
23:45 jonathanlfj: btw i heard you added triplets in here to make the spread better
23:46 Giralda: yes i did
23:46 jonathanlfj: but judging from your normal i'd say less triplets benefit the spread
23:46 Giralda: two in each kiai
23:46 Giralda: asdf
23:46 jonathanlfj: ok 2 is probably fine
23:46 Giralda: okay good thing I know
23:46 Giralda: oh
23:46 Giralda: and I mapped out
23:46 Giralda: the ending
23:46 jonathanlfj: i just assume you have more in those streamy sections
23:46 Giralda: with triplets
23:47 jonathanlfj: 02:05:675 (5,6,1) - rip
23:47 jonathanlfj: manual stack and overlap yuk
23:47 Giralda: eww
23:48 jonathanlfj: 02:23:863 (5,1) -
23:48 jonathanlfj: also set this diff to stack 5 as well
23:48 jonathanlfj: it helps to sort out some stacking cleanliness
23:49 Giralda: makes sense
23:50 Giralda: brb
23:50 jonathanlfj: 03:33:988 (1) - whistle?
23:50 jonathanlfj: ok
23:50 Giralda: you can keep going
23:51 jonathanlfj: alright
23:52 jonathanlfj: 04:35:488 (3,4,5,1,2,3) - this is whats spiking the star rating
23:52 jonathanlfj: try to avoide placing two triplets immediately beside eachother
23:55 jonathanlfj: http://puu.sh/it7gz.jpg
23:55 jonathanlfj: this is more dense but a lot easier to play
00:00 Giralda: done
00:00 jonathanlfj: dat star rating changer
00:01 jonathanlfj: ok normal now
00:01 jonathanlfj: 00:39:613 (1) - remove the whistle on end its too loud
00:01 jonathanlfj: clearly not hitsound copier xD
00:02 Giralda: xDD
00:02 jonathanlfj: 00:59:863 (6) - NC
00:02 jonathanlfj: end is also missing normal sample i think
00:03 Giralda: yes
00:05 jonathanlfj: 03:36:238 - omg drag the break pls
00:05 Giralda: omg woops
00:06 jonathanlfj: also no NC on 03:33:988 (5) - ?
00:06 Giralda: uh didn't do that on Insane
00:06 Giralda: not sure if should here
00:07 jonathanlfj: ok then dont
00:07 Giralda: kk
00:07 jonathanlfj: oh you didnt map the end
00:07 Giralda: nope
00:07 jonathanlfj: not sure if thats allowed anymore but i dont care really
00:08 jonathanlfj: also you are missing NC on some of your spinners
00:08 jonathanlfj: based AIBAT
00:08 jonathanlfj: 01:39:331 (2) -
00:08 jonathanlfj: 03:07:081 (2) -
00:08 Giralda: yeah I would have to get rid of the nc on the note prior
00:08 jonathanlfj: 04:21:613 (2) -
00:09 Giralda: because that would double the health regen
00:09 jonathanlfj: well yeah thats the point on higher difficulties
00:09 jonathanlfj: but i guess for normal its not important
00:09 Giralda: mmks
00:10 jonathanlfj: that reminds me on insane 03:06:988 (1) - you should remove the NC since you didnt do it at 01:39:238 (4) -
00:10 jonathanlfj: and then add the NC at 03:07:081 (1) -
00:11 jonathanlfj: thats all really update it
00:13 Giralda: done
00:16 jonathanlfj: on Hard 04:36:988 (4) - NC should be here
00:17 Giralda: done
00:17 jonathanlfj: ok update
00:18 Giralda: cool
00:18 Giralda: done
Natsu
omg lol, don't ninja pls
those
Oh yeah one more thing: you want to remove NC from your first two spinners in Insane - we'd talked about this before.
01:39:331 (1) - , 03:07:081 (1) -
Topic Starter
Giralda
Self-popping bubble for ^
BeatofIke
Go Giralda :)
Topic Starter
Giralda

BeatofIke wrote:

Go Giralda :)
Thank you Ike :) (and for your star too~)

EDIT: wao new page
jonathanlfj
dude nice
Natsu
awesome
Nyquill
well this is nostalgic.
alice soft
Very enjoyable Insane difficulty, but why this:

Topic Starter
Giralda

torappu wrote:

Very enjoyable Insane difficulty, but why this:

Funny you asked LOL.

I felt like the vocals and instrumentals needed to be impacted on a downwards movement, so given this case in order to respect whatever structure I could imagine, this was probably the best thing that came to mind. It's "cute", but it's also not the best..
Xinely
wow great

grats giralda ~
Seijiro

torappu wrote:

Very enjoyable Insane difficulty, but why this:

I love that part tho. It requires a bit more of reading ability from the player, that's all :3

Anyway, Ceui <3
Pho
rofl congratz :3
KSHR
What the hell?
Mythol
lmao congratz..
Adol Christin
The 3rd ranked version get~
Luna-
wow really a nice map, I love it

Congrats!
Meg
Asphodelus... WTF

gratz(?)
Raose
Wow that's the shortest mod I've seen on my difficulty. Congrats!!
Kinshara
Congratulations Giralda!

And I believe a round of applause also goes to the people who helped Giralda grow into the respectable mapper he is today.

Good job!
Natteke desu
Congratulations mate!
-Sh1n1-
wow Congratz Giralda *-*/
Kihhou
o that was fast LOL gratss gira!!
those
Hey look
Topic Starter
Giralda
omg >w<

Thanks everyoneee
Okoratu
the qualify dmca

this happened
2015-06-04 15:33 Giralda: testplay please
2015-06-04 15:33 Giralda: ACTION is editing [http://osu.ppy.sh/b/712099 Ceui - Asphodelus [Insane]]
2015-06-04 15:33 Giralda: <3
2015-06-04 15:37 Okoratu: 00:11:488 (5,6,7,8,9,10) - wizard
2015-06-04 15:37 Giralda: LOL
2015-06-04 15:37 Giralda: Kite-senpai taught me!
2015-06-04 15:37 Giralda: hue
2015-06-04 15:38 Okoratu: 00:21:425 (6) - 00:23:675 (7) - 00:25:363 (5) - are the only places which feel a bit weird due to spacings
2015-06-04 15:40 Okoratu: is this finished or
2015-06-04 15:40 Giralda: not finished
2015-06-04 15:40 Okoratu: nah
2015-06-04 15:40 Okoratu: good
2015-06-04 15:40 Okoratu: i didn't redl
2015-06-04 15:40 Okoratu: i just updated the version you once gave me to test
2015-06-04 15:40 Okoratu: i was surprised that that worked
2015-06-04 15:41 Giralda: LOL
2015-06-05 14:14 Giralda: uh could you check the hitsounding on asphodelus for me
2015-06-05 14:14 Giralda: I need some opinions on whether I should continue or wipe and start over
2015-06-05 14:15 Giralda: it's just an experiment atm
2015-06-05 14:15 Okoratu: sure
2015-06-05 14:17 Okoratu: do u use custom things
2015-06-05 14:17 Okoratu: then i got to redllllllllll
2015-06-05 14:17 Giralda: yeah
2015-06-05 14:17 Giralda: please redl
2015-06-05 14:18 Okoratu: TEACH ME HOW TO WHISTLE
2015-06-05 14:19 Okoratu: I HAVE NO IDEA HOW TO MAKE WHISTLEPATTERNS
2015-06-05 14:19 Giralda: wtf
2015-06-05 14:19 Giralda: well I'm only experimenting
2015-06-05 14:19 Giralda: but the idea is using soft whistles, if the vocal pitch is noticeably higher
2015-06-05 14:20 Giralda: or the guitar chord is higher
2015-06-05 14:20 Giralda: that's just my hitsounding key for the map i guess
2015-06-05 14:21 Okoratu: ye
2015-06-05 14:21 Okoratu: sounds nice
2015-06-05 14:21 Okoratu: i actually never used whistles that way
2015-06-05 14:21 Okoratu: sounds pretty cool
2015-06-05 14:21 Giralda: also normal sample set + soft whistles is really good
2015-06-05 14:22 Giralda: I learned that from watching RLC do hitsounds on twintail dreamer
2015-06-05 14:22 Okoratu: what's your system to the
2015-06-05 14:22 Okoratu: t h e
2015-06-05 14:22 Okoratu: soft claps + normalhitnormal
2015-06-05 14:23 Giralda: there's a sound in the back of the music that sounds like a drum stick hit
2015-06-05 14:23 Giralda: I use claps for those
2015-06-05 14:23 Giralda: it's difficult to hear on speakers
2015-06-05 14:24 Okoratu: i wear headphones
2015-06-05 14:24 Okoratu: i just set music to 20% and hitsounds to 90% to see if there's system in hitsounding
2015-06-05 14:25 Okoratu: what the http://puu.sh/idC9e/4be5891f53.jpg
2015-06-05 14:25 Giralda: LOL
2015-06-05 14:25 Giralda: WTF
2015-06-05 14:25 Giralda: HAHAHA
2015-06-05 14:25 Okoratu: the fuck is happening to me
2015-06-05 14:25 Okoratu: gira i'm scared
2015-06-05 14:25 Giralda: LOOOOL
2015-06-05 14:26 Giralda: I have no idea x)
2015-06-05 14:26 Okoratu: 00:44:113 (1,2) -
2015-06-05 14:26 Okoratu: for things like that though
2015-06-05 14:26 Okoratu: would be cool to have the whistle and the soft-clap thing at once
2015-06-05 14:26 Giralda: hmm i tried it on the end of 1 and the start of 2
2015-06-05 14:26 Giralda: how's that
2015-06-05 14:26 Giralda: ?
2015-06-05 14:27 Okoratu: 00:59:863 (1) - is missing something
2015-06-05 14:27 Giralda: oh
2015-06-05 14:27 Okoratu: but those kicks are on the heads if i'm not mistaken
2015-06-05 14:27 Okoratu: oO
2015-06-05 14:27 Giralda: eh?
2015-06-05 14:28 Okoratu: kinda like 00:46:363 (1,2) -
2015-06-05 14:28 Giralda: OHHH
2015-06-05 14:28 Giralda: okay
2015-06-05 14:28 Okoratu: just i think combining that soft kick and the whistles might sound nice
2015-06-05 14:29 Giralda: yeah sounds okay i'll keep it
2015-06-05 14:29 Okoratu: 01:06:425 - in certain places like this it sounds like there's something missing
2015-06-05 14:30 Okoratu: 01:09:800 - or this place
2015-06-05 14:30 Okoratu: idk
2015-06-05 14:30 Giralda: yeah i justed fixed them LOL
2015-06-05 14:30 Giralda: just*
2015-06-05 14:31 Okoratu: 01:27:238 (1,1,1,1,1) - lol for you not having enough combocolors so you have green twice B)
2015-06-05 14:31 Giralda: LOL I actually went back to non-combo spamming
2015-06-05 14:31 Okoratu: good
2015-06-05 14:31 Okoratu: decision
2015-06-05 14:31 Giralda: that was just me trying to unleash my inner cRyo
2015-06-05 14:32 Giralda: either way, QAT wouldn't let combo spamming go through
2015-06-05 14:32 Giralda: so there's no point in doing that unless I plan to let this rip forever
2015-06-05 14:33 Okoratu: it's too nice to rip
2015-06-05 14:34 Giralda: if I rip this
2015-06-05 14:34 Giralda: nyquill will have my ass
2015-06-05 14:40 Giralda: woah did bancho rip
2015-06-05 14:40 Giralda: or was that just me
2015-06-05 14:40 Okoratu: u died
2015-06-05 14:40 Okoratu: rip gira
2015-06-05 14:40 Okoratu: ;_;7
2015-06-05 14:41 Giralda: rip
2015-06-05 20:38 Okoratu: 01:57:331 (1) - this one feels extremely lazy
2015-06-05 20:38 Okoratu: i mean you jsut did 01:39:331 (1) - and a break
2015-06-05 20:39 Giralda: It's the best thing I could come up with to deal with the sv transition ;w;
2015-06-05 20:39 Okoratu: and you mapped that part in the beginning
2015-06-05 20:39 Okoratu: 00:28:363 -
2015-06-05 20:40 Okoratu: transition there is just fine
2015-06-05 20:40 Giralda: :c
2015-06-05 20:41 Giralda: fuck how am I gonna fix that
2015-06-05 20:41 Giralda: I should not
2015-06-05 20:41 Giralda: have started 02:02:113 (1,2) - at the spot I did
2015-06-05 20:42 Giralda: That's terrible if I have to map everything before that LOL
2015-06-05 20:43 Okoratu: http://puu.sh/ie2C2/c6be9e8170.jpg
2015-06-05 20:43 Okoratu: something like this might work just fine
2015-06-05 20:44 Giralda: I guess this means map backwards
2015-06-05 20:44 Giralda: lel
2015-06-05 20:44 Okoratu: kind of lol
2015-06-05 20:45 Okoratu: or just from the first part until you hit end of spinner and then reposition stuff until stuff works
2015-06-05 20:45 Okoratu: since 00:31:738 (1,2,3,4,5,6) - are jumps it should be relatively easy to end them where you want to if you try
2015-06-05 20:45 Okoratu: though
2015-06-05 20:46 Giralda: "if I try"
2015-06-05 20:46 Giralda: god dammit LOL
2015-06-05 20:46 Okoratu: i tried that once it didn't work and i needed like 2 hours to make it do what i wanted
2015-06-05 20:46 Okoratu: --
2015-06-05 20:46 Giralda: dammit I wish mapping didn't take up so much time
2015-06-05 20:46 Giralda: I'll get back to this then
2015-06-05 20:47 Giralda: I'll just leave it as a spinner for now ;;
2015-06-05 20:47 Giralda: and like, map backwards maybe when I can :c
2015-06-05 20:48 Okoratu: 02:40:738 (5) - would place this one in the middle between 02:40:175 (2,3) - since all 4 objects seem to ahve same kind of uhh idk sound thing dunno worked way better with http://puu.sh/ie2Qc/d0e04d2d42.jpg something like this
2015-06-05 20:49 Giralda: 02:40:738 (5,6,1) - that would make a bad angle for these three
2015-06-05 20:49 Giralda: if done that way
2015-06-05 20:49 Giralda: I know you missed there so I'm figuring out something for that too
2015-06-05 20:49 Okoratu: hm
2015-06-05 20:50 Okoratu: idk what a bad angle is in fact i like playing increasing spacing on patterns like 02:40:738 (5,6,1) - would then create
2015-06-05 20:50 Okoratu: so
2015-06-05 20:50 Okoratu: i think that was another factor for me suggesting that :D:D
2015-06-05 20:51 Giralda: LOL
2015-06-05 20:51 Okoratu: i don't even know why people call things like that bad angles i just really like angles like this for like 3 objects
2015-06-05 20:52 Okoratu: it becomes kinda annoying after more than 4 though
2015-06-05 20:52 Okoratu: *did testing
2015-06-05 20:52 Giralda: well based on your suggestion
2015-06-05 20:52 Giralda: uhm
2015-06-05 20:52 Giralda: it's a bad angle relative to 02:40:175 (2,3,4,6) -
2015-06-05 20:52 Giralda: woops excuse the 6
2015-06-05 20:53 Okoratu: but i never moved 2,3,4
2015-06-05 20:53 Giralda: I know
2015-06-05 20:53 Okoratu: i am confused now
2015-06-05 20:53 Giralda: aksdjhgkljg
2015-06-05 20:53 Okoratu: thanks based gira
2015-06-05 20:53 Giralda: okay okay so
2015-06-05 20:53 Giralda: let me find a more simple example
2015-06-05 20:53 Okoratu: i'm laughing now though so gj on that
2015-06-05 20:54 Giralda: wait do you never laugh
2015-06-05 20:54 Giralda: or something
2015-06-05 20:54 Okoratu: it's 3 am and i laughed out loud in an empty apartment
2015-06-05 20:54 Okoratu: xD
2015-06-05 20:54 Giralda: LOOOL nice
2015-06-05 20:55 Giralda: okay so 00:45:238 (1,2,3,1,2,3) - you know how this works, playability wise right
2015-06-05 20:55 Okoratu: ya
2015-06-05 20:56 Giralda: and by going through the first triangle, the main movement of emphasis for the next few patterns should be to maintain each object at a similar angle
2015-06-05 20:57 Giralda: I probably lost you
2015-06-05 20:58 Giralda: :x
2015-06-05 20:58 Okoratu: nah you didn't
2015-06-05 20:58 Okoratu: i'm just like uhh impressed what level of planning applies to your jumps
2015-06-05 20:59 Giralda: I can't tell if that's serious or sarcasm
2015-06-05 20:59 Giralda: o3o
2015-06-05 20:59 Okoratu: no i just do whatever i think might feel nice and fit
2015-06-05 20:59 Okoratu: song
2015-06-05 20:59 Giralda: and to be honest, all of these are just experimental jumps
2015-06-05 20:59 Giralda: I'm secretly testing a theory
2015-06-05 20:59 Giralda: while mapping this
2015-06-05 21:00 Okoratu: now you sound like an evil scientist
2015-06-05 21:00 Giralda: MUAHAHAHAHAHA
2015-06-05 21:00 Giralda: I should name this map frankenstein
2015-06-05 21:00 Giralda: IT IS MY MASTER CREATION
2015-06-05 21:01 Okoratu: 02:28:175 (6,7,8) - i think sounds would give room for more space
2015-06-05 21:01 Giralda: so increase spacing?
2015-06-05 21:02 Okoratu: only if you agree that it could / should be increased
2015-06-05 21:03 Giralda: buffed the spacing by a bit
2015-06-05 21:03 Giralda: not too much
2015-06-05 21:05 Okoratu: 02:45:800 (2,3) - this could be a bit very faar
2015-06-05 21:06 Okoratu: that's about all i noticed
2015-06-05 21:07 Giralda: hmmm
2015-06-05 21:07 Giralda: okay thanks oko <33
Adol Christin
https://gist.github.com/peppy/32377a1af6ab44b03f36
Much faster than I expected...... rip
alice soft

Adol Christin wrote:

https://gist.github.com/peppy/32377a1af6ab44b03f36
Much faster than I expected...... rip

14th August 2015 right; watch out they're from the future.
Topic Starter
Giralda
well they ARE called August :P
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