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Venetian Snares - She Runs

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Total Posts
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Topic Starter
fergas
This beatmap was submitted using in-game submission on 9 августа 2016 г. at 5:59:50

Artist: Venetian Snares
Title: She Runs
Tags: planet mu breakcore aaron funk my love is a bulldozer
BPM: 224
Filesize: 10543kb
Play Time: 06:20
Difficulties Available:
  1. Escape? (6,1 stars, 2005 notes)
Download: Venetian Snares - She Runs
Information: Scores/Beatmap Listing
---------------
Link to the picture
Link to the album
schlafi
Here were your mod hehe

InGame pm Mod
2015-06-05 22:56 fergas: 01:14:468 (12,13,14) - is that comforatabel to play?
2015-06-05 22:58 D3LTA: That part is ok
2015-06-05 22:58 D3LTA: For me 01:06:432 (9,10,11,12) - this part is a bit hard to read
2015-06-05 22:58 D3LTA: especially with mods
2015-06-05 22:58 D3LTA: Without knowing the map I missed there
2015-06-05 22:59 fergas: yeah about tthis i know
2015-06-05 22:59 fergas: someone already blamed for thats patterns 01:17:682 (3,4) -
2015-06-05 22:59 fergas: so i focus ed now on tetsplays and cleary undersstand hwo player feel swith them
2015-06-05 23:00 D3LTA: mhh I dont think so ^^ thats okay, I always singetapp the sliders and then stream the short burst and it works well. And if you keep mapping like this, it`s the art of mapping for this beatmap
2015-06-05 23:00 D3LTA: So in that case, it is its own style
2015-06-05 23:04 D3LTA: I will take a closer look at the map
2015-06-05 23:04 D3LTA: because the ending has some parts which feel strange to play
2015-06-05 23:07 D3LTA: 02:10:450 (5,6,7,8,9,10) -
2015-06-05 23:07 D3LTA: This pattern is really hard to read on this bpm
2015-06-05 23:07 fergas: ok
2015-06-05 23:08 D3LTA: I would place them a bit more far away
2015-06-05 23:08 D3LTA: Making it similiar to the part before
2015-06-05 23:08 D3LTA: 02:12:325 (7,8,9,10) -
2015-06-05 23:08 fergas: closer? or far away?
2015-06-05 23:09 D3LTA: Away
2015-06-05 23:09 fergas: oh
2015-06-05 23:09 fergas: ok will ttry
2015-06-05 23:09 fergas: ahh
2015-06-05 23:09 fergas: got what you mean
2015-06-05 23:09 fergas: yes will try
2015-06-05 23:09 D3LTA: the jump from 9 --> 10 is especially hard because it`s right after the 6
2015-06-05 23:10 D3LTA: 02:12:325 (7,8,9,10) -
2015-06-05 23:10 D3LTA: This part feels strange, because of the distance snap
2015-06-05 23:10 D3LTA: Aiming at this is a bit hard and will cause random misses since there is a triple with a 1/8 slider before
2015-06-05 23:10 fergas: will make a bit more closer
2015-06-05 23:11 fergas: yeah
2015-06-05 23:11 D3LTA: You dont need to make them closer, just fix the distance snap :p
2015-06-05 23:11 D3LTA: and make it consistent I recommend
2015-06-05 23:11 fergas: i made it increased my 0.2 obecjt to object
2015-06-05 23:12 fergas: i want to keep same pattetn
2015-06-05 23:12 fergas: just will nerf that increasing distance
2015-06-05 23:12 D3LTA: Yeah it`s ok ^^
2015-06-05 23:14 fergas: ok
2015-06-05 23:14 fergas: thanks for feedback
2015-06-05 23:15 D3LTA: 02:18:753 (1,2,3,4,5,6,7,8,9) - This stream is also hard to play and to read either, because no one expects a reverse at the 6 after this stream there. It`s just a recommendation, you dont need to this , but I would inster a whole long stream there instead of this sliders
2015-06-05 23:15 D3LTA: Would make it easier to play
2015-06-05 23:15 D3LTA: Or maybe not a whole stream, but reduce the amount of sliders there ^-^
2015-06-05 23:16 fergas: yeah already thoguht abotu that revverse
2015-06-05 23:16 fergas: its hard to read til it on red tick
2015-06-05 23:16 fergas: aboti sliders - no
2015-06-05 23:16 fergas: just i see it how i see it
2015-06-05 23:16 fergas: lol
2015-06-05 23:16 fergas: best phrease
2015-06-05 23:16 fergas: wahtver
2015-06-05 23:16 fergas: thansk a lot again!!
Sieg
ну где
Topic Starter
fergas
Где? Не знаю что с длинной делать T.T
-Visceral-
Random mod : )

[General]

Breakcore to tags? Not a genre king here so

[Escape?]

01:14:468 (12,13,14) - I feel these three can be arranged to be more aesthetically pleasing like so: http://i.imgur.com/wDPSfUl.png

01:42:861 (12) - I feel this would fit the song better if it were extended to the red tick, but it's kind of hard to say because this part sounds kinda wonky. For playability, at least, red tick plays better.

02:03:084 (7) - On the wrong tick. Move it to the red tick to match the music.

02:56:387 (2,3) - This would look much more appealing if they were blanketed.

03:02:012 - Unmapped beat here. I think two kick sliders would work better here than the long reverse one.

03:19:959 (5,6,7,8,9,1) - This would be better: http://i.imgur.com/s8Q3iFf.png or at least center 7-8 between 5 and 7

03:59:468 (2,3,4,5) - I'm not particularly a fan of this flow here. Consider moving 4 like so http://i.imgur.com/ftoX3L6.png

04:20:762 - Unmapped sound here. This was probably intentional, but consider putting a note here to make this space less awkward.

05:50:219 (1) - I feel this would be better if it followed the curve of 7-10, but not totally follow it.
Sieg

fergas wrote:

Где? Не знаю что с длинной делать T.T
давай конец после спиннера отрежем и каких-нибудь звуков туда добавим
Topic Starter
fergas

Sieg wrote:

fergas wrote:

Где? Не знаю что с длинной делать T.T
давай конец после спиннера отрежем и каких-нибудь звуков туда добавим
Ты же знаешь, что это будет убого. Я думаю над слайдером артом, или просто увеличение пустоты после конца карты(не трека), что бы сделать вырвиглазный спиннер длинной с токийскую башню. Не хочется брать и насильственно менять трек(я даже думать о таком не могу), увеличение пустоты +- норм.
В идеале бы подготовить карту на ранг, а потом попросить разрешение к катов(не хватает 7 секунд). Объективно разницы ноль между двумя последним вариантами

Smoothie World

Smoothie World wrote:

Random mod : )

[Escape?]

01:14:468 (12,13,14) - I feel these three can be arranged to be more aesthetically pleasing like so: http://i.imgur.com/wDPSfUl.png probably undertood what do you mean, but did in another way till i dont like you variant - too rude, dont really suits for music here for my point of view

01:42:861 (12) - I feel this would fit the song better if it were extended to the red tick, but it's kind of hard to say because this part sounds kinda wonky. For playability, at least, red tick plays better. Yeah i know about it. But there is a clear beat on blue tick. Testplays showed that thus place works absolutely ok, so wihtout changes

03:02:012 - Unmapped beat here. I think two kick sliders would work better here than the long reverse one. Tired, but didnt like that. This undermap works very well on full speed, and plays without problmes. Ofc i will give more attention to this place, but now without changes, sry

03:19:959 (5,6,7,8,9,1) - This would be better: http://i.imgur.com/s8Q3iFf.png or at least center 7-8 between 5 and 7 Genertally i wanted to suprt that 7 with jump beacuse it got cutted cymbal sound from 03:20:628 - , at least i think so. Will think about this places, but now without changes. Want more opinions

03:59:468 (2,3,4,5) - I'm not particularly a fan of this flow here. Consider moving 4 like so http://i.imgur.com/ftoX3L6.png I dont like you suggest till it breaks flow and my idea of emphasize repitive snares' beats 03:59:468 (2,4) - want to keep them on one side from slider 3. Got you idea and redrawed this place in another way. I already got some doubts abouth this place

04:20:762 - Unmapped sound here. This was probably intentional, but consider putting a note here to make this space less awkward. Note - not in any case just beasue i dont think that support such long sound wiht no clear start possiable with notes. Slider - maybe but still just wanted to keep this place easier i can

05:50:219 (1) - I feel this would be better if it followed the curve of 7-10, but not totally follow it.didn't understand what do you mean

else fixed as you said

Thanks a lot for modding!
kirinokirino
го нормал пилить

а ещё
05:43:656 (1,2,3,4,5,6,7) - это очень страшно
Topic Starter
fergas

andrei7 wrote:

го нормал пилить

а ещё
05:43:656 (1,2,3,4,5,6,7) - это очень страшно
Угу, целый сет + два инса. ИЗИ

Насчет страшно знаю, не было никаких идей. Я слежу за этим местом, хотя вроде играется оно без проблем, на фоне других ритмов.
Fookiz
<3
Mortem
hi.

• 01:39:646 (13) - NC?
• 01:53:977 (7,4) - What about stack the (4) with (7)?
• 02:28:932 (11,14) - Stack?
• 03:41:521 (14) - NC?
• 05:21:294 (11,12) - Stack these two with 05:19:686 (11) - or 05:19:752 (12) - ?

Good Luck!!!!
Topic Starter
fergas
@Pjecoo: used all exepct last one. Jump 05:21:159 (10,11) - would be very sharp if i stack that notes.
Thanks for littlec mod! :3
Fookiz
just some minor things that i thought i'd point out

02:10:584 (6,7,8,9,10) - also this in theory should flow well, it kinda dosen't .-.
02:12:325 (7,8,9,10,11,12) - ^
02:34:155 (6,7,8,9) - maybe better off to make it a reverse slider instead of three circles to avoid confusion with 1/3 ?
04:27:592 (4) - since 99% of the time of big reverse sliders are only 1 reverse people will often let go of it even if there is two because they are used to it and will sliderbreak
so basically change it to 2 sliders or if you want 4 cirlces or a combination or whatever you know what to do :3
Topic Starter
fergas
Fookiezi

Fookiezi wrote:

just some minor things that i thought i'd point out

02:10:584 (6,7,8,9,10) - also this in theory should flow well, it kinda dosen't .-. for me it works, i am passsing that pattern and saw tesplays with no problems on it. Still i will try to think about that place
02:34:155 (6,7,8,9) - maybe better off to make it a reverse slider instead of three circles to avoid confusion with 1/3 ? Idk how it's possiable to see or read 1/3 here. and if i put reverse it wil broke all flow.
04:27:592 (4) - since 99% of the time of big reverse sliders are only 1 reverse people will often let go of it even if there is two because they are used to it and will sliderbreak
so basically change it to 2 sliders or if you want 4 cirlces or a combination or whatever you know what to do :3 i see 2 reverse slider here and only it. Well, people will be sad playing that :(

Sorry, no changes, i dont see any real reason to change patterns and i am lazy ot think. Thanks for little modding Ж3
Natteke desu
SPOILER
01:35 EvilElvis: 01:04:557 (3) - без вистла лучше как-то звучит
01:36 fergas: эти вислы я забью каким-нибдуь хс
01:36 EvilElvis: с другой стороны
01:36 EvilElvis: нет
01:36 EvilElvis: можно не убирать
01:36 EvilElvis: просто сделай их тише
01:36 EvilElvis: каждый из них в начале
01:36 fergas: неа, я найд ужный хс
01:36 fergas: найду нужный* уже спланировал
01:36 EvilElvis: ну ладно тогда
01:36 fergas: хс особо внимание не обращай, они очень сильно не доделаны
01:37 fergas: там очень трудоемкая работа, которую я не моуг сделать уже недели две
01:37 EvilElvis: 01:14:468 (12) - на этих звуках было бы неплохо увеличивать спейсинг
01:37 EvilElvis: делая маленькие джампы
01:37 fergas: видишь там синие точки? это все тычка под катсомные хс
01:37 EvilElvis: там где можно, конечно
01:38 fergas: мне уже говорили про это, я все равно склонен их делать так слитно
01:39 fergas: в такие "плотные по звучанию" моменты, где кики или каки-нибдуь другие не самые яркие семплы - делаю слитно, на мощные снейры\клепы делаю джампы
01:39 EvilElvis: 02:15:941 (12) - определенно точно не стак
01:39 EvilElvis: не нужен он тут
01:40 EvilElvis: 02:21:700 (12,13) - а вот этот дальше двинуть
01:40 fergas: думаешь? вроде как клеп и басс на индетично повторяются. Я подума.
01:40 fergas: чуть вправо увел
01:41 EvilElvis: 02:32:816 (12,13) - даже не знаю
01:41 EvilElvis: вроде и да
01:41 EvilElvis: но как-то и нет
01:42 EvilElvis: 02:33:218 (17,18) - серклы.
01:42 fergas: да оно у меня на заметки. пока без изминений
01:43 fergas: есть смысл там реверс пихнуть?
01:43 EvilElvis: 02:53:307 (4,5) - https://osu.ppy.sh/ss/3398700 а попробуй это
01:43 EvilElvis: нет
01:43 fergas: серклы почему не играются там.
01:44 EvilElvis: я бы там даже джампы сделал
01:44 EvilElvis: там где серклы
01:45 EvilElvis: 03:32:146 (5,6,7,8,9,10) - хочется больше выделения
01:45 fergas: 2-53 отлично. возьму ритм, флоу чуть-чуть по другому
01:45 EvilElvis: для них
01:45 EvilElvis: там дальше момент будет
01:45 EvilElvis: такой же
01:45 fergas: это лучший вариант что я нашел
01:45 EvilElvis: там тоже
01:45 EvilElvis: сейчас подумаю
01:45 fergas: ага
01:47 EvilElvis: а увеличь ты просто там св
01:47 EvilElvis: на 1.3
01:47 EvilElvis: 03:32:950 (7) - вот тут верни на один
01:47 EvilElvis: 03:33:218 (8) - а тут 1.3 опять
01:47 EvilElvis: 03:33:486 (10) - а тут опять возвращение на 1
01:48 EvilElvis: плюс еще это все дело
01:48 EvilElvis: нкашками выдели
01:48 fergas: :O
01:48 fergas: сек опробую
01:49 EvilElvis: 04:12:057 (7) - ну и опять серклы
01:49 EvilElvis: в принципе
01:49 EvilElvis: в этом моменте
01:49 EvilElvis: можно просто сделать стак
01:49 EvilElvis: из них
01:49 EvilElvis: в том что я упоминал раньше
01:49 EvilElvis: тоже
01:51 fergas: стакну эти 04:12:057 (7,8) - , а 04:12:325 (9) - отдельно
01:51 EvilElvis: 04:16:610 (5) - https://osu.ppy.sh/ss/3398725 например
01:53 fergas: нет, пробовла мне не понавилось как зашло. такой реверс приятней заходит
01:53 EvilElvis: 04:20:762 - https://osu.ppy.sh/ss/3398736 я у мамы йоломаппер
01:53 EvilElvis: замедление на 0.5
01:54 EvilElvis: 04:53:304 (9,10) - и все-таки
01:54 EvilElvis: я за серклы
01:54 EvilElvis: еще раз скажу
01:54 fergas: св 0.5 добвли но другой флоу
01:55 EvilElvis: 05:05:357 (10) - а вот тут тем более
01:55 fergas: на 53 точно нет
01:55 fergas: 05 да
01:55 EvilElvis: 05:17:008 (9,1) - сделал я так в мане
01:55 EvilElvis: и меня обложили письками
01:55 EvilElvis: лучше не стакай
01:56 fergas: хорошо
01:56 fergas: только хз как тут флоу поставить
01:56 fergas: потом подумаю
01:58 EvilElvis: все, вроде
01:58 EvilElvis: не стал некоторых вещей говорить, потому что ты их не сделаешь
01:58 EvilElvis: они об одном и том же все
01:58 fergas: там где ты советовал 1.3 я сделал 1.2
01:58 EvilElvis: по разному смотрим на трек
01:59 fergas: я просто некторые повторяющиеся вещи люблю в реверсы пихать, для разнообразия
01:59 fergas: просто мне как-то навристя, плюс рукам дает отдохнуть
02:00 fergas: такс. спасибо большое!
02:00 EvilElvis: да пожалуйста
02:00 EvilElvis: надеюсь помогло
02:01 fergas: не забудь запостить
Yoges
Hello! Here from my modding queue. Breakcore happens to be one of my favourite genres :D

Escape
  1. 01:06:432 (9) - New Combo?
  2. 01:06:968 (13) - ^
  3. 01:13:932 (8) - ^
    Your new combo's are all over the place. Sometimes they go up to 7 or 11 and other times they go up to like 18 or more. It just doesn't look clean or organised.
    There are far too many of them throughout the whole map for me to list them all.
  4. 05:53:969 (1,1,1,1,1,1,1,1) - These would be much better as low SV sliders instead of spinners. For some of the spinners I can hear 2 of those blowey sounds. You could put 2 sliders there instead of 1. And there really is no need for the breaks inbetween.

    Other then that It's a nice song. Good luck. There's not a lot more I can complain about but there isn't really anything about the map that would make me want to force one of my friends to play it in multi.
Topic Starter
fergas
@Yoges
i liked nc on 01:06:968 (1) - it will help a bit to read that pattern, i think.
about sliders nice idea tho will try to make some slider art. Just was a bit crazy when add that spinners - without them i dont have 7 seconds drain time to rank it wtih one diff :D so i just filled the space.

About nc overall during map. I tired many time to make not stupid nc from big white tick to another one at many vs maps. Finally decied to give up. Even if combo is big i dont see places to change nc ;c
thanks for modding.
Lethargy
Hello, nice song choice. The map is in my opinion already pretty polished, so i am just gonna point out some minor stuff.

[Escape?]
  1. 05:50:352 (1) - Spinnerend - decrease volume? Generally in those last spinners, try match volume accordingly to each spinner end.
  2. 01:20:361 (10) - NC?
  3. 01:34:356 (8) - unmapped sound?
  4. 05:00:267 (5,10,15,20) - Put some hitsound here, preferably clap
  5. 05:12:856 (5,10,15,20) - Same here
  6. 05:19:150 (5,10,15,20) - Same here
  7. 05:25:444 (5,10) - Same
  8. 05:31:469 (6,7,8) - This would look better if it were completely straight
  9. 05:38:031 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Maybe put the volume here, so it would increase with the sound
  10. 01:53:039 (2,4) - Blanket
  11. 02:03:753 (1,2) - Nazi blanket
  12. 02:13:664 (3) - Make this slider more curved. Maybe like this? http://puu.sh/keqZY/3b2b6845ea.jpg
  13. 02:58:932 (3,4) - This can be blanketted.
  14. 04:22:236 (5) - Put this a bit more to the left. For example x:446; y:197
  15. 05:04:553 (6,7) - Curve these sliders a bit more?


Really nice map! Next time, you shouldn't make the map so polished, so modders can actually mod something :v)
Topic Starter
fergas
Lethargy

Lethargy wrote:

Hello, nice song choice. The map is in my opinion already pretty polished, so i am just gonna point out some minor stuff.

[Escape?]
  1. 05:50:352 (1) - Spinnerend - decrease volume? Generally in those last spinners, try match volume accordingly to each spinner end. sure, will make later
  2. 01:20:361 (10) - NC? good
  3. 01:34:356 (8) - unmapped sound? Did it on purpose. Tried to map itt, but it was looking very ugly so decided to put little "break" here
  4. 05:00:267 (5,10,15,20) - Put some hitsound here, preferably clap I will hs this part later
  5. 05:31:469 (6,7,8) - This would look better if it were completely straight Good
  6. 05:38:031 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Maybe put the volume here, so it would increase with the sound as i said i will hs this part later. Also got in place to make custom hs, just letting you know
  7. 01:53:039 (2,4) - Blanket Good
  8. 02:03:753 (1,2) - Nazi blanket Good
  9. 02:13:664 (3) - Make this slider more curved. Maybe like this? http://puu.sh/keqZY/3b2b6845ea.jpg No, sorry. Just i dont think curve slider needs here
  10. 02:58:932 (3,4) - This can be blanketted. yes
  11. 04:22:236 (5) - Put this a bit more to the left. For example x:446; y:197 No - itt will ruin flow for a bit
  12. 05:04:553 (6,7) - Curve these sliders a bit more? No need imo. Sorry.
Really nice map! Next time, you shouldn't make the map so polished, so modders can actually mod something :v)

Thanks a lot for modding!
mithew
just nit picking here, but the flow on 02:10:718 (7,8,9,10) - is really awkward, maybe something like this would be better? idunno. anyways, love the map. have a star~
Topic Starter
fergas

mithew wrote:

just nit picking here, but the flow on 02:10:718 (7,8,9,10) - is really awkward, maybe something like this would be better? idunno. anyways, love the map. have a star~
Got your idea. Fixed in a bit another way and overall made this pattern a little more comfortable.
Thanks for check and star! :D
Krfawy
#1


We added one break at 04:44:533 - so people don't fail that much if they miss too many notes. Also we changed OD and AR a little bit. Should be fine. \o/
Kyubey
THIS IS A BUBBLE
YOUR SECOND BUBBLE
SECOND FOR THIS MAP
2
LOOK AT IT
IT'S SECOND
REMEMBER THAT, IT'S NOT FIRST, IT'S SECOND
222222
SPOILER
We fixed some unsnapped thing, one NC, one pattern and changed OD to 9.
Topic Starter
fergas
SECOND IZ DA BEST
mithew
aw, i like ar9 better than 9.3 :c
FCL
Ну гдееее?
Topic Starter
fergas
i am not sure about ar9 - think that 9.3 suits better for flow.

Жду модпост бна :o

UP:
cant find and bns for that map. Decided to ask some pro players testplays.
After i find that i am 100% sure in map(i am already but still...) like mapper and people sure in it like players i will continue ranking process.
So... testplays request and fast overviews\opinions are welcome o3o
Seto Kousuke
Hiya c:

Overall, this map is outstanding...the song is intense and the flow you provided reflect this song in an amazing way... even though there are lots of streams and reading involved, the sweet flow you utilize in the entire map is something that help A LOT in the reading and predictability...we can feel when we need to do quick single taps, when we need to jump, when we need to burst->rest->burst...and as I said, the flow is amazingly well done. I've testplayed it multiple times, nomod/hidden/hdhr the map feels structured and instinctive in any way.

Although, there were moments when either i had difficult time to understand due to the ''weird'' feeling of them compared to the rest, they're not ''wrong'', but due to the predicatbility that the flow gives us, these patterns don't exactly follow this flow and are way harder to do compared to the rest.

The mighty small mod
02:12:325 (7,8,9,10,11) - This part was tricking me a lot, although we can hear the sudden sound that explains this, the distance IMO seems too complicated to what we we're actually doing this whole time until now...this pattern would fit in the entire flow of the things way more if 9->10->11 had the same distance as 7->8...the singlestaps would already give enough feedback of those new sounds, so this sudden increase in distances doesn't really ''seems right''.

03:32:146 (1,2,3,4,5,6,1,1,2,1,2) - Ok, so...this section here always gets me while playing...the map overall has an intuitive flow as I mentioned, but here...we start to face something new, those doubles in sliders( 03:32:347 (2,3,4,5,6) - ) follow the sudden sound that appears in the song, and that can be figured out while playing, we know that something will happen in the music, and when the sound appears, we receive a decent feedback of what is going on and what we need to do...but here 03:32:950 (1,1,2) - we need to do something completly different with the wubzy sound that came out of nowhere, when we start to figure out ''ok, doubles with the wubwub sound.'' we need to quickly change to this weird pattern...the 03:33:486 (1,2) - are OK, they're not that weird, but the previous section should be changed to something like the doubles that started it all since that sound is still happening, otherwise it's too confusing and hard to do even waiting for it.

05:43:656 (1,2,3) - Here there is an increasing sound in the song and we feel it by there sliders, but then we follow the drums in the back with 05:44:058 (4,6) - and stop doing what we were doing with the previous sound, although the sound still going on...maybe if you add 1 note at 05:44:259 - and another at 05:44:527 - the sound with the drums would still work and we still do the previous sound as well.

These were the points that were bugging me a bit...and even with them, the map is amazing...such complex song and the map with this amazing flow :P

PS: Lost my hdhr replay due to the fact i was messing with the map and had to re-dl it lmao...

One of my fav maps. GJ <3
Mazzerin
  • i don't like these patterns that are too linear:
  1. 01:51:700 (7,8,9,10,11,12,13,14) - change position of 01:52:102 (10) -
  2. 01:57:593 (7,8,9,10,1,2,3,4) - this one is good for example
  3. 02:02:682 (4,5,6,7,8,9) - this is weird because its like a circle/oval
  4. 02:10:450 (5,6,7,8,9,10) - this should probably have much sharper angles and maybe bigger spacing for every note because it has strong sounds like 01:57:593 -
  5. 02:12:325 (7,8,9,10,11,12) - ^
  6. 05:15:535 (15,1,2,3,4) - very linear
  • examples of good patterns (so you get the idea how to change those previous ones):
  1. 01:57:593 (7,8,9,10,1,2,3,4) -
  2. 03:00:539 (4,5,6,7,8,9) -
  3. 03:06:432 (7,8,9,10,11,12,13) -
  • random stuff
  1. 03:02:682 (4) - use slider -> stream tool for this, its very ugly now lol (https://osu.ppy.sh/ss/4221864 as you can see, the stream isn't circular but random/oval shaped)
  2. 03:25:986 (16) - change this into 1/8. repeat time is 16 ms, while OD 9 hit window is 25.5 ms. that means you can click in time to get 300 but still slider break because the slider already "starts" and hits the first reverse arrow before the hit window even moves on to the 100 part. more info: p/4492768
  3. 04:09:780 (10) - ^
  4. 04:19:021 (9) - this might be hard to see with hidden because the reverse arrow blocks it(i never see things blocked by reverse arrows on hidden)
  5. 05:38:031 (1,2,3,4,5,6,7,8,9,10,11,12) - this shape doesn't look good, try making it more circular https://osu.ppy.sh/ss/4221991 (i used a slider and put notes on it with DS to make it space out like that but still remain circular)
Topic Starter
fergas
Seto Kousuke

Seto Kousuke wrote:

03:32:146 (1,2,3,4,5,6,1,1,2,1,2) - Ok, so...this section here always gets me while playing...the map overall has an intuitive flow as I mentioned, but here...we start to face something new, those doubles in sliders( 03:32:347 (2,3,4,5,6) - ) follow the sudden sound that appears in the song, and that can be figured out while playing, we know that something will happen in the music, and when the sound appears, we receive a decent feedback of what is going on and what we need to do...but here 03:32:950 (1,1,2) - we need to do something completly different with the wubzy sound that came out of nowhere, when we start to figure out ''ok, doubles with the wubwub sound.'' we need to quickly change to this weird pattern...the 03:33:486 (1,2) - are OK, they're not that weird, but the previous section should be changed to something like the doubles that started it all since that sound is still happening, otherwise it's too confusing and hard to do even waiting for it. Have no nay idea what i should change it and i didnt propetrly understood what do you mean, sorry :(

05:43:656 (1,2,3) - Here there is an increasing sound in the song and we feel it by there sliders, but then we follow the drums in the back with 05:44:058 (4,6) - and stop doing what we were doing with the previous sound, although the sound still going on...maybe if you add 1 note at 05:44:259 - and another at 05:44:527 - the sound with the drums would still work and we still do the previous sound as well. Idk - i just redarawed pattern - now it looks more readable!

Mazzerin

Mazzerin wrote:

  • i don't like these patterns that are too linear:
  1. 01:51:700 (7,8,9,10,11,12,13,14) - change position of 01:52:102 (10) - Sorry, want to keep more comfortable transiton into sv change 01:52:504 (1) - , so dont want see any "off-flow" jumps
  2. 02:10:450 (5,6,7,8,9,10) - this should probably have much sharper angles and maybe bigger spacing for every note because it has strong sounds like 01:57:593 - dont think so - i like how it looks atm spiral with encreased ds - trying emphasize that sound that you linked. It's ok for me, dotn want to change
  3. 02:12:325 (7,8,9,10,11,12) - ^ This one accpeted until it got a bit another situation - bass with itslef looks better with broken flow.
  • random stuff
  1. 03:02:682 (4) - use slider -> stream tool for this, its very ugly now lol (https://osu.ppy.sh/ss/4221864 as you can see, the stream isn't circular but random/oval shaped) Well, i didnt want circlular stream, it dont fits for music imo
  2. 05:38:031 (1,2,3,4,5,6,7,8,9,10,11,12) - this shape doesn't look good, try making it more circular https://osu.ppy.sh/ss/4221991 (i used a slider and put notes on it with DS to make it space out like that but still remain circular) It's actually circled for around first ~7 notes. Overall i am not fun of "right shapes" of stream - prefer more broken and more ugly just it should fits for music masimus as i feel it. I like currieant stream and wanted to break shaped from 7th note on purpose.
As always, if i dint replay for something - accepted as you said.
Thanks for checks, guys! and sorry for long replays - was bussy and very ill last days :cry:

up: accepted several mods. going for rank?
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