and welcome backchainpullz wrote:
A simple case of placebo/dunning kruger most likely.
I'm a hero daddy!Kheldragar wrote:
You motherfuckers who can pass ar 10.3 the real heroes
if you're implying placebo is not a thing, you're a dumbassKheldragar wrote:
Placebo effect is an excuse for people who can't prove anything otherwise.
I'm saying that you're using it as a catch-all when you can't prove anything otherwise. And it's great because you don't have to justify yourself why it is placebo or prove to the other person that that's what affected them!bigfeh wrote:
if you're implying placebo is not a thing, you're a dumbassKheldragar wrote:
Placebo effect is an excuse for people who can't prove anything otherwise.
Sometimes there's no way to prove a point with anything other than common sense. What could I possibly say to prove that the background doesn't increase or decrease the AR? That's dumbKheldragar wrote:
I'm saying that you're using it as a catch-all when you can't prove anything otherwise. And it's great because you don't have to justify yourself why it is placebo or prove to the other person that that's what affected them!
chainzie!chainpullz wrote:
A simple case of placebo/dunning kruger most likely.
Thank you for explaining this.chainpullz wrote:
For instance, if someone refuses to agree to the assumption of modus ponens then you might as well throw logical argument out the window.
or rather, thank you for spelling this outchainpullz wrote:
I mean, you can't really prove anything to someone who won't accept your basic set of assumptions. For instance, if someone refuses to agree to the assumption of modus ponens then you might as well throw logical argument out the window.
Does that mean 2999 and below or 2000 and belowusa wrote:
I think you're mistaking reacting with reading.
If you could really read AR10, the 120hz to 60hz would make no difference.
The fact that you're barely reacting in time to AR10 even with 120hz means you're having problems adjusting to 60hz.
Many people can react to AR10, very few players can read AR10, which takes time to develop, and the players that can are mostly concentrated in ranks 2k and below.
Seriously?Kheldragar wrote:
Does that mean 2999 and below or 2000 and below
It doesn't really matter as it's just a general estimate, but most people I meet in multi with 2999 and below seem to be able to read AR10.Kheldragar wrote:
Does that mean 2999 and below or 2000 and below
not trueNameless wrote:
AR10 is definitely readable at 60hz. You might experience a few problems with 10.3, though.
It magnifies everything else though.chainpullz wrote:
The AR10 aspect of HR isn't really even the difficult part.
What do you mean? Like it makes every other aspect like acc harder?Narrill wrote:
It magnifies everything else though.chainpullz wrote:
The AR10 aspect of HR isn't really even the difficult part.
I'd say it affects your unstable rate. On parts where you were unstable to begin with things just get worse. If you don't have issues with unstable rate then simply playing AR10 for a little bit will usually fix for accuracy. If we add higher OD as well then a larger adjustment is needed due to a tighter hit window. On top of that, the tighter hit window will really showcase sections where you aren't very stable.Kheldragar wrote:
What do you mean? Like it makes every other aspect like acc harder?Narrill wrote:
It magnifies everything else though.
It makes every aspect of everything harder by forcibly reducing the amount of time you have to react to each note. A player who could otherwise FC the map, even with OD10 and CS5.2, might easily fail if they weren't prepared for the AR.Kheldragar wrote:
What do you mean? Like it makes every other aspect like acc harder?
But isn't it generally easier to acc higher ar's?Narrill wrote:
It makes every aspect of everything harder by forcibly reducing the amount of time you have to react to each note. A player who could otherwise FC the map, even with OD10 and CS5.2, might easily fail if they weren't prepared for the AR.Kheldragar wrote:
What do you mean? Like it makes every other aspect like acc harder?
It is if you can actually play/read/whatever that ar, otherwise well...you knowKheldragar wrote:
Narrill wrote:
But isn't it generally easier to acc higher ar's?
Maybe if you can read them.Kheldragar wrote:
But isn't it generally easier to acc higher ar's?
I thought you were talking about ar10 making everything harder in the context of being able to read it since chainpullz said it "isn't even the difficult part"Narrill wrote:
Maybe if you can read them.Kheldragar wrote:
But isn't it generally easier to acc higher ar's?
Nobody outside of like top couple hundred players is even capable of passing that map with a respectable score. It would make for a horrible test suite as such.felicitousname wrote:
https://osu.ppy.sh/b/201666&m=0
Here's a mapset you can use to test how AR affects play, all other variables are fixed (nearly).
Define "possible to play" because I can stretch that to mean I could play Maffalda DTHRNF.Kaoru wrote:
BTW, it's possible to play ar11 on 60hz.