forum

[Bubbled] 27.4beats - a zavtra ty uidesh'

posted
Total Posts
4
Topic Starter
HabiHolic
https://osu.ppy.sh/s/307089

ahh.. this map in Hard diff beat snap use is 1/16.. this fine? or not sure?
DakeDekaane
I think they're 1/6 and that the timing is off, the timing points in 00:32:019 - and 02:39:988 - require like +10ms.
lolcubes
Hm, I'm on my laptop so I can't check the timing to really precise levels, but it felt fine.
1/16 surprisingly works while i'm on this laptop, but I would have to guess it should be on 1/6 ticks just from listening to the rhythm. In 1/16 case you have a really big amount of unsnapped or wrongly snapped objects though. After fiddling with my timing settings, I can confirm this should all be on 1/6 ticks (which also kinda makes the concerns below almost invalid).

00:45:020 (3) - slider end is 1/16 too early (unless you "follow" melody which is technically not possible, since the melody has a pretty big offset shift compared to the rhythm)
00:46:863 (6,7,8) - This is problematic to hit because the melody is skipped for the first note which was mapped on the rhythm snap, and then suddenly a shift to melody. etc

I don't know, I stopped playing this game mode a long time ago, but the mapping like the above is confusing to me. Most of the time the rhythm is followed and then suddenly there is a change to melody which is not on the same ticks as rhythm due to the nature of the instruments used.

EDIT:
FWIW checked it on my PC. With offset +8 and using 1/6 ticks it looks just right to me. Basically, Dake is right.
Topic Starter
HabiHolic
Ranked.

Thanks for Help DakeDekaane, lolcubes
Please sign in to reply.

New reply