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Twin-Tails - Twintail Dreamer!

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Total Posts
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Topic Starter
Giralda
This beatmap was submitted using in-game submission on April 3, 2016 at 2:16:46 PM

Artist: Twin-Tails
Title: Twintail Dreamer!
Source: 俺、ツインテールになります。
Tags: twintails ore twintail ni narimasu. gonna be the twin-tails!! テイルレッド 上坂すみれ uesaka sumire tail blue 相坂優歌 aisaka yuuka テイルブル テイルイエロー tail yellow 赤崎千夏 chinatsu akasaki TV Size captin1 jonathanlfj mythol meiikyuu lunarsakuya apaffy nyquill rlc trust byakugan243 kibbleru
BPM: 198
Filesize: 20881kb
Play Time: 01:26
Difficulties Available:
  1. 249's Hard (3.26 stars, 255 notes)
  2. Collab Insane @ AN2015 (4.94 stars, 356 notes)
  3. Easy (1.73 stars, 117 notes)
  4. Kibboo's Normal (2.23 stars, 184 notes)
  5. Trust's Insane (4.32 stars, 326 notes)
Download: Twin-Tails - Twintail Dreamer!
Download: Twin-Tails - Twintail Dreamer! (no video)
Information: Scores/Beatmap Listing
---------------
Live Collaboration of Insane diff done at Anime North 2015!
Collab Parts
  1. 00:00:402 - 00:12:371 - Giralda
  2. 00:12:371 - 00:22:220 - captin1
  3. 00:22:220 - 00:31:917 - jonathanlfj
  4. 00:31:917 - 00:41:614 - apaffy
  5. 00:41:614 - 00:52:826 - Nyquill
  6. 00:52:826 - 01:03:280 - RLC xlni
  7. 01:03:280 - 01:12:977 - LunarSakuya
  8. 01:12:977 - 01:18:583 - Mythol
  9. 01:18:583 - End - meiikyuu
Thank you Mythol for allowing me to steal your mp3. <3
813 the dream, 813 forever ~~ !!

Also this is planned to be an Anime North-only set, sorry!
Trust gets his own diff because I forgot to include him for collab baka Giralda
captin1
first haha
xxdeathx
Twintails hype lol
LunarSakuya
813 is the new 420
Lust
thumbs up
Gaia
(Y)
jonathanlfj
813 united
Kite
cool stuff
Kibbleru
guess
00:00:402 - gira
00:12:371 - captin
00:22:220 - lfj
00:31:917 - ..meikyuu?
00:37:220 - methol
00:41:614 - nyquill
00:53:583 - VINXIS
01:03:280 - sakuya?
01:12:977 - apaffy
Kairi
:)
blissfulyoshi
Got to have 8.13 stars to live up to the 813 dream

http://puu.sh/i4rqq/1941dfe168.osu

If someone can provide Callum hitsounds, I'll try to hitsound the map
Mythol
LOL bliss
Kibbleru
ok dad

[spoilerbox]osu file format v14

[General]
AudioFilename: twintail.mp3
AudioLeadIn: 0
PreviewTime: 52826
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12371,22220,31917,37220,41614,53583,63280,72977,85098
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Twintail Dreamer!
TitleUnicode:ツインテール・ドリーマー!
Artist:Twin-Tails
ArtistUnicode:ツインテイルズ
Creator:Giralda
Version:Kibboo's Normal
Source:俺、ツインテールになります。
Tags:twintails ore twintail ni narimasu. gonna be the twin-tails!! テイルレッド 上坂すみれ uesaka sumire tail blue 相坂優歌 aisaka yuuka テイルブル テイルイエロー tail yellow 赤崎千夏 chinatsu akasaki TV Size captin1 jonathanlfj mythol meiikyuu lunarsakuya apaffy nyquill rlc 813 north
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-141,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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53583,-100,4,2,2,65,0,1
77826,-100,4,2,2,35,0,0
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Combo2 : 255,83,83
Combo3 : 70,163,255

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[/spoilerbox]
kisata
hey cool i'm a part of this map and I can respond now
Kihhou
WAAAIT DONT GIVE ME KUDOSU IVE BEEN DRAFTED INTO A CSGO GAME IN THE MIDDLE OF MODDING THIS im done but you gave kds to me too early i couldve just deleted everything and dipped out stealin your kdsasdafdf
this made me learn i take way too long modding maps

[General]
  1. uhhhh whos 249? i cant find him in the tags. and kibblllleru. AND TRUST
[Easy]
  1. 00:28:280 (3) - id just make this a straight slider to make it go into the notes easier. and move 00:27:674 (2) - up
  2. 00:29:492 (1,2,1) - pls make the spacing between these more clean :c
  3. 00:42:674 (4) - gira? GIRA??? SPACING????!?!!?!!?1111
  4. 00:51:311 (5,6) - imo the beat you ideally want to be hitting is at 00:52:371 - . so id go with a different rhythm like this where you can just pretend the slider represents all those hard hitting drums
  5. 01:24:038 (3) - NC? new 2 measures and its pretty uh NCable
[Kibboo's Normal]
  1. what is this countdown and widescreeen support i see
  2. 00:05:098 (1,2) - if i remember correctly, normal players dont really read approach circles all too well and this can throw people off for no reason. it might be better to make this into a slider like uh this rhythm
  3. 00:42:523 (3) - how bout this rhythm instead for the strong everything at 00:42:674 -
  4. 00:46:917 (2) - this follows instruments well but in relation to the rest of the music, its pretty random. the drums are you follow arent significant and you follow a majority of the vocal with slider heads before. itd be more normal player friendly if you had a click on the white tick with something liek this
  5. 01:25:250 - spinner? syncs with other diffs and gets the drum hits at 01:26:765 -
[249's Hard]
  1. you accidentally killed your kiais lol
  2. 00:06:765 (2,3,1) - you might have to move things around but why not make this neater by not stacking it?
  3. 00:19:189 (4) - uncurve this a bit so that it it goes directly from 00:19:038 (3) - ?
  4. 00:32:523 (3) - this might play a bit better than the current positioning it has
  5. 01:04:189 (4) - this threw me off. way off. its almost the same spacing as your 1/1 sliders to 1/1 slider jumps like 00:56:008 (1,2) - but not the same rhythm. and you used the tail as a strong beat before a pause . and you missed 01:04:341 - clap uhhh i think you should probably just make this like the others with a more 1/2 & hitcircle rhythm
[Trust's Insane]
  1. 00:17:977 (3,4,5) - dont stack this in between all these stacked notes? :c the way it was threw me off cuz its not stacked on the tail of 00:17:220 (1) - b/c of 00:18:432 (1) - and it gave me 100s i dont relaly like that :/ move it up here to make it less confusing?
  2. 00:25:402 (3) - i think itd be better to just leave it facing the same direction as 00:25:098 (2) - for this part. so thatd be like ctrl g 00:25:402 (3) -
  3. 00:35:856 (6) - the way this slider is now makes the cursor sort of just drop to land on 00:36:159 (7,8) - without any meaningful movements. giving it sharper angles into 00:36:159 (7,8) - would feel much better to play likee
  4. 00:45:098 (6) - i found that it played better to have this slider curved upwards
  5. 00:51:311 - lol whats this red line doing here
  6. 00:51:311 (1) - i mean yeah its a large white tick but theres so many more important things going on around it. it could end at 00:51:311 (1) - for the drum or 00:52:674 - for the guitar actually thatd be pretty bad to go right over the drum into silence but would still be better than 00:52:523 - ... 00:52:371 - is best imo
  7. 00:52:674 - and then theres that you missed htis guitar. i know you followed the vocals but the way i remember the vocals makes 4 hitcircles 2 stacked seem like its following guitar. and then it goes over the first guitar during gameplay. i found myself sometimes going for that first guitar and missing it so consider making 00:52:826 (1,2) - into a slider instead to be more clear that it follows vocals
  8. 01:05:553 (5) - move this a bit higher so theres more emphasis placed on 01:05:704 (1) - ?
  9. 01:14:189 (5) - move this and 01:14:947 (3,4,5,6,7) - so that 01:14:038 (4,5,1) - is evenly spaced and symmetrical along the y axis like that pattern?
  10. 01:22:674 (4) - to (387,178) so the tail stacks perfectly with 01:22:220 (3) - plsplspslpls
[Collab Insane @AN2015]
  1. i think itd be prettier if there was a space between the "e" and the "@"
  2. 00:13:129 (3,4,5,1) - this felt pretty uncomfortable to play since the single rotation between these notes played as if i wasnt actually aiming at the notes, but rather just rotating at different speeds since the angles werent sharp enough. try something like this? or changing the direction of 00:13:583 (1) - could work
  3. 00:33:886 (4,5,6,1,2,3) - this doesnt really fit into the music in any way. the movement is very passive and doesnt utilize any changes in emphasis despite its presense in the music. it just seems like it was mapped for the pattern that was thrown in. id personally prefer it to be changed to something else, but if you really want to leave it as is, id at least ctrl g 00:34:341 (1,2) -
  4. 00:34:644 (3) - this skips riiiiight over the guitar and vocals that youve been following. and probably should continue to follow here too as theyre the most prominent in the music try this rhythm instead?
  5. 00:35:401 (6) - NC?
  6. 00:35:705 (7,8) - isnt this a bit to large distance for this section? 2.0~2.1 might be better
  7. 00:37:826 (4) - NC?
  8. 00:44:795 (5) - i really like this lol 10/10
  9. 00:50:705 (5,6) - unravel these a bit? lol the slider is so scrunched up that the sliders start to look as though the SV drastically decreased, which doesnt fit the whistles imo
  10. 00:52:068 (3) - move this more to the left? i feel the wider angled triangle fits the drums better while it also separates itself distance wise from the prev section and adds a bit more emphasis to the drum on 00:51:917 - by adding a bigger change in movement from 00:51:765 -
  11. 00:54:341 (3,4) - uhhh this distance seems a bit big for whats in the music. it plays fine at the beginning but as the chorus goes on, i can feel my jumps becoming smaller and smaller since im comparing them to 00:54:341 (3,4) - , which doesnt feel very nice lol there also isnt a very impactful beat at 00:54:492 - . consider 2.5~2.6 ish DS instead?
  12. 01:08:886 (3) - replace this slider with 2 hitcircles like 01:11:311 (3,4) - ? having 3 sliders in a row here with smooth flow along with the absence of vocals makes it feel so empty when there are better options imo
  13. 01:14:947 (3,4,5,6) - i have no idea how to suggest a decent fix for this but i think its worth noting that i misread this pattern almost every time. id have to try to play it by memorizing the rhythm if i wanted to not miss/100. and i have no idea why lol sorry
  14. 01:16:159 (1,2,3,4,5,6,1) - i think this was meant to have equal DS but the stacked notes made it not the case. uhh pls fix with DS relation to the stacked 3 pls?
  15. 01:21:462 (1) - this might play better than whats there atm. and having it like this would make 01:21:765 (2) - this slider's tail have more emphasis to match the guitar and drum hit since the flow wouldnt be a smooth rotation and a bit more of an up and down flow
[#813thedream]
  1. 00:02:674 (6) - NC
  2. 00:21:614 (8,9,10,11,12,13,14,15,1) - this is a bit hard to play since it isnt a perfect circle and people are gonna expect it to be a perfect circle. please make it. a perfect circle. the heck is this cancerous egg lookin thing?
  3. perfect diff couldnt find anything wrong
p3p i would star this but i gotta save up to throw everything at serment
Kibbleru
uh
SPOILER
osu file format v14

[General]
AudioFilename: twintail.mp3
AudioLeadIn: 0
PreviewTime: 52826
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12371,22220,31917,37220,41614,53583,63280,72977,85098
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Twintail Dreamer!
TitleUnicode:ツインテール・ドリーマー!
Artist:Twin-Tails
ArtistUnicode:ツインテイルズ
Creator:Giralda
Version:Kibboo's Normal
Source:俺、ツインテールになります。
Tags:twintails ore twintail ni narimasu. gonna be the twin-tails!! テイルレッド 上坂すみれ uesaka sumire tail blue 相坂優歌 aisaka yuuka テイルブル テイルイエロー tail yellow 赤崎千夏 chinatsu akasaki TV Size captin1 jonathanlfj mythol meiikyuu lunarsakuya apaffy nyquill rlc 813 north
BeatmapID:727607
BeatmapSetID:317171

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-141,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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156,100,56008,6,0,B|192:88|236:112|275:103,1,120,4|2,1:1|1:2,0:0:0:0:
312,72,56462,1,8,0:0:0:0:
380,140,56765,2,0,P|414:144|448:152,2,60,0|2|8,1:0|1:2|0:0,0:0:0:0:
348,176,57220,2,0,P|320:216|332:296,1,120,4|2,1:2|1:0,0:0:0:0:
364,312,57674,1,10,0:1:0:0:
279,355,57977,2,0,P|220:346|161:339,1,120,2|8,1:1|0:0,0:0:0:0:
116,356,58432,6,0,P|92:304|104:232,1,120,4|2,1:0|1:2,0:0:0:0:
132,212,58886,1,8,0:0:0:0:
220,248,59189,1,0,1:0:0:0:
304,200,59492,1,8,0:0:0:0:
380,260,59795,2,0,P|390:205|400:140,1,120,0|12,1:0|0:2,0:0:0:0:
316,96,60401,2,0,B|312:96|309:62|300:28,2,60,0|2|12,1:0|1:2|0:2,0:0:0:0:
220,84,61008,6,0,P|152:64|96:72,1,120,4|2,1:2|1:0,0:0:0:0:
80,108,61462,1,12,0:0:0:0:
88,204,61765,1,10,0:1:0:0:
96,300,62068,1,6,1:1:0:0:
240,280,62523,2,0,P|300:312|376:308,1,120,2|2,1:1|1:1,0:0:0:0:
383,280,62977,2,0,P|411:271|439:261,1,60,2|2,1:2|1:1,0:0:0:0:
456,216,63280,6,0,P|440:144|444:88,1,120,4|2,1:1|1:2,0:0:0:0:
472,60,63735,1,8,0:0:0:0:
375,47,64038,2,0,P|346:37|250:18,1,120,0|8,1:0|0:0,0:0:0:0:
224,52,64492,2,0,B|180:68|140:40|100:52,1,120,6|2,1:0|1:0,0:0:0:0:
80,92,64947,1,10,1:0:0:0:
92,188,65250,2,0,L|28:176,2,60,2|2|8,1:0|1:0|0:0,0:0:0:0:
140,200,65705,6,0,P|156:264|148:328,1,120,4|2,1:0|0:0,0:0:0:0:
124,352,66159,1,8,0:0:0:0:
224,380,66462,2,0,P|288:360|344:364,1,120,0|8,1:0|0:0,0:0:0:0:
388,372,66917,2,0,P|418:324|403:248,1,120,6|2,1:0|1:0,0:0:0:0:
372,236,67371,1,10,1:0:0:0:
276,232,67674,2,0,P|279:202|283:172,2,60,10|2|8,1:0|0:0|0:0,0:0:0:0:
228,240,68129,6,0,P|152:224|96:220,1,120,4|2,1:0|0:0,0:0:0:0:
64,240,68583,1,8,0:0:0:0:
28,332,68886,1,0,0:0:0:0:
112,380,69189,1,8,0:0:0:0:
196,336,69492,2,0,P|255:344|314:335,1,120,4|8,0:0|0:0,0:0:0:0:
292,240,70098,2,0,P|299:195|304:108,1,120,2|8,1:2|0:0,0:0:0:0:
271,87,70553,6,0,P|212:85|156:127,1,120,4|2,0:0|1:2,0:0:0:0:
160,164,71008,1,8,0:0:0:0:
164,260,71311,2,0,B|204:244|244:276|284:260,1,120,0|10,1:0|0:0,0:0:0:0:
356,320,71917,1,0,1:0:0:0:
428,256,72220,1,8,0:0:0:0:
396,164,72523,2,0,P|430:158|460:152,2,60,0|0|0,1:0|1:0|1:0,0:0:0:0:
355,135,72977,6,0,P|298:120|238:112,1,120,4|0,0:0|0:0,0:0:0:0:
208,148,73432,1,8,0:0:0:0:
140,80,73735,1,8,0:0:0:0:
100,168,74038,1,8,0:0:0:0:
12,128,74341,2,0,P|7:187|4:247,1,120,8|8,0:0|0:0,0:0:0:0:
76,312,74947,2,0,P|80:337|83:371,2,60,8|0|8,0:0|1:0|0:0,0:0:0:0:
108,276,75401,6,0,P|163:270|220:307,1,120,4|0,0:0|0:0,0:0:0:0:
224,348,75856,1,8,0:0:0:0:
304,292,76159,1,8,0:0:0:0:
372,360,76462,1,8,0:0:0:0:
420,276,76765,5,4,0:0:0:0:
272,64,79038,6,0,P|212:55|152:49,1,120,4|0,0:0|0:0,0:0:0:0:
116,80,79492,1,8,0:0:0:0:
80,168,79795,2,0,P|56:224|68:284,1,120,0|8,0:0|0:0,0:0:0:0:
112,288,80250,2,0,B|152:272|196:304|236:288,1,120,0|0,0:0|0:0,0:0:0:0:
260,252,80705,1,8,0:0:0:0:
347,291,81008,2,0,P|345:321|345:351,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
384,260,81462,6,0,P|364:203|369:144,1,120,0|0,0:0|0:0,0:0:0:0:
404,112,81917,1,8,0:0:0:0:
336,44,82220,2,0,P|277:26|216:24,1,120,0|0,0:0|0:0,0:0:0:0:
204,68,82674,2,0,P|146:80|86:77,1,120,0|0,0:0|0:0,0:0:0:0:
52,44,83129,1,8,0:0:0:0:
12,132,83432,2,0,P|5:161|1:190,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
104,164,84038,6,0,P|99:193|93:223,2,60,4|0|0,0:0|0:0|0:0,0:0:0:0:
132,124,84492,2,0,P|125:94|121:64,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
180,136,84947,2,0,P|208:126|237:120,1,60,8|4,0:0|0:0,0:0:0:0:
Winnie
[Tengaku is that you?!?!]

[Collab Insane@AN2015]
If only I knew when ppl mapped where cough cough
00:03:432 (2,3) - and 00:04:644 (3,4) - Can be mapped the same way, but since I'm so damn unoriginal and clueless as fuck ~ suh dude
00:34:341 (1) - Would you not say that this should be a slider to compensate with 00:36:765 (1) - because 00:34:492 (2) - just feels like it shouldn't be there
00:52:826 (2,3,4) - Only a suggestion but you can also make this gradually get louder to play into the kiai - it just sounds really good I would say lowest at 25-30%

[Trust's Insane]
00:28:886 (6,7) - This is quite a change of pace from 00:26:159 (5,6) -
00:32:977 (5) - How about having the body a little bit lighter - just my view on it http://puu.sh/n4QNQ/a7cead9da5.jpg
00:37:220 (2,3,4) - It's very clumped - some ideas that might be beneficial, because it seems like it's kinda thrown in there
00:38:886 (8) - Idk about this slider, how about do the same thing but Copy+Paste and then Ctrl+H- It would then have a more sense of being put there
00:48:280 (8,9,10) - Can be DS to make even but since it's stacking on notes it'll do :)
00:51:311 (1) - Definitely better to end on the red tick than the white one in this situation - Adds more time to hit the upcoming notes and doesn't seem weird
Don't forget to add hitsounds on the Kiai Trust-kun ;)

[249's Hard]
00:07:523 (1) - Overlap makes this quite unclean array of patterns
00:11:311 (1) - Not necessary to NC just yet, 2 notes until another NC is just too short
00:26:765 (4) - Oh man that sudden distance is too far; Tone it down to 1.0 like before
00:47:068 (3) - Again here with 1.0
00:48:583 (4) - Same as ^ overlap makes it clutter and not nice
00:58:886 (2,3,4) - Changed of speed very fast; this part is too slow to be playing in the kiai, especially when you have sequences like this 00:57:674 (2,3,4,1) - Things like this 01:01:462 (2,3,1) - works when your given the chance to, the others you kinda forced it to slow down on it's on; there's nothing wrong with it if you don't want to change it - just wanted to bring it up

[Kibboo's Normal]
00:43:129 (4,5) - Not gonna lie but this sounds pretty bad :o Why didn't you repeat slider (4)
00:44:038 (1) - And starting here wouldn't you say this rhythm sounds better? http://puu.sh/n4RLy/7fe5f0e83d.jpg Implement that for your next as well
00:41:614 (1) - Here to here 00:48:280 (5) - Please end yourself

[Easy]
00:06:311 (4,1) - Try this instead http://puu.sh/n4RUQ/1476a899a9.jpg Leads up to it better
00:13:129 (2) - Try to use the whistle for the drum beats on the repeats, you can hear them and adding the whistles on would make it stand out more - This goes with others as well
00:18:735 (1) - This makes you miss a really strong beat - Try this rhythm http://puu.sh/n4S7w/6fbac2b4ce.jpg fits really nicely
00:30:250 (2) - Don't force a repeat here and add a note 00:31:008 (3) - This is the ideal sound that would correspond with the music nicely here
00:40:705 - Don't skip a strong beat like this
pkk
lmao are you going to rank this at AN 2016?
Topic Starter
Giralda
I think at this point it might as well be lmao
captin1
are there gonna be two bns there? lol
Topic Starter
Giralda
don't even think we'll have one either let alone two
Asahina Momoko
ok dad

Easy

  1. 00:18:735 (1) - try this
  2. 00:31:311 (1) - remove nc and add it on 00:31:917 (2) - ?
  3. 00:40:705 - start slider here and finish it at 00:41:008 - would fit here

Kibboo's Normal

  1. 00:42:523 - put a circle here and start slider at 00:42:674 - ?
  2. 00:46:765 (2) - o

249's Hard

  1. 00:14:492 (4,5,1) - make flow here like below might plays well i think
  2. 00:26:462 (3,4) - distance error?
    you can adjust some overlaps but it was unique hard :0

Trust's Insane

  1. 00:07:371 (11) - to make it more easy to read, put nc on 00:07:220 (10) - works well i think
  2. 00:28:886 (6,7) - can be factor of misreading? o.o
  3. 00:57:977 (3,4) - how about swap them to follow extended vocal at 00:58:129 - ?
  4. 01:16:765 (1) - ♥

Animu North Collab

  1. 00:53:129 (3) - i love stack on tail

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    ▓▓▓▓▓▓█░░░░ Please! ░░░░█
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wtf is the highest diff



  • Literally another overmap, wtf Giralda? It's ridiculous how mappers these days abuse 80bpm 20x DS jumps and completely overmapped 1/32 sna
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    ▓▓▓▓▓▓█░░ BATs Rank This ░░█
    ▓▓▓▓▓▓█░░░░ Please! ░░░░█
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GL!!
Mekki
Hey, from my queue XD

[Easy]
  1. 00:06:311 (4,5,1) - I'd avoid the stack on this part by making a different rhythm like that http://puu.sh/nCSWn/d584744b34.jpg
  2. 00:17:977 (2) - Adding one reverse on this slider seems a better option than starting a slider in a almost non-sound beat. http://puu.sh/nCTBa/5a1d804699.jpg I'd suggest somnething like this XD
  3. 00:39:189 (1) - Add NC here and remove here 00:41:008 (3) would be a better choose imo.
  4. 00:31:311 (1,2) - Swap those NCs and do that to all other kind of patterns that are like this one 00:41:008 (1,2,3); 00:36:159 (4,1) etc.
  5. 00:51:311 (5) - Add NC here and remove here 00:52:826 (7) for consistency ;D (then add here 00:53:583 (1) lol)
  6. 01:15:856 (1) - I'd remove the NC of this note and of this one 01:17:371 (4) too to make your comboing more consistent :D
  7. 01:14:341 (2) - Fix DS problem here, easies must contain constant DS in all parts.
  8. 00:42:674 (4) - ^
  9. 00:28:280 (3,4,5) - Personally i think that this http://puu.sh/nCYkA/cb44660b9b.jpg patterning feels better, current one flows weird.
Sorry for mostly NC mod XD Those was the things I could find on your diff, cuz I think your NCs are really inconsistent on some parts, and other ones were just suggestions, anyways, nice diff!

[Kibbooooooooooo's Normal]
  1. For some reason, settings on this diff are the same as Easy, I'd reccomend AR +2 OD +1 HP +1 and CS +0,5
  2. iT'D be the best disabling countdownu on this diff, since it's the only diff that it has rthat.
  3. 01:01:462 (2,3,4) - Try to do something like a zig zag patterning for those notes, train patterns are usually not suitable for Normals.
  4. 01:06:462 (3) - Yay! Offscreen ;D
  5. 01:10:098 (6) - I don't like the way you positioned this slider, it seems flow breaker. Try moving it a bit to the left x:372 y:256
  6. 00:41:614 (1,2,3,4,5,6,7) - For this whole section, this rhythm http://puu.sh/nCYZN/5b312124d9.jpg represent song better.


Nice!

[209's Hard]
  1. I wonder why you didn't add kiai time on this diff like other ones, it seems better XD
  2. 00:24:644 (3,4,5) - *nazi* Make them correctly on grid and more symmetric, PLZ XD http://puu.sh/nCUhA/50402ed277.jpg << like that
  3. 00:23:735 (1) - I'd add NC here and remove here 00:24:038 (1). Do you know... for consistency XD
  4. 00:24:644 (1) - You missed a NC here.
  5. 00:13:962 (2) - This sound so bad with this 1/4, I'd remove (2), it seems better to play.
  6. 00:14:795 (1) - Why two gray points at the end, I'd remove one of them cuz doesn't fit song/your pattern style.
  7. 00:37:220 (2) - Move this note to x:244 y:44 It feels much better unstacked.
  8. 00:41:614 (1) - Move it lower to the grid, it flows better.
  9. 00:50:705 (1) - Unstack this one and add NC, since it's a start of a new rhythm, both reasons to do both things XD And the stack just feels... bad at this part XD
  10. 01:04:189 (1) - Add NC here and remove here 01:04:947 (3) XD
  11. 01:21:083 (5,6) - Personalyl I think that those streams feel better unstacked.
It's a nice diff,but imo patterning could be polished a bit (anyways, it's just my opinion XD)

[Trust's Insane]
  1. Remove that second extra red point, it conflicts with other diffs, and it's not necessary.
  2. 00:28:583 (5,6,7) - I'd high spacing here, it feels too tricky current way, try that. http://puu.sh/nCZP2/7159905048.jpg
  3. 00:36:159 (7,8) - I feel that the song is getting strong at this part, it is not a good idea stack those imo. Move (8) to x:208 y:288 and it should be delicious :P
  4. 00:51:311 (1) - Finish this spinner 00:52:371 here instead of in the white tick, it just seeems weird XD
Perfect diff! That flows so lovely and it's so beautiful <333 Finsih hitsounds now XD

Good luck with the mapset, Giralda c:
Mikii
not fre mod 4 ticket. From my not queue

General

  1. Timestamps are FUCKED so if I point to something and it doesn't make sense, just check the linked time

Easy

  1. 00:06:765 (1) - End this one the white tick instead. Much stronger or use a slider 00:06:311 (4) - instead because of the singer's voice
  2. 00:18:735 (1) - ) - WOAH THERE i dont hear anything significant mapped here. 00:18:886 (3) - Just snap to here instead and keep the sliderend?
  3. 00:22:220 (1,2) - Instead of slider slider why not 1/1 slider and a circle? I know this appears 00:24:644 (1,2) - 00:27:068 (1,2) - a lot after but just a suggestion.
  4. 00:30:250 (2) - Really BENT slider + it doesn't really work rhythm wise because 00:31:008 (3) - should be mapped
  5. 00:34:341 (1,2) - Ctrl+g
  6. 00:39:189 (6) - NC idk
  7. 00:52:220 (6) - I'm triggered really. map this 00:52:371 (6) -. Make 00:51:311 (5) - 1/1 slider and map the sliderend to 00:52:371 (6) -
  8. 01:21:917 (1) - Missing a lot here. I would definitely map 01:22:826 (2) -
  9. OTHERWISE CHECK UR NC'S IDK

Kibboo's Normal

  1. INCREASE THE AR You might also want to adjust the other settings too LOL. Disable countdown + widescreen
  2. Wow very wavy. I think you might want to tone down the object density. It might be because of the AR but I had a hard time keeping track if I were a beginner. I would also turn some reverse sliders into 1/1 sliders because having a lot of reverses can confuse the player.
  3. 00:32:371 (2) - Reduce to red tick
  4. 00:35:401 (3) - Just a hitcircle would be fine
  5. 00:39:189 (7) - 1/1 slider would be better
  6. 00:41:917 (1) - I can very clearly hear this so map this white tick
  7. 00:41:614 (1,2,3,4,5) - There's a lot that can be fixed here
  8. 00:46:311 (1,2) - ????????????? 00:46:765 (2) - CMON
  9. 00:47:068 (3) - I think a 1/1 slider here would suffice
  10. 01:25:250 (4) - Spinner?

249's Hard

  1. 00:07:523 (1) - Avoid overlap?
  2. 00:09:492 (5) - 1/2 slider would be better.
  3. 00:10:401 (2) - A hitcircle would be much better to emphasise the drums
  4. 00:13:962 (2) - Overmapped
  5. 00:15:553 (3,4) - Preferably you want to stack here rather than at 00:15:856 (5,1) -
  6. 00:30:098 (3,4) - Ctrl+g would make the slider more effective
  7. 00:35:401 (1) - Slider feels way too long to hold. Placing the hitcircle at 00:35:856 (2) - and leaving 00:36:008 (2) - unmapped is much nicer
  8. 00:37:826 (1) - Missing a hitcircle 00:38:280 (2) -
  9. 00:42:674 (3,4,5,1) - Overmapped. At least 00:42:826 (4,5) - these two hitcircles are overmapped
  10. 00:50:098 (1) - Remove or use a 1/1 slider 00:49:947 (4) - here
  11. 00:54:341 (3,4) - Stack is much better to happen here
  12. 01:16:614 (5,6) - Removing these two makes this drum sequence much smoother

Trust's Insane

  1. You have a timing point conflict
  2. 00:06:765 (5) - NC?
  3. 00:07:371 (11) - I feel like this would be better if stacked with 00:07:220 (10) - but would get rid of that hard read. Up to you
  4. 00:23:280 (5) - 1/1 slider would be better
  5. 00:52:371 (1) - Spinner should end here
  6. 00:56:765 (3) - Placing around x:129 y:331 would get rid of the uncomfortable spacing
  7. 00:59:795 (1) - Stack?
  8. 01:24:189 (6) - NC

Collab Insane@AN2015

  1. Please add big dick jumps for 5.25+ diff lol
  2. 00:14:038 (2) - Space this out, its edging too close to the long slider
  3. 00:20:402 (3,1) - Blanketing potential
  4. 00:33:886 (4,5,6,1,2) - Holy

end urselves canadians
YTYuyu

Kihhou wrote:

[General]
  1. uhhhh whos 249? i cant find him in the tags. and kibblllleru. AND TRUST I'm "249".

[249's Hard]
  1. you accidentally killed your kiais lol Nope kiais are all intentional.
  2. 00:06:765 (2,3,1) - you might have to move things around but why not make this neater by not stacking it? i wanna give better emphasis in the stack, so stacking it would feel uncomforable.
  3. 00:19:189 (4) - uncurve this a bit so that it it goes directly from 00:19:038 (3) - ? no the flow is fine. it looks off but if you play it, it flows nicely IMO.
  4. 00:32:523 (3) - this might play a bit better than the current positioning it has
  5. 01:04:189 (4) - this threw me off. way off. its almost the same spacing as your 1/1 sliders to 1/1 slider jumps like 00:56:008 (1,2) - but not the same rhythm. and you used the tail as a strong beat before a pause . and you missed 01:04:341 - clap uhhh i think you should probably just make this like the others with a more 1/2 & hitcircle rhythm no that would be to repetitive. i wanna change this up by doing something like this.
p3p i would star this but i gotta save up to throw everything at serment

Kocari wrote:

[249's Hard]
00:07:523 (1) - Overlap makes this quite unclean array of patterns no the overlap sets up for the next combo. if you notice the sliders speed up in the nex combo so spacing it out would feel sudden.
00:11:311 (1) - Not necessary to NC just yet, 2 notes until another NC is just too short no it's necessary. the combo is to emphasize the vocal bit.
00:26:765 (4) - Oh man that sudden distance is too far; Tone it down to 1.0 like before why? that would ruin the purpose of the vocals if i use 1.0.
00:47:068 (3) - Again here with 1.0 this part is slowed down so that would be too cluttered.
00:48:583 (4) - Same as ^ overlap makes it clutter and not nice it's barely noticeable so i don't see what's wrong with that.
00:58:886 (2,3,4) - Changed of speed very fast; this part is too slow to be playing in the kiai, especially when you have sequences like this 00:57:674 (2,3,4,1) - Things like this 01:01:462 (2,3,1) - works when your given the chance to, the others you kinda forced it to slow down on it's on; there's nothing wrong with it if you don't want to change it - just wanted to bring it up this part is way too quick to play for the kiai. ik i won't change this but i'd rather say why. it'd feel way too forced if i slow this bit down :(.

Asahina Momoko wrote:

ok dad

249's Hard

  1. 00:14:492 (4,5,1) - make flow here like below might plays well i think no i don't like how it looks, especially if it's following the riff if the guitar.
  2. 00:26:462 (3,4) - distance error? no this is intentioal to follow the vocals.
    you can adjust some overlaps but it was unique hard :0

GL!!

MkGuh wrote:

Hey, from my queue XD

[209's Hard]
  1. I wonder why you didn't add kiai time on this diff like other ones, it seems better XD i disagree. kiais are too distracting for me, so i did kiai fountains instead. i find it better than kiais for like 10s.
  2. 00:24:644 (3,4,5) - *nazi* Make them correctly on grid and more symmetric, PLZ XD http://puu.sh/nCUhA/50402ed277.jpg << like that there's barely a difference so no.
  3. 00:23:735 (1) - I'd add NC here and remove here 00:24:038 (1). Do you know... for consistency XD i don't see the consistency in this. this bit follows the drums, which is connected to the previous combo, and the next bit follows vocals.
  4. 00:24:644 (1) - You missed a NC here. again, this NC is based on vocals.
  5. 00:13:962 (2) - This sound so bad with this 1/4, I'd remove (2), it seems better to play. ok but this follows guitar. the music is asking for this note.
  6. 00:14:795 (1) - Why two gray points at the end, I'd remove one of them cuz doesn't fit song/your pattern style. because that would ruin the emphasis of the guitar.
  7. 00:37:220 (2) - Move this note to x:244 y:44 It feels much better unstacked.no i stacked this because of "doramu". it'll feel off if i unstacked this.
  8. 00:41:614 (1) - Move it lower to the grid, it flows better. no then the stack on 00:40:705 (2) - would be ruined.
  9. 00:50:705 (1) - Unstack this one and add NC, since it's a start of a new rhythm, both reasons to do both things XD And the stack just feels... bad at this part XD no this focuses on the guitar. unstacking it would ruin the purpose of the mutes in the guitar for the next 2 notes.
  10. 01:04:189 (1) - Add NC here and remove here 01:04:947 (3) XD no the vocal pitch is the same in this bit.
  11. 01:21:083 (5,6) - Personalyl I think that those streams feel better unstacked. thn that would ruin the emphasis on the guitar. i'd rather not space it out since it'd feel bland so stacking it would work here for me.
It's a nice diff,but imo patterning could be polished a bit (anyways, it's just my opinion XD)

Good luck with the mapset, Giralda c:

Mikii wrote:

not fre mod 4 ticket. From my not queue

249's Hard

  1. 00:07:523 (1) - Avoid overlap? no it'll ruin the setup for the next bit which speeds up.
  2. 00:09:492 (5) - 1/2 slider would be better. then that's the point of the drums...i did this kickslider to follow that bit.
  3. 00:10:401 (2) - A hitcircle would be much better to emphasise the drums but i'm not following the drums, i'm following the guitar.
  4. 00:13:962 (2) - Overmapped why would this be overmapped if i'm emphasizing the guitar riff?
  5. 00:15:553 (3,4) - Preferably you want to stack here rather than at 00:15:856 (5,1) - no that would ruin the whole flow if i stack those 2 notes :(
  6. 00:30:098 (3,4) - Ctrl+g would make the slider more effective no that would look bad. i wanna give a direct route rather than effective.
  7. 00:35:401 (1) - Slider feels way too long to hold. Placing the hitcircle at 00:35:856 (2) - and leaving 00:36:008 (2) - unmapped is much nicer it'll feel missing if i mapped it like that. and plus that slidertick is there so i don't see anything wrong with it.
  8. 00:37:826 (1) - Missing a hitcircle 00:38:280 (2) - why a circle there? it'll ruin the purpose of he vocals.
  9. 00:42:674 (3,4,5,1) - Overmapped. At least 00:42:826 (4,5) - these two hitcircles are overmapped nope this follows drums, and it also sets up for the next combo which follows vocals.
  10. 00:50:098 (1) - Remove or use a 1/1 slider 00:49:947 (4) - here no this follows a combination of guitar and drums.
  11. 00:54:341 (3,4) - Stack is much better to happen here same reply.
  12. 01:16:614 (5,6) - Removing these two makes this drum sequence much smoother no that would look bad. we're near the end of the song, so i don't see why adding the triplet would make it more fun and better, and considering the fact that it follows the drums...

end urselves canadians
thanks for the mods but no changes made sorry :(
Topic Starter
Giralda
Did nearly everything suggested on the Easy diff and some of the suggestions seemed to overlap each other and took the best suggestion in my opinion.

I was given permission to reply for LunarSakuya and meiikyuu for their parts on the Collab.

Kihhou wrote:

[Collab Insane @AN2015]
  1. i think itd be prettier if there was a space between the "e" and the "@"
  2. 01:08:886 (3) - replace this slider with 2 hitcircles like 01:11:311 (3,4) - ? having 3 sliders in a row here with smooth flow along with the absence of vocals makes it feel so empty when there are better options imo Don't exactly agree here since sliders allow for such transition to occur even in with the absence of vocals. Using circles feels like it would be more punishing and I don't think that's the goal here.
  3. 01:21:462 (1) - this might play better than whats there atm. and having it like this would make 01:21:765 (2) - this slider's tail have more emphasis to match the guitar and drum hit since the flow wouldnt be a smooth rotation and a bit more of an up and down flow wot

Kocari wrote:

[Collab Insane@AN2015]
If only I knew when ppl mapped where cough cough
00:03:432 (2,3) - and 00:04:644 (3,4) - Can be mapped the same way, but since I'm so damn unoriginal and clueless as fuck ~ suh dude okkk
Thanks for modding!
Trust
SPOILER

Mikii wrote:

Trust's Insane

  1. You have a timing point conflict resolved
  2. 00:06:765 (5) - NC? nah
  3. 00:07:371 (11) - I feel like this would be better if stacked with 00:07:220 (10) - but would get rid of that hard read. Up to you did that as a temporary solution
  4. 00:23:280 (5) - 1/1 slider would be better its fine imo
  5. 00:52:371 (1) - Spinner should end here yes
  6. 00:56:765 (3) - Placing around x:129 y:331 would get rid of the uncomfortable spacing would consider changing if I knew what was uncomfortable about it
  7. 00:59:795 (1) - Stack? barely noticeable in actual gameplay but ok
  8. 01:24:189 (6) - NC nop

MkGuh wrote:

[Trust's Insane]
  1. Remove that second extra red point, it conflicts with other diffs, and it's not necessary. lol ya done
  2. 00:28:583 (5,6,7) - I'd high spacing here, it feels too tricky current way, try that. http://puu.sh/nCZP2/7159905048.jpg third time its been mentioned :x ill probably change I just want to see this testplayed before i do
  3. 00:36:159 (7,8) - I feel that the song is getting strong at this part, it is not a good idea stack those imo. Move (8) to x:208 y:288 and it should be delicious :P did something along those lines but not exactly
  4. 00:51:311 (1) - Finish this spinner 00:52:371 here instead of in the white tick, it just seeems weird XD yea
Perfect diff! That flows so lovely and it's so beautiful <333 Finsih hitsounds now XDlol ty

Asahina Momoko wrote:

Trust's Insane

  1. 00:07:371 (11) - to make it more easy to read, put nc on 00:07:220 (10) - works well i think idk seems kind of strange to me
  2. 00:28:886 (6,7) - can be factor of misreading? o.o i like how it plays but still, getting this testplayed since it was mentioned in a previous mod as well
  3. 00:57:977 (3,4) - how about swap them to follow extended vocal at 00:58:129 - ? i prefer to keep this rhythm
  4. 01:16:765 (1) - ♥ yup

Kocari wrote:

[Trust's Insane]
00:28:886 (6,7) - This is quite a change of pace from 00:26:159 (5,6) - true but I like how it plays, ill get a testplay to see how they catch it
00:32:977 (5) - How about having the body a little bit lighter - just my view on it http://puu.sh/n4QNQ/a7cead9da5.jpg hrm i think its ok
00:37:220 (2,3,4) - It's very clumped - some ideas that might be beneficial, because it seems like it's kinda thrown in there yea redid this
00:38:886 (8) - Idk about this slider, how about do the same thing but Copy+Paste and then Ctrl+H- It would then have a more sense of being put there i like how this placement flows
00:48:280 (8,9,10) - Can be DS to make even but since it's stacking on notes it'll do :) (3) is faded so, sure why not
00:51:311 (1) - Definitely better to end on the red tick than the white one in this situation - Adds more time to hit the upcoming notes and doesn't seem weird yup
Don't forget to add hitsounds on the Kiai Trust-kun ;) ma bad

Kihhou wrote:

[General]
  1. uhhhh whos 249? i cant find him in the tags. and kibblllleru. AND TRUST lol I was forgotten in the collab too haha, i think its fixed tho \
[Trust's Insane]
  1. 00:17:977 (3,4,5) - dont stack this in between all these stacked notes? :c the way it was threw me off cuz its not stacked on the tail of 00:17:220 (1) - b/c of 00:18:432 (1) - and it gave me 100s i dont relaly like that :/ move it up here to make it less confusing? unstacked
  2. 00:25:402 (3) - i think itd be better to just leave it facing the same direction as 00:25:098 (2) - for this part. so thatd be like ctrl g 00:25:402 (3) - i prefer keeping as is
  3. 00:35:856 (6) - the way this slider is now makes the cursor sort of just drop to land on 00:36:159 (7,8) - without any meaningful movements. giving it sharper angles into 00:36:159 (7,8) - would feel much better to play likeei think its ok
  4. 00:45:098 (6) - i found that it played better to have this slider curved upwards yes
  5. 00:51:311 - lol whats this red line doing here oh lol, gone now
  6. 00:51:311 (1) - i mean yeah its a large white tick but theres so many more important things going on around it. it could end at 00:51:311 (1) - for the drum or 00:52:674 - for the guitar actually thatd be pretty bad to go right over the drum into silence but would still be better than 00:52:523 - ... 00:52:371 - is best imo yea ended at :371
  7. 00:52:674 - and then theres that you missed htis guitar. i know you followed the vocals but the way i remember the vocals makes 4 hitcircles 2 stacked seem like its following guitar. and then it goes over the first guitar during gameplay. i found myself sometimes going for that first guitar and missing it so consider making 00:52:826 (1,2) - into a slider instead to be more clear that it follows vocals covered it
  8. 01:05:553 (5) - move this a bit higher so theres more emphasis placed on 01:05:704 (1) - ? i made some changes before checking mods that make the suggestion not applicable, srry bout that
  9. 01:14:189 (5) - move this and 01:14:947 (3,4,5,6,7) - so that 01:14:038 (4,5,1) - is evenly spaced and symmetrical along the y axis like that pattern? same as above i think
  10. 01:22:674 (4) - to (387,178) so the tail stacks perfectly with 01:22:220 (3) - plsplspslpls also here as well lol

Thanks guys. Just touching up stuff and I'll send the update over discord prob tomorrow.
Ascendance
please mod
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