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DragonForce - Cry Thunder

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[Hiiro Sakaki]

Lilith Sakaki wrote:

Are you sure about the HP8? owo
It makes the beginning quite impossible whenever you only miss one note
HP5.4 Thanks jenny!
DeletedUser_4329079
If it was intentional, why do people keep making 7.00 star maps? The star rating may be changed anytime :L just make the map independently of the star rating it gets.
Topic Starter
Jenny
I never mapped a map with a certain star rating in mind- I am sorry if that disturbs your world view x:

Also, map is now entirely finished.
DeletedUser_4329079

Jenny wrote:

I never mapped a map with a certain star rating in mind- I am sorry if that disturbs your world view x:

Also, map is now entirely finished.
I'm just seeing too many maps with that star rating and I think that forcing it is a waste of time, but if it wasn't intentional then excuse me.

P.S: Hype
Pazzaz
Nice map, but the storyboard needs some checking. hai.png is used correctly for widescreen support while the rest of the images aren't. They just look weird right now without covering the edges. Either you need to make white.png and dim.png fullscreen or you need to disable widescreen support(not recommended).

There's also an unused dim.png marker at 03:53:003 for some reason (not that it matters, really).
Topic Starter
Jenny
I never SB'd anything so I'm trying to fiddle together with TicClick atm x:


IRC mod received
20:42 kalandrawow: you want a mod?
20:43 Jenny: sure
20:44 kalandrawow: 00:00:388 (1,2,4,5) - why isn't 2 in line with 1 like 4 is in line with 5?
20:44 kalandrawow: seems like it'd be a neat pattern to start off with
20:45 Jenny: I didn't want to keep the whole strictly-clockwise theme going past one pattern
20:45 Jenny: so you have to catch 5 more actively again since you then swap over to the left
20:45 Jenny: and cross through 4 on the 6-1
20:45 Jenny: gives a better entry into the next combo due to the snaps
20:46 kalandrawow: moving 1 and 2 to allow them to be a straight line won't hamper the transition from 4->5->6, but alas this is almost always going to be giving my personal advice rather than actual "this shit is wronk"
20:47 Jenny: if I put 1-2 into a straight line, the triangle becomes extremely static
20:47 kalandrawow: true, and i'd prefer it that way, since it's rather awkward as a "spiraly" pattern
20:47 kalandrawow: it doesnt last long enough to feel circle-y
20:48 Jenny: I don't like having something in the middle of a triangle, most of the time
20:48 Jenny: specifically if it's a slider, which screws with the consistency of distance between the objects
20:49 kalandrawow: that's fine, like i said, personal advice rather than telling you it's wrong
20:49 kalandrawow: 00:02:234 - this isn't as powerful as the start or anything else for a while for that matter, i believe this kiai is quite superfluous
20:49 Jenny: actually
20:49 Jenny: I will make it more kiais
20:49 kalandrawow: a high density of kiai doesn't make the song more epic
20:49 kalandrawow: it makes it more childish
20:50 kalandrawow: imo
20:50 Jenny: well yeah
20:50 kalandrawow: you've already got pretty liberal use of kiai going there
20:50 Jenny: this is 2/1 for the intro, and the intro only
20:51 kalandrawow: 00:33:695 (1,1) - OH GOD
20:51 kalandrawow: 1/3 spinner ending lol
20:51 kalandrawow: ignore that its just me whining
20:51 Jenny: the entire song works in 1/3
20:51 kalandrawow: i hate spinners with a passion
20:51 Jenny: or 1/6 rather
20:51 kalandrawow: i know
20:51 Jenny: I only use the spinner since the guitar goes very frontlayer-ish here while not having any additional strings
20:51 kalandrawow: its more the short time before the spinner ends and the note starts
20:51 kalandrawow: i am aware
20:51 kalandrawow: i just
20:51 kalandrawow: really hate
20:51 kalandrawow: spinners
20:51 Jenny: it's one of these pull-it-and-wobble-it scenarios
20:51 Jenny: :p
20:52 Jenny: a spinner doesn't block approachcircles though
20:52 kalandrawow: Now, one thing i want to ask
20:52 Jenny: *unless you use the awful default one x:
20:52 kalandrawow: is the non-exactly-perfect spacing of patterns a stylistic choice because lesjuh often did the same or is it just unpolished
20:53 Jenny: ?
20:53 Jenny: what does that mean
20:53 kalandrawow: When you have patterns like a triangle or a square or stuff like that
20:53 kalandrawow: they won't form a perfect triangle or square ever
20:54 Jenny: such as?
20:54 Jenny: when I actually want to use triangles/squares, I use perfect ones
20:54 kalandrawow: 00:44:234 (5,6,7) - e.g. 5 isn't halway between 6 and 7
20:54 kalandrawow: basically
20:54 Jenny: that is not meant to be a triangle
20:54 kalandrawow: asymetrical shapes
20:54 Jenny: that is a back and forth pattern
20:54 Jenny: it's meant to resonate with the bouncing of the hitclap
20:54 kalandrawow: i prefer symmetry but i'm nuts like that, its a stylistic choice like i asked
20:55 kalandrawow: just wanted to make sure it was intentional
20:55 Jenny: thing about symmetrical patterns is
20:55 Jenny: they are more static
20:55 kalandrawow: indeed
20:55 Jenny: I use symmetry for key high-pressure parts of the map
20:55 Jenny: like the triangle spam before second kiai
20:55 Jenny: 02:20:695 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4) -
20:55 kalandrawow: but i usually map really repetetive, techno-like thigns with really consistent beats, so static-ness is far easier to control and manipulate
20:55 Jenny: high-pressured cursorbinding
20:56 kalandrawow: while a "live" play of a song like this favors more organic patterns
20:56 kalandrawow: 01:02:695 (5) - move this down 1 gridspot? :P
20:57 Jenny: >"gridspot"
20:57 kalandrawow: tiny, of course
20:57 Jenny: but yeah, a little bit
20:57 kalandrawow: SHUSH
20:57 kalandrawow: terminology is my kryptonite
20:57 Jenny: 92|129 -> 95|137
20:57 Jenny: so yeah, moved
20:57 kalandrawow: ya sure
20:58 kalandrawow: 01:11:926 (6) - snap to tiny grid or move it even a bit further left
20:59 Jenny: 274|24 -> 270|23
21:00 kalandrawow: sounds good
21:00 kalandrawow: only the dankest of nazi mods
21:00 Jenny: fine with me
21:00 Jenny: chances for you to find things that are /wrong/ on my maps are gonna be low low
21:00 kalandrawow: 02:10:541 (5) - nigga ur slider is offgrid
21:01 kalandrawow: right as u say that
21:01 kalandrawow: lol
21:01 Jenny: so what
21:01 kalandrawow: i thought all notes including slider ending are required to be in-grid
21:01 Jenny: https://osu.ppy.sh/ss/3220434
21:01 Jenny: not really
21:01 kalandrawow: seems fairly obvious to me
21:01 Jenny: playfield is bigger
21:01 kalandrawow: well it would have been an issue back when i was mapping, if it's changed now then ignore it
21:01 kalandrawow: moving on
21:02 Jenny: back in MY day
21:04 kalandrawow: *waves cane in futile anger*
21:04 Jenny: so when was your day? :p
21:04 kalandrawow: shhh
21:04 kalandrawow: also
21:04 kalandrawow: your sliders look neat even if they're not symmetrical
21:04 kalandrawow: surprising
21:05 kalandrawow: most people are ass at making sliders
21:05 Jenny: I should make a bezier-only map :p
21:05 kalandrawow: you should also have some delicious rusty nails for saying that aloud
21:06 Jenny: how so, my beziers are decent x:
21:06 kalandrawow: mostly hypebole joking
21:06 Jenny: also my stream shapes are juicy
21:06 kalandrawow: i keep forgetting that now that hitbursts arent fucking ugly we can overlap notes more freely
21:07 Jenny: I actually never had problems with the 2010 default hitbursts
21:07 kalandrawow: good streams are easy - make a slider, follow the slider
21:07 Jenny: I still like playing and mapping with that skin
21:07 Jenny: I never used the slider-to-stream things
21:07 kalandrawow: they were a pain in the ass to map with
21:07 Jenny: I do it free-hand
21:07 kalandrawow: because people would cry "slider kickback invisible! slider kickback invisible!"
21:07 Jenny: I mapped with them, bae :p
21:07 Jenny: but yeah, my first ranked map got unranked over that
21:08 kalandrawow: so did i
21:08 Jenny: eitherhow
21:08 Jenny: anything else? :p
21:12 kalandrawow: gonna be busy, something came up
21:12 kalandrawow: but yeah mostly fine
21:13 Jenny: "fine"
TicClick
Storyboard and, in case you haven't replaced it yet, background (1366×768).
TicClick
also important: remove dim.png, you don't need it anymore at all
Rockageek
I agree that the background is distorted compared to other dragonforce maps
http://screenshotcomparison.com/comparison/130290
Dawns
Heyo:
Cry Thunder [Legend] Unsnapped green section at: 03:53:180 - snap to 03:53:157
Kiai usage also questionable due to fountains (Unsure)
Slow Slider may also need moving in 2 grid spaces (full screen makes it slightly out of screen on the first curve)
Topic Starter
Jenny
fixed green sections and considering to do a few more workarounds for kiai fountains via SB with Tic later on- thank
Infeh
Nice work jenny!
This map is glorious <3
Ayesha Altugle
>2013 stuff.

So did you attempt to map it before?
DeletedUser_4329079

Shizuku- wrote:

>2013 stuff.

So did you attempt to map it before?
https://osu.ppy.sh/s/61211
Topic Starter
Jenny

Default wrote:

Shizuku- wrote:

>2013 stuff.

So did you attempt to map it before?
https://osu.ppy.sh/s/61211

that's not me-- but yeah, I did map a bit of it in 2013, which turned out to be rather disappointing from my current perspective :p
Quanteck
those stacked notes break the map if you're playing it with HD
Ayesha Altugle

Jenny wrote:

that's not me-- but yeah, I did map a bit of it in 2013, which turned out to be rather disappointing from my current perspective :p
I knew it! You posted that one on your Last Journey Home map IIRC.
DeletedUser_4329079

Jenny wrote:

that's not me
True dat (╯°□°)╯︵ ┻━┻
George
Instead of kiai times in the beginning ( 00:00:388 - 00:16:080 ) I would of used pulses put into the storyboard
00:43:772 (4,7) - I would try to do something else here since when I tried to play the map the overlap confused me and it took me a try or two to figure out where that circle was
03:01:311 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - for streams like these I would add a NC at least somewhere in the middle because I feel any combo over 9 (although I do this too) can look ugly
03:05:464 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - For this take inspiration from 03:06:849 (1,2,3,4,5,1,2,3,4,5) - for adding NC's here
03:29:003 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I feel as if this ds change may annoy / confuse players
03:52:849 (3,1) - This jump seems way too big for only being a sixth away

sorry my mod looks ugly, and probably is shit

glhf
cheesiest
quick glance mod
13:04 Jenny: so chesist
13:04 cheesiest: hi jenny :3
13:04 Jenny: give mod/BN
13:04 Jenny: x:
13:05 cheesiest: send me your map and i will think abt it? i dunno if i can get to it
13:05 cheesiest: but i'll try
13:05 Jenny: well just look at it now
13:05 Jenny: and tell mw whether there's smth
13:05 Jenny: https://osu.ppy.sh/s/316050
13:05 Jenny: just firstglance or w/e
13:06 Jenny: SB is still in the workings with TicClick
13:06 cheesiest: ah kk :3
13:06 *cheesiest is editing [http://osu.ppy.sh/b/704360 DragonForce - Cry Thunder [Legend]]
13:06 Jenny: that's how mods work
13:06 Jenny: first glance :p
13:06 Jenny: unless smth is oddly weird, in which case give it three looks for detailled reply
13:07 cheesiest: 00:10:541 (4) - !! perhaps you can curve this slider?
13:08 cheesiest: since the song doesn't really feel like a straight line slider. even a slight curve to fit the flow from 3 to 4 would be fine, i think
13:08 cheesiest: 00:14:234 (1,2,3,1,2,3,1,2,3,1,2,3,4) - nice B)
13:09 Jenny: http://osu.ppy.sh/ss/3224887 ?
13:09 cheesiest: yeah
13:09 cheesiest: actually that seems a bit uh
13:09 Jenny: k
13:10 cheesiest: like it's not too conflicting w/ the flow w/ 3 but
13:10 Jenny: curved it mooore
13:10 cheesiest: i suppose that's smooth enough
13:10 Jenny: https://osu.ppy.sh/ss/3224895
13:11 cheesiest: oh no i mean like not curved as much or @least angle of curve changed (which would mean like the end of the slider moves more to the left)
13:11 cheesiest: the latter i think would be "better" in terms of fitting the concept in but ye
13:12 Jenny: mhm
13:12 cheesiest: 00:33:618 (4) - is there reason for this being v close? o:
13:13 Jenny: draws more attention towards the middle again
13:14 Jenny: since previously, spacing is exaggerating
13:14 Jenny: so you get a strong snap becuase of the spacing contrast on 4
13:14 Jenny: into the spin
13:14 Jenny: rather than increasing up-down-up-down waving, you have to snap 4 in any case
13:14 cheesiest: ah, i see
13:14 cheesiest: i was gonna say you could rework it so 4 is still in the middle area but the other stuff moves
13:14 cheesiest: but ye i think your idea is better
13:16 cheesiest: 01:23:464 (1,2,3,4) - sicne like these are p much symmetrical
13:16 cheesiest: 01:24:388 (1,2,3,4) - i was thinking u could do it here too
13:16 cheesiest: it looks lopsided
13:17 Jenny: ?
13:17 Jenny: how much do you think I should rotate 3-4?
13:17 Jenny: -1o or smth
13:17 Jenny: or 10*
13:17 Jenny: https://osu.ppy.sh/ss/3224923 ?
13:21 Jenny: .
13:21 cheesiest: sorry, was on the phone
13:21 cheesiest: that seems good enough
13:21 cheesiest: i was thinking uh
13:21 cheesiest: you could just move it so it becomes symmetrical
13:25 cheesiest: this is real nice o:
13:25 cheesiest: 02:36:388 (3,4,5,6) - probably wasn't your aim but uh
13:25 cheesiest: you could maybe make this symmetryical
13:26 cheesiest: although that'd probably lose the emphasis you want
13:26 cheesiest: since that would mean 3->4 and 5->6 would hvae the same spacing
13:26 cheesiest: or, perhaps the flow change from 4->5->6 could provide emphasis
13:28 cheesiest: 02:43:772 (2,6) -
13:29 cheesiest: they're kinda weird since like i feel the first one doesn't fit as well as the second one does
13:30 cheesiest: i do see that you're trying to curve it a lot so it's not as intensive and so you'd have to focus a bit more on going through the slider
13:30 cheesiest: 02:45:618 (6) - i think it works here though with the sound that's introduced
13:32 Jenny: hm
13:33 Jenny: https://osu.ppy.sh/ss/3224991 ?
13:33 cheesiest: yeah
13:33 cheesiest: that's like p much what i did lmao
13:34 Jenny: mhm
13:34 Jenny: changed it a tiny bit
13:34 cheesiest: 02:59:003 (7,8,1,2) - perhaps you can do something with that guitar's beat patterning there? idk if it's an oversight or like you prefered keeping the same beat pattern with the drums or underlying guitar or w/e that is
13:35 Jenny: I prefer the drums tehre
13:35 Jenny: 02:57:618 (1,2,3,4,5,6) - these are perfect as-are
13:36 cheesiest: oh yeah i think those are fine
13:36 Jenny: 02:59:003 (7,8,1,2) - could replace this with tripple circle + double slider
13:36 Jenny: but not sure
13:37 cheesiest: 03:01:926 (8,9,10,11,12,13,14,15,16,17,18) - this seems a bit unpolished but uh idk i don't think it's of much importance since it does give a teardrop shape to it
13:37 cheesiest: and i suppose that's what you were going for
13:37 Jenny: it's not supposed to be a teardrop or circle
13:37 Jenny: the guitar is way too nutty for that
13:38 cheesiest: ah
13:38 Jenny: 03:01:464 (2,3,4,5,6,7,8,9,10,11,12,13,14) -
13:38 Jenny: curve back and forth
13:38 Jenny: 03:02:464 (15,16,17,18) - exaggerating ending
13:39 cheesiest: hmm
13:39 cheesiest: i see
13:40 cheesiest: 03:16:080 (1,2,3,1,2,3,1,2,3,1,2,3) - this could be seen as being offensive
13:40 Jenny: 03:23:464 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1) - perfect :V
13:40 Jenny: that entire section is like
13:40 Jenny: aaa
13:40 Jenny: 03:16:080 (1,2,3,1,2,3,1,2,3,1,2,3) - I don't see how
13:41 cheesiest: im jokign lol
13:42 cheesiest: that part is stronk
13:42 cheesiest: but it's nice i think
13:42 Jenny: yes
13:42 Jenny: 03:28:541 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,1,2,3,1) - this is just
13:42 Jenny: most godly
13:42 cheesiest: 03:52:541 (1,2,3) -
13:42 cheesiest: ZOOM
13:42 cheesiest: nyoom
13:43 cheesiest: 03:53:003 (1) - 89.72x this means unrank, disregard SV change
13:43 Jenny: why :p
13:43 cheesiest: oh no i was joking again ;w;
13:45 cheesiest: o:
13:45 cheesiest: nice map
13:46 Jenny: yes
13:46 Jenny: holy dicks of greenlines, too
13:46 Jenny: #handmade
13:46 cheesiest: ;w; greenlines
MomoPrecil
this map + HR = probably pp farm map :D
Topic Starter
Jenny

MomoPrecil wrote:

this map + HR = probably pp farm map :D
try to "farm" it nomod - it's not gonna happen :p
Pahare
call rrtyui :)
Kyubey
SPOILER
21:40 Jenny: :V
21:40 Jenny: how was the eating
21:41 Kyubey: pretty nice
21:41 Kyubey: rusian cousine is awesome
21:50 Jenny: so
21:50 Jenny: :V
21:50 Jenny: mind doing the opinionating now?
21:50 Kyubey: i can try
21:50 Kyubey: but don't promise any qualittyt
21:51 Kyubey: ty*
21:52 Jenny: qualititties >:
21:52 Jenny: quality opinions?
21:52 Jenny: https://osu.ppy.sh/s/316050
22:01 Kyubey: these slidershapes
22:01 Kyubey: i mean
22:01 Kyubey: streamshapes
22:01 Jenny: hmm? :V
22:01 Kyubey: you made them for raising the difficulty, didn't you?
22:02 Jenny: not really
22:02 Jenny: everyone keeps insisting I tried to push the star rating to 7 or smth :/
22:02 Jenny: I just legitimately thought it'd fit best with the guitar going absolute fucknuts
22:03 Jenny: it's the wildest and most distorted guitar solo in all DragonForce songs I have heard yet, after all
22:03 Kyubey: some moments are totally uncomfortable in them
22:04 Kyubey: 03:10:849 (5,6,1,2) - like this flow
22:04 Kyubey: it goes to and from different directions
22:04 Jenny: mean maps are uncomfortable
22:04 Jenny: :V
22:04 Jenny: will look at after League*
22:05 Kyubey: ok then i'll just point some things here
22:10 Kyubey: 02:52:849 (3,1) - didn't really like this antijump while playing
22:10 Kyubey: feels not that good after these jumps
22:12 Kyubey: 03:25:695 (6,7,8) - this feels too sharp, really sharp flow, maybe make it smoother?
22:13 Kyubey: 03:28:080 (1,2,3,4,5,6,1,2,3,4,5,6,1) - :(
22:13 Kyubey: second part of this is pretty hard to notice after first one, make something different here please
22:15 Kyubey: 03:37:311 (1,2,3,4,5,6,7,8,9,10,11,12,1) - i'd point but i think you will not change it anyway
22:16 Kyubey: 03:45:003 (5,6,1,2) - too sharp, move second stream left a little
22:16 Kyubey: 03:48:311 (6,1) - same, i'd move second stream right a little
22:16 Kyubey: 03:52:541 (1,2,3,1) - nopnopnopnopnop
22:17 Kyubey: after such a jumps it's _impossible_ to get this slider is slow
22:17 Kyubey: make something to keep not that big spacing here and that will help to get that stream is slow
22:18 Kyubey: but flashes in storyboard on this slider look out of place
22:18 Kyubey: really out of place
22:20 Kyubey: 04:42:540 (14,15,1) - these jumps are totally unneeded here, compared to others in same parts these ones are too huge, reduce spacing here
22:23 Kyubey: btw your normal-sliderslide.wav is not that blank.wav RC provides
22:23 Kyubey: use http://up.ppy.sh/files/blank.wav
22:30 Kyubey: 03:56:464 - 03:56:925 - i don't think you need these red lines
22:30 Kyubey: they don't change anything
22:31 Kyubey: really nothing
22:33 Kyubey: btw i feel that 32.50 bpm section as 65 one
22:33 Jenny: 24-30!
22:34 Kyubey: but more i think that line is unneeded
22:36 Kyubey: and probably next one too if offset doesn't change
22:36 Jenny: probably yeah
22:36 Jenny: game still going
22:36 Jenny: http://euw.op.gg/summoner/userName=Albus+Dingledoo
22:37 Kyubey: last time i played LoL in 2012
22:38 Kyubey: damn i got a headache of dragonforce :(
22:40 Jenny: w0t
22:40 Kyubey: too much of loud music
22:42 Jenny: I have my headphones at minimum volume 90% of the time
22:42 Jenny: + osu at 4.5-6%
22:42 Jenny: https://osu.ppy.sh/ss/3225579
22:42 Kyubey: dragonforce is pretty loud itself
22:50 Jenny: 02:52:849 (3,1) - I actually really like these since the contrast in spacing and angle requires you to play it entirely different from the previous patterns (big spacing, rightwards, now close spacing + leftwards)
22:53 Jenny: 03:45:003 (5,6,1,2) - moved so 5-6-1 make an actual triangle
22:54 Jenny: 03:48:234 (5,6,1) - also a triangle now
22:54 Jenny: 03:48:695 (5,6,1) - same
22:55 Jenny: 03:52:541 (1,2,3,1) - that slider was not supposed to have flashes actually; it was supposed to have a BG pulse that slowly fades
22:55 Kyubey: fix flashes then
22:56 Jenny: [https://osu.ppy.sh/ss/3225634 any better?]
22:56 Kyubey: yeah
22:56 Jenny: yeah, I put it in the PM to Tic
22:56 Jenny: he's gonna do a bit more SBing in general later
22:56 Kyubey: oh he made the sb?
22:56 Jenny: I don't want to give up the jumps before the big slider, really
22:56 Jenny: the original SB is by Rice, Tic restructured it and does things to it for me now
22:56 Kyubey: oh
22:57 Jenny: nicepulses are a new new thing
22:57 Kyubey: about slider: thing you showed me should be fine
22:57 Jenny: mhm
22:57 Kyubey: btw 03:28:541 (1,2,3,4,5,6) - hardly suggest to change because it's getting covered by previous stream and that makes it hard to notice
22:58 Jenny: http://puu.sh/ig8mF/45c8e58ad7.png
22:58 Jenny: eh
22:58 Jenny: it's not really like anyone uses combobreaks anymore anyway
22:58 Jenny: uhm
22:58 Jenny: hitbursts*
22:59 Kyubey: It's not about hitbursts
22:59 Jenny: it's also not visible until after the red combo is finished; https://osu.ppy.sh/ss/3225648
22:59 Jenny: approach circle gets into vision range at about grey 2-4
22:59 Kyubey: when you play something like that you don't expect to have more objects in same place
22:59 Jenny: I'd really like to try and keep it tbh
23:00 Jenny: since this entire section just works so incredibly well atm
23:00 Kyubey: :(
23:00 Jenny: >:
23:00 Kyubey: then hope QATs won't point at it
23:00 Kyubey: because i showed what felt bad from player's side
23:01 Jenny: hmhm
23:02 Jenny: I'll ask around more for it, I guess
23:02 Jenny: http://puu.sh/ig8HE/1cde5ee2b8.png
23:02 Jenny: I really really love how this works out as-is, that's the thing
23:02 Kyubey: yes, i see that flow is nice, but problem is covering
23:02 Kyubey: well you can increase ar for that lol
23:04 Jenny: I did increase it t0 9.2 :p
23:04 Jenny: http://puu.sh/ig8SG/3bdea9ce2c.png
23:04 Jenny: with 9 I could see the issue, it's why I increased it
23:04 Jenny: maybe I can raise it to 9.3 but I really don't want to go any further than that
23:04 Kyubey: at least 9.3
23:04 Jenny: (I /really/ love this section <_<)
23:04 Kyubey: i do understand, you can leave that if you want
23:05 Kyubey: i just suggested things
23:05 Jenny: mhm
23:05 Jenny: I'll put it to 9.3
23:05 Jenny: wo't hurt anything else really, but I want to keep it below .4
23:06 Kyubey: 9.3 would work bettet because, sadly, most of players can't read 9 and below nowadays :(
23:06 Kyubey: better*
23:06 Jenny: anything higher feels like it'd probably ruin the slider-circle-slider-circle main jumpy parts of the song
23:06 Jenny: back in my day, players needed to learn the maps, not the mappers to learn to cater to players :V
23:06 Jenny: back then, we didn't get treated like this was our profession without receiving a single cent for it :V
23:07 Jenny: **a profession in which the only purpose is to appeal to as large an audience as possible, not to be as polished as possible.
23:07 Jenny: IT'S LIKE MARKETTING!???
23:07 Kyubey: I wish i joined osu like in 2010
23:07 Jenny: warning, I may still have a slight bit of alcohols in my blood.
23:07 Kyubey: nah thats ok
23:08 Jenny: but yeah, uploaded
23:08 Jenny: mind doing a forum post?
23:08 Kyubey: okay
Snepif
Okay so I playtested a couple of times and talket to Jenny about some issues on the solo's spacing.

The jumps feel really good, and so does most of the map, streams, etc. I just dislike the 1/6 stream jumps during some parts of the solo but that's how 2015 mapping goes and I know it fits the song so.. it's just me! Good luck!

I don't have the chatlog since I restarted osu :(

edit: for clarifiaction, I dislike that part for personal reasons, I know it fits the music and it's kind of common in 2015 maps. Don't worry, its a really good map.
Avena
oh my god gurl you slayed it
Topic Starter
Jenny
^hitsounding adjustments at the end
pooptartsonas
Really clean and pretty map with nice flow! The solo is obviously very difficult but it's still very clean and readable and imo it makes sense with the music. I don't have the level of tracing skill to play it perfectly yet I could still read it fine (and play it to some extent). Good luck with rank!
[NEX]
I'm so glad that you took up Lesjuh's mantle and continue to get amazing dragonforce maps ranked. It plays really well and is a bunch of fun. Hope this gets ranked soon :D
Alumetorz
good map!
extremely hard solo but definitely doable! even though it's a huge difficulty spike, i think it fits to the song and map in general.
well done and good luck ranking this!
Totoki
great map in general, huge difficulty spike but definitely doable for some and fit the section very well. hope it gets ranked soon! :)
Ayu
one does not simply mod this map and improve it since dayum girl this map is hella rad
7ambda
_index + HR = 600+ pp rain
Topic Starter
Jenny

F1r3tar wrote:

_index + HR = 600+ pp rain

Yeah no.
Rockageek
This one is harder than last journey home
Kyubey
As we can see, high-skill players have played this map and don't find any issues, and even I don't have anything to say when i play it, it plays pretty well, so I think we can try to push this map forward.
Bubble #1.
Hinsvar
Did a really short IRC mod with Jenny; reduced the spacing of 03:26:849 (8,9,10).

pls no kudosu i did literally almost nothing

Have the second bubble!

(Yes, I can't play this map at all, but I believe I have the ability to judge the quality of the beatmap, and I am sure this is more than good enough to join the ranks of officially approved maps.)
BeatofIke
Map nominated for qualification.
Flame icon for marathon (5+ minute) map~
Shiro
dem speedranks
Sieg
congrats :3
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