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Aimer - Brave Shine (TV size)

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Topic Starter
guineaQ
This beatmap was submitted using in-game submission on 2015년 6월 7일 일요일 at 오후 9:28:08

Artist: Aimer
Title: Brave Shine (TV size)
Source: Fate/stay night [Unlimited Blade Works]
Tags: op opening season 2 UBW
BPM: 85.5
Filesize: 19059kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.45 stars, 73 notes)
  2. Hard (2.59 stars, 194 notes)
  3. Insane (3.38 stars, 214 notes)
  4. Luminus Fortis (4.02 stars, 265 notes)
  5. Normal (1.97 stars, 119 notes)
Download: Aimer - Brave Shine (TV size)
Download: Aimer - Brave Shine (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Full set by one person is kawaii

Redownload if you got this set before 23rd of May - 2015 (New MP3)

new mp3 by koreapenguin

Difficulties

Easy - me
Normal - me
Hard - me
Insane - me
Luminus Fortis - me

Tenseki
1st
Topic Starter
guineaQ

Tenseki wrote:

1st
너 모딩
Ujimatsu Chiya
첫빠 제꺼임 쿠도스 2개 재꺼임
배경이...하..ㅎ....

[General]
  1. 커스텀 컬러 쓰시는거 추천드림.
  2. 시작 조금더 여유롭게 2400 오디오셋으로 해주는게 좋다고 봐요.
  3. 모든 난이도 라고해야하나 상위 난이도라고 해야하나 00:12:282 - 이쪽 충분히 소리 들리고 기타소리도 그닥 뒷부분 이랑 차이도 없는데 왜 이쪾은 비우고
    00:13:686 - 여기는 노트가 채워져있심? 드럼에 전체적으로 맞춘건 맞는데 저기 소리나는데 비우는거 정말 별로같음.
[Lucinus Fortis]
  1. AR 8.5~8.8 사이로 해주시는게 어떰? 9는 솔직히 좀 높다고 봄 브픔에 비해서..
  2. 00:16:141 (1) - 저같으면 스트림 끝나고 점프 좀 크니까 알기 쉽게 뉴콤 넣어줄거 같네요. 플레이할떄 약간 배려하는 입장으로
  3. 00:25:265 (1) - ???????? 이건 뭐시여????
  4. 00:27:984 (11) - 여놈 여기가 아니라 00:27:809 - 일루와야 보컬 강조 더 좋아요.
  5. 00:48:773 (3) - 이거 00:49:300 - 여기서 끝내고 00:49:475 - 이쪾에 서클 넣는게 보컬에 더 어울릴 듯 싶음. 최고 난이도기도 하니 서클 넣는 방향도 좋다고 봄
  6. 00:50:528 (1) - 블랭킷 배부분 다시 봐주셈.
  7. 00:51:756 (4) - 이것도 조금 어색하네요 블랭킷
  8. 01:09:651 (7) - 모양 여거는 어떰? 지금보다는 다음노트랑 다 자연스럽다고 봄.
  9. 01:15:089 (7) - x: 28 y: 300 에다가 두는게 꺾일때 조금더 자연스럽다고 봄. 아니면 그냥 01:15:791 (1) - 이거 헤드에 오버렙 하시던가
  10. 01:17:019 (5) - 이거 테일 3번 서클이랑 왜 않 오버렙?
  11. 01:28:247 (1) - 갠전인 스타일이지만 저는 뉴콤 쓰는편임 맘대로 하세요 그냥 추천임 >_>
[Insane]
  1. 00:45:966 (3) - 배경음이나 보컬 쌔니까 컨 쥐 하는것도 괜찮아보임 이거는
Topic Starter
guineaQ

eINess wrote:

첫빠 제꺼임 쿠도스 2개 재꺼임
배경이...하..ㅎ....

[General]
  1. 커스텀 컬러 쓰시는거 추천드림. asdfalkfgjflkafglkafmgaf
  2. 시작 조금더 여유롭게 2400 오디오셋으로 해주는게 좋다고 봐요. 2500 ㄱㄱ
  3. 모든 난이도 라고해야하나 상위 난이도라고 해야하나 00:12:282 - 이쪽 충분히 소리 들리고 기타소리도 그닥 뒷부분 이랑 차이도 없는데 왜 이쪾은 비우고
    00:13:686 - 여기는 노트가 채워져있심? 드럼에 전체적으로 맞춘건 맞는데 저기 소리나는데 비우는거 정말 별로같음. 13초 부근에는 강한 기타음이 없고 12초 부근 애매한 음이라서 비움.
[Lucinus Fortis]
  1. AR 8.5~8.8 사이로 해주시는게 어떰? 9는 솔직히 좀 높다고 봄 브픔에 비해서.. 보통 비펨으로 환산하면 이 노래는 171 비펨이라서 AR 9도 무리없이 소화함
  2. 00:16:141 (1) - 저같으면 스트림 끝나고 점프 좀 크니까 알기 쉽게 뉴콤 넣어줄거 같네요. 플레이할떄 약간 배려하는 입장으로 전혀ㅕㅕㅕㅕ 문제없음
  3. 00:25:265 (1) - ???????? 이건 뭐시여???? 괜찮음 막상 스크린 밖으로 나가지 않음
  4. 00:27:984 (11) - 여놈 여기가 아니라 00:27:809 - 일루와야 보컬 강조 더 좋아요. 일그러지는 기타 드럼 소리 맞추기 위해서
  5. 00:48:773 (3) - 이거 00:49:300 - 여기서 끝내고 00:49:475 - 이쪾에 서클 넣는게 보컬에 더 어울릴 듯 싶음. 최고 난이도기도 하니 서클 넣는 방향도 좋다고 봄 ㅇㅋ
  6. 00:50:528 (1) - 블랭킷 배부분 다시 봐주셈. ㅇㅇ
  7. 00:51:756 (4) - 이것도 조금 어색하네요 블랭킷 ㅇㅇ
  8. 01:09:651 (7) - 모양 여거는 어떰? 지금보다는 다음노트랑 다 자연스럽다고 봄. ㅇㅋ
  9. 01:15:089 (7) - x: 28 y: 300 에다가 두는게 꺾일때 조금더 자연스럽다고 봄. 아니면 그냥 01:15:791 (1) - 이거 헤드에 오버렙 하시던가
  10. 01:17:019 (5) - 이거 테일 3번 서클이랑 왜 않 오버렙?
  11. 01:28:247 (1) - 갠전인 스타일이지만 저는 뉴콤 쓰는편임 맘대로 하세요 그냥 추천임 >_> 안씀
[Insane]
  1. 00:45:966 (3) - 배경음이나 보컬 쌔니까 컨 쥐 하는것도 괜찮아보임 이거는 이 부분은 최대한 점프 자제하는 구간이라서
모딩ㄳㄳ
koreapenguin
빼에에에에에엨 표절송

줴네뢀
  1. 태그에 フェイト/ステイナイト 추가하셈 ㅡㅡ
  2. ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
이지
  1. 00:00:111 (1) - 이거... 의도하고 왜그랬는지는 알겠는데 이거 타이밍적으로나 곡에대해서나 스피너가 너무 멍청해보임, 그냥 지워버리는게 어떤가요? 오토돌려보면 지우는게 너무 잘어울림
하드
  1. 01:04:321 (6) - 불필요한 점프라고 생각이드네요. 딱히 강조되어있는부분도아니고 AR도 느린데 가만히보면 디게 어색하게 느껴짐 01:03:444 (4,5) - 여기는 되게 잘어울림
  2. 01:14:146 (3) - 마찬가지. 노말이 어려워서 이렇게 조금씩 난이도올려도되긴할꺼같은데 하드라는 난이도에 맞추자면 그렇게됨
Luminus Fortis
  1. 00:25:374 (1) - 님 고소 ㅡㅡ
  2. 00:27:479 (8) - 제가 동선성애자라... 00:27:303 (7,8,9) - 이런거 보면 못참음 ㅋㅋㅋ 00:27:479 (8) - 이 8번 슬라 꼬리를 위쪽으로 반시계 방향으로 돌아가게끔 하는게 동선이 더 좋지않을까요? http://puu.sh/hXjIM/aeb6bedecb.jpg 이딴식으로
Topic Starter
guineaQ
@koreapenguin: applied all owo
dylansantosh
You should rather double the bpm, and keep the beat snap divisor to 1/4th
Topic Starter
guineaQ

DylanSan wrote:

You should rather double the bpm, and keep the beat snap divisor to 1/4th
No, 85.5 is musically correct bpm, since the main snare is landing exactly on 2nd, 4th white tick.
Don't let those occasional "offbeat" snare and kicks confuse you.
Alheak
o/ M4M

[General]
  1. Disable Widescreen support (no SB)
[Easy]
  1. 00:29:760 (3) - Not a fan of overlaping in Easy, it doesn't look bad but it could be confusing for beginners, just mirror it imo
  2. 00:42:216 - Mamoritai mono Shiro couldn't protect ;_; cri errtiem
  3. 00:55:725 (1) - Beginning on a non white tick might be too hard to read for Easy, but yeah I'd have suggested to make it repeat but so would a repeating 1/4 slider... so uuhh idk, i would almost tell you to delete both (00:53:444 (1,1) - ), or just the last one...
  4. 00:59:058 (1,2) - Polarity I guess
  5. 01:04:672 (1,2) - ^
  6. 01:10:286 (1,2) - ^
  7. 01:13:093 (1) - Like earlier, overlaping, maybe smth like this:
  8. 01:27:128 (1) - ^
  9. 01:28:005 (2) - As I said ealier, a repeating 1/4 slider on Easy might be too confusing, though one would argue that it's the very last object, so I guess it's fine there idk
[Normal]
  1. 00:20:637 (3,4) - Polarity, just add a circle at 00:21:514 - ?
  2. 00:51:163 (2,3,4,5) - This whole part might be really hard to read for Normal, lots of object at the same place, (4)'s end right next to (2)'s that players might click instead of (3) because of flow and stuff, plus (5) stacking and appearing while (2)'s still being played
  3. 00:52:918 (6,1,2) - Same here kinda, (6) and (2) equaly distant of (5)'s end, (1) stacked under (5)
  4. 01:18:707 (1,3) - I don't like this overlap ;_;
[Hard]
  1. Nice
[Insane]
  1. 01:27:479 (3,4,5,6,7) - This part is 1/6, not 1/8
[Luminus Fortis]
  1. 00:56:251 (1,2,3) - This kind of rhythm doesn't play well imo, how about making (1) 1/2 a beat long and putting a circle on 00:56:777 - ?
  2. 01:01:865 (1) - ^
  3. 01:07:479 (1) - ^
  4. 01:27:478 (4,5,6,7,8) - Like Insane, this is 1/6
Alright, good luck for rank!
Topic Starter
guineaQ

Alheak wrote:

o/ M4M

[General]
  1. Disable Widescreen support (no SB) doesn't really effect anything afaik but yea
[Easy]
  1. 00:29:760 (3) - Not a fan of overlaping in Easy, it doesn't look bad but it could be confusing for beginners, just mirror it imo I need to curve it towards the right due to the position of next object for best flow
  2. 00:42:216 - Mamoritai mono Shiro couldn't protect ;_; cri errtiem FEEELS
  3. 00:55:725 (1) - Beginning on a non white tick might be too hard to read for Easy, but yeah I'd have suggested to make it repeat but so would a repeating 1/4 slider... so uuhh idk, i would almost tell you to delete both (00:53:444 (1,1) - ), or just the last one... There is almost 3 white tick gap between that and previous object, the player can fully concentrate on reading the approach circle in this case.
  4. 00:59:058 (1,2) - Polarity I guess 3/4 is like 3/2 equivalent if this map's bpm was double'd it happens because I want to get that snare hit that comes 1/4 right after those downbeats
  5. 01:04:672 (1,2) - ^
  6. 01:10:286 (1,2) - ^
  7. 01:13:093 (1) - Like earlier, overlaping, maybe smth like this:
    This one is new combo'd no way people can misread it
  8. 01:27:128 (1) - ^ This is the sole case where I use 1/4 gap between objects and I left it overlapping like that to signify that the rhythm is different there.
  9. 01:28:005 (2) - As I said ealier, a repeating 1/4 slider on Easy might be too confusing, though one would argue that it's the very last object, so I guess it's fine there idk ye a
[Normal]
  1. 00:20:637 (3,4) - Polarity, just add a circle at 00:21:514 - ? Didn't really want to put another 1/4 in a row
  2. 00:51:163 (2,3,4,5) - This whole part might be really hard to read for Normal, lots of object at the same place, (4)'s end right next to (2)'s that players might click instead of (3) because of flow and stuff, plus (5) stacking and appearing while (2)'s still being played never really thought about that. This I'll need to ask players
  3. 00:52:918 (6,1,2) - Same here kinda, (6) and (2) equaly distant of (5)'s end, (1) stacked under (5) This one has NC so its ok
  4. 01:18:707 (1,3) - I don't like this overlap ;_; by the time 3 appears, 1 is gone
[Hard]
  1. Nice
[Insane]
  1. 01:27:479 (3,4,5,6,7) - This part is 1/6, not 1/8 ok so thats why it felt so off lol
[Luminus Fortis]
  1. 00:56:251 (1,2,3) - This kind of rhythm doesn't play well imo, how about making (1) 1/2 a beat long and putting a circle on 00:56:777 - ? Hmm, I don't really hear anything that stands out a single bit on the red tick to justify any kind of object there.
  2. 01:01:865 (1) - ^ ^
  3. 01:07:479 (1) - ^ ^
  4. 01:27:478 (4,5,6,7,8) - Like Insane, this is 1/6 fmllll
Alright, good luck for rank!
Milan-
other ranked maps have "(TV size)" as title. Probably they have a reason for it.

[easy]
  1. 00:32:567 (3) - clap should be on tail for snares thing. Similar here i ugess 00:38:181 (3) -
  2. 00:34:496 (2,1) - you kinda notice this on gameplay, so making 1 curved with 2 would look cool /w\
  3. 00:55:725 (1) - you may want to remove this just cuz 1/4 sliders are a bit hard to catch, specially when it starts on a weak beat. Or start it from 00:55:549 - so it's way easier to hit.
  4. 00:59:058 (1,2) - 3/4 gap is weird... speacially when you have vocals at 00:59:409 - that you ignore. Use reverse or extend the slider till that point would sound and play a lot better. the same with those copy pasted patterns
  5. 01:15:549 (3) - what about deleting this note? this doesn't really give anything to the music and a break would be nice here
  6. 01:19:409 (2) - rather map that cymbal out, by doing thisor something else if you didn't want to repeat previous pattern. Right now sounds really empty and repeats doesnt lands on something important
  7. 01:27:128 (1,2) - try this? http://puu.sh/hZbTA/238c70ad03.jpg mostly for doing something different than normal and also it doesn't bad at all, does it?.
  8. u lazy..map that guitar part with spam of 1/1 sliders atleast..
[normal]
  1. 00:20:286 (2,3,4,5) - what about this http://puu.sh/hZaX7/be144dc047.jpg ? To fit vocals more nicely and get rid of weird gaps..
  2. 01:18:707 (1,3) - overlap is really ugly here :( doesn't really fit with the overall map imo..
  3. 01:01:865 (1,2) - altho flow is fine, i don't think it fits with the map itself, cuz your map is very straight and clean. Something less sharp like thismay work better i guess?
[hard]
  1. 00:16:953 (1) - i'd rather shorten this by 1/4 to fit vocals. in addition that right now it lands on nothing really important.. Or make a reverse like 00:19:760 (1) -
  2. 00:25:549 (2,3) - ctrl g? so it follows vocals-guitar and sounds like you're mapping something
  3. 00:36:953 (2,3) - ctrl g to be constant with similar rhythms? Otherwise, i wonder why you didn't do this way the others.
  4. 01:04:496 (1,2) - offbeat slider sounds really off here. what about something like this?
  5. the way you break your distance looks mostly random. cuz you do it when there's no a really impact on the music. Stuff like this 01:06:602 (8,9,10,1) - 01:22:216 (3) -
[insane]
  1. 00:16:426 (12,13,1) - spacing is odd here x.x. maybe stack (1) on top of 00:17:128 (2) - ? would play better i guess
  2. 00:48:882 (3) - try this? http://puu.sh/hZeqo/609244cfb5.jpg to cover vocals at 00:49:409 - and also sounds better imo
  3. 01:15:023 (5) - ctrl g? ar 8 is mean for these kind of thing i think. similar here 01:26:777 (7) -
  4. the diff plays fine, but there are some offbeat slider that you could've avoided imo. Like this 00:06:251 (2,3) - into this and similar here 00:10:461 (6) - . yea just those i think hehe
[otherdiff]
  1. Intro plays really weird cuz the lots of gaps you have right now. Some spots like 00:09:584 - 00:10:988 - 00:12:391 - fits the guitar so it'll be cool to map those out
  2. 00:16:602 (12) - this into 2 circles would fit the drums better imo and also make a difference from insane i guess
  3. 00:19:584 (10,11,1) - would you move this to around x129y233 cuz thisis ugly ;w;. Same happens here 00:25:198 (10,11,1) -
  4. 00:55:549 (1) - what about slow down this slider? like x0.6
  5. 01:04:584 - mapping this triple would be really cool here imo. right now feels like you're missing something while playing
  6. 01:25:549 (1) - cancel nc
  7. 00:19:584 (10,11) - 00:22:391 (9,10) - 00:25:198 (10,11) - etc. ; claps on these sounds cool
  8. 00:39:058 (11,12) - i'd add drum clap on 11 and drum finish on 12. Gives a nice effect and fits the drums there i think. similar here 00:52:918 (9) - 01:18:356 (13,14) -
  9. 00:31:865 (4) - there's no snare on tail. so whistle would fit more than clap
  10. 01:03:444 (5) - clap on head instead >w<. clap here too i believe 01:07:128 (10) -
  11. 01:05:374 (3) - add finish on head? really clear cymbal there. Same on 01:16:777 (4) - tail; 01:19:409 (3) - tail; 01:23:970 (8) - tail
would've been better to make sliders on that 1/6 part x.x
Topic Starter
guineaQ

Milan- wrote:

other ranked maps have "(TV size)" as title. Probably they have a reason for it.

no comment = fixedu

[easy]
  1. 00:32:567 (3) - clap should be on tail for snares thing. Similar here i ugess 00:38:181 (3) -
  2. 00:34:496 (2,1) - you kinda notice this on gameplay, so making 1 curved with 2 would look cool /w\
  3. 00:55:725 (1) - you may want to remove this just cuz 1/4 sliders are a bit hard to catch, specially when it starts on a weak beat. Or start it from 00:55:549 - so it's way easier to hit.
  4. 00:59:058 (1,2) - 3/4 gap is weird... speacially when you have vocals at 00:59:409 - that you ignore. Use reverse or extend the slider till that point would sound and play a lot better. the same with those copy pasted patterns
  5. 01:15:549 (3) - what about deleting this note? this doesn't really give anything to the music and a break would be nice here
  6. 01:19:409 (2) - rather map that cymbal out, by doing thisor something else if you didn't want to repeat previous pattern. Right now sounds really empty and repeats doesnt lands on something important
  7. 01:27:128 (1,2) - try this? http://puu.sh/hZbTA/238c70ad03.jpg mostly for doing something different than normal and also it doesn't bad at all, does it?.
  8. u lazy..map that guitar part with spam of 1/1 sliders atleast.. me no liek 1/1 spam
[normal]
  1. 00:20:286 (2,3,4,5) - what about this http://puu.sh/hZaX7/be144dc047.jpg ? To fit vocals more nicely and get rid of weird gaps..
  2. 01:18:707 (1,3) - overlap is really ugly here :( doesn't really fit with the overall map imo..
  3. 01:01:865 (1,2) - altho flow is fine, i don't think it fits with the map itself, cuz your map is very straight and clean. Something less sharp like thismay work better i guess?
[hard]
  1. 00:16:953 (1) - i'd rather shorten this by 1/4 to fit vocals. in addition that right now it lands on nothing really important.. Or make a reverse like 00:19:760 (1) -
  2. 00:25:549 (2,3) - ctrl g? so it follows vocals-guitar and sounds like you're mapping something I'm putting more focus on drums here
  3. 00:36:953 (2,3) - ctrl g to be constant with similar rhythms? Otherwise, i wonder why you didn't do this way the others. This time there is noticeable guitar at red tick >w<
  4. 01:04:496 (1,2) - offbeat slider sounds really off here. what about something like this?
  5. the way you break your distance looks mostly random. cuz you do it when there's no a really impact on the music. Stuff like this 01:06:602 (8,9,10,1) - 01:22:216 (3) -
[insane]
  1. 00:16:426 (12,13,1) - spacing is odd here x.x. maybe stack (1) on top of 00:17:128 (2) - ? would play better i guess ehhh can't think of better alternative
  2. 00:48:882 (3) - try this? http://puu.sh/hZeqo/609244cfb5.jpg to cover vocals at 00:49:409 - and also sounds better imo I did that in Luminus Fortis diff but forgot to apply it here
  3. 01:15:023 (5) - ctrl g? ar 8 is mean for these kind of thing i think. similar here 01:26:777 (7) - I personally think these kind of sudden tricky gaps are ok for higher difficulties
  4. the diff plays fine, but there are some offbeat slider that you could've avoided imo. Like this 00:06:251 (2,3) - into this and similar here 00:10:461 (6) - . yea just those i think hehe probably because the drums are being little bit crazy and is hitting on blue ticks more than white ticks
[otherdiff]
  1. Intro plays really weird cuz the lots of gaps you have right now. Some spots like 00:09:584 - 00:10:988 - 00:12:391 - fits the guitar so it'll be cool to map those out that's why I had larger spacing there
  2. 00:16:602 (12) - this into 2 circles would fit the drums better imo and also make a difference from insane i guess
  3. 00:19:584 (10,11,1) - would you move this to around x129y233 cuz thisis ugly ;w;. Same happens here 00:25:198 (10,11,1) -
  4. 00:55:549 (1) - what about slow down this slider? like x0.6 imo would be too short and people might misunderstand it being a 1/8 slider or some random stuff
  5. 01:04:584 - mapping this triple would be really cool here imo. right now feels like you're missing something while playing
  6. 01:25:549 (1) - cancel nc for gameplay
  7. 00:19:584 (10,11) - 00:22:391 (9,10) - 00:25:198 (10,11) - etc. ; claps on these sounds cool
  8. 00:39:058 (11,12) - i'd add drum clap on 11 and drum finish on 12. Gives a nice effect and fits the drums there i think. similar here 00:52:918 (9) - 01:18:356 (13,14) -
  9. 00:31:865 (4) - there's no snare on tail. so whistle would fit more than clap
  10. 01:03:444 (5) - clap on head instead >w<. clap here too i believe 01:07:128 (10) -
  11. 01:05:374 (3) - add finish on head? really clear cymbal there. Same on 01:16:777 (4) - tail; 01:19:409 (3) - tail; 01:23:970 (8) - tail
would've been better to make sliders on that 1/6 part x.x yeah
ily
Winnie
Let the cancer rejoice!


[General Overview]
It's good, the mapset itself is thrilling and well done. The only issue is that the lower difficulties has a huge gap break in between them uh... :? I really don't know as it is possible to map those parts even though the struggle is real. It just feels like the song is being skipped up to that point and it doesn't feel good. Regardless the map is well done and well made :)

[Insert Bad Name Here]
  1. I feel the SV on this is supremely high. I feel it's better to lower the SV as the slider speed pushes notes to be played faster and messes with the music a tad bit, but as of now I shall mod this with how it is. This only applies to the beginning of the song
  2. 01:27:128 (1,2,3,4,5,6) - The claps here kinda throws me off a bit or the fact it's on different measures with the claps, but idk seems crazy when I listen to it.

[Insane]
  1. 00:30:900 - A drum sound here can possibly map it out so it slurs into 00:30:988 (1) - more and some others can apply the same as it follows the instruments but keeps your rhythm the same
  2. I feel this felt more like a "very hard" than an insane, especially with the elements that it has, even despite it being 85 bpm.

[Hard]
  • NEH

[Normal]
  1. Weird how DS changes from 1.2 -1.4 :o but I guess to make it fit the screen it has to be that way.
  2. 00:16:953 (1) - Can possibly adjust this note so it doesn't look dull as a long slider, how about changing it so that it slops downwards like the music that is being played so it goes into the vocals :D
  3. 00:25:374 (1) - DS
  4. 00:39:409 - WTF the fat break of legends ??? I believe it can be mapped 8-)
    Not much but do see if you can change the DS, even though I see what you're managing to do I have a feeling it might hurt in the long run as there is a substantial way to do it without chaning it frequently.

[Easy]
  1. 00:16:251 (3) - Add clap on tail
  2. 00:25:374 (1) - 1.0 DS 1.04 is slightly off
Topic Starter
guineaQ

Kocari wrote:

Let the cancer rejoice!

REJOICE IN CANCER wait what

[General Overview]
It's good, the mapset itself is thrilling and well done. The only issue is that the lower difficulties has a huge gap break in between them uh... :? I really don't know as it is possible to map those parts even though the struggle is real. It just feels like the song is being skipped up to that point and it doesn't feel good. Regardless the map is well done and well made :)

[Insert Bad Name Here]
  1. I feel the SV on this is supremely high. I feel it's better to lower the SV as the slider speed pushes notes to be played faster and messes with the music a tad bit, but as of now I shall mod this with how it is. This only applies to the beginning of the song It is basically SV 1.8 in 171 bpm :3
  2. 01:27:128 (1,2,3,4,5,6) - The claps here kinda throws me off a bit or the fact it's on different measures with the claps, but idk seems crazy when I listen to it. Ummmm since I'm terribad with hitsounding you have to give me some other alternative or else idk what to do lol yes I am aware that the hitsounds are a mess

[Insane]
  1. 00:30:900 - A drum sound here can possibly map it out so it slurs into 00:30:988 (1) - more and some others can apply the same as it follows the instruments but keeps your rhythm the same I'm keeping most of the blurred 1/4s out of this difficulty
  2. I feel this felt more like a "very hard" than an insane, especially with the elements that it has, even despite it being 85 bpm. That is actually my design goal for this diff, it has the name "Insane", but the real insane is the other long name diff and this is more like diff spread bridge between hard and the long name diff :3

[Hard]
  • NEH

[Normal]
  1. Weird how DS changes from 1.2 -1.4 :o but I guess to make it fit the screen it has to be that way. 1.2 => 1/1 gap, 1.4 => 1/2 gap
  2. 00:16:953 (1) - Can possibly adjust this note so it doesn't look dull as a long slider, how about changing it so that it slops downwards like the music that is being played so it goes into the vocals :D el classic S shaped slider
  3. 00:25:374 (1) - DS ? it's intended to be 1.2
  4. 00:39:409 - WTF the fat break of legends ??? I believe it can be mapped 8-) I didn't really want to map this part due to lack of drums
    Not much but do see if you can change the DS, even though I see what you're managing to do I have a feeling it might hurt in the long run as there is a substantial way to do it without chaning it frequently. It's because I don't want ugly 1/2 gap note overlaps, but not go overkill with the 1/1 gaps

[Easy]
  1. 00:16:251 (3) - Add clap on tail done and done
  2. 00:25:374 (1) - 1.0 DS 1.04 is slightly off fixed

ayyy didn't expect you to mod so soon
tyvm as always
Chyo-Kun
Requested in my modding queue !

[This mod has been done with both hitsounds and music volume set to 100%]


        General


  1. Nothing of major importance, but I reccomend resizing your BG to 1024x768 even if you have a video.
     
  2. After hearing to your MP3 a couple of times, I can tell the quality is lacking a bit, sometimes you can even hear distortions ( 00:50:549 ). I suggest you find yet another MP3 (I see you replaced it already) with a high quality one, if you manage to find it.
     
     

    Easy


  3. 00:29:760 (3) - I think you should replace this clap with a softer whistle
     
  4. 00:39:409 - Try moving this green line 00:39:233 here, so 00:39:409 (5) this beat has 10% higher volume, which sounds a little better.
     
  5. 01:10:286 (1) - This whistle sounds out of place, I suggest removing it
     
  6. 01:16:953 (2) - You may have missed a finish here
     
  7. 01:25:374 (2,1) - I don't really like how these two overlap.. I'd rather do something like this:
     

     
    (Obviously with a better shaped slider, I've done mine in a rush)
     
     

    Normal

     
  8. 00:00:111 (1) - A clap would sound really nice at the end of this spinner
     
  9. 00:10:812 (5) - This clap sounds too strong compared to the semi-soft sound in the song, consider removing it
     
  10. 00:32:918 (4) - Add a clap here
     
  11. 01:18:707 (1) - Move this NC a beat earlier to fit the vocal
     
     

    Hard

  12. Looks and sounds flawless!


    Insane

  13. 01:27:479 (2) - I'd replace this with a small stream (Just a little suggestion, it's fine as is if you don't want to change)
     
  14. 00:15:900 (7) - This combo gets really long! I suggest adding a NC here
     
     

    Luminus Fortis

     
  15. Somewhat sloppy flow at the very beginning (00:05:725 to 00:16:777 ) due to the way you've mapped the slides, but I doubt there's something you can do to fix it other than remapping or heavily modifyng the segment, which I don't suggest. This COULD become a problem when you'll rank the map, but I doubt it and you can just keep it as is, I think. Other than that, this looks really nice, I can't find much. Good job!
     
     
Winnie
Why didn't you submit my beatmap I made. It was 11/10 good stuff. Best Taiko and CtB maps ever 8-) and yes the map was called Cancer
Topic Starter
guineaQ

Chyo-Kun wrote:

Requested in my modding queue !

[This mod has been done with both hitsounds and music volume set to 100%]


        General


  1. Nothing of major importance, but I reccomend resizing your BG to 1024x768 even if you have a video. Uhhhh the recommended BG size these days are 1366x768
     
  2. After hearing to your MP3 a couple of times, I can tell the quality is lacking a bit, sometimes you can even hear distortions ( 00:50:549 ). I suggest you find yet another MP3 (I see you replaced it already) with a high quality one, if you manage to find it. This is probably the best quality audio I can find as of the moment really, I actually had someone to get a mp3 and use some software to increase the quality.
     
     

    Easy


  3. 00:29:760 (3) - I think you should replace this clap with a softer whistle there is a snare there tho
     
  4. 00:39:409 - Try moving this green line 00:39:233 here, so 00:39:409 (5) this beat has 10% higher volume, which sounds a little better. You mean 00:39:584 - ? Either way, I actually do want to dampen the finish sound so this is intended
     
  5. 01:10:286 (1) - This whistle sounds out of place, I suggest removing it but.. there is a kick?
     
  6. 01:16:953 (2) - You may have missed a finish here yes I did
     
  7. 01:25:374 (2,1) - I don't really like how these two overlap.. I'd rather do something like this:
     

     
    I always use this slider mid point overlaps :<
    (Obviously with a better shaped slider, I've done mine in a rush)
     
     

    Normal

     
  8. 00:00:111 (1) - A clap would sound really nice at the end of this spinner yeah
     
  9. 00:10:812 (5) - This clap sounds too strong compared to the semi-soft sound in the song, consider removing it but there is a snare
     
  10. 00:32:918 (4) - Add a clap here on tail
     
  11. 01:18:707 (1) - Move this NC a beat earlier to fit the vocal not breaking NC consistency here
     
     

    Hard

  12. Looks and sounds flawless!


    Insane

  13. 01:27:479 (2) - I'd replace this with a small stream (Just a little suggestion, it's fine as is if you don't want to change) 1/6 is a pain in the ass to hit
     
  14. 00:15:900 (7) - This combo gets really long! I suggest adding a NC here well the music does change here so yeah NC works
     
     

    Luminus Fortis

     
  15. Somewhat sloppy flow at the very beginning (00:05:725 to 00:16:777 ) due to the way you've mapped the slides, but I doubt there's something you can do to fix it other than remapping or heavily modifyng the segment, which I don't suggest. This COULD become a problem when you'll rank the map, but I doubt it and you can just keep it as is, I think. Other than that, this looks really nice, I can't find much. Good job! blame the drummer going ham on those blue ticks and awkward 1/2 breaks in between them >w<
     
     
tyvm
Asonate
Here is my mod :)

[Easy]
  1. 00:05:725 (1) - This is nitpicking, but thats not a perfect blanket (pls don't punch me for that pixel :_:)
  2. 00:29:760 (3) - This slider intersecting seems weird, consider making it a blanket
  3. 00:56:251 (1) - Again the blanket thingy
[Normal]
  1. I can't find anything ;_;
[Luminus Fortis]
  1. 00:06:953 (1) - This isn't resembling the music, as the guitar (?) starts with the note before. Consider removing this
  2. 01:25:374 (4) - This note bothers me a bit. Consider moving it
  3. 01:27:479 (2,3) - I know, these are 1/6 and all, but maybe a stream instead of these sliders would be better
That's it, hope I helped
Good Luck getting your map ranked :)
Topic Starter
guineaQ

Asonate wrote:

Here is my mod :)

[Easy]
  1. 00:05:725 (1) - This is nitpicking, but thats not a perfect blanket (pls don't punch me for that pixel :_:) fixed, some people dont like nitpicks some people dont mind, im the latter
  2. 00:29:760 (3) - This slider intersecting seems weird, consider making it a blanket It overlaps on the mid section exactly, I'll keep it
  3. 00:56:251 (1) - Again the blanket thingy how did this happen
[Normal]
  1. I can't find anything ;_;
[Luminus Fortis]
  1. 00:06:953 (1) - This isn't resembling the music, as the guitar (?) starts with the note before. Consider removing this uhhh drum kick anyone
  2. 01:25:374 (4) - This note bothers me a bit. Consider moving it uhm, any reason why?
  3. 01:27:479 (2,3) - I know, these are 1/6 and all, but maybe a stream instead of these sliders would be better lol someone told me to have it as sliders and now you are telling me to have it as streams, I think I'll keep it as sliders since 1/6 streams when we had 1/4 all along all of the sudden is annoying as fk
That's it, hope I helped
Good Luck getting your map ranked :)
thanks for stopping by
Doyak
1:1 request

[Easy]
* 00:00:111 - 강하게 추천합니다만, 다른 난이도들처럼 스피너 하나 넣었으면 좋겠습니다. 안 그러면 선착순으로 모드당 랭킹이 수십 명이 결정되는...
* 00:15:725 - 여기 리듬... 어떻게 살려보실 생각 있으신가요? 뒤에도 파란 선 계속 쓰셨으니 여기만 어렵다고 쓰지 말자고 할 필요는 없겠고...
* 00:26:075 (2,3) - 좀 더 퍼즐조각처럼 끼워보시는 건 어때요?
* 00:31:689 (2,3) - 담요 약~~~~~간 비뚤
* 00:34:496 (2,3) - 도 조금 더 잘 맞춰보실 수 있을 듯
* TV Size인데 굳이 브레이크 타임으로 자르지 않는 것도 고려해보세요.
* 01:07:479 (1) - 01:22:567 (2) - 이렇게... 많이 나가도 상관 없는 건가요? 그리고 1과의 담요도 살짝 고쳐주세요.

[Normal]
* 스페이싱을 1/2과 1/4에 대해 따로 쓰셨는데... 그래도 되는 건가 모르겠네요. 모 매퍼 분께서는 그건 절대 안 된다고 하셨(다가 나중에는 확실히 모르겠다고 하셨지만)는데 확실히 랭커블한지 알아봐주세요. 사실 이 맵 박자가 심상치 않게 어려워서...
* 이지에도 말씀드렸지만 00:07:303 (3) - 격자선 밖으로 나가는 거 괜찮은거 확실한가요?
* 00:20:286 (2,3) - 2의 리버스 지점이 3쪽을 향해 가까이 붙어있어서 거리를 읽기가 헷갈리네요. 둘의 배치 관계를 조금 조정해주는 게 어떤가 싶습니다.
* 00:37:479 (3,4) - 꺾인 점을 중심으로 양쪽 길이가 다른 건 의도하신 건가요?
* 여기도 브레이크 안 넣는 거 고려해보세요.
* 00:59:058 (1,2,3,4,5) - 이 부분 담요를 잘 이루려면 3과 4에서조금 더 급격한 커브들이 필요합니다.

[Hard]
* OD +0.5? 저는 하드에 OD5는 웬만하면 너무 낮다고 생각...
* 00:30:988 (1) - 이것도...
* 00:47:830 (1,2) - 살짝만 뗍시다.
* 00:53:444 (1) - 2와 점프가 있는데 이전 6과는 붙어있어서 어색합니다. 이 노트가 이전까지와 같은 흐름으로 이어지는 게 아니니까 아예 6과 1도 떼어버리는 게 어때요? 아니면 인세인처럼 동선이라도 꺾으면 여기는 점프다라는 느낌이 들겠네요.
* 01:09:409 (4,5) - 음... 여기에 갑자기 이런 점프가 있을 필요는 없다고 생각되네요.
* 01:27:128 (1,2,3) - 하드에 1/3이 어렵다고 판단하셨더라도 이건 아예 맞질 않습니다. 다른 방법을 고려해보시는 게...

[Insane]
* 여기도 OD +0.5... 제 개인적인 취향은 사실 인세인 이상은 절대 OD7 아래로 안 떨어뜨리는 거지만...
* 01:01:865 (1) - 완전 스택 하시려면 x+1 y+1 하셔야 됩니다. 에디터의 자동 스택의 버그라고 하던데...
* 01:27:479 (2) - 한 번만 리버스시키고 01:27:830 - 에는 서클을 하나 넣는 패턴은 어떤가요?

[Luminus Fortis]
* 질문! 난이도 이름의 의미가 뭔가요?
* 역시 OD +0.5. 특수 이름을 쓴 난이도 치고는 쉬운 편이기 때문에 판정이라도 난이도를 늘리는 게 좋을 것 같군요.
* 01:28:356 (6) - y+1

[General]
* 제너럴을 마지막에 쓴 이유는 이걸 수정할 경우 위에 모딩이랑 말이 안 맞아들어가버리기 때문에... 타이밍에 대해 이야기하려는데요, 일단 이 노래에서 의도된 bpm은 85.5가 아니라 정수가 되게끔 할 수 있는 171이 맞겠죠. 별로 매핑하는 데에는 상관이 없겠지만, 한 번 찔러봅니다.
* 모든 난이도에서, 00:28:181 - 여기서부터 새로운 악기가 하나 추가되니까 볼륨을 상대적으로 살짝 높이는 것도 어떨까 추천해봅니다.

화이팅!
Asonate
01:25:374 (4) - This note bothers me a bit. Consider moving it | uhm, any reason why?

I feel like the spacing to 3 should be more, maybe make it a stack with 2 or something like that
Topic Starter
guineaQ

Doyak wrote:

1:1 request

[Easy]
* 00:00:111 - 강하게 추천합니다만, 다른 난이도들처럼 스피너 하나 넣었으면 좋겠습니다. 안 그러면 선착순으로 모드당 랭킹이 수십 명이 결정되는... 음, 스피너가 이상하지 않으려면 00:04:321 - 여기에 끝내야 되는 데 그러면 그 사이에 갭이 애매해져서... 일단 넣고 BN이 빼라 하면 뺄께요
* 00:15:725 - 여기 리듬... 어떻게 살려보실 생각 있으신가요? 뒤에도 파란 선 계속 쓰셨으니 여기만 어렵다고 쓰지 말자고 할 필요는 없겠고... 으 1/4 갭 사용하지 않는 이상 어색하지 않게 할 자신없음
* 00:26:075 (2,3) - 좀 더 퍼즐조각처럼 끼워보시는 건 어때요? 일단 이거 정확히 y 축에다가 고정시키려고 한거여서 패스할께요
* 00:31:689 (2,3) - 담요 약~~~~~간 비뚤 수정ㄱㄱ
* 00:34:496 (2,3) - 도 조금 더 잘 맞춰보실 수 있을 듯 이건 복붙한 슬라이더라서
* TV Size인데 굳이 브레이크 타임으로 자르지 않는 것도 고려해보세요. 제가 이 난이도에서는 대체적으로 드럼에 매핑하고 있는데 그 부분은 드럼이 전혀 없어서 패스한거임
* 01:07:479 (1) - 01:22:567 (2) - 이렇게... 많이 나가도 상관 없는 건가요? 그리고 1과의 담요도 살짝 고쳐주세요. AImod에 안뜨면 ㅇㅋ

[Normal]
* 스페이싱을 1/2과 1/4에 대해 따로 쓰셨는데... 그래도 되는 건가 모르겠네요. 모 매퍼 분께서는 그건 절대 안 된다고 하셨(다가 나중에는 확실히 모르겠다고 하셨지만)는데 확실히 랭커블한지 알아봐주세요. 사실 이 맵 박자가 심상치 않게 어려워서... 저 가장 최근 랭맵 이 방식 썼음, 그리고 Aka같은 매퍼도 쓰고
* 이지에도 말씀드렸지만 00:07:303 (3) - 격자선 밖으로 나가는 거 괜찮은거 확실한가요? ㅇㅇ
* 00:20:286 (2,3) - 2의 리버스 지점이 3쪽을 향해 가까이 붙어있어서 거리를 읽기가 헷갈리네요. 둘의 배치 관계를 조금 조정해주는 게 어떤가 싶습니다. 아, 수정함
* 00:37:479 (3,4) - 꺾인 점을 중심으로 양쪽 길이가 다른 건 의도하신 건가요? ㅇㅇ
* 여기도 브레이크 안 넣는 거 고려해보세요. 여기도 똑같은 이유
* 00:59:058 (1,2,3,4,5) - 이 부분 담요를 잘 이루려면 3과 4에서조금 더 급격한 커브들이 필요합니다. ㅇㅋ

[Hard]
* OD +0.5? 저는 하드에 OD5는 웬만하면 너무 낮다고 생각... 상위 난이도 전부 0.5씩 업함
* 00:30:988 (1) - 이것도... 메세지로 설명 드림
* 00:47:830 (1,2) - 살짝만 뗍시다. 이건 개인적으로 두고 싶음
* 00:53:444 (1) - 2와 점프가 있는데 이전 6과는 붙어있어서 어색합니다. 이 노트가 이전까지와 같은 흐름으로 이어지는 게 아니니까 아예 6과 1도 떼어버리는 게 어때요? 아니면 인세인처럼 동선이라도 꺾으면 여기는 점프다라는 느낌이 들겠네요. 이건 더 생각해봐야 할 듯
* 01:09:409 (4,5) - 음... 여기에 갑자기 이런 점프가 있을 필요는 없다고 생각되네요. 수정정
* 01:27:128 (1,2,3) - 하드에 1/3이 어렵다고 판단하셨더라도 이건 아예 맞질 않습니다. 다른 방법을 고려해보시는 게...Aㅏ 1/6 수정하고 하드는 하는 거 완벽하게 잊어먹음 ㄳㄳ

[Insane]
* 여기도 OD +0.5... 제 개인적인 취향은 사실 인세인 이상은 절대 OD7 아래로 안 떨어뜨리는 거지만...
* 01:01:865 (1) - 완전 스택 하시려면 x+1 y+1 하셔야 됩니다. 에디터의 자동 스택의 버그라고 하던데... x+1 만
* 01:27:479 (2) - 한 번만 리버스시키고 01:27:830 - 에는 서클을 하나 넣는 패턴은 어떤가요? 진짜 개인적인 이유로 1/6 서클은 최대한 피하고 싶네요

[Luminus Fortis]
* 질문! 난이도 이름의 의미가 뭔가요? 메세지로 알려드림
* 역시 OD +0.5. 특수 이름을 쓴 난이도 치고는 쉬운 편이기 때문에 판정이라도 난이도를 늘리는 게 좋을 것 같군요.
* 01:28:356 (6) - y+1 ㅇㅋ

[General]
* 제너럴을 마지막에 쓴 이유는 이걸 수정할 경우 위에 모딩이랑 말이 안 맞아들어가버리기 때문에... 타이밍에 대해 이야기하려는데요, 일단 이 노래에서 의도된 bpm은 85.5가 아니라 정수가 되게끔 할 수 있는 171이 맞겠죠. 별로 매핑하는 데에는 상관이 없겠지만, 한 번 찔러봅니다. 아아아아 이거 설명하기 좀 복잡한데 85.5이 맞는 bpm이에요 나중에 메세지로 물어보시면 설명 해드림
* 모든 난이도에서, 00:28:181 - 여기서부터 새로운 악기가 하나 추가되니까 볼륨을 상대적으로 살짝 높이는 것도 어떨까 추천해봅니다. ㅇㅋ 어차피 저 힛사하고 볼륨 조절은 더럽게 자신없음ㅋ

화이팅!
모딩ㄳㄳ
Topic Starter
guineaQ

Asonate wrote:

01:25:374 (4) - This note bothers me a bit. Consider moving it | uhm, any reason why?

I feel like the spacing to 3 should be more, maybe make it a stack with 2 or something like that
Objective DS value wise, IT IS spaced more than the jump from 2 -> 3, but it plays more easily due to slider leniency. I don't think I want to space it as far as to the place where 2 is.
Asonate

guineaQ wrote:

Asonate wrote:

01:25:374 (4) - This note bothers me a bit. Consider moving it | uhm, any reason why?

I feel like the spacing to 3 should be more, maybe make it a stack with 2 or something like that
Objective DS value wise, IT IS spaced more than the jump from 2 -> 3, but it plays more easily due to slider leniency. I don't think I want to space it as far as to the place where 2 is.
Ok, for me it's alright as it is now as well :)
good Luck with your map :)
Lanturn
Fixed up some patterns/hitsounds and such in the difficulties.. wasn't much to do.

Fixed up a lot of settings from preview points, lead-in, combo colors, tags, etc.

Looks fine to me. Not much to say about this mapset.



edit: forgot log lol

SPOILER
11:51 guineaQ: wanna look at a map :>
11:51 Lanturn: damn
11:51 Lanturn: what's with everyone sending me requests today XD
11:52 Lanturn: lol
11:52 guineaQ: :S
11:52 Lanturn: Right now I'm in the middle of looking at Setz's map >_>
11:52 guineaQ: oki
12:32 Lanturn: so uh, what map?
12:32 *guineaQ is listening to [http://osu.ppy.sh/b/703419 Aimer - Brave Shine (TV size)]
12:32 guineaQ: this time i made full spread myself \owo/
12:32 Lanturn: :D
12:34 Lanturn: 00:21:329 (3) - on easy -> http://puu.sh/i6gvk.jpg
12:35 guineaQ: done
12:37 Lanturn: easy looks fine
12:37 guineaQ: oki
12:39 Lanturn: 00:32:908 (4) - remove the clap from the head I guess. It really throws a player off when you get that double clap
12:39 Lanturn: (normal)
12:39 guineaQ: because
12:39 guineaQ: I copy pasta'd hitsounds :P
12:39 Lanturn: from another set?
12:39 Lanturn: lol
12:39 guineaQ: no
12:39 Lanturn: or your insane?
12:39 guineaQ: from my highest diff
12:39 Lanturn: yeah, it doesn't really fit imo
12:39 Lanturn: just gonna say
12:40 guineaQ: i removed it
12:40 Lanturn: 00:53:434 (1) - too hidden for a Normal
12:40 Lanturn: like really too hidden
12:41 guineaQ: http://puu.sh/i6gXP/6f837b5a20.jpg
12:42 Lanturn: that could work yeah. I was thinking more http://puu.sh/i6gZl.jpg (1,2) are symmetrical with the (5)'s tail and the (6)'s head
12:42 guineaQ: oh
12:42 guineaQ: I wanted that straight line flow from 1 -> 2 though
12:42 Lanturn: ah ok
12:42 Lanturn: no worries
12:42 guineaQ: thought more inflexible flow could put more emphasis
12:42 Lanturn: it won't be a problem as long as they can see it
12:42 Lanturn: lol
12:43 Lanturn: 00:55:890 (2,1) - DS
12:44 guineaQ: AHHHH
12:44 guineaQ: wait thats correct
12:44 Lanturn: huh?
12:44 Lanturn: 1.2?
12:44 guineaQ: 1.2x for 1/2 gaps
12:45 Lanturn: oh
12:45 Lanturn: didn't notice that
12:45 Lanturn: the 1.4 feels really stretchy by the way
12:45 Lanturn: like you have to force yourself to hit them
12:45 Lanturn: it's not really good for a normal
12:46 Lanturn: I don't think it'll cause a DQ or anything, but you should really consider that for future maps XD
12:46 guineaQ: that's why I made flow so vertical/horizontal oriented ;w;
12:46 Lanturn: lol
12:47 Lanturn: anyways, other than what I said, it should be fine
12:47 guineaQ: owo
12:48 Lanturn: 00:17:293 - what a troll gap
12:49 guineaQ: shhh
12:49 guineaQ: #welcometoharddiffsnewbies
12:49 Lanturn: lol
12:49 Lanturn: what a troll
12:49 guineaQ: i'm a pretty well known one
12:50 Lanturn: like
12:50 Lanturn: all of your other ones make sense
12:50 Lanturn: but that one doesn't
12:50 Lanturn: at all
12:50 guineaQ: k made that slider reverse
12:50 Lanturn: uh
12:51 Lanturn: just stack a circle on the (3)
12:51 Lanturn: err (2)
12:51 Lanturn: good jump
12:51 guineaQ: or that
12:51 guineaQ: yeah
12:54 Lanturn: 01:13:785 - whistle instead of clap? you can't even hear the clap while playing lol
12:54 guineaQ: ok
12:55 Lanturn: oh you do it to every pattern
12:55 Lanturn: lol
12:55 guineaQ: I don't even remember how I hitsounded lol
12:55 guineaQ: but yeah hopefully I did it consistently
12:55 Lanturn: 01:16:592 - as well
12:55 Lanturn: same sound
12:58 Lanturn: 01:21:679 (2) -
12:58 Lanturn: why does this sound so LOUD
12:58 Lanturn: XD
12:58 guineaQ: MAGIC
12:58 Lanturn: roger that
12:58 guineaQ: o7
12:58 guineaQ: brb getting some almonsd
12:58 guineaQ: almonds*
12:59 Lanturn: mm I need lunch myself ;_;
12:59 Lanturn: 1pm
12:59 guineaQ: rip
13:00 guineaQ: i apply hitsound change to every diff btw
13:00 Lanturn: ok
13:00 guineaQ: since every diff is mapped to drums basically
13:02 Lanturn: 00:49:574 (4) - this feels a bit too close.. but whatever, it's fine
13:03 guineaQ: cus it wasn't originally there
13:03 guineaQ: but a mod suggested adding a note there
13:03 guineaQ: I ran out of space :D
13:03 Lanturn: lol
13:04 Lanturn: you could stack (4,5,7) and then move it slightly
13:04 Lanturn: like have (4,5) meet up in the middle or something :P
13:05 guineaQ: I just shifted everything a bit
13:05 Lanturn: ah ok
13:05 Lanturn: 01:26:416 (6,7) - damn that's a momentum killer lol
13:06 guineaQ: rip
13:06 Lanturn: almost feels like (6) should be stacked on (7) or something
13:06 Lanturn: but whatever
13:09 Lanturn: your last diff seems fine to me
13:09 guineaQ: oki :3
13:09 guineaQ: lemme update
13:09 guineaQ: and you should look at the last bit's hitsound
13:10 Lanturn: oh ok
13:10 guineaQ: see if its better
13:11 guineaQ: updoot completu
13:15 Lanturn: hitsounds seem fine here
13:15 guineaQ: oki
13:16 guineaQ: it should be same for all diffs
13:17 Lanturn: anyways yeah.. not much else to say
13:17 guineaQ: owo
13:18 Lanturn: (I still think you should stack 01:26:416 (6) - on (7) though) 432445243214 >_>
13:18 guineaQ: you should go get someting to eat lel
13:18 guineaQ: which diff
13:18 Lanturn: Insane
13:18 guineaQ: o
13:18 guineaQ: lemme see
13:19 guineaQ: stacking it works
13:21 guineaQ: k stacked it
13:21 Lanturn: also add opening to the tags
13:21 guineaQ: updootin again
13:21 Lanturn: because
13:21 Lanturn: yeah
13:21 guineaQ: yea
13:22 guineaQ: you had to tell me that right after I press submit
13:22 guineaQ: no probs anyways lol
13:22 Lanturn: haha
13:23 guineaQ: pfft
13:23 guineaQ: peppy should make
13:23 Lanturn: oh and one more thing
13:23 guineaQ: yeah
13:23 Lanturn: :D :D :D
13:23 Lanturn: swap combo 2 and 3
13:23 Lanturn: so the reds alternate
13:23 guineaQ: o
13:23 guineaQ: ok
13:23 Lanturn: it makes comboing so much easier when you can tell colors apart
13:23 Lanturn: ps, I'll probably find something else so hold up on the update XD
13:24 Lanturn: preview point off
13:24 guineaQ: yeahhhhh
13:25 Lanturn: holy f
13:25 Lanturn: why 2500 lead-in?
13:25 guineaQ: ?
13:26 guineaQ: idk lol
13:26 Lanturn: lead-in is generally 2000 before the first note. in your case 1899
13:26 Lanturn: or just 2000 works
13:27 guineaQ: so lead in 200
13:28 Lanturn: 2000 yeah
13:29 guineaQ: k fixed combo colors
13:29 guineaQ: and lead in
13:29 guineaQ: and tags
13:29 guineaQ: can I update now =w=
13:30 Lanturn: um I think that's everything (it won't be)
13:30 guineaQ: lol pls
13:30 guineaQ: dont jinx it
13:30 Lanturn: haha
13:30 Lanturn: go ahead
13:30 *Lanturn is editing [http://osu.ppy.sh/b/703416 Aimer - Brave Shine (TV size) [Easy]]
13:31 guineaQ: done updoot
13:31 Lanturn: I still have to run the unsnapping / hitsound / aibat / etc
13:31 Lanturn: lol
13:31 guineaQ: I already ran aibat
13:31 guineaQ: but it doesnt hurt to run it again lol
13:33 Lanturn: all pass :P
13:33 guineaQ: \owo/
13:35 Lanturn: wait
13:35 Lanturn: did you update it again or something?
13:35 guineaQ: uh
13:35 guineaQ: I updated like
13:35 guineaQ: 5 minutes ago
13:35 Lanturn: odd
13:35 Lanturn: lemme redownload then
13:35 Lanturn: lol
13:36 guineaQ: ok >w>
13:36 Lanturn: all of a sudden, everything says update to latest version
13:36 guineaQ: <_<
13:38 Lanturn: ok all good >_<
13:38 Lanturn: lol
13:38 guineaQ: >///<
Topic Starter
guineaQ

Lanturn wrote:

Fixed up some patterns/hitsounds and such in the difficulties.. wasn't much to do.

Fixed up a lot of settings from preview points, lead-in, combo colors, tags, etc.

Looks fine to me. Not much to say about this mapset.



edit: forgot log lol

SPOILER
11:51 guineaQ: wanna look at a map :>
11:51 Lanturn: damn
11:51 Lanturn: what's with everyone sending me requests today XD
11:52 Lanturn: lol
11:52 guineaQ: :S
11:52 Lanturn: Right now I'm in the middle of looking at Setz's map >_>
11:52 guineaQ: oki
12:32 Lanturn: so uh, what map?
12:32 *guineaQ is listening to [http://osu.ppy.sh/b/703419 Aimer - Brave Shine (TV size)]
12:32 guineaQ: this time i made full spread myself \owo/
12:32 Lanturn: :D
12:34 Lanturn: 00:21:329 (3) - on easy -> http://puu.sh/i6gvk.jpg
12:35 guineaQ: done
12:37 Lanturn: easy looks fine
12:37 guineaQ: oki
12:39 Lanturn: 00:32:908 (4) - remove the clap from the head I guess. It really throws a player off when you get that double clap
12:39 Lanturn: (normal)
12:39 guineaQ: because
12:39 guineaQ: I copy pasta'd hitsounds :P
12:39 Lanturn: from another set?
12:39 Lanturn: lol
12:39 guineaQ: no
12:39 Lanturn: or your insane?
12:39 guineaQ: from my highest diff
12:39 Lanturn: yeah, it doesn't really fit imo
12:39 Lanturn: just gonna say
12:40 guineaQ: i removed it
12:40 Lanturn: 00:53:434 (1) - too hidden for a Normal
12:40 Lanturn: like really too hidden
12:41 guineaQ: http://puu.sh/i6gXP/6f837b5a20.jpg
12:42 Lanturn: that could work yeah. I was thinking more http://puu.sh/i6gZl.jpg (1,2) are symmetrical with the (5)'s tail and the (6)'s head
12:42 guineaQ: oh
12:42 guineaQ: I wanted that straight line flow from 1 -> 2 though
12:42 Lanturn: ah ok
12:42 Lanturn: no worries
12:42 guineaQ: thought more inflexible flow could put more emphasis
12:42 Lanturn: it won't be a problem as long as they can see it
12:42 Lanturn: lol
12:43 Lanturn: 00:55:890 (2,1) - DS
12:44 guineaQ: AHHHH
12:44 guineaQ: wait thats correct
12:44 Lanturn: huh?
12:44 Lanturn: 1.2?
12:44 guineaQ: 1.2x for 1/2 gaps
12:45 Lanturn: oh
12:45 Lanturn: didn't notice that
12:45 Lanturn: the 1.4 feels really stretchy by the way
12:45 Lanturn: like you have to force yourself to hit them
12:45 Lanturn: it's not really good for a normal
12:46 Lanturn: I don't think it'll cause a DQ or anything, but you should really consider that for future maps XD
12:46 guineaQ: that's why I made flow so vertical/horizontal oriented ;w;
12:46 Lanturn: lol
12:47 Lanturn: anyways, other than what I said, it should be fine
12:47 guineaQ: owo
12:48 Lanturn: 00:17:293 - what a troll gap
12:49 guineaQ: shhh
12:49 guineaQ: #welcometoharddiffsnewbies
12:49 Lanturn: lol
12:49 Lanturn: what a troll
12:49 guineaQ: i'm a pretty well known one
12:50 Lanturn: like
12:50 Lanturn: all of your other ones make sense
12:50 Lanturn: but that one doesn't
12:50 Lanturn: at all
12:50 guineaQ: k made that slider reverse
12:50 Lanturn: uh
12:51 Lanturn: just stack a circle on the (3)
12:51 Lanturn: err (2)
12:51 Lanturn: good jump
12:51 guineaQ: or that
12:51 guineaQ: yeah
12:54 Lanturn: 01:13:785 - whistle instead of clap? you can't even hear the clap while playing lol
12:54 guineaQ: ok
12:55 Lanturn: oh you do it to every pattern
12:55 Lanturn: lol
12:55 guineaQ: I don't even remember how I hitsounded lol
12:55 guineaQ: but yeah hopefully I did it consistently
12:55 Lanturn: 01:16:592 - as well
12:55 Lanturn: same sound
12:58 Lanturn: 01:21:679 (2) -
12:58 Lanturn: why does this sound so LOUD
12:58 Lanturn: XD
12:58 guineaQ: MAGIC
12:58 Lanturn: roger that
12:58 guineaQ: o7
12:58 guineaQ: brb getting some almonsd
12:58 guineaQ: almonds*
12:59 Lanturn: mm I need lunch myself ;_;
12:59 Lanturn: 1pm
12:59 guineaQ: rip
13:00 guineaQ: i apply hitsound change to every diff btw
13:00 Lanturn: ok
13:00 guineaQ: since every diff is mapped to drums basically
13:02 Lanturn: 00:49:574 (4) - this feels a bit too close.. but whatever, it's fine
13:03 guineaQ: cus it wasn't originally there
13:03 guineaQ: but a mod suggested adding a note there
13:03 guineaQ: I ran out of space :D
13:03 Lanturn: lol
13:04 Lanturn: you could stack (4,5,7) and then move it slightly
13:04 Lanturn: like have (4,5) meet up in the middle or something :P
13:05 guineaQ: I just shifted everything a bit
13:05 Lanturn: ah ok
13:05 Lanturn: 01:26:416 (6,7) - damn that's a momentum killer lol
13:06 guineaQ: rip
13:06 Lanturn: almost feels like (6) should be stacked on (7) or something
13:06 Lanturn: but whatever
13:09 Lanturn: your last diff seems fine to me
13:09 guineaQ: oki :3
13:09 guineaQ: lemme update
13:09 guineaQ: and you should look at the last bit's hitsound
13:10 Lanturn: oh ok
13:10 guineaQ: see if its better
13:11 guineaQ: updoot completu
13:15 Lanturn: hitsounds seem fine here
13:15 guineaQ: oki
13:16 guineaQ: it should be same for all diffs
13:17 Lanturn: anyways yeah.. not much else to say
13:17 guineaQ: owo
13:18 Lanturn: (I still think you should stack 01:26:416 (6) - on (7) though) 432445243214 >_>
13:18 guineaQ: you should go get someting to eat lel
13:18 guineaQ: which diff
13:18 Lanturn: Insane
13:18 guineaQ: o
13:18 guineaQ: lemme see
13:19 guineaQ: stacking it works
13:21 guineaQ: k stacked it
13:21 Lanturn: also add opening to the tags
13:21 guineaQ: updootin again
13:21 Lanturn: because
13:21 Lanturn: yeah
13:21 guineaQ: yea
13:22 guineaQ: you had to tell me that right after I press submit
13:22 guineaQ: no probs anyways lol
13:22 Lanturn: haha
13:23 guineaQ: pfft
13:23 guineaQ: peppy should make
13:23 Lanturn: oh and one more thing
13:23 guineaQ: yeah
13:23 Lanturn: :D :D :D
13:23 Lanturn: swap combo 2 and 3
13:23 Lanturn: so the reds alternate
13:23 guineaQ: o
13:23 guineaQ: ok
13:23 Lanturn: it makes comboing so much easier when you can tell colors apart
13:23 Lanturn: ps, I'll probably find something else so hold up on the update XD
13:24 Lanturn: preview point off
13:24 guineaQ: yeahhhhh
13:25 Lanturn: holy f
13:25 Lanturn: why 2500 lead-in?
13:25 guineaQ: ?
13:26 guineaQ: idk lol
13:26 Lanturn: lead-in is generally 2000 before the first note. in your case 1899
13:26 Lanturn: or just 2000 works
13:27 guineaQ: so lead in 200
13:28 Lanturn: 2000 yeah
13:29 guineaQ: k fixed combo colors
13:29 guineaQ: and lead in
13:29 guineaQ: and tags
13:29 guineaQ: can I update now =w=
13:30 Lanturn: um I think that's everything (it won't be)
13:30 guineaQ: lol pls
13:30 guineaQ: dont jinx it
13:30 Lanturn: haha
13:30 Lanturn: go ahead
13:30 *Lanturn is editing [http://osu.ppy.sh/b/703416 Aimer - Brave Shine (TV size) [Easy]]
13:31 guineaQ: done updoot
13:31 Lanturn: I still have to run the unsnapping / hitsound / aibat / etc
13:31 Lanturn: lol
13:31 guineaQ: I already ran aibat
13:31 guineaQ: but it doesnt hurt to run it again lol
13:33 Lanturn: all pass :P
13:33 guineaQ: \owo/
13:35 Lanturn: wait
13:35 Lanturn: did you update it again or something?
13:35 guineaQ: uh
13:35 guineaQ: I updated like
13:35 guineaQ: 5 minutes ago
13:35 Lanturn: odd
13:35 Lanturn: lemme redownload then
13:35 Lanturn: lol
13:36 guineaQ: ok >w>
13:36 Lanturn: all of a sudden, everything says update to latest version
13:36 guineaQ: <_<
13:38 Lanturn: ok all good >_<
13:38 Lanturn: lol
13:38 guineaQ: >///<
\owo/
BeatofIke
Nice owo
Kibbleru
Enjoy
Topic Starter
guineaQ

Kibbleru wrote:

Enjoy
#buypoorkibbacomputer2015

Euny


congratulation guinea p..
Monstrata
This whole time i thought Fort was gd'ing the last diff. LOL

grats.
Norman
하트 축하드립니다
-Kanzaki
congratz!!
[ Zzz ]
랭크 ㅊㅋㅊㅋ~!!
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