USAO - Night sky [Osu|Taiko]

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tomhet65

Kyubey wrote:

Hello.

[tomhet65's Standard]
00:04:394 (1) - если ты эту ноту подвинешь на белый тик перед ней, то она будет звучать намного лучше я пытался в это поверить, но нет, под вокал же
00:16:738 (1,3) - если ты тройку не симметрией сделаешь, а повернутой на 180 градусов единичкой, то паттерн будет выглядеть намного красивее не поняла
00:21:738 (1,2,3,4) - может, четвёрку всё же включить в квадрат? http://kyubey.s-ul.eu/YvC0yxWa.png не хочу чтобы кишочки липли друг к другу или вообще рядом жили
00:57:363 (2,3,4) - тут, кстати, не ожидается движение вправо такое, зигзагообразное выглядело бы круче, по-моему. пример: http://kyubey.s-ul.eu/WhyZNmMc.png Поменял бы без нареканий, да не представляю как дальше выбираться, там в углу место сложное, плюс оверлапы.
01:51:738 - как насчёт закончить мапу тут? дальше идёт оутро, и его уже не так хочется играть после того, как основной трек кончился что-то заставляет меня его оставить.
Спасибо, все остальное пофиксил, добра.

http://pastebin.com/Us9csXJX
Mel

Kyubey wrote:

[Mel's 5ymphonia]
I'd get rid of 1/4 things and jumps in first 5 seconds, because music is really calm and quiet there and doesn't call for jumping/streaming/etc. remapped
01:52:988 - delete all these finishes? imo they sound really loud and out of place in such a quiet part. or probably it could be better to finish the map on 01:51:738 - this point, since it's outro after this and doesn't really call to be mapped I'll see with Morbon about that. Right now the mapset is a bit of a mess, all diffs should be ending at the same time.
Technically map is well made, sadly that I don't like the 2015 meta to put 6* extras in every map at all, but well. I didnt make it a 6* diff on purpose it just kind of happened tbh. I had to make it hard though cause the Another is a 5.5* but now that I look at it the diff feels wrong, it doesnt fit the bpm too well so I tried to nerf it a bit
thanks
http://puu.sh/kHNBa/fb57c3722a.osu
Topic Starter
Morbon
About map ending, I think we all should del outro, will be less problems with it. I'll update map after Lumael's reply, with cutted outros in Advanced and Another.
Lumael
Fixed everything ;) + cleared all (I think) useless greenlines

osu file format v14

[General]
AudioFilename: 28. USAO - Night sky.mp3
AudioLeadIn: 0
PreviewTime: 91425
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:Night sky
TitleUnicode:Night sky
Artist:USAO
ArtistUnicode:USAO
Creator:Morbon
Version:Lumael's Beginner
Source:Beatmania IIDX
Tags:22 PENDUAL Nishizumi DarkVortex Lumael tomhet65 jomnhnk mel
BeatmapID:724447
BeatmapSetID:313726

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"night-sky-hd-wallpaper-2.jpg",0,0
//Break Periods
2,31938,40298
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
488,312.5,4,2,0,55,1,0
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7675,-100,4,2,0,66,0,0
8300,-100,4,2,0,78,0,0
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81113,-100,4,2,0,40,0,0
91738,-100,4,2,0,60,0,1
110488,-100,4,2,0,60,0,0


[Colours]
Combo1 : 133,130,251
Combo2 : 72,155,224
Combo3 : 192,192,192
Combo4 : 12,165,138

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I will mod this map cuz I want to see it ranked, so expect a mod today
Lumael
tomhet65

00:02:675 - I'd add a circle here to follow the vocals that you were previewsly following
00:04:394 (1) - this circle feels completely out of place even if you can hear the vocals it's awkward, idk if you mind but removing it sounds much better for me
00:05:488 - it'd sound better if you followed the vocals using this rhythm: http://puu.sh/kIOi7/06183e96e0.jpg
00:09:238 (1) - finish is really weird here, it doesn't fit imo
00:51:738 - idk if you want to keep those claps, I found them really weird to play but it shouldn't be a problem keeping so it's up to you to change
01:37:363 (2,3,4) - not sure if this stack is readable for a Standard, I'd change for a 1/2 slider with circle like you did on other places and imo it plays much better for this kind of diff
01:39:238 (1) - why the whistles? you didn't add on the other 1/3 00:29:238 (1) - so why here? the sound is quite similar

Advanced

00:15:331 (1,2) - spacing here is a mess, dont stack them, youre reducing the ds so much whithout any reason because after you kept it like on the prev. parts so why this? i'd remove this stack, not because its a stack but because of the weird incosistent spacing here
00:52:050 (2,3,4,5,6) - uuh this doesn't seen right, it isnt following properly the rhythm and the jump feels out of place for me. + the 6th slider is ending on the downbeat which makes this pattern really weird, try this: http://puu.sh/kIOMf/d99c82ce5d.jpg
01:11:738 - Spacing is really weird here, look 01:12:831 (1,2) - 01:14:238 (1,2) - 01:15:175 (6,1) - 01:15:956 (2,3) - 01:16:738 (1,2) - 01:17:831 (1,2) - they're going from 1.1x to 1.4x which sounds completely random because at some of those points the jump is meaningless

ok i'm not sure if this diff is ready for ranking, weird and missleading overlaps are quite commonly found just as rhythmical issues...

Hyper

fineeee gj

Another

gap between another and hyper is quite huge, i guess it's a problem ....

ultra hard diff

it looks just so beautiful ;w;

e.e
Mel
http://puu.sh/kIPZF/281944fb33.osu
changed a slider and removed outro

Lumael wrote:

ultra hard diff

it looks just so beautiful ;w;

e.e
:3
DarkVortex

Lumael wrote:

gap between another and hyper is quite huge, i guess it's a problem ....

Morbon wrote:

Kloyd wrote:

gap between hyper and another seems to be big imo. Ask QATs for opinion.


Morbon wrote:

About map ending, I think we all should del outro, will be less problems with it. I'll update map after Lumael's reply, with cutted outros in Advanced and Another.
This doesn't apply to my taiko diff right?
Topic Starter
Morbon

DarkVortex wrote:

Morbon wrote:

About map ending, I think we all should del outro, will be less problems with it. I'll update map after Lumael's reply, with cutted outros in Advanced and Another.
This doesn't apply to my taiko diff right?
I forgot about that zzzz. Leave it for now.


Lumael wrote:

Advanced

00:15:331 (1,2) - spacing here is a mess, dont stack them, youre reducing the ds so much whithout any reason because after you kept it like on the prev. parts so why this? i'd remove this stack, not because its a stack but because of the weird incosistent spacing here moved a bit
00:52:050 (2,3,4,5,6) - uuh this doesn't seen right, it isnt following properly the rhythm and the jump feels out of place for me. + the 6th slider is ending on the downbeat which makes this pattern really weird, try this: http://puu.sh/kIOMf/d99c82ce5d.jpg no no no, the rhythm is right here, listen in 25% rate
01:11:738 - Spacing is really weird here, look 01:12:831 (1,2) - 01:14:238 (1,2) - 01:15:175 (6,1) - 01:15:956 (2,3) - 01:16:738 (1,2) - 01:17:831 (1,2) - they're going from 1.1x to 1.4x which sounds completely random because at some of those points the jump is meaningless fixed all issues with DS

ok i'm not sure if this diff is ready for ranking, weird and missleading overlaps are quite commonly found just as rhythmical issues...
tomhet65

Lumael wrote:

tomhet65

00:02:675 - I'd add a circle here to follow the vocals that you were previewsly following too difficult for begin
00:04:394 (1) - this circle feels completely out of place even if you can hear the vocals it's awkward, idk if you mind but removing it sounds much better for me there is "is" in vocal… uh, is really strange?
00:05:488 - it'd sound better if you followed the vocals using this rhythm: http://puu.sh/kIOi7/06183e96e0.jpg yeah
00:09:238 (1) - finish is really weird here, it doesn't fit imo i agree
00:51:738 - idk if you want to keep those claps, I found them really weird to play but it shouldn't be a problem keeping so it's up to you to change nothing wierd for me, so i save it
01:37:363 (2,3,4) - not sure if this stack is readable for a Standard, I'd change for a 1/2 slider with circle like you did on other places and imo it plays much better for this kind of diff is standard, not beginner
01:39:238 (1) - why the whistles? you didn't add on the other 1/3 00:29:238 (1) - so why here? the sound is quite similari delete all 1/3 already
Thank you! http://pastebin.com/y24ZYx9W
Kyubey
We fixed some minor spacing issues in the Beginner and Standard.
you guys could check it better!

Bubbled.
Topic Starter
Morbon
.
Mel
hype
Bara-
Popping the bubble, over severe quality issues in Advanced diff

[Beginner]
00:51:425 (1) - Too quick after a spinner. BPM is rather high, so keep at least 4 beats of break to recover, also, delete it, to make it consistent with 01:21:425

[Standard]
00:02:050 (2,3,4,5,1) - This part has quite some polarity issues, due to it all being on the red ticks to follow vocals, while the beat is on the white ticks. Please make this easier (as in longer sliders) Try a rhythm like this

It's a decent diff, but you are overusing special slidershapes, like 00:21:738 (1,4) - 00:51:738 (1,4) - I'm not really a fan of those type of sliders at such low SV difficulty etc.

[Advanced]
00:04:081 (1) - Wrong snap?
00:15:331 (1,2) - Consider stacking them, instead of this slight overlap
00:52:206 (3,4) - Ctrl G, I see no need for a jump here
00:53:144 (1,2,3,4,1,2,3,4,1,2,3,4,5) - This whole part is so cluttered and all. Please move them apart more. This should also fix most of the overlaps
00:53:769 (4) - Move the tail so it doesn't overlap with the big slider's end
Sorry to say, but this diff is not ready for rank. The overlaps make the map incredibly messy, sliders and spacing make little sense actually. It's also incredibly unpolished. You should get 3-5 mods at least for this diff (of high quality)

[Hyper]
Nice sldier shapes!
Seems fine to me, except it's soo hard O.o

[Another]
00:08:300 (2,4) - Please don't overlap them
00:26:738 (1,5) - ^^ (Perhaps stack them)
01:31:425 (1,2,3,4,1) - This is a huge difficulty curve, tone it down please
This diff is much better then Advanced, but needs much more polishing (to fix overlaps and aesthetics) (So get a few nazi mods and it should be fine)

[5ymphonia]
This reminds me of Skystar
I LOVE IT

Yeah
Get more mods for Advanced and you may call be back for rebubble
Also get a few mods for another, just to make it look better (in general that diff is fine, just a bit onpolished)
The other diffs are fine and ready for rank
I would give a full mod on those diffs normally, but you know about that I'm quite busy now (and I have to go soon) etc.

Good luck!
Topic Starter
Morbon
Enough for me, I don't know how to fix flow\polarity\aestetics etc by myself, and I fkin can't find any good modders: all "famous" persons are inactive\closed\retired\died\modding only for a blowjob etcetcetc. Mod queues forum is full of noob modders, who tell that this map is good enough. #modreqs is slient. Do with these diffs all what you want, I will never update them and delete the whole mapset, when it will be graveyarded. Thanks for all.
Mel
Too bad you're giving up I really like the song but w/e it was nice hopefully you don't give up on mapping
I might try to do my own mapset for the song

m4bj
Surono
de_mappur desu has Killed by self ( "Dont kill Mapper spriritzsszs" (
OzzyOzrock
i'll steal the diffs make ez taiko set confirmed
Surono

OzzyOzrock wrote:

i'll steal the diffs make ez taiko set confirmed
nice teko, but.. i doubt with Jom Jom Teco
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