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Black Sun Empire & Noisia - Feed The Machine

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Topic Starter
FCL
This beatmap was submitted using in-game submission on 15 ??????? 2015 ?. at 11:34:37

Artist: Black Sun Empire & Noisia
Title: Feed The Machine
Tags: dnb bse marathon drum and bass from the shadows
BPM: 172
Filesize: 7971kb
Play Time: 05:17
Difficulties Available:
  1. Shadow (5,02 stars, 1554 notes)
Download: Black Sun Empire & Noisia - Feed The Machine
Information: Scores/Beatmap Listing
---------------
обычно такое удаляют
ниже то, что тут было написано в 2015
For Approval

:HabiHolic



Aleksart
Ку! я отсюда p/4167119

Решил поглядеть твою мапку, не мод именно написать, а так сказать, дать несколько дельных советов.

Главное :

1. Кто сказал, что в песне стоит 172 БМП ? Лично моя прога говорит, что в твоей песне 86 БМП, ей нельзя не верить... диджейская же ;)
2. Как мне помнится, бг должно быть от 1024х768 разрешения, у тебя же 840х490, я бы на твоём месте сменил, хотя, видел и ранкнутые песни и с куда меньшим разрешением...хз куда смотрят БАТ :o

3. Аудио поток, вроде бы, нормальный. Разрешено от 128 до 192. Но я бы на твоём месте снизил бы его до 128, т.к. согласись, песня длинная, занимает 7.5 мб, а если ты ещё что то будешь добавлять, то люди с плохим инетом будут твою песенку долго качать... Хочу напомнить, если будешь менять на 128 кбит/сек, то скорее всего понадобится сново подогнать твой оффсет, надеюсь, что на данный момент с ним всё нормально.

По части моддинга всяких дифф после Харда я уже помочь не могу, это не моё, уж извини.
Что могу ещё добавить...

Песня не должна содержать слишком много Kiai Time, об этом нам напоминает AiMod
Просто поставь его на самые " сильные " моменты песни, этого хватит.

Ваще, по идее, диффа должна сожержать перерыв, дабы игрок немного пришёл в себя и отдохнул. У тебя вот как раз такая мапа, убери где нить ненужный момент и поставь там перерыв.

Файл .осб лишний, я бы удалил, твоя же карта не содержит сб.

Кажется, это всё, чем я хотел помочь тебе. Надеюсь, примешь советы ко вниманию и прислушаешься. Удачи ~ ;)
riffy
1) По ударным БПМ четко слышится. 172.
2)Разрешение должно быть или 1024х768 или 1366х768. Можно ниже, но не выше.
3)Качество потока снижать смысла нет, звучание может пострадать.
4)Удалять ничего не надо. осб весит килобайты и никому не мешает.

Что действительно стоит сделать:
  1. Поработать над громкостью хитсаундов. Например 100% в начале карты - явно перебор. (F6 - И на панели тайминга регулируешь громкость) Можешь еще поиграться с сэмплсетами, например для более спокойных частей вполне пойдет софт. Для более агрессивных - драм.
  2. 02:18:602 (6) - избегать вещей по типу вот этого. Тут подробнее написанo про это.
  3. Cлайдеры должны быть читабельными, и желательно приятными для глаз. 02:36:392 (2,3) - 02:47:032 (1) - 04:41:363 (8) - и подобные смотрятся не очень хорошо. Гайд по слайдерам и паттернам
Еще, ты можешь посмотреть на недавно ранкнутые днб мапсеты, чтоб лучше представлять, как выглядят карты, которые соответствуюют представлениям комьюнити о качестве.

fergas wrote:

Карта не плоха для первогомапа, причем марафона.
Удачи, по любым вопросам можешь обращаться к osu!wiki, спросить меня или fergas'a, думаю он не будет против помочь тебе.
Topic Starter
FCL
Спасибо, постарался пофиксить большую часть проблем:

Aleksart wrote:

Песня не должна содержать слишком много Kiai Time, об этом нам напоминает AiMod

-Bakari- wrote:

2)Разрешение должно быть или 1024х768 или 1366х768. Можно ниже, но не выше.

-Bakari- wrote:

Поработать над громкостью хитсаундов. Например 100% в начале карты - явно перебор. (F6 - И на панели тайминга регулируешь громкость) Можешь еще поиграться с сэмплсетами, например для более спокойных частей вполне пойдет софт. Для более агрессивных - драм.

Aleksart wrote:

Ваще, по идее, диффа должна сожержать перерыв, дабы игрок немного пришёл в себя и отдохнул. У тебя вот как раз такая мапа, убери где нить ненужный момент и поставь там перерыв.
Часто видел, что в марафонах с длительностью 5-6 минут вместо перерывов просто ставят довольно простые моменты для прохождения. Я сделал также.

Буду и дальше работать над этой мапой и стараться ее улучшить. Еще раз спасибо!
Aleksart
Нз, обращайся)

А насчёт БМП я удивлён.. ну лана, дело не моё)
Natteke desu

Aleksart wrote:

1. Кто сказал, что в песне стоит 172 БМП ? Лично моя прога говорит, что в твоей песне 86 БМП, ей нельзя не верить... диджейская же ;)


3. Аудио поток, вроде бы, нормальный. Разрешено от 128 до 192. Но я бы на твоём месте снизил бы его до 128, т.к. согласись, песня длинная, занимает 7.5 мб, а если ты ещё что то будешь добавлять, то люди с плохим инетом будут твою песенку долго качать... Хочу напомнить, если будешь менять на 128 кбит/сек, то скорее всего понадобится сново подогнать твой оффсет, надеюсь, что на данный момент с ним всё нормально.
Не делай так больше
Карту не смотрел, но удачи

Кстати, осб все-таки лучше удалить
Rmdy_old
Привет. Пришлось сделать м4м, да. Сори, кудосу на твой мод пока что не будет, потому что я заморозил карту. Забыл удалить ссылку в теме.

Прежде всего. Как человек, сделавший "тестплей", могу заявить, что тайминг в карте странный.

Паттерны выглядят неплохо, но тайминг...
Возможно в начале стоит попробовать использовать 1/3.
00:12:497 (2) - вот такие слайдеры выглядят не очень (речь идет про тайминг)
00:18:079 (2,3,4) - вот тоже очень странно играется
00:27:846 (2,3,4) - ^
02:02:381 (1,2,3,4,5) - может не стоит их делать в линию
02:05:172 (1,2,3,4,5) - ^
04:36:131 (1) - не надо делать такое. Лучше удали её или вставь перед ней ещё одну ноту, что бы получился трипл
04:44:503 (1,2) - Тоже самое. Лучше сделать трипл или оставить только одну ноту
04:46:945 (6,1) - ^
04:59:503 (10,1) - ^
В общем пересмотри ритм по всей карте. В быстрых частях он тоже странный, но мне лень там искать.
Topic Starter
FCL

Rmdy wrote:

Привет. Пришлось сделать м4м, да. Сори, кудосу на твой мод пока что не будет, потому что я заморозил карту. Забыл удалить ссылку в теме.

Прежде всего. Как человек, сделавший "тестплей", могу заявить, что тайминг в карте странный.

Паттерны выглядят неплохо, но тайминг...
Возможно в начале стоит попробовать использовать 1/3.
00:12:497 (2) - вот такие слайдеры выглядят не очень (речь идет про тайминг)
00:18:079 (2,3,4) - вот тоже очень странно играется
00:27:846 (2,3,4) - ^
02:02:381 (1,2,3,4,5) - может не стоит их делать в линию
02:05:172 (1,2,3,4,5) - ^
04:36:131 (1) - не надо делать такое. Лучше удали её или вставь перед ней ещё одну ноту, что бы получился трипл
04:44:503 (1,2) - Тоже самое. Лучше сделать трипл или оставить только одну ноту
04:46:945 (6,1) - ^
04:59:503 (10,1) - ^
В общем пересмотри ритм по всей карте. В быстрых частях он тоже странный, но мне лень там искать.
Спасибо за мод, постараюсь в ближайшие дни что нибудь придумать с таймингом!
Saoji
[General]
Avoid white and especially black combo color. White is hard to read with your background, black too, and black makes it like unreadable in 100% dim. (White on 100% dim sort of hurt the eyes too, but I don't mind lol). It's a good enough reason to DQ.

[Marathon]
  1. 00:04:474 (3) - I suggest to put a 1/2 slider here instead as you always did this part, since 00:04:823 (4) - is mapped on nothing, and we can clearly hear the missing note here 00:04:648
  2. 00:42:497 (3) - hidden reverse unrankable
  3. 00:43:805 (1) - The spinner should finish 00:45:637 - here
  4. 01:07:875 (1) - ^
  5. 00:52:265 (4,1) - I like this style of pattern
  6. 01:24:183 (2) - The end of a slider is a really strong beat, might be better if we can hit it.
  7. 01:28:892 (14) - Add NC cause new SV (nice one btw)
  8. 01:30:811 (6) - The rythme feels really weird. Add a triple instead, and add the 1/2 slider at the end of this triple ( 01:30:986 (8) - here )
  9. 02:07:003 (6) - Put it at the position of (5) instead. This is really not natural. Like this: http://puu.sh/iLWGZ/a3ee05a979.jpg
  10. 04:00:462 (10) - Add NC to prevent new SV
  11. 05:15:986 (5) - This is mapped on nothing. :S
02:35:695 (1) - From here till the end, the rythme seems better. Or more natural I mean.
00:25:753 (3,4,5) - For all this part the real rythme would be something like this http://puu.sh/iLXby/2ae51bca29.jpg by the way.

Keep in mind that overmapping should always be on half beats except if the music doesn't (but it might still end up not being natural).
Also, keep, in mind that sliders should always start on full beats except if the music doesn't, but once more it might still not be natural to play.

If you have any question feel free to PM me or contact me IG.
Good luck!
Topic Starter
FCL

Yales wrote:

[General]
Avoid white and especially black combo color. White is hard to read with your background, black too, and black makes it like unreadable in 100% dim. (White on 100% dim sort of hurt the eyes too, but I don't mind lol). It's a good enough reason to DQ.

[Marathon]
  1. 00:04:474 (3) - I suggest to put a 1/2 slider here instead as you always did this part, since 00:04:823 (4) - is mapped on nothing, and we can clearly hear the missing note here 00:04:648
  2. 00:42:497 (3) - hidden reverse unrankable
  3. 00:43:805 (1) - The spinner should finish 00:45:637 - here
  4. 01:07:875 (1) - ^
  5. 00:52:265 (4,1) - I like this style of pattern
  6. 01:24:183 (2) - The end of a slider is a really strong beat, might be better if we can hit it.
  7. 01:28:892 (14) - Add NC cause new SV (nice one btw)
  8. 01:30:811 (6) - The rythme feels really weird. Add a triple instead, and add the 1/2 slider at the end of this triple ( 01:30:986 (8) - here )
  9. 02:07:003 (6) - Put it at the position of (5) instead. This is really not natural. Like this: http://puu.sh/iLWGZ/a3ee05a979.jpg
  10. 04:00:462 (10) - Add NC to prevent new SV
  11. 05:15:986 (5) - This is mapped on nothing. :S
02:35:695 (1) - From here till the end, the rythme seems better. Or more natural I mean.
00:25:753 (3,4,5) - For all this part the real rythme would be something like this http://puu.sh/iLXby/2ae51bca29.jpg by the way.

Keep in mind that overmapping should always be on half beats except if the music doesn't (but it might still end up not being natural).
Also, keep, in mind that sliders should always start on full beats except if the music doesn't, but once more it might still not be natural to play.

If you have any question feel free to PM me or contact me IG.
Good luck!
Great mod, thx!
Snepif
here we go!

00:11:451 (5,6) - Wouldn't these notes fit better with the previous patterns if they were symmetrycal in relation to the Y axis too?
00:12:497 (2,3) - I think you should delete (3) and add a repeat to (2) here and in the next patter, so the player get's used to this 3/4 rhythm.
00:25:840 (3,4) - Move further away from the slider, it look unpolite like this and also looks like it closer time-wise
00:31:160 (3) - Way too close to (2) in my opinion
00:34:474 (1) - This shape is really unpolite, could be a lot better, and also, it fits the music better with slower SV than this.
00:35:869 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3) - Okay I'll tell you something about this whole part until the spinner. Two things actually.

One: you overused high SV. The SV that the music suggests is much slower than what you used - thus, the map looks "artificial", unnatural.
Second thing, you overused "weird" slider shapes without any musical reason to do so, which not only looks random and unapeeling to the eye, but also feels uncomfortable to play. Here's what I mean:

The slider 00:36:218 (2) - and the slider 00:37:613 (2) - follow the EXACT same musical thing. However, one of them is curved in an awkward manner towards the end, while the other has red-dots that make it zig-zag in a 90° degree fashion. I don't see how this fits the music.

I'll give you some general advice based on what I've seen here - it is a typical mistake for new mappers, and it took me a lot of time to realize it when I was new, so I'm hoping to help you by telling you this :3

Most of the times, you don't want to make "unconventional" shapes on sliders shorter than 1/1. Please note that I said "most" of the times, so there are exceptions. The reasoning is that sliders help you with flow - either changing its direction or following it in a curve/line, but what happens with a "weirdly" shaped slider if it's short is that you'll move the cursor slower - which feels unnatural UNLESS the music suggests so. So here's what I mean - I put one of your sliders side by side to a normal, straight line slider. The green line represents how the player will move the cursor http://puu.sh/iUeck/256e2cb60a.jpg .
Notice how your slider makes the line shorter? This means the player will have to move the cursor slower AND in a weird fashion. Sometimes, the music suggests this so it is a great idea, however, I don't think this is the case. The thing is, you used an SV that was too high for this part of the music, so you kinda made up for it making weird slider shapes so that the cursor moves slower. However, this, at least in this part of the song and this map, feels incredibly uncomfortable. There are some exceptions in some maps - T-t-techno comes to mind - but it's an exception from a mapper that knows what he's doing. I don't say you don't, I say that you have potential and will learn about this stuff.

As a rule of thumb I like to ask myself questions when I map. "Is there a reason to do this vs. any other idea?" "How will the player play this part of the map"?
After all, this is a map to be played, not watched in the editor. A good mapper should ALWAYS have the player in mind when mapping. This comes with time, so don't panic, it's something we all had to learn :)

So, following my rant on sliders, there's more stuff I'd like to point out to you. Take a look at this pattern 00:36:218 (2,3,4) - .
The slider (2) is curved in a way that doesn't fit the music, as I have explained before. But that is not the main issue, the main issue here is flow. Look at how the player will have to move the cursor: http://puu.sh/iUeBE/749e30fd82.jpg
Red line represents cursor movement, of course. Now, looking at that, there's two issues: there is an awkward bump at the end of the slider that will feel uncomfortable to play, but whats worse than that is that thanks to the way the slider's tail is curved, the player will actually have to artificially hold the cursor there for a couple of ms before jumping to the next note, or else, he/she will get a 100 on that slider. This isn't something the music suggests, since it's a simple note/beat without any kind of buildup to it. It is also something I think you didn't intend either - it takes time to realize how the player will play your map, so don't panic.

I'll keep giving you examples of flow and slider mistakes so you can actually learn how to prevent them - I don't want to simply tell you "fix this slider and that note" without giving you all the reasoning for it. I want you to improve.

So looking at slider 00:42:846 (1) - , it curves downwards, giving the player that sense of momentum towards the bottom of the playfield. However, the following notes are at the upper right, which doesn't really feel good while playing, look:
Right now: http://puu.sh/iUf0F/198080a2f0.jpg
Suggestion: http://puu.sh/iUf4L/5764880a22.jpg

Notice how the way you have them right now, there is a "bump" in the flow curve at the end of the long slider? This is a big factor that makes a pattern feel "uncomfortable". As a general rule, and please remember that there are TONS of exceptions, straight lines/curves/angles made by two straight lines feel good, while bumps in said curves and lines feel bad. So this is what I mean, I'll show you with an example.

00:55:055 (3,1,2,3,4,1) - This is a pattern that in my opinion feels uncomfortable to play. Here's why, following my previous reasoning. http://puu.sh/iUfoG/7df92ed727.jpg - Notice how it's full of forced "bumps" and weirdness? That is the key word here - forced. Generally speaking, something that feels good and flows well is something that lets your cursor move by itself. The flow has not weird bumpiness, so the cursor can freely follow nice curves and lines without having to think about it. However, in patterns like yours here, you have to actively think "I'll have to move my cursor extremely quick and cover a short distance in a weird angle towards the next note" - while the music just goes "there is a triplet here and a simple note, nothing too weird or out of the ordinary". This makes the music and map not feel like they are well put together, know what I mean? So, taking that into account, there are countless ways to fix this pattern:

http://puu.sh/iUfGt/a8ad5dd881.jpg
http://puu.sh/iUfKN/20b339eace.jpg

These are just some crappy examples, I'm sure you can come up with better ones!

01:04:648 (3,4,1) - I want to point out this pattern because these three notes flow well with each other, so I can tell you can do it! Good job here.

01:06:567 (1,1,2) - The sudden break between (1) and (1) feels really weird. The music hasn't changed at all from the previous patterns, but you changed your rhythm choice, which again feels unnatural. What I mean is, the fact that you don't have a note at 01:06:916, while you always had an object there in the previous patterns, feels unnatural and forced, considering the music hasn't changed yet.

01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Streams are somewhat simillar to sliders in the fact that they should almost never (there are exceptions) have weird bumps, cause they will make the player focus on them and not let them actually move the cursor freely according to the music. In this case, there is a bump at 8-9-10, those three objects are excessively curved compared to the rest of the stream. I also suggest fixing the stream's shape, like this: http://puu.sh/iUgBE/69c2220d14.jpg
01:30:811 (6) - This goes for all of the patterns like this one: this slider is too close to the stream for no reason at all, it should be further away!
01:33:602 (3) - What's the reasoning behind putting a 1/2 slider here instead of a triplet like before? the music hasn't changed at all, so you shouldn't change your rhythm choices!

I'll point out a few more examples of things you should take into account. I don't plan to go thing-by-thing or I'll make you remap. It's way better if I just give you tips and stuff to think about, so you fix the map by yourself taking those things into account.

01:42:846 (1,2,3,4,5,6,7) - Try to make this shape more polite, right now it looks badly executed - http://puu.sh/iUgQL/7b1723aff1.jpg (this way also follows the slider's shape better)
Same goes for 01:44:503 (2,3,4,5,6,7) - , 6 and 7 are more separated to the rest of the stream than the previous notes, fix that!

So I'm getting tired and it's getting late for me. As I said before, I hope you take this as tips on how to improve and apply them to the rest of the map by yourself, following my logic - I find that to be much much better than going thing by thing so I make you remap just like that.

You have the potential to improve, you just need to ask yourself the right questions when mapping and answer them - "Does this fit the music?", "Does this flow well here?", "Is this consistent with my previous pattern and the music?", "How will the player play my map, or this pattern?" "Will it feel comfortable?"

Once you start asking yourself those questions and answer them, you will become a much much better mapper. Please fight and follow your dreamsuuu~ you can do it!
Loony Key
#Modding Queues
  1. 00:00:985 (1,2,3,4,5,6) - звук на нотах лучше сделать soft-whistle
  2. 00:02:032 (3,5) - удалить (овермап)
  3. 00:03:079 (4) - NC
  4. 00:03:776 (1) - включить в предыдущее комбо, если ты сделал NC на ноте которую я указал
  5. 00:04:125 (2) - удалить (овермап)
  6. 00:03:776 (1,4,1,2,3,4,5,6) - лучше употребить хлопки (clap)
  7. 00:04:823 (3) - заменить на ноту, которая будет тут: 00:05:172 и тоже хлопок
  8. 00:05:520 (4) - это удалить придется)
  9. 00:04:474 (3) - тогда здесь придется делать NC
  10. 00:11:451 (5,6) - сделать DC 1 или чуть меньше, играться будет прикольней
  11. 00:08:660 (1,2,3,4) - здесь, думаю, sample volume сделать поменьше
  12. 00:12:497 (2,3) - слайдер закончить на белом тике и ноту придвинуть DS~1, играться тоже будет прикольней
  13. 00:13:893 (2,3) - ^ (ну или похоже сделать)
  14. 00:18:079 (2,3) - сделай так же как и тут 00:16:683 (2,3) -
  15. 00:19:823 (3,4,5,6,7) - sample volume сделать поменьше
  16. 00:31:334 (4,5) - удалить (овермап)
  17. 00:31:683 (1,2) - сделать DC 1 или чуть меньше
  18. 00:32:381 (3,4) - ^
  19. 00:43:456 (2,3) - DS, думаю, в этом случае лучше увеличить, либо стакнуть ноту
  20. 00:50:433 (3) - хлопок тут неуместен
  21. 00:54:009 (1,2) - unstuck, не уместно стакнуто
  22. 00:55:579 (2,3) - думаю стоит лучше удалить
  23. 01:35:172 (5) - думаю что эта нота лишняя, удаляй) (поначалу тебе будет не привычно)
  24. 01:35:695 (6) - думаю тоже стоит удалить, а то композиция момента теряется
  25. 01:54:270 (4) - вроде на эту ноту приходиться "кряканье", может удалить? Мне кажется так будет лучше:)
  26. 01:59:765 - с этого момента лучше начать стрим, а слайдер закончить 01:59:677 (а может и не стоит...)
  27. 02:00:637 (6,7) - увеличить DS, а то сбиваешься
  28. 02:03:253 (5) - может лучше заменить на слайдер? 02:03:166-02:03:253
  29. 02:05:695 (4,5,6) - ^ (или переработать) 5 нота не попадает в такт (музыку)
  30. 02:20:172 (7) - сделать один возврат
  31. 02:55:055 (5) - ^
  32. 03:10:753 (1) - хлопок
  33. 03:07:265 (1,2,3,4,5,6,7) - soft-whistle
  34. 03:22:265 (2) - убрать "sample finish"
  35. 03:30:637 (1,2) - unstuck, не понятно что за второй слайдер, сбивает с толку
  36. 03:55:055 (8) - передвинуть на 03:54:968 и сделать так как будто 03:54:706 (7) - вливается в 03:55:055 (8), и закончить на 03:55:230
Как- то так, классная карта:) и музыка
Topic Starter
FCL
SPOILER

Snepif wrote:

here we go!

00:11:451 (5,6) - Wouldn't these notes fit better with the previous patterns if they were symmetrycal in relation to the Y axis too?
00:12:497 (2,3) - I think you should delete (3) and add a repeat to (2) here and in the next patter, so the player get's used to this 3/4 rhythm.
00:25:840 (3,4) - Move further away from the slider, it look unpolite like this and also looks like it closer time-wise
00:31:160 (3) - Way too close to (2) in my opinion
00:34:474 (1) - This shape is really unpolite, could be a lot better, and also, it fits the music better with slower SV than this.
00:35:869 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3) - Okay I'll tell you something about this whole part until the spinner. Two things actually.

One: you overused high SV. The SV that the music suggests is much slower than what you used - thus, the map looks "artificial", unnatural.
Second thing, you overused "weird" slider shapes without any musical reason to do so, which not only looks random and unapeeling to the eye, but also feels uncomfortable to play. Here's what I mean:

The slider 00:36:218 (2) - and the slider 00:37:613 (2) - follow the EXACT same musical thing. However, one of them is curved in an awkward manner towards the end, while the other has red-dots that make it zig-zag in a 90° degree fashion. I don't see how this fits the music.

I'll give you some general advice based on what I've seen here - it is a typical mistake for new mappers, and it took me a lot of time to realize it when I was new, so I'm hoping to help you by telling you this :3

Most of the times, you don't want to make "unconventional" shapes on sliders shorter than 1/1. Please note that I said "most" of the times, so there are exceptions. The reasoning is that sliders help you with flow - either changing its direction or following it in a curve/line, but what happens with a "weirdly" shaped slider if it's short is that you'll move the cursor slower - which feels unnatural UNLESS the music suggests so. So here's what I mean - I put one of your sliders side by side to a normal, straight line slider. The green line represents how the player will move the cursor http://puu.sh/iUeck/256e2cb60a.jpg .
Notice how your slider makes the line shorter? This means the player will have to move the cursor slower AND in a weird fashion. Sometimes, the music suggests this so it is a great idea, however, I don't think this is the case. The thing is, you used an SV that was too high for this part of the music, so you kinda made up for it making weird slider shapes so that the cursor moves slower. However, this, at least in this part of the song and this map, feels incredibly uncomfortable. There are some exceptions in some maps - T-t-techno comes to mind - but it's an exception from a mapper that knows what he's doing. I don't say you don't, I say that you have potential and will learn about this stuff.

As a rule of thumb I like to ask myself questions when I map. "Is there a reason to do this vs. any other idea?" "How will the player play this part of the map"?
After all, this is a map to be played, not watched in the editor. A good mapper should ALWAYS have the player in mind when mapping. This comes with time, so don't panic, it's something we all had to learn :)

So, following my rant on sliders, there's more stuff I'd like to point out to you. Take a look at this pattern 00:36:218 (2,3,4) - .
The slider (2) is curved in a way that doesn't fit the music, as I have explained before. But that is not the main issue, the main issue here is flow. Look at how the player will have to move the cursor: http://puu.sh/iUeBE/749e30fd82.jpg
Red line represents cursor movement, of course. Now, looking at that, there's two issues: there is an awkward bump at the end of the slider that will feel uncomfortable to play, but whats worse than that is that thanks to the way the slider's tail is curved, the player will actually have to artificially hold the cursor there for a couple of ms before jumping to the next note, or else, he/she will get a 100 on that slider. This isn't something the music suggests, since it's a simple note/beat without any kind of buildup to it. It is also something I think you didn't intend either - it takes time to realize how the player will play your map, so don't panic.

I'll keep giving you examples of flow and slider mistakes so you can actually learn how to prevent them - I don't want to simply tell you "fix this slider and that note" without giving you all the reasoning for it. I want you to improve.

So looking at slider 00:42:846 (1) - , it curves downwards, giving the player that sense of momentum towards the bottom of the playfield. However, the following notes are at the upper right, which doesn't really feel good while playing, look:
Right now: http://puu.sh/iUf0F/198080a2f0.jpg
Suggestion: http://puu.sh/iUf4L/5764880a22.jpg

Notice how the way you have them right now, there is a "bump" in the flow curve at the end of the long slider? This is a big factor that makes a pattern feel "uncomfortable". As a general rule, and please remember that there are TONS of exceptions, straight lines/curves/angles made by two straight lines feel good, while bumps in said curves and lines feel bad. So this is what I mean, I'll show you with an example.

00:55:055 (3,1,2,3,4,1) - This is a pattern that in my opinion feels uncomfortable to play. Here's why, following my previous reasoning. http://puu.sh/iUfoG/7df92ed727.jpg - Notice how it's full of forced "bumps" and weirdness? That is the key word here - forced. Generally speaking, something that feels good and flows well is something that lets your cursor move by itself. The flow has not weird bumpiness, so the cursor can freely follow nice curves and lines without having to think about it. However, in patterns like yours here, you have to actively think "I'll have to move my cursor extremely quick and cover a short distance in a weird angle towards the next note" - while the music just goes "there is a triplet here and a simple note, nothing too weird or out of the ordinary". This makes the music and map not feel like they are well put together, know what I mean? So, taking that into account, there are countless ways to fix this pattern:

http://puu.sh/iUfGt/a8ad5dd881.jpg
http://puu.sh/iUfKN/20b339eace.jpg

These are just some crappy examples, I'm sure you can come up with better ones!

01:04:648 (3,4,1) - I want to point out this pattern because these three notes flow well with each other, so I can tell you can do it! Good job here.

01:06:567 (1,1,2) - The sudden break between (1) and (1) feels really weird. The music hasn't changed at all from the previous patterns, but you changed your rhythm choice, which again feels unnatural. What I mean is, the fact that you don't have a note at 01:06:916, while you always had an object there in the previous patterns, feels unnatural and forced, considering the music hasn't changed yet.

01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Streams are somewhat simillar to sliders in the fact that they should almost never (there are exceptions) have weird bumps, cause they will make the player focus on them and not let them actually move the cursor freely according to the music. In this case, there is a bump at 8-9-10, those three objects are excessively curved compared to the rest of the stream. I also suggest fixing the stream's shape, like this: http://puu.sh/iUgBE/69c2220d14.jpg
01:30:811 (6) - This goes for all of the patterns like this one: this slider is too close to the stream for no reason at all, it should be further away!
01:33:602 (3) - What's the reasoning behind putting a 1/2 slider here instead of a triplet like before? the music hasn't changed at all, so you shouldn't change your rhythm choices!

I'll point out a few more examples of things you should take into account. I don't plan to go thing-by-thing or I'll make you remap. It's way better if I just give you tips and stuff to think about, so you fix the map by yourself taking those things into account.

01:42:846 (1,2,3,4,5,6,7) - Try to make this shape more polite, right now it looks badly executed - http://puu.sh/iUgQL/7b1723aff1.jpg (this way also follows the slider's shape better)
Same goes for 01:44:503 (2,3,4,5,6,7) - , 6 and 7 are more separated to the rest of the stream than the previous notes, fix that!

So I'm getting tired and it's getting late for me. As I said before, I hope you take this as tips on how to improve and apply them to the rest of the map by yourself, following my logic - I find that to be much much better than going thing by thing so I make you remap just like that.

You have the potential to improve, you just need to ask yourself the right questions when mapping and answer them - "Does this fit the music?", "Does this flow well here?", "Is this consistent with my previous pattern and the music?", "How will the player play my map, or this pattern?" "Will it feel comfortable?"

Once you start asking yourself those questions and answer them, you will become a much much better mapper. Please fight and follow your dreamsuuu~ you can do it!
Thx u so much for mod. I learned a lot of useful things, I will try to fix all that u have written

SPOILER

Loony Key wrote:

#Modding Queues
00:00:985 (1,2,3,4,5,6) - звук на нотах лучше сделать soft-whistle fixed
00:02:032 (3,5) - удалить (овермап) fixed
00:03:079 (4) - NC fixed
00:03:776 (1) - включить в предыдущее комбо, если ты сделал NC на ноте которую я указал fixed
00:04:125 (2) - удалить (овермап) fixed
00:03:776 (1,4,1,2,3,4,5,6) - лучше употребить хлопки (clap) fixed
00:04:823 (3) - заменить на ноту, которая будет тут: 00:05:172 и тоже хлопок fixed
00:05:520 (4) - это удалить придется) fixed
00:04:474 (3) - тогда здесь придется делать NC fixed
00:11:451 (5,6) - сделать DC 1 или чуть меньше, играться будет прикольней
00:08:660 (1,2,3,4) - здесь, думаю, sample volume сделать поменьше fixed
00:12:497 (2,3) - слайдер закончить на белом тике и ноту придвинуть DS~1, играться тоже будет прикольней

00:13:893 (2,3) - ^ (ну или похоже сделать)
00:18:079 (2,3) - сделай так же как и тут 00:16:683 (2,3) -
00:19:823 (3,4,5,6,7) - sample volume сделать поменьше fixed
00:31:334 (4,5) - удалить (овермап) fixed
00:31:683 (1,2) - сделать DC 1 или чуть меньше fixed
00:32:381 (3,4) - ^ fixed
00:43:456 (2,3) - DS, думаю, в этом случае лучше увеличить, либо стакнуть ноту fixed
00:50:433 (3) - хлопок тут неуместен fixed
00:54:009 (1,2) - unstuck, не уместно стакнуто fixed
00:55:579 (2,3) - думаю стоит лучше удалить fixed
01:35:172 (5) - думаю что эта нота лишняя, удаляй) (поначалу тебе будет не привычно) fixed
01:35:695 (6) - думаю тоже стоит удалить, а то композиция момента теряется fixed
01:54:270 (4) - вроде на эту ноту приходиться "кряканье", может удалить? Мне кажется так будет лучше:) не, не хочется ломать стрим
01:59:765 - с этого момента лучше начать стрим, а слайдер закончить 01:59:677 (а может и не стоит...)
02:00:637 (6,7) - увеличить DS, а то сбиваешься fixed
02:03:253 (5) - может лучше заменить на слайдер? 02:03:166-02:03:253 fixed

02:05:695 (4,5,6) - ^ (или переработать) 5 нота не попадает в такт (музыку) fixed
02:20:172 (7) - сделать один возврат fixed

02:55:055 (5) - ^ fixed
03:10:753 (1) - хлопок fixed
03:07:265 (1,2,3,4,5,6,7) - soft-whistle fixed
03:22:265 (2) - убрать "sample finish" fixed
03:30:637 (1,2) - unstuck, не понятно что за второй слайдер, сбивает с толку fixed
03:55:055 (8) - передвинуть на 03:54:968 и сделать так как будто 03:54:706 (7) - вливается в 03:55:055 (8), и закончить на 03:55:230 fixed

Как- то так, классная карта:) и музыка

Отличный мод, спасибо =)
Come[Back]Home
Marathon

Well, the map itself is not bad, but not rankable as it is now. You should consider that skipping beats (which you did a lot before kiai) makes the map boring and weird to play. Overall it lacks in general quality, ive seen what you tried in the first kiai, the idea is not bad, but as it is now its not nice. Try some different patterns, not so much copy paste, the song gives a lot of opportunities to try different and new things, and thats what you should do. In general you should try to keep a good Distance between the objects since it looks weird as it is now. It just needs a lot of polishing, and isnt ready for rank yet.

Good Luck! :3
Battle
Saw that you did M4M in my thing, haven't checked it yet but I don't want to feel guilty and all lol

[Marathon]
I mean I would put the stack leniency up by one but ya'know, you do you
There's a lot of overlap, I mean it's not technically a bad thing, but some modders don't like that stuff
I have to admit, I was very underwhelmed by the kiai times :/, I dunno, it feels like you did map the beat, but it could have been a lot more intense
Hm, things don't really seem to flow that well, the map kinda has places leading into dead ends at times x.x
00:03:951 (2) - Did you accidentally move this off the white tick when uploading?
00:50:869 (4,5,6) - Stack 6 properly?
01:13:544 (1,2) - Properly stack 2's end on 1's start
01:14:939 (1,2) - Properly have 2's end stack on 1
01:16:683 (1,2,4) - Put 4's end so it stacks on 1,2
02:54:009 (1,2,3,4,5) - This doesn't really follow anything, and it ignores the white ticks which have the strong beats in them, maybe change it to something like 02:55:404 (1,2,3,4,5) - ?
03:52:265 (4,1) - Properly stack the 1 end on 4
04:05:956 (3,4,5,6,7,8,9,1,4,5,6,7) - It just looks really messy
04:33:427 (2,4) - Overlap doesn't look very good here
05:01:683 (4,1) - ^
05:07:265 (4,1) - Properly stack

I don't know, when I hear this song I kind of think of a goreshit map, and what I suggest is not having like tremendous streams and such, but you can make this one of those songs that just tire people out with patterns like the goreshit maps. Anyways, I hope this helps a bit x.x
zorefire
M4M :D

[Feed The Machine]

Bring the volume down a bit more for these parts from 00:08:660 (1) and 00:19:823 (3) to 00:22:613 (7) (suggestion)

00:15:288 (2) - curve too deep looks ugly Try something like this maybe

00:16:683 (2) - ^

00:19:823 (3) from here to here 00:22:613 (7) bring volume down to 5

00:31:683 (1) here to 00:33:776 (6) I don't it's not having that nice blend to it the crashes over powering a bit

00:42:061 (2) - Try something like this that one doesn't look nice

00:48:079 (4) - Shift over 2 unites on the x-axis

01:13:544 (1) - that slider looks weird try to make the curve look better it looks deformed xD

01:40:579 (6) - you hear this hit sound effect needs more of this in the streams

02:09:009 (4) - fix that curve so I can compliment this slider better 02:09:358 (1)

Topic Starter
FCL
Thx for mods, guys.
I made a big update, which got rid of (or tried to escape) from ALL OVERMAPPINGat the beginning of the map. I hope this will help the development of maps for the better!
HappyRocket88
—————————————————————————————————————————————————————

Hi (•ω•) From my queue. Sorry for modding this map so late, but I had stuffs to do. So, here's the mod.

General

  1. First at all, I'd suggest to increase the stack latency because I didn't find the reason to set it in 2, even knowing the BPM is a bit high. Setting it between 3 or 5 is good.
  2. Unckeck the Letterbox during breaks because this is an option used wehn you have storyboard. As you don't have it, there's no reason to put it.
  3. Don't you think the colors are so colorful with that dark background? I think they don't fit on it. What about this ones?
  4. HP + 0.5. Becase of the flow and the patters are hard to set HP 5.5.
  5. This is a minor suggestion, but I'd reduce the OD -1 because of the short spinners.

Marathon

  1. I don't know, but what about choosing an epic name for the map and no just marathon? Maybe Disaster, storm or dik.Be creative! 8^)
  2. 00:02:381 (3) Add NC for consistency in patterns in (1,2) (1,2) in NC combing.
  3. 00:03:079 (1) Remove NC.
  4. 00:03:776 (2) Add NC.
  5. 00:04:474 (1) Remove NC.
  6. 00:05:869 (3) Put it somewhere else. º3º)/
  7. 00:13:893 (2,3) Ctrl +G and Ctrl +H, to avoid overlapping and make an intuite pattern.
  8. 00:17:730 (1) Move a bit to up to avoid a mini-overlap with this object 00:17:206 (3)
  9. 00:25:055 (2) Remove the finish and replace for a clap, but just in the head and the tail of that slider. Not in the reverse,
  10. 00:40:055 (1,2,3) I know you wanted to make a blanket here but the overlap between the slider (1) and the circle (3) isn't good. Try something else.
  11. 01:00:986 (1) Stack this circle at this slider 01:00:201 (2) 's head.
  12. 01:14:154 (2) Stack this slider tail over this slider's head 01:13:544 (1) .
  13. 01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13) This streams goes too fast for me. Idk if it is intentional.
  14. 02:09:009 (4,1) This looks ugly. :> Try some blanketing between them maybe.
  15. 02:28:369 (9) NC.
  16. 02:35:520 (5,1) This is not properly blanket. Set the circle here x=228 | y=52 to fix it.

My mod ends here because I don't know how to mod those streams because I can't even pass them.

Good luck with your map. ◕‿↼ Here a star!


—————————————————————————————————————————————————————
Topic Starter
FCL

HappyRocket88 wrote:

—————————————————————————————————————————————————————

Hi (•ω•) From my queue. Sorry for modding this map so late, but I had stuffs to do. So, here's the mod.

General

  1. First at all, I'd suggest to increase the stack latency because I didn't find the reason to set it in 2, even knowing the BPM is a bit high. Setting it between 3 or 5 is good. fixed
  2. Unckeck the Letterbox during breaks because this is an option used wehn you have storyboard. As you don't have it, there's no reason to put it. fixed
  3. Don't you think the colors are so colorful with that dark background? I think they don't fit on it. What about this ones?
    fixed
  4. HP + 0.5. Becase of the flow and the patters are hard to set HP 5.5. fixed
  5. This is a minor suggestion, but I'd reduce the OD -1 because of the short spinners.
fixed

Marathon

  1. I don't know, but what about choosing an epic name for the map and no just marathon? Maybe Disaster, storm or dik.Be creative! 8^) fixed
  2. 00:02:381 (3) Add NC for consistency in patterns in (1,2) (1,2) in NC combing. fixed, but a little differently
  3. 00:03:079 (1) Remove NC.
  4. 00:03:776 (2) Add NC.
  5. 00:04:474 (1) Remove NC.
  6. 00:05:869 (3) Put it somewhere else. º3º)/
  7. 00:13:893 (2,3) Ctrl +G and Ctrl +H, to avoid overlapping and make an intuite pattern. Why?
  8. 00:17:730 (1) Move a bit to up to avoid a mini-overlap with this object 00:17:206 (3) fixed
  9. 00:25:055 (2) Remove the finish and replace for a clap, but just in the head and the tail of that slider. Not in the reverse, fixed
  10. 00:40:055 (1,2,3) I know you wanted to make a blanket here but the overlap between the slider (1) and the circle (3) isn't good. Try something else. fixed
  11. 01:00:986 (1) Stack this circle at this slider 01:00:201 (2) 's head. fixed
  12. 01:14:154 (2) Stack this slider tail over this slider's head 01:13:544 (1) . fixed
  13. 01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13) This streams goes too fast for me. Idk if it is intentional. this is intentional
  14. 02:09:009 (4,1) This looks ugly. :> Try some blanketing between them maybe. fixed
  15. 02:28:369 (9) NC. fixed
  16. 02:35:520 (5,1) This is not properly blanket. Set the circle here x=228 | y=52 to fix it.
fixed

My mod ends here because I don't know how to mod those streams because I can't even pass them.

Good luck with your map. ◕‿↼ Here a star!


—————————————————————————————————————————————————————
Thx for mod, thx for star!!! ;)
ZTH
Really like the song~ GL getting it ranked ~
Topic Starter
FCL

ZenithAnnul wrote:

Really like the song~ GL getting it ranked ~
Thanks, bratan!
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