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Editor - Slider dissapearing behaviour change (with toggle).

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Total Posts
6
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2
Topic Starter
VeilStar
Currently, sliderbodies and tails dissapear alot earlier than any other hitobjects in the editor, and this makes little sense to me.
So I asked at #modhelp why this is the way it is, and someone said it was to clear up the editor screen for new objects.

Which makes sense, given that sliders can be very long and clutter up the screen, but in some cases it's just weird as you're distance snapping relative to an invisible object, and you only have a vague indication of where that object is and cannot see its path.

So I'd basically like to request a toggle that would toggle between the current behaviour and a different behaviour.

This 'different behaviour' would basically make the sliderbody and slidertail dissapear at the same time offset as normal hitcircles.

Here's an image of an invisible sliderbody and slidertail.
You can see that the hitcircles before it are still clearly visible, while the slider only has its start visible and not the end.
Bara-
YES PLEASE
This makes blanketing much easier
Now I need to move objects in time to do it
XinCrin
Great request, very useful *This request is too new to be promoted, please wait 24 hours since topic was created.* :/
Topic Starter
VeilStar
Bumperino. Would like to hear people's thoughts on this, even if nothing else.
sheela
I agree with this request. It can be useful when you want to check the pattern and the flow and other stuff to check.
TicClick
would be useful for moving distant sliders; hit circles currently have a wider timing window you can select them within
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