Currently, sliderbodies and tails dissapear alot earlier than any other hitobjects in the editor, and this makes little sense to me.
So I asked at #modhelp why this is the way it is, and someone said it was to clear up the editor screen for new objects.
Which makes sense, given that sliders can be very long and clutter up the screen, but in some cases it's just weird as you're distance snapping relative to an invisible object, and you only have a vague indication of where that object is and cannot see its path.
So I'd basically like to request a toggle that would toggle between the current behaviour and a different behaviour.
This 'different behaviour' would basically make the sliderbody and slidertail dissapear at the same time offset as normal hitcircles.
Here's an image of an invisible sliderbody and slidertail.
You can see that the hitcircles before it are still clearly visible, while the slider only has its start visible and not the end.
So I asked at #modhelp why this is the way it is, and someone said it was to clear up the editor screen for new objects.
Which makes sense, given that sliders can be very long and clutter up the screen, but in some cases it's just weird as you're distance snapping relative to an invisible object, and you only have a vague indication of where that object is and cannot see its path.
So I'd basically like to request a toggle that would toggle between the current behaviour and a different behaviour.
This 'different behaviour' would basically make the sliderbody and slidertail dissapear at the same time offset as normal hitcircles.
Here's an image of an invisible sliderbody and slidertail.
You can see that the hitcircles before it are still clearly visible, while the slider only has its start visible and not the end.