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Runblebee - Sonic Speed Riders

posted
Total Posts
18
Topic Starter
iDwarf
This beatmap was submitted using in-game submission on 21 июля 2010 г. at 14:56:35

Artist: Runblebee
Title: Sonic Speed Riders
Source: Sonic Riders
Tags: sega sonic riders opening theme
BPM: 139
Filesize: 3905kb
Play Time: 01:35
Difficulties Available:
  1. Low (2,24 stars, 102 notes)
  2. Med-High (4,51 stars, 231 notes)
Download: Runblebee - Sonic Speed Riders
Information: Scores/Beatmap Listing
---------------
Sonic The Hedgehog. Once Again.

And i'm trying to map different.
Hitomi May
:3
Sigillum
n0rm st@r
Cat
Starred :twisted:
h3k1ru
:)
8Ball
STAAAAAAAAR~
kamok
star
-Nikki-_old
star
Sonic Fumes
I like stuff.
I am a big fan f sonic riders (PC), though i sold the wii version for 12£.
Shinxyn
Hmm..
Add half a sec of lead time or something, even if the first note is a spinner
Don't need "sonic riders" in the tags since its in artist and source
Offset -8 (3982) (don't forget to shift the uninherited slow now too)

Low-
00:27:299 (3,5) - this pattern (light jumps) isn't really needed for the easy diff...
Meh, clap pace shifts a bit, but okay..

Med-High-
00:37:443 (4) - considering how clean and how much flips this map has... make this a flip of 1?
00:41:975 (4) - I think it would sound better if it matches the vocal... but then a hold slider would fit as well..hmm?
00:48:449 (2,3,4) - right a tick~ or 1 left a tick(compare 1-2's to 3-4's positioning), just cuz your map is so.. clean >_>
00:59:025 (5,6) - also right a tick~ or 4 left a tick (compare 1-2 to this when flipped)
01:03:773 (10,1) - switch new combos? since the vocal starts on the 10...
01:35:068 (6) - new combo this
Really clean, plain even..

The mapset felt very plain... :(
Topic Starter
iDwarf

Shinxyn wrote:

Hmm..
Add half a sec of lead time or something, even if the first note is a spinner Ok.
Don't need "sonic riders" in the tags since its in artist and source Ok.
Offset -8 (3982) (don't forget to shift the uninherited slow now too) -10. Ok.

Low-
00:27:299 (3,5) - this pattern (light jumps) isn't really needed for the easy diff. Maybe it's not really needed, but i want it, and i guess it's acceptable cause it isn't that hard. Noobies should do some work anyway.
Meh, clap pace shifts a bit, but okay..

Med-High-
00:37:443 (4) - considering how clean and how much flips this map has... make this a flip of 1? I didn't really get that.
00:41:975 (4) - I think it would sound better if it matches the vocal... but then a hold slider would fit as well..hmm? <.>
00:48:449 (2,3,4) - right a tick~ or 1 left a tick(compare 1-2's to 3-4's positioning), just cuz your map is so.. clean >_> ^^"
00:59:025 (5,6) - also right a tick~ or 4 left a tick (compare 1-2 to this when flipped) Oh, ok...i guess.
01:03:773 (10,1) - switch new combos? since the vocal starts on the 10... No.
01:35:068 (6) - new combo this Ok.
Really clean, plain even..

The mapset felt very plain... :( :(
Mafiamaster
No jumps in easiest difficulty.
Make the lead-in time 2 seconds on BOTH difficulties.
Disable countdown.
Aha, spinner is cool at the end.

Edit: Bubbled~
I'm gonna super sonic speed
Eirene
*.*
Alace
POP
<Normal>
resnap all notes

<Hard>
00:41:960 (4) - what rhe hell of those red lines?? if you want a 0.5X slider, you don`t need to add new offset
Topic Starter
iDwarf

Alace wrote:

POP
<Normal>
resnap all notes Okay.

<Hard>
00:41:960 (4) - what rhe hell of those red lines?? if you want a 0.5X slider, you don`t need to add new offset I guess after a new offset HOLD slider failed.
Alace
Hold slider works
i am cool
Topic Starter
iDwarf
u are, sensei <3
Mafiamaster
Ranked
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