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MitiS - untitled guitar [CatchTheBeat|Osu]

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Topic Starter
MBomb

alienflybot wrote:

[ General]
  1. Fine.

[ Salad]

  • Gameplay
  1. 00:02:478 (6,7) - (7) sounds not matching the beat at 00:02:947 so I recommend using *this. - Done.
  2. 00:04:588 (3) - ^ - ^
  3. 00:05:760 (5) - This is fine but if you intend to match the beat so you can do like *this. - This seems fine to me now.

[ Platter]

  • Gameplay
  1. I think too many HDashes are used in Platter, yet Platter is just a diff for introduction of HDashes and some of the HDashes are not matching the particular point, therefore I highly recommend reducing some of the HDashes, only keep some HDashes between stanza changes.
    Suggestions to remove or add HDashes
    Add:
    00:29:900 (8,1) - Want to avoid 1/4 HDashes.
    00:44:900 (8,1) - Add if you did previously. ^

    Remove:
    00:20:760 (1,2) - The emphasis on the guitar feels strong to me here.
    00:23:806 (3,1) - The change in pitch is strong enough to suggest a hyper in my opinion.
    00:36:228 (2,3) - Keeping for the strong keyboard note here.
    00:37:635 (2,3) - Removed.
    00:41:853 (2,3) - Keeping for the strong keyboard note.
    00:42:088 (3,4) - ^
    00:45:838 (3,4) - This note feels strong enough to me to suggest a hyper.
    00:47:010 (1,2) - Removed.
    00:49:353 (2,3) - The keyboard seems strong enough for a hyper.
    00:53:806 (5,6) - The pitch change suggests a hyper to me.
    00:54:510 (1,2) - Maybe this part is a bit dense with HDash so it is better to cut off this one. - This feels fine to me.
  2. 00:15:135 (1,2,3,4) - Distance here are a bit high, reduce the distance but keep HDashes. - Decreasing this distance any more stops it from being a hyper ;w;

Sorry if my mods are too little.

Good luck ranking the mapset!
-AFB
Thanks for the mod!
JBHyperion

alienflybot wrote:

[ Hyperion's Cup]

  • Gameplay
  1. 00:34:588 (2,3) - Maybe this is too far and it will be a bit hard for beginners. Lower it the distance a bit. Sure, moved 00:33:885 (1,2) x-8 to the right
  2. 00:50:760 (1) - Use *this instead, it feels weird with a sudden long slider compared to previous patterns. Changed to this instead: soft beat on the downbeat with smaller spacing, followed by 3/2 slider on the 2nd red tick with slightly higher spacing for more prominent, held guitar sound


    *Nice Cup. Thanks :3

Sorry if my mods are too little.

Good luck ranking the mapset!
-AFB
Thanks for the mod AFB (:

Made a few changes to the hitsounding on the Salad whilst I was at it - updated .osz is here.
Topic Starter
MBomb
Updated.
Krfawy
Can you just find any BN and finally bubble and then qualify it, please? I'm dying for another Easy-Easy standard mapset made by Krfawy in the very ranked section. :/

#Krfawy4QAT2015 #KrfawyTheBestPolishStandardEasyMapperEver
Xinely
krfawy asked me




  • General
  1. both soft-sliderslide and soft-sliderslide2 has length even they are silent which mean unrankable, please change with blank sliderslide from RC
  2. both soft-hitwhistle soft-hitwhistle2 have 10ms delay, cut them off please


  • Cup
  1. 00:04:588 - no whistle when the music is clearly a drum?
  2. 00:06:697 (3) - it would be nicer if you change to 1/2 so you can add whistle on tail to follow drum more i guess
  3. 00:10:213 (2) - x:388 to get the spacing more consistent
  4. 00:07:635 (1) - i would really suggest to reduce the spacing a bit, the current spacing is a little bit far which makes newbie could get confuse
  5. 00:23:806 (3) - i'd say just use circle at 00:24:041 - in this time, you used much 1/2 lol
  6. 00:29:197 (2) - miss clap on head
  7. 00:38:806 (3) - same as 00:23:806 (3) -
  8. 00:40:681 (4) - in here too, this is Cup so the rhythms should be easy and not complicated with much 1/2, i'd say just use circle at 00:40:916 -
  9. 00:42:322 (2) - x:264 for consistent spacing?


  • Salad
  1. 00:02:478 (6,7,8) - the spacings make me double dash dafuq even the truth just need 1 dash, but for me they're quite hard in salad especially for begining part
  2. 00:04:822 (4) - if you're going to make this dash so make this has dash but current one is kinda hard to catch w/o dash, if you want to get this one has no dash so just reduce the spacing slightly
  3. 00:17:713 (2) - clap on redtick is just a mistake for me since the clap sounds at 00:17:947 - , replacing with whistle would be nice
  4. 00:24:978 (3,4) - double dash? :C , just one please, i'd say to dash at 00:25:213 -
  5. 00:28:494 (3) - reduce the spacing slightly, it's hard to catch w/o dash
  6. 00:32:947 - are you sure to skip map clap music? also clap at head 00:32:713 - again it doesnt fit with music. and also (wtf lol), i'd end the slider at 00:33:416 - to follow the melody more
  7. 00:34:588 (3) - literally same as above, it makes me cry ;_;
  8. 00:36:463 (6) - ^ (i mean just clap on head doesnt fit, and the best one is default soft whistle ;_;)
  9. 00:38:103 (3) - end the slider at 00:38:572 - because the players will get more if you map the clap which sounds louder than weak snare sound
  10. 00:40:213 (7) - and same as previous
  11. 00:45:135 - until end is part of very calm song, i really suggest you to not use much dashes in here example you can remove (or at least reduce) 00:47:713 (3) - 00:49:588 (3) - 00:52:400 (1,2) - 00:54:510 (5,6) -


  • Platter
  1. 00:45:135 - until end, same as Salad, especially you have lot of HDashes here, very calm part in here only needs 1 or 2 HDashes and the others, you have to remove them and let them to be normal spacing or easy dash

also in Relaxing diff, the spinner 00:11:853 (1) - only has 937ms of recovery time which QAT said before Easy needs at least 1 measure (1500ms)

good luck
Topic Starter
MBomb

Xinely wrote:

krfawy asked me




  • General
  1. both soft-sliderslide and soft-sliderslide2 has length even they are silent which mean unrankable, please change with blank sliderslide from RC
  2. both soft-hitwhistle soft-hitwhistle2 have 10ms delay, cut them off please


  • Salad
  1. 00:02:478 (6,7,8) - the spacings make me double dash dafuq even the truth just need 1 dash, but for me they're quite hard in salad especially for begining part - Removed dash from 7 to 8.
  2. 00:04:822 (4) - if you're going to make this dash so make this has dash but current one is kinda hard to catch w/o dash, if you want to get this one has no dash so just reduce the spacing slightly - Made this a dash.
  3. 00:17:713 (2) - clap on redtick is just a mistake for me since the clap sounds at 00:17:947 - , replacing with whistle would be nice - Hitsounding stuff up to JBH.
  4. 00:24:978 (3,4) - double dash? :C , just one please, i'd say to dash at 00:25:213 - - Yeah, 2 to 3 wasn't actually a dash but it was very difficult to make without dashing so reduced distance.
  5. 00:28:494 (3) - reduce the spacing slightly, it's hard to catch w/o dash - Increased distance instead, this was supposed to be a dash, I didn't realise it was possible without dashing.
  6. 00:32:947 - are you sure to skip map clap music? also clap at head 00:32:713 - again it doesnt fit with music. and also (wtf lol), i'd end the slider at 00:33:416 - to follow the melody more - Yeah, I want to skip the claps because I want to focus on the main melody for this difficulty ;w; Ended it at 00:33:416 - though.
  7. 00:34:588 (3) - literally same as above, it makes me cry ;_; - Yeah, I'd rather keep to the guitar here ;w;
  8. 00:36:463 (6) - ^ (i mean just clap on head doesnt fit, and the best one is default soft whistle ;_;) - Up to JBH.
  9. 00:38:103 (3) - end the slider at 00:38:572 - because the players will get more if you map the clap which sounds louder than weak snare sound - Yeah, I wanted to follow the guitar but tbh this feels a lot better.
  10. 00:40:213 (7) - and same as previous - Yeah, feels better to follow the synth here.
  11. 00:45:135 - until end is part of very calm song, i really suggest you to not use much dashes in here example you can remove (or at least reduce) 00:47:713 (3) - 00:49:588 (3) - 00:52:400 (1,2) - 00:54:510 (5,6) - - I reduced this dashes for the most part, but not fully, as I don't want it to be as easy as the intro, as whilst this is calm, it's still more active than the intro.


  • Platter
  1. 00:45:135 - until end, same as Salad, especially you have lot of HDashes here, very calm part in here only needs 1 or 2 HDashes and the others, you have to remove them and let them to be normal spacing or easy dash - Again, I reduced this section a bit, but not as much as you wanted, really, because I think a lot of these HDashes fit, and this section is less calm than the intro, and so can be a little bit harder.

also in Relaxing diff, the spinner 00:11:853 (1) - only has 937ms of recovery time which QAT said before Easy needs at least 1 measure (1500ms)

good luck
Thanks for the mod!
Krfawy

Xinely wrote:

krfawy asked me (>o3o)>

also in Relaxing diff, the spinner 00:11:853 (1) - only has 937ms of recovery time which QAT said before Easy needs at least 1 measure (1500ms) Since Relaxing is not the easiest difficulty in the standard set, I can use shorter spinners than 1500ms even if it's still an Easy difficulty.

good luck Thank you for your time Xinely! <3
EDIT: MB, can you be so nice and set like 2500-3500 AudioLeadIn, please? I've just realized it would be needed to use it in o!s diffs. X'D
JBHyperion

Xinely wrote:

krfawy asked me




  • General
  1. both soft-sliderslide and soft-sliderslide2 has length even they are silent which mean unrankable, please change with blank sliderslide from RC Fixed
  2. both soft-hitwhistle soft-hitwhistle2 have 10ms delay, cut them off please Fixed


  • Cup
  1. 00:04:588 - no whistle when the music is clearly a drum? There's a guitar sound on the head (hitnormal) and a clap on the tail (hitclap) - no change
  2. 00:06:697 (3) - it would be nicer if you change to 1/2 so you can add whistle on tail to follow drum more i guess Sure
  3. 00:10:213 (2) - x:388 to get the spacing more consistent Moved to x-372 instead, I want a slightly larger spacing here to emphasise the clap on (3)
  4. 00:07:635 (1) - i would really suggest to reduce the spacing a bit, the current spacing is a little bit far which makes newbie could get confuse Fixed anyway when changing 00:06:697 (3) -
  5. 00:23:806 (3) - i'd say just use circle at 00:24:041 - in this time, you used much 1/2 lol Feels awkward to leave the prominent guitar sounds unmapped, I'll keep this
  6. 00:29:197 (2) - miss clap on head Fixed
  7. 00:38:806 (3) - same as 00:23:806 (3) - same as 00:23:806 (3) -
  8. 00:40:681 (4) - in here too, this is Cup so the rhythms should be easy and not complicated with much 1/2, i'd say just use circle at 00:40:916 - Did change this one, guitar is weaker here so it still sounds okay with just the circle
  9. 00:42:322 (2) - x:264 for consistent spacing? Emphasising the clap on (2) with a slightly larger spacing, no change


  • Salad
  1. 00:17:713 (2) - clap on redtick is just a mistake for me since the clap sounds at 00:17:947 - , replacing with whistle would be nice Intentional, since this is the pattern MB mapped and it was the best compromise I could come up with. I honestly think it sounds fine, and there's also a whistle here already anyway (unless you meant default soft whistle?)
  2. 00:32:947 - are you sure to skip map clap music? also clap at head 00:32:713 - again it doesnt fit with music. and also (wtf lol), i'd end the slider at 00:33:416 - to follow the melody more MB doesn't want to change this slider, so this is the best I can do. To me it sounds less awkward to include the clap than to skip it
  3. 00:34:588 (3) - literally same as above, it makes me cry ;_; ^ ;_;
  4. 00:36:463 (6) - ^ (i mean just clap on head doesnt fit, and the best one is default soft whistle ;_;) I guess we have differing opinions here >.< I think it fits for reasons stated previously, won't change

good luck
Thanks for the mod!

New .osz with updates to Cup, hitsound updates to Salad and updated AudioLeadIn is here.
Topic Starter
MBomb
Updated.
Kurokami
o/

[Cup]

Check the AudioLeadIn. :P (MB fixed it for you.)

00:11:385 (1) - End this spinner 1/2 later as on Salad.
00:23:806 (3) - The sound at the repeat slider is much more stronger than at the beginning of this slider. I suggest you to divide this into a circle+1/2 slider to follow the melody more.

There are some weird spacing in this difficulty which can confuse newer players. For example at 00:34:822 (3,4,1) the higher spacing at (3,4) while the stronger beat is between (4,1). On higher levels the jump should be at the stronger beats so its highly recommended to follow that spacing here, on the lowest as well.

[Salad]

00:00:135 (1,2,3,4) - This pattern is almost the same as on Platter which is not a bad thing but at this level it may be too hard for a newbie. I suggest you to only use two 1/2 slider with a jump between them.
00:28:260 (2,3) - I don't really want to jump here. The second note is more like an after sound of the first so better to degrease the distance a bit.
00:35:525 (4,5) - A jump would be nice at this point. o.o
00:43:963 (4,1) - This needs to be a jump for sure. Not just because the end of the kiai, what you marked with a finisher as well, but the melody is changing. I think you should try to make different pattern with those 4 circle and apply the jump here as well.
00:46:072 (5,1) - Jump as well.

[Platter]

00:07:400 (1,2,3) - Try to remade this pattern to make the dash between (1,2) higher than (2,3). That beat is much more stronger. So a jump at (1,2) and HDash (3,4) (just try to keep it).
00:15:369 (2,3) - This Dash is maybe a little bit too high. Its a very nice pattern but for a newer player it can be hard due the previous HDash. Just degrease the distance a bit and it will be fine.
[]

Seems like a nice mapset to me. Call me back. o/
JBHyperion

Kurokami wrote:

o/

[Cup]

Check the AudioLeadIn. :P (MB fixed it for you.) derp, fixed it on all diffs except my own? GG facepalm >.<

00:11:385 (1) - End this spinner 1/2 later as on Salad. Sure
00:23:806 (3) - The sound at the repeat slider is much more stronger than at the beginning of this slider. I suggest you to divide this into a circle+1/2 slider to follow the melody more. Good idea, done. I made this into a gentle zig-zag pattern to fit jumps in the right places, hopefully it's not too hard - did the same thing at 00:38:572 (2,3) -

There are some weird spacing in this difficulty which can confuse newer players. For example at 00:34:822 (3,4,1) the higher spacing at (3,4) while the stronger beat is between (4,1). On higher levels the jump should be at the stronger beats so its highly recommended to follow that spacing here, on the lowest as well.

In the example you mentioned, (4,1) has 1/2 timeline spacing whilst (3,4) has 1/1 timeline spacing, so it's difficult to make the jump between (4,1) visibly bigger than (3,4) without requiring dash... I managed to increase this a little bit though, hopefully it plays better now - Went through the rest of the diff whilst I was at it to try and make more sensible/readable spacings, hopefully it plays better overall.
Thanks for the mod!
Update: here
Topic Starter
MBomb

Kurokami wrote:

o/

[Salad]

00:00:135 (1,2,3,4) - This pattern is almost the same as on Platter which is not a bad thing but at this level it may be too hard for a newbie. I suggest you to only use two 1/2 slider with a jump between them. - Done.
00:28:260 (2,3) - I don't really want to jump here. The second note is more like an after sound of the first so better to degrease the distance a bit. - Decreased this distance.
00:35:525 (4,5) - A jump would be nice at this point. o.o - Added.
00:43:963 (4,1) - This needs to be a jump for sure. Not just because the end of the kiai, what you marked with a finisher as well, but the melody is changing. I think you should try to make different pattern with those 4 circle and apply the jump here as well. - Alright, added one.
00:46:072 (5,1) - Jump as well. - Added.

[Platter]

00:07:400 (1,2,3) - Try to remade this pattern to make the dash between (1,2) higher than (2,3). That beat is much more stronger. So a jump at (1,2) and HDash (3,4) (just try to keep it). - Yep, made the 1,2 jump higher than 2,3 whilst keeping the HDash.
00:15:369 (2,3) - This Dash is maybe a little bit too high. Its a very nice pattern but for a newer player it can be hard due the previous HDash. Just degrease the distance a bit and it will be fine. - Yeah, reduced it a tiny bit.
[]

Seems like a nice mapset to me. Call me back. o/
Thanks for the mod!

Edit: Updated JBH's diff.
Kurokami
Okay, checked the Standard difficulties as well and everything seems to be fine. Here ya go~
Topic Starter
MBomb

Kurokami wrote:

Okay, checked the Standard difficulties as well and everything seems to be fine. Here ya go~
Thanks <3
JBHyperion

- Magic Bomb - wrote:

Kurokami wrote:

Okay, checked the Standard difficulties as well and everything seems to be fine. Here ya go~
Thanks <3
Thanks ^^
#HypeIntesnifies
Sieg
http://puu.sh/igkUg/874b5b62cd.jpg metadata

great mapset <3
Topic Starter
MBomb

Sieg wrote:

http://puu.sh/igkUg/874b5b62cd.jpg metadata

great mapset <3
Thanks <3

Edit: Just so it's clear, I gave kudosu to Sieg because he gave me the correct metadata.
JBHyperion

Sieg wrote:

http://puu.sh/igkUg/874b5b62cd.jpg metadata

great mapset <3
Thanks everyone <3
Krfawy

Sieg wrote:

(>o3o)> \o3o/ <(o3o<)
*Крофавый обнимает Сиега (>o3o)>
Kyouren
Nice map :D
Gratzz~ :3
- N a g i -
Nice map and nice music! i am enjoying this music:) Gratz!
Fycho
Hello, your map has to be taken away from Qualified section due to the following issues:

[Krfawy's Calm]
  1. 00:45:135 (1) - The slidershape goes back on itself too much for an easiest difficulty.
For further assistance, please contact with BNG members.

###E
Topic Starter
MBomb

Fycho wrote:

Hello, your map has to be taken away from Qualified section due to the following issues:

[Krfawy's Calm]
  1. 00:45:135 (1) - The slidershape goes back on itself too much for an easiest difficulty.
For further assistance, please contact with BNG members.

###E
rip that G op
Sieg
rip
Krfawy
00:45:135 (1) - The slidershape goes back on itself too much for an easiest difficulty. -> LOL2 Not really.
Topic Starter
MBomb
No change then, I guess, krfawy is gonna challenge dq.
Sieg
I'll add my 2c, for sure I'll be ignored but w\e

what is main idea of stated - "goes back on itself" (c) for easy this is readability and clear path

well, there is a clear path and still plenty of time to react after reaching a blue point http://puu.sh/il2kp/7e424997ea.jpg
1. note that the player has a big yellow circle to follow a sliderball with the cursor and the time to react is almost 0.7 sec if you are completely stunned and going to move cursor further to the right which is a nonsense ofc.
time to react is 1.5 sec if you just move your cursor to the left http://puu.sh/il2iu/529d21b504.jpg
2. don't forget about slider ticks, they don't appear instantly, they gradually show the actual path http://puu.sh/il2tt/e38e908d03.jpg

tl;dr
this is not a type of burai slider, the path is really clear, time to react is really huge even if this is your second map after playing tutorial.
Aka
D:<
BoberOfDarkness

Sieg wrote:

I'll add my 2c, for sure I'll be ignored but w\e

what is main idea of stated - "goes back on itself" (c) for easy this is readability and clear path

well, there is a clear path and still plenty of time to react after reaching a blue point http://puu.sh/il2kp/7e424997ea.jpg
1. note that the player has a big yellow circle to follow a sliderball with the cursor and the time to react is almost 0.7 sec if you are completely stunned and going to move cursor further to the right which is a nonsense ofc.
time to react is 1.5 sec if you just move your cursor to the left http://puu.sh/il2iu/529d21b504.jpg
2. don't forget about slider ticks, they don't appear instantly, they gradually show the actual path http://puu.sh/il2tt/e38e908d03.jpg

tl;dr
this is not a type of burai slider, the path is really clear, time to react is really huge even if this is your second map after playing tutorial.
I agree! There is no point to DQ this mapset q.q
Topic Starter
MBomb
For clarification, I asked a new player (108 playcount when I got him to test) to play the calm difficulty, with no information about the final slider beforehand, or knowledge of it's existence. Here are the chat logs, I feel this should be good enough (Keep in mind the player even played with DT, so he had less time to react than Sieg's calculations)

IRC logs
21:53 - Magic Bomb -: Sorry to bother you, but could you possibly play something for me?
21:53 SpookyVazpore: hmm?
21:54 SpookyVazpore: I guess so
21:54 - Magic Bomb -: Thanks, I need a tester XD
21:54 *- Magic Bomb - is listening to [http://osu.ppy.sh/b/692935 MitiS - Untitled Guitar]
21:54 - Magic Bomb -: whoops
21:54 *- Magic Bomb - is listening to [http://osu.ppy.sh/b/692935 MitiS - untitled guitar]
21:54 - Magic Bomb -: Calm difficulty on that, please
21:55 SpookyVazpore: Im a bit rubbish
21:55 - Magic Bomb -: It's fine, I need a new player to test it
21:55 - Magic Bomb -: XD
21:55 SpookyVazpore: Ill give it a go XD
21:55 - Magic Bomb -: Thanks =P
21:57 - Magic Bomb -: Ok, just wondering
21:57 - Magic Bomb -: Did you find that llast slider confusing
21:57 - Magic Bomb -: in any way
21:57 - Magic Bomb -: to look at?
21:57 SpookyVazpore: Ehh
21:57 SpookyVazpore: Not really
21:57 - Magic Bomb -: Ok, thanks =P
21:57 SpookyVazpore: hold on I'll try it again and get a closer look
21:57 - Magic Bomb -: Sorry for bothering you xD
21:58 - Magic Bomb -: Alright
21:59 SpookyVazpore: nah its good
21:59 - Magic Bomb -: Alright, cool, thanks
21:59 SpookyVazpore: No problem :)
21:59 - Magic Bomb -: Lastly, do you mind if I put this chat log on the forums xD, this map was ranked but then got unranked because someone said the last slider would be confusing for newer players
22:00 - Magic Bomb -: So I needed proof that it wasn't
22:00 SpookyVazpore: Nah, I dont mind
22:00 - Magic Bomb -: Alright, thanks =P
Kurokami
*headdesk*
JBHyperion

Kurokami wrote:

*headdesk*
Krfawy

JBHyperion wrote:

Kurokami wrote:

*headdesk*
BTW I contested the disqualification yesterday. \o3o/ Let's see if it helps us. D: Sorry if I just make it slower dear - Magic Bomb - and JBHyperion but you know I kind of disagree and stuff still love you my dears. ;3;

EDIT: Removed capslock I think it was too emotional then so used a regular font.
Topic Starter
MBomb

Krfawy wrote:

Kurokami wrote:

*headdesk*
BTW I contested the disqualification yesterday. \o3o/ Let's see if it helps us. D: SORRY IF I JUST MAKE IT SLOWER DEAR - MAGIC BOMB - AND JBHYPERION BUT YOU KNOW I KIND OF DISAGREE AND STUFF STILL LOVE YOU MY DEARS. ;3;
Some people wait 3 years to get a map qualified, it'd be selfish of me to get annoyed at having to wait like 2 weeks.
BoberOfDarkness

JBHyperion wrote:

Kurokami wrote:

*headdesk*
ztrot
Hello we have found this contested disqualification to not have enough grounds to warrant the disqualification of this set.

[Krfawy's Calm]

The suggested slider http://puu.sh/il2kp/7e424997ea.jpg is proven to be readable in every sense that it needs to be for game play standards, it is not breaking the suggested "Every slider must have a clear path" rule as the curve is clean and to a point. While I'll agree it isn't the most prettiest slider I have ever seen it is by no means unplayable, therefore it holds no ground with the current disqualification post. In the future I would strongly suggest not using something so risky but in this case said slider is fine.
Spaghetti
daaamn
Yuii-
This is a historical moment.
Serraionga
wait what
Krfawy
#JUSTKRFAWYTHINGSIFYOUASKME
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