nvm
UPDATED
EDIT: OH SHIT wrong update. Forgive me
Thanks for the modVerniy_Chan wrote:
Hi >.<)/
NM as requested from ❅ Верный Mania Queue ❅5K = |1|2|3|4|5|
(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)
[5K Beginner]
00:03:645 add note, since 2 note for snare sound like 00:04:395
00:06:645 ^
00:14:520 (14520|4,14895|4) avoid low jack
00:17:895 (17895|0) move to 5, then 00:18:270 (18270|4) move to 4
00:18:645 add note for snare
00:22:020 (22020|0) move to 4, row balance
00:23:332 (23332|2,23520|1) move to right 1x for avoid low for 00:23:895 (23895|1)
00:26:145 (26145|1,26145|4) move to left 1x variation pattern
00:26:520 (26520|0) move to 3 or 5
00:28:770 (28770|4) move to 3 hand balance
00:30:082 (30082|2,30457|1,30645|0,30645|4) too hard maybe :v nah too EZ
[5K Standard]
00:11:332 (11332|1) move to 3, hand balance
00:16:207 (16207|1,16395|2) Ctrl + G Rearrange instead
00:21:082 (21082|4,21145|3,21207|0,21270|1) no problem if it stair pattern for consistency Intended so nope
00:24:082 (24082|0,24145|1,24207|4,24270|3) ^ ^
00:25:020 (25020|0,25020|2) move to right 1x, then 00:25:207 (25207|3) move to 3 Nope, will break the pattern
00:27:645 (27645|2) move to 5, row balance
00:28:020 suggest pattern like 00:25:020 keep
00:31:020 - 3 note? are you sure oh shi- forgot to move this to the very last part
Rest fixed/applied
Good Luck
thanks for the modKaitoKid1998 wrote:
Hi James o/
Mod requested from my modding queue
|1|2|3|4|5|6|7|8|9|
[General]
Maybe shorten the kiai a bit like this: From 00:10:020 - to 00:12:270 - and from 00:16:020 - to 00:18:270 - (It's so that Kiai is only set for the fast-paced parts of the song) intended, so keep
[9K Begginer]
00:12:270 (12270|8) - Add note here, sound has the same strength as 00:12:645 (12645|3,12645|4) -
00:18:270 (18270|8) - ^
00:06:270 (6270|6) - ^
I noticed you use this pattern for almost the whole song, so I think you should make it more varied by mirroring some of these patterns, like this:
00:06:270 (6270|5,6645|4,6645|3) - Ctrl+H
Move 00:08:895 (8895|6,8895|7) - one column to the right and 00:08:520 (8520|8) - two column to the left
Move 00:17:145 (17145|6,17145|5) - two columns to the right and 00:16:770 (16770|8) - two columns to the left
[8K Begginer]
Add note here 00:06:270 (6270|3) - and 00:06:645 (6645|1) - , it's a strong sound, so you should emphasize it
Why 1 note here 00:03:645 (3645|0) - when you use 2 notes here 00:09:645 (9645|5,9645|0) - and afterwards even tho it's the exact same sound with the same strength?
00:12:270 (12270|6,12645|1) - Add these notes, same reason, it's a strong sound, so I suggest you emphasize it
00:18:270 (18270|6,18645|1) - ^
[5K Begginer]
00:06:270 (6270|4) - Add note here, same reasons as the past diffs
00:12:270 (12270|2,12645|0) - ^
00:18:270 (18270|1) - ^
[9K Standard]
00:31:770 (31770|4) - Add note here, to make an easy chord nope
[8K Standard]
Move 00:06:270 (6270|1) - one column to the left
Move 00:12:270 (12270|0) - to col 1
Move 00:18:270 (18270|0) - one column to the left
00:31:770 (31770|7) - Add note here, to make an easy chord
[5K Standard]
Maybe do something likethis on 00:10:020 - (reason is because Kiai is the same pattern for both of them, so maybe add this for a change )
PS:If you accept the past suggestion, move 00:12:645 (12645|4) - one column to the left to make it more comfortable for the playerkeep
[9K Hyper]
In this part 00:01:020 - , why not make something like this?
[8K Hyper]
I have nothing to say (=w=)b
[5K Hyper]
00:31:770 (31770|2,31770|1) - Move these 2 notes to col 1,2 (to make it more comfortable)keep
Love how you decided to map every irregular keymode, but why no 6k? D:2lazy
Also, here's a star for you
Good Luck with your beatmap \o/
WildOne94 wrote:
Hey there /
From the Wild and Hyper's NM/M4M Queue [STD|CTB]
(Sorry so late ;w;)
General
There are no combo colours in the beatmap D:. Try use the colours within the beatmaps bg colours
Salad spread could do with boosting up a bit since it's only 1.68 stars for a very short song (i will try my best to help :3)MB's Platter00:04:395 (1) - The jump is a bit easy to get too from the previous note. Move this to x:48 y:192. It will flow nicer with 00:05:145 (2) - too - Done.
00:05:707 - Like in Salad it would be nice to hear a note here because it's got that funky feeling then . Plus there is a sound there quite clear - Was mapping the drums at this point.
00:06:082 - ^ (not too essential though if you don't want to) - ^
00:12:270 (4) - not sure if you purposely made this easy but it seems waaay to easy still. At least add a bit of a curve to the slider. (my suggestion is adding a 2nd curve at x:320 y:120 since it feels nice with the music) - Done.
00:15:270 (5) - it would be better if the end of this was the hyper instead of 00:16:207 (1) - - I was putting hypers on the claps here instead.
00:28:770 (4) - bit of a weird flow slider. Try turning it a bit or making it mirror with 00:29:520 (1) - - It flows fine in my opinion.
Well hope this helped :3
Best of luck
Thanks for the mods!Negri_sk wrote:
[Platter]
00:05:895 (3) - This is ugly af fix it!!! - Fixed with the previous mod, and if not then well it feels fine.
00:06:270 (4) - CTRL+G - This feels fine to me now.
osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
19020,-100,4,3,0,40,0,0
31770,-100,4,2,0,40,0,0
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well not bad, just keep it upSTYNGY wrote:
Hi there.
Mod requested from o!m o!m "Sovyonok" Camp Queue t/338164/start=0
Sorry if my mod is useless,i'm newbie.
Let's go
5K=1|2|3|4|5
8K=1|2|3|4|5|6|7|8|
9K=1|2|3|4|5|6|7|8|95K Beginner00:06:270 (6270|1) - turn into LN to 00:07:020 -
00:09:082 (9082|3,9270|1) - Add notes here change instead
00:21:082 (21082|3,21270|1) - ^ ^
00:27:082 (27082|0,27270|3) - ^ ^
00:30:082 (30082|4,30270|3) - ^ ^
00:31:770 (31770|0) - turn into LN to 00:32:895 - keep8K Beginner00:01:020 (1020|1,1207|4,1395|2,1582|5,1770|3) - move to 00:01:020 (1020|0,1207|6,1395|2,1582|4,1770|3) - keep
00:02:332 (2332|4) - move to 2 keep
00:09:270 (9270|3) - Add note idk what you are pointing but i'll change it instead
00:09:457 (9457|1) - ^ ^
00:15:270 (15270|4) - ^ ^
00:15:457 (15457|1) - ^ ^
00:18:270 (18270|6) - LN to 00:19:020 -
00:18:270 (18270|4) - move to 4 keep
00:28:770 (28770|0) - LN to 00:29:145 - no thanks
00:31:770 (31770|2) - LN to 00:32:895 - keep9K Beginner00:03:082 (3082|0) - move to 7
00:07:957 - add note here there's nothing here
00:31:770 (31770|4) - LN to 00:32:895 - keep9K Standard00:01:770 (1770|4) - LN to 00:02:145 -
00:07:770 (7770|4) - LN to 00:08:145 -
00:19:770 (19770|8) - LN to 00:20:145 -
00:31:770 (31770|4) - LN 00:32:895 -
denied all, not gonna put LN's8K Standard00:04:770 (4770|1) - to 1 keep
00:10:770 (10770|2,10770|1,10957|3) - to 00:10:770 (10770|1,10770|0,10957|2) - keep
00:18:270 (18270|5) - LN to 00:18:645 -
00:18:645 (18645|3) - LN to 00:19:020 -
00:31:770 (31770|7) - LN 00:32:895 - keep5K StandardTha's all00:06:270 (6270|4) - LN to 00:06:645 -
00:06:645 (6645|2) - LN to 00:07:020 -
00:31:770 (31770|4) - LN to 00:32:895 -keep
Good luck with map
thanks eter for mod and starsEternalie wrote:
Nyaho jamesu~
mod like requested, feel free to reject the suggests~
just some thingys ^^b
F U L L M O D E I N CEtlie is not ETHere you go Jamesu~ Have a nice day ^^/ here some stars best of luck bCollumn 9K = 1/2/3/4/5/6/7/8/9
Collumn 8K =1/2/3/4/5/6/7/8
Collumn 5K = 1/2/3/4/5
[9K Beginner]
00:03:082 (3082|6) - move to 00:03:270 (3270|6) - ( the sound is starting earlier but as a newcomer it's easier to catch up 1/1 and 1/2 beat imo )
00:31:770 (31770|8,31770|7) - missing hitsounds ^^b
[9K Standard]
00:03:082 (3082|4) - I suggest to make that LN start here : 00:03:270 (3270|1) -
^ - add a note here : 00:03:082 (3082|2) -
( why ? , here : 00:09:082 (9082|4) - you have the LN but there is a drum sound here 00:09:270 (9270|2) -
^ so you would have to add a note here and move the LN , or add a note whithout moving the LN )
^complicated yet , XD hope it's not that hard to understand ;w;
00:15:270 (15270|0) - add note ^ same reason
00:21:270 (21270|8) - here aswell
00:24:082 (24082|0) - add desu
00:30:832 (30832|5) - (optional) you could add a note here if you want ^^b nope, but i just add the last notes instead
[9K Hyper]
00:19:957 (19957|7,19957|8) - add two notes here ( there is an instru sound ^^ )
00:23:051 (23051|2) - (optional) there is a sound here :3
00:30:645 (30645|8,30738|7,30832|6,30926|5) - you could make a 9 /7 9/7 pattern with that instead of a stair ( one note to 9 th collumn then one to 7 then one to 9 then one to 7 )
00:31:770 (31770|3,31770|4,31770|5,31770|6) - you could have a finish sound in one of the notes I think~ (also if intended then it's fine I think )
[8K Beginner]
00:09:270 (9270|7) - I suggest moving to another collumn ( not the same pitch imo)
00:15:270 (15270|6) - same suggestion
00:21:270 (21270|4) - same again
( you can ignore that, since it's still pretty nice , even shield should be abit hard for newcomer )
00:31:770 (31770|0) - add finish sound
[8K Standard]
00:30:832 (30832|2) - you can add a note to 3 ( if you want ) really optional
00:31:770 (31770|0) - you can add finish sound ~
nice diff
[8K Hyper]
00:31:770 (31770|0) - you can add finish sound
nice diff [2]
[5K Beginner]
00:03:270 (3270|0) - same as 8K shield are tricky for newcomer but it's fine (up to you )
00:31:770 (31770|4) - finish sound (still optional )
[5K Standard]
00:31:770 (31770|2) - finish sound
i'm like hue thoose 5Ks are too epic for me XD , atleast in term of consistency ^^b
[5K Hyper]
00:23:051 (23051|1) - you can add a note
00:23:426 (23426|3) - you can add a note aswell
00:29:332 (29332|3,29332|2) - you can add two notes , it the same kick sound as the previous two notes you can make jacks ^^
00:31:770 (31770|1) - you could had finish sound for more impact ^^b
All applied/fixed. Thanks for the modalienflybot wrote:
Mod Requested by JamesHappy15[ General]
Combo Colors
- I think your map doesn't contain any combo colors, thus I recommend to add back them. will add this later on
Tags- Add '8-bit' as well.
- Add 'Runner2 EP' as the song is included in this album.
- Add 'Gaijin Games' since the game is developed by this company. Most likely all ranked beatmaps do have the developer as tags like *this one.
* The above metadatas are found in *this website.[ Salad]
Gameplay
- 00:03:270 (5,6,1) - I think it is better not to have dash between (5,6) but (6,1), as (1) is a strong beat that represents the stanza change. Therefore I recommend removing dash between (5,6) by reducing the distance and add a mild dash between (6,1).
- 00:06:270 (4,5,1) - Add a little dash between (5,1) because (1) is a beat representing stanza change.
- 00:12:645 (5,1) - Add a dash to show the end of Kiai Time.
- 00:14:145 (2,3,4) - The distance is a bit high here, that you should shorten the distance to 1 grid between each circle like you did in 00:05:520 (1,2,3) and I don't suggest adding a dash here, such that you can keep consistency with previous patterns.
- 00:24:270 (4) - Too static here, I suggest making the slider slanted.
- 00:26:520 (1,2) - ^, I don't think it is a good idea to make a straight 1/1 slider. It should only be applied when it is 1/2 slider in my opinion.
New Combos- 00:28:020 (1) - Remove the NC.
- 00:29:520 (3) - Add NC here instead of 00:31:020 (1)
Sorry if the mods are too little due to the short song.
Good luck ranking the mapset!
-AFB
Thanks for the mod!alienflybot wrote:
Mod Requested by JamesHappy15[ MBomb's Platter]
Design
- Remove Widescreen Support.
Gameplay- 00:05:895 (3,4) - Remove the HDash because it feels weird to have a sudden HDash at the middle of the rhythm here. - Whilst I feel this HDash does fit, I removed it to keep the intro simple.
- 00:07:582 (3,4) - Add HDash here. - Done.
- 00:13:770 (4,1,2) - Better remove HDash between (4,1) and reduce the distance between (1,2). It is pretty hard to catch (2) after HDashing. - Reduced distance between 1 and 2, but didn't remove HDash between 4 and 1, as it fits in my opinion with the music.
Sorry if the mods are too little due to the short song.
Good luck ranking the mapset!
-AFB
osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit 8-bit Runner2 EP Gaijin Games newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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RuberusuScarlet wrote:
ruberusu's Normal modding
from my queue
|1|2|3|4|nice map
- [4K Hyper]
00:24:832 - add 3. kick sound
00:30:645 - to 00:31:020 - snap 1/6
[4K Standard]
00:24:832 - add 3. kick sound ignoring this part
[4K Beginner]
00:14:145 (14145|0) - move to 4 low pitch here so no
00:29:895 - http://osu.ppy.sh/ss/3385937
good luck
no reply = fixed
thanks guysNlHIL wrote:
9K HyperIf this modding is useless, Ignore00:30:645 - how about change to
Other Hypers? depend on you. applied all on Hyper diffs
ty ~alienflybot wrote:
[ NTR8's Rain]
Design
- Remove Widescreen Support. oki
Gameplay- 00:01:582 (4,5) - Add HDash because the song is with different stanza starting from here. I don't want to add hdash here
- 00:04:770 (4,5) - Reduce the distance between the notes because it feels like a HDash is needed here but it doesn't have that. oki
- 00:08:520 (2,3) - Add HDash. nope
- 00:09:270 (5,6,1) - In my opinion this is too hard as a Rain pattern. I advise reducing the distance between (6,1) and remove the HDash.
- 00:12:645 (6,1) - Add HDash.
- 00:13:582 (4,5) - Add HDash like you did before in 00:07:582 (4,5)
- 00:15:270 (5,6,1) - Same as 00:09:270 (5,6,1)
- 00:16:582 (4,5) - Where is the HDash? added
- 00:17:145 (6,1) - ^ ^
- 00:29:520 (5,1,2) - Too hard to catch (2) after the HDashing. atleast catchable :3
New Combo- 00:31:770 (7) - You can NC this optionally. added nc
Sorry if the mods are too little due to the short song.
Good luck ranking the mapset!
-AFB
osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 5707
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:NTR8's Rain
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit 8-bit Runner2 EP Gaijin Games newtoniorock8 - Magic Bomb -
BeatmapID:694445
BeatmapSetID:308662
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Combo2 : 40,122,162
Combo3 : 118,210,62
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