All fixed on salad diff. Well this is my first ctb map though
Thanks
Thanks
JBHyperion wrote:
Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding Group
General Comments:
- Song Folder: No issues, although your mp3 quality could be improved if you wanted to and can find a higher quality version (max. 192kbps)
- Song Setup: In CtB, OD has no effect, so AR and OD must be equal for the map to be rankable. On the Salad diff, AR = 7 but OD = 6, so please fix this. Also, uncheck Widescreen Support for all diffs, since you're not using a SB
- Metadata: No issues
- Timing: No issues
- Hitsounds: Try 5% hitsound volume for the last beat at 00:33:270 since the song has almost completely faded out by this point such that even the soft-hitnormal sounds out of place - Other than that, no issues, although I personally find the default hitsounds a bit plain (:
- AImod: No issues (ignoring the "45 second warning" since this is just a guideline)
MBomb's Platter00:02:332 (1,2) - Swap NC here for the downbeat
00:08:332 (1,2) - ^ and also at 00:14:332 (1,2) - 00:20:332 (1,2) - 00:23:332 (1,2) - - I was trying to keep an NC pattern of an NC per "line" here, so my NCs are where I feel these take place.
00:01:582 (4,5) - Perhaps increase the spacing here slightly - x-144? - Was trying to be symmetrical but yeah this note is stronger than the jump currently suggests.
00:05:895 (3,4) - I don't feel like a jump is necessary here, this note isn't emphasised especially compared to the surrounding ones - I like a hyper here for the emphasis on the change in pitch.
00:13:582 (3,4) - Increase spacing here slightly, similar to 00:01:582 (4,5) - x-224? - Done.
00:22:582 (3,4) - ^ x-256? - Only slightly different, but I feel x:248 flows better.
00:25:207 (1,2,3,4) - No special emphasis on any of these relative to each other, so I feel they should be equally spaced - Moved 2 to where 4 is, but a bigger jump between 1 and 2 makes sense for the drum beat.
00:25:957 (5,1) - Increase spacing here, maybe try bringing 00:26:520 (1,2,3,4) to x-224? May need to move 00:28:207 (1,2,3) around a little to get the flow back again, although I think having the smaller jump to (1) fits the music better - Moved around a bit, but instead of dragging all to x:224 I made the stream more spaced.
Short song so not really all that much to find, but hopefully you guys find this helpful - any questions, feel free to get back in touch with me and I'l do my best to help.
Good luck! (:
Thanks for the mods!spartancog95 wrote:
Ctb mod requested in the Ctb Modding GroupPlatter00:03:082 (3) - I feel like this could be 2 hitcircles instead and change the distance so it doesn't look awkward, it plays fine but the way it looks when i play almost makes me mess up. - Yeah, idk why this was a slider.
00:05:895 (3) - something about this fullscreen hyper feels awkward. not sure what though. take a look at it? - I decreased the distance between them whilst still maintaining the hyper, I feel it should be fine now.
00:28:770 (4) - I feel this should be reversed so it flows better. - I feel it flows better now because of the direction of movement being the same going into it and coming out of it, even if the gradient is decreased.
Overall this platter is amazing. I know I favorite platters but this flowed really well and it fit the song well in my opinion. Great job once again MB.
Short map, but Hopefully my mod was helpful.
osu file format v14
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TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
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sorry rejected allFrim4503 wrote:
col:1,2,3,4,5,6,7For All Beginner dif00:03:082 (3082|0) - it will be good if this start from 00:03:270 - intended so no change
00:03:082 - add note
^same 00:09:082 - 00:15:082 - 00:21:082 - 00:24:082 - 00:27:082 - 00:30:082 -
not gonna add
keep
Very Lazy mod
cuz this map is short and idk what to be add in every dif
Thanks for the mod!BoberOfDarkness wrote:
Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding Group
General
- Diff spread there is pretty big gap between Salad and Platter, I suggest to make Salad more harder (above two stars) - Just gonna say, whilst the spread is big now, I think this is too high. I'd say around 1.7 is fine.
- Diff spread on the end of platter there is placed spinner, I think salad should use spinner too
Platter00:01:582 (4,5) - try hyper here - I'd prefer to keep hypers out of the intro.
00:13:207 (1,2,3) - try http://puu.sh/hKKpv/8e79f8bd78.jpg - I'd prefer to keep it how it is for a slight jump for the drum.
00:13:770 (4,1,2) - stack end of (4) with start of (2) and make hypers from (4) to (1) and from (1) to (4) - Done.
Good luck!
osu file format v14
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AudioLeadIn: 0
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Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662
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thanks!JBHyperion wrote:
NTR8's Rain00:06:270 (6) - I would make this into a 1/2 slider for the prolonged synth sound, though it would make 00:06:270 (6,1) a full-screen 1/2 hyper, which is quite annoying to play. If you want to do this, it might be worth reducing the spacing between 00:06:082 (5,6) and angling the new slider to the right okie
00:09:270 (5) - ^ Perhaps make this into a 1/2 slider likr you did at 00:03:270 (3) - also at 00:15:270 (5) and 00:21:270 (4) okie
00:18:270 (3,4) - 1/2 sliders angling away with a hyper between them? okie
Short song so not really all that much to find, but hopefully you guys find this helpful - any questions, feel free to get back in touch with me and I'l do my best to help.
Good luck! (:
ty `BoberOfDarkness wrote:
Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding GroupRain00:01:582 (4,5) - Maybe try hyper here nope..
00:07:770 (5,1,2) - Maybe try hypers here x:352 for (1) ^
nothing to mod here o/
Good luck!
thanks!- Magic Bomb - wrote:
NTR8's Rain00:04:020 (1) - Ctrl+H on this and then moving it to x:320 creates better flow and avoids an awkward jump. okie
00:08:332 (1) - Move this to x:328? The jump feels less awkward to me this way. nope, I don't want to add hdash here.. same as 00:13:770 (5,1,2) -
00:12:082 (4) - This flows better at x:376, in my opinion. added hdash instead of moving it closer to (5) -
00:21:645 (5) - Move this to the right a bit more, say, x:164, this jump feels far too awkward to catch right now. okie
Both of these difficulties are already really good, in my opinion.
osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 5707
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:NTR8's Rain
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694445
BeatmapSetID:308662
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:1
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Don't forget my mod *runs*newtoniorock8 wrote:
thanks!JBHyperion wrote:
NTR8's Rain00:06:270 (6) - I would make this into a 1/2 slider for the prolonged synth sound, though it would make 00:06:270 (6,1) a full-screen 1/2 hyper, which is quite annoying to play. If you want to do this, it might be worth reducing the spacing between 00:06:082 (5,6) and angling the new slider to the right okie
00:09:270 (5) - ^ Perhaps make this into a 1/2 slider likr you did at 00:03:270 (3) - also at 00:15:270 (5) and 00:21:270 (4) okie
00:18:270 (3,4) - 1/2 sliders angling away with a hyper between them? okie
Short song so not really all that much to find, but hopefully you guys find this helpful - any questions, feel free to get back in touch with me and I'l do my best to help.
Good luck! (:ty `BoberOfDarkness wrote:
Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding GroupRain00:01:582 (4,5) - Maybe try hyper here nope..
00:07:770 (5,1,2) - Maybe try hypers here x:352 for (1) ^
nothing to mod here o/
Good luck!osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 5707
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:NTR8's Rain
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694445
BeatmapSetID:308662
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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Thanks for the modVerniy_Chan wrote:
Hi >.<)/
NM as requested from ❅ Верный Mania Queue ❅5K = |1|2|3|4|5|
(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)
[5K Beginner]
00:03:645 add note, since 2 note for snare sound like 00:04:395
00:06:645 ^
00:14:520 (14520|4,14895|4) avoid low jack
00:17:895 (17895|0) move to 5, then 00:18:270 (18270|4) move to 4
00:18:645 add note for snare
00:22:020 (22020|0) move to 4, row balance
00:23:332 (23332|2,23520|1) move to right 1x for avoid low for 00:23:895 (23895|1)
00:26:145 (26145|1,26145|4) move to left 1x variation pattern
00:26:520 (26520|0) move to 3 or 5
00:28:770 (28770|4) move to 3 hand balance
00:30:082 (30082|2,30457|1,30645|0,30645|4) too hard maybe :v nah too EZ
[5K Standard]
00:11:332 (11332|1) move to 3, hand balance
00:16:207 (16207|1,16395|2) Ctrl + G Rearrange instead
00:21:082 (21082|4,21145|3,21207|0,21270|1) no problem if it stair pattern for consistency Intended so nope
00:24:082 (24082|0,24145|1,24207|4,24270|3) ^ ^
00:25:020 (25020|0,25020|2) move to right 1x, then 00:25:207 (25207|3) move to 3 Nope, will break the pattern
00:27:645 (27645|2) move to 5, row balance
00:28:020 suggest pattern like 00:25:020 keep
00:31:020 - 3 note? are you sure oh shi- forgot to move this to the very last part
Rest fixed/applied
Good Luck
thanks for the modKaitoKid1998 wrote:
Hi James o/
Mod requested from my modding queue
|1|2|3|4|5|6|7|8|9|
[General]
Maybe shorten the kiai a bit like this: From 00:10:020 - to 00:12:270 - and from 00:16:020 - to 00:18:270 - (It's so that Kiai is only set for the fast-paced parts of the song) intended, so keep
[9K Begginer]
00:12:270 (12270|8) - Add note here, sound has the same strength as 00:12:645 (12645|3,12645|4) -
00:18:270 (18270|8) - ^
00:06:270 (6270|6) - ^
I noticed you use this pattern for almost the whole song, so I think you should make it more varied by mirroring some of these patterns, like this:
00:06:270 (6270|5,6645|4,6645|3) - Ctrl+H
Move 00:08:895 (8895|6,8895|7) - one column to the right and 00:08:520 (8520|8) - two column to the left
Move 00:17:145 (17145|6,17145|5) - two columns to the right and 00:16:770 (16770|8) - two columns to the left
[8K Begginer]
Add note here 00:06:270 (6270|3) - and 00:06:645 (6645|1) - , it's a strong sound, so you should emphasize it
Why 1 note here 00:03:645 (3645|0) - when you use 2 notes here 00:09:645 (9645|5,9645|0) - and afterwards even tho it's the exact same sound with the same strength?
00:12:270 (12270|6,12645|1) - Add these notes, same reason, it's a strong sound, so I suggest you emphasize it
00:18:270 (18270|6,18645|1) - ^
[5K Begginer]
00:06:270 (6270|4) - Add note here, same reasons as the past diffs
00:12:270 (12270|2,12645|0) - ^
00:18:270 (18270|1) - ^
[9K Standard]
00:31:770 (31770|4) - Add note here, to make an easy chord nope
[8K Standard]
Move 00:06:270 (6270|1) - one column to the left
Move 00:12:270 (12270|0) - to col 1
Move 00:18:270 (18270|0) - one column to the left
00:31:770 (31770|7) - Add note here, to make an easy chord
[5K Standard]
Maybe do something likethis on 00:10:020 - (reason is because Kiai is the same pattern for both of them, so maybe add this for a change )
PS:If you accept the past suggestion, move 00:12:645 (12645|4) - one column to the left to make it more comfortable for the playerkeep
[9K Hyper]
In this part 00:01:020 - , why not make something like this?
[8K Hyper]
I have nothing to say (=w=)b
[5K Hyper]
00:31:770 (31770|2,31770|1) - Move these 2 notes to col 1,2 (to make it more comfortable)keep
Love how you decided to map every irregular keymode, but why no 6k? D:2lazy
Also, here's a star for you
Good Luck with your beatmap \o/
WildOne94 wrote:
Hey there /
From the Wild and Hyper's NM/M4M Queue [STD|CTB]
(Sorry so late ;w;)
General
There are no combo colours in the beatmap D:. Try use the colours within the beatmaps bg colours
Salad spread could do with boosting up a bit since it's only 1.68 stars for a very short song (i will try my best to help :3)MB's Platter00:04:395 (1) - The jump is a bit easy to get too from the previous note. Move this to x:48 y:192. It will flow nicer with 00:05:145 (2) - too - Done.
00:05:707 - Like in Salad it would be nice to hear a note here because it's got that funky feeling then . Plus there is a sound there quite clear - Was mapping the drums at this point.
00:06:082 - ^ (not too essential though if you don't want to) - ^
00:12:270 (4) - not sure if you purposely made this easy but it seems waaay to easy still. At least add a bit of a curve to the slider. (my suggestion is adding a 2nd curve at x:320 y:120 since it feels nice with the music) - Done.
00:15:270 (5) - it would be better if the end of this was the hyper instead of 00:16:207 (1) - - I was putting hypers on the claps here instead.
00:28:770 (4) - bit of a weird flow slider. Try turning it a bit or making it mirror with 00:29:520 (1) - - It flows fine in my opinion.
Well hope this helped :3
Best of luck
Thanks for the mods!Negri_sk wrote:
[Platter]
00:05:895 (3) - This is ugly af fix it!!! - Fixed with the previous mod, and if not then well it feels fine.
00:06:270 (4) - CTRL+G - This feels fine to me now.
osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
19020,-100,4,3,0,40,0,0
31770,-100,4,2,0,40,0,0
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well not bad, just keep it upSTYNGY wrote:
Hi there.
Mod requested from o!m o!m "Sovyonok" Camp Queue t/338164/start=0
Sorry if my mod is useless,i'm newbie.
Let's go
5K=1|2|3|4|5
8K=1|2|3|4|5|6|7|8|
9K=1|2|3|4|5|6|7|8|95K Beginner00:06:270 (6270|1) - turn into LN to 00:07:020 -
00:09:082 (9082|3,9270|1) - Add notes here change instead
00:21:082 (21082|3,21270|1) - ^ ^
00:27:082 (27082|0,27270|3) - ^ ^
00:30:082 (30082|4,30270|3) - ^ ^
00:31:770 (31770|0) - turn into LN to 00:32:895 - keep8K Beginner00:01:020 (1020|1,1207|4,1395|2,1582|5,1770|3) - move to 00:01:020 (1020|0,1207|6,1395|2,1582|4,1770|3) - keep
00:02:332 (2332|4) - move to 2 keep
00:09:270 (9270|3) - Add note idk what you are pointing but i'll change it instead
00:09:457 (9457|1) - ^ ^
00:15:270 (15270|4) - ^ ^
00:15:457 (15457|1) - ^ ^
00:18:270 (18270|6) - LN to 00:19:020 -
00:18:270 (18270|4) - move to 4 keep
00:28:770 (28770|0) - LN to 00:29:145 - no thanks
00:31:770 (31770|2) - LN to 00:32:895 - keep9K Beginner00:03:082 (3082|0) - move to 7
00:07:957 - add note here there's nothing here
00:31:770 (31770|4) - LN to 00:32:895 - keep9K Standard00:01:770 (1770|4) - LN to 00:02:145 -
00:07:770 (7770|4) - LN to 00:08:145 -
00:19:770 (19770|8) - LN to 00:20:145 -
00:31:770 (31770|4) - LN 00:32:895 -
denied all, not gonna put LN's8K Standard00:04:770 (4770|1) - to 1 keep
00:10:770 (10770|2,10770|1,10957|3) - to 00:10:770 (10770|1,10770|0,10957|2) - keep
00:18:270 (18270|5) - LN to 00:18:645 -
00:18:645 (18645|3) - LN to 00:19:020 -
00:31:770 (31770|7) - LN 00:32:895 - keep5K StandardTha's all00:06:270 (6270|4) - LN to 00:06:645 -
00:06:645 (6645|2) - LN to 00:07:020 -
00:31:770 (31770|4) - LN to 00:32:895 -keep
Good luck with map
thanks eter for mod and starsEternalie wrote:
Nyaho jamesu~
mod like requested, feel free to reject the suggests~
just some thingys ^^b
F U L L M O D E I N CEtlie is not ETHere you go Jamesu~ Have a nice day ^^/ here some stars best of luck bCollumn 9K = 1/2/3/4/5/6/7/8/9
Collumn 8K =1/2/3/4/5/6/7/8
Collumn 5K = 1/2/3/4/5
[9K Beginner]
00:03:082 (3082|6) - move to 00:03:270 (3270|6) - ( the sound is starting earlier but as a newcomer it's easier to catch up 1/1 and 1/2 beat imo )
00:31:770 (31770|8,31770|7) - missing hitsounds ^^b
[9K Standard]
00:03:082 (3082|4) - I suggest to make that LN start here : 00:03:270 (3270|1) -
^ - add a note here : 00:03:082 (3082|2) -
( why ? , here : 00:09:082 (9082|4) - you have the LN but there is a drum sound here 00:09:270 (9270|2) -
^ so you would have to add a note here and move the LN , or add a note whithout moving the LN )
^complicated yet , XD hope it's not that hard to understand ;w;
00:15:270 (15270|0) - add note ^ same reason
00:21:270 (21270|8) - here aswell
00:24:082 (24082|0) - add desu
00:30:832 (30832|5) - (optional) you could add a note here if you want ^^b nope, but i just add the last notes instead
[9K Hyper]
00:19:957 (19957|7,19957|8) - add two notes here ( there is an instru sound ^^ )
00:23:051 (23051|2) - (optional) there is a sound here :3
00:30:645 (30645|8,30738|7,30832|6,30926|5) - you could make a 9 /7 9/7 pattern with that instead of a stair ( one note to 9 th collumn then one to 7 then one to 9 then one to 7 )
00:31:770 (31770|3,31770|4,31770|5,31770|6) - you could have a finish sound in one of the notes I think~ (also if intended then it's fine I think )
[8K Beginner]
00:09:270 (9270|7) - I suggest moving to another collumn ( not the same pitch imo)
00:15:270 (15270|6) - same suggestion
00:21:270 (21270|4) - same again
( you can ignore that, since it's still pretty nice , even shield should be abit hard for newcomer )
00:31:770 (31770|0) - add finish sound
[8K Standard]
00:30:832 (30832|2) - you can add a note to 3 ( if you want ) really optional
00:31:770 (31770|0) - you can add finish sound ~
nice diff
[8K Hyper]
00:31:770 (31770|0) - you can add finish sound
nice diff [2]
[5K Beginner]
00:03:270 (3270|0) - same as 8K shield are tricky for newcomer but it's fine (up to you )
00:31:770 (31770|4) - finish sound (still optional )
[5K Standard]
00:31:770 (31770|2) - finish sound
i'm like hue thoose 5Ks are too epic for me XD , atleast in term of consistency ^^b
[5K Hyper]
00:23:051 (23051|1) - you can add a note
00:23:426 (23426|3) - you can add a note aswell
00:29:332 (29332|3,29332|2) - you can add two notes , it the same kick sound as the previous two notes you can make jacks ^^
00:31:770 (31770|1) - you could had finish sound for more impact ^^b
All applied/fixed. Thanks for the modalienflybot wrote:
Mod Requested by JamesHappy15[ General]
Combo Colors
- I think your map doesn't contain any combo colors, thus I recommend to add back them. will add this later on
Tags- Add '8-bit' as well.
- Add 'Runner2 EP' as the song is included in this album.
- Add 'Gaijin Games' since the game is developed by this company. Most likely all ranked beatmaps do have the developer as tags like *this one.
* The above metadatas are found in *this website.[ Salad]
Gameplay
- 00:03:270 (5,6,1) - I think it is better not to have dash between (5,6) but (6,1), as (1) is a strong beat that represents the stanza change. Therefore I recommend removing dash between (5,6) by reducing the distance and add a mild dash between (6,1).
- 00:06:270 (4,5,1) - Add a little dash between (5,1) because (1) is a beat representing stanza change.
- 00:12:645 (5,1) - Add a dash to show the end of Kiai Time.
- 00:14:145 (2,3,4) - The distance is a bit high here, that you should shorten the distance to 1 grid between each circle like you did in 00:05:520 (1,2,3) and I don't suggest adding a dash here, such that you can keep consistency with previous patterns.
- 00:24:270 (4) - Too static here, I suggest making the slider slanted.
- 00:26:520 (1,2) - ^, I don't think it is a good idea to make a straight 1/1 slider. It should only be applied when it is 1/2 slider in my opinion.
New Combos- 00:28:020 (1) - Remove the NC.
- 00:29:520 (3) - Add NC here instead of 00:31:020 (1)
Sorry if the mods are too little due to the short song.
Good luck ranking the mapset!
-AFB
Thanks for the mod!alienflybot wrote:
Mod Requested by JamesHappy15[ MBomb's Platter]
Design
- Remove Widescreen Support.
Gameplay- 00:05:895 (3,4) - Remove the HDash because it feels weird to have a sudden HDash at the middle of the rhythm here. - Whilst I feel this HDash does fit, I removed it to keep the intro simple.
- 00:07:582 (3,4) - Add HDash here. - Done.
- 00:13:770 (4,1,2) - Better remove HDash between (4,1) and reduce the distance between (1,2). It is pretty hard to catch (2) after HDashing. - Reduced distance between 1 and 2, but didn't remove HDash between 4 and 1, as it fits in my opinion with the music.
Sorry if the mods are too little due to the short song.
Good luck ranking the mapset!
-AFB
osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit 8-bit Runner2 EP Gaijin Games newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
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RuberusuScarlet wrote:
ruberusu's Normal modding
from my queue
|1|2|3|4|nice map
- [4K Hyper]
00:24:832 - add 3. kick sound
00:30:645 - to 00:31:020 - snap 1/6
[4K Standard]
00:24:832 - add 3. kick sound ignoring this part
[4K Beginner]
00:14:145 (14145|0) - move to 4 low pitch here so no
00:29:895 - http://osu.ppy.sh/ss/3385937
good luck
no reply = fixed
thanks guysNlHIL wrote:
9K HyperIf this modding is useless, Ignore00:30:645 - how about change to
Other Hypers? depend on you. applied all on Hyper diffs
ty ~alienflybot wrote:
[ NTR8's Rain]
Design
- Remove Widescreen Support. oki
Gameplay- 00:01:582 (4,5) - Add HDash because the song is with different stanza starting from here. I don't want to add hdash here
- 00:04:770 (4,5) - Reduce the distance between the notes because it feels like a HDash is needed here but it doesn't have that. oki
- 00:08:520 (2,3) - Add HDash. nope
- 00:09:270 (5,6,1) - In my opinion this is too hard as a Rain pattern. I advise reducing the distance between (6,1) and remove the HDash.
- 00:12:645 (6,1) - Add HDash.
- 00:13:582 (4,5) - Add HDash like you did before in 00:07:582 (4,5)
- 00:15:270 (5,6,1) - Same as 00:09:270 (5,6,1)
- 00:16:582 (4,5) - Where is the HDash? added
- 00:17:145 (6,1) - ^ ^
- 00:29:520 (5,1,2) - Too hard to catch (2) after the HDashing. atleast catchable :3
New Combo- 00:31:770 (7) - You can NC this optionally. added nc
Sorry if the mods are too little due to the short song.
Good luck ranking the mapset!
-AFB
osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 5707
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:NTR8's Rain
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit 8-bit Runner2 EP Gaijin Games newtoniorock8 - Magic Bomb -
BeatmapID:694445
BeatmapSetID:308662
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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