a ReRave-like mod, you could select this mod by clicking Hidden 2 times, score multiplier: 1.0x since itd only affect gameplay visually.
So does Hidden or FL...Dephix wrote:
a ReRave-like mod, you could select this mod by clicking Hidden 2 times, score multiplier: 1.0x since itd only affect gameplay visually.
hitcircles and sliderstarts rotating 180 degrees clockwise from the time they appear to the exact time they r meant to be hit, no approach circles. the rotating element(s) doesnt have to be hitcircle or hitcircleoverlay, it could be a new skin element.baraatje123 wrote:
Can tou please give more information
What is this/will this mod do?
Explain thoroughly please
numbers wontMahoganytooth wrote:
So...what, this just makes the numbers on the hit circles turn around or? What about people who don't use numbers? I'm still not sure what you mean.
I pretty much think the OP meant that the objects will turn around randomly during the gameplay.[-MrSergio-] wrote:
I think this is more like a middle way between Hard Rock and Hidden. Basically you hide the approach circles (as for Hidden) and also rotate objects (as for Hard Rock, kinda). Am I right?
If so, I don't see the point in keeping the score multiplier at x1.0 while just Hidden itself has a x1.06 multiplier. I'd suggest something like x1.09 instead.
Anyways... I don't really see the point in fusing these two mods into one (in the end it will just feel like Hard Rock and Hidden together) because not everyone wants to use them together. Consider that rotating instead of flipping objects isn't so different so players won't really notice the difference between your mod and Hard Rock. Also, while I was writing this I thought about the AR. What about it? Will it be increased as for Hard Rock or will it remain the same as the default one but with the rotation?
In the end I see more cons than pros, but I'll keep this neutral for now...
Yes, this. im not talking about flipping or rotating the map like what HR does.Full Tablet wrote:
I think that what the OP means is this.
Instead of approach circles, there is a rotating line that tells you when to click. Stacks are shown as several lines in one circle.
i don'tLoliFlan wrote:
Whats the point of this? All I see is just that rotating line replacing the approach circle.
I understand you like that game, but that doesn't necessarily mean it should be integrated into another
Me nether.LoliFlan wrote:
Whats the point of this?