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New mod for standard: Rotate

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15
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Dephix
a ReRave-like mod, you could select this mod by clicking Hidden 2 times, score multiplier: 1.0x since itd only affect gameplay visually.
-Maus-

Dephix wrote:

a ReRave-like mod, you could select this mod by clicking Hidden 2 times, score multiplier: 1.0x since itd only affect gameplay visually.
So does Hidden or FL...
Bara-
Can tou please give more information
What is this/will this mod do?
Explain thoroughly please
Topic Starter
Dephix

baraatje123 wrote:

Can tou please give more information
What is this/will this mod do?
Explain thoroughly please
hitcircles and sliderstarts rotating 180 degrees clockwise from the time they appear to the exact time they r meant to be hit, no approach circles. the rotating element(s) doesnt have to be hitcircle or hitcircleoverlay, it could be a new skin element.
Mahogany
So...what, this just makes the numbers on the hit circles turn around or? What about people who don't use numbers? I'm still not sure what you mean.
Topic Starter
Dephix

Mahoganytooth wrote:

So...what, this just makes the numbers on the hit circles turn around or? What about people who don't use numbers? I'm still not sure what you mean.
numbers wont
Seijiro
I think this is more like a middle way between Hard Rock and Hidden. Basically you hide the approach circles (as for Hidden) and also rotate objects (as for Hard Rock, kinda). Am I right?

If so, I don't see the point in keeping the score multiplier at x1.0 while just Hidden itself has a x1.06 multiplier. I'd suggest something like x1.09 instead.

Anyways... I don't really see the point in fusing these two mods into one (in the end it will just feel like Hard Rock and Hidden together) because not everyone wants to use them together. Consider that rotating instead of flipping objects isn't so different so players won't really notice the difference between your mod and Hard Rock. Also, while I was writing this I thought about the AR. What about it? Will it be increased as for Hard Rock or will it remain the same as the default one but with the rotation?

In the end I see more cons than pros, but I'll keep this neutral for now...
-Maus-

[-MrSergio-] wrote:

I think this is more like a middle way between Hard Rock and Hidden. Basically you hide the approach circles (as for Hidden) and also rotate objects (as for Hard Rock, kinda). Am I right?

If so, I don't see the point in keeping the score multiplier at x1.0 while just Hidden itself has a x1.06 multiplier. I'd suggest something like x1.09 instead.

Anyways... I don't really see the point in fusing these two mods into one (in the end it will just feel like Hard Rock and Hidden together) because not everyone wants to use them together. Consider that rotating instead of flipping objects isn't so different so players won't really notice the difference between your mod and Hard Rock. Also, while I was writing this I thought about the AR. What about it? Will it be increased as for Hard Rock or will it remain the same as the default one but with the rotation?

In the end I see more cons than pros, but I'll keep this neutral for now...
I pretty much think the OP meant that the objects will turn around randomly during the gameplay.
fartownik
This sounds pretty cool. I have thought about a 1.0x mod of this sort, but without actually having the approachcircles removed, it's not really needed. A 180* swap of the map would be refreshing for the player after retrying the same map for a really long time. I can totally see this work.
Full Tablet

I think that what the OP means is this.
Instead of approach circles, there is a rotating line that tells you when to click. Stacks are shown as several lines in one circle.
Topic Starter
Dephix

Full Tablet wrote:


I think that what the OP means is this.
Instead of approach circles, there is a rotating line that tells you when to click. Stacks are shown as several lines in one circle.
Yes, this. im not talking about flipping or rotating the map like what HR does.

when using this mod, rotate-hitcirle.png and rotate-hitcircleoverlay.png will be used for hitcircles and sliderstarts instead of hitcircle.png and hitcircleoverlay.png (hitcircle.png and hitcircleoverlay.png will still be used for sliderends), and they will rotate 180* clockwise.
it would look something like this:
Flanster
Whats the point of this? All I see is just that rotating line replacing the approach circle.
I understand you like that game, but that doesn't necessarily mean it should be integrated into another :?
Topic Starter
Dephix

LoliFlan wrote:

Whats the point of this? All I see is just that rotating line replacing the approach circle.
I understand you like that game, but that doesn't necessarily mean it should be integrated into another :?
i don't
Nakano Itsuki

LoliFlan wrote:

Whats the point of this?
Me nether. :?
Ryzon_old
Sounds Like An Okay Idea, Just Isn't Something That Could Be In The Game In My Opinion...
Just Sayin :D
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