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Rabpit - Dream

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Total Posts
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Topic Starter
Battle
This map has been deleted on the request of its creator. It is no longer available.
SLM
Hello! I'm just here because I randomly found a deemo song.




General



-Remove 'Deemo' and 'Rabpit' in Tags since they're already written at Artist and Source.
-A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.(wiki)
-The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.(wiki)
(Just saying, the easiest diff should be under 2.0 star difficulty rate.)




About maps


I'm not gonna mod each diffs in detail, just going to give you some general guidelines.

-Try to follow a recognizable rhythm.

For example,

At The Gril's Easy diff
00:06:792 (2) - should be like

or

or
(I personally recommend last one.)


At Extra diff

00:33:592 (1) - shoud be





-Try to avoid overlappings, especially sliders.

For example, at The Gril's Easy diff
01:35:992 (5,6) - , 01:35:592 (4,5) - , 00:44:792 (1,2) - and 00:31:192 (4,5) - these looks so messy/confusing. I would change it like



Stop drawing pictures with sliders...(It's too much!!) since this is rhythm game.

For example, at The Girl's Dream diff

00:15:592 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,1) - what is this..




-Try to keep consistence at distance spacing.



At The Girl's Dream diff

00:39:792 (2,3,4,5,6) - these are really confusing.

At Extra diff

00:27:992 (5,6,7) - ^Same



I recommend you to use 'Distance Snap' while you're mapping. ('Y' to toggle) It automatically sets consistent distance spacing when you're putting notes.
and you can check the distance between the notes at top-right side.






-Try not to overmap.


at Extra diff
00:19:792 (7,8,9) - and 00:20:992 (5,6,7) - these are obviously overmapping.




-And this is just my opinion, S:C2 Whistle (hitsound) seems like it doesn't fit to music.





I hope this would not offend you. If I did, I apologize.
Hope this was helpful!
Good Luck! :)
Topic Starter
Battle
Thanks for the feedback ~ It made me laugh

The Gril's Easy
AsakuraNe

[-Deemo-] wrote:

Thanks for the feedback ~ It made me laugh

The Gril's Easy
Hahahaha xD *cough* I didn't laugh *cough*
SLM

[-Deemo-] wrote:

Thanks for the feedback ~ It made me laugh

The Gril's Easy
Oops. :O
Topic Starter
Battle
Shamelessly throwing kudosu onto my map~
Loony
Hello there, as you mentioned in your modding queue, you can maybe do M4M. So here's a mod :)

Girl's Easy
  1. 00:02:392 (1) - This slider should be in the rhytm, that means the sliderticks should be on the sharp ends of this slider. Slider-ball should turn, and change its track with the beats.
  2. 00:02:392 (1,2,3) - The DS should be 2.24x , just as in these notes: 00:10:792 (1,2,3) , and stick to it. Stick to that DS, when the DS should be like that.
  3. 00:10:792 (1) - This note should be just perfectly in the mid of this half-circle slider.
  4. 00:11:592 (3) - The same.
  5. 00:15:592 (1) - The same, this slider should start exactly there, where this note 00:11:592 (3) should be.
  6. 00:15:592 (1,2) - The first slider should end on 00:16:992 , and the second should start on 00:17:192. It's because of the music, when the second slider should start, there come higher tunes, I mean, there's really something diffrent, you'll hear that. It all could look like this:
  7. 00:25:192 (2,3,1,2) - Remember about the Distance-Snap! ( 2.24x )
  8. 00:28:792 (3,4,5,6,7) - The same ^
  9. 00:30:792 (7) - The same as in the previous one, this note should be in the perfect mid of the half-circle slider.
  10. 00:45:592 (1) - This slider should start here, musically it's better this way. Change it maybe change the speed, or the shape of this slider. And make spinner longer lasting.
  11. 00:50:392 (1) - DS fix in need!
  12. 00:54:392 (5,6,7) - If you want bigger DS in these notes, stick to the pernament DS. I mean, be consequent in setting the DS.
  13. 00:55:592 (8) - It's too hard. I mean, You should change it somehow, because now the final DS between the ending of this slider with the reverse arrow and the next note is too big for the new player. And it's not so predictibale, as it should be at this level.
  14. 01:23:992 (1) - The second part of this slider should be more oval, that the next note should be in the kinda half-circle.
  15. 01:37:992 (3) - The DS problem again. And this note should also be in the perfect mid of this half-circle.
  16. 01:51:992 (2) - Too fast! It's not that level yet!
  17. 01:53:192 (1,2,3) - DS problems again.
  18. 02:01:292 (1,2,3) - Again, make them distanced with the 2.24x DS.
  19. 02:05:192 (1,2,3,4) - These notes aren't perfectly matched with the music, with the beats. You should fix that. And this little slider 02:06:492 (4) is completely in a wrong place, it should start at 02:06:492 and end on 2:06:692.
    Generally, this difficulty needs DS fixes, and spacing improves.

Deemo's Medium
Generally, this difficulty needs remapping. There's sometimes too fast (I mean, very too fast) slider velocity. There's a moment, where there are too many spinners. And generally, Normal difficulty looks kinda diffrent.

In the Hard difficulty there's the same problem. There are too high diffrences between the sliders' velocities.
Generally, the song is very good. And I liked these two last difficulties. Sorry for not modding them, I don't feel good in making modding advices in that kind of level. If you decide to mod my beatmap, you can only mod one difficulty too.
Hope so this map will be ranked one day!
And good luck!
~Loony
mraihani
Change the diff. name to medium and insane, pls.
No kd.

Keep song pls.
I'll mod it soon
mraihani
random mod appearing....

[General]
[*]meter= 3/4 or 6/4[/list]

optional:
  1. you may like these combo colors

    to obtain these colors: use color picker tool in a picture editor program
  2. will you use this background?
[Easy]
00:15:592 (1) - use below:
00:19:192 (3) - use below:
Topic Starter
Battle

mraihani wrote:

random mod appearing....

[General]
[*]meter= 3/4 or 6/4[/list]

optional:
  1. you may like these combo colors

    to obtain these colors: use color picker tool in a picture editor programI like the colors the way they are~
  2. will you use this background?I like the backgrounds, but if I am able to find time to make another difficulty I'll use that background


[Easy]
00:15:592 (1) - use below:Changed the entire slider
00:19:192 (3) - use below:Unchanged, staying to the DS
No Pulse
[Easy Slumber]

[General]

Check AiMod (Ctrl+Shift+A)
Resnap diff with smaller and consistent DS.
Don't change the SV. SV changes are strictly prohibited in Easy and Normal diffs. In Hard its matter of case.

00:02:392 (1) - Nope, unrankable design.
00:07:192 (3,1) - Bad overlap, move (1) to x:288 y:64 in example (it's just suggestion)
00:19:192 (3) - Make a normal wave instead of this
00:21:592 (4) - hmm

  1. 2nd point of slider: x;224 y;192
  2. 3rd point of slider: x;192 y;224
  3. 4th point of slider (red one): x;96 y;160
  4. 5th point of slider: x; 160 y;256
  5. 6th point of slider: x;128 y;288
  6. 7th point of slider: x;64 y; 288
You see what i did there? Just make things more symmetrical

00:25:192 (5) - overlap with (4), move this somewhere
00:26:392 (2) - hmm, design of this slider doesn't fits to the rest
00:31:192 (1) - unnecessary NC
00:35:992 (2) - another unrankable design
00:44:792 (1) - hell no
00:50:392 (1,2) - make a blanket (Move slider to x;417 y;117 or something)
00:50:392 (1,3) - stack
00:50:392 (1,3) - blanket
00:52:792 (4,7) - stack reverse arrow of (7) with (4)
00:54:792 - circle here
00:57:192 (8) - it's ok i think, but consider changing design of this slider
00:59:192 (1,2) - blanket, or change the slider design
01:14:392 (1,1) - DS
01:16:792 (2) - make a perfect wave
01:16:792 (2,3) - not sure, but DS again
01:19:192 (4) - nah
01:19:192 (4,5,6) - way to long distance between objects
01:23:992 (1) - nope
01:35:592 (1,2) - DS
01:37:992 (3,4) - blanket
01:43:992 (1) - it's ok, but i believe you can make it better ;P
01:57:592 (3) - Ctrl + Shift + R, Rotate by selection centre by 26-27 degrees and blanket with (4)

[Normal daydream]

Again, resnap whole diff with consistent DS, and delete SV changes, like i said before.

00:02:392 (1) - wrong snapped sldier, expand it to 00:06:792 - or reduce it to 00:06:392 - Your choice.
00:11:992 (7) - make a perfect wave
00:59:992 (5) - Snap it correctly or stack
01:19:192 (6) - OMG what the hell you did here o.0 XD
01:20:392 (1) - Snap it correctly or stack, and unnecessary NC
01:32:392 (6) - NC here and delete in (1) which follows
01:20:392 (1) - Unnecessary NC, and snap it correctly, or stack
01:31:592 - Unnecessary break, put a 1/1 slider here in example
01:57:992 (6) - NC here
02:01:292 (1,2,3) - Snap it with white ticks
02:05:192 (1,2,3,4) - Dont do slowdowns like that in Easy, Normal diffs. It's trublesome for non experienced players.

[Hard Reverie]

Like in before, resnap with consistent DS, you can leave the SV changes IMO, but ask someone else to be sure.

00:05:592 (3) - make it stack with (1) ending point, but don't delete the pattern, like that: http://puu.sh/i0rLU/714e75fb72.jpg
00:05:592 (3) - circle here, you can stack it with (1)'s
00:09:592 (6) - NC here
00:14:392 (1,2) - Blanket
00:15:392 - Breaks like that are confusing to all players, don't do something like that, try to fill them with circle or something.
00:18:992 (5,1) - Blanket
00:18:992 (5,3) - Bad overlap and the (3) is pretty ugly :v
00:21:592 (1) - Nope, make it neater
00:23:992 (1) - ^
00:28:792 (6) - ctrl + J and move it closer to (5) to improve the pattern
00:29:992 (7) - NC here
00:31:192 (9,10) - Blanket
00:38:392 (1) - Make it neater
00:39:592 (2) - Make blanket with (1)
00:52:392 (4,5) - DS, but i assumed you resnapped it already
01:00:192 (3) - That section appears to fast, its really confusing even for me. Do something with it...and NC here D:
01:21:592 (1,2,4,5) - DS again
01:49:192 (4,5,6) - ^
01:57:592 (4,5,6) - ^

[Difficult nightmare]
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
00:04:592 (5) - stack with (3)
00:04:192 (4) - Move it to: x;135 y;174
00:05:192 (7) - Ctrl + G here to imporve the blanket
00:06:392 (3,4) - Blanket
00:07:992 (4) - stack with previous (4)
00:07:392 (1,2,3,4,5,6,7,8,9,10,11) - Okeh...the entire section overlaps with each other, make it not :v
00:11:992 (5) -
  1. 1st point of slider: x; 54 y; 194
  2. 2nd point of slider: x; 54 y; 118
  3. 3rd point of slider: x; 164 y; 118
  4. 4th point of slider: x; 264 y; 118
  5. 5th point of slider: x;264 y;33
00:18:792 (7,1) - overlap
00:20:392 (1) - Make this neater
00:22:392 (4) - Ctrl + G
00:22:792 (1,2) - if youve done that what i said before, than Ctrl + G here too to improve the gameplay
00:23:592 (4) - Move it to: x; 290 y; 287 and the same operation like before, Ctrl + G here and on (1), (2) which follows
00:26:192 (2) - Not so pretty
00:27:192 (5) - Ctrl + G
00:30:992 (2) - Nope
00:30:792 (1,2,3) - confusing DS
00:35:992 (1) - Unnecessary NC
00:42:292 (6) - Ctrl + G
00:42:692 (1,2) - Okey, that's the pattern i hate, and i'm not sure, if only i hate it, or other players too. You can leave it, but it's pretty annoying and not-fun-to play pattern IMO.
01:01:192 - Fill this break
01:14:792 (4,5) - Decide which one is better, and delete the worse one and copy/paste, then blanket.
01:15:592 (6,7,8,9,10,11,1,2) - Overlap section again
01:18:992 - Confusing break
01:19:592 (2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - Overlappppppppppppppppppppp
01:28:792 (2) - make a wave

[Lucid]

Okeh, i see you remapped it, and to be sure i'm to lazy to do a full check, but for the first time everything seems to be ok, no unranked patterns etc.

It take so long, sorry4dat :v

Good luck!
Combohero
just when you thought this map was too easy.......
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