[Easy Slumber]
[General]
Check AiMod (Ctrl+Shift+A)
Resnap diff with smaller and consistent DS.
Don't change the SV. SV changes are strictly prohibited in Easy and Normal diffs. In Hard its matter of case.
00:02:392 (1) - Nope, unrankable design.
00:07:192 (3,1) - Bad overlap, move (1) to x:288 y:64 in example (it's just suggestion)
00:19:192 (3) - Make a normal wave instead of this
00:21:592 (4) - hmm
- 2nd point of slider: x;224 y;192
- 3rd point of slider: x;192 y;224
- 4th point of slider (red one): x;96 y;160
- 5th point of slider: x; 160 y;256
- 6th point of slider: x;128 y;288
- 7th point of slider: x;64 y; 288
You see what i did there? Just make things more symmetrical
00:25:192 (5) - overlap with (4), move this somewhere
00:26:392 (2) - hmm, design of this slider doesn't fits to the rest
00:31:192 (1) - unnecessary NC
00:35:992 (2) - another unrankable design
00:44:792 (1) - hell no
00:50:392 (1,2) - make a blanket (Move slider to x;417 y;117 or something)
00:50:392 (1,3) - stack
00:50:392 (1,3) - blanket
00:52:792 (4,7) - stack reverse arrow of (7) with (4)
00:54:792 - circle here
00:57:192 (8) - it's ok i think, but consider changing design of this slider
00:59:192 (1,2) - blanket, or change the slider design
01:14:392 (1,1) - DS
01:16:792 (2) - make a perfect wave
01:16:792 (2,3) - not sure, but DS again
01:19:192 (4) - nah
01:19:192 (4,5,6) - way to long distance between objects
01:23:992 (1) - nope
01:35:592 (1,2) - DS
01:37:992 (3,4) - blanket
01:43:992 (1) - it's ok, but i believe you can make it better ;P
01:57:592 (3) - Ctrl + Shift + R, Rotate by selection centre by 26-27 degrees and blanket with (4)
[Normal daydream]
Again, resnap whole diff with consistent DS, and delete SV changes, like i said before.
00:02:392 (1) - wrong snapped sldier, expand it to 00:06:792 - or reduce it to 00:06:392 - Your choice.
00:11:992 (7) - make a perfect wave
00:59:992 (5) - Snap it correctly or stack
01:19:192 (6) - OMG what the hell you did here o.0 XD
01:20:392 (1) - Snap it correctly or stack, and unnecessary NC
01:32:392 (6) - NC here and delete in (1) which follows
01:20:392 (1) - Unnecessary NC, and snap it correctly, or stack
01:31:592 - Unnecessary break, put a 1/1 slider here in example
01:57:992 (6) - NC here
02:01:292 (1,2,3) - Snap it with white ticks
02:05:192 (1,2,3,4) - Dont do slowdowns like that in Easy, Normal diffs. It's trublesome for non experienced players.
[Hard Reverie]
Like in before, resnap with consistent DS, you can leave the SV changes IMO, but ask someone else to be sure.
00:05:592 (3) - make it stack with (1) ending point, but don't delete the pattern, like that:
http://puu.sh/i0rLU/714e75fb72.jpg00:05:592 (3) - circle here, you can stack it with (1)'s
00:09:592 (6) - NC here
00:14:392 (1,2) - Blanket
00:15:392 - Breaks like that are confusing to all players, don't do something like that, try to fill them with circle or something.
00:18:992 (5,1) - Blanket
00:18:992 (5,3) - Bad overlap and the (3) is pretty ugly :v
00:21:592 (1) - Nope, make it neater
00:23:992 (1) - ^
00:28:792 (6) - ctrl + J and move it closer to (5) to improve the pattern
00:29:992 (7) - NC here
00:31:192 (9,10) - Blanket
00:38:392 (1) - Make it neater
00:39:592 (2) - Make blanket with (1)
00:52:392 (4,5) - DS, but i assumed you resnapped it already
01:00:192 (3) - That section appears to fast, its really confusing even for me. Do something with it...and NC here D:
01:21:592 (1,2,4,5) - DS again
01:49:192 (4,5,6) - ^
01:57:592 (4,5,6) - ^
[Difficult nightmare]
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
00:04:592 (5) - stack with (3)
00:04:192 (4) - Move it to: x;135 y;174
00:05:192 (7) - Ctrl + G here to imporve the blanket
00:06:392 (3,4) - Blanket
00:07:992 (4) - stack with previous (4)
00:07:392 (1,2,3,4,5,6,7,8,9,10,11) - Okeh...the entire section overlaps with each other, make it not :v
00:11:992 (5) -
- 1st point of slider: x; 54 y; 194
- 2nd point of slider: x; 54 y; 118
- 3rd point of slider: x; 164 y; 118
- 4th point of slider: x; 264 y; 118
- 5th point of slider: x;264 y;33
00:18:792 (7,1) - overlap
00:20:392 (1) - Make this neater
00:22:392 (4) - Ctrl + G
00:22:792 (1,2) - if youve done that what i said before, than Ctrl + G here too to improve the gameplay
00:23:592 (4) - Move it to: x; 290 y; 287 and the same operation like before, Ctrl + G here and on (1), (2) which follows
00:26:192 (2) - Not so pretty
00:27:192 (5) - Ctrl + G
00:30:992 (2) - Nope
00:30:792 (1,2,3) - confusing DS
00:35:992 (1) - Unnecessary NC
00:42:292 (6) - Ctrl + G
00:42:692 (1,2) - Okey, that's the pattern i hate, and i'm not sure, if only i hate it, or other players too. You can leave it, but it's pretty annoying and not-fun-to play pattern IMO.
01:01:192 - Fill this break
01:14:792 (4,5) - Decide which one is better, and delete the worse one and copy/paste, then blanket.
01:15:592 (6,7,8,9,10,11,1,2) - Overlap section again
01:18:992 - Confusing break
01:19:592 (2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - Overlappppppppppppppppppppp
01:28:792 (2) - make a wave
[Lucid]
Okeh, i see you remapped it, and to be sure i'm to lazy to do a full check, but for the first time everything seems to be ok, no unranked patterns etc.
It take so long, sorry4dat :v
Good luck!