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yanaginagi - Haru Modoki [Osu|Taiko]

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walaowey
have a small mod with kyle for Hard diff

Hard
2015-10-02 23:26 Kyle Y: If you are free, then lets do modding?
2015-10-02 23:26 walaowey: have a check on the map..see if i update it correctly
2015-10-02 23:26 walaowey: ok sure!
2015-10-02 23:32 Kyle Y: checked, okay
2015-10-02 23:32 walaowey: ok
2015-10-02 23:32 walaowey: ACTION is editing [http://osu.ppy.sh/b/684590 yanaginagi - Haru Modoki [Hard]]
2015-10-02 23:32 Kyle Y: yup
2015-10-02 23:35 walaowey: actually , i think its ok though
2015-10-02 23:35 walaowey: y u say its not nice ? :v
2015-10-02 23:35 walaowey: 00:41:629 (1) -
2015-10-02 23:35 Kyle Y: I think too formal?
2015-10-02 23:35 walaowey: i think the flow from the previous slider to this slider is too opposite
2015-10-02 23:35 walaowey: so hard to guess it
2015-10-02 23:36 walaowey: maybe u can try to curve the slider to the right
2015-10-02 23:37 walaowey: http://puu.sh/kvVYU/1b176fc469.jpg
2015-10-02 23:37 walaowey: try something like that
2015-10-02 23:37 walaowey: ?
2015-10-02 23:37 Kyle Y: wide screen
2015-10-02 23:38 walaowey: wide screen?
2015-10-02 23:38 Kyle Y: yup... nothing related
2015-10-02 23:38 Kyle Y: then go on
2015-10-02 23:39 walaowey: wait
2015-10-02 23:40 walaowey: 00:46:457 (1) -
2015-10-02 23:40 walaowey: this jump is quite big compare to others
2015-10-02 23:42 Kyle Y: um...
2015-10-02 23:42 Kyle Y: hard to fix...
2015-10-02 23:42 walaowey: yeah i know xD
2015-10-02 23:45 walaowey: 01:20:767 (1) - this could add some jup
2015-10-02 23:46 walaowey: jump*
2015-10-02 23:47 Kyle Y: https://osu.ppy.sh/ss/3757535
2015-10-02 23:50 walaowey: ok..
2015-10-02 23:50 walaowey: maybe lol
2015-10-02 23:50 walaowey: u decide it on your own
2015-10-02 23:53 Kyle Y: 01:20:767 (1) - for this jump, just move away 01:20:595 (4) - :)
2015-10-02 23:54 walaowey: 01:18:008 (1,2) - swap NC?
2015-10-02 23:54 walaowey: yes,,
2015-10-02 23:54 Kyle Y: okay..
2015-10-02 23:56 walaowey: 01:22:319 (2) -
2015-10-02 23:56 walaowey: 01:22:319 (1) - jump
2015-10-02 23:57 walaowey: 01:22:664 (3,4,5) - y here all have large DS?
2015-10-02 23:57 Kyle Y: um... here just for the linear flow..
2015-10-02 23:58 walaowey: mm..
2015-10-02 23:58 walaowey: just remain first then
2015-10-02 23:58 Kyle Y: okay..
2015-10-03 00:00 walaowey: 00:36:457 (4) - i think u should not make a jump here
2015-10-03 00:00 walaowey: bcoz the rhythm is all constant
2015-10-03 00:01 Kyle Y: um... is this a jump..
2015-10-03 00:01 walaowey: the ds is quite high compare to previous one
2015-10-03 00:01 walaowey: from 1.4x -> 1.7x
2015-10-03 00:02 walaowey: 00:40:940 (6) - could add some jump here, and NC this too, a downbeat lol
2015-10-03 00:03 Kyle Y: http://puu.sh/kvXoH/bd6b965015.jpg
2015-10-03 00:05 walaowey: mm..ok then, can use the slider leniency s
2015-10-03 00:05 walaowey: xD
Topic Starter
Kyle Y

walaowey wrote:

have a small mod with kyle for Hard diff

Hard
2015-10-02 23:26 Kyle Y: If you are free, then lets do modding?
2015-10-02 23:26 walaowey: have a check on the map..see if i update it correctly
2015-10-02 23:26 walaowey: ok sure!
2015-10-02 23:32 Kyle Y: checked, okay
2015-10-02 23:32 walaowey: ok
2015-10-02 23:32 walaowey: ACTION is editing [http://osu.ppy.sh/b/684590 yanaginagi - Haru Modoki [Hard]]
2015-10-02 23:32 Kyle Y: yup
2015-10-02 23:35 walaowey: actually , i think its ok though
2015-10-02 23:35 walaowey: y u say its not nice ? :v
2015-10-02 23:35 walaowey: 00:41:629 (1) -
2015-10-02 23:35 Kyle Y: I think too formal?
2015-10-02 23:35 walaowey: i think the flow from the previous slider to this slider is too opposite
2015-10-02 23:35 walaowey: so hard to guess it
2015-10-02 23:36 walaowey: maybe u can try to curve the slider to the right
2015-10-02 23:37 walaowey: http://puu.sh/kvVYU/1b176fc469.jpg
2015-10-02 23:37 walaowey: try something like that
2015-10-02 23:37 walaowey: ?
2015-10-02 23:37 Kyle Y: wide screen
2015-10-02 23:38 walaowey: wide screen?
2015-10-02 23:38 Kyle Y: yup... nothing related
2015-10-02 23:38 Kyle Y: then go on
2015-10-02 23:39 walaowey: wait
2015-10-02 23:40 walaowey: 00:46:457 (1) -
2015-10-02 23:40 walaowey: this jump is quite big compare to others
2015-10-02 23:42 Kyle Y: um...
2015-10-02 23:42 Kyle Y: hard to fix...
2015-10-02 23:42 walaowey: yeah i know xD
2015-10-02 23:45 walaowey: 01:20:767 (1) - this could add some jup
2015-10-02 23:46 walaowey: jump*
2015-10-02 23:47 Kyle Y: https://osu.ppy.sh/ss/3757535
2015-10-02 23:50 walaowey: ok..
2015-10-02 23:50 walaowey: maybe lol
2015-10-02 23:50 walaowey: u decide it on your own
2015-10-02 23:53 Kyle Y: 01:20:767 (1) - for this jump, just move away 01:20:595 (4) - :)
2015-10-02 23:54 walaowey: 01:18:008 (1,2) - swap NC?
2015-10-02 23:54 walaowey: yes,,
2015-10-02 23:54 Kyle Y: okay..
2015-10-02 23:56 walaowey: 01:22:319 (2) -
2015-10-02 23:56 walaowey: 01:22:319 (1) - jump
2015-10-02 23:57 walaowey: 01:22:664 (3,4,5) - y here all have large DS?
2015-10-02 23:57 Kyle Y: um... here just for the linear flow..
2015-10-02 23:58 walaowey: mm..
2015-10-02 23:58 walaowey: just remain first then
2015-10-02 23:58 Kyle Y: okay..
2015-10-03 00:00 walaowey: 00:36:457 (4) - i think u should not make a jump here
2015-10-03 00:00 walaowey: bcoz the rhythm is all constant
2015-10-03 00:01 Kyle Y: um... is this a jump..
2015-10-03 00:01 walaowey: the ds is quite high compare to previous one
2015-10-03 00:01 walaowey: from 1.4x -> 1.7x
2015-10-03 00:02 walaowey: 00:40:940 (6) - could add some jump here, and NC this too, a downbeat lol
2015-10-03 00:03 Kyle Y: http://puu.sh/kvXoH/bd6b965015.jpg
2015-10-03 00:05 walaowey: mm..ok then, can use the slider leniency s
2015-10-03 00:05 walaowey: xD
Thanks
Shiranai
Did a recheck, sorry to keep you waiting Kyle and friends :)
Topic Starter
Kyle Y
My 1st bubble~~
get~
walaowey
Hype \o/ ... gogo 〜( ̄▽ ̄〜)
Starfy
Hype

Nardoxyribonucleic

StarForYou wrote:

Hype

我最期待的畫面出現了 xD
walaowey

StarForYou wrote:

Hype

Lol.. nice xD
-Atri-
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA~~~~~
HappyRocket88
Placeholder. \o Please keep post in pro to improve the mapset and do not spam. o.o
Topic Starter
Kyle Y

KuranteMelodii wrote:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA~~~~~
Why many a and A
HappyRocket88

Cosmetic mod before throwing the kokoro

Since there are two ranked versions of this.
There's no need to pop bubble for metadata / inherited timing points / spread and any other unrankable issue
.
I AM A MOD PLZ TREAT ME GENTLY _:3_>_
[ General]
  1. There's not enough audio lead-in among all difficulties. Even in the taiko ones. Consider open the osu! file on notepad and write 2000 over the line of audio lead-in.
[ Easy]
  1. 00:03:698 (1,2) Distance Snap Issue here. It should be 1.0x as well as the rest of the objects. :!:
  2. 00:34:043 (3,1) The way you use the same shape for these slider doesn't flow good. I know your make this slider 00:34:733 (1) concave upward to follow the flow of the next slider, but this just breaks the flow you were managing in the previous pattern. I highly suggest to make something like this that flows better and keep inverse "symmetry" with this slider 00:36:802 (3)
  3. 00:45:077 (3) Just a minor detail here, but you can move the slider 3 grids to down to make this mustache symmetric in both sides. Like this.
  4. 00:53:008 (3) Same here, make this slider symmetric and press Ctrl + H. It should look like this to improve the flow and the readability.
  5. 01:29:215 Reduce to 5% this inherited timing point because with the current one is a little noisy the default sound of the spinner.
[ Del's Normal]
  1. Use the same Sample sound for the BPM and the inherited timing, please.
  2. 00:05:077 (3) On this slider's end, put a inherited timing point with 30% of vol and add a clap. There's an important hitsound beat that can't be missed.
  3. 00:27:146 Remove this break. It's so short and it's unnecessary.
  4. 00:29:043 (1) This 1/2 doesn't play good because it starts on the red tick and if the player isn't aware of this, it might lead to get confused. It would make more sense if you placed here 00:29:215 and remove the reverse. Something like this would flow better.
  5. 00:29:732 - 00:44:215 - 00:47:146 - 01:25:077 - Remove these green line as long they aren't changing anything in the mapset.
  6. 01:29:215 Add an inherited timing point here with 5% of vol as well as I suggested in the easy.
UNRANKABLE ISSUE
This difficulty needs to work on the way it places the New Combos. There are some New Combos that made sense with the song and but no with the map. Some example of them are: 00:34:733 (1,2,1) - 00:48:353 (1,2,1) - 00:51:112 (1,2,1) - 01:00:250 (1,2,3,1) - 01:07:491 (6,7,1) look so weird and might confuse players because they're not consistent.
Catch me in game to suggest you where to place NC and when to remove it to fix this.
[ Hard]
  1. 01:10:940 (4,5,6,7,1) It would be great if you keep the same DS among these objects as well as you managed in the tiny streams like these 01:02:836 (5,6,1) or 00:15:422 (3,4,5)
[ Starfy's Insane]
  1. 00:06:629 (2,3,4) Just a minor suggestion, but this could look better if you kept the same DS 0.56x or 0.62x among these objects.
  2. 00:08:008 (2,5) Don't overlap these objects. Move the (5) a little bit to down without changing the DS.
  3. 00:09:905 (3,4,1) This jump is a bit forced compared to the DS you managed in the previous patterns. What about this?
  4. 00:18:008 (9) Why is this snapped to 1/6? I think it would flow better at 1/4 as the other objects though.
  5. 00:32:146 (6) The way you set a 1/2 slider here doesn't fit properly because, actually, there's any relevant beat over this 00:32:319. So it would make a better rhythm if you replaced that slider into a simple circle.
  6. 00:41:629 (2,4) Just a minor suggestion, but you can improve this blanket.
[ Walao's Insane]
  1. 00:29:043 (1,2) Place these two sliders over the y axis which means here y=164
  2. 00:50:250 (5,6) I think there's no need to place a jump here because you already put it one between these 00:50:077 (4,5) . It would flow better if you made this Distance 00:50:250 (5,6) the same as this one 00:49:905 (3,4)
  3. 01:10:077 (2,3,4,5,6) OMG this is like overkill for players. This jump is too exaggerated and doesn't make sense if you increased randomly the DS to make this jump. Consider to remake this jump for something less "jumpy" ant intuitive.
Starfy

HappyRocket88 wrote:

[ Starfy's Insane]
  1. 00:06:629 (2,3,4) Just a minor suggestion, but this could look better if you kept the same DS 0.56x or 0.62x among these objects. I think the current one is cool already
  2. 00:08:008 (2,5) Don't overlap these objects. Move the (5) a little bit to down without changing the DS. No change since the overlapped object didn't affect anything. I can't see any reason that this should not be overlapped
  3. 00:09:905 (3,4,1) This jump is a bit forced compared to the DS you managed in the previous patterns. What about this? No change since I'm deliberate to place the slider here although your pattern is easier to be read
  4. 00:18:008 (9) Why is this snapped to 1/6? I think it would flow better at 1/4 as the other objects though. There are 2 reasons. First, the sounds is EXACTLY snapped as 1/6 beat. Second, 1/6 slider can emphasize the strong beat perfectly. It will be cool and more appropriate if I put 1/6 sound here, at least for me
  5. 00:32:146 (6) The way you set a 1/2 slider here doesn't fit properly because, actually, there's any relevant beat over this 00:32:319. So it would make a better rhythm if you replaced that slider into a simple circle. No change, I think this is unnecessary...
  6. 00:41:629 (2,4) Just a minor suggestion, but you can improve this blanket. Alright
Thanks for mod
Link: http://puu.sh/kDOsp/5b5e72a784.zip
Topic Starter
Kyle Y

HappyRocket88 wrote:


Cosmetic mod before throwing the kokoro

Since there are two ranked versions of this.
There's no need to pop bubble for metadata / inherited timing points / spread and any other unrankable issue
.
[box=I AM A MOD PLZ TREAT ME GENTLY _:3_>_][ General]
  1. There's not enough audio lead-in among all difficulties. Even in the taiko ones. Consider open the osu! file on notepad and write 2000 over the line of audio lead-in.
[ Easy]
  1. 00:03:698 (1,2) Distance Snap Issue here. It should be 1.0x as well as the rest of the objects. :!: I know here is ds problem, Easy calm to have a constant ds to next object, however, considing the case here, I cannot find a solution to have 1.0 ds for 4 beats spacing. If you can think of a reasonable solution, then I am willing to change it :)
  2. 00:34:043 (3,1) The way you use the same shape for these slider doesn't flow good. I know your make this slider 00:34:733 (1) concave upward to follow the flow of the next slider, but this just breaks the flow you were managing in the previous pattern. I highly suggest to make something like this that flows better and keep inverse "symmetry" with this slider 00:36:802 (3) fixed, but not in the way you suggested, please check it. Extra change on 00:36:112 (2,3) - please check if it is okay for you or not.
  3. 00:45:077 (3) Just a minor detail here, but you can move the slider 3 grids to down to make this mustache symmetric in both sides. Like this.hope it is okay now.
  4. 00:53:008 (3) Same here, make this slider symmetric and press Ctrl + H. It should look like this to improve the flow and the readability.fixed, extra change on 00:54:043 (4) - and addition circle on 00:54:733 -
  5. 01:29:215 Reduce to 5% this inherited timing point because with the current one is a little noisy the default sound of the spinner. remain, 5% is really low, in fact the different fro 5% and 10% not quite big.
[ Hard]
  1. 01:10:940 (4,5,6,7,1) It would be great if you keep the same DS among these objects as well as you managed in the tiny streams like these 01:02:836 (5,6,1) or 00:15:422 (3,4,5) fixed for 01:25:422 (3,4,5) - only, becasue 00:15:422 (3,4) - is relatively calm after then stream.
walaowey

HappyRocket88 wrote:


Cosmetic mod before throwing the kokoro

Since there are two ranked versions of this.
There's no need to pop bubble for metadata / inherited timing points / spread and any other unrankable issue
.
I AM A MOD PLZ TREAT ME GENTLY _:3_>_
[ General]
  1. There's not enough audio lead-in among all difficulties. Even in the taiko ones. Consider open the osu! file on notepad and write 2000 over the line of audio lead-in.
[ Walao's Insane]
  1. 00:29:043 (1,2) Place these two sliders over the y axis which means here y=164 tbh, i cant really understand what u mean here?
    bcoz only (1) is slider..(2) is circle lol..so what do u mean by these 2 sliders?
  2. 00:50:250 (5,6) I think there's no need to place a jump here because you already put it one between these 00:50:077 (4,5) . It would flow better if you made this Distance 00:50:250 (5,6) the same as this one 00:49:905 (3,4) ok, fixed,
  3. 01:10:077 (2,3,4,5,6) OMG this is like overkill for players. This jump is too exaggerated and doesn't make sense if you increased randomly the DS to make this jump. Consider to remake this jump for something less "jumpy" ant intuitive. nope for this, i dont think this is over lol.. bcoz the beat in this part is very exciting ..its suggesting jump here..the strong beats is at 01:09:733 (1,2,3,4,5,6)...and the DS are not randomly placed lol.. every note DS is in constant DS which is 2.6x except from (3) -> (4) which the DS is 3.0x bcoz the large jump is to emphasizes the finishes at (4) . :P
thanks for the mod xD

adadadfv
osu file format v14

[General]
AudioFilename: yanaginagi - Harumodoki.mp3
AudioLeadIn: 0
PreviewTime: 60250
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Haru Modoki
TitleUnicode:春擬き
Artist:yanaginagi
ArtistUnicode:yanaginagi
Creator:Kyle Y
Version:Walao's Insane
Source:やはり俺の青春ラブコメはまちがっている。続
Tags:yahari ore no seishun love comedy wa machigatteiru zoku Oregairu my teen romantic snafu opening 2nd season StarForYou walaowey Del05 TV Size Nardoxyribonucleic
BeatmapID:689157
BeatmapSetID:305737

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bg Image.jpg",0,0
Video,0,"yanaginagi - Haru Modoki.avi"
//Break Periods
2,27174,28443
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
940,344.827586206897,4,2,1,30,1,0
940,-142.857142857143,4,2,1,30,0,0
6629,-142.857142857143,4,2,1,50,0,0
7664,-100,4,2,1,70,0,0
15940,-111.111111111111,4,2,1,50,0,0
18698,-100,4,2,1,60,0,0
26888,-100,4,2,1,10,0,0
26974,-100,4,2,1,60,0,0
29733,-100,4,2,1,70,0,0
40940,-111.111111111111,4,2,1,60,0,0
45940,-111.111111111111,4,2,1,40,0,0
46198,-111.111111111111,4,2,1,60,0,0
51974,-100,4,2,1,70,0,0
60250,-100,4,2,1,80,0,1
79733,-100,4,2,1,60,0,1
80767,-100,4,2,1,80,0,1
81629,-100,4,2,1,60,0,1
82319,-100,4,2,1,70,0,0
86457,-100,4,2,1,30,0,0
89215,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,128,128
Combo3 : 158,0,93

[HitObjects]
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353,63,82146,2,0,L|369:2,1,45,8|0,0:0|0:0,0:0:0:0:
424,68,82319,6,0,B|490:93|515:146|515:146|441:178,1,180,4|10,0:0|0:0,0:0:0:0:
378,199,82836,1,0,0:0:0:0:
206,146,83008,1,2,0:0:0:0:
356,116,83181,1,0,0:0:0:0:
312,262,83353,1,10,0:0:0:0:
141,203,83526,6,0,P|121:157|128:109,1,90,0|2,0:0|0:0,0:0:0:0:
295,177,83871,2,0,P|315:223|308:271,1,90,0|10,0:0|0:0,0:0:0:0:
206,146,84215,2,0,L|279:80,1,90,0|2,0:0|0:0,0:0:0:0:
227,233,84560,2,0,L|154:299,1,90,0|10,0:0|0:0,0:0:0:0:
124,118,84905,1,0,0:0:0:0:
295,177,85077,5,2,0:0:0:0:
280,328,85250,1,0,0:0:0:0:
204,193,85422,1,10,0:0:0:0:
342,261,85595,1,0,0:0:0:0:
191,287,85767,1,2,0:0:0:0:
231,103,85940,2,0,P|276:82|325:85,1,90,0|10,0:0|0:0,0:0:0:0:
342,261,86284,2,0,B|362:318|314:373|314:373|274:320,1,180,4|0,0:0|0:0,0:0:0:0:
262,248,86802,5,0,0:0:0:0:
359,95,87146,1,0,0:0:0:0:
179,87,87491,1,0,0:0:0:0:
256,192,87577,12,0,89215,0:0:0:0:
Del05
Hi
Thanks for the mod :D

All fixed

HappyRocket88 wrote:

[ Del's Normal]
  1. Use the same Sample sound for the BPM and the inherited timing, please.
  2. 00:05:077 (3) On this slider's end, put a inherited timing point with 30% of vol and add a clap. There's an important hitsound beat that can't be missed.
  3. 00:27:146 Remove this break. It's so short and it's unnecessary.
  4. 00:29:043 (1) This 1/2 doesn't play good because it starts on the red tick and if the player isn't aware of this, it might lead to get confused. It would make more sense if you placed here 00:29:215 and remove the reverse. Something like this would flow better.
  5. 00:29:732 - 00:44:215 - 00:47:146 - 01:25:077 - Remove these green line as long they aren't changing anything in the mapset.
  6. 01:29:215 Add an inherited timing point here with 5% of vol as well as I suggested in the easy.
UNRANKABLE ISSUE
This difficulty needs to work on the way it places the New Combos. There are some New Combos that made sense with the song and but no with the map. Some example of them are: 00:34:733 (1,2,1) - 00:48:353 (1,2,1) - 00:51:112 (1,2,1) - 01:00:250 (1,2,3,1) - 01:07:491 (6,7,1) look so weird and might confuse players because they're not consistent.
Catch me in game to suggest you where to place NC and when to remove it to fix this.
Okoayu
@HappyRocket88 "There's not enough audio lead-in among all difficulties. Even in the taiko ones. Consider open the osu! file on notepad and write 2000 over the line of audio lead-in."

osu! has been adding up to 1.8 seconds audio lead in automatically for almost a year now, this is not necessary but you can do that if you want to.

also everyone who has an object at 00:59:819 - or 00:29:129 - should move it to the 1/6 tick before

@starfy if you could stop 01:25:077 (1,3,4,5,6,7) - from overlapping ingame that'd be cool
HappyRocket88

Okoratu wrote:

osu! has been adding up to 1.8 seconds audio lead in automatically for almost a year now, this is not necessary but you can do that if you want to.
I would love if you could support what you said with an official website where it clarifies that. Unless, what's the matter of that audio lead in option if programs like auto-mod still recognized issues about it?

Okoratu wrote:

also everyone who has an object at 00:59:819 - or 00:29:129 - should move it to the 1/6 tick before
I disagree with this because there are two ranked versions that do not snap their objects at 1/6 and as long as the QAT didn't find that issue, why would it be important to apply it in this beatmap?
Okoayu
dude just go and place an object at 00:00:000 - and see what osu does when you enter play

AND p/4069209
Sonnyc
I remember auto lead in function was implemented since the audio lead-in being disabled to fixed directly from the editor.

Too bad I can't remember when it was, and where it was stated since it was too long ago. Hope I can found some supporting posts though.
HappyRocket88
If I don't find any post or forums about it, I'll be pointing at audio leadin issues since I consider it relevant.

After fixing the issues Okotaru stated, call me back.
Sonnyc


This will make you happier. :)
Still adding audio lead in manually could fit if you didn't felt the current setting is satisfied enough.
HappyRocket88

Sonnyc wrote:



This will make you happier. :)
Still adding audio lead in manually could fit if you didn't felt the current setting is satisfied enough.
OHHHHHH


You're the best!
Starfy

Okoratu wrote:

@starfy if you could stop 01:25:077 (1,3,4,5,6,7) - from overlapping ingame that'd be cool
No change, it is totally acceptable

HappyRocket88 wrote:

I disagree with this because there are two ranked versions that do not snap their objects at 1/6 and as long as the QAT didn't find that issue, why would it be important to apply it in this beatmap?
No change, everyone have their own decision to follow the beats that they want to map. Other mappers didn't map 1/6 isn't mean I can't. It still matches the beats and it hasn't any problem. You can't deny that the beat is snapped as 1/6 beat.

EDIT: I tried to snap 00:59:733 (4,5) - as 1/6 instead of 1/4, I think it will be better
walaowey

Okoratu wrote:

also everyone who has an object at 00:59:819 - or 00:29:129 - should move it to the 1/6 tick before
I've fix it already :v
Dunwan to cause unnecessary DQ bcoz of that lol
Topic Starter
Kyle Y

Okoratu wrote:

also everyone who has an object at 00:59:819 - or 00:29:129 - should move it to the 1/6 tick before
Hard diff, fixed.
Okoayu
Starfy

Okoratu wrote:

@starfy do you really like this, is this really what you wanted to do there
Yes
It didn't affect anything during gameplay
And this isn't a unrankable issue
HappyRocket88
 
 
 
 

 
 
 
NO KUDOSU
GENERAL
  1. The current video file has an audio stream just as Modding Assistant shows. I was talking this with sheela901 and we agreed it's unrankable. Here's the puush if you need the log. Here's a list of two programs that might help you to fix that:

    1. Mediainfo
    2. Avidemux
DEL'S NORMAL
  1. 00:05:077 Remove the clap of this slider's head. It sounds very awkward here because you didn't manage any claps before.
  2. 00:29:215 (1) Remove the finish of the slider's end because it already has it in the head. There's not beat to emphasize that red tick, so it would be better if you remove it and keep the whistle.
  3. 00:18:698 Reduce the vol of this green line from 60% to 40% because some finishes are very noisy and don't fit properly. Consider doing the same here 00:59:733 (1)
  4. 01:08:008 (5,1) This looks a bit weird. Because of the spacing and the flow play a bit stuck here. This is more acceptable 01:17:319 (2,3)
HARD
  1. Please, set the same vol for the two points as long as they're placed at the same time.
STARFY'S INSANE
  1. Please. I agree with Okotaru. 01:25:077 (1,3,4,5,6,7) I know what you want to mean here that this doesn't affect the gameplay, but please, consider moving just a bit that stream to make a neater pattern here that looks better and plays better. >w<
\o.o/
Starfy
HappyRocket88

Qualified


sheela
Haha, you misspelled my name, Kyle Y. But anyway, congrats!
Kalibe
Nice heart Rocky xD

Gratz ! :3
meii18
wow Gratz on your first rank Kyle! You did it! \:D/
walaowey
gratz Kyle \o/
Lol, that heart though , xd
HappyRocket88

sheela901 wrote:

Haha, you misspelled my name, Kyle Y. But anyway, congrats!
Sheepa901
REKT
Avishay
Congratulations Kyle!
Shiranai
Grats kyle and friends😊
Also happyrocket, that heart picture looks so eww gross, not everyone can afford that kind of pict ;(
HappyRocket88
:V
Bara-
Gratz!

Oh, happyrocket, remind me to never let you rank my maps
Please just bubble them :P

That said, can you recheck CUSTOM DRIVE for icon?

Okoayu

nice spoiler

congrats ~
Bara-
Ty Oko
Fixed my post :P
walaowey

Baraatje123 wrote:

Gratz!

Oh, happyrocket, remind me to never let you rank my maps
Please just bubble them :P

That said, can you recheck CUSTOM DRIVE for icon?

nice spoiler man xd
how did u even do that? xdd
HappyRocket88
EDIT: 6 months submitted though.
Starfy
Congratz
Topic Starter
Kyle Y

sheela901 wrote:

Haha, you misspelled my name, Kyle Y. But anyway, congrats! fixed.


Thanks for your supports.

This 6-month mapset finally ranked :oops:
Yohanes
Congratz for your first ranked map Kyle! :D
Sc4v4ng3r
Congratz on first ranked :D
Bearizm
why are the hitsounds so weird in both of the insanes?

you both had the perfect set of hitsounds for this song yet you're either missing a lot of spots you could hitsound or you add these hitsounds yourself. as seen on walao's insane;

00:18:181 (6,7) -
00:19:560 (4,5) -
00:20:595 (3) - why does this have both whistle and clap, when there's no whistle sound? a lot of objects are like this.
00:22:319 (4,5) -
00:25:077 (4,5) -
00:29:043 (1) -
00:32:491 (1) - slider end
00:34:215 (2) -
00:38:008 (1) - slider end
00:45:940 (6,8,9) -
and etc.

I can understand if it's like the default soft-hitwhistle, but the hitsounds that you're using are drums, and it killed the song.

StarForYou wrote:

Okoratu wrote:

@starfy do you really like this, is this really what you wanted to do there
Yes
It didn't affect anything during gameplay
And this isn't a unrankable issue
Also, 0 unrankable matters doesn't translate to quality.
Starfy

Bearizm wrote:

Also, 0 unrankable matters doesn't translate to quality.
:0)
walaowey

Bearizm wrote:

why are the hitsounds so weird in both of the insanes?

you both had the perfect set of hitsounds for this song yet you're either missing a lot of spots you could hitsound or you add these hitsounds yourself. as seen on walao's insane;

I can understand if it's like the default soft-hitwhistle, but the hitsounds that you're using are drums, and it killed the song.
I'm pretty sure I've place hitsound for the spot u mention that have missing hitsound..idk y was it missing now lol ._.

StarForYou wrote:

Bearizm wrote:

Also, 0 unrankable matters doesn't translate to quality.
:0)
:0)
HappyRocket88
If you consider Bearizm's issues are worth to call a QAT to , better do it as sooner you can. Call be back if you need rebubble / requalified.
Topic Starter
Kyle Y

HappyRocket88 wrote:

If you consider Bearizm's issues are worth to call a QAT to , better do it as sooner you can. Call be back if you need rebubble / requalified.
I don't want to see that terrible heart again (cry)
Sidetail
Congrats on qualifying !! x)
alacat
Hello, I have to disqualify this map.

[General]
  1. The artist must be "やなぎなぎ"
    official website : http://yanaginagi.net/disco/
    official video : http://puu.sh/kT8rN/bfc72ef8b9.png
[Walao's Insane]
  1. 01:19:991 (5) - overmapped.
[Starfy's Insane]
  1. 00:07:664 (1) - This 1/2 slider is too weird to play. I can't hear any sounds on slider's end. Please make same pattern at here 00:10:423 (1,2) -
Then, I agree with Bearizm's opinion. Please add some hitsounds to both insane difficulties. Also i think Easy/Hard diffs are missing hitsounds too.

Easy : 00:29:733 - ,00:54:733 (5) - ,01:10:422 - ,01:22:319 - finish.

Hard : 00:29:733 - ,01:00:250 - ,01:08:526 - ,01:10:422 - ,01:22:319 - ,01:25:077 (1) - finish.
walaowey

alacat wrote:

Hello, I have to disqualify this map.

[Walao's Insane]
  1. 01:19:991 (5) - overmapped. I think its ok, because there's a ranked map with note on the same spot too
    And besides, I think this part sounds weird without that circle.
And I've fix the hitsound :P
Thanks alacat and bearizm too xd

adasdaf
osu file format v14

[General]
AudioFilename: yanaginagi - Harumodoki.mp3
AudioLeadIn: 2000
PreviewTime: 60250
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Haru Modoki
TitleUnicode:春擬き
Artist:yanaginagi
ArtistUnicode:yanaginagi
Creator:Kyle Y
Version:Walao's Insane
Source:やはり俺の青春ラブコメはまちがっている。続
Tags:yahari ore no seishun love comedy wa machigatteiru zoku Oregairu my teen romantic snafu opening 2nd season StarForYou walaowey Del05 TV Size Nardoxyribonucleic
BeatmapID:689157
BeatmapSetID:305737

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bg Image.jpg",0,0
Video,0,"yanaginagi - Haru Modoki.avi"
//Break Periods
2,27174,28443
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
940,344.827586206897,4,2,1,30,1,0
940,-142.857142857143,4,2,1,30,0,0
6629,-142.857142857143,4,2,1,50,0,0
7664,-100,4,2,1,70,0,0
15940,-111.111111111111,4,2,1,50,0,0
18698,-100,4,2,1,60,0,0
26888,-100,4,2,1,10,0,0
26974,-100,4,2,1,60,0,0
29733,-100,4,2,1,70,0,0
40940,-111.111111111111,4,2,1,60,0,0
45940,-111.111111111111,4,2,1,40,0,0
46198,-111.111111111111,4,2,1,60,0,0
51974,-100,4,2,1,70,0,0
60250,-100,4,2,1,80,0,1
79733,-100,4,2,1,60,0,1
80767,-100,4,2,1,80,0,1
81629,-100,4,2,1,60,0,1
82319,-100,4,2,1,70,0,0
86457,-100,4,2,1,30,0,0
89215,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,128,128
Combo3 : 158,0,93

[HitObjects]
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122,129,2319,5,0,0:0:0:0:
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438,117,53526,1,2,0:0:0:0:
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218,325,55250,1,0,0:0:0:0:
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345,149,76284,1,0,0:0:0:0:
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370,377,78181,5,2,0:0:0:0:
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Starfy
Topic Starter
Kyle Y

alacat wrote:

Hello, I have to disqualify this map.

[General]
  1. The artist must be "やなぎなぎ"
    official website : http://yanaginagi.net/disco/
    official video : http://puu.sh/kT8rN/bfc72ef8b9.png

Easy : 00:29:733 - ,00:54:733 (5) - ,01:10:422 - ,01:22:319 - finish.

Hard : 00:29:733 - ,01:00:250 - ,01:08:526 - ,01:10:422 - ,01:22:319 - ,01:25:077 (1) - finish.

fixed all
alacat
confirmed that the issues was revised.

Re-bubbled, Good luck!
HappyRocket88
Let's get this map back to ranked group


Topic Starter
Kyle Y
please....please don't post that picture again (cry)
Bearizm
#BearizmForBN2016 pls
HappyRocket88

Bearizm wrote:

#BearizmForBN2016 pls
How arrogant! xd
walaowey
Yeah HR88, I <3 you, this time the heart is nice xdd
Topic Starter
Kyle Y

walaowey wrote:

Yeah HR88, I <3 you, this time the heart is nice xdd
I agree.

Thanks for HB88 HR88 again.
Bara-
Yaay
Perhaps this heart is better
Let's hope
Gratz on requal :3
Bearizm

HappyRocket88 wrote:

Bearizm wrote:

#BearizmForBN2016 pls
How arrogant! xd
was more begging than bragging xd
Underforest
Congratz Kyle :) I'm the king of page 16
Topic Starter
Kyle Y
Thanks
HappyRocket88
Ranked at last. \o.o/ Congratulations. :3
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