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yanaginagi - Haru Modoki [Osu|Taiko]

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walaowey

HappyRocket88 wrote:


Cosmetic mod before throwing the kokoro

Since there are two ranked versions of this.
There's no need to pop bubble for metadata / inherited timing points / spread and any other unrankable issue
.
I AM A MOD PLZ TREAT ME GENTLY _:3_>_
[ General]
  1. There's not enough audio lead-in among all difficulties. Even in the taiko ones. Consider open the osu! file on notepad and write 2000 over the line of audio lead-in.
[ Walao's Insane]
  1. 00:29:043 (1,2) Place these two sliders over the y axis which means here y=164 tbh, i cant really understand what u mean here?
    bcoz only (1) is slider..(2) is circle lol..so what do u mean by these 2 sliders?
  2. 00:50:250 (5,6) I think there's no need to place a jump here because you already put it one between these 00:50:077 (4,5) . It would flow better if you made this Distance 00:50:250 (5,6) the same as this one 00:49:905 (3,4) ok, fixed,
  3. 01:10:077 (2,3,4,5,6) OMG this is like overkill for players. This jump is too exaggerated and doesn't make sense if you increased randomly the DS to make this jump. Consider to remake this jump for something less "jumpy" ant intuitive. nope for this, i dont think this is over lol.. bcoz the beat in this part is very exciting ..its suggesting jump here..the strong beats is at 01:09:733 (1,2,3,4,5,6)...and the DS are not randomly placed lol.. every note DS is in constant DS which is 2.6x except from (3) -> (4) which the DS is 3.0x bcoz the large jump is to emphasizes the finishes at (4) . :P
thanks for the mod xD

adadadfv
osu file format v14

[General]
AudioFilename: yanaginagi - Harumodoki.mp3
AudioLeadIn: 0
PreviewTime: 60250
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Haru Modoki
TitleUnicode:春擬き
Artist:yanaginagi
ArtistUnicode:yanaginagi
Creator:Kyle Y
Version:Walao's Insane
Source:やはり俺の青春ラブコメはまちがっている。続
Tags:yahari ore no seishun love comedy wa machigatteiru zoku Oregairu my teen romantic snafu opening 2nd season StarForYou walaowey Del05 TV Size Nardoxyribonucleic
BeatmapID:689157
BeatmapSetID:305737

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bg Image.jpg",0,0
Video,0,"yanaginagi - Haru Modoki.avi"
//Break Periods
2,27174,28443
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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940,-142.857142857143,4,2,1,30,0,0
6629,-142.857142857143,4,2,1,50,0,0
7664,-100,4,2,1,70,0,0
15940,-111.111111111111,4,2,1,50,0,0
18698,-100,4,2,1,60,0,0
26888,-100,4,2,1,10,0,0
26974,-100,4,2,1,60,0,0
29733,-100,4,2,1,70,0,0
40940,-111.111111111111,4,2,1,60,0,0
45940,-111.111111111111,4,2,1,40,0,0
46198,-111.111111111111,4,2,1,60,0,0
51974,-100,4,2,1,70,0,0
60250,-100,4,2,1,80,0,1
79733,-100,4,2,1,60,0,1
80767,-100,4,2,1,80,0,1
81629,-100,4,2,1,60,0,1
82319,-100,4,2,1,70,0,0
86457,-100,4,2,1,30,0,0
89215,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,128,128
Combo3 : 158,0,93

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443,209,59905,1,12,0:0:0:0:
303,322,60250,6,0,L|198:348,1,90,6|0,0:0|0:0,0:0:0:0:
260,168,60595,2,0,L|365:142,1,90,10|0,0:0|0:0,0:0:0:0:
235,255,60940,1,2,0:0:0:0:
195,104,61112,1,2,0:0:0:0:
323,233,61284,1,10,0:0:0:0:
175,190,61457,1,0,0:0:0:0:
282,84,61629,6,0,L|387:58,1,90,2|0,0:0|0:0,0:0:0:0:
323,233,61974,2,0,L|234:256,1,90,10|0,0:0|0:0,0:0:0:0:
347,146,62319,2,0,P|389:174|414:233,1,90,2|2,0:0|0:0,0:0:0:0:
260,168,62664,2,0,P|216:142|196:86,1,90,10|0,0:0|0:0,0:0:0:0:
431,125,63008,5,6,0:0:0:0:
431,125,63353,1,10,0:0:0:0:
408,207,63526,1,0,0:0:0:0:
235,255,63698,1,2,0:0:0:0:
282,84,63871,1,2,0:0:0:0:
323,233,64043,2,0,P|352:277|408:297,1,90,10|0,0:0|0:0,0:0:0:0:
347,146,64388,5,2,0:0:0:0:
260,168,64560,1,0,0:0:0:0:
408,207,64733,1,10,0:0:0:0:
431,125,64905,1,0,0:0:0:0:
323,233,65077,1,2,0:0:0:0:
473,263,65250,1,2,0:0:0:0:
347,146,65422,2,0,L|252:170,1,90,10|0,0:0|0:0,0:0:0:0:
387,290,65767,6,0,L|474:262,1,90,6|0,0:0|0:0,0:0:0:0:
323,233,66112,2,0,P|303:278|312:328,1,90,10|0,0:0|0:0,0:0:0:0:
408,207,66457,1,2,0:0:0:0:
282,84,66629,2,0,L|187:108,1,90,2|10,0:0|0:0,0:0:0:0:
307,317,66974,6,0,P|376:374|463:324,1,180,4|0,0:0|0:0,0:0:0:0:
408,207,67491,2,0,B|332:131,1,90,10|0,0:0|0:0,0:0:0:0:
387,290,67836,2,0,L|498:255,1,90,2|2,0:0|0:0,0:0:0:0:
323,233,68181,2,0,L|212:268,1,90,10|0,0:0|0:0,0:0:0:0:
387,290,68526,5,6,0:0:0:0:
431,125,68698,1,0,0:0:0:0:
260,172,68871,1,10,0:0:0:0:
323,233,69043,1,0,0:0:0:0:
282,84,69215,1,2,0:0:0:0:
237,260,69388,1,2,0:0:0:0:
345,149,69560,1,10,0:0:0:0:
109,129,69733,6,0,L|13:155,1,90,6|2,0:0|0:0,0:0:0:0:
125,365,70077,1,0,0:0:0:0:
323,233,70250,1,10,0:0:0:0:
130,45,70422,1,4,0:0:0:0:
152,285,70595,1,2,0:0:0:0:
282,84,70767,1,0,0:0:0:0:
109,129,70940,1,10,0:0:0:0:
93,156,71026,1,0,0:0:0:0:
84,186,71112,1,8,0:0:0:0:
89,217,71198,1,0,0:0:0:0:
103,246,71284,6,0,P|166:281|255:219,1,180,6|10,0:0|0:0,0:0:0:0:
173,195,71802,1,0,0:0:0:0:
133,370,71974,1,2,0:0:0:0:
305,319,72146,1,2,0:0:0:0:
260,172,72319,2,0,P|236:129|180:104,1,90,10|0,0:0|0:0,0:0:0:0:
237,260,72664,5,2,0:0:0:0:
387,290,72836,1,0,0:0:0:0:
345,149,73008,1,10,0:0:0:0:
323,233,73181,1,0,0:0:0:0:
431,125,73353,1,2,0:0:0:0:
282,84,73526,1,2,0:0:0:0:
408,207,73698,2,0,P|456:206|496:179,1,90,10|0,0:0|0:0,0:0:0:0:
345,149,74043,5,6,0:0:0:0:
323,233,74215,1,0,0:0:0:0:
431,125,74388,2,0,L|357:54,1,90,10|0,0:0|0:0,0:0:0:0:
195,109,74733,2,0,L|269:180,1,90,2|2,0:0|0:0,0:0:0:0:
408,207,75077,2,0,P|456:206|496:179,1,90,10|0,0:0|0:0,0:0:0:0:
282,84,75422,5,2,0:0:0:0:
237,260,75595,1,0,0:0:0:0:
431,125,75767,1,10,0:0:0:0:
259,171,75940,1,0,0:0:0:0:
477,270,76112,1,2,0:0:0:0:
345,149,76284,1,0,0:0:0:0:
305,319,76457,2,0,P|268:344|203:344,1,90,10|0,0:0|0:0,0:0:0:0:
323,233,76802,5,6,0:0:0:0:
370,377,76974,1,0,0:0:0:0:
237,260,77146,1,10,0:0:0:0:
259,171,77319,1,0,0:0:0:0:
408,207,77491,1,2,0:0:0:0:
305,319,77664,1,2,0:0:0:0:
345,149,77836,1,10,0:0:0:0:
477,270,78008,1,0,0:0:0:0:
370,377,78181,5,2,0:0:0:0:
305,319,78353,1,0,0:0:0:0:
345,149,78526,2,0,P|383:125|449:134,1,90,10|0,0:0|0:0,0:0:0:0:
323,233,78871,1,2,0:0:0:0:
282,84,79043,1,2,0:0:0:0:
408,207,79215,1,10,0:0:0:0:
237,260,79388,1,0,0:0:0:0:
215,22,79560,5,6,0:0:0:0:
366,62,79733,1,2,0:0:0:0:
397,78,79819,1,2,0:0:0:0:
419,105,79905,1,10,0:0:0:0:
429,139,79991,1,2,0:0:0:0:
427,174,80077,1,2,0:0:0:0:
259,171,80250,1,10,0:0:0:0:
227,155,80336,1,2,0:0:0:0:
204,129,80422,1,2,0:0:0:0:
191,96,80508,1,2,0:0:0:0:
193,60,80595,1,10,0:0:0:0:
345,149,80767,6,0,P|324:233|223:255,1,180,4|0,0:0|0:0,0:0:0:0:
220,255,81198,1,2,0:0:0:0:
201,241,81284,1,10,0:0:0:0:
186,223,81371,1,2,0:0:0:0:
176,202,81457,1,2,0:0:0:0:
172,179,81543,1,2,0:0:0:0:
171,156,81629,6,0,L|140:102,1,45,8|0,0:0|0:0,0:0:0:0:
221,106,81802,2,0,L|205:45,1,45,8|0,0:0|0:0,0:0:0:0:
284,77,81974,2,0,L|284:14,1,45,8|0,0:0|0:0,0:0:0:0:
353,63,82146,2,0,L|369:2,1,45,8|0,0:0|0:0,0:0:0:0:
424,68,82319,6,0,B|490:93|515:146|515:146|441:178,1,180,4|10,0:0|0:0,0:0:0:0:
378,199,82836,1,0,0:0:0:0:
206,146,83008,1,2,0:0:0:0:
356,116,83181,1,0,0:0:0:0:
312,262,83353,1,10,0:0:0:0:
141,203,83526,6,0,P|121:157|128:109,1,90,0|2,0:0|0:0,0:0:0:0:
295,177,83871,2,0,P|315:223|308:271,1,90,0|10,0:0|0:0,0:0:0:0:
206,146,84215,2,0,L|279:80,1,90,0|2,0:0|0:0,0:0:0:0:
227,233,84560,2,0,L|154:299,1,90,0|10,0:0|0:0,0:0:0:0:
124,118,84905,1,0,0:0:0:0:
295,177,85077,5,2,0:0:0:0:
280,328,85250,1,0,0:0:0:0:
204,193,85422,1,10,0:0:0:0:
342,261,85595,1,0,0:0:0:0:
191,287,85767,1,2,0:0:0:0:
231,103,85940,2,0,P|276:82|325:85,1,90,0|10,0:0|0:0,0:0:0:0:
342,261,86284,2,0,B|362:318|314:373|314:373|274:320,1,180,4|0,0:0|0:0,0:0:0:0:
262,248,86802,5,0,0:0:0:0:
359,95,87146,1,0,0:0:0:0:
179,87,87491,1,0,0:0:0:0:
256,192,87577,12,0,89215,0:0:0:0:
Del05
Hi
Thanks for the mod :D

All fixed

HappyRocket88 wrote:

[ Del's Normal]
  1. Use the same Sample sound for the BPM and the inherited timing, please.
  2. 00:05:077 (3) On this slider's end, put a inherited timing point with 30% of vol and add a clap. There's an important hitsound beat that can't be missed.
  3. 00:27:146 Remove this break. It's so short and it's unnecessary.
  4. 00:29:043 (1) This 1/2 doesn't play good because it starts on the red tick and if the player isn't aware of this, it might lead to get confused. It would make more sense if you placed here 00:29:215 and remove the reverse. Something like this would flow better.
  5. 00:29:732 - 00:44:215 - 00:47:146 - 01:25:077 - Remove these green line as long they aren't changing anything in the mapset.
  6. 01:29:215 Add an inherited timing point here with 5% of vol as well as I suggested in the easy.
UNRANKABLE ISSUE
This difficulty needs to work on the way it places the New Combos. There are some New Combos that made sense with the song and but no with the map. Some example of them are: 00:34:733 (1,2,1) - 00:48:353 (1,2,1) - 00:51:112 (1,2,1) - 01:00:250 (1,2,3,1) - 01:07:491 (6,7,1) look so weird and might confuse players because they're not consistent.
Catch me in game to suggest you where to place NC and when to remove it to fix this.
Okoratu
@HappyRocket88 "There's not enough audio lead-in among all difficulties. Even in the taiko ones. Consider open the osu! file on notepad and write 2000 over the line of audio lead-in."

osu! has been adding up to 1.8 seconds audio lead in automatically for almost a year now, this is not necessary but you can do that if you want to.

also everyone who has an object at 00:59:819 - or 00:29:129 - should move it to the 1/6 tick before

@starfy if you could stop 01:25:077 (1,3,4,5,6,7) - from overlapping ingame that'd be cool
HappyRocket88

Okoratu wrote:

osu! has been adding up to 1.8 seconds audio lead in automatically for almost a year now, this is not necessary but you can do that if you want to.
I would love if you could support what you said with an official website where it clarifies that. Unless, what's the matter of that audio lead in option if programs like auto-mod still recognized issues about it?

Okoratu wrote:

also everyone who has an object at 00:59:819 - or 00:29:129 - should move it to the 1/6 tick before
I disagree with this because there are two ranked versions that do not snap their objects at 1/6 and as long as the QAT didn't find that issue, why would it be important to apply it in this beatmap?
Okoratu
dude just go and place an object at 00:00:000 - and see what osu does when you enter play

AND p/4069209
Sonnyc
I remember auto lead in function was implemented since the audio lead-in being disabled to fixed directly from the editor.

Too bad I can't remember when it was, and where it was stated since it was too long ago. Hope I can found some supporting posts though.
HappyRocket88
If I don't find any post or forums about it, I'll be pointing at audio leadin issues since I consider it relevant.

After fixing the issues Okotaru stated, call me back.
Sonnyc


This will make you happier. :)
Still adding audio lead in manually could fit if you didn't felt the current setting is satisfied enough.
HappyRocket88

Sonnyc wrote:



This will make you happier. :)
Still adding audio lead in manually could fit if you didn't felt the current setting is satisfied enough.
OHHHHHH


You're the best!
Starfy

Okoratu wrote:

@starfy if you could stop 01:25:077 (1,3,4,5,6,7) - from overlapping ingame that'd be cool
No change, it is totally acceptable

HappyRocket88 wrote:

I disagree with this because there are two ranked versions that do not snap their objects at 1/6 and as long as the QAT didn't find that issue, why would it be important to apply it in this beatmap?
No change, everyone have their own decision to follow the beats that they want to map. Other mappers didn't map 1/6 isn't mean I can't. It still matches the beats and it hasn't any problem. You can't deny that the beat is snapped as 1/6 beat.

EDIT: I tried to snap 00:59:733 (4,5) - as 1/6 instead of 1/4, I think it will be better
walaowey

Okoratu wrote:

also everyone who has an object at 00:59:819 - or 00:29:129 - should move it to the 1/6 tick before
I've fix it already :v
Dunwan to cause unnecessary DQ bcoz of that lol
Topic Starter
Kyle Y

Okoratu wrote:

also everyone who has an object at 00:59:819 - or 00:29:129 - should move it to the 1/6 tick before
Hard diff, fixed.
Okoratu
Starfy

Okoratu wrote:

@starfy do you really like this, is this really what you wanted to do there
Yes
It didn't affect anything during gameplay
And this isn't a unrankable issue
HappyRocket88
 
 
 
 

 
 
 
NO KUDOSU
GENERAL
  1. The current video file has an audio stream just as Modding Assistant shows. I was talking this with sheela901 and we agreed it's unrankable. Here's the puush if you need the log. Here's a list of two programs that might help you to fix that:

    1. Mediainfo
    2. Avidemux
DEL'S NORMAL
  1. 00:05:077 Remove the clap of this slider's head. It sounds very awkward here because you didn't manage any claps before.
  2. 00:29:215 (1) Remove the finish of the slider's end because it already has it in the head. There's not beat to emphasize that red tick, so it would be better if you remove it and keep the whistle.
  3. 00:18:698 Reduce the vol of this green line from 60% to 40% because some finishes are very noisy and don't fit properly. Consider doing the same here 00:59:733 (1)
  4. 01:08:008 (5,1) This looks a bit weird. Because of the spacing and the flow play a bit stuck here. This is more acceptable 01:17:319 (2,3)
HARD
  1. Please, set the same vol for the two points as long as they're placed at the same time.
STARFY'S INSANE
  1. Please. I agree with Okotaru. 01:25:077 (1,3,4,5,6,7) I know what you want to mean here that this doesn't affect the gameplay, but please, consider moving just a bit that stream to make a neater pattern here that looks better and plays better. >w<
\o.o/
Starfy
HappyRocket88

Qualified


sheela
Haha, you misspelled my name, Kyle Y. But anyway, congrats!
Kalibe
Nice heart Rocky xD

Gratz ! :3
meii18
wow Gratz on your first rank Kyle! You did it! \:D/
walaowey
gratz Kyle \o/
Lol, that heart though , xd
HappyRocket88

sheela901 wrote:

Haha, you misspelled my name, Kyle Y. But anyway, congrats!
Sheepa901
REKT
Avishay
Congratulations Kyle!
Shiranai
Grats kyle and friends😊
Also happyrocket, that heart picture looks so eww gross, not everyone can afford that kind of pict ;(
HappyRocket88
:V
Bara-
Gratz!

Oh, happyrocket, remind me to never let you rank my maps
Please just bubble them :P

That said, can you recheck CUSTOM DRIVE for icon?

Okoratu

nice spoiler

congrats ~
Bara-
Ty Oko
Fixed my post :P
walaowey

Baraatje123 wrote:

Gratz!

Oh, happyrocket, remind me to never let you rank my maps
Please just bubble them :P

That said, can you recheck CUSTOM DRIVE for icon?

nice spoiler man xd
how did u even do that? xdd
HappyRocket88
EDIT: 6 months submitted though.
Starfy
Congratz
Topic Starter
Kyle Y

sheela901 wrote:

Haha, you misspelled my name, Kyle Y. But anyway, congrats! fixed.


Thanks for your supports.

This 6-month mapset finally ranked :oops:
Yohanes
Congratz for your first ranked map Kyle! :D
Sc4v4ng3r
Congratz on first ranked :D
Bearizm
why are the hitsounds so weird in both of the insanes?

you both had the perfect set of hitsounds for this song yet you're either missing a lot of spots you could hitsound or you add these hitsounds yourself. as seen on walao's insane;

00:18:181 (6,7) -
00:19:560 (4,5) -
00:20:595 (3) - why does this have both whistle and clap, when there's no whistle sound? a lot of objects are like this.
00:22:319 (4,5) -
00:25:077 (4,5) -
00:29:043 (1) -
00:32:491 (1) - slider end
00:34:215 (2) -
00:38:008 (1) - slider end
00:45:940 (6,8,9) -
and etc.

I can understand if it's like the default soft-hitwhistle, but the hitsounds that you're using are drums, and it killed the song.

StarForYou wrote:

Okoratu wrote:

@starfy do you really like this, is this really what you wanted to do there
Yes
It didn't affect anything during gameplay
And this isn't a unrankable issue
Also, 0 unrankable matters doesn't translate to quality.
Starfy

Bearizm wrote:

Also, 0 unrankable matters doesn't translate to quality.
:0)
walaowey

Bearizm wrote:

why are the hitsounds so weird in both of the insanes?

you both had the perfect set of hitsounds for this song yet you're either missing a lot of spots you could hitsound or you add these hitsounds yourself. as seen on walao's insane;

I can understand if it's like the default soft-hitwhistle, but the hitsounds that you're using are drums, and it killed the song.
I'm pretty sure I've place hitsound for the spot u mention that have missing hitsound..idk y was it missing now lol ._.

StarForYou wrote:

Bearizm wrote:

Also, 0 unrankable matters doesn't translate to quality.
:0)
:0)
HappyRocket88
If you consider Bearizm's issues are worth to call a QAT to , better do it as sooner you can. Call be back if you need rebubble / requalified.
Topic Starter
Kyle Y

HappyRocket88 wrote:

If you consider Bearizm's issues are worth to call a QAT to , better do it as sooner you can. Call be back if you need rebubble / requalified.
I don't want to see that terrible heart again (cry)
Sidetail
Congrats on qualifying !! x)
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