As requested, here's my mod...
Prepare yourself
[General]
[Easy]
[Del's Normal]
[Hard]
[Starfy's Insane]
[Walao's Insane]
Thats all I guess
Once again, I'm sorry if I'm being to harsh. I hope this helps.
Catch me in-game if you have further questions
Good luck with this set~
Prepare yourself
[General]
- Don't forget about your diff spread :3
[Easy]
- 00:11:974 - This part have a strong beat. I'd suggest you to map this part as 1/1, 1/1 instead of 2/1, circle. This serves the rythym better http://puu.sh/ih53P/3224e45196.jpg
- 00:16:112 - You can map this part to make this diff more "alive" here is my suggestion how I map it, start from 00:15:077 (1) - http://puu.sh/ih5HV/6ae346c361.jpg
- 00:18:871 (1,2,1,2,1,2) - you made pretty poor rythym choice here. I higly suggest you to remap this part. Suggestion below :
- 00:18:871 (1,2) - you can make something like this http://puu.sh/ih6pj/6426fdd1d7.jpg, since the music vocal I mean start from 00:19:043 -
- 00:21:629 (1,2,1,2) - Pretty much same reason with 00:18:871 (1,2) you can use this pattern, or be creative and make one your own http://puu.sh/ih6Ci/a6c99c16ad.jpg and again, my pattern starts from 00:21:802 -
- 00:44:215 (1) - Spinner doesn't fit here in easy diff since it'll make the spinner too short or makes player doesn't have enough recovery after spinning to hit the notes t/241019&start=0. Change this into slider instead, start from 00:44:388 - and ends at 00:46:457 -
- 01:06:112 (2,3) - you can't use 1/2 slider in the easiest difficulty, separate them at least 1/1 measure away http://puu.sh/ih7vw/fa701488f1.jpg
- 01:15:077 (2,3) - This sounds weird, try using 1/1, 1/1, cicrle instead http://puu.sh/ih7bz/5bbe40f592.jpg
- 01:25:767 (3) - Remove repeat. 01:27:146 (4) - Move to 01:26:802 - . Start spinner at 01:27:491 - ends at 01:27:491 (1) -
- So, yeah. Most of the problems related to the rythym that you choose as a baseline to map. In the very beginning on this diff, you made a pretty good job on choosing the right rythym. But, going onward especially starts from 00:18:871 I can't feel the base rythym on your map. It makes difficult for players to play your diff. Firstly, sorry if I'm a bit to harsh. But, I still remember when I mod your first map 6 months ago, and problems on your maps still remains pretty much the same. Remember, this is a rythym game. We maps to the song. So, my suggestion is listen carefully to the song, determined every beat as baseline, and map it. And you'll get better in no time. I know that I'm not the one who talk, but at least let me help you by this way
[Del's Normal]
- 00:04:043 (2) - Minor, make this slides downward. Since the music has downbeat uwu, CMIIW example: http://puu.sh/ih7Hn/0bc7bc8caf.jpg
- Pretty good actually I can't find major problems in this diff and I'm too lazy to any find minor problems don't kill me
And your diff has a lot of 1/2 which worries me a bit
[Hard]
- Yeah, the problems still remains the same
- 00:10:940 (2,3,4,5,6,1) - This pattern seems forced and doesn't play that well
- 00:18:181 (3,4,5) - Please don't do this. this is unpleasant to play and watch
- 00:18:698 (5,1,2,3,4,5,1,2,3,4) - Simply sayin, this is overmapping. You should change this into pattern that suitale to the song and diff, remember this is hard diff
- 00:21:802 (1,2,3,4,1,2,3) - same^ even though this one is not as bizzare as before
- Actually those two problems mentioned above goes on and on in this entire diff, so I wont bother mention all of it.
- Alright, you should improve your hitsounding as well. Most majority of maps guarantee a clap in every 2nd and 4th beat each measurement http://puu.sh/ih9HK/87d3e1115c.jpg, so put clap in every single one of it. When you hear cymbal clash, put finish. And place whistle wherever it fits.
[Starfy's Insane]
seems nice :3
[Walao's Insane]
- 00:09:905 (5) - I'd rather have circles instead of 1/2 repeat slider here, Inconsistencies between these notes also takes a part of it being quite unpleasant to play 00:09:560 (3,4,5) -
- 00:10:422 (1,2,3,4,1) - Inconsistent spacing, which is not a good thing to have. Consider to rearrange this pattern to make it a bit more consistent
- 00:30:940 (6) - ctrl+G?
- 00:34:388 (3,4,5) - Delete triplets, it maps to nothing
- 00:35:250 (1,2) - Way too close, separate them more
- 00:44:215 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - I really don't see the point the way you map this part. The music have nothing to requires you to put such a continuous huge jumps here. Please, I higly recommend you to remap this part.
- 00:54:388 (5,6,1) - Delete triplets 00:54:560 (1) - remove finish on tail
- 00:55:422 (8,9,1,2,3,4,1,2,3,4,5,6,7) - poor hitsounding
- 00:59:733 - make something like this? http://puu.sh/ihbSV/e054562327.jpg
- 01:09:733 (1,2,3) - This triplets at the end speaks nothing about the song
- Overall, quite alright, but you have to refined your hitsounding
Thats all I guess
Once again, I'm sorry if I'm being to harsh. I hope this helps.
Catch me in-game if you have further questions
Good luck with this set~