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Tomato n' Pine - Nanairo*Namida -TV Edit-

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Mio_chan
Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention to
Red mods are unrankable
Green mods are comments only.

[General]
Well I like this mapset because it really suits the song imo. neat mapping. nice to read and play without enforcing high AR xD (well most of the maps I mod use AR9+ with insane no matter what songs they are mapping…)

[C[B]H’s Insane]
nice
00:39:247 (4) – too close to (3) imo
00:44:916 (5) – add jump? You add jump in the two previous combo
01:23:065 (1) I think it’s better to map this part and then add spinner at 01:24:837 –

[Hard]
00:01:688 (1,2,3,4,1,2) – feels boring since they are exactly the same, and I suggest you to change 00:41:373 (1,2,3,4,1,2) –if you change this
00:05:231 (5) – delete?
01:12:554 (3) – make it align with 01:11:609 (1) - ?

[Normal]
00:10:428 (3,4,5) – space like this? More neat I think
00:12:554 (6,1) – flows can be improved because now (6) and (1) points towards the same direction
You may have to change the whole combo of 00:13:499 (1,2,3,4) – if you correct this

[Easy]
I can barely mod anything out, blanket are made nicely, no spacing errors, beats are nice.
00:43:735 (1,2,3) – make it a bit zigzag instead of straight line?

Nice map, I will just shoot a double star :)
GL
Topic Starter
Peachtrees

Mio_chan wrote:

Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention to
Red mods are unrankable
Green mods are comments only.

[General]
Well I like this mapset because it really suits the song imo. neat mapping. nice to read and play without enforcing high AR xD (well most of the maps I mod use AR9+ with insane no matter what songs they are mapping…)

Thank you! I was trying my hardest not to butcher the song in any way since it is such a nice and calming one uwu

[CbH’s Insane]
nice
00:39:247 (4) – too close to (3) imo
00:44:916 (5) – add jump? You add jump in the two previous combo
01:23:065 (1) I think it’s better to map this part and then add spinner at 01:24:837 –

[Hard]
00:01:688 (1,2,3,4,1,2) – feels boring since they are exactly the same, and I suggest you to change 00:41:373 (1,2,3,4,1,2) –if you change this

hmm following vocals here feels fine imo, they're very dominant and the song is very slow paced, so using 1/1 feels k. I might change this if more people point it out, though nobody seemed to think this way ;w;

00:05:231 (5) – delete?

done c:

01:12:554 (3) – make it align with 01:11:609 (1) - ?

I wanted the tail of 1 and 2 + the head of 3 to form a triangle ;w;

[Normal]
00:10:428 (3,4,5) – space like this? More neat I think
00:12:554 (6,1) – flows can be improved because now (6) and (1) points towards the same direction
You may have to change the whole combo of 00:13:499 (1,2,3,4) – if you correct this

imo the flow between these two is fine. The flow between 6 and 1 is a bit umm 'glitchy', which puts more emphasize on one. I don't think it's neccessarily bad flow in this case

[Easy]
I can barely mod anything out, blanket are made nicely, no spacing errors, beats are nice.
00:43:735 (1,2,3) – make it a bit zigzag instead of straight line?

moved up two c: I don't mind playing around with this a little

Nice map, I will just shoot a double star :) wow THANKS!
GL
Thanks a bunch for your mod <3
Lazer
I cannot find anything that's even worth mentioning in this mapset, its too good for me to mod :^<

Topic Starter
Peachtrees
><

I really do feel congratulate d

Edit: still trying to figure out whether or not your glorious gif is kds-able
Lazer
if only it was :^<
Topic Starter
Peachtrees
(=w=)p
Milan-
hi, this's pretty much nice already, dunno what to mod zzz

[general]
  1. combo colours on normal are different from the rest of the set >w<
  2. where's that animu gurls bg
[easy]
  1. 00:15:861 (4) - i think you're trying to follow vocals here, but it isnt too natural to play for a easy imo, cuz how off sync vocals are. I'd rather remove the repeat so it has a bit more sense. Something simlar happens here 01:23:892 (5) - vocals dont give a natural rhythm, and it'd better just to use a 3/2 slider
  2. 00:38:538 (4) - i dont think this is on purpuse, but this slider has drum sampleset on head and tail; and whistle on sliderbody. which sounds really awful xd. you may want to change/remove those
  3. 00:45:152 (4) - This long slider after some 1/1 notes make the rhythm weird imo. It kinda loses what you're trying to map. You can use the same pattern as 00:41:373 (4,5) - or a bit different
  4. 00:50:821 (1) - this should have finish on head as you did on similar spots
[normal]
  1. 00:14:916 (2) - i think this would work better just as a circle, for the sole reason that you didnt map the vocals at 00:14:680 - and it gives a feeling that something is missing if you use 1/2 there. but 00:15:388 (3) - is fine cuz the music is different :3
  2. This diffs makes me wonder what you're exactly mapping at times. for example here, 00:24:837 (2,3,4,5,6) - you follow the music but then here 00:34:522 (4) - you decided to map plain vocals. It's a bit weird on my eyes. I'd remove 00:27:908 (6) - so that part feels a bit better imo. On the other hand, i'd add a note here 00:37:357 - right now it sounds empty
  3. 01:02:160 (1,2) - i feel like you need to map the vocal at 01:03:341 - as you mapped the whole kiai based on that, right? Or do basically the same but on a different and more fitting way
[hard]
  1. 00:13:499 (2) - whistle on repeat for piano?
  2. 00:38:302 (3) - clap really sounds out of place here ><. (but it fits on 00:38:538 (4) - head and repeat)
  3. 00:39:483 (1) - this should be soft finish instead of drum. cuz you do that on similar spots and cuz it fits the most i guess. finish here too 00:50:821 (1) -
  4. 01:18:223 (3) - i guess you should remove this to give the same effect as you did here 01:16:333 -
  5. 01:19:168 (1) - finish sounds pretty bad here ;w; consider removing it pls
  6. The diif is fine, but there are some inconsistency on the spacing that makes some parts looks a bit random. For instance, from 00:39:483 - to 00:50:821 - the only 2 parts where you change spacing are 00:39:483 (1) - and 00:42:081 (2,3) - , the first one is somewhat acceptable as it starts a new section, but the second one is just randomly done imo.
    Other spot is 01:04:758 (3,4) - . this makes me wonder why dont you do the same between 01:03:813 (5,1) - . You may want to use constant spacing there tho, so it gives a nice feeling when 01:05:939 (1) - shows up.
    01:20:821 (4,1,2) - here makes more sense to change distance between 4 and 1 than 1 and 2.
    It'd be also cool that were the music is stronger (cymbals) you make these jumps*. so the whole kiai looks and plays a bit more constant and clean. for instance here 01:13:262 (5,1) - or 01:22:711 (3,1) - .
[insane]
  1. 00:15:861 (4) - i think it'd play more natural as a 1/2 intead of 3/4 ): cuz the big impact that instruments have at 00:16:097 - in addition that vocals feint on that spot too
  2. 00:20:821 (1,2,3,1,2,3,4) - trying to understand this so i dont say it's just random is hard... You want to give this a form or more sense on the distance between those notes. Like i can see why the higher distance on 00:21:058 (2,1) - but if that's the case, you should give more distance to 00:22:002 (3,1) - as well. uhm><
  3. 00:37:593 (1,2,3,4,1,2) - distance also looks pretty random here. You go from small to big then big to small with no real reason behind on my eyes. I guess you could add more space between 00:38:301 (4,1) - (? and somehow make it look less random
  4. 00:50:349 (4) - add clap. here too 01:21:530 (2,4) -
  5. 01:22:947 (6) - add finish. here too 01:23:065 (1) -
BeatofIke
Your timing is good. Good luck with your map :D
Topic Starter
Peachtrees

Milan- wrote:

hi, this's pretty much nice already, dunno what to mod zzz

[general]
  1. combo colours on normal are different from the rest of the set >w< oops :c
  2. where's that animu gurls bg didn't find anything kawaeeh enough
[easy]
  1. 00:15:861 (4) - i think you're trying to follow vocals here, but it isnt too natural to play for a easy imo, cuz how off sync vocals are. I'd rather remove the repeat so it has a bit more sense. Something simlar happens here 01:23:892 (5) - vocals dont give a natural rhythm, and it'd better just to use a 3/2 slider

    I disagree. There are vocals on the blue tick of this slider too, and I honestly feel like it just does a nice job of catching to vocals, a bette one than just a 3/2 slider anyways :c
  2. 00:38:538 (4) - i dont think this is on purpuse, but this slider has drum sampleset on head and tail; and whistle on sliderbody. which sounds really awful xd. you may want to change/remove those

    umm this was kinda weird. made it consistent with other Diffs
  3. 00:45:152 (4) - This long slider after some 1/1 notes make the rhythm weird imo. It kinda loses what you're trying to map. You can use the same pattern as 00:41:373 (4,5) - or a bit different

    I actually think this does a good job of catching the vocals + AND I also think that using 1/1 might end up making this waaaay to monotoues, so I think changing up the rythm is a good thing
  4. 00:50:821 (1) - this should have finish on head as you did on similar spots
    yuss
[normal]
  1. 00:14:916 (2) - i think this would work better just as a circle, for the sole reason that you didnt map the vocals at 00:14:680 - and it gives a feeling that something is missing if you use 1/2 there. but 00:15:388 (3) - is fine cuz the music is different :3

    The previous repeat actually follows both vocals and piano just fine (piano sound on every white tick the slider's tail/head is covering) and I feel like not catching the 'swooshhhh' is kinda odd :c. Uhhh on top of that, I was told to make this a 1/2 when it previously was a circle and thus don't really want to change this around after every single mod. will see what BN has to say about this
  2. This diffs makes me wonder what you're exactly mapping at times. for example here, 00:24:837 (2,3,4,5,6) - you follow the music but then here 00:34:522 (4) - you decided to map plain vocals. It's a bit weird on my eyes. I'd remove 00:27:908 (6) - so that part feels a bit better imo. On the other hand, i'd add a note here 00:37:357 - right now it sounds empty

    I agree with deleting the first one, that actually works fine for me. The second one I just recently removed after being told so by a BN so I'd rather not add it back right away :c As for the what I'm mapping thing: I feel like mapping a Normal that either 100% accurately follows the vocals or 100% accurately follows the rythm is really hard, and thus all I was trying to do was find a rythm that was enjoyable and easy to play while trying to my best not to butcher the song. That's why I try switching to vocals occassionally when they feel strong enough to justify a 1/2 heavy pattern without catching the player off guard
  3. 01:02:160 (1,2) - i feel like you need to map the vocal at 01:03:341 - as you mapped the whole kiai based on that, right? Or do basically the same but on a different and more fitting way

    I think I found a nice way of mapping this c:
[hard]
  1. 00:13:499 (2) - whistle on repeat for piano? yus
  2. 00:38:302 (3) - clap really sounds out of place here ><. (but it fits on 00:38:538 (4) - head and repeat) hnnn I guess ><
  3. 00:39:483 (1) - this should be soft finish instead of drum. cuz you do that on similar spots and cuz it fits the most i guess. finish here too 00:50:821 (1) - I'd rather have this a drum finish to me consistent with my other Diffs, and I like it to highlight the beginning of this section
  4. 01:18:223 (3) - i guess you should remove this to give the same effect as you did here 01:16:333 - hm. not 100% sold on this one, will try it though since I guess this actually makes sense
  5. 01:19:168 (1) - finish sounds pretty bad here ;w; consider removing it pls it does fit the music though ;w;
  6. The diif is fine, but there are some inconsistency on the spacing that makes some parts looks a bit random. For instance, from 00:39:483 - to 00:50:821 - the only 2 parts where you change spacing are 00:39:483 (1) - and 00:42:081 (2,3) - , the first one is somewhat acceptable as it starts a new section, but the second one is just randomly done imo.
    Other spot is 01:04:758 (3,4) - . this makes me wonder why dont you do the same between 01:03:813 (5,1) - . You may want to use constant spacing there tho, so it gives a nice feeling when 01:05:939 (1) - shows up.
    01:20:821 (4,1,2) - here makes more sense to change distance between 4 and 1 than 1 and 2.
    It'd be also cool that were the music is stronger (cymbals) you make these jumps*. so the whole kiai looks and plays a bit more constant and clean. for instance here 01:13:262 (5,1) - or 01:22:711 (3,1) - .

    Well first of, I did re-arrange this part 01:03:577 (4,5,1,2,3,4) - adding a jump between 5 and 1 while getting rid of the other jump. I'm honestly not 100% sure about this patten yet, we'll see about that during future mods.

    As for the spacing thing: I don't know how reasonable this justification is, but my idea behind using a 'jump' was a) it has to play well and b) it has to fit the music. Lots of jumps I've used to accommondate vocals like 00:42:081 (2,3) - 00:58:617 (2,3,4,5) - 01:03:813 (5,1) - because it felt like giving the pattern a little extra swing/spice was a fine because the song called for it. As for the cymbals: Idk if this is just me being weird, but they often don't really feel like they need any special emphasize to me. like yes the do have a finish on them but there is nothing that would make me expect a jump between this and the previous note like 01:13:499 (1) - 01:21:058 (1) - 01:22:947 (1) - these don't neccessarily feel strong enough to justify a jump in my opinion. Oh and I occassionally tried not using a jump if 1/4 was used previously/after the jump, since I feel like a combination of the two might end up being to stressful for the Song. This especially applies to this 00:39:483 - to 00:50:821 section, where a lot of 1/4 is used for the sliders


    I hope this was a reasonable explanation for you :c
[insane]
  1. 00:15:861 (4) - i think it'd play more natural as a 1/2 intead of 3/4 ): cuz the big impact that instruments have at 00:16:097 - in addition that vocals feint on that spot too
  2. 00:20:821 (1,2,3,1,2,3,4) - trying to understand this so i dont say it's just random is hard... You want to give this a form or more sense on the distance between those notes. Like i can see why the higher distance on 00:21:058 (2,1) - but if that's the case, you should give more distance to 00:22:002 (3,1) - as well. uhm><
  3. 00:37:593 (1,2,3,4,1,2) - distance also looks pretty random here. You go from small to big then big to small with no real reason behind on my eyes. I guess you could add more space between 00:38:301 (4,1) - (? and somehow make it look less random
  4. 00:50:349 (4) - add clap. here too 01:21:530 (2,4) -
  5. 01:22:947 (6) - add finish. here too 01:23:065 (1) -

Thanks for your mod <3


BeatofIke wrote:

Your timing is good. Good luck with your map :D

yay~ thanks for checking!
pkhg
im lateeeeeeeeee


[General]
I highly suggest to use "Beelzebub" as source, not everyone can read japanese :p

pkhg wrote:

[General]
Found unused .wav files:
- soft-sliderslide.wav
idk if you already deleted it
end the last spinner here 01:26:569 - 1/6 divisor. Fits great the last idk-how-to-call-it sound :3


[C[B]H's Insane]

00:15:625 (3,4) - http://puu.sh/hD5el/31a24a0b65.jpg
00:30:034 (1,2,3,4,5,6,7,8,9,10,1) - theres nothing to justify these jumps, you can lower the spacing a bit
00:50:349 (4) - add clap to be consistent with all diffs
01:22:475 (4,6) - add whistles, fit well with the music and will feel less empty
01:23:065 (1) - add whistle
00:15:861 (4,5) - try what peachtrees have done in hard, fits better
nothing more to say, it awesome, really nice structure

[Hard]

01:21:530 (2) - remove clap from repeat

[Normal]

00:45:152 (1,2) - you didnt used drum-finish on hard diff, so remove/add them to the other diffs (except cbh''s diff)
01:09:247 - you can add a circle maybe
01:21:530 (1) - remove clap from repeat

everything else is fine :3

awesome song, good luck <3
Topic Starter
Peachtrees

pkhg wrote:

im lateeeeeeeeee


[General]
I highly suggest to use "Beelzebub" as source, not everyone can read japanese :p was told to use the japanese version since it's the official name or smth like that :c Would like to have a BN confirm this

pkhg wrote:

[General]
Found unused .wav files:
- soft-sliderslide.wav
idk if you already deleted it did not delete it, instead made sure it's used c:
end the last spinner here 01:26:569 - 1/6 divisor. Fits great the last idk-how-to-call-it sound :3 done~


[CH's Insane]

00:15:625 (3,4) - http://puu.sh/hD5el/31a24a0b65.jpg
00:30:034 (1,2,3,4,5,6,7,8,9,10,1) - theres nothing to justify these jumps, you can lower the spacing a bit
00:50:349 (4) - add clap to be consistent with all diffs
01:22:475 (4,6) - add whistles, fit well with the music and will feel less empty
01:23:065 (1) - add whistle
00:15:861 (4,5) - try what peachtrees have done in hard, fits better
nothing more to say, it awesome, really nice structure

[Hard]

01:21:530 (2) - remove clap from repeat [b]oki >< It just sounded ok with the vocals...guess it messes with the hitsounds though

[Normal]

00:45:152 (1,2) - you didnt used drum-finish on hard diff, so remove/add them to the other diffs (except cbh''s diff) I had one for all other Diffs too :c
01:09:247 - you can add a circle maybe eh I guess this makes sense
01:21:530 (1) - remove clap from repeat oki

everything else is fine :3

awesome song, good luck <3
Thanks a bunch for your mod <3
Side
CbH's Insane



Map

-00:02:396 (2) - A small change but move to x:156 y:240. It feels like a reasonable jump.
-00:17:278 (2,3) - Moved 2 to x:216 y:200 and 3 to x:124 y:248. Adds some distance from 1 and 4 and keeps a consistent spacing of 2.3 for those jumps.
-00:19:168 (2) - Moved it to x:40 y:144 due to the next change
-00:19:404 (3,4,5) - I rotated this to -120 and placed it by x:56 y:316. It could be better but it's just kind of a rough idea to add some distance on this triplet so as to make it a bit harder.
-00:21:766 (2) - Moved this to x:336 y:348. I'll explain in the next one
-00:22:002 (3,4) - Moved to x:204 y:268 and x:252 y:176. I like what you did with the x1.2 to x 1.8 spacing but this change makes sense on the white ticks
since it feels more natural rhythmically to space it by 1.8 on the beat and then 1.2 on the red ticks. I don't know if this is the best looking spot to move those notes so you can decide that.
-00:23:656 (6) - Moved to x:88 y:344. Adding 1.8 spacing just for a bit more jump distance.
-00:45:388 (2,3,4) - Moved them to x:184 y:192 , x:332 y:232 , x:272 y:148.
-00:56:963 (3) - Moved to x:352 y:124
-00:57:199 (4,5,6) - Moved to x:208 y:108 stacked and dded a triplet here. It sounds right and the 1.8 spacing here makes it a good jump.
-01:01:097 (3) - Moved to x:432 y:200 to stack on top of the slider. It's a nice touch to add a bit more difficulty to this section.
-01:05:467 (3,4) - Moved to x:324 y:152 and x:252 y:224 to add a 1.8 spacing.
-01:08:302 (2,3,4,1) - Moved them like this.
-01:10:664 (4) - You could also consider changing this to a 3/4 slider and note but it's not that big of a deal. Then 01:12:554 (4) - could be changed into a 1/2 slider since it also sounds right.
-01:23:065 (1) - This feels lazy to me. There's a lot of potential for notes here and the spinner can instead be moved to 01:24:837 (1) - for around the same duration.


Overall

It feels too much like a hard difficulty but with a few triplets. Don't be afraid to space some sections a bit more than just 1.2 and 1.8 and be creative with some of the jumps. Currently it feels kind of like a "walk" where I'm just moving my cursor in a slow circle around the map. Even for a light insane I usually expect a few jumps especially during the kiai section or when the chord progression ends and starts over if that makes sense. Like here would be where a chord progression starts over from where you had the timing section 00:31:924 (1).

I did like the overall spacing and slider speed for the difficulty and the notes and sliders compliment the rhythm of the song very well.

Best of luck
Come[Back]Home
Phew, fixed a lot, thank you all guys.
Fixed some random and weird jump patterns~
http://puu.sh/hEwcb/a5cf678222.osu
LukerMaster
[Insane]
00:22:002 (3,4) - Maybe put this two circles on first: x172 y160 second: x260 y205?
00:44:680 (4,5,1,2,3,4) - This pattern looks nice but I think this is more playable: http://puu.sh/hFaji/954ea2c5af.jpg.
00:53:656 (4) - Add NC
00:53:892 (1) - Remove NC
01:23:065 (1) - Map ends too early. Spinner should start at 01:24:601 and ends at 01:26:727.
[Hard]
00:03:341 (4,1) - Replace this with 1 long slider.
00:40:428 (3) - This slider should be replaced with pattern like http://puu.sh/hFcvZ/e9261b1af3.jpg. (AR changed to show this)
01:01:688 (4) - Maybe this circle a little bit higher.
[Normal]
00:56:491 (4) - This slider should start at 00:56:254.
01:11:136 (4) - This sliders doesn't fit the song. How about that: http://puu.sh/hFeeq/335a1b0aec.jpg

So short. 2 good map 4 modz.
Topic Starter
Peachtrees

LukerMaster wrote:

[Insane]
00:22:002 (3,4) - Maybe put this two circles on first: x172 y160 second: x260 y205?
00:44:680 (4,5,1,2,3,4) - This pattern looks nice but I think this is more playable: http://puu.sh/hFaji/954ea2c5af.jpg.
00:53:656 (4) - Add NC
00:53:892 (1) - Remove NC
01:23:065 (1) - Map ends too early. Spinner should start at 01:24:601 and ends at 01:26:727.
[Hard]
00:03:341 (4,1) - Replace this with 1 long slider. did something to the beginning to make it nicer/more interesting to play
00:40:428 (3) - This slider should be replaced with pattern like http://puu.sh/hFcvZ/e9261b1af3.jpg. (AR changed to show this) I like the way this currently flows and I don't feel like adding more 1/4 is a good idea :c
01:01:688 (4) - Maybe this circle a little bit higher. supposed to be a straight line actually. moved this line up a liiiiitle bit
[Normal]
00:56:491 (4) - This slider should start at 00:56:254. This one's fine, catches the downbeat and I don't want to make any 1/2 if they're not neccessary
01:11:136 (4) - This sliders doesn't fit the song. How about that: http://puu.sh/hFeeq/335a1b0aec.jpg my rythm feels easier to follow :c

So short. 2 good map 4 modz.
Thanks a bunch <3
Monstrata
[CBH Insane]

00:20:113 (7) - Shorten this slider to 1/2? 00:20:585 - Is a strong beat, you should really map it to a circle. It would also make the jump pattern in the next two combo's make more sense, because right now 00:20:821 (1,2,3) - Is a single combo of 3 when it should be a combo of 4.
00:32:396 (2,3) - 1/2 slider on 2 as well? Right now 3 begins on a red tick which is really weak ;P. And ends on a white tick 00:33:341 - which is a strong beat.
00:37:593 (1,2) - 1/2 slider would be better here to distinguish this jump pattern from the later one: 00:38:538 (1,2,3) -
00:56:491 (1,2,3) - You should emphasize 3, not 2 imo... Make the spacing from 1>2 smaller and 2>3 larger.
01:09:601 - Could map this beat too and make it a 5 stream
01:13:380 - Tripet?
01:23:065 (1) - I feel like you could map this out and put the spinner on 01:24:601 - Instead and have it map to the song's fade-out.

[Hard]

00:14:916 (1,2) - 1/2 repeat slider and circle instead?
01:04:050 (1,2) - 1/2 repeat slider works better here imo.
01:06:648 (2,3,1) - This spacing is really large for a triplet :\
01:08:538 (4) - I wish you could make this slider 1/2 to map the slider end. 01:09:010 - Deserves something clickable imo.

[Normal]

00:10:428 (3,4) - Not really into this flow here :P Same with 00:12:554 (6,1) - . You have to go in the opposite direction after playing the slider. Newbies are not going to know how to use slider-leniency stuff ;P.

[Easy]

00:31:924 (1,3) - Stacks are off
00:39:955 (1,2,3) - Make two of these circles 1/1 sliders instead to reduce density. 3 circles is too many imo lol. 00:47:514 (1,2,3) - Something like this would be nice.
00:43:735 (1,2,3) - Same. Since even the Kiai section doesn't have 3 circles in a row.
00:56:491 (3) - Would be neat if you could do something like this:

Alright good luck~
Topic Starter
Peachtrees

monstrata wrote:

[CBH Insane]

00:20:113 (7) - Shorten this slider to 1/2? 00:20:585 - Is a strong beat, you should really map it to a circle. It would also make the jump pattern in the next two combo's make more sense, because right now 00:20:821 (1,2,3) - Is a single combo of 3 when it should be a combo of 4.
00:32:396 (2,3) - 1/2 slider on 2 as well? Right now 3 begins on a red tick which is really weak ;P. And ends on a white tick 00:33:341 - which is a strong beat.
00:37:593 (1,2) - 1/2 slider would be better here to distinguish this jump pattern from the later one: 00:38:538 (1,2,3) -
00:56:491 (1,2,3) - You should emphasize 3, not 2 imo... Make the spacing from 1>2 smaller and 2>3 larger.
01:09:601 - Could map this beat too and make it a 5 stream
01:13:380 - Tripet?
01:23:065 (1) - I feel like you could map this out and put the spinner on 01:24:601 - Instead and have it map to the song's fade-out.

[Hard]

00:14:916 (1,2) - 1/2 repeat slider and circle instead? will to play around with this rythm a little since I'm not 100% happy about current rythm yet. could also use this to make the pattern look neater
01:04:050 (1,2) - 1/2 repeat slider works better here imo. THANK YOU lol wanted to do this for a long time but was hesitant after someone told me not to, was waiting for someone to confirm that this actually does feel nice
01:06:648 (2,3,1) - This spacing is really large for a triplet :\ ya, song feel so SO strong though so I feel as though this is justified.
01:08:538 (4) - I wish you could make this slider 1/2 to map the slider end. 01:09:010 - Deserves something clickable imo. Did something 'nice'

[Normal]

00:10:428 (3,4) - Not really into this flow here :P Same with 00:12:554 (6,1) - . You have to go in the opposite direction after playing the slider. Newbies are not going to know how to use slider-leniency stuff ;P.

I disagree. I don't think this flows terribly and the 1/1 gap feels like a sufficient time to adjust. I think this is more 'interesting to play' than 'annyoing and hard to read' kind of pattern.

[Easy]

00:31:924 (1,3) - Stacks are off dafuk how did this even happen
00:39:955 (1,2,3) - Make two of these circles 1/1 sliders instead to reduce density. 3 circles is too many imo lol. 00:47:514 (1,2,3) - Something like this would be nice. I honestly don't think having 3 circles in a row is an issue especially for a rather slow song. The map already uses lots of 1/1 sliders and I'd like to atleast have SOME variation in the rythm used. On top of that, I honestly just feel like these work very well in their respecitve patterns
00:43:735 (1,2,3) - Same. Since even the Kiai section doesn't have 3 circles in a row.^
00:56:491 (3) - Would be neat if you could do something like this: kinda hesitant to do this since it made stuff overlap, though that's not noticeable inga,e so I guess it's kinda kay

Thanks! (also checked when post was still 'less than one minute' old THAT TIMING DOE)

Alright good luck~
Sieg
huh, 17 days, 5 pages
give me metadata source and I'll bubble
Topic Starter
Peachtrees
I'll get someone to confirm metadata and everything is correct c:

If you're 100% positive that the set is ready for a bubble without anything left to improve, feel free to do so >w<//
tutuhaha
normal
ar-1

insane
00:04:522 (3,4,5) - unified this space because I think jump should between 00:04:995 (5,6) - _(:зゝ∠)_
00:15:861 (4,5) - suggest follow vocal on here because is really strong, so the 5 should be at 00:16:215 (x) -
00:21:766 (2,3,4) - space
00:22:239 (4,1) - use 1.8x for distance
00:28:144 (1,2) - reduce litter bit space, move 00:28:380 (2) - to x408 y84
00:30:034 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/3110595
so
00:30:270 (2) - x72y196
00:30:506 (3) - x232y128
00:30:743 (4,5,6) - x296y312
00:31:215 (7) - x448y80
I think flow will be better
00:36:176 (2,3,1,2,3) - I dont think this part should be use that big space..
00:37:829 (2,3,4) - unified space? I dont think there is a good pace to make a jump
00:40:900 (4,5) - 00:42:790 (4,5) - unified space?
00:52:947 (1,2,3,4,1,2) - https://osu.ppy.sh/ss/3110628
flow
01:03:813 (5) - x496 y40
01:07:357 (5) - x344 x320
01:22:002 (3) - x356 y152
Setsurei

sorry late reply, been busy lately, just some minor stuffs
[Easy]
00:07:357 (3) - curve the half end too make it a symmetrical "v"
00:33:813 (3) - rotate this 45° clockwise selection centre, so it flow better with (2)
00:38:538 (4) - same as 00:07:357 (3) - , make it symmetrical "^"

good luck
nice map
Topic Starter
Peachtrees

tutuhaha wrote:

normal
ar-1 dun c:

insane
00:04:522 (3,4,5) - unified this space because I think jump should between 00:04:995 (5,6) - _(:зゝ∠)_
00:15:861 (4,5) - suggest follow vocal on here because is really strong, so the 5 should be at 00:16:215 (x) -
00:21:766 (2,3,4) - space
00:22:239 (4,1) - use 1.8x for distance
00:28:144 (1,2) - reduce litter bit space, move 00:28:380 (2) - to x408 y84
00:30:034 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/3110595
so
00:30:270 (2) - x72y196
00:30:506 (3) - x232y128
00:30:743 (4,5,6) - x296y312
00:31:215 (7) - x448y80
I think flow will be better
00:36:176 (2,3,1,2,3) - I dont think this part should be use that big space..
00:37:829 (2,3,4) - unified space? I dont think there is a good pace to make a jump
00:40:900 (4,5) - 00:42:790 (4,5) - unified space?
00:52:947 (1,2,3,4,1,2) - https://osu.ppy.sh/ss/3110628
flow
01:03:813 (5) - x496 y40
01:07:357 (5) - x344 x320
01:22:002 (3) - x356 y152

Setsurei wrote:


sorry late reply, been busy lately, just some minor stuffs
[Easy]
00:07:357 (3) - curve the half end too make it a symmetrical "v" a second curve doesn't go along well with the vocals here :c
00:33:813 (3) - rotate this 45° clockwise selection centre, so it flow better with (2) made a minor adjustment
00:38:538 (4) - same as 00:07:357 (3) - , make it symmetrical "^" same with this one

made some minor fixes while applying your mod. thanks!
good luck
nice map
Come[Back]Home

tutuhaha wrote:

normal
ar-1

insane
00:04:522 (3,4,5) - unified this space because I think jump should between 00:04:995 (5,6) - _(:зゝ∠)_ Okay
00:15:861 (4,5) - suggest follow vocal on here because is really strong, so the 5 should be at 00:16:215 (x) - Okay
00:21:766 (2,3,4) - space Okay
00:22:239 (4,1) - use 1.8x for distance Okay
00:28:144 (1,2) - reduce litter bit space, move 00:28:380 (2) - to x408 y84 Okay
00:30:034 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/3110595 Okay
so
00:30:270 (2) - x72y196
00:30:506 (3) - x232y128
00:30:743 (4,5,6) - x296y312
00:31:215 (7) - x448y80
I think flow will be better
00:36:176 (2,3,1,2,3) - I dont think this part should be use that big space.. I really like it
00:37:829 (2,3,4) - unified space? I dont think there is a good pace to make a jump fixed
00:40:900 (4,5) - 00:42:790 (4,5) - unified space? fixed
00:52:947 (1,2,3,4,1,2) - https://osu.ppy.sh/ss/3110628 I really like mine more
flow
01:03:813 (5) - x496 y40 Okay
01:07:357 (5) - x344 x320 Okay
01:22:002 (3) - x356 y152 Okay

Thank you :3
Spaghetti
Just some quick things

  1. Add "CBH" to the tags.
  2. Not sure if this is intentional or not but shouldn't "Come[Back]Home" be spaced out in the tags?
Rawberryish
I saw you ask for a metadata check request on #modreqs and gave it a try!

Picture of the full album.
The official title seems to be "なないろ☆ナミダ -TV Edit-", from the album "なないろ☆ナミダ【べるぜバブ盤/期間限定】" (SRCL-7717).
I got the title from the japanese sonymusic page here: http://www.sonymusic.co.jp/artist/tomap ... /SRCL-7717

Here is another confirmation on the title from this online shop: http://item.rakuten.co.jp/asahi-record/00001045924/

I'm not sure about the romanized title, since I couldn't find a official website with a romanized title. VGMdb romanized it as "Nanairo☆Namida" (http://vgmdb.net/album/26730 - not the same album, but the same song - should be "Nanairo☆Namida -TV Edit-" for the tv edit version), while all the other ranked mapsets of this song (Umi's included, which seems to be the only one with a correct title) have it romanized as "Nanairo*Namida -TV Edit-".
Hope this helps!
Topic Starter
Peachtrees

Spaghetti wrote:

Just some quick things

  1. Add "CBH" to the tags.
  2. Not sure if this is intentional or not but shouldn't "Come[Back]Home" be spaced out in the tags?
Thanks! Did Stuff, though idk if that resolution really is allowed for a BG?x.x





Rawberryish wrote:

I saw you ask for a metadata check request on #modreqs and gave it a try!

Picture of the full album.
The official title seems to be "なないろ☆ナミダ -TV Edit-", from the album "なないろ☆ナミダ【べるぜバブ盤/期間限定】" (SRCL-7717).
I got the title from the japanese sonymusic page here: http://www.sonymusic.co.jp/artist/tomap ... /SRCL-7717

Here is another confirmation on the title from this online shop: http://item.rakuten.co.jp/asahi-record/00001045924/

I'm not sure about the romanized title, since I couldn't find a official website with a romanized title. VGMdb romanized it as "Nanairo☆Namida" (http://vgmdb.net/album/26730 - not the same album, but the same song - should be "Nanairo☆Namida -TV Edit-" for the tv edit version), while all the other ranked mapsets of this song (Umi's included, which seems to be the only one with a correct title) have it romanized as "Nanairo*Namida -TV Edit-".
Hope this helps!
wow, thanks a bunch! talked about this shit stuff in-game too c:
tutuhaha
_(:зゝ∠)_ yeah
Topic Starter
Peachtrees
_(:зゝ∠)_ ok
Spaghetti

Peachtrees wrote:

Thanks! Did Stuff, though idk if that resolution really is allowed for a BG?x.x
This image is standard full-screen 1920x1080, of course it's allowed. If anything, it'd be as high resolution you can go.
Nathan
Actually the max is 1366x768
Topic Starter
Peachtrees
so um is the image usuable? right now I'm not using it since I kinda thought it might be too big
Hinsvar

Spaghetti wrote:

Peachtrees wrote:

Thanks! Did Stuff, though idk if that resolution really is allowed for a BG?x.x
This image is standard full-screen 1920x1080, of course it's allowed. If anything, it'd be as high resolution you can go.
https://osu.ppy.sh/wiki/Ranking_criteria

  1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
So about the map...

>Easy
  1. 00:39:483 - Is the drum sample usage intentional? I can't see any point of using it; the soft finish is way more fitting.
>Normal
  1. 00:30:034 (3,4) - Why are you using finishes here but not in Easy? I recommend to remove the finishes as they are not following anything in the song.
No kudosu.

Poke me back for qualification.
Topic Starter
Peachtrees
hihi o/~

will apply your mod as soon as I get back from work (10-11 hours ~ ) and then star mercilessly poking you ;A;
Topic Starter
Peachtrees

Hinsvar wrote:

So about the map...

>Easy
  1. 00:39:483 - Is the drum sample usage intentional? I can't see any point of using it; the soft finish is way more fitting.
done. changes this across all the Diffs for consistencies

>Normal
  1. 00:30:034 (3,4) - Why are you using finishes here but not in Easy? I recommend to remove the finishes as they are not following anything in the song.
yeah, they did feel kinda noisy

No kudosu.

Poke me back for qualification.
All done!..p-poke? /w\
Hinsvar
Let's go!
Topic Starter
Peachtrees
thank you =w=/~
Cerulean Veyron
Gz o/
Feerum
Grats! :)
Nuolong
Congrats, I knew this was going to be ranked soon. Lol
-Nya-
Nice~
Congratz! Sorry for being so late though >.<
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