><
I really do feel congratulate d
Edit: still trying to figure out whether or not your glorious gif is kds-able
I really do feel congratulate d
Edit: still trying to figure out whether or not your glorious gif is kds-able
Milan- wrote:
hi, this's pretty much nice already, dunno what to mod zzz
[general][easy]
- combo colours on normal are different from the rest of the set >w< oops :c
- where's that animu gurls bg didn't find anything kawaeeh enough
[normal]
- 00:15:861 (4) - i think you're trying to follow vocals here, but it isnt too natural to play for a easy imo, cuz how off sync vocals are. I'd rather remove the repeat so it has a bit more sense. Something simlar happens here 01:23:892 (5) - vocals dont give a natural rhythm, and it'd better just to use a 3/2 slider
I disagree. There are vocals on the blue tick of this slider too, and I honestly feel like it just does a nice job of catching to vocals, a bette one than just a 3/2 slider anyways :c- 00:38:538 (4) - i dont think this is on purpuse, but this slider has drum sampleset on head and tail; and whistle on sliderbody. which sounds really awful xd. you may want to change/remove those
umm this was kinda weird. made it consistent with other Diffs- 00:45:152 (4) - This long slider after some 1/1 notes make the rhythm weird imo. It kinda loses what you're trying to map. You can use the same pattern as 00:41:373 (4,5) - or a bit different
I actually think this does a good job of catching the vocals + AND I also think that using 1/1 might end up making this waaaay to monotoues, so I think changing up the rythm is a good thing- 00:50:821 (1) - this should have finish on head as you did on similar spots
yuss[hard]
- 00:14:916 (2) - i think this would work better just as a circle, for the sole reason that you didnt map the vocals at 00:14:680 - and it gives a feeling that something is missing if you use 1/2 there. but 00:15:388 (3) - is fine cuz the music is different :3
The previous repeat actually follows both vocals and piano just fine (piano sound on every white tick the slider's tail/head is covering) and I feel like not catching the 'swooshhhh' is kinda odd :c. Uhhh on top of that, I was told to make this a 1/2 when it previously was a circle and thus don't really want to change this around after every single mod. will see what BN has to say about this- This diffs makes me wonder what you're exactly mapping at times. for example here, 00:24:837 (2,3,4,5,6) - you follow the music but then here 00:34:522 (4) - you decided to map plain vocals. It's a bit weird on my eyes. I'd remove 00:27:908 (6) - so that part feels a bit better imo. On the other hand, i'd add a note here 00:37:357 - right now it sounds empty
I agree with deleting the first one, that actually works fine for me. The second one I just recently removed after being told so by a BN so I'd rather not add it back right away :c As for the what I'm mapping thing: I feel like mapping a Normal that either 100% accurately follows the vocals or 100% accurately follows the rythm is really hard, and thus all I was trying to do was find a rythm that was enjoyable and easy to play while trying to my best not to butcher the song. That's why I try switching to vocals occassionally when they feel strong enough to justify a 1/2 heavy pattern without catching the player off guard- 01:02:160 (1,2) - i feel like you need to map the vocal at 01:03:341 - as you mapped the whole kiai based on that, right? Or do basically the same but on a different and more fitting way
I think I found a nice way of mapping this c:[insane]
- 00:13:499 (2) - whistle on repeat for piano? yus
- 00:38:302 (3) - clap really sounds out of place here ><. (but it fits on 00:38:538 (4) - head and repeat) hnnn I guess ><
- 00:39:483 (1) - this should be soft finish instead of drum. cuz you do that on similar spots and cuz it fits the most i guess. finish here too 00:50:821 (1) - I'd rather have this a drum finish to me consistent with my other Diffs, and I like it to highlight the beginning of this section
- 01:18:223 (3) - i guess you should remove this to give the same effect as you did here 01:16:333 - hm. not 100% sold on this one, will try it though since I guess this actually makes sense
- 01:19:168 (1) - finish sounds pretty bad here ;w; consider removing it pls it does fit the music though ;w;
- The diif is fine, but there are some inconsistency on the spacing that makes some parts looks a bit random. For instance, from 00:39:483 - to 00:50:821 - the only 2 parts where you change spacing are 00:39:483 (1) - and 00:42:081 (2,3) - , the first one is somewhat acceptable as it starts a new section, but the second one is just randomly done imo.
Other spot is 01:04:758 (3,4) - . this makes me wonder why dont you do the same between 01:03:813 (5,1) - . You may want to use constant spacing there tho, so it gives a nice feeling when 01:05:939 (1) - shows up.
01:20:821 (4,1,2) - here makes more sense to change distance between 4 and 1 than 1 and 2.
It'd be also cool that were the music is stronger (cymbals) you make these jumps*. so the whole kiai looks and plays a bit more constant and clean. for instance here 01:13:262 (5,1) - or 01:22:711 (3,1) - .
Well first of, I did re-arrange this part 01:03:577 (4,5,1,2,3,4) - adding a jump between 5 and 1 while getting rid of the other jump. I'm honestly not 100% sure about this patten yet, we'll see about that during future mods.
As for the spacing thing: I don't know how reasonable this justification is, but my idea behind using a 'jump' was a) it has to play well and b) it has to fit the music. Lots of jumps I've used to accommondate vocals like 00:42:081 (2,3) - 00:58:617 (2,3,4,5) - 01:03:813 (5,1) - because it felt like giving the pattern a little extra swing/spice was a fine because the song called for it. As for the cymbals: Idk if this is just me being weird, but they often don't really feel like they need any special emphasize to me. like yes the do have a finish on them but there is nothing that would make me expect a jump between this and the previous note like 01:13:499 (1) - 01:21:058 (1) - 01:22:947 (1) - these don't neccessarily feel strong enough to justify a jump in my opinion. Oh and I occassionally tried not using a jump if 1/4 was used previously/after the jump, since I feel like a combination of the two might end up being to stressful for the Song. This especially applies to this 00:39:483 - to 00:50:821 section, where a lot of 1/4 is used for the sliders
I hope this was a reasonable explanation for you :c
- 00:15:861 (4) - i think it'd play more natural as a 1/2 intead of 3/4 ): cuz the big impact that instruments have at 00:16:097 - in addition that vocals feint on that spot too
- 00:20:821 (1,2,3,1,2,3,4) - trying to understand this so i dont say it's just random is hard... You want to give this a form or more sense on the distance between those notes. Like i can see why the higher distance on 00:21:058 (2,1) - but if that's the case, you should give more distance to 00:22:002 (3,1) - as well. uhm><
- 00:37:593 (1,2,3,4,1,2) - distance also looks pretty random here. You go from small to big then big to small with no real reason behind on my eyes. I guess you could add more space between 00:38:301 (4,1) - (? and somehow make it look less random
- 00:50:349 (4) - add clap. here too 01:21:530 (2,4) -
- 01:22:947 (6) - add finish. here too 01:23:065 (1) -
BeatofIke wrote:
Your timing is good. Good luck with your map
yay~ thanks for checking!
idk if you already deleted itpkhg wrote:
[General]
Found unused .wav files:
- soft-sliderslide.wav
Thanks a bunch for your mod <3pkhg wrote:
im lateeeeeeeeee
[General]
I highly suggest to use "Beelzebub" as source, not everyone can read japanese :p was told to use the japanese version since it's the official name or smth like that :c Would like to have a BN confirm thisidk if you already deleted it did not delete it, instead made sure it's used c:pkhg wrote:
[General]
Found unused .wav files:
- soft-sliderslide.wav
end the last spinner here 01:26:569 - 1/6 divisor. Fits great the last idk-how-to-call-it sound :3 done~
[CH's Insane]
00:15:625 (3,4) - http://puu.sh/hD5el/31a24a0b65.jpg
00:30:034 (1,2,3,4,5,6,7,8,9,10,1) - theres nothing to justify these jumps, you can lower the spacing a bit
00:50:349 (4) - add clap to be consistent with all diffs
01:22:475 (4,6) - add whistles, fit well with the music and will feel less empty
01:23:065 (1) - add whistle
00:15:861 (4,5) - try what peachtrees have done in hard, fits better
nothing more to say, it awesome, really nice structure
[Hard]
01:21:530 (2) - remove clap from repeat [b]oki >< It just sounded ok with the vocals...guess it messes with the hitsounds though
[Normal]
00:45:152 (1,2) - you didnt used drum-finish on hard diff, so remove/add them to the other diffs (except cbh''s diff) I had one for all other Diffs too :c
01:09:247 - you can add a circle maybe eh I guess this makes sense
01:21:530 (1) - remove clap from repeat oki
everything else is fine :3
awesome song, good luck <3
Thanks a bunch <3LukerMaster wrote:
[Insane]
00:22:002 (3,4) - Maybe put this two circles on first: x172 y160 second: x260 y205?
00:44:680 (4,5,1,2,3,4) - This pattern looks nice but I think this is more playable: http://puu.sh/hFaji/954ea2c5af.jpg.
00:53:656 (4) - Add NC
00:53:892 (1) - Remove NC
01:23:065 (1) - Map ends too early. Spinner should start at 01:24:601 and ends at 01:26:727.
[Hard]
00:03:341 (4,1) - Replace this with 1 long slider. did something to the beginning to make it nicer/more interesting to play
00:40:428 (3) - This slider should be replaced with pattern like http://puu.sh/hFcvZ/e9261b1af3.jpg. (AR changed to show this) I like the way this currently flows and I don't feel like adding more 1/4 is a good idea :c
01:01:688 (4) - Maybe this circle a little bit higher. supposed to be a straight line actually. moved this line up a liiiiitle bit
[Normal]
00:56:491 (4) - This slider should start at 00:56:254. This one's fine, catches the downbeat and I don't want to make any 1/2 if they're not neccessary
01:11:136 (4) - This sliders doesn't fit the song. How about that: http://puu.sh/hFeeq/335a1b0aec.jpg my rythm feels easier to follow :c
So short. 2 good map 4 modz.
monstrata wrote:
[CBH Insane]
00:20:113 (7) - Shorten this slider to 1/2? 00:20:585 - Is a strong beat, you should really map it to a circle. It would also make the jump pattern in the next two combo's make more sense, because right now 00:20:821 (1,2,3) - Is a single combo of 3 when it should be a combo of 4.
00:32:396 (2,3) - 1/2 slider on 2 as well? Right now 3 begins on a red tick which is really weak ;P. And ends on a white tick 00:33:341 - which is a strong beat.
00:37:593 (1,2) - 1/2 slider would be better here to distinguish this jump pattern from the later one: 00:38:538 (1,2,3) -
00:56:491 (1,2,3) - You should emphasize 3, not 2 imo... Make the spacing from 1>2 smaller and 2>3 larger.
01:09:601 - Could map this beat too and make it a 5 stream
01:13:380 - Tripet?
01:23:065 (1) - I feel like you could map this out and put the spinner on 01:24:601 - Instead and have it map to the song's fade-out.
[Hard]
00:14:916 (1,2) - 1/2 repeat slider and circle instead? will to play around with this rythm a little since I'm not 100% happy about current rythm yet. could also use this to make the pattern look neater
01:04:050 (1,2) - 1/2 repeat slider works better here imo. THANK YOU lol wanted to do this for a long time but was hesitant after someone told me not to, was waiting for someone to confirm that this actually does feel nice
01:06:648 (2,3,1) - This spacing is really large for a triplet :\ ya, song feel so SO strong though so I feel as though this is justified.
01:08:538 (4) - I wish you could make this slider 1/2 to map the slider end. 01:09:010 - Deserves something clickable imo. Did something 'nice'
[Normal]
00:10:428 (3,4) - Not really into this flow here Same with 00:12:554 (6,1) - . You have to go in the opposite direction after playing the slider. Newbies are not going to know how to use slider-leniency stuff ;P.
I disagree. I don't think this flows terribly and the 1/1 gap feels like a sufficient time to adjust. I think this is more 'interesting to play' than 'annyoing and hard to read' kind of pattern.
[Easy]
00:31:924 (1,3) - Stacks are off dafuk how did this even happen
00:39:955 (1,2,3) - Make two of these circles 1/1 sliders instead to reduce density. 3 circles is too many imo lol. 00:47:514 (1,2,3) - Something like this would be nice. I honestly don't think having 3 circles in a row is an issue especially for a rather slow song. The map already uses lots of 1/1 sliders and I'd like to atleast have SOME variation in the rythm used. On top of that, I honestly just feel like these work very well in their respecitve patterns
00:43:735 (1,2,3) - Same. Since even the Kiai section doesn't have 3 circles in a row.^
00:56:491 (3) - Would be neat if you could do something like this: kinda hesitant to do this since it made stuff overlap, though that's not noticeable inga,e so I guess it's kinda kay
Thanks! (also checked when post was still 'less than one minute' old THAT TIMING DOE)
Alright good luck~
tutuhaha wrote:
normal
ar-1 dun c:
insane
00:04:522 (3,4,5) - unified this space because I think jump should between 00:04:995 (5,6) - _(:зゝ∠)_
00:15:861 (4,5) - suggest follow vocal on here because is really strong, so the 5 should be at 00:16:215 (x) -
00:21:766 (2,3,4) - space
00:22:239 (4,1) - use 1.8x for distance
00:28:144 (1,2) - reduce litter bit space, move 00:28:380 (2) - to x408 y84
00:30:034 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/3110595
so
00:30:270 (2) - x72y196
00:30:506 (3) - x232y128
00:30:743 (4,5,6) - x296y312
00:31:215 (7) - x448y80
I think flow will be better
00:36:176 (2,3,1,2,3) - I dont think this part should be use that big space..
00:37:829 (2,3,4) - unified space? I dont think there is a good pace to make a jump
00:40:900 (4,5) - 00:42:790 (4,5) - unified space?
00:52:947 (1,2,3,4,1,2) - https://osu.ppy.sh/ss/3110628
flow
01:03:813 (5) - x496 y40
01:07:357 (5) - x344 x320
01:22:002 (3) - x356 y152
Setsurei wrote:
sorry late reply, been busy lately, just some minor stuffs
[Easy]
00:07:357 (3) - curve the half end too make it a symmetrical "v" a second curve doesn't go along well with the vocals here :c
00:33:813 (3) - rotate this 45° clockwise selection centre, so it flow better with (2) made a minor adjustment
00:38:538 (4) - same as 00:07:357 (3) - , make it symmetrical "^" same with this one
made some minor fixes while applying your mod. thanks!
good luck
nice map
tutuhaha wrote:
normal
ar-1
insane
00:04:522 (3,4,5) - unified this space because I think jump should between 00:04:995 (5,6) - _(:зゝ∠)_ Okay
00:15:861 (4,5) - suggest follow vocal on here because is really strong, so the 5 should be at 00:16:215 (x) - Okay
00:21:766 (2,3,4) - space Okay
00:22:239 (4,1) - use 1.8x for distance Okay
00:28:144 (1,2) - reduce litter bit space, move 00:28:380 (2) - to x408 y84 Okay
00:30:034 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/3110595 Okay
so
00:30:270 (2) - x72y196
00:30:506 (3) - x232y128
00:30:743 (4,5,6) - x296y312
00:31:215 (7) - x448y80
I think flow will be better
00:36:176 (2,3,1,2,3) - I dont think this part should be use that big space.. I really like it
00:37:829 (2,3,4) - unified space? I dont think there is a good pace to make a jump fixed
00:40:900 (4,5) - 00:42:790 (4,5) - unified space? fixed
00:52:947 (1,2,3,4,1,2) - https://osu.ppy.sh/ss/3110628 I really like mine more
flow
01:03:813 (5) - x496 y40 Okay
01:07:357 (5) - x344 x320 Okay
01:22:002 (3) - x356 y152 Okay
Thanks! Did Stuff, though idk if that resolution really is allowed for a BG?x.xSpaghetti wrote:
Just some quick things
- Add "CBH" to the tags.
- Not sure if this is intentional or not but shouldn't "Come[Back]Home" be spaced out in the tags?
wow, thanks a bunch! talked about thisRawberryish wrote:
I saw you ask for a metadata check request on #modreqs and gave it a try!
Picture of the full album.
The official title seems to be "なないろ☆ナミダ -TV Edit-", from the album "なないろ☆ナミダ【べるぜバブ盤/期間限定】" (SRCL-7717).
I got the title from the japanese sonymusic page here: http://www.sonymusic.co.jp/artist/tomap ... /SRCL-7717
Here is another confirmation on the title from this online shop: http://item.rakuten.co.jp/asahi-record/00001045924/
I'm not sure about the romanized title, since I couldn't find a official website with a romanized title. VGMdb romanized it as "Nanairo☆Namida" (http://vgmdb.net/album/26730 - not the same album, but the same song - should be "Nanairo☆Namida -TV Edit-" for the tv edit version), while all the other ranked mapsets of this song (Umi's included, which seems to be the only one with a correct title) have it romanized as "Nanairo*Namida -TV Edit-".
Hope this helps!
This image is standard full-screen 1920x1080, of course it's allowed. If anything, it'd be as high resolution you can go.Peachtrees wrote:
Thanks! Did Stuff, though idk if that resolution really is allowed for a BG?x.x
https://osu.ppy.sh/wiki/Ranking_criteriaSpaghetti wrote:
This image is standard full-screen 1920x1080, of course it's allowed. If anything, it'd be as high resolution you can go.Peachtrees wrote:
Thanks! Did Stuff, though idk if that resolution really is allowed for a BG?x.x
So about the map...
- Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
All done!..p-poke? /w\Hinsvar wrote:
So about the map...
>Easydone. changes this across all the Diffs for consistencies
- 00:39:483 - Is the drum sample usage intentional? I can't see any point of using it; the soft finish is way more fitting.
>Normalyeah, they did feel kinda noisy
- 00:30:034 (3,4) - Why are you using finishes here but not in Easy? I recommend to remove the finishes as they are not following anything in the song.
No kudosu.
Poke me back for qualification.