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Frederic Chopin - Fantaisie-Impromptu

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Topic Starter
lepidopodus
This beatmap was submitted using in-game submission on 2010년 7월 2일 금요일 at 오후 5:19:14

Artist: Frederic Chopin
Title: Fantaisie-Impromptu
Source: Taiko no Tatsujin
Tags: Yuji Masubuchi Yuuji Fantasie Fantasy classic classical
BPM: 114
Filesize: 2622kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1.65 stars, 96 notes)
  2. Hard (4.23 stars, 185 notes)
  3. Insane (4.84 stars, 304 notes)
  4. Normal (2.65 stars, 130 notes)
  5. Taiko Muzukashii (4.71 stars, 364 notes)
  6. Taiko Oni (4.67 stars, 562 notes)
Download: Frederic Chopin - Fantaisie-Impromptu
Information: Scores/Beatmap Listing
---------------
Taiko Muzukashii and Taiko Oni are Taiko no Tatsujin authentic maps.
aRiskOfRain
Hurr I've actually played this in the actual games. I didn't spot anything, but I think the slider speed is far too slow on insane.
Topic Starter
lepidopodus

DiamondCrash wrote:

Hurr I've actually played this in the actual games. I didn't spot anything, but I think the slider speed is far too slow on insane.
Thanks for testing. I think I should consider actual BPM rise in later part of the music, so I set low but maybe that was too low orz
If I haven't use long sliders I can fix those but I used too much long slider so I think it's better to fix by putting more notes or something like that, instead of high SV. maybe it works, or not...
banvi
Hello. :)
I know this song because I play Taiko no Tatsujin sometimes.

(Normal&)Hard&Insane
01:33:930 add note?

Sorry, I can't find any problem and a few mod... :o
nice map~!
star & gl ;)
Topic Starter
lepidopodus

banvi wrote:

(Normal&)Hard&Insane
01:33:930 add note? fixed in Hard & Insane.
Thanks for modding, banvi~
mekadon_old
Why don't make oni>TaikOsu and for approval?
Tatsuo
Hai, here's my mod~

[Easy]
Fine~

[Normal]
Fine~

[Hard]
This gets interesting towards the end. I enjoy it.

[Insane]
I love this difficulty towards the end.

I found nothing to complain about. You can have this
*star*
Topic Starter
lepidopodus

mekadon95 wrote:

Why don't make oni>TaikOsu and for approval?
...ddddddddkdddddddkdddddddkdddddddkddddddd... Those streams are too much for standard orz

I_Tatsuo_I wrote:

[Easy]
Fine~

[Normal]
Fine~

[Hard]
This gets interesting towards the end. I enjoy it.

[Insane]
I love this difficulty towards the end.
Thanks for modding, Tatsuo~
Frill
These are suggestions, you don't have to change anything.

[Easy]
00:25:788 (1) - add finish in start?
01:06:124 (3) - remove finish
01:06:826 (1) - add finish in start
01:29:983 (1) - add whistle in start?

[Normal]

00:25:788 (1) - add finish? ( Perhaps,All dif)
01:06:826 (1) - ^


Good!
Topic Starter
lepidopodus

Frill wrote:

[Easy]
00:25:788 (1) - add finish in start? Hmm... sorry ;;
01:06:124 (3) - remove finish fixed
01:06:826 (1) - add finish in start fixed
01:29:983 (1) - add whistle in start? fixed

[Normal]

00:25:788 (1) - add finish? ( Perhaps,All dif) again, sorry ;;
01:06:826 (1) - ^ fixed
Thanks for modding, Frill~
Mapper 31
칸탄,후추 안넣나요>
NotShinta
The Artist is a bit long. Consider removing either Frederic Chopin or Yuji Masubuchi (use your better judgement, I don't exactly know what it's meant to mean :P ) and putting the other in tags.

Easy
This is like redic
00:02:630 (1) - This is too close to the next combo, considering the difficulty of the rest of the map. Players that spin big may not be able to adjust quickly enough.

Normal
Nothing

Hard
00:42:630 (1) - Spacing.
01:25:598 - What be the point of this section

Insane
Fine

Rawr
Sekuyi
Heya! Some mods:

[Easy]
- 01:03:668 ~ (3,1) faster speed but same spacing as before. comes pretty unexpected.

[Insane]
- 00:33:682 (9) spacing

Good maps! Have a star*
Topic Starter
lepidopodus

IAmNotShinta wrote:

The Artist is a bit long. Consider removing either Frederic Chopin or Yuji Masubuchi (use your better judgement, I don't exactly know what it's meant to mean :P ) and putting the other in tags. Fixed

Easy
This is like redic
00:02:630 (1) - This is too close to the next combo, considering the difficulty of the rest of the map. Players that spin big may not be able to adjust quickly enough. deleted the next note

Normal
Nothing

Hard
00:42:630 (1) - Spacing. uh.... that's jump....
01:25:598 - What be the point of this section In order to change normal sound to soft sound, I should put uninherited timing section slightly before the note because someone can hit the note a little earier.

Insane
Fine

Rawr rwaR

Sekuyi wrote:

Heya! Some mods:

[Easy]
- 01:03:668 ~ (3,1) faster speed but same spacing as before. comes pretty unexpected. Oh, I thought that would be too fast for begginers.... Fixed.

[Insane]
- 00:33:682 (9) spacing uh.... that's jump....

Good maps! Have a star*
Thanks for modding, IAmNotShinta & Sekuyi~
arien666

lepidopodus wrote:

mekadon95 wrote:

Why don't make oni>TaikOsu and for approval?
...ddddddddkdddddddkdddddddkdddddddkddddddd... Those streams are too much for standard orz
Maybe, I can't make that stream orz
Maybe, Zekira can do that?< or no ;_;?

Anyway, I'll check this song on weekend ;_;
Good luck :3
Sunny Holic
General
아티스트는 보통 작곡가보다는 연주가 혹은 가수를 쓰지 않나요?
이 노래를 믹스한 DJ이름을 써야 하지 않을까 싶네요..
00:42:630 (T) - 소리도 다르지 않고 속도도 다르지 않고.. 이거는 용도가?..


Normal
00:16:314 (2) - 이런 경우는 shift키 눌러서 완전 90도로 배치하는게 보기 좋을것 같아요.

Hard
00:50:124 (2,4) - 파란 선에서의 박수 듣기에 좀 이상하네요. 슬라이더 시작 부분 박수를 없애심이..
01:32:088 (2) - 새 콤보?


다른건 별로 문제가 없네요.. 맵 참 잘만드심.. 부럽..
Topic Starter
lepidopodus

Sunny Holic wrote:

General
아티스트는 보통 작곡가보다는 연주가 혹은 가수를 쓰지 않나요?
이 노래를 믹스한 DJ이름을 써야 하지 않을까 싶네요.. 마스부치 유지씨는 태고에 나오는 몇몇 곡을 어레인지하기는 했습니다만, 이름 같은게 전면에 나오는 것도 아니고 해서 인지도가 좀.... 그래서 그냥 쇼팽으로 했습니다.
00:42:630 (T) - 소리도 다르지 않고 속도도 다르지 않고.. 이거는 용도가?.. 용도가 없네요, 삭제했습니다.


Normal
00:16:314 (2) - 이런 경우는 shift키 눌러서 완전 90도로 배치하는게 보기 좋을것 같아요. fixed

Hard
00:50:124 (2,4) - 파란 선에서의 박수 듣기에 좀 이상하네요. 슬라이더 시작 부분 박수를 없애심이.. 그 부분에 드럼소리가 있어서 전 있는게 더 좋은것 같아요
01:32:088 (2) - 새 콤보? fixed
모딩 ㄳ요오오~
wmfchris
I really like the epic original version "Fantasie" Impromptu, Op. 66 but not this namco crap
this is just great for piano solo...

[general]
I suggest softer hitsound.

[insane]
0:33:682 (7) osu-based suggestion: make a slow 1/2 slider to emphasize the break?
0:50:124 (2,3,1) accent at 0:50:914, so extend (2) by 1/2, move (3) to 0:50:914 and (1) 1/4 backward?
0:55:914 (2) As taiko... add a note 1/8 before this? :3
1:01:572 (1,2) suggestion: make some 1/2 slider with increasing hitsound?
suggestion only: 1:19:458~1:23:493 2X bPM XD
Just some suggestions, yeah. imo the ideal map of this should have note density like the taiko oni diff. xDDD

[hard]
0:33:682 (6) spacing? Just put it on the y-axis.

Anyway mapping this will be a great job. It will be even better if the osu diff can be more dense and exciting lol
star
Topic Starter
lepidopodus

wmfchris wrote:

I really like the epic original version "Fantasie" Impromptu, Op. 66 but not this namco crap Yeah, same here, but piano ver. or something similar like that would be tooooo hard to set timing... And wikipedia says it's fantaisie, and seems it's French type spelling. (http://en.wikipedia.org/wiki/Fantaisie-Impromptu) Here's one of opinion from Wikipedia.

24.91.157.67 wrote:

Let's clear this up once and for all. "Fantasie" is the German translation of the English word "Fantasy", while "Fantaisie" is the French translation. Since Chopin was French (and Polish) and certainly not German, it is certainly more valid to preserve the "Fantaisie" spelling than it is to use the "Fantasie" spelling. Thank you. Happy holidays. :P

this is just great for piano solo... OF COURSE

[general]
I suggest softer hitsound. hmm... I though normal sound would be better with kiai parts.... Anyway, I'll consider it.

[insane]
0:33:682 (7) osu-based suggestion: make a slow 1/2 slider to emphasize the break? Nice, I like that so fixed.
0:50:124 (2,3,1) accent at 0:50:914, so extend (2) by 1/2, move (3) to 0:50:914 and (1) 1/4 backward? REEALLY NICE, so fixed, though I used more circles.
0:55:914 (2) As taiko... add a note 1/8 before this? :3 uh... that's 1/6. anyway, fixed.
1:01:572 (1,2) suggestion: make some 1/2 slider with increasing hitsound? I put a return slider
suggestion only: 1:19:458~1:23:493 2X bPM XD hmm... isn't it too fast?
Just some suggestions, yeah. imo the ideal map of this should have note density like the taiko oni diff. xDDD XD maybe better, but it seems players don't like that much long streams, anyway, I'll try put some more notes

[hard]
0:33:682 (6) spacing? Just put it on the y-axis. fixed

Anyway mapping this will be a great job. It will be even better if the osu diff can be more dense and exciting lol Oh I should do that lol
star THANKS!
Nice suggestions, thanks, wmfchris~
wmfchris
nicely fixed lol
I'll just call it Fantasy Impromptu anyway
For piano solo version it's really hard set BPM since the song has no fixed BPM~
The opening tempo is marked allegro agitato. The tempo changes to largo and later moderato cantabile when the key changes to D-flat major, the enharmonic equivalent of the more obscure tonic major key of C-sharp major, that is, the parallel major of C-sharp minor. The piece then changes to presto (although some versions of the score incorporate a coda, meaning that the original tempo of allegro agitato is repeated) where it continues in C-sharp minor as before.
cantabile : a singing style
presto: v. quickly

...BTW I'll play BPM 180 for the Presto part but hard enough orz can't play any faster
Krisom
HiHi ^^!

[general]
Consider changing the purple combocolour.
You use weird shapes in your sliders o_o

[Easy]
00:48:940 (1) - Finish at the start
00:50:519 (2) - Whistle
00:52:624 (4) - ^
00:53:151 (1) - Remove the new combo (?)
00:54:203 (2) - Add a New Combo (?)
Nice ^^. I can't say much here, Maybe the close spacing confused me during my first try.

[Normal]
Just Hitspund modding. Feel free to ignore ~
00:10:524 (2) - Whistle
00:12:630 (4) - Whistle
00:14:735 (2) - UnClap, then Whistle
00:15:261 (1) - Clap the end
00:18:946 (2) - Whistle
00:21:051 (4) - ^
00:26:314 (2) - Clap
00:28:419 (2) - ^
00:30:524 (2) - ^
00:40:524 (1) - Whistle the start
00:41:314 (2) - ^
00:50:519 (2) - Whistle
00:52:624 (4) - ^
00:57:361 (1) - Finish the start
00:58:940 (2) - Whistle
01:01:045 (4) - ^
01:15:949 (2) - Make the end a clap or a finish, remove the whistle
01:16:651 (1) - Whistle the start
01:17:177 (2) - ^
01:18:054 (1) - ^
01:18:580 (2) - ^
Great ^.^/

[Hard]
Some of the normal hitsound suggestions can be used here.
00:50:124 (2) - I had a hard time reading this...
00:52:230 (4) - ...and reading this
00:58:545 (2) - ^
01:00:651 (4) - ^
01:15:247 (1) - Remove the whistle from the repeat, Maybe add it to the end or add a clap at the end ._.
01:15:949 (3) - ^

[Insane]
I can't play this fully ._., some parts are too hard for me. Though I do can say that I don like these sections...
00:08:946 -
00:17:367 -
And such. I mean, they play fine, but I saw them on Hard and Normal ._."

Everything else feels ok in my hands ^^"! Star
Topic Starter
lepidopodus

Krisom wrote:

[general]
Consider changing the purple combocolour. fixed
You use weird shapes in your sliders o_o hmm? are they that weird?

[Easy]
00:48:940 (1) - Finish at the start
00:50:519 (2) - Whistle fixed
00:52:624 (4) - ^ fixed
00:53:151 (1) - Remove the new combo (?)
00:54:203 (2) - Add a New Combo (?)
Nice ^^. I can't say much here, Maybe the close spacing confused me during my first try.

[Normal]
Just Hitspund modding. Feel free to ignore ~
00:10:524 (2) - Whistle
00:12:630 (4) - Whistle
00:14:735 (2) - UnClap, then Whistle fixed
00:15:261 (1) - Clap the end fixed
00:18:946 (2) - Whistle
00:21:051 (4) - ^
00:26:314 (2) - Clap fixed
00:28:419 (2) - ^ fixed
00:30:524 (2) - ^ fixed
00:40:524 (1) - Whistle the start fixed
00:41:314 (2) - ^ fixed
00:50:519 (2) - Whistle fixed
00:52:624 (4) - ^ fixed
00:57:361 (1) - Finish the start
00:58:940 (2) - Whistle fixed
01:01:045 (4) - ^ fixed
01:15:949 (2) - Make the end a clap or a finish, remove the whistle
01:16:651 (1) - Whistle the start fixed
01:17:177 (2) - ^ fixed
01:18:054 (1) - ^ fixed
01:18:580 (2) - ^ fixed
Great ^.^/

[Hard]
Some of the normal hitsound suggestions can be used here.
00:50:124 (2) - I had a hard time reading this... seems this is caused by uncommon beat I used. I didn't fix this for now, but if many modders think too hard, I'll fix.
00:52:230 (4) - ...and reading this ^
00:58:545 (2) - ^ ^
01:00:651 (4) - ^ ^
01:15:247 (1) - Remove the whistle from the repeat, Maybe add it to the end or add a clap at the end ._. fixed
01:15:949 (3) - ^ fixed

[Insane]
I can't play this fully ._., some parts are too hard for me. Though I do can say that I don like these sections...
00:08:946 -
00:17:367 -
And such. I mean, they play fine, but I saw them on Hard and Normal ._." Hmm... currently I don't have some nice patterns to use for this part. I'll fix them when I got some inspiration.
Always thanks for nice modding, Krisom!
YGOkid8
Easy:
- Not a huge fan of the close spacing but meh, that's just my opinion

Nazi Mod~
00:32:103 (1,2,3) - Grid Right. I think it flows better like that.
00:55:256 (4) - Instead of placing it between (2,3), why not just under (3)? Looks better.

Normal Mod~
01:34:062 (3) - I found this unpredictable a bit. How about replace (2,3) with a slider?

Insane:
- Can you make the end harder and more dramatic? It's really boring with basically the same idea throughout all the diffs.
Topic Starter
lepidopodus

YGOkid8 wrote:

Easy:
- Not a huge fan of the close spacing but meh, that's just my opinion well, anyway it's easy...

Nazi Mod~
00:32:103 (1,2,3) - Grid Right. I think it flows better like that. fixed
00:55:256 (4) - Instead of placing it between (2,3), why not just under (3)? Looks better. fixed

Normal Mod~
01:34:062 (3) - I found this unpredictable a bit. How about replace (2,3) with a slider? fixed

Insane:
- Can you make the end harder and more dramatic? It's really boring with basically the same idea throughout all the diffs. added some circles, though I'm not sure I fixed that part better or not XD
Thanks for moding, YGO~
Garven
I had this in my own personal queue, but sure, as per your request:

[Easy]
Nice. Kinda crowded, but it works.

[Normal]
00:28:946 (3) - Maybe curve this the other direction? (control + h)
01:33:930 (3) - Maybe do two normal notes instead of a slider? Feels kind of a let down to ease through the last two notes like that - especially when you have tons of time to get ready for it.

[Hard]
Nice.
01:33:930 (3) - Maybe instead of two finishes in a row, change this one to a whistle?

[Insane]
Nice. A couple of rhythms were weird, but I think it was more associated with the bpm changes flying around everywhere. Plays fine.

Not much to say here. Good set. :D

(I actually passed the Taiko Muzukashii~ I'm so crappy at Taiko on the keyboard, hehe.)
Topic Starter
lepidopodus

Garven wrote:

I had this in my own personal queue, but sure, as per your request:

[Easy]
Nice. Kinda crowded, but it works.

[Normal]
00:28:946 (3) - Maybe curve this the other direction? (control + h) fixed
01:33:930 (3) - Maybe do two normal notes instead of a slider? Feels kind of a let down to ease through the last two notes like that - especially when you have tons of time to get ready for it. fixed

[Hard]
Nice.
01:33:930 (3) - Maybe instead of two finishes in a row, change this one to a whistle? fixed

[Insane]
Nice. A couple of rhythms were weird, but I think it was more associated with the bpm changes flying around everywhere. Plays fine.

Not much to say here. Good set. :D

(I actually passed the Taiko Muzukashii~ I'm so crappy at Taiko on the keyboard, hehe.) Is that mean you are really good with AC? ㅇㅅㅇ
Ah, thanks for modding... and star, Garven~

EDIT: fixed timing in Taiko maps. I'm not sure whether I can use 'that' in Taiko map...
thepianist
Hello! :3

IMO first kiai is not needed

Easy
00:15:261 (1) - no new combo?
00:02:630 (1) - Make this spinner fade out?
00:51:045 (3) - New combo?
00:56:835 (x) - Add note?
00:59:466 (3) - New combo?

Hard
00:02:630 (1) - See easy
00:13:156 (1) - Could look nicer ^^
00:47:361 (x) - Add note?
00:50:256 (2) - and similar. Make it start on the red tick and end on the next white one.
01:08:931 (5) - and similar. The overlap with the hitcircles are mehh

Insane
01:25:773 (1,2) - Mehh these sliders look soso

Great job! *star
Topic Starter
lepidopodus

thepianist wrote:

Hello! :3

IMO first kiai is not needed I'll consider it

Easy
00:15:261 (1) - no new combo? fixed
00:02:630 (1) - Make this spinner fade out? hmm...
00:51:045 (3) - New combo? fixed
00:56:835 (x) - Add note? for that part, 1/3 is fit nicely but 1/3 would be too hard for begginers. that's why I didn't put anything in that part.
00:59:466 (3) - New combo? fixed

Hard
00:02:630 (1) - See easy hmm.....
00:13:156 (1) - Could look nicer ^^ fixed
00:47:361 (x) - Add note? fixed
00:50:256 (2) - and similar. Make it start on the red tick and end on the next white one. sorry, I think this way is better...
01:08:931 (5) - and similar. The overlap with the hitcircles are mehh ^, though I reduced overlap by fixing it slighty

Insane
01:25:773 (1,2) - Mehh these sliders look soso fixed

Great job! *star
Thanks for modding~
Backstep
Great map.

Star. :)
arien666
[Easy]
00:24:735 (5) - Make this style :3? http://osu.ppy.sh/ss/14306

[Normal]
No problem

[Hard]
00:44:730 (1,2,3,4,5,6,7) - [Suggestion] How about move 1 grid right?

[Taiko Muzukashii]
:3 Fine

[Taiko Oni]
ddddkddddddddkddd... YAY!!!<<<

[Insane]
00:16:840 (8,9,10) - [Suggestion] How about move 1 grid up?
00:42:103 (9,10) - How about move 1 grid down?
01:19:107 (9,10) - [Suggestion] How about move 1 grid up?
01:32:088 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - [Suggestion] Move on center?



Now...
/me backs to maplestory<
Good luck :3
Zekira
...ddddddddkdddddddkdddddddkdddddddkddddddd... Those streams are too much for standard orz
But but but it's going to be fun D:
Topic Starter
lepidopodus

arken1015 wrote:

[Easy]
00:24:735 (5) - Make this style :3? http://osu.ppy.sh/ss/14306 fixed

[Normal]
No problem

[Hard]
00:44:730 (1,2,3,4,5,6,7) - [Suggestion] How about move 1 grid right? fixed

[Taiko Muzukashii]
:3 Fine

[Taiko Oni]
ddddkddddddddkddd... YAY!!!<<<

[Insane]
00:16:840 (8,9,10) - [Suggestion] How about move 1 grid up? fixed
00:42:103 (9,10) - How about move 1 grid down? fixed
01:19:107 (9,10) - [Suggestion] How about move 1 grid up? fixed
01:32:088 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - [Suggestion] Move on center? spacing...



Now...
/me backs to maplestory<
Good luck :3
Thanks, arken!
Astom
Nothing finded, Star~
Topic Starter
lepidopodus

Astom wrote:

Nothing finded, Star~
Thanks for checking, Astom~
Clare
hihi~

[Easy]
00:22:630 (2) - remove whistle? i think it's odd > <
00:44:730 (T) - kiai end here?

[Normal]
00:22:630 (2) - remove whistle? i think it's odd > <
00:24:735 (5) - ^
00:44:730 (T) - kiai end here?

[Hard]
00:44:730 (T) - kiai end here?
fine. :D

[Insane]
00:44:730 (T) - kiai end here?
01:05:423 (7) - new combo?


nice map :3
good job!
star!
Topic Starter
lepidopodus

Clare wrote:

hihi~

[Easy]
00:22:630 (2) - remove whistle? i think it's odd > < replaced to clap.
00:44:730 (T) - kiai end here? fixed

[Normal]
00:22:630 (2) - remove whistle? i think it's odd > < replaced to clap.
00:24:735 (5) - ^ replaced to clap.
00:44:730 (T) - kiai end here? fixed

[Hard]
00:44:730 (T) - kiai end here? fixed
fine. :D

[Insane]
00:44:730 (T) - kiai end here? fixed
01:05:423 (7) - new combo? fixed


nice map :3
good job!
star!
Thanks a lot! I almost missed that kiai >_<
RandomJibberish
This song confuses me :/
Awesome though.

Easy
Spacing is super narrow for the slider speed, making this harder to read than normal lol

Normal
00:54:203 (2) - Make this a 1/3 repeating slider like some of the others

Hard
00:49:993 - Add a note? Alternatively start the slider here.
00:52:098 - ^
00:58:414 - ^

Insane
All good

Great map.
Topic Starter
lepidopodus

RandomJibberish wrote:

This song confuses me :/ ._.
Awesome though. :D

Easy
Spacing is super narrow for the slider speed, making this harder to read than normal loloops, I think this is kinda mistake ._. I'll fix, though it seems it will take some time. fixed?

Normal
00:54:203 (2) - Make this a 1/3 repeating slider like some of the others hmm.. I change it to a beat long slder...

Hard
00:49:993 - Add a note? Alternatively start the slider here. fixed
00:52:098 - ^ fixed
00:58:414 - ^ fixed

Insane
All good

Great map.
Oh, recently I played your map and that was awesome :D
Anyway, thanks, RJ~
Roddie
Hi :3

Easy:

Good

Normal:

00:55:256 (3)-Add clap on end of slider?

Hard:

00:14:472 (2)-This isn't snapped. Resnap it, maybe? And remove clap from beginning of slider. I don't like how it sounds. =/

Taiko Muzukashii:

Skipping, sorry. ._.

Taiko Oni:

Skipping, sorry. ._.

Insane:

00:14:472 (2)-This isn't snapped. Resnap it, maybe? And remove clap from beginning of slider. I don't like how it sounds. =/
00:15:919 (5, 6)-Add claps?
00:25:261 (7, 8, 9)-^?

Nice song. :3

Good luck getting this ranked! :)

Star!
Topic Starter
lepidopodus

hybrid579 wrote:

Hi :3

Easy:

Good

Normal:

00:55:256 (3)-Add clap on end of slider? fixed

Hard:

00:14:472 (2)-This isn't snapped. Resnap it, maybe? And remove clap from beginning of slider. I don't like how it sounds. =/ uh... that's 1/3. anyway, removed clap.

Taiko Muzukashii:

Skipping, sorry. ._.

Taiko Oni:

Skipping, sorry. ._.

Insane:

00:14:472 (2)-This isn't snapped. Resnap it, maybe? And remove clap from beginning of slider. I don't like how it sounds. =/ ^
00:15:919 (5, 6)-Add claps? added clap in 5
00:25:261 (7, 8, 9)-^? hmm... sorry ;;

Nice song. :3

Good luck getting this ranked! :)

Star!
Thanks for modding, hybrid!
Dusty
Easy plays weirdly to me, probably because the song is also kinda weird.
[Easy]
The spacing is still really low, lol

01:02:616 (2,3,1) - Feels weird, maybe extend (2) by 1 repeat?
01:16:651 (1,2) - Things like this are more readable when the spacing is bigger :|

[Normal]
I think that all those sliders with lots of repeats might play better if you split them up
00:55:256 (3) - like this one
if you can do it right.

[Hard]
00:07:893 (3) - Maybe add a 1/3 slider between here and the red (1)?

[Insane]
whoa, this is crazy! ._.
Topic Starter
lepidopodus

Dusty wrote:

Easy plays weirdly to me, probably because the song is also kinda weird.
[Easy]
The spacing is still really low, lol I'm already using x0.8 spacing in easy, and I think longer than this would be too long for easy

01:02:616 (2,3,1) - Feels weird, maybe extend (2) by 1 repeat? fixed
01:16:651 (1,2) - Things like this are more readable when the spacing is bigger :| maybe, though kinda hard to change unless I change all spacing in easy, or I can cut some return sliders.... anyway, I'll consider it.

[Normal]
I think that all those sliders with lots of repeats might play better if you split them up
00:55:256 (3) - like this one
if you can do it right. Well, I put repeats to maintain somewhat low difficulty. For example, 00:55:256 (3) is 1/3, so I think It would be too hard if I split that one.

[Hard]
00:07:893 (3) - Maybe add a 1/3 slider between here and the red (1)? fixed by reduced 1 return, then put slider.

[Insane]
whoa, this is crazy! ._. someone said it's easy, and someone said it's hard, well, I'm kinda confused :S
Thanks, Dusty~
(Aaand... how about try second kiai part with Taiko Oni? lol)
Yuji Tokaji
Hello,

[Easy]

- 00:10:524(x) : Add circle?
- 00:18:946(x) : ^
- 00:21:051(x) : ^
- 00:53:677(x) : ^
- 01:33:141(2) : End at white tick ( 01:34:194 )

[Normal]

Done.
Good job.

Hard

Done.
Godd job.

Insane

Remove timing section ( 85 423 ), it's unnecessary.

- 00:53:151(1) : Remove new combo.
- 00:54:203(2) : New combo
- 00:56:966(5) : Unsnapped ?

Good Luck.

Star~
Topic Starter
lepidopodus

Slanox wrote:

[Easy]

- 00:10:524(x) : Add circle? That's the difference between later part of the map, so I think it's better to keep it.
- 00:18:946(x) : ^ ^
- 00:21:051(x) : ^ ^
- 00:53:677(x) : ^ ^
- 01:33:141(2) : End at white tick ( 01:34:194 ) It doesn't match the sound.

[Normal]

Done.
Good job.

Hard

Done.
Godd job.

Insane

Remove timing section ( 85 423 ), it's unnecessary. Ok, I'll tell you, timing section in 85,072 is still sounds normal, and timing section in 85,773 sounds soft. if I hit the slider in 01:25:773 slightly faster than it should be, it will be sound normal, not soft. So I need to set soft sound before the note. understood?

- 00:53:151(1) : Remove new combo. as this is start of the new stenza, I'll keep new combo here (Well, if this is the end of the part I'd remove new combo but the music still continue.
- 00:54:203(2) : New combo ^
- 00:56:966(5) : Unsnapped ? that's 1/3
Uh... Thanks for checking anyway.
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[Insane]

  • • 00:54:730 (5) - Add a clap
    • 00:54:905 (6) - ^
    • 00:55:080 (7,8) - Remove clap

I can't find anything wrong, good job. ;)
Topic Starter
lepidopodus

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[Insane]

  • • 00:54:730 (5) - Add a clap fixed
    • 00:54:905 (6) - ^ fixed
    • 00:55:080 (7,8) - Remove clap fixed

I can't find anything wrong, good job. ;)
Ah, thanks for modding~
ouranhshc
i didn't find anything
Doomsday
Hmm. The taiko difficulties are authentic, so I won't touch those.

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. Timing seems fine
  2. On all of your difficulties, you have a red timing section at 00:44:730. I don't think this is actually needed, since the BPM/offset doesn't need changing here. Delete this?

[EASY]


Lookin' good

[NORMAL]

Seems fine. Looks like a Tough normal, but not tough enough to make it feel like a Hard though, so its all good

[HARD]

Not sure why the spacing gets smaller when it hits the faster bit (01:05:423), but it isn't a massive problem. It just feels odd.

00:32:893 (4,5) - This bit looks a bit ugly compared to the rest of this bit. Its only a little thing, but could you move that slider away so it doesn't overlap? It would looks better that way imo.

[INSANE]

Very nice. No issues that I could see

I was quite surprised when I played through this. Since I thought you were pretty much Taiko only, i wasn't expecting much, but I really quite enjoyed this. Well mapped, and fun to boot. Good job ;)

Starred
Topic Starter
lepidopodus

Doomsday93 wrote:

Hmm. The taiko difficulties are authentic, so I won't touch those.

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. Timing seems fine
  2. On all of your difficulties, you have a red timing section at 00:44:730. I don't think this is actually needed, since the BPM/offset doesn't need changing here. Delete this? fixed

[EASY]


Lookin' good

[NORMAL]

Seems fine. Looks like a Tough normal, but not tough enough to make it feel like a Hard though, so its all good

[HARD]

Not sure why the spacing gets smaller when it hits the faster bit (01:05:423), but it isn't a massive problem. It just feels odd. uh... I kept spacing x1.0 that part......

00:32:893 (4,5) - This bit looks a bit ugly compared to the rest of this bit. Its only a little thing, but could you move that slider away so it doesn't overlap? It would looks better that way imo. I think I didn't make that overlap each other... anyway I fixed somehow.

[INSANE]

Very nice. No issues that I could see

I was quite surprised when I played through this. Since I thought you were pretty much Taiko only, i wasn't expecting much, but I really quite enjoyed this. Well mapped, and fun to boot. Good job ;)

Starred
Thanks for modding Doomsday & ouran~ :D
Zekira
I was quite surprised when I played through this. Since I thought you were pretty much Taiko only, i wasn't expecting much, but I really quite enjoyed this. Well mapped, and fun to boot. Good job
To be honest lepido, I looked through your osu!standard maps and I actually really like them.

Songstarring because it's an authentic lol
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