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Prismatic - Minty (Au5 & Fractal Remix) [CatchTheBeat]

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Topic Starter
WildOne94
This beatmap was submitted using in-game submission on 13 December 2015 at 23:21:17

Artist: Prismatic
Title: Minty (Au5 & Fractal Remix)
Tags: Isle EP Ab Initio Electro house SectionZ Records
BPM: 128
Filesize: 10044kb
Play Time: 05:03
Difficulties Available:
  1. Wilderness (5.5 stars, 1345 notes)
Download: Prismatic - Minty (Au5 & Fractal Remix)
Information: Scores/Beatmap Listing
---------------
Wilderness - Done

Big fix on 14/09/2015 for timing sections as there were a lot of 1/16's. Will have a lot of positioning issues that i need help with please

Note that this is a fairly old mapping style i used quite some time ago but hope with some mods it will be good.

Redownload 20/06/2015 for custom hitsounds

First Marathon Going For Ranking!

Thanks JBHyperion for finding the background image :) (and the revolution of my new diff name "Wilderness")
Struggled a bit to get over 5 drain but hope the things i applied are okay
autofanboy
Mod Requested by WildOne94

[ General]

  • Combo Colors
  1. The colors are similar to the background which makes gameplay confusing. I recommend changing them to the other combo colors to allow players differentiate the combos easily, since your map is basically streams that require high concentration.

[ Wilderness]

  • HP Drain Rate
  1. Reduce it a bit? Maybe from 8 to 6.5 or 7? HP8 is so harsh for players as 1 chunk of stream missed = instant fail.

    Approach Rate
  2. Pretty slow with AR9, therefore I think moving it a bit to AR9.2 or AR9.3 is better and easier for players to read the patterns.

    General Comments
    As I have told you that I am not going to go through every notes as the patterns are relatively similar, therefore I will just put some general comments with proofs. Note that I didn't put all the proofs, just a part of them. You can find the similar problems and fix them.

    Timing Problems: Some notes are not placed at the right place.
  3. 00:02:586 (2) - This note should start at 00:02:821 instead. Besides, cancel the reverse and don't end the slider at 00:04:930 because the beat is for the another slider, end the slider at 00:04:461
  4. 00:05:047 (3) - Now you can start this slider at 00:04:930
  5. 00:35:868 (2) - End this slider at 00:37:274 as it feels more rhythmical.
  6. 00:07:625 (1) - You should start the note right at 00:07:743 or you will miss the strongest note.
  7. 00:24:032 (3) - You can just stop the slider at 00:24:149 or it feels overmapped with the additional note at blue tick.
  8. 00:25:086 (1) - ^, therefore I am skipping the mods similar to the blue tick thing. You can check the other notes similar to that and fix.
  9. 02:00:243 (1) - End the spinner at either 02:06:336 or 02:06:571

    HDashes: Some notes in between are not covered with HDash, which impede the flow.
  10. 00:28:836 (7,1) - Add HDash.
  11. 00:31:766 (4,5) - ^
  12. 02:06:805 (1,2) - Add HDash to emphasize the beats.

    Hitsounds: Maybe you want to add hitsounds in your map? Simply add drum claps at place where the strong beats are, and that's fine.



    Basically not a bad map but it needs some amendment to vivify the flows and give the players an easier way to follow the movements.

Good luck ranking the mapset!
-AFB
Topic Starter
WildOne94

alienflybot wrote:

Mod Requested by WildOne94

[ General]

  • Combo Colors
  1. The colors are similar to the background which makes gameplay confusing. I recommend changing them to the other combo colors to allow players differentiate the combos easily, since your map is basically streams that require high concentration. - Hmm i always normally think that it suites it more. Besides people can always dim the bg or disable colours

[ Wilderness]

  • HP Drain Rate
  1. Reduce it a bit? Maybe from 8 to 6.5 or 7? HP8 is so harsh for players as 1 chunk of stream missed = instant fail. - Good point Fixed to 7

    Approach Rate
  2. Pretty slow with AR9, therefore I think moving it a bit to AR9.2 or AR9.3 is better and easier for players to read the patterns. - Alright fair enough owo

    General Comments
    As I have told you that I am not going to go through every notes as the patterns are relatively similar, therefore I will just put some general comments with proofs. Note that I didn't put all the proofs, just a part of them. You can find the similar problems and fix them.

    Timing Problems: Some notes are not placed at the right place. - gosh darn me ;w;
  3. 00:02:586 (2) - This note should start at 00:02:821 instead. Besides, cancel the reverse and don't end the slider at 00:04:930 because the beat is for the another slider, end the slider at 00:04:461 - Fixed
  4. 00:05:047 (3) - Now you can start this slider at 00:04:930 - Fixed
  5. 00:35:868 (2) - End this slider at 00:37:274 as it feels more rhythmical. - i like that word \ovo/ Fixed XD
  6. 00:07:625 (1) - You should start the note right at 00:07:743 or you will miss the strongest note. - Fixed
  7. 00:24:032 (3) - You can just stop the slider at 00:24:149 or it feels overmapped with the additional note at blue tick. - Fixed but i don't see much of a problem O-o
  8. 00:25:086 (1) - ^, therefore I am skipping the mods similar to the blue tick thing. You can check the other notes similar to that and fix. - Mkay owo
  9. 02:00:243 (1) - End the spinner at either 02:06:336 or 02:06:571 - First option taken :3

    HDashes: Some notes in between are not covered with HDash, which impede the flow. - Modders to the rescue /;w;/
  10. 00:28:836 (7,1) - Add HDash. - Added
  11. 00:31:766 (4,5) - ^ - ^
  12. 02:06:805 (1,2) - Add HDash to emphasize the beats. - Nice one :3

    Hitsounds: Maybe you want to add hitsounds in your map? Simply add drum claps at place where the strong beats are, and that's fine. - Literally doing that right now :3



    Basically not a bad map but it needs some amendment to vivify the flows and give the players an easier way to follow the movements.

Good luck ranking the mapset!
-AFB
Thanks AFB :D This helped a lot :)
Absolute Zero
Just nitpicky stuff, take it or leave it. Sorry it's such a short mod, I'll make it more extensive if you want, but it's really good.

Note in AImod it says that your file is bigger than 10MB- might want to check that out.
00:23:797 (2) - NC?
00:37:743 (3) - NC?
01:29:539 (1) - Make this a 1/2 slider and get rid of (2)? I think it fits the music better.
01:30:711 (1) - Make this a specific hitsound to bring out the voice-ish sample?
02:00:243 (1) - End the spinner at 02:05:868 instead?
03:09:149 (1) - Change NC to the hitcircle on 03:09:500?
04:39:149 (2) - NC?
04:44:305 (1) - Make this a 1/1 slider instead?
05:00:243 (1) - Necessary hit? Why not just make the spinner the hit?
Topic Starter
WildOne94

afk98 wrote:

Just nitpicky stuff, take it or leave it. Sorry it's such a short mod, I'll make it more extensive if you want, but it's really good. That's alright :3 and aww thanks >w<

Note in AImod it says that your file is bigger than 10MB- might want to check that out.
00:23:797 (2) - NC? - Sure why not :D
00:37:743 (3) - NC? - omg how did i not see this!
01:29:539 (1) - Make this a 1/2 slider and get rid of (2)? I think it fits the music better. - i kind of like it as it is right now >w<. gives more of a jump when playing
01:30:711 (1) - Make this a specific hitsound to bring out the voice-ish sample? - still undergoing hitsounding atm yes and still need to find stuff like this ;w;
02:00:243 (1) - End the spinner at 02:05:868 instead? - Hmm AFB said to change it as it used to be here. I kinda like it with your idea though so i will fix now but it might be changed again later with further modding if mentioned ^^
03:09:149 (1) - Change NC to the hitcircle on 03:09:500? - Fixed
04:39:149 (2) - NC? - Fixed
04:44:305 (1) - Make this a 1/1 slider instead? - nice idea but i sort of like that slow feel and then blasts off again at the end so i will keep >W<
05:00:243 (1) - Necessary hit? Why not just make the spinner the hit? - because i can't hitsound the start of a spinner ;w;
Thanks for the mod afk98 :D
And the star * :3
Negri_sk
[Wilderness]
Jesus christ this song is good GET THIS SHIT APPED RIGHT NOW I DEMAND IT
01:30:711 (1) - x312
02:20:985 (3) - x40
03:05:868 (1,2) - Now i am 100% certain you could do something much better than this. Just something more creative in general.
03:26:961 (5) - x80
03:54:618 (4) - CTRL+G
05:00:243 (1) - x312
In general the NC numbers in this are enormous i won't mention them because you seem to go after a pattern but just letting you know xoxo.
Topic Starter
WildOne94

Negri_sk wrote:

[Wilderness]
Jesus christ this song is good GET THIS SHIT APPED RIGHT NOW I DEMAND IT - Ahaha thanks XD
01:30:711 (1) - x312 - Cool yeah Fixed ovo
02:20:985 (3) - x40 - Sure ovo
03:05:868 (1,2) - Now i am 100% certain you could do something much better than this. Just something more creative in general. - yeah maybe it could do with changing but i would prefer it if i had some examples as i am stuck for ideas ;w;
03:26:961 (5) - x80 - Fixed :3
03:54:618 (4) - CTRL+G - oh yeah good point! fixed
05:00:243 (1) - x312 - There is no need to move this one >w<. Centre is good :D
In general the NC numbers in this are enormous i won't mention them because you seem to go after a pattern but just letting you know xoxo. will keep in mind :O!
Thanks for the mod Negri_sk :D/
JBHyperion
Yo, modding as part of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Add "Isle EP" (Au5 & Fractal's album on which this track is featured), "Ab Initio" (Prismatic's album which the original song appears on) "Electro house" (genre), and "SectionZ Records" (Au5 & Fractal's signed record label) to tags
  4. Timing: No issues
  5. Hitsounds: soft-hitclap, softhitclap1 and 2 are all exactly the same... Are you still working on hitsounds? Would probably be cool if you had a kick drum hitsound somewhere, since this is an electro song
  6. AImod: Song folder exceeds 10MB, probably because the BG image is super high quality (4MB), which can make it hard for people with slower PCs/internet connections to download - here's a visually lossless version that takes up 10% of the space
Wilderness:
  1. 00:11:375 - this blue tick note is quite strong compared to the others you've left unmapped, so I'd consider adding a note here at say, x-216
  2. 00:18:524 (4,5,6) - (4) is emphasised with the snare drum, but (5,6) are weak, so it makes little sense to have a jump between (5,6). I'd move (5) closer to (6), around x-256
  3. 00:27:313 (6,7,8) - Strong beat is at (7) for the snare drum, so I would either move (6) next to (5), x-216, or (8) close to 00:27:899 (1) - x-240
  4. 00:29:071 - Strong kick drum note on the red tick here, consider adding a circle at the end of this stream, or the start of the next
  5. 00:33:055 (7,8) - Same as at 00:27:313 - 00:32:586 (4) is quite strong as well, so maybe move (5) on to the start of the next stream at (6), and then (8) close to 00:33:289 (1)
  6. 00:34:696 - Same as at 00:29:071 - consider adding a note at x-168
  7. 00:43:719 (6) - I can't hear a note on the slider head here, so remove this and add a 1/4 slider at 00:43:836 OR move the repeat slider forward 1/4, since there's a strong drum note unmapped on the red tick. Even if you do something different here, consider mapping this red tick beat
  8. 00:45:125 (6) - If you listen closely, the two kick drum notes here are mapped to 1/8 at 00:45:179 rather than 1/4 at 00:45:125 so you may want to shorten this
  9. 00:49:696 - Another unmapped kick drum beat here - try adding a note at x-288 to create a hdash to 00:49:813 (5)
  10. 00:58:250 (2,3) - This is a longer synth sound, and it would fit better as a 1/2 slider followed by a circle to me, as you've done for similar notes in this section, such as 00:57:313 (4,5)
  11. 00:58:836 (4,5,6,7,8) - This doesn't seem to really fit with the music either - I'd move 00:59:188 (6) to the following blue tick for the strong syth note (or keep (6) where it is and add another here, since both fit) and then (7,8) should be 1/4 sliders starting at 00:59:422 and 00:59:774 respectively - lastly, you can add a note at 01:00:125 for another single synth beat
  12. 01:14:657 - Add a note for the kick drum sound at x-160 or so
  13. 01:17:469 (6,1) - Strong snare drum clap on (1), so try rotating 01:17:703 (1,2,3) - 90 degrees clockwise and moving to x-496 to keep and maintain the jumps to (1) and (4) respectively
  14. 01:17:703 (1,2,3) - clap is slightly overbearing here, I only think it's necessary on (2) to emphasise a 1/2 pattern if you really want to, otherwise they can all go
  15. 01:28:368 (4) - You probably won't want to due to the instrument change, but there's a bass guitar sound on the blue tick on this slider you could map either by turning this into a 1/4 repeat slider or a 1/4 triplet
  16. 01:39:266 - Pause feels odd here, but you could remove 01:39:500 (6) and map a 1/2 slider for the high-pitched synth sound
  17. 01:42:547 (4) - As above, you could make this into a 1/4 slider for the synth
  18. 01:43:485 - Another bass guitar sound here, not sure if you want to map it but removing 01:43:602 (1) and making a 1/4 slider would work, since it's quite a strong sound compared to the weak cymbal sound (1) is mapped to
  19. 01:48:758 - I'd add a note here for the "boop" (lol), try x-120
  20. 01:52:743 (1) - Try adjusting the anchor points here so that the direction change corresponds more closely to the white ticks. I'd move the first red node to [x-40,y-288] and the second one to [x-416,y-144]
    02:18:993 (2) - Here would be a good place to use a kick drum sound (whistle?) instead of a snare drum clap, since you already have claps either side and it's a little plain IMO
  21. 02:37:508 - Maybe add a 1/4 slider here for the "boop" sound? Might be cool to have a hdash into the start of the kiai section
  22. 02:42:430 (1) - Would the sliders mapped to these "wah" sounds be better as rapidly repeating sliders? I quite like the slow sliders, but it might be something you want to consider
  23. 02:51:219 (3,4,5,6,7) - These notes need to be mapped to 1/6 for the synth and drums, rather than 1/4 - the first note should be at 02:51:258 and there are two triplets followed by a single note, ending at 02:51:727
  24. 03:05:868 (1,2,3,4) - As above, these are also 1/6 instead of 1/8 and 1/4
  25. 03:52:743 (1) - This note is kinda strange - it's the downbeat, but the blue tick immediately before it has a far more prominent synth note. I would strongly consider adding a note at 03:52:625 close to the tail of (6) or the circle at (1)
  26. 03:57:313 (4) - I'm not sure what this is supposed to be mapping, since the drum pattern is on red and white ticks and the synth beat here is more of of a 1/2 beat starting on the 1/6 at 03:57:352 - the second option seems kinda silly to me, so I would move this slider forward 1/4 to the white tick, and then maybe place another circle on the previous red tick at 03:57:196 for the synth note
  27. The last minute or so is a repeat of 01:07:743 - I skimmed through and didn't find anything majorly wrong, but be sure to go through this yourself and look to apply some of suggestions from above, since they could be helpful on the similar patterns here as well
Well, this was fun, and I hope you found it useful. Any questions, you know where to find me.

Best of luck! (:
Topic Starter
WildOne94

JBHyperion wrote:

Yo, modding as part of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Add "Isle EP" (Au5 & Fractal's album on which this track is featured), "Ab Initio" (Prismatic's album which the original song appears on) "Electro house" (genre), and "SectionZ Records" (Au5 & Fractal's signed record label) to tags
  4. Timing: No issues
  5. Hitsounds: soft-hitclap, softhitclap1 and 2 are all exactly the same... Are you still working on hitsounds? Would probably be cool if you had a kick drum hitsound somewhere, since this is an electro song
  6. AImod: Song folder exceeds 10MB, probably because the BG image is super high quality (4MB), which can make it hard for people with slower PCs/internet connections to download - here's a visually lossless version that takes up 10% of the space
- Fixed all :D But yeah the hitsounds are still WIP

Wilderness:
  1. 00:11:375 - this blue tick note is quite strong compared to the others you've left unmapped, so I'd consider adding a note here at say, x-216 - Fixed
  2. 00:18:524 (4,5,6) - (4) is emphasised with the snare drum, but (5,6) are weak, so it makes little sense to have a jump between (5,6). I'd move (5) closer to (6), around x-256 - Fixed
  3. 00:27:313 (6,7,8) - Strong beat is at (7) for the snare drum, so I would either move (6) next to (5), x-216, or (8) close to 00:27:899 (1) - x-240 - Was going more for the tune here as the drums are quite quiet here.
  4. 00:29:071 - Strong kick drum note on the red tick here, consider adding a circle at the end of this stream, or the start of the next - added
  5. 00:33:055 (7,8) - Same as at 00:27:313 - 00:32:586 (4) is quite strong as well, so maybe move (5) on to the start of the next stream at (6), and then (8) close to 00:33:289 (1) - Following the tune again and not the drum beats
  6. 00:34:696 - Same as at 00:29:071 - consider adding a note at x-168 - Added
  7. 00:43:719 (6) - I can't hear a note on the slider head here, so remove this and add a 1/4 slider at 00:43:836 OR move the repeat slider forward 1/4, since there's a strong drum note unmapped on the red tick. Even if you do something different here, consider mapping this red tick beat - Quite right ol chap! 2nd option i took!
  8. 00:45:125 (6) - If you listen closely, the two kick drum notes here are mapped to 1/8 at 00:45:179 rather than 1/4 at 00:45:125 so you may want to shorten this - Changed differently
  9. 00:49:696 - Another unmapped kick drum beat here - try adding a note at x-288 to create a hdash to 00:49:813 (5) - x:280 instead
  10. 00:58:250 (2,3) - This is a longer synth sound, and it would fit better as a 1/2 slider followed by a circle to me, as you've done for similar notes in this section, such as 00:57:313 (4,5) - changed
  11. 00:58:836 (4,5,6,7,8) - This doesn't seem to really fit with the music either - I'd move 00:59:188 (6) to the following blue tick for the strong syth note (or keep (6) where it is and add another here, since both fit) and then (7,8) should be 1/4 sliders starting at 00:59:422 and 00:59:774 respectively - lastly, you can add a note at 01:00:125 for another single synth beat - Changed but made 00:59:188 (7,8) - little streams instead
  12. 01:14:657 - Add a note for the kick drum sound at x-160 or so - Added
  13. 01:17:469 (6,1) - Strong snare drum clap on (1), so try rotating 01:17:703 (1,2,3) - 90 degrees clockwise and moving to x-496 to keep and maintain the jumps to (1) and (4) respectively - I can't even get them to x:496 D:
  14. 01:17:703 (1,2,3) - clap is slightly overbearing here, I only think it's necessary on (2) to emphasise a 1/2 pattern if you really want to, otherwise they can all go - What are you on about O_o?
  15. 01:28:368 (4) - You probably won't want to due to the instrument change, but there's a bass guitar sound on the blue tick on this slider you could map either by turning this into a 1/4 repeat slider or a 1/4 triplet - Yeah it's sort of a one off noise which could be miss heard so might leave as it is :3. But will change if mentioned again
  16. 01:39:266 - Pause feels odd here, but you could remove 01:39:500 (6) and map a 1/2 slider for the high-pitched synth sound - changed differently ( take a look at what i did ;) )
  17. 01:42:547 (4) - As above, you could make this into a 1/4 slider for the synth - i think i will leave this one. As the last one had a bit of an air like synth with it when this one comes to a dead stop
  18. 01:43:485 - Another bass guitar sound here, not sure if you want to map it but removing 01:43:602 (1) and making a 1/4 slider would work, since it's quite a strong sound compared to the weak cymbal sound (1) is mapped to - Alright will change this one
  19. 01:48:758 - I'd add a note here for the "boop" (lol), try x-120 - It's quite a low sound and would change the flow from the tune that i have been mapping too imo.
  20. 01:52:743 (1) - Try adjusting the anchor points here so that the direction change corresponds more closely to the white ticks. I'd move the first red node to [x-40,y-288] and the second one to [x-416,y-144] - Sure fixed
    02:18:993 (2) - Here would be a good place to use a kick drum sound (whistle?) instead of a snare drum clap, since you already have claps either side and it's a little plain IMO - Will consider but yeah i am still in WIP for hitsounds atm
  21. 02:37:508 - Maybe add a 1/4 slider here for the "boop" sound? Might be cool to have a hdash into the start of the kiai section - Again will consider but for now the emphasis would drop a little
  22. 02:42:430 (1) - Would the sliders mapped to these "wah" sounds be better as rapidly repeating sliders? I quite like the slow sliders, but it might be something you want to consider - Meh i didn't really think it fitted that well when tested ;w;
  23. 02:51:219 (3,4,5,6,7) - These notes need to be mapped to 1/6 for the synth and drums, rather than 1/4 - the first note should be at 02:51:258 and there are two triplets followed by a single note, ending at 02:51:727 - Oh yeah! wow good ears man! but instead i ended on 02:51:649 (8) - to make the jump at least fair ( not like i do anyways on my overdoses :^) )
  24. 03:05:868 (1,2,3,4) - As above, these are also 1/6 instead of 1/8 and 1/4 - Pro JBHyperion! Fixed
  25. 03:52:743 (1) - This note is kinda strange - it's the downbeat, but the blue tick immediately before it has a far more prominent synth note. I would strongly consider adding a note at 03:52:625 close to the tail of (6) or the circle at (1) - Yeah was wondering about this for ages. But yeah fixed
  26. 03:57:313 (4) - I'm not sure what this is supposed to be mapping, since the drum pattern is on red and white ticks and the synth beat here is more of of a 1/2 beat starting on the 1/6 at 03:57:352 - the second option seems kinda silly to me, so I would move this slider forward 1/4 to the white tick, and then maybe place another circle on the previous red tick at 03:57:196 for the synth note - Phew this was a tough cookie to crack. Still not sure how it is but hope it's okay
  27. The last minute or so is a repeat of 01:07:743 - I skimmed through and didn't find anything majorly wrong, but be sure to go through this yourself and look to apply some of suggestions from above, since they could be helpful on the similar patterns here as well
- Alright but i don't think many would notice from far ends of the song >w<

Well, this was fun, and I hope you found it useful. Any questions, you know where to find me.

Best of luck! (:
Thanks for the mod buddy :D
Thanks Buddy :D. Good mod as always
koliron
o: good map

Little mod :3
  1. 00:10:672 (3) - left
  2. 01:05:750 (1,2,3,4) - Ctrl+G? :c
  3. 01:15:243 (1) - HyperDash :)
  4. 02:12:664 (4) - NC
  5. 02:25:438 (2) - HyperDash
  6. 02:38:563 (5) - NC
  7. 02:39:149 (1) - Remove NC
  8. 03:16:766 (6) - HyperDash
  9. 03:29:422 (3) - Ctrl+G --- 03:29:774 (4,5,6,7) Right (HyperDash)
  10. 03:32:352 (4,5) - HyperDash
  11. 04:10:672 (3) - ^
  12. Huh.. AR 9.3?
  13. On the map in general, you may separate a little more things to add some difficulty, I think isn't enough for a

GL!! <3
Topic Starter
WildOne94

koliron wrote:

o: good map Thanks :D

Little mod :3
  1. 00:10:672 (3) - left - Moved slightly
  2. 01:05:750 (1,2,3,4) - Ctrl+G? :c - That would be bad flow then o-o
  3. 01:15:243 (1) - HyperDash :) - Added :)
  4. 02:12:664 (4) - NC - NC'ed 02:12:899 (5) - instead
  5. 02:25:438 (2) - HyperDash - Added
  6. 02:38:563 (5) - NC - nah no point really >w<
  7. 02:39:149 (1) - Remove NC - ^
  8. 03:16:766 (6) - HyperDash - Changed Differently to this area
  9. 03:29:422 (3) - Ctrl+G --- 03:29:774 (4,5,6,7) Right (HyperDash) - Changed differently
  10. 03:32:352 (4,5) - HyperDash - Sure :3
  11. 04:10:672 (3) - ^ - ^
  12. Huh.. AR 9.3? - Yeah it's cool :3
  13. On the map in general, you may separate a little more things to add some difficulty, I think isn't enough for a
I am sure with more mods it will get there :O! thanks :)

GL!! <3
Thanks for the mod :D
Sakary
Exactly 5 mins. Nice Patterns :D
Dea ex machina
Wilderness
This map is pretty good, but there's a few changes I would make regarding hypers, such as...
00:09:735 (7,1) - The distance between these two is too large, and a hyper dash wouldn't fit. Consider moving 00:09:735 (7) - to x:368
00:42:313 (6) - would flow better as a hyper. Move it to x:352?
00:52:625 (1,2) - I'd move these two to x:328 and x:104, respectively.
00:56:727 (2,3) - this plays somewhat awkwardly when going into the next slider.
01:01:063 (5,6) - I'd move these two to x:192 and x:392, respectively.
01:06:453 (4,5,6) - It might be better to make this section look like the following image in order to make the jump to the next circle easier to sightread (it's pretty hard to catch if you don't know it's coming:
01:16:180 (5) - This should be moved to x:56, and 01:16:649 (1,2,3) - should be moved to x:488, in order to make that section use hypers which makes it more playable.
01:17:000 (4) - I recommend rotating it by -60 (in the selection center) and rotating 01:17:235 (5) - by 125 (in the selection center).
02:24:500 (4) - maybe move it to x:352? It'll look prettier :3
02:42:430 (1) - should this be a 1/16th slider/stream?
02:49:930 (1) - again maybe ^
02:28:836 (1,2,3,4,5,6) - I don't think this stream really fits so much in the song at this part :s
02:51:258 (3,4,5,6,7,8) - there is room for 1 more note in this stream
03:09:032 (6,7) - move to x:448 to make it look prettier
04:01:532 (3,4,5) - add another note in between these! 04:02:000 (6) -
That's all I've got! It's a pretty good map, and it's fun for the most part, but many patterns are repeatedly overused, so try to be a bit more creative with the streams and 1/4ths!
hp7 :'(
Topic Starter
WildOne94

Kaitlin wrote:

Wilderness
This map is pretty good, but there's a few changes I would make regarding hypers, such as...
00:09:735 (7,1) - The distance between these two is too large, and a hyper dash wouldn't fit. Consider moving 00:09:735 (7) - to x:368 - Changed this area around a bit more with the help of this :3
00:42:313 (6) - would flow better as a hyper. Move it to x:352? - It was already on 352 O-o. Unless i changed it earlier
00:52:625 (1,2) - I'd move these two to x:328 and x:104, respectively. - Fixed
00:56:727 (2,3) - this plays somewhat awkwardly when going into the next slider. - Dragged closer to slider
01:01:063 (5,6) - I'd move these two to x:192 and x:392, respectively. - Fixed
01:06:453 (4,5,6) - It might be better to make this section look like the following image in order to make the jump to the next circle easier to sightread (it's pretty hard to catch if you don't know it's coming: Instead i made 01:06:453 (4) - hyper over to (5)
01:16:180 (5) - This should be moved to x:56, and 01:16:649 (1,2,3) - should be moved to x:488, in order to make that section use hypers which makes it more playable. - Good point! i have been wondering what to do with this section for ages. Fixed
01:17:000 (4) - I recommend rotating it by -60 (in the selection center) and rotating 01:17:235 (5) - by 125 (in the selection center). - Fixed Differently
02:24:500 (4) - maybe move it to x:352? It'll look prettier :3 - Not much of a difference here ;w;. Plus i prefer to stick with the DS
02:42:430 (1) - should this be a 1/16th slider/stream? - Nah i prefer it as it is
02:49:930 (1) - again maybe ^ - ^
02:28:836 (1,2,3,4,5,6) - I don't think this stream really fits so much in the song at this part :s - I like it ;w;
02:51:258 (3,4,5,6,7,8) - there is room for 1 more note in this stream - Added
03:09:032 (6,7) - move to x:448 to make it look prettier - changed this section around differently
04:01:532 (3,4,5) - add another note in between these! 04:02:000 (6) - - i think i will leave this one >w<
That's all I've got! It's a pretty good map, and it's fun for the most part, but many patterns are repeatedly overused, so try to be a bit more creative with the streams and 1/4ths!
hp7 :'(
Thanks for the mod Kaitlin :D

Hi_Hello wrote:

Exactly 5 mins. Nice Patterns :D
And yay thanks Hi_hello ^_^
Serena-
Hi~ from my queue

[Wilderness]
00:18:641 (5) - x:288
00:41:610 (2) - This needs a HD
01:21:805 (1) - x:392
01:44:539 (1) - HD
02:00:243 (1) - how about decreasing the volume during the spinner?
04:09:149 (1) - HD


no major problems imo, but patterns are kinda too repetitive. which is the reason i can't say much about this. but one thing, 1/2 jumps are hard to catch in this map cuz there isn't any HDes

good luck and have my star :D(cuz it didn't help much ;w;)
Topic Starter
WildOne94

FlandreScarlet- wrote:

Hi~ from my queue Ello owo/

[Wilderness]
00:18:641 (5) - x:288 - Changed this section around a bit
00:41:610 (2) - This needs a HD - Added
01:21:805 (1) - x:392 - Sure
01:44:539 (1) - HD - added
02:00:243 (1) - how about decreasing the volume during the spinner? sure
04:09:149 (1) - HD - Added


no major problems imo, but patterns are kinda too repetitive. which is the reason i can't say much about this. but one thing, 1/2 jumps are hard to catch in this map cuz there isn't any HDes - It is kind of an old mapping style i had when making this but yeah. And also i could not think of many ideas when making the 1/2 jumps but i find it a fun challenge :3

good luck and have my star :D(cuz it didn't help much ;w;)
Thanks for the mod and the star >w<
DragonSlayer96



01:07:274 - just for more of an accent, i would start kaia time here. it is on a very strong note and the plate will clear here too for more visual appeal
03:56:610 (2) - the sound you are trying to map to the sliderhead only appears to come in at 03:56:668 -
for the last spinner, why not end it at 05:07:508 - to cover the last little bit of sound?

Sorry for the short mod on your map wild. I do enjoy how you mapped it. You could've mapped it slightly harder, but the way you did it helps bring out the song. To me, the hypers make sense and you did an amazing job actually adjusting the sounds to follow the map. So please bug the other brits to rank this :^)
Absolute Zero
Me likey a lot. I'm not british, but here you go.
Just some comments that are actually small once you look at them~
00:11:493 (7) - NC here, new phrase?
00:15:711 (6) - ^
00:19:110 (1,2,3) - Reverse the order of these notes for easier flow?
00:21:336 (1,2,3,4,5,6) - Why not repeat the same pattern as the combo before it?
00:29:422 (4) - Move this hitcircle so it touches (5), not (3)?
00:32:938 (6) - NC?
00:34:813 (3) - Ctrl+G?
00:37:508 - Add 1/8 sliders here maybe?

00:56:258 - Add hitcircle here?
01:03:407 (1,2,3,4,5,6,7,8,9,10) - Feel like these should also be 1/2 sliders because the beat leans towards the alternating strong and weak beats?
01:09:735 (6) - NC?
01:17:118 (5) - NC here to be consistent with the next combo?
01:18:875 (1) - Add hitsound to first beat?
01:26:961 (3) - NC?
01:29:539 (1) - Make this a 1/2 slider and delete (2)?
01:36:219 (5) - Hyper here too?
01:42:899 (5) - NC?
02:12:899 (1) - Move closer to (4)?
02:20:399 (1,2,3) - Personal opinion: I think (2,3) should be closer than (1,2) because rhythm.
02:34:813 (3,4,5,6,7,1,2,3,4) - see 01:03:407.
02:39:149 (1) - Make this a 1/4 slider and delete (2)?
02:44:891 (6,7) - Make these shifted to the left of (5) for more flow?
02:58:250 (3) - Move NC from (1) here?
03:00:125 (1) - Make the hyper TO (1), not to (7)?
03:09:383 - Hitcircle here?
03:13:836 (7) - NC?
03:21:805 (3) - Make a hyper here? (This is trivial, I also like it smooth)
03:26:375 (1) - Make less of a hyper here?
03:39:032 - Add a hitcircle here?
03:44:188 (6) - NC?
03:52:274 (6) - Just make this a hitcircle instead?
04:12:313 (5) - Move NC here?
04:17:118 (1) - Move a little further left?
04:26:610 (3) - Delete and make a hitcircle on 04:26:727 to fit the music?
04:41:024 (6) - NC?
04:45:360 (2) - NC?
04:51:922 (5) - Also make this a 1/1 slider?

I agree that in some parts it could be buffed a little because it gets more energetic, but generally I really like it! You really have this and I think this could get ranked!
Also: Actually pick diff song pls remap kds pls thx
Absolute Zero
pew pew pew have my star stars kids kds stars

I'm not a brit
But seems legit



Okay third mod.

Pls remap


Kds pls :D
Topic Starter
WildOne94

DragonSlayer96 wrote:




01:07:274 - just for more of an accent, i would start kaia time here. it is on a very strong note and the plate will clear here too for more visual appeal - i disagree on this ;w; i find it much better where it is
03:56:610 (2) - the sound you are trying to map to the sliderhead only appears to come in at 03:56:668 - i think it's a 1/6 instead but yeah fixed
for the last spinner, why not end it at 05:07:508 - to cover the last little bit of sound? - i like it where it is atm. gives a nice outro then ;w;

Sorry for the short mod on your map wild. I do enjoy how you mapped it. You could've mapped it slightly harder, but the way you did it helps bring out the song. To me, the hypers make sense and you did an amazing job actually adjusting the sounds to follow the map. So please bug the other brits to rank this :^) - ayyyyy thanks a bunch :3. Will try
Thanks for the mod DS >w<

Absolute Zero wrote:

Me likey a lot. I'm not british, but here you go. - :D
Just some comments that are actually small once you look at them~
00:11:493 (7) - NC here, new phrase? - Fixed as well as MANY other NC's
00:15:711 (6) - ^ - ^
00:19:110 (1,2,3) - Reverse the order of these notes for easier flow? - I kinda think it's fine already tbh
00:21:336 (1,2,3,4,5,6) - Why not repeat the same pattern as the combo before it? - Tbh i think it's a nice variety
00:29:422 (4) - Move this hitcircle so it touches (5), not (3)? - Alright fixed. (honestly i first didn't see this working then i though... oh wait it does work XD)
00:32:938 (6) - NC? - - (will be missing these out now as i said i mention that i fix all others now thanks to you noticing that first one :3)
00:34:813 (3) - Ctrl+G? - nah ;w;
00:37:508 - Add 1/8 sliders here maybe? - Nah but i did add a slider at 00:37:274 (2) - for that noise i missed

00:56:258 - Add hitcircle here? - Nope because there is really no noise here at all and also it's not following the sounds i follow at this part
01:03:407 (1,2,3,4,5,6,7,8,9,10) - Feel like these should also be 1/2 sliders because the beat leans towards the alternating strong and weak beats? - I changed this part earlier
01:09:735 (6) - NC?
01:17:118 (5) - NC here to be consistent with the next combo?
01:18:875 (1) - Add hitsound to first beat? - added
01:26:961 (3) - NC?
01:29:539 (1) - Make this a 1/2 slider and delete (2)? - I think it's fine :O
01:36:219 (5) - Hyper here too? - Nah it's a nice calm bit imo
01:42:899 (5) - NC?
02:12:899 (1) - Move closer to (4)? - Why O-o ? describe more for reasons please ;w;
02:20:399 (1,2,3) - Personal opinion: I think (2,3) should be closer than (1,2) because rhythm. - I think i only changed one earlier
02:34:813 (3,4,5,6,7,1,2,3,4) - see 01:03:407. - Alright cool idea
02:39:149 (1) - Make this a 1/4 slider and delete (2)? - alright
02:44:891 (6,7) - Make these shifted to the left of (5) for more flow? - No change. flows nice as it is
02:58:250 (3) - Move NC from (1) here?
03:00:125 (1) - Make the hyper TO (1), not to (7)? - Fixed earlier
03:09:383 - Hitcircle here? - Why O-o?
03:13:836 (7) - NC?
03:21:805 (3) - Make a hyper here? (This is trivial, I also like it smooth) - Yeah ima keep the same
03:26:375 (1) - Make less of a hyper here? - No o-o ? why
03:39:032 - Add a hitcircle here? - Added
03:44:188 (6) - NC?
03:52:274 (6) - Just make this a hitcircle instead? - changed around
04:12:313 (5) - Move NC here?
04:17:118 (1) - Move a little further left? - nah
04:26:610 (3) - Delete and make a hitcircle on 04:26:727 to fit the music? - It fits the vocals the end of this slider
04:41:024 (6) - NC?
04:45:360 (2) - NC?
04:51:922 (5) - Also make this a 1/1 slider? - instead deleted 04:51:922 (5,7) -

I agree that in some parts it could be buffed a little because it gets more energetic, but generally I really like it! You really have this and I think this could get ranked! - Yeah i did boost a couple of things (if you notice the start raiting is not on 4.96 now hue hue)
Also: Actually pick diff song pls remap kds pls thx
Thanks for the mod AZ >w<
BoberOfDarkness
Just some for suggestions for now

00:10:086 (1) - this sounds weird, move 1/4 back and delete reverse arrow and add 1/8 slider at 00:10:262 - also make this part look nicer ;)

00:22:743 (1) - it should be shorter by 1/8 and you should add circle wheres slider have end currently (:

01:24:618 (1) - I think you should map it as 1/8 repetitive slider, it will make your map more interesting :)

also those:

01:47:586 (2) -

01:48:993 (1) - but make also hyper from 01:48:905 (5) -

03:09:618 (1) -

Topic Starter
WildOne94

BoberOfDarkness wrote:

Just some for suggestions for now

00:10:086 (1) - this sounds weird, move 1/4 back and delete reverse arrow and add 1/8 slider at 00:10:262 - also make this part look nicer ;) - Altered differently

00:22:743 (1) - it should be shorter by 1/8 and you should add circle wheres slider have end currently (: - Alright fixed

01:24:618 (1) - I think you should map it as 1/8 repetitive slider, it will make your map more interesting :) - Nah decided to keep. I prefer what i have

also those:

01:47:586 (2) - ^

01:48:993 (1) - but make also hyper from 01:48:905 (5) - This one seems cool

03:09:618 (1) - Same reason as before

Ty for the short mod bober :^)
BoberOfDarkness


00:11:493 (1) - works better as curved slider, hyper makes droplet easy to overshot, try http://puu.sh/lLzW4/a8ea85f1b0.jpg
00:18:992 (1) - move it right to make hyper and for them 00:18:992 (1,2,3,4) - try https://osu.ppy.sh/ss/4085421
00:21:336 (1) - curve a bit and put tail of slider closer to next jump, now it makes ambush jump ovo
00:32:821 (7,8) - lower DS or hyper it
00:34:461 (5,6) - curve to make it looks better?
01:13:045 (5) - move right a bit and curve it
01:14:217 (3,4) - make it hyper
01:24:618 (1) - 1/8 stream instead?
01:29:217 (4,1) - good spot for hyper
01:39:618 (1) - 1/8 stream instead?
01:43:602 (3,4,5,6,7,8) - try here jumpy pattern instead those sliders https://osu.ppy.sh/ss/4085468
01:52:274 (3) - curve

I think you should look over your map and use more curved sliders because they are lot better in combo with hypers (and looks better)

ask me to look on that map later :^)
CasiNoVaGames
I am by no means a good modder, but from what I see, your map is pretty well-structured on note placement.
However, a lot of the combos tend to get repetitive, and for how energetic the song is, the notes could be placed a little more creatively to match the energy flow. Basically, what I'm trying to say is that you could try to mix it up a little ;) But, that's just my opinion. Sorry if it's not a very informative mod, but everything that could have been modded seems to have already been covered by other modders, plus I'm bad at this sort of thing. q.q
Sunkiss
Revive pls
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