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posted

Pentori wrote:

sorry for being so late!! >.< ~ being late is way better than never

[Neverending Story]
00:01:982 (4) - probably put an nc here to follow the downbeat nc structure you were going with ~ good point
00:08:111 (5) - structure would look cleaner if it pointed down without curving imo ~ it is :D
00:33:917 (1,2,3,4,5) - its better to space kick sliders out so they visually have similar distances from each other, the sliders on 00:34:078 (2,3,4) - are much closer than others and you should try space these out ~ uniformly spaced them
00:56:820 (7,1) - swap nc's here for consistency with other instances of this 00:55:207 (4,5,6,7,1) - ~ Agreed
01:03:110 (3) - the change from 1/2 to 1/1 comes quite unexpectedly here because it uses the same distance. normally i'd say increase the distance so the player can recognise the gap, but there isn't much room here so you might have to just nc 01:03:110 (3) ~ NC'd
01:23:271 (1,2) - ^ same as above, you haven't really shown that the snapping is changing, i would honestly increase the distance by a lot to show this ~ I tried showing the distance here, hope it works
01:35:207 (1) - 01:36:820 (1) - 01:37:788 (1) - since there are claps every 3/2th note you should add claps to represent them for this section ~ clap + finish is awesome dude
01:52:626 (2,1) - blanket is quite off ~ hope the fixed one is better
01:58:110 (3,4) - two 1/2 sliders would work much better here so that the clap on 01:58:433 - can be clicked ~ It is clickable now
01:58:755 (1,2,3,4,1,2,3) - again you could increase the distance by a lot to indicate a rhythm change as people pay more attention to rhythm when they realise the jumps are unrealistically big ~ Spacing increased
02:04:562 (3) - no hitsound? clap or something ~ drum-hitclap sounds great
03:07:949 (4,5,1) - flow is quite awkward here because of the deceleration at 03:08:110 (5,1) - maybe you could try sharper flow ~ flow is sharper now

[Hard]
00:14:239 (1,2) - would look nicer if this were parallel ~ parellel'd
00:45:691 - i wouldn't ignore this guitar beat since you normally mapped it ~ mapped
01:42:949 (3) - same thing about claps in this section ~ done
02:04:562 (3) - clap ~ done
02:38:755 (1) - i wouldn't map guitar over drums here ~ made sexy overlap instead

[Normal]
00:02:143 - why dont you have claps in places like these? ~ fixed
00:18:755 (5,1) - spacing ~ whooppss
00:34:562 (4,1) - try do a rhythm like 00:36:981 (5,1) - so you can include the clap and the downbeat ~ cool
00:44:239 (4,1,2) - ^ feels very awkward because the less important beats are mapped while the important ones like the guitar on 00:45:691 - are ignored ~ tried fixing it
00:53:917 (2,3) - spacing ~ whooppss #2
02:46:658 (1,2,3,4) - this can be confusing for newer players because 02:48:110 (4) - fades in while 02:47:142 (2) - gets clicked so beginners might move toward 4

[Easy]
00:02:143 (2) - same thing about including claps here ~ fixed

good luck!
thanks, very decent mod <3
posted
hakuna matata

map seems pretty solid, gonna mod one diff I suppose lower are fine

00:06:337 (3) - keep the curve the same as in other sliders, this looks weird and plays meh. I would move 00:06:175 (2) - to like 118:239 anyway, right now it looks like you wanted to follow the curve and direction of 00:05:853 (1) - but ran out of the playfield, better have sharper exist from (1) if anything.

00:28:271 (1) - seems to wiggly compared to previous ones

00:34:400 (4,5) - move them just a little bit away from 00:34:884 (1) -

00:34:884 (1,2,3) - don't like the arc movement into big jump on 00:35:691 (4,5) - , would rearrange to some jumpy pattern with somehow consistentspacing and sharper movement, 00:35:368 (2) - in bottom left somehwere is a good start

00:40:529 (2,3,4,5) - works a bit better here

00:49:078 (1,2) - ctrl+G, arcy flow from the slider again into very sharp (3) plays a bit weird, but I guess you want to keep 00:49:239 (2,3) - spacing so that would require moving whole stream that comes next, but think of a solution

01:03:594 (2) - they look way better with anchor in the very middle imo

01:46:497 (4,5) - ^ wouldn't force these for the sake of variety, unless you like them then keep them

01:50:207 (3) - little bit less curve

01:52:142 (3,4,1) - a bit lower + move 01:52:626 (2) -

01:59:320 (4) - overmapped, there is some really feint percussion ghostnote but not worth comparing to other 1/4s present in the song

02:40:046 (1,2) - this on the other hand should be a triple


Rest seems fine to me, one thing I don't like are your entrance angles into sliders, for example (that I made) https://osu.ppy.sh/ss/6178986 you pretty often curve the next slider no matter the flow and direction from the circle, I that with smooth attack angles into the sliders, the slider curve should follow the implied cursor path, like in the yellow combo. It feels more natural, looks better and player will actually follow the curved path a bit better. With the purple placement it seems a bit weird and out of place, also cursor movement through the slider will most likely just cut through it in straight-ish line - might as well do a straight slider then. This doesn't matter that much for sharp attack angles like https://osu.ppy.sh/ss/6179016 because player will usually snap/stop/and reset the movement.

Examples in map (just few)

01:05:368 (4,5) -

01:19:400 (3,4) -

01:51:497 (4,1) - the worst one I think

02:06:175 (5,6) -

02:08:594 (4,1) -

02:17:626 (4,5) -

maybe more, if you think it's worth changing look for them 8)

This is not crucial but I think it's usually better to do it this way, at least on map that don't have gimmicky themes or something like that.


gllllll if you really need mods on other diffs let me know
posted

Akali wrote:

hakuna matata ~ sorry I didnt read that bit :(

map seems pretty solid, gonna mod one diff I suppose lower are fine

00:06:337 (3) - keep the curve the same as in other sliders, this looks weird and plays meh. I would move 00:06:175 (2) - to like 118:239 anyway, right now it looks like you wanted to follow the curve and direction of 00:05:853 (1) - but ran out of the playfield, better have sharper exist from (1) if anything. ~ tried fixing it

00:28:271 (1) - seems to wiggly compared to previous ones ~ made it less wiggly

00:34:400 (4,5) - move them just a little bit away from 00:34:884 (1) - ~ avoiding overlaps eh, good point

00:34:884 (1,2,3) - don't like the arc movement into big jump on 00:35:691 (4,5) - , would rearrange to some jumpy pattern with somehow consistentspacing and sharper movement, 00:35:368 (2) - in bottom left somehwere is a good start ~ I'll try

00:40:529 (2,3,4,5) - works a bit better here ~ thanks

00:49:078 (1,2) - ctrl+G, arcy flow from the slider again into very sharp (3) plays a bit weird, but I guess you want to keep 00:49:239 (2,3) - spacing so that would require moving whole stream that comes next, but think of a solution ~ I think this might work

01:03:594 (2) - they look way better with anchor in the very middle imo ~ did that

01:46:497 (4,5) - ^ wouldn't force these for the sake of variety, unless you like them then keep them ~ cool

01:50:207 (3) - little bit less curve ~ roger

01:52:142 (3,4,1) - a bit lower + move 01:52:626 (2) - ~ done

01:59:320 (4) - overmapped, there is some really feint percussion ghostnote but not worth comparing to other 1/4s present in the song ~ agree, a bit overmapped, good job
02:40:046 (1,2) - this on the other hand should be a triple ~ after re-listening it, I agree


Rest seems fine to me, one thing I don't like are your entrance angles into sliders, for example (that I made) https://osu.ppy.sh/ss/6178986 you pretty often curve the next slider no matter the flow and direction from the circle, I that with smooth attack angles into the sliders, the slider curve should follow the implied cursor path, like in the yellow combo. It feels more natural, looks better and player will actually follow the curved path a bit better. With the purple placement it seems a bit weird and out of place, also cursor movement through the slider will most likely just cut through it in straight-ish line - might as well do a straight slider then. This doesn't matter that much for sharp attack angles like https://osu.ppy.sh/ss/6179016 because player will usually snap/stop/and reset the movement.

Examples in map (just few)

01:05:368 (4,5) -

01:19:400 (3,4) -

01:51:497 (4,1) - the worst one I think

02:06:175 (5,6) -

02:08:594 (4,1) -

02:17:626 (4,5) -

maybe more, if you think it's worth changing look for them 8) ~ I will look at them thoroughly later, and self-mod it

This is not crucial but I think it's usually better to do it this way, at least on map that don't have gimmicky themes or something like that.


gllllll if you really need mods on other diffs let me know
thanks Akali, I'll let you know if there's anything I need
posted
2016-09-30 00:01 theramdans: hello
2016-09-30 00:01 theramdans: cn you testplay for a bit?
2016-09-30 00:06 Bubbleman: ACTION is editing [https://osu.ppy.sh/b/1054349 nano x buzzG - Dive In Your Eyes [Neverending Story]]
2016-09-30 00:06 Bubbleman: this looks really nice
2016-09-30 00:06 theramdans: ohey
2016-09-30 00:07 Bubbleman: 01:13:110 (4,5,6) - this should be a curve because three notes into a stream doesn't look great without a spacing change
2016-09-30 00:07 Bubbleman: 01:37:788 (1,2) - blanket this
2016-09-30 00:07 Bubbleman: 01:39:078 - curve needs checking
2016-09-30 00:07 Bubbleman: 01:42:465 (3,4) - blanket
2016-09-30 00:08 Bubbleman: 01:44:239 (1,2,3,4,1) - curve (unless this was intended)
2016-09-30 00:08 Bubbleman: 01:53:271 (1,2,3) - blanket these
2016-09-30 00:08 Bubbleman: honestly
2016-09-30 00:08 Bubbleman: it's a great map
2016-09-30 00:08 Bubbleman: some cleaning up of this sort of thing and it should be ready for modding by higher level modders
2016-09-30 00:08 theramdans: whoa
2016-09-30 00:09 theramdans: that's a relieve
2016-09-30 00:09 theramdans: I think at first that I will screw things up, after today's self-mod
2016-09-30 00:09 Bubbleman: 02:20:368 (4,5) - why does this spacing drastically decrease?
2016-09-30 00:09 Bubbleman: 02:20:529 (5,1) - and then instantly increase again?
2016-09-30 00:10 Bubbleman: these should be closer to the 1
2016-09-30 00:10 Bubbleman: 02:24:884 (3,4) -
2016-09-30 00:10 Bubbleman: oop
2016-09-30 00:10 Bubbleman: 02:44:078 (1,2) - wtf spacing
2016-09-30 00:13 Bubbleman: yeah just some cleaning and fixing and this seems good to me
IRC mod
posted
16:58 WindZel: This is this feedback thingy
16:58 theramdans: that's what I want
17:00 WindZel: 00:34:562 (5) - minor thing, this would be better around x 182 y 351 facing the next stack
17:01 theramdans: isnt it a bit too far
17:02 WindZel: around there
17:04 WindZel: 00:39:078 (1,2,3,4,5) - this is confusing, id suggest 00:39:078 (1,2) - these two going and pointing up and 00:39:400 (3,4,5) - these three pointing down and going down
17:05 WindZel: I may be my preference, but the song feels a bit underspaced at the jumps
17:05 theramdans: tried that
17:06 theramdans: anything else?
17:06 WindZel: starting at 01:03:271 the jumps are spaced a bit more, but they could be even more
17:07 WindZel: why did it format like that? oh well
17:08 theramdans: because you didnt put - after the time code
17:08 WindZel: oops
17:09 WindZel: well that time was an just an example but seems like all the kiai times could be buffed as the song is more intense
17:10 theramdans: I think I buffed it enough
17:10 WindZel: personal opinion
17:11 WindZel: 02:22:949 (5) - this doesn't go with the flow, try putting it under the 02:22:788 (4) - maybe so it ends where 02:22:304 (2) - started
17:13 theramdans: ok
17:14 WindZel: 02:35:530 (1,2,3,4,1,2,3,4) - the stream starting at the edge is really sudden control + H 02:35:530 (1,2,3,4) - these and place them on the other side of the stream
17:15 theramdans: I got what you mean
17:16 WindZel: minor but 03:13:110 (2) - NC this so you amplify there not being a gap between 03:13:594 (1,2) -
17:17 theramdans: cant NC that
17:17 WindZel: howso?
17:17 theramdans: umm
17:18 theramdans: first you have to listen carefully on those 4 sliders
17:18 theramdans: man it is hard to explain
17:19 theramdans: it is like, the sound moves left-right on the first two
17:19 WindZel: I hear that
17:19 theramdans: and right-left on the last two
17:19 theramdans: so I see them as two separate entities and I want each of them in a same combo set
17:20 WindZel: I see what you mean
17:20 WindZel: It's fine as it's really minor anyway
17:21 WindZel: I see no other problems with this diff so I'll check another one
17:22 theramdans: ok
17:22 theramdans: do you think it has good quality for a ranked map?
17:22 WindZel: Yes certanly
17:27 WindZel: I found no complaints on Akitoshi's insane
17:28 theramdans: lower diffs?
17:30 WindZel: on hard I see no reason do not continue with another kickslider here 00:39:723 (7,8) -
17:33 WindZel: 00:37:142 (1,2,3,4) - should this be a slider like 00:42:304 (9) -
17:33 theramdans: hang on
17:34 theramdans: on 00:39:723 - it is a transition between bell sound and the vocal
17:35 theramdans: and on the (7) and (8) i follow vocal
17:35 WindZel: fair enough
17:36 theramdans: I kinda want to keep those small stream circles
17:37 WindZel: you can, but then you should make 00:42:304 (9) - one too
17:37 theramdans: I dont want to use the small stream twice :(
17:37 theramdans: too hard
17:38 WindZel: but muh constistency
17:38 theramdans: I know
17:38 theramdans: but..
17:38 WindZel: anyway decide on it yourself
17:39 theramdans: roger
17:39 WindZel: 01:22:626 (4) - this could be turned to a stack on top of 01:22:949 (5) - tough
17:40 theramdans: huh
17:40 theramdans: nah I dont wanna overlap or stack a kickslider with another kickslider
17:40 WindZel: I mean a short stream stack
17:41 WindZel: of hitcircles
17:41 theramdans: no no
17:41 theramdans: circles to slider eh, no :(
17:41 theramdans: too hard
17:41 WindZel: but kiai time should be hard - harder
17:42 theramdans: not always, for me at least
17:42 theramdans: I agree, but 1/4 circles leading to a kickslider, no
17:42 WindZel: but.. muh intensity
17:42 WindZel: your decision though
17:43 theramdans: allright
17:43 WindZel: but if you decide to keep the 00:42:304 (9) - as is 01:44:239 (6) - should be a short burst then
17:44 theramdans: they are fine and similar, good as they are
17:45 WindZel: I mean if 00:37:142 (1,2,3,4) - is stream 00:42:304 (9) - is stream
17:46 theramdans: ok I'll make the first burst kickslider instead of 1/4 circles
17:46 theramdans: brb
17:47 theramdans: for the sake of consistency
17:47 WindZel: muh consistency
17:47 theramdans: done
17:47 WindZel: 03:13:594 (1,2) - these two a bit closer
17:48 theramdans: done
17:49 theramdans: sorry, I need to take a dump
17:49 WindZel: go ahead
Dump 2 OP
posted
Finally I have some time <3

00:10:369 (3) - So, the space after this slider has a slight piano sound, the only reason I suggest mapping it is because it's a little awkward how this ends suddenly and then how the next note plays, it seems awkward in my opinion.

00:11:659 (1,2) - This is just me, but it would be a little better to have these exactly straight, like the line from 1 to 2 isn't completely straight right now.

00:22:304 (2,3) - The 2 isn't perfectly blanketed into the 3, but that's pretty nitpicky.

01:13:594 (1,3) - These two overlapping, on an easy, I'm not too sure about. On a normal I think it would be fine but on easy it might be too hard.

01:24:078 (1) - I don't know why you have green lines during the spinner, it doesn't change anything does it?

01:58:110 (2) - Probably should move this a little away so that the distance from the 3 slider (in the previous combo) is equal to the distance between the 1 (in this combo) and the 3 in the previous combo.

02:26:013 (1) - The spinner green line thing again

02:44:078 (1,2) - This doesn't sound right at all, and I know having it on the downbeat causes it to be really close but I think as is it's quite awkward.

03:09:884 (1) - And again the spinner lines

03:51:175 (1) - ^
00:47:788 (1,2,3) - You probably should decrease spacing from 2 to 3 because the player will leave 1 a little early versus going to the very end of the slider, so try eyeballing the distance so that it's the same, either put up the distance from 1 to 2, or put down the distance from 2 to 3.

The same spinner green line deal happens in your other diffs and this one so I won't list them.

01:34:239 (1) - Make this a non repeat and then you can map the other cymbals nicely instead of skipping them with a slider.

01:58:996 () - There's unsnapped repeats here.
00:11:498 (3,1) - Try to make the distance a little more consistent with the 2-3 distance it looks slightly off.

00:13:917 (7,1) - Ok so it looks like you are doing this on purpose, I can't see why though. Could you please explain your reasoning behind this?

00:16:497 (8,1) - If you're gonna keep the 1.3x DS thing, I would recommend spacing this 1 a little from the 8 because the player will skip a little bit of the 8

00:39:078 (5,6,7,8) - Why don't you map the piano here? You were before so I'm curious why.

00:56:013 (3,4) - I don't like how big this jump is, you probably should reduce it, the 4 doesn't really call for a jump.

01:28:110 (6,7) - You're kinda sacrificing aesthetics for consistency here, which I wouldn't recommend doing. Making it 1.1x DS would be much better, in my opinion.

01:30:691 (5,6) - ^

01:51:981 (7,8,1) - This isn't really consistent with this section, this section didn't do it at all until now... The jump between 8 and 1 I mean.

02:58:433 (5,1) - I don't like how these two are touching, it looks a little ugly in my opinion.

03:09:723 (1) - Either don't make this NC or make 03:08:755 (1) - this NC, 03:09:239 (1) - this not, and then this 03:09:723 (1) - NC. Example pic:
http://image.prntscr.com/image/84fd8611 ... c5257f.png

03:12:626 (1,2,1,2) - With the whistles on these, you could remove them from each individual object and then add whistle to the object as a whole.
00:02:143 (4,5) - Why this distance, but then 00:02:627 (5,6,1) - this distance between these objects? Probably should at least increase the spacing between 6 and 1 to where it was before.

00:44:078 (2,3) - This distance doesn't seem right compared to before... reduce a little bit to about 1.3x I think.

01:02:142 (1,2,1,2) - This in a simple insane seems a little bit too much, just change the position of the second line slightly and it's good.

01:23:593 () - Why green line here? Doesn't need to be here.

01:28:594 (4,5) - Distance should be more since the 5 is on a snare drum sound.

01:57:949 (2,3,4) - The whole spacing situation here is kinda weird, I'm not sure what it is though. Distance looks like it's not proper in some parts.

02:04:078 (1,2,1,2) - If you changed the previous one, you need to change this one also.

02:25:529 () - Again, a useless green line. Look out for these, because I'm not listing the rest of them.
00:20:207 (3,4) - Distance seems a little low don't you think?

01:03:917 (3,4,5,1) - Why isn't the spacing between 5-1 the same as 3-4 or 4-5? I think it should be...

01:12:142 (5,1) - Such a big jump, I don't hear anything to back it up though. I don't see any reason to make this a jump.

01:29:884 (3,4) - ^

01:58:755 (1,2,3) - I misread this on sightread I thought it was a jump... not sure what you could do about it though.

02:01:013 (1,2,3) - Why so much spacing again? It's not the same as most streams...


Other than that, it all seems pretty good! <3 :)
posted

Osuology wrote:

Finally I have some time <3

00:10:369 (3) - So, the space after this slider has a slight piano sound, the only reason I suggest mapping it is because it's a little awkward how this ends suddenly and then how the next note plays, it seems awkward in my opinion. ~ Just realised that I better fill this gap

00:11:659 (1,2) - This is just me, but it would be a little better to have these exactly straight, like the line from 1 to 2 isn't completely straight right now. ~ fixed

00:22:304 (2,3) - The 2 isn't perfectly blanketed into the 3, but that's pretty nitpicky. ~ that is tiny pizzy pizzy minor thing

01:13:594 (1,3) - These two overlapping, on an easy, I'm not too sure about. On a normal I think it would be fine but on easy it might be too hard. ~ that is just a stacked back-forth. Nothing wrong about that imo

01:24:078 (1) - I don't know why you have green lines during the spinner, it doesn't change anything does it? ~ kiai flash

01:58:110 (2) - Probably should move this a little away so that the distance from the 3 slider (in the previous combo) is equal to the distance between the 1 (in this combo) and the 3 in the previous combo. Idk, it will ruin either the numeral spacing or visual spacing. I'll just leave it as it is

02:26:013 (1) - The spinner green line thing again ~ kiai flash is fun :)

02:44:078 (1,2) - This doesn't sound right at all, and I know having it on the downbeat causes it to be really close but I think as is it's quite awkward. ~ remapping it a bit

03:09:884 (1) - And again the spinner lines ~ now these changes the volume along the spinner

03:51:175 (1) - ^~ more kiai flash and volume
00:47:788 (1,2,3) - You probably should decrease spacing from 2 to 3 because the player will leave 1 a little early versus going to the very end of the slider, so try eyeballing the distance so that it's the same, either put up the distance from 1 to 2, or put down the distance from 2 to 3. I dont feel like decreasing/increasing spacings on normal so, no :(

The same spinner green line deal happens in your other diffs and this one so I won't list them. ~ same reason as above

01:34:239 (1) - Make this a non repeat and then you can map the other cymbals nicely instead of skipping them with a slider.
~ Im following the vocal using repeats here, and it fits better than a non repeat
01:58:996 () - There's unsnapped repeats here ~ what? you must be mistaking these as 1/3. They are actually 3/4. Because I did mistake these too as 1/3.
00:11:498 (3,1) - Try to make the distance a little more consistent with the 2-3 distance it looks slightly off. ~ the 1.3x spacing is intended

00:13:917 (7,1) - Ok so it looks like you are doing this on purpose, I can't see why though. Could you please explain your reasoning behind this? ~ New combo emphasis

00:16:497 (8,1) - If you're gonna keep the 1.3x DS thing, I would recommend spacing this 1 a little from the 8 because the player will skip a little bit of the 8 I'll try

00:39:078 (5,6,7,8) - Why don't you map the piano here? You were before so I'm curious why.~ instruments to vocal transition

00:56:013 (3,4) - I don't like how big this jump is, you probably should reduce it, the 4 doesn't really call for a jump. ~ stacked instead

01:28:110 (6,7) - You're kinda sacrificing aesthetics for consistency here, which I wouldn't recommend doing. Making it 1.1x DS would be much better, in my opinion. ~ B,b,but, the blanket is amazing pattern there :(

01:30:691 (5,6) - ^ ~ ^

01:51:981 (7,8,1) - This isn't really consistent with this section, this section didn't do it at all until now... The jump between 8 and 1 I mean. ~ this section does it consistently in example at 01:36:820 (8,1) - , and 01:41:981 (6,1) -, similar to this one you pointed out

02:58:433 (5,1) - I don't like how these two are touching, it looks a little ugly in my opinion. ~ can agree

03:09:723 (1) - Either don't make this NC or make 03:08:755 (1) - this NC, 03:09:239 (1) - this not, and then this 03:09:723 (1) - NC. Example pic:
http://image.prntscr.com/image/84fd8611 ... c5257f.png
~ done

03:12:626 (1,2,1,2) - With the whistles on these, you could remove them from each individual object and then add whistle to the object as a whole. ~ it doesnt make any hitsound differences
00:20:207 (3,4) - Distance seems a little low don't you think? ~ increased

01:03:917 (3,4,5,1) - Why isn't the spacing between 5-1 the same as 3-4 or 4-5? I think it should be... ~ I didnt plan to make it look like a square, but now it does look like a square

01:12:142 (5,1) - Such a big jump, I don't hear anything to back it up though. I don't see any reason to make this a jump. ~ DS'd

01:29:884 (3,4) - ^ ~ blanket is the reason here

01:58:755 (1,2,3) - I misread this on sightread I thought it was a jump... not sure what you could do about it though. ~ it is a jump. about the misread maybe it is just you

02:01:013 (1,2,3) - Why so much spacing again? It's not the same as most streams... ~ it is DS'd...


Other than that, it all seems pretty good! <3 ~ <3 :)
thanks for modding the whole set !!
posted

Osuology wrote:

00:02:143 (4,5) - Why this distance, but then 00:02:627 (5,6,1) - this distance between these objects? Probably should at least increase the spacing between 6 and 1 to where it was before. hm?

00:44:078 (2,3) - This distance doesn't seem right compared to before... reduce a little bit to about 1.3x I think. 1.6, 1.3 is too much

01:02:142 (1,2,1,2) - This in a simple insane seems a little bit too much, just change the position of the second line slightly and it's good. but still insane :3

01:23:593 () - Why green line here? Doesn't need to be here. not rly matter lol

01:28:594 (4,5) - Distance should be more since the 5 is on a snare drum sound. k

01:57:949 (2,3,4) - The whole spacing situation here is kinda weird, I'm not sure what it is though. Distance looks like it's not proper in some parts. both 1.7

02:04:078 (1,2,1,2) - If you changed the previous one, you need to change this one also. nop

02:25:529 () - Again, a useless green line. Look out for these, because I'm not listing the rest of them. nah its ok tbh :o
thanks!
posted
hello ramdans was telling you i was going to be mod this in #modhelp after i playtested your map c;
so i did!
[in your eyes]
:idea:

the general direction of this map is good, the style is somewhat different i still try to mod with the same style.
few mods are just suggestions from my side

00:23:594 (2) - not completely parallel with (1)

00:26:497 (3,5) - slightly lift top slider point for blanket

00:32:788 (2) - mhm, you could get that white tick by making this a reverse slider or perhaps a slider kink in its current design?

00:34:562 (5) - should be put closer,

00:34:884 (1,2,3,4,5) - this part should be considered remapped, the forced parallel jump don't feel so well

00:37:949 (2) - slightly modify middle red slider point for blanket

00:44:562 (1,2,3,4) - this stream would look a lot more appealing if you ctrl + J this part,
03:34:239 (1,2,3,4) - ^

00:47:465 (5) - didn't you nc on the start of streams? and these streams seem to be hitsounded differently from the other streams.

00:49:239 (2) - x:311 y:160, why a jump on a weak basic sound? :o, it would make more sense to make the jump happen on the strong percussion!
00:51:658 (1,2) - ^ ?

01:19:884 (5) - would challenge u to make this a slider kink and a blanket

01:20:852 (2) - overlaps like these.... maybe stack on 01:19:884 (5) - overlaps touching sliderheads i can't like

01:22:304 (5,2) - a small gap for aesthetics, i don't like overlaps very close in the timeline they actually overlap ingame
01:21:981 (3,4,5,6,1,2,3,4,5) - remap, you should turn the circular flow on 01:22:646 (1) - i think you consider remapping

01:34:723 (2) - x: 126 y:75 you know you can use ctrl + arrowkeys for moving things a pixel

01:46:497 (4) - ctrl +J, just looks better

01:50:207 (3) - bit too curved

01:59:400 (1) - felt awkward, guitar rise wasn't emphasized correctly, would do this pattern

02:04:562 (3) - rest of the map suggests this should be a NC and be stacked on the stream

02:08:755 (1) - slightly modify down slider point for blanket

02:14:562 (2) - even though its circular i really dislike how sharp this angle is into a STREAM, can you rotate ~90* anti clockwise

02:48:432 (1) - i wouldn't mind if you made this a stream jump emphasizing the percussion

03:14:723 (3) - feels like a a nc to me

03:24:723 (1,2,3,4,5,6) - i don't like this transition into the stream, feels too messy

sometimes i mess up mods xd, irc me if somth seems odd


gl
posted

zev wrote:

hello ramdans was telling you i was going to be mod this in #modhelp after i playtested your map c;
so i did!
[in your eyes]
:idea:

the general direction of this map is good, the style is somewhat different i still try to mod with the same style.
few mods are just suggestions from my side

00:23:594 (2) - not completely parallel with (1) ~ tried making it more parallel

00:26:497 (3,5) - slightly lift top slider point for blanket ~ changed pattern, so nothing to blanket with there

00:32:788 (2) - mhm, you could get that white tick by making this a reverse slider or perhaps a slider kink in its current design? ~ nope, need that slider to cover the vocal

00:34:562 (5) - should be put closer, ~ yeah. closer

00:34:884 (1,2,3,4,5) - this part should be considered remapped, the forced parallel jump don't feel so well ~ will consider

00:37:949 (2) - slightly modify middle red slider point for blanket ~ it is very minor :(

00:44:562 (1,2,3,4) - this stream would look a lot more appealing if you ctrl + J this part, ~ cool indeed
03:34:239 (1,2,3,4) - ^

00:47:465 (5) - didn't you nc on the start of streams? and these streams seem to be hitsounded differently from the other streams. ~ notice that these streams are similar with these ones 00:36:981 (3,4,5,6,7,8) -

00:49:239 (2) - x:311 y:160, why a jump on a weak basic sound? :o, it would make more sense to make the jump happen on the strong percussion! ~ it is DS'd with the previous (1) circle, what are you talking about nevermind
00:51:658 (1,2) - ^ ?

01:19:884 (5) - would challenge u to make this a slider kink and a blanket ~ I tried blanketing

01:20:852 (2) - overlaps like these.... maybe stack on 01:19:884 (5) - overlaps touching sliderheads i can't like ~ will try

01:22:304 (5,2) - a small gap for aesthetics, i don't like overlaps very close in the timeline they actually overlap ingame
01:21:981 (3,4,5,6,1,2,3,4,5) - remap, you should turn the circular flow on 01:22:646 (1) - i think you consider remapping ~ will try something else

01:34:723 (2) - x: 126 y:75 you know you can use ctrl + arrowkeys for moving things a pixel ~ I know that since the BATs were still around :p

01:46:497 (4) - ctrl +J, just looks better ~ nice

01:50:207 (3) - bit too curved ~ looks fine to me

01:59:400 (1) - felt awkward, guitar rise wasn't emphasized correctly, would do this pattern ~ will do something similar

02:04:562 (3) - rest of the map suggests this should be a NC and be stacked on the stream ~ ok

02:08:755 (1) - slightly modify down slider point for blanket ~ true

02:14:562 (2) - even though its circular i really dislike how sharp this angle is into a STREAM, can you rotate ~90* anti clockwise ~ ok

02:48:432 (1) - i wouldn't mind if you made this a stream jump emphasizing the percussion ~ ok

03:14:723 (3) - feels like a a nc to me ~ right

03:24:723 (1,2,3,4,5,6) - i don't like this transition into the stream, feels too messy ~ tried something else

sometimes i mess up mods xd, irc me if somth seems odd


gl
thanks for mod <3
posted
hey there, just a small mod

-Pretty solid map + spacing, so I'll just be pointing out some small inconsistencies in your mapping from a gameplaying perspective ^^

00:16:739 (6,1) -
hm this might be optional, but i'd prefer having these overlap more mostly because the only spaced notes are your 5+note streams
furthermore, all of your triples are just simple stacks, so maybe your "triples" here can also follow a similar fashion
despite looking good, this isn't as playable as it can be especially since ur hitsounding is placing emphasis on those 2 circles
an easy application of this suggestion would be to simply just completely stack these 2 circles
*this change should be applied to all instances*

00:29:239 (4) -
hmm i see a lot of hitcircles overlapped under sliderends which you do throughout the song
now there may be nothing wrong with it but i'll be pointing out a couple things:
generally, overlaps are just hard to sightread no matter how you place it especially in parts of the song w/ lower intensity imo
moreover, your choice of overlap should either be slightly off the sliderend (similar to this case) and not completely over it as I see in other instances of the song, just makes it easier to anticipate patterns, makes your mapping more consistent, and adds bonus points to your aesthetics which are already lit af
*this applies to sliders over sliders too*

00:35:529 (3) -
including the already mentioned above, I'm not quite sure about overlapping the circle under a stacked triple as well + sliderstartcircle
I just want to highlight this because the follow point from this circle to the next is going to be practically invisible, but it's your call and it still looks perfectly calculated
*overlapping over a sliderstartcircle is absolutely ok, i just highlight this because its being overlapped by a stacked triple which is a little unreasonable*

00:44:239 (5) -
maybe... curve this with the inside of the arch facing to the right and rotating it by ~60 degrees clockwise, because i don't really like sliders that point to the previous circle like this
*you don't have to change all other instances of this occurrence, because this specific case is followed by a stream hence the reason i highlight this*
here's my example of this suggestion... https://osu.ppy.sh/ss/6249214

01:33:594 (3,3) -
music suggests that this is supposed to be a slider in order to make it a stream, essentially.
*completely optional*

01:34:723 (2,3,4,1) -
idk exactly what reasons u had when mapping this part, but the 1 slider seems inconsistently spaced and angled with respect to the 2,3,4 circles, no?

01:41:981 (1,3) -
i think these two sliders should be made with alternating directions like these 2: 01:41:336 (5,6) -
* can be easily applied by just switching the direction of the 1 slider horizontally like this for example: https://osu.ppy.sh/ss/6249238 *
I may be a bit picky here, but you should at least stay consistent for this specific case imo

01:59:239 (3,1,2) -
this part is pretty questionable as you overlap the 3,1 --> 5 digit players will easily misread this
thus, I believe you should generally make changes in the tempo like this as playable as possible
possible solutions include.. just simply not overlapping the 3 circle over the 1 slider... ill leave this part to your decision making

03:09:400 (3,4) -
I honestly think this spacing shouldn't be reduced, as all the other jumps have the same spacing (bigger in comparison to the specific circles highlighted)
I understand you are just making a geometrically accurate star, but just remember that I believe the distance spacing should be consistent here since there are no other changes in distance spacing for this specific jump section imo


I'll add more when I have time... GL getting it ranked! This map is super solid, well done with the precise circle and slider placements! :)
posted
Hi from #modreqs. Quick check because I don't have enough time orz sorry.
  • [Neverending Story]
  1. 00:35:852 (5) - this is an extended note by the guitar (I know you're mapping to the snares but only the guitar is present between 00:35:852 (5,1) - these objects ) so try this out http://i.imgur.com/HG1qvBS.jpg , the slider is on 0.50x sv . If you think that's cool then don't forget these places too 00:41:013 (5) - , 00:51:336 (4) - .
  2. 01:01:658 (4,5,6) - why is this a triple ? overmapping triples is usually used to emphasise the final (third) beat, which isn't the case here since both the snare and the vocal stresses on the white tick instead of the red tick. Also the sound on the downbeat isn't that much weaker than the red tick so the sliderend on the downbeat feels off while playing. If you want to emphasise the jumps afterwards, just make the note on the red tick a circle.
  3. 01:08:917 (2,3) - this misses the vocal which you seem to follow with the 1/1 slider, try this out http://i.imgur.com/Ivs1OlK.jpg .
  4. 01:10:207 (2,3,4,5) - same here, the vocal is even more emphasised here so having a placement that compliments the vocal is quite essential. example: http://i.imgur.com/0nxexqM.jpg . The snare drum on 4 is definitely a lot more prominent than the bass kick on 5 so I put a slider there, but obviously that's just a suggestion as you can always justify that with spacing for circles.
  5. 01:11:497 (2,3,4,5) - rhythm here misses both the vocals and the drums. Vocal stresses these notes 01:11:497 (2) - 01:11:820 - 01:11:981 - 01:12:142 - while the drums stress and the snare is here 01:12:142 - .
  6. 02:25:126 (6) - why should the snare be a sliderend? I'd click that snare.
  7. 03:35:529 - you may want to increase the global ds for this section because the drums are making a very powerful pattern that hypes up this entire section.
  8. 03:47:304 - the vocal starts on this tick but not the white tick so if you're following that consider mapping a sliderhead here instead.
  9. 03:51:175 - since the "eyes" land on this tick instead of the downbeat, consider making the downbeat a 1/4 slider and put a circle here instead.

I have a few problems with rhythm choices throughout the map but maybe i'm just missing a point, if that's the case then this mod is pretty minor.
good luck!!
posted

Daoski wrote:

hey there, just a small mod ~ this is not a small mod

-Pretty solid map + spacing, so I'll just be pointing out some small inconsistencies in your mapping from a gameplaying perspective ^^

00:16:739 (6,1) -
hm this might be optional, but i'd prefer having these overlap more mostly because the only spaced notes are your 5+note streams
furthermore, all of your triples are just simple stacks, so maybe your "triples" here can also follow a similar fashion
despite looking good, this isn't as playable as it can be especially since ur hitsounding is placing emphasis on those 2 circles
an easy application of this suggestion would be to simply just completely stack these 2 circles
*this change should be applied to all instances* ~ will try that

00:29:239 (4) -
hmm i see a lot of hitcircles overlapped under sliderends which you do throughout the song
now there may be nothing wrong with it but i'll be pointing out a couple things:
generally, overlaps are just hard to sightread no matter how you place it especially in parts of the song w/ lower intensity imo
moreover, your choice of overlap should either be slightly off the sliderend (similar to this case) and not completely over it as I see other instances of the song, just makes it easier to anticipate patterns, makes your mapping more consistent, and adds bonus points to your aesthetics which are already lit af
*this applies to sliders over sliders too* ~ will rechecck those slightly overlapped stuffs

00:35:529 (3) -
including the already mentioned above, I'm not quite sure about overlapping the circle under a stacked triple as well + sliderstartcircle
I just want to highlight this because the follow point from this circle to the next is going to be practically invisible, but it's your call and it still looks perfectly calculated
*overlapping over a sliderstartcircle is absolutely ok, i just highlight this because its being overlapped by a stacked triple which is a little unreasonable* ~ I see now

00:44:239 (5) -
maybe... curve this with the inside of the arch facing to the right and rotating it by ~60 degrees clockwise, because i don't really like sliders that point to the previous circle like this ~ nice
*you don't have to change all other instances of this occurrence, because this specific case is followed by a stream hence the reason i highlight this*
here's my example of this suggestion... https://osu.ppy.sh/ss/6249214

01:33:594 (3,3) -
music suggests that this is supposed to be a slider order to make it a stream, essentially. ~ I dont see why it should be
*completely optional*

01:34:723 (2,3,4,1) -
idk exactly what reasons u had when mapping this part, but the 1 slider seems inconsistently spaced and angled with respect to the 2,3,4 circles, no? ~ wtf is that 1.0x DS lol

01:41:981 (1,3) -
i think these two sliders should be made with alternating directions like these 2: 01:41:336 (5,6) - ~ will try
* can be easily applied by just switching the direction of the 1 slider horizontally like this for example: https://osu.ppy.sh/ss/6249238 *
I may be a bit picky here, but you should at least stay consistent for this specific case imo

01:59:239 (3,1,2) -
this part is pretty questionable as you overlap the 3,1 --> 5 digit players will easily misread this
thus, I believe you should generally make changes the tempo like this as playable as possible
possible solutions include.. just simply not overlapping the 3 circle over the 1 slider... ill leave this part to your decision making ~ no overlap/stack for 3 and 1

03:09:400 (3,4) -
I honestly think this spacing shouldn't be reduced, as all the other jumps have the same spacing (bigger in comparison to the specific circles highlighted)
I understand you are just making a geometrically accurate star, but just remember that I believe the distance spacing should be consistent here since there are no other changes in distance spacing for this specific jump section imo ~ star pattern changed, and DS is more consistent within it


I'll add more when I have time... GL getting it ranked! This map is super solid, well done with the precise circle and slider placements! :)
thanks a lot!

LMT1996 wrote:

Hi from #modreqs. Quick check because I don't have enough time orz sorry. ~ it worked lol
  • [Neverending Story]
  1. 00:35:852 (5) - this is an extended note by the guitar (I know you're mapping to the snares but only the guitar is present between 00:35:852 (5,1) - these objects ) so try this out http://i.imgur.com/HG1qvBS.jpg , the slider is on 0.50x sv . If you think that's cool then don't forget these places too 00:41:013 (5) - , 00:51:336 (4) - . ~ the guitar sound sounds like a pause of movement to me, so no change
  2. 01:01:658 (4,5,6) - why is this a triple ? overmapping triples is usually used to emphasise the final (third) beat, which isn't the case here since both the snare and the vocal stresses on the white tick instead of the red tick. Also the sound on the downbeat isn't that much weaker than the red tick so the sliderend on the downbeat feels off while playing. If you want to emphasise the jumps afterwards, just make the note on the red tick a circle. ~ there is an audible sound on 01:01:739 - , and I do want to emphasize that. It is not overmapping :)
  3. 01:08:917 (2,3) - this misses the vocal which you seem to follow with the 1/1 slider, try this out http://i.imgur.com/Ivs1OlK.jpg . ~ I do a transition between the vocal-drums here. And on this very tick, I follow the drums
  4. 01:10:207 (2,3,4,5) - same here, the vocal is even more emphasised here so having a placement that compliments the vocal is quite essential. example: http://i.imgur.com/0nxexqM.jpg . The snare drum on 4 is definitely a lot more prominent than the bass kick on 5 so I put a slider there, but obviously that's just a suggestion as you can always justify that with spacing for circles. ~ will consider this
  5. 01:11:497 (2,3,4,5) - rhythm here misses both the vocals and the drums. Vocal stresses these notes 01:11:497 (2) - 01:11:820 - 01:11:981 - 01:12:142 - while the drums stress and the snare is here 01:12:142 - . ~ I dont think I missed any vocal/drum lines on those timestamps. Idk maybe it is just me...
  6. 02:25:126 (6) - why should the snare be a sliderend? I'd click that snare. ~ huh? it is a sliderhead, and it is clickable
  7. 03:35:529 - you may want to increase the global ds for this section because the drums are making a very powerful pattern that hypes up this entire section. ~ this section is already somewhat 'hyped' and 'intense' my eyes (no pun intended) but maybe I will consider to broaden the DS a bit
  8. 03:47:304 - the vocal starts on this tick but not the white tick so if you're following that consider mapping a sliderhead here instead. ~ Once again, this is a transition between vocal-drums. On the tick you highlighted, I changed to follow the drums and ignored the vocal
  9. 03:51:175 - since the "eyes" land on this tick instead of the downbeat, consider making the downbeat a 1/4 slider and put a circle here instead. ~ I need the downbeat (1) to emphasize the loud cymbal sound that is more important than the 'eyes' vocal imo.


I have a few problems with rhythm choices throughout the map but maybe i'm just missing a point, if that's the case then this mod is pretty minor.
good luck!!
thanks, although it is pretty minor! Still better than nothing
posted
2016-10-11 22:57 GranDSenpai: 00:03:272 (1) -
2016-10-11 22:57 GranDSenpai: i dunno but this looks really awkward
2016-10-11 22:57 GranDSenpai: if it was my map
2016-10-11 22:57 theramdans: yeaaaaah
2016-10-11 22:57 GranDSenpai: i'd do something like this
2016-10-11 22:57 GranDSenpai: http://puu.sh/rFf5T/814d0e33ab.jpg
2016-10-11 22:57 theramdans: I feel you man
2016-10-11 22:57 GranDSenpai: but i think maybe just personal preference really
2016-10-11 22:58 theramdans: doesnt flow well
2016-10-11 22:58 GranDSenpai: it wont change the way it's played
2016-10-11 22:58 GranDSenpai: but it looks more pleasing
2016-10-11 22:58 theramdans: wow that is better than I am expecting
2016-10-11 22:58 theramdans: brb trying that
2016-10-11 22:58 GranDSenpai: also if you do change that
2016-10-11 22:58 GranDSenpai: 00:03:756 (3) - perhaps try doing the same with this note?
2016-10-11 22:59 GranDSenpai: o btw. everything is just a suggestion :D
2016-10-11 23:00 theramdans: you got it
2016-10-11 23:01 GranDSenpai: 00:35:529 (3,4) -
2016-10-11 23:01 GranDSenpai: this is also just what i would do
2016-10-11 23:01 GranDSenpai: but perhaps switch the order of these two notes?
2016-10-11 23:01 theramdans: let's see
2016-10-11 23:01 GranDSenpai: it would feel more comfortable playing
2016-10-11 23:01 theramdans: is there anything wrong with that?
2016-10-11 23:01 GranDSenpai: i dont think so
2016-10-11 23:02 GranDSenpai: it's just what i would do \:D/
2016-10-11 23:02 theramdans: zig zag eh
2016-10-11 23:02 theramdans: let me try
2016-10-11 23:02 GranDSenpai: if you do end up changing it though
2016-10-11 23:02 GranDSenpai: 00:40:691 (3) - you'd need to change this one the same
2016-10-11 23:02 theramdans: the movement from (4) to (5) is too much I think
2016-10-11 23:03 theramdans: but maybe that will feel more challenging
2016-10-11 23:03 GranDSenpai: 00:44:562 (1) -
2016-10-11 23:03 GranDSenpai: this looks pretty ugly imo
2016-10-11 23:03 GranDSenpai: i see what you were going for though
2016-10-11 23:04 GranDSenpai: maybe could do something like this?
2016-10-11 23:04 GranDSenpai: http://puu.sh/rFfqb/126d10cd31.jpg
2016-10-11 23:06 GranDSenpai: 01:05:852 (1) -
2016-10-11 23:06 theramdans: moar zig zags lol
2016-10-11 23:06 GranDSenpai: you skiped over a rather loud bass drum aswell
2016-10-11 23:06 theramdans: how to make that ? hhaa
2016-10-11 23:06 GranDSenpai: put first three notes down
2016-10-11 23:06 GranDSenpai: and then copy paste :D
2016-10-11 23:06 theramdans: I skipped it for the vocal
2016-10-11 23:07 GranDSenpai: pishi made a good video about this
2016-10-11 23:07 GranDSenpai: you could map the vocal and the drum
2016-10-11 23:07 GranDSenpai: something like this would work imo
2016-10-11 23:07 GranDSenpai: http://puu.sh/rFfy3/bbbdecbfbc.jpg
2016-10-11 23:08 GranDSenpai: i dont think you should ever skip over loud sounds D:
2016-10-11 23:08 GranDSenpai: 01:09:723 (1) -
2016-10-11 23:08 GranDSenpai: also here
2016-10-11 23:08 GranDSenpai: i think you should do this
2016-10-11 23:08 GranDSenpai: http://puu.sh/rFfAB/c8508efcfb.jpg
2016-10-11 23:08 GranDSenpai: you keep the held effect from the vocals
2016-10-11 23:08 GranDSenpai: but you map the bass
2016-10-11 23:09 GranDSenpai: 01:11:013 (1) - same here
2016-10-11 23:10 GranDSenpai: 01:16:175 (1) - this section is same as the last one exactly
2016-10-11 23:11 GranDSenpai: 01:22:465 (6,2,1,2) - also could i suggest that you move all of these notes up a little tiny bit
2016-10-11 23:12 GranDSenpai: 01:22:143 (4,5) - because this jump is bigger
2016-10-11 23:12 GranDSenpai: 01:22:465 (6,1,2) -
2016-10-11 23:12 GranDSenpai: while this part is more intense but the spacing decreases
2016-10-11 23:12 GranDSenpai: tell me if i'm going too fast :o
2016-10-11 23:12 theramdans: yeah you are
2016-10-11 23:13 GranDSenpai: ok i'll let you catch up
2016-10-11 23:13 GranDSenpai: tell me when ur rdy
2016-10-11 23:15 theramdans: ok
2016-10-11 23:15 theramdans: you can continue
2016-10-11 23:16 GranDSenpai: 01:44:562 (1) - same thing as the start
2016-10-11 23:16 GranDSenpai: i feel like you should curve the slider
2016-10-11 23:16 theramdans: upward I guess?
2016-10-11 23:16 GranDSenpai: http://puu.sh/rFfUN/5a3dff5a94.jpg
2016-10-11 23:17 theramdans: I got it
2016-10-11 23:18 GranDSenpai: 02:40:691 (5) -
2016-10-11 23:18 GranDSenpai: i like this slider :D
2016-10-11 23:19 GranDSenpai: 02:44:239 (2) -
2016-10-11 23:19 GranDSenpai: i also feel like there should be a slider here
2016-10-11 23:19 theramdans: `you are the 2nd person to tell me that
2016-10-11 23:19 theramdans: :D
2016-10-11 23:19 GranDSenpai: instead of just a singletap
2016-10-11 23:19 GranDSenpai: \:D/
2016-10-11 23:20 GranDSenpai: 03:12:626 (1,2,1,2) -
2016-10-11 23:20 GranDSenpai: omg
2016-10-11 23:20 GranDSenpai: this part is hard to play D:
2016-10-11 23:20 GranDSenpai: but you can't really do anything about it
2016-10-11 23:20 GranDSenpai: haha
2016-10-11 23:21 GranDSenpai: 03:17:465 (1) - same as before in my opinion :D
2016-10-11 23:21 theramdans: ok I put a slider
2016-10-11 23:22 GranDSenpai: that's really all i have to say about the map
2016-10-11 23:22 GranDSenpai: pretty well done
posted

GranDSenpai wrote:

2016-10-11 22:57 GranDSenpai: 00:03:272 (1) -
2016-10-11 22:57 GranDSenpai: i dunno but this looks really awkward
2016-10-11 22:57 GranDSenpai: if it was my map
2016-10-11 22:57 theramdans: yeaaaaah
2016-10-11 22:57 GranDSenpai: i'd do something like this
2016-10-11 22:57 GranDSenpai: http://puu.sh/rFf5T/814d0e33ab.jpg
2016-10-11 22:57 theramdans: I feel you man
2016-10-11 22:57 GranDSenpai: but i think maybe just personal preference really
2016-10-11 22:58 theramdans: doesnt flow well
2016-10-11 22:58 GranDSenpai: it wont change the way it's played
2016-10-11 22:58 GranDSenpai: but it looks more pleasing
2016-10-11 22:58 theramdans: wow that is better than I am expecting
2016-10-11 22:58 theramdans: brb trying that
2016-10-11 22:58 GranDSenpai: also if you do change that
2016-10-11 22:58 GranDSenpai: 00:03:756 (3) - perhaps try doing the same with this note?
2016-10-11 22:59 GranDSenpai: o btw. everything is just a suggestion :D
2016-10-11 23:00 theramdans: you got it
2016-10-11 23:01 GranDSenpai: 00:35:529 (3,4) -
2016-10-11 23:01 GranDSenpai: this is also just what i would do
2016-10-11 23:01 GranDSenpai: but perhaps switch the order of these two notes?
2016-10-11 23:01 theramdans: let's see
2016-10-11 23:01 GranDSenpai: it would feel more comfortable playing
2016-10-11 23:01 theramdans: is there anything wrong with that?
2016-10-11 23:01 GranDSenpai: i dont think so
2016-10-11 23:02 GranDSenpai: it's just what i would do \:D/
2016-10-11 23:02 theramdans: zig zag eh
2016-10-11 23:02 theramdans: let me try
2016-10-11 23:02 GranDSenpai: if you do end up changing it though
2016-10-11 23:02 GranDSenpai: 00:40:691 (3) - you'd need to change this one the same
2016-10-11 23:02 theramdans: the movement from (4) to (5) is too much I think
2016-10-11 23:03 theramdans: but maybe that will feel more challenging
2016-10-11 23:03 GranDSenpai: 00:44:562 (1) -
2016-10-11 23:03 GranDSenpai: this looks pretty ugly imo
2016-10-11 23:03 GranDSenpai: i see what you were going for though
2016-10-11 23:04 GranDSenpai: maybe could do something like this?
2016-10-11 23:04 GranDSenpai: http://puu.sh/rFfqb/126d10cd31.jpg
2016-10-11 23:06 GranDSenpai: 01:05:852 (1) -
2016-10-11 23:06 theramdans: moar zig zags lol
2016-10-11 23:06 GranDSenpai: you skiped over a rather loud bass drum aswell
2016-10-11 23:06 theramdans: how to make that ? hhaa
2016-10-11 23:06 GranDSenpai: put first three notes down
2016-10-11 23:06 GranDSenpai: and then copy paste :D
2016-10-11 23:06 theramdans: I skipped it for the vocal
2016-10-11 23:07 GranDSenpai: pishi made a good video about this
2016-10-11 23:07 GranDSenpai: you could map the vocal and the drum
2016-10-11 23:07 GranDSenpai: something like this would work imo
2016-10-11 23:07 GranDSenpai: http://puu.sh/rFfy3/bbbdecbfbc.jpg
2016-10-11 23:08 GranDSenpai: i dont think you should ever skip over loud sounds D:
2016-10-11 23:08 GranDSenpai: 01:09:723 (1) -
2016-10-11 23:08 GranDSenpai: also here
2016-10-11 23:08 GranDSenpai: i think you should do this
2016-10-11 23:08 GranDSenpai: http://puu.sh/rFfAB/c8508efcfb.jpg
2016-10-11 23:08 GranDSenpai: you keep the held effect from the vocals
2016-10-11 23:08 GranDSenpai: but you map the bass
2016-10-11 23:09 GranDSenpai: 01:11:013 (1) - same here
2016-10-11 23:10 GranDSenpai: 01:16:175 (1) - this section is same as the last one exactly
2016-10-11 23:11 GranDSenpai: 01:22:465 (6,2,1,2) - also could i suggest that you move all of these notes up a little tiny bit
2016-10-11 23:12 GranDSenpai: 01:22:143 (4,5) - because this jump is bigger
2016-10-11 23:12 GranDSenpai: 01:22:465 (6,1,2) -
2016-10-11 23:12 GranDSenpai: while this part is more intense but the spacing decreases
2016-10-11 23:12 GranDSenpai: tell me if i'm going too fast :o
2016-10-11 23:12 theramdans: yeah you are
2016-10-11 23:13 GranDSenpai: ok i'll let you catch up
2016-10-11 23:13 GranDSenpai: tell me when ur rdy
2016-10-11 23:15 theramdans: ok
2016-10-11 23:15 theramdans: you can continue
2016-10-11 23:16 GranDSenpai: 01:44:562 (1) - same thing as the start
2016-10-11 23:16 GranDSenpai: i feel like you should curve the slider
2016-10-11 23:16 theramdans: upward I guess?
2016-10-11 23:16 GranDSenpai: http://puu.sh/rFfUN/5a3dff5a94.jpg
2016-10-11 23:17 theramdans: I got it
2016-10-11 23:18 GranDSenpai: 02:40:691 (5) -
2016-10-11 23:18 GranDSenpai: i like this slider :D
2016-10-11 23:19 GranDSenpai: 02:44:239 (2) -
2016-10-11 23:19 GranDSenpai: i also feel like there should be a slider here
2016-10-11 23:19 theramdans: `you are the 2nd person to tell me that
2016-10-11 23:19 theramdans: :D
2016-10-11 23:19 GranDSenpai: instead of just a singletap
2016-10-11 23:19 GranDSenpai: \:D/
2016-10-11 23:20 GranDSenpai: 03:12:626 (1,2,1,2) -
2016-10-11 23:20 GranDSenpai: omg
2016-10-11 23:20 GranDSenpai: this part is hard to play D:
2016-10-11 23:20 GranDSenpai: but you can't really do anything about it
2016-10-11 23:20 GranDSenpai: haha
2016-10-11 23:21 GranDSenpai: 03:17:465 (1) - same as before in my opinion :D
2016-10-11 23:21 theramdans: ok I put a slider
2016-10-11 23:22 GranDSenpai: that's really all i have to say about the map
2016-10-11 23:22 GranDSenpai: pretty well done
thanks for the quick irc mod! It helps~
posted
some opinion after testplayed the hardest diff

[Neverending Story]
00:21:336 (4,5) - spacing is easy to fake to 1/4 because it just have such big 1/4 spacing on 00:21:013 (2,3) -
00:35:529 (3,4) - the jump kinda suddenly, it should have same spacing imo
01:06:094 (2) - overmap? it sounds weird
01:16:417 (2) - same
01:59:400 (1) - recommend circle, it can catch the rhythm better
02:25:046 (1) - remove nc, its unnecessary

good luck
posted

Rizia wrote:

some opinion after testplayed the hardest diff

[Neverending Story]
00:21:336 (4,5) - spacing is easy to fake to 1/4 because it just have such big 1/4 spacing on 00:21:013 (2,3) - Slider exit to stream entry is now further apart
00:35:529 (3,4) - the jump kinda suddenly, it should have same spacing imo ~ I am emphasizing the drum sound on the red tick there so I put a jump, idk if it fits. I'll leave it as it is for now
01:06:094 (2) - overmap? it sounds weird ~ I was told not to put 3/4 there, so I put 1/4 instead to fit the vocals
01:16:417 (2) - same ~ but idk maybe I'll delete them
01:59:400 (1) - recommend circle, it can catch the rhythm better ~ cool
02:25:046 (1) - remove nc, its unnecessary ~Ok

good luck
thanks a lot!
posted
Hi, im here for moding

im a begginer so... idk

00:33:917 (1,2,3,4,5) - 00:39:078 (1,2,3,4,5) - I would rather place circles of triangles insted, becouse this part has little less instensity like in the begining.
01:33:433 (1,2,3) - I hate when people rapidly place triple notes away from each other insted of using "repeat" sliders.
00:53:271 (2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - - On this part slider velo and objects should be redused.
01:58:755 (1) - this slide also should repat twice, becouse the gutar is the main instrument in that part even in whole song.






GL
posted
owo
posted

kappaToast wrote:

Hi, im here for moding

im a begginer so... idk ~ at least you tried

00:33:917 (1,2,3,4,5) - 00:39:078 (1,2,3,4,5) - I would rather place circles of triangles insted, becouse this part has little less instensity like in the begining. ~ you mean 1/4 circles instead of sliders? no, too hard
01:33:433 (1,2,3) - I hate when people rapidly place triple notes away from each other insted of using "repeat" sliders. ~ this is a pretty common technique
00:53:271 (2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - - On this part slider velo and objects should be redused. ~ SV is already reduced, it is on 0.75x
01:58:755 (1) - this slide also should repat twice, becouse the gutar is the main instrument in that part even in whole song. ~ having this repeats twice, it is weird and confusing...






GL
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