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Paramore - Still Into You

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Topic Starter
Rizen
This beatmap was submitted using in-game submission on 13 November 2015 at 08:36:33

Artist: Paramore
Title: Still Into You
Tags: pop rock hayley williams fizz hoen moph vanity
BPM: 136
Filesize: 23163kb
Play Time: 03:32
Difficulties Available:
  1. _vanity's Insane (3.77 stars, 596 notes)
  2. Advanced (2.53 stars, 399 notes)
  3. Fizz's Insane (3.78 stars, 554 notes)
  4. Hoen's Easy (1.16 stars, 121 notes)
  5. moph's Hard (3.3 stars, 482 notes)
  6. Normal (1.71 stars, 250 notes)
Download: Paramore - Still Into You
Download: Paramore - Still Into You (no video)
Information: Scores/Beatmap Listing
---------------
Hoen's Easy by Hoen
Normal
Advanced
Hard by moph
Fizz's Insane by Fizz
_vanity's Insane by _vanity

Creator's word
The first song in my graveyard to be resurrected, remapped, then ranked! You could say I am lazy (I only mapped Normal and Advanced), but I wanted to take a backseat for two reasons. One, I mapped a hard in the old mapset but it didn't follow what I had in mind so I deleted it. I felt slightly demotivated after that. Two, all of the GDs are amazing and should definitely receive some recognition.

I dedicate this song to my high school crush who I didn't have the balls to ask out, N.X. You might never read this and it may be selfish of me to do this without you knowing, but I will always support you all the way. Stay beautiful.

old mapset

Thank you ezek for the video used in this mapset
Thank you Ringating once again for the quality boost to the background
Thank you Fizz, Hoen, moph, and _vanity for your excellent Guest Difficulties

Paramore Discography Project

Modders :3
  1. Cloudless
  2. moph x2 (before and after remap)
  3. hanyuu_nanodesu
  4. Kuki
  5. Garven
  6. Haruto
  7. Doormat
  8. Milan-
  9. Gabie
  10. GuineaQ
  11. George
  12. Taeyang
  13. UltraTik
  14. XeroiZi HD
  15. MrSergio
  16. imoutosan
  17. REMAPPED AFTER THIS POINT (sorry everyone before this)
  18. Prismetical
  19. Dono027
  20. MondoKuma
  21. TheOnlyLeon
  22. Battle
  23. Hoen
  24. Hiicantpk
  25. AlejandroMedia
  26. Izect Ztenz
  27. cHelli
  28. Nekomata
  29. Mako Sakata
  30. pishifat
Cloudless
Hey.
From #Modreqs
General
The volume change is cool, but I feel like youre over using it a bit.
Maybe experiment with more than just the normal audio sampleset
Some sliders dont look nice
Some consistancy issues, mostly with hitsounds.



Normal
00:14:089 (3) - That beat needs some friends
00:19:383 (2,1,2,3,1,2) - The NC doesn't really fit the song, Ik it is for the follow point, but it seems odd imo
00:33:280 (1) - Finish (^since you added a finish on a similar rhythm before^)
00:34:603 (2) - ^
00:45:412 (1) - Maybe use a slider to express the drums that comes in
01:26:001 (3,1,2,3,1,2) - Same thing as before about the NC
01:33:501 (2,3,4) - Odd change in volume
01:50:706 (1) - Clap
01:51:148 (2) - Remove clap
02:05:265 (3) - Finish
02:07:030 (2,3) - Remove finish
02:08:795 (2) - This should not have a reverse arrow.
02:59:971 (4) - Volume is lowered in the middle of slider
03:29:971 (1) - Finish


Hard
00:33:059 (7) - Remove clap?
00:34:383 (3) - NC
00:34:603 (1) - Remove NC
01:25:559 (6) - Finish
02:46:736 (8) - Lower the volume a bit more
Hope this helps! :)
moph
From ✞Kuki and Moph's Modding Q✞
slighty late sorryyy

[General]
  1. tags? (pop, rock, punk, idk e.e)
  2. mp3 needs to be 192kbps, ask me if you need help with converting
  3. double check for unsnapped notes
[Normal]
  1. Blankets so many blankets! I'll mention this once :P 00:11:442 (1,2) - use the slider circle thing as a guide for the blanket
  2. 00:12:324 (2) - I recommend that you shorten this slider to 1/1. 00:12:765 - this note shouldn't be ignore imo, then add a single to 00:13:206 -?
  3. 00:14:530 - This gap isn't necessary, you should map this.
  4. 00:15:853 (2) - there are two strong notes here 00:15:853 - and 00:16:074 - try one of these
  5. 00:19:383 (2,3,4,5,1,2) - inconsistent spacing here, try keeping it the same
  6. 00:24:677 (2) - 1/2 slider instead?
  7. 00:25:118 (3) - take out the reverse and add a single here 00:25:559 - this might just be my opinion, but i recommend you don't end sliders on these large white ticks, strong beats such as this should be clickable.
  8. 00:24:236 (1,2) - stack the end of (2) onto (1)?
  9. 00:26:442 (2,1) - stack the ends of these two?
  10. 00:30:412 (4) - same story with ending sliders on strong beats, it just feels better to click on stronger beats like that.
  11. 00:45:412 (1,2) - rather plain for that drum solo there right? try using more 1/2 notes here
  12. 00:54:236 (2,1) - stack the starts? just for neatness
  13. 00:58:206 (3,3) - stack?
  14. 00:49:383 (1) - as for these long sliders i think a 1/1 reverse slider would fit better as it maps 00:49:824 - either way its okay
  15. 01:19:383 (2) - same story as on the second line
  16. 01:23:795 (7,2) - fix stack (use the coordinate thing for precise movement)
  17. nothing else new to say, try making the map neater tho mostly with your blanketing and stacking. Rhythm overall is pretty solid except for the ending sliders on large ticks thing, I really recommend against that. I know this is a normal but you could really up the complexity of the rhythm here a little. Most of the map is 1/1, I really suggest you map some of the 1/2 guitar and drum bits that stand out to you. This will not only make the map more interesting but will reduce the large diff gap between this and the hard.
[Hard]
  1. HP5?
  2. *Repeats speech about slider ends on large white ticks*
  3. *Repeats speech about blankets and stacks*
  4. 00:11:442 - single here plz, even if you are mapping the vocals its weird to have nothing there when a strong first note is present
  5. 00:19:162 - map this plz, there's an obvious beat there 00:20:486 - this gap here is fine as theres nothing in between
  6. 00:21:809 - ^
  7. 00:45:853 (4,5) - triple? there's a beat here 00:45:964 - should be okay since the bpm is low
  8. 00:46:626 - ^ note here as well (optional)
  9. 00:52:912 (3,4,5) - this triple should start here 00:53:133 - listen carefully
  10. 00:53:684 - note here as well
  11. 01:06:148 (2,3,4) - unnecessary triple
  12. 01:28:427 - same as before, should be mapped
  13. 01:52:912 (4,5) - same story as before, triple?
  14. 01:59:971 (3,4,5) - same as before, needs to be moved down 1/2
  15. 02:06:478 - single here
  16. 02:13:206 (6,7,8) - unnecessary like before
  17. 02:59:751 (2,3) - triple, 03:00:192 (4,5) - same here, might be overkill but will make that part epic
  18. 03:07:030 (3,4,5) - move down 1/2, strong triple there like before, where as where you have it now doesn't need one.
  19. 03:12:986 (3,4) - triple, 03:13:206 (4,1) - same here, again making the section more epic to play?
  20. 03:14:420 - should be a note here to make it a 5 note stream, present in the music (drums)
  21. 03:20:265 (1,2,3) - again not necessary as nothing in the music supports it being there.
Needs a bit more work on the neatness scale but nice overall!
Good luck :D
Topic Starter
Rizen

Kawaii Muffin wrote:

Hey.
From #Modreqs
General
The volume change is cool, but I feel like youre over using it a bit.
Maybe experiment with more than just the normal audio sampleset
Some sliders dont look nice
Some consistancy issues, mostly with hitsounds.



Normal
00:14:089 (3) - That beat needs some friends
00:19:383 (2,1,2,3,1,2) - The NC doesn't really fit the song, Ik it is for the follow point, but it seems odd imo
00:33:280 (1) - Finish (^since you added a finish on a similar rhythm before^)
00:34:603 (2) - ^
00:45:412 (1) - Maybe use a slider to express the drums that comes in
01:26:001 (3,1,2,3,1,2) - Same thing as before about the NC
01:33:501 (2,3,4) - Odd change in volume
01:50:706 (1) - Clap
01:51:148 (2) - Remove clap
02:05:265 (3) - Finish
02:07:030 (2,3) - Remove finish
02:08:795 (2) - This should not have a reverse arrow.
02:59:971 (4) - Volume is lowered in the middle of slider
03:29:971 (1) - Finish


Hard
00:33:059 (7) - Remove clap?
00:34:383 (3) - NC
00:34:603 (1) - Remove NC
01:25:559 (6) - Finish
02:46:736 (8) - Lower the volume a bit more
Hope this helps! :)
applied all suggestions. thanks for the insight :D
Topic Starter
Rizen

moph wrote:

From ✞Kuki and Moph's Modding Q✞
slighty late sorryyy

[General]
  1. tags? (pop, rock, punk, idk e.e) onto it ;)
  2. mp3 needs to be 192kbps, ask me if you need help with converting still looking for an mp3 x(
  3. double check for unsnapped notes
I'm on cutting edge so aimod gets kinda weird

[Normal]
  1. Blankets so many blankets! I'll mention this once :P 00:11:442 (1,2) - use the slider circle thing as a guide for the blanket cleaned-up
  2. 00:12:324 (2) - I recommend that you shorten this slider to 1/1. 00:12:765 - this note shouldn't be ignore imo, then add a single to 00:13:206 -? done
  3. 00:14:530 - This gap isn't necessary, you should map this. right
  4. 00:15:853 (2) - there are two strong notes here 00:15:853 - and 00:16:074 - try one of these done
  5. 00:19:383 (2,3,4,5,1,2) - inconsistent spacing here, try keeping it the same done
  6. 00:24:677 (2) - 1/2 slider instead? 1/2 reverse slider added instead
  7. 00:25:118 (3) - take out the reverse and add a single here 00:25:559 - this might just be my opinion, but i recommend you don't end sliders on these large white ticks, strong beats such as this should be clickable. i'll keep it as it is for now
  8. 00:24:236 (1,2) - stack the end of (2) onto (1)? invalid
  9. 00:26:442 (2,1) - stack the ends of these two? invalid
  10. 00:30:412 (4) - same story with ending sliders on strong beats, it just feels better to click on stronger beats like that. leaving as it is
  11. 00:45:412 (1,2) - rather plain for that drum solo there right? try using more 1/2 notes here added something interesting
  12. 00:54:236 (2,1) - stack the starts? just for neatness invalid
  13. 00:58:206 (3,3) - stack? invalid
  14. 00:49:383 (1) - as for these long sliders i think a 1/1 reverse slider would fit better as it maps 00:49:824 - either way its okay no change
  15. 01:19:383 (2) - same story as on the second line done
  16. 01:23:795 (7,2) - fix stack (use the coordinate thing for precise movement) invalid
  17. nothing else new to say, try making the map neater tho mostly with your blanketing and stacking. Rhythm overall is pretty solid except for the ending sliders on large ticks thing, I really recommend against that. I know this is a normal but you could really up the complexity of the rhythm here a little. Most of the map is 1/1, I really suggest you map some of the 1/2 guitar and drum bits that stand out to you. This will not only make the map more interesting but will reduce the large diff gap between this and the hard. I'll see if it is definitely a problem in the future or not
[Hard]
  1. HP5? applied
  2. *Repeats speech about slider ends on large white ticks* what's so bad out this? I still don't get it
  3. *Repeats speech about blankets and stacks* done
  4. 00:11:442 - single here plz, even if you are mapping the vocals its weird to have nothing there when a strong first note is present added
  5. 00:19:162 - map this plz, there's an obvious beat there 00:20:486 - this gap here is fine as theres nothing in between added
  6. 00:21:809 - ^ done
  7. 00:45:853 (4,5) - triple? there's a beat here 00:45:964 - should be okay since the bpm is low added
  8. 00:46:626 - ^ note here as well (optional) added
  9. 00:52:912 (3,4,5) - this triple should start here 00:53:133 - listen carefully modified
  10. 00:53:684 - note here as well added
  11. 01:06:148 (2,3,4) - unnecessary triple changed to slider
  12. 01:28:427 - same as before, should be mapped mapped
  13. 01:52:912 (4,5) - same story as before, triple? done
  14. 01:59:971 (3,4,5) - same as before, needs to be moved down 1/2 moved
  15. 02:06:478 - single here added
  16. 02:13:206 (6,7,8) - unnecessary like before changed to slider
  17. 02:59:751 (2,3) - triple, 03:00:192 (4,5) - same here, might be overkill but will make that part epic epicified
  18. 03:07:030 (3,4,5) - move down 1/2, strong triple there like before, where as where you have it now doesn't need one. done
  19. 03:12:986 (3,4) - triple, 03:13:206 (4,1) - same here, again making the section more epic to play? made epic
  20. 03:14:420 - should be a note here to make it a 5 note stream, present in the music (drums) yay for 5notestreams x(
  21. 03:20:265 (1,2,3) - again not necessary as nothing in the music supports it being there. ok
Needs a bit more work on the neatness scale but nice overall!
Good luck :D
Very helpful mod. Revamped the normal mod (still in revamping mode)
micchi_chi
Hi~ coming from my modding Q~
Yay I love this song :3
Let's start~!

[General]
  1. Why don't put the offset at 11,442? There's no sound at 854 so it wouldn't make sense to put the offset there... Then resnap the kiai
  2. You don't need to check "widescreen support" (song setup -> design -> widescreen support) since you don't have storyboard; unless you wanted to add one.
  3. You don't need to check "letterbox during breaks" as well.
  4. You also can set the combo colors so it would match with the background (song setup -> colours) I suggest to set it to orange, red, until chocolate.
  5. I think you can use custom hitsound for clap like drum sound or something because the sound in the song is mainly drum, not clap

[Normal]
  1. So many green lines *^*
  2. Check AiMod (ctrl+shift+A) and check the "check distance snap" option. There are some DS problems, you should fix them.
  3. 00:11:442 (1) - You might want to add finish hitsound at slider's head
  4. 00:13:648 (4) - I think you should avoid this kind of stack on Normal because it might be surprising for new players, but it's still acceptable.
  5. 00:14:089 (5,3) - Stack properly
  6. 00:30:412 (5,2) - ^
  7. 00:16:295 (4) - Maybe whistle+finish would be better than clap at head...
  8. 00:23:353 (5) - ^
  9. 00:30:412 (5) - ^ etc
  10. 00:33:280 (1,1) - Overlapped :( maybe try to move (1) elsewhere, like this http://puu.sh/hhLiu/a0b8ebb1cf.jpg then DS the rest
  11. 00:33:280 (1) - No need to NC here
  12. 00:46:736 (3) - NC and add finish at head
  13. 01:18:501 (1) - Add finish at head
  14. 01:22:030 (7) - Remove the reverse to follow the vocal better, since the vocal ends here 01:22:251
  15. 01:22:912 (1,2) - If you apply the mod above, you can change these circles to a 1/2 reverse slider which starts here 01:22:692 for better polarity. http://puu.sh/hhLNw/0f22579d45.jpg
  16. 01:24:677 (2) - Be careful, reverse arrow shouldn't be covered
  17. 01:29:971 (2,4) - Poor overlap, move (4) a little bit down
  18. 01:49:383 (4) - DS this thing
  19. 01:53:795 (1) - Add finish at head
  20. 02:12:324 (2,4) - Stack properly
  21. 02:14:971 (1) - Add finish
  22. 02:34:603 (1,2) - DS these
  23. 02:41:662 (3) - ^ and the rest I think
  24. Wait, you seem to change default Distance Snapping midway, I don't think that's allowed on Normal .-.
  25. 03:10:559 (1,3) - I don't really like this overlap, it's kinda trappy for normal imo .-. I think you better just make slider bows http://puu.sh/hhM9k/2fe0602232.jpg
  26. 03:00:853 (1) - add Finish at head
  27. 03:22:030 (1) - ^
  28. 03:27:324 (2,4) - Overlap -,- change (4)'s shape maybe
  29. Well, overall it's a good map, but you still need improvement at placement, blankets, stack, overlap, and hitsounds :)

[Hard]
  1. I think AR 8 is too fast, you can try 7.5 or 7.8, you also can increase the HP to 6
  2. 00:14:971 (3,5) - Stack properly
  3. I see there are still many stack problems, I want you to look at it and selfmod it after my mod 8-)
  4. 01:28:206 (3,4,1,2,3) - Make a perfect star shape maybe?
  5. 01:32:398 (4) - You might want to at hitsound at this "tss" sound. Maybe whistle or something
  6. 01:32:618 (5) - NC here instead of here 01:32:839 (1) -
  7. 01:36:148 (3,5) - Actually I think this kind of slider bows are ugly, this would be better imo http://puu.sh/hhMMa/81e11f86fd.jpg then it would be followed by a jump :3
  8. 01:40:339 (1) - No need to NC here (01:39:677 (1) - poor lone combo :cry: )
  9. 01:41:662 (4) - I saw a lot of these on your map, it's good, but I think it would be better if it's balanced, I mean, like this http://puu.sh/hhMTE/db5f9a5af8.jpg instead of one part long and the other part short
  10. 02:12:324 (3,6) - dat trappy sliders >.<
  11. 02:18:942 Maybe you should map this part for hard, but I think it's good idea to add a short break, so you might start here 02:25:559
  12. 03:00:412 (7) - add NC if you want to change SV suddenly like this so the player would be prepared
  13. 03:07:471 (6) - ^
  14. That's all, good map, but need improvement on hitsounding (especially finish hitsound) try to selfmod and add finish hitsound whenever you feel necessary :)

Good luck, hope it's get ranked soon ^^
Best map of this song so far :)
Topic Starter
Rizen
update: i will apply nanodesu's mod when i can. currently tangled with schoolwork :c

edit: the hard diff is all good, just the norm which hasn't been done yet

edit2: ok, normal is revamped. Have fun folks
Topic Starter
Rizen

hanyuu_nanodesu wrote:

Hi~ coming from my modding Q~
Yay I love this song :3
Let's start~!

[General]
  1. Why don't put the offset at 11,442? There's no sound at 854 so it wouldn't make sense to put the offset there... Then resnap the kiai I like having the timer point as close to the beginning of the song as possible. However if this makes it unrankable, I will change the offset
  2. You don't need to check "widescreen support" (song setup -> design -> widescreen support) since you don't have storyboard; unless you wanted to add one. Storyboard in the works :s
  3. You don't need to check "letterbox during breaks" as well. Storyboard in the works :s
  4. You also can set the combo colors so it would match with the background (song setup -> colours) I suggest to set it to orange, red, until chocolate. changed colors to lighter hues because the storyboard is going to be very bright/wacky
  5. I think you can use custom hitsound for clap like drum sound or something because the sound in the song is mainly drum, not clap currently looking for a custom hitsound :D

[Normal]
  1. So many green lines *^* If this makes it unrankable, then i'll tidy it up
  2. Check AiMod (ctrl+shift+A) and check the "check distance snap" option. There are some DS problems, you should fix them. there's just one left (but there is a whole beat delay and i can't make it snap without it looking weird 01:10:559 (4) -
  3. 00:11:442 (1) - You might want to add finish hitsound at slider's head done
  4. 00:13:648 (4) - I think you should avoid this kind of stack on Normal because it might be surprising for new players, but it's still acceptable. we'll see if I can leave it in
  5. 00:14:089 (5,3) - Stack properly done
  6. 00:30:412 (5,2) - ^ done
  7. 00:16:295 (4) - Maybe whistle+finish would be better than clap at head... done and applied to rest of the diff and the hard
  8. 00:23:353 (5) - ^ done
  9. 00:30:412 (5) - ^ etc done
  10. 00:33:280 (1,1) - Overlapped :( maybe try to move (1) elsewhere, like this http://puu.sh/hhLiu/a0b8ebb1cf.jpg then DS the rest edited that part
  11. 00:33:280 (1) - No need to NC here removed
  12. 00:46:736 (3) - NC and add finish at head done
  13. 01:18:501 (1) - Add finish at head done
  14. 01:22:030 (7) - Remove the reverse to follow the vocal better, since the vocal ends here 01:22:251 done
  15. 01:22:912 (1,2) - If you apply the mod above, you can change these circles to a 1/2 reverse slider which starts here 01:22:692 for better polarity. http://puu.sh/hhLNw/0f22579d45.jpg edited that bit
  16. 01:24:677 (2) - Be careful, reverse arrow shouldn't be covered should be fine
  17. 01:29:971 (2,4) - Poor overlap, move (4) a little bit down i want to leave it as is :/
  18. 01:49:383 (4) - DS this thing this was where I got to with the revamp. any DS issues after this was because I haven't finished revamping past this point
  19. 01:53:795 (1) - Add finish at head added
  20. 02:12:324 (2,4) - Stack properly done
  21. 02:14:971 (1) - Add finish done
  22. 02:34:603 (1,2) - DS these mentioned above
  23. 02:41:662 (3) - ^ and the rest I think mentioned above
  24. Wait, you seem to change default Distance Snapping midway, I don't think that's allowed on Normal .-. mentioned above
  25. 03:10:559 (1,3) - I don't really like this overlap, it's kinda trappy for normal imo .-. I think you better just make slider bows http://puu.sh/hhM9k/2fe0602232.jpg not a sliderbow but something else
  26. 03:00:853 (1) - add Finish at head done
  27. 03:22:030 (1) - ^ done
  28. 03:27:324 (2,4) - Overlap -,- change (4)'s shape maybe done
  29. Well, overall it's a good map, but you still need improvement at placement, blankets, stack, overlap, and hitsounds :)

[Hard]
  1. I think AR 8 is too fast, you can try 7.5 or 7.8, you also can increase the HP to 6 i wanna leave it 8 :/ but HP changed to 6
  2. 00:14:971 (3,5) - Stack properly done
  3. I see there are still many stack problems, I want you to look at it and selfmod it after my mod 8-) hopefully most of them are fixed :)
  4. 01:28:206 (3,4,1,2,3) - Make a perfect star shape maybe? I think it looks better :?
  5. 01:32:398 (4) - You might want to at hitsound at this "tss" sound. Maybe whistle or something sounds kinda unnatural there so not added (the lone whistle)
  6. 01:32:618 (5) - NC here instead of here 01:32:839 (1) - ok
  7. 01:36:148 (3,5) - Actually I think this kind of slider bows are ugly, this would be better imo http://puu.sh/hhMMa/81e11f86fd.jpg then it would be followed by a jump :3 done
  8. 01:40:339 (1) - No need to NC here (01:39:677 (1) - poor lone combo :cry: ) NC removed
  9. 01:41:662 (4) - I saw a lot of these on your map, it's good, but I think it would be better if it's balanced, I mean, like this http://puu.sh/hhMTE/db5f9a5af8.jpg instead of one part long and the other part short good point, I think I was just lazy there
  10. 02:12:324 (3,6) - dat trappy sliders >.< challenge set? :<
  11. 02:18:942 Maybe you should map this part for hard, but I think it's good idea to add a short break, so you might start here 02:25:559 I kinda wanna leave it so it's similar to the normal
  12. 03:00:412 (7) - add NC if you want to change SV suddenly like this so the player would be prepared added
  13. 03:07:471 (6) - ^ added
  14. That's all, good map, but need improvement on hitsounding (especially finish hitsound) try to selfmod and add finish hitsound whenever you feel necessary :)

Good luck, hope it's get ranked soon ^^
Best map of this song so far :)
Very thorough mod, especially with hitsounding. Thank you very much :D
Kuki
IRC Mod :)

SPOILER
2015-04-22 22:51 Kuki: your map though
2015-04-22 22:51 Kuki: it's so good
2015-04-22 22:53 [ Rizen ]: it is? :?
2015-04-22 22:53 [ Rizen ]: It's like
2015-04-22 22:53 [ Rizen ]: the most generic mapping style ever
2015-04-22 22:53 Kuki: doesn't mean it's not good :)
2015-04-22 22:53 Kuki: honestly
2015-04-22 22:53 Kuki: before it was even modded
2015-04-22 22:53 Kuki: I couldn't find problems
2015-04-22 22:54 Kuki: 01:53:353 (7) - You could mini stream here though
2015-04-22 22:54 Kuki: since there are four beats not just two
2015-04-22 22:55 Kuki: 02:14:530 (5,1) - these two notes go almost half out of the playfield, I might consider changing this?
2015-04-22 22:55 [ Rizen ]: i want to avoid streams as much as possible
2015-04-22 22:56 Kuki: four note stream isn't too bad
2015-04-22 22:56 Kuki: if you wanted
2015-04-22 22:56 Kuki: you could reverse slider
2015-04-22 22:56 Kuki: that would be more ideal I think
2015-04-22 22:56 Kuki: 02:33:280 - you can add a note here, the gap seems not needed
2015-04-22 22:56 Kuki: you can put the new note
2015-04-22 22:57 Kuki: in the same place as 02:33:942 (4)
2015-04-22 22:58 Kuki: 03:00:853 (1,2,3,4,5,6,7) - this is a sorta long combo but probably fine, change if you think there's an issue
2015-04-22 22:58 [ Rizen ]: added a nc to 03:02:618 (1) -
2015-04-22 22:58 [ Rizen ]: (well, added now)
2015-04-22 22:58 Kuki: 03:07:251 (4,5,1) - how it changes nc at the end of a triple seems kind of alien to me, also you have two #1 ncs beside eachother
2015-04-22 22:59 Kuki: http://puu.sh/hmK1F/e341a7ca50.jpg
2015-04-22 22:59 Kuki: if you're trying to avoid streams
2015-04-22 22:59 [ Rizen ]: the nc is kinda meant to show the change in sv
2015-04-22 22:59 Kuki: 03:14:089 (4,5,6,7,8) - take this out lol
2015-04-22 22:59 Kuki: or stream that earlier part
2015-04-22 22:59 Kuki: so people know there are streams
2015-04-22 22:59 Kuki: because it's out of nowhere almost
2015-04-22 22:59 Kuki: since the rest of the map is streamless
2015-04-22 23:00 Kuki: aI get that
2015-04-22 23:00 Kuki: it seems weird though
2015-04-22 23:00 Kuki: why not have it go to five combo and then nc?
2015-04-22 23:00 Kuki: might just be mb though idk
2015-04-22 23:00 [ Rizen ]: moph suggested I add a stream there to make that part "epic"
2015-04-22 23:00 Kuki: 03:14:089 (4,5,6,7) - you can also curve this a little, you can have it fun
2015-04-22 23:00 Kuki: e p i c
2015-04-22 23:00 Kuki: n i c e
2015-04-22 23:00 Kuki: yeah it makes sense
2015-04-22 23:00 Kuki: alright I get that
2015-04-22 23:01 Kuki: reverse slider though at the earlier point i mentioned is still a good idea imo
2015-04-22 23:01 Kuki: could do something like this http://puu.sh/hmK7e/f5956fb018.jpg
2015-04-22 23:01 Kuki: with 03:14:089 (4,5,6,7)
2015-04-22 23:02 [ Rizen ]: like the hoshizora map?
2015-04-22 23:02 Kuki: mm
2015-04-22 23:03 Kuki: it looks nice and it keeps the straight aspect well
2015-04-22 23:03 Kuki: and makes it more e p i c
2015-04-22 23:03 Kuki: 03:31:736 (1) - the spinner end here should be 5% volume imo, it sounds sooooo much nicer to finish on this way :)
2015-04-22 23:03 Kuki: especially since it's quieter there, it's vocals, and there's no beat
2015-04-22 23:04 Kuki: as for normal
2015-04-22 23:04 Kuki: 00:14:751 - add a note here to build for 00:15:853 (2,3,4) perhaps
2015-04-22 23:05 Kuki: like so: http://puu.sh/hmKeW/98bfc2f9dc.jpg
2015-04-22 23:05 Kuki: also curve 00:14:971 (1) ?
2015-04-22 23:07 Kuki: 01:11:001 - put a 5% volume inh point here so vocals are heard as there is no beat on the slider there
2015-04-22 23:07 [ Rizen ]: i don't want to add too many 1/4 notes to the norm diff, so keeping it to a minimum
2015-04-22 23:07 Kuki: Yeah I know that
2015-04-22 23:07 Kuki: just thought it could build better to the next section
2015-04-22 23:07 Kuki: since you are using 1/4 there
2015-04-22 23:07 Kuki: but your choice
2015-04-22 23:08 Kuki: you know best
2015-04-22 23:09 Kuki: also bg
2015-04-22 23:09 Kuki: http://s2.favim.com/orig/35/anime-cherr ... 281155.jpg this does look really nice
2015-04-22 23:09 Kuki: current one is great but seems like the actual art isn't that good?
2015-04-22 23:10 Kuki: also ^ is a bit blander which is alright but could be edited
2015-04-22 23:10 Kuki: but bg is fine so your choice
Garven
Did some basic modding on new combo use and pattern construction.

Good luck!
Topic Starter
Rizen

Garven wrote:

Did some basic modding on new combo use and pattern construction.

Good luck!
chatlog.txt
16:35 *Garven is watching [http://osu.ppy.sh/b/676686 Paramore - Still Into You [Normal]]
16:35 Garven: This is cute
16:37 [ Rizen ]: thanks :3
16:37 Garven: New combo use seems kind of random though
16:38 Garven: It'd be better if you kept it more strict
16:38 Garven: I'd keep it at one new combo every 2 measures (tall white ticks)
16:38 [ Rizen ]: ok
16:39 Garven: I didn't get a lot of the weird volume changes throughout the map either.
16:39 Garven: like on 01:24:723 (2) -
16:40 Garven: And just little pet-peeves of mine, but little overlaps like 01:30:017 (2,4) - bug me since it doesn't really look intentional
16:40 Garven: It's just kind of sloppy in my mind.
16:40 [ Rizen ]: i have a question
16:40 Garven: 01:41:488 (4,1) - I'd position the 1 slider a little further out so that there's a visible space between to keep consistent with most of the spacing in the map http://puu.sh/hoPuD/8e93a345e3.jpg
16:41 [ Rizen ]: 01:10:605 (4) - over here, am i allowed to ignore distance spacing for this? (because there's a whole beat of nothing before that)
16:42 Garven: Considering how much time there is between hits, it's okay
16:42 Garven: ...kinda
16:42 Garven: Hm
16:43 Garven: How about positioning it like this: https://osu.ppy.sh/ss/3048044
16:43 Garven: I realigned 01:08:841 (3) - to be a mirror of 01:07:076 (5) -
16:43 Garven: and 4 now fits in a distance snap position
16:45 [ Rizen ]: ooh, that's neat
16:46 Garven: Something you can try to keep in mind when you extend the combos to 2 measures is that you can make patterns with that entire set of objects
16:46 Garven: That way your map will have a lot stronger feeling of structure and organization overall
16:46 [ Rizen ]: is this the prefered guideline for normal or across all difficulties?
16:48 [ Rizen ]: ahhh, sorry my internet CuteWaterMelon
16:48 [ Rizen ]: cut itself*
16:48 Garven: CuteWaterMelon
16:48 Garven: That's different hahaha
16:49 Garven: http://puu.sh/hoPRL/3e8405e2f0.jpg
16:51 [ Rizen ]: ah, thanks
16:51 [ Rizen ]: the thing i tried to say was
16:51 [ Rizen ]: is this the prefered guideline for normal diff or across all diffs?
16:51 [ Rizen ]: the 2 measure combos
16:52 Garven: That's more of a personal preference
16:52 Garven: In general, it makes the most musical sense for the majority of music mapped in this game
16:52 Garven: Since phrases are usually 4 measures long, you split each one in 2
16:56 [ Rizen ]: do you think i've overused the inherited timing point volume variations?
16:57 Garven: I wouldn't say overused
16:57 Garven: I'd say more confused q:
16:57 Garven: As in I do'nt understand why there are volume changes at times
16:57 Garven: Like that slider I pointed out earlier
17:04 Garven: Anyway, I'm going to crash. I believe Xellie is looking into your map too, so he will have some more detailed pointers for your maps soon, hopefully
17:04 Garven: Take care
17:04 [ Rizen ]: thank you

Thank you Garven! :D
Haruto
PlaceHolder :D
I'll mod the map tonight
This is one of my favorite song when i was a kid :'), owww you make me cry :')


Hi from my modding queue :)
This song really Cute/Cool <3

[General]
  1. I think those normal Hits sounds like overuse, you might wanna add this custom Soft Hits Into your mapset :)
  2. Remove pop, rock, punk on the tag please?
  3. Please use AR4 in Normal :)
  4. Please set DS in Normal into 0.9x :) for the sake of Newbies :)
  5. Use the Smallest Grid in Normal please :)
  6. uh, i think 1,30 Slider velocity in Normal is too fast ;w;, can you set them into 1,10 or 1,00 only?
[Normal]
  1. 00:11:488 (1) - change into 1/2 slider please? and then add a 1/2 slider too in here 00:11:929 - (following vocals)
  2. 00:13:252 (4) - remove this? and then add a 1/2 slider here 00:13:032 -
  3. 00:13:694 (5) - change into 1/2 slider fits better :)
  4. 00:13:694 (5) - add a note if you want to follow the vocal here
  5. 00:15:017 (1) - Move this to 00:15:238 - and then add a notes ay 00:14:797 - and 00:15:017 -
  6. 00:17:002 - try this pattern? http://puu.sh/hpbmP/738cb72f83.jpg
  7. 00:22:076 (1) - 1/2 fits better C:
  8. 00:22:517 - add a note if you accept above^
  9. 00:24:723 - 00:26:267 - try this pattern http://puu.sh/hpbK4/f8d43e8e8f.jpg
Okay gonna Continue my mod tommorow, im going to sleep D: sorry :'(
Doormat
Hello, from my M4M Queue :)

Thanks for modding my map earlier! Time I return the favour..

General
- Your timing's fine, but maybe you could adjust your timing points by setting them 18 milliseconds earlier? (e.g. your uninherited point at 900ms should be adjusted to 882ms). it's probably just me though

Normal
- Fun map for a normal, the rhythm is good too :)
- The note at 00:13:694 isn slightly misaligned with 00:12:811(2). Move it one unit to the right to fix this
- Why is there a middle pivot in the slider at 00:15:017(1)? Right-click it to remove it
- Slider at 00:26:488(2) could be made less curvy to better blanket 00:26:047(1)
- Slider at 00:29:135(1) could be made less curvy to better blanket 00:30:017(2)
- Blanket fix at 00:41:488(3). I'll let you figure out these ones on your own ;)
- Blanket fix at 00:49:429(4)
- Maybe replace the notes at 01:07:958(1, 2) with a 1/1 slider?
- Slight misalignment at 01:24:723(5). You can fix this by moving this slider from its current position (x241, y200) to (x240, y199)
- Blanket fix at 1:29:135(1) and 01:30:017(2)
- Slight misalignment at 01:59:576(3) with 01:57:370(1). Move from its current position (x353, y281) to (x352, y280)

Hard
- Another fun beatmap to play :)
- Consider making the note at 00:33:988(2) a 1/2 slider because the "-ny" when she says "deny ends on 00:34:208
- ^^ at 00:35:311(3) (same reason as above)
- Add a note at 00:39:944, and make the notes at 00:40:164(1, 2) 1/2 sliders because the guitar riffs (I think that's what they're called?) end on the red offbeats there
- ^^ at 00:41:488(1, 2) (same reason as above)
- Add a note at 00:43:914, and make the notes at 00:44:135(2, 3) 1/2 sliders (same reason as above)
- Replace the notes at 01:00:458(5, 6) with a 1/2 slider perhaps?
- Replace the note at 01:41:047(3) with a 1/2 slider because the "-ng" when she says "along" ends on the red offbeat
- Slider at 02:13:252(1) isn't properly aligned with the slider at 02:12:370(3). This is an easy fix; just delete the slider at 02:13:252, and copy/paste the slider from 02:12:370. Remember to reverse (Ctrl + G) the start and end positions of the slider if you do this
- Some blanketing issues. Happy hunting ;)

That's about it. It's been a while since I've listened to Paramore myself, heheh. Good luck with your map, and hope this helps ;)

edit: stupid time stamps broke some of the wording. sorry about that :/
Topic Starter
Rizen

Doormat wrote:

Hello, from my M4M Queue :)

Thanks for modding my map earlier! Time I return the favour..

General
- Your timing's fine, but maybe you could adjust your timing points by setting them 18 milliseconds earlier? (e.g. your uninherited point at 900ms should be adjusted to 882ms). it's probably just me though i can't see anything like this? maybe the set you have is not updated

Normal
- Fun map for a normal, the rhythm is good too :)
- The note at 00:13:694 isn slightly misaligned with 00:12:811(2). Move it one unit to the right to fix this done
- Why is there a middle pivot in the slider at 00:15:017(1)? Right-click it to remove it done
- Slider at 00:26:488(2) could be made less curvy to better blanket 00:26:047(1) done
- Slider at 00:29:135(1) could be made less curvy to better blanket 00:30:017(2) done
- Blanket fix at 00:41:488(3). I'll let you figure out these ones on your own ;) done
- Blanket fix at 00:49:429(4) done
- Maybe replace the notes at 01:07:958(1, 2) with a 1/1 slider?i want to emphasize the drums at this part. so, not applied
- Slight misalignment at 01:24:723(5). You can fix this by moving this slider from its current position (x241, y200) to (x240, y199) done
- Blanket fix at 1:29:135(1) and 01:30:017(2) done
- Slight misalignment at 01:59:576(3) with 01:57:370(1). Move from its current position (x353, y281) to (x352, y280) done

Hard
- Another fun beatmap to play :)
- Consider making the note at 00:33:988(2) a 1/2 slider because the "-ny" when she says "deny ends on 00:34:208 done
- ^^ at 00:35:311(3) (same reason as above) done
- Add a note at 00:39:944, and make the notes at 00:40:164(1, 2) 1/2 sliders because the guitar riffs (I think that's what they're called?) end on the red offbeats there done. sounds and plays a lot better now :)
- ^^ at 00:41:488(1, 2) (same reason as above) done
- Add a note at 00:43:914, and make the notes at 00:44:135(2, 3) 1/2 sliders (same reason as above) did a slight modification but not exact
- Replace the notes at 01:00:458(5, 6) with a 1/2 slider perhaps? leaving as it is to emphasize the "how" and "we"
- Replace the note at 01:41:047(3) with a 1/2 slider because the "-ng" when she says "along" ends on the red offbeat done
- Slider at 02:13:252(1) isn't properly aligned with the slider at 02:12:370(3). This is an easy fix; just delete the slider at 02:13:252, and copy/paste the slider from 02:12:370. Remember to reverse (Ctrl + G) the start and end positions of the slider if you do this done. I dunno why I didn't do this :?
- Some blanketing issues. Happy hunting ;) the hunt is on!

That's about it. It's been a while since I've listened to Paramore myself, heheh. Good luck with your map, and hope this helps ;)
Topic Starter
Rizen
I'm not at home atm so I can't change this back to WIP but if you're modding, please either mod only the hard or wait until I map some more diffs. Thanks
Ringating
from my queue:

this is the best version of the image I could find (which is unfortunate cause it seems to have a mix of upscaling and compression artifacts). I cropped+resized to 1366x768, and then I added some noise to mask the artifacts and give the illusion of quality (lol).no kds
Topic Starter
Rizen

Ringating wrote:

from my queue:

this is the best version of the image I could find (which is unfortunate cause it seems to have a mix of upscaling and compression artifacts). I cropped+resized to 1366x768, and then I added some noise to mask the artifacts and give the illusion of quality (lol).no kds
thank you!
Milan-
hi

[general]
  1. soft-sliderslide3 and soft-slidertick3 aren't used right now. Unless you're gonna use them later, delete them
  2. I think that both AR are a bit too high for these kind of bpm and difficulty. 4 for normal and 6~7 for hard is enough imo
[normal]
  • I really suggest you to use grid tiny (ctrl+1) or no grid snap at all to unify your DS. Right now, it isn't really even almost on the whole map. Recheck the whole map cuz of it ><
  1. 00:20:752 - add note for the clear vocal and instrument(?
  2. 00:29:135 (1,2,3) - make distance more even
  3. 00:34:429 (3) - this note isnt needed at all for vocals. otherwise this whole pattern 00:32:664 (1,2,3,4) - is missleading imo ><. and makes me wonder why you don't map 00:24:282 - for example.
  4. 00:45:017 (2,3,4) - rhythm is kinda lost here cuz the snares and vocals starting at this point 00:45:238 - and not being mapped. I'd suggest something like this i guess http://puu.sh/huBQH/13863e6d85.jpg
  5. 00:52:958 (4,5,1) - distance needs to be more even, also it'd be nice to avoid the overlap with 00:51:194 (2) - at all, so the map keeps its neatness
  6. 00:59:576 (3,4) - some claps are missing here
  7. 01:00:899 (1,2,3) - this pattern would play much better if the next slider isnt like at the beginning of the previous. Something like this is nicer imo http://puu.sh/huC76/e35bfdd9a8.jpg
  8. 01:02:664 (3,4) - stacking on sliders ends is a really bad idea for a normal. It's hard to read for new players and really discouraged for the people i think. It applies to all the instances too.
  9. 01:08:841 (3) - finish on tail
  10. 01:19:429 (2,3,4) - flow isn't really good here, would be nicer if 4 curved has a more natural movement, like this maybe http://puu.sh/huCy1/4b6ec48bae.jpg
  11. 01:22:958 (3) - this rhythm is a bit weird, it reverse to "nothing". 00:22:738 (2,3,4) - something like that is better i guess, or maybe this http://puu.sh/huCJ2/88222a5fb7.jpg
  12. 01:31:341 (4) - Altho i like that you mapped this beat, you didnt map this to cover the melody better at the beginning which makes the map not constant at all. Would be nice that you map these kind of beat on the first part too.
  13. 01:39:723 (1,2) - flow is a bit iffy imo. If you rotate 2 like -45° looks a lot better, doesnt it?
  14. 01:51:635 (1,2) - swap nc to keep constancy(?
  15. 02:17:885 (7) - you dont need this note at all and even 02:18:326 (9) - . 02:17:664 (6,7,8,9,10) - this whole pattern creates a peak on this section that doesnt really fit the music neither.
  16. 02:32:885 (2) - i'd remove this note if i were you. So this pattern follows vocals on a nicer way
  17. 02:36:194 (1) - clap on tail
  18. 02:46:120 (5,6,7) - this pattern feels a bit awkward, cuz how the drums sound. It'd be better to use 1/1 slider imo so it doesnt sound out of place http://puu.sh/huDru/d868c3bc4e.jpg
  19. 02:50:311 (1,2) - the way these looks isnt really cool. If you move 2 somewhere more away like x104y160, it'll looks a lot better
  20. 03:03:547 (5) - this sliderslide has drum-sampleset which makes the slilent sliderlide not work xD. Change it to Auto pls
[Hard]
  1. Finishes are overused imo >< Some sounds cool but others are just out of place, for example 00:19:649 (1) - 00:20:973 (1) - 00:34:649 (2) - 00:33:326 (1) - 00:52:076 (4) - 01:00:458 (5,6) - etc. Just go over the map and see places where's neither cymbal nor high impact music that makes you want to add finishes.
  2. NC'ng is unconsistent and wierd. How you did on Normal was nice. Adding NC every 1 or 2 measures is much better than how it's right now
  3. 00:22:958 (6,1) - would be nice if these were stacked or not overlapped at all. Now looks a bit ugly to me. Breaking a bit your DS on hard isn't a real problem.
  4. 00:41:488 (1,2) - these claps are really annoying ><, cuz there's no snare on those places
  5. 00:42:370 (2,3,4,5,6,7,8) - it'd be much better to use a more constant distance between thse notes cuz it's the same rhythm as a whole. Changing it for 00:45:238 (1) - is fine tho
  6. 00:58:252 (2,4) - this overlap is just ugly ;_; could you avoid it?
  7. 01:36:855 (4,5) - ^
  8. 01:00:899 (1) - this should have finish, (instead of the notes before this one)
  9. 02:17:885 (2,3,4,5) - i think you should use higher distance between these. The music doesnt get as slower as it does here 01:10:605 (1,2,3) - for instance.
  10. 02:32:664 (1) - using 1/1 here is quite weird. Music is faster and vocals are at 02:32:885 - too. Altho i'd do something totally different like http://puu.sh/huF16/9ba492d68a.jpg
  11. 02:44:797 (3) - delete this? so it's constant with 02:36:194 (1,2) - . And sounds cooler too :3
  12. 02:47:223 (1,2,3,1,2) - unify distance please ><
  13. 03:07:517 (1) - this slow down on the middle of the whole kiai is weird and doesnt play well at all. Also, you dont do this kind of thing on hard, specially when you use 0.75 vs 1.5. Others like 03:00:458 (1) - may be questionable, dunno.
  14. 03:13:804 (2) - there's nothing on the music there, but yes here 03:13:583 -
  15. 03:17:223 (2,3,4,5,6) - this pentagon looks bad, cuz some small overlaps that the notes have. You can either use the polygon tool or not use grid snap to do these kind of stuffs, so it looks neater
Topic Starter
Rizen
Still applying normal mod. Do not mod yet/ reply to Milan will be coming soon

Milan- wrote:

hi

[general]
  1. soft-sliderslide3 and soft-slidertick3 aren't used right now. Unless you're gonna use them later, delete them deleted soft-slidertick3 but kept soft-sliderslide3. I think it's being used to mute the slider sound
  2. I think that both AR are a bit too high for these kind of bpm and difficulty. 4 for normal and 6~7 for hard is enough imo
made Normal ar -> 4 and Hard ar -> 7

[normal]
  • I really suggest you to use grid tiny (ctrl+1) or no grid snap at all to unify your DS. Right now, it isn't really even almost on the whole map. Recheck the whole map cuz of it >< I think I rechecked it. The Grid is off
  1. 00:20:752 - add note for the clear vocal and instrument(?) added
  2. 00:29:135 (1,2,3) - make distance more even done
  3. 00:34:429 (3) - this note isnt needed at all for vocals. otherwise this whole pattern 00:32:664 (1,2,3,4) - is missleading imo ><. and makes me wonder why you don't map 00:24:282 - for example. added a note to the second mentioned time. I want to keep the circle to emphasize on the guitar
  4. 00:45:017 (2,3,4) - rhythm is kinda lost here cuz the snares and vocals starting at this point 00:45:238 - and not being mapped. I'd suggest something like this i guess http://puu.sh/huBQH/13863e6d85.jpg ok
  5. 00:52:958 (4,5,1) - distance needs to be more even, also it'd be nice to avoid the overlap with 00:51:194 (2) - at all, so the map keeps its neatness changed it up a bit
  6. 00:59:576 (3,4) - some claps are missing here added
  7. 01:00:899 (1,2,3) - this pattern would play much better if the next slider isnt like at the beginning of the previous. Something like this is nicer imo http://puu.sh/huC76/e35bfdd9a8.jpg changed it a bit
  8. 01:02:664 (3,4) - stacking on sliders ends is a really bad idea for a normal. It's hard to read for new players and really discouraged for the people i think. It applies to all the instances too. removed all consecutive stackings :D
  9. 01:08:841 (3) - finish on tail added
  10. 01:19:429 (2,3,4) - flow isn't really good here, would be nicer if 4 curved has a more natural movement, like this maybe http://puu.sh/huCy1/4b6ec48bae.jpg done
  11. 01:22:958 (3) - this rhythm is a bit weird, it reverse to "nothing". 00:22:738 (2,3,4) - something like that is better i guess, or maybe this http://puu.sh/huCJ2/88222a5fb7.jpg done
  12. 01:31:341 (4) - Altho i like that you mapped this beat, you didnt map this to cover the melody better at the beginning which makes the map not constant at all. Would be nice that you map these kind of beat on the first part too. modified the first part
  13. 01:39:723 (1,2) - flow is a bit iffy imo. If you rotate 2 like -45° looks a lot better, doesnt it? yip ^^
  14. 01:51:635 (1,2) - swap nc to keep constancy(? that was an accidental early NC :<
  15. 02:17:885 (7) - you dont need this note at all and even 02:18:326 (9) - . 02:17:664 (6,7,8,9,10) - this whole pattern creates a peak on this section that doesnt really fit the music neither. changed to slider
  16. 02:32:885 (2) - i'd remove this note if i were you. So this pattern follows vocals on a nicer way changed to a circle
  17. 02:36:194 (1) - clap on tail added
  18. 02:46:120 (5,6,7) - this pattern feels a bit awkward, cuz how the drums sound. It'd be better to use 1/1 slider imo so it doesnt sound out of place http://puu.sh/huDru/d868c3bc4e.jpg alright
  19. 02:50:311 (1,2) - the way these looks isnt really cool. If you move 2 somewhere more away like x104y160, it'll looks a lot better didn't use exact co-ords but did change it
  20. 03:03:547 (5) - this sliderslide has drum-sampleset which makes the slilent sliderlide not work xD. Change it to Auto pls whoops ;_;
[Hard]
  1. Finishes are overused imo >< Some sounds cool but others are just out of place, for example 00:19:649 (1) - 00:20:973 (1) - 00:34:649 (2) - 00:33:326 (1) - 00:52:076 (4) - 01:00:458 (5,6) - etc. Just go over the map and see places where's neither cymbal nor high impact music that makes you want to add finishes. touched up on finishes
  2. NC'ng is unconsistent and wierd. How you did on Normal was nice. Adding NC every 1 or 2 measures is much better than how it's right now changed to NC every 2 measures and in some cases, 1 measure
  3. 00:22:958 (6,1) - would be nice if these were stacked or not overlapped at all. Now looks a bit ugly to me. Breaking a bit your DS on hard isn't a real problem. stacked it
  4. 00:41:488 (1,2) - these claps are really annoying ><, cuz there's no snare on those places removed
  5. 00:42:370 (2,3,4,5,6,7,8) - it'd be much better to use a more constant distance between thse notes cuz it's the same rhythm as a whole. Changing it for 00:45:238 (1) - is fine tho widened distance snapping
  6. 00:58:252 (2,4) - this overlap is just ugly ;_; could you avoid it? avoided
  7. 01:36:855 (4,5) - ^ avoided
  8. 01:00:899 (1) - this should have finish, (instead of the notes before this one) changed
  9. 02:17:885 (2,3,4,5) - i think you should use higher distance between these. The music doesnt get as slower as it does here 01:10:605 (1,2,3) - for instance. righto
  10. 02:32:664 (1) - using 1/1 here is quite weird. Music is faster and vocals are at 02:32:885 - too. Altho i'd do something totally different like http://puu.sh/huF16/9ba492d68a.jpg widened distance
  11. 02:44:797 (3) - delete this? so it's constant with 02:36:194 (1,2) - . And sounds cooler too :3 sounds cooler now :3
  12. 02:47:223 (1,2,3,1,2) - unify distance please >< done
  13. 03:07:517 (1) - this slow down on the middle of the whole kiai is weird and doesnt play well at all. Also, you dont do this kind of thing on hard, specially when you use 0.75 vs 1.5. Others like 03:00:458 (1) - may be questionable, dunno. removed the one in kiai time but kept the others
  14. 03:13:804 (2) - there's nothing on the music there, but yes here 03:13:583 - keeping it for consistency
  15. 03:17:223 (2,3,4,5,6) - this pentagon looks bad, cuz some small overlaps that the notes have. You can either use the polygon tool or not use grid snap to do these kind of stuffs, so it looks neater
fixed the pentagon


thank you! very helpful! :)
Gabie
hi hi, from my queue
very happy to see Paramore get mapped!!

Normal diff:
SPOILER
First off, I'd change the AR to 4,5 or even 5. Might not seem like much, but once you do it feels a lot different for an inexperienced player. Currently, with AR4, it feels a lot more like an Easy difficulty map, even though it is a Normal. Out of all of the recent Normal difficulty maps I have, only like 10% are AR4.

Maybe changin the HP drain to 4 could have the same effect but I'm not sure it's as necessary as the AR change. Your call!

As far as the map itself goes, there's nothing wrong with it! I like how consistent you were with distance spacing; it's very important at this level of play.

Hard diff:
SPOILER
01:53:399 (1) - Extend the size/duration for another 1/4 beat and have it lead straight into the next slider at 01:53:841 to achieve the desired effect! Maybe even give it a little bit of a bend!

02:46:782 to 02:57:370 - I'd remove all of the clap sounds you added, they really break the build up and don't quite fit at the time! (Keep in mind, keeping the clap precisely at 02:57:370 is also a possibility, since it's already in the buildup)

Really great map and style!

Smug's Insane:
SPOILER
The map itself looks amazing. Very clean, fun to play, feels good. The one problem, to me, lies in its OD value. It's a low bpm map, 3,79* and AR8,5. Even though OD7,5 isn't high, it feels just a tad too much for this map. I'd consider changing it to 7, but it really isn't necessary.

In all honesty, aside from what I pointed out, I don't see anything else that could be a bother. I really hope this gets ranked! :)
Topic Starter
Rizen

GabrielRyuChan wrote:

hi hi, from my queue
very happy to see Paramore get mapped!!

Normal diff:
SPOILER
First off, I'd change the AR to 4,5 or even 5. Might not seem like much, but once you do it feels a lot different for an inexperienced player. Currently, with AR4, it feels a lot more like an Easy difficulty map, even though it is a Normal. Out of all of the recent Normal difficulty maps I have, only like 10% are AR4.

Maybe changin the HP drain to 4 could have the same effect but I'm not sure it's as necessary as the AR change. Your call!
increased AR to 5 and HP drain to 4
As far as the map itself goes, there's nothing wrong with it! I like how consistent you were with distance spacing; it's very important at this level of play.

Hard diff:
SPOILER
01:53:399 (1) - Extend the size/duration for another 1/4 beat and have it lead straight into the next slider at 01:53:841 to achieve the desired effect! Maybe even give it a little bit of a bend! trying to map the vocals here. don't really know what you mean by extend by 1/4...?

02:46:782 to 02:57:370 - I'd remove all of the clap sounds you added, they really break the build up and don't quite fit at the time! (Keep in mind, keeping the clap precisely at 02:57:370 is also a possibility, since it's already in the buildup) good idea

Really great map and style!

Smug's Insane:
SPOILER
The map itself looks amazing. Very clean, fun to play, feels good. The one problem, to me, lies in its OD value. It's a low bpm map, 3,79* and AR8,5. Even though OD7,5 isn't high, it feels just a tad too much for this map. I'd consider changing it to 7, but it really isn't necessary. i'll leave this for Smug to handle :L

In all honesty, aside from what I pointed out, I don't see anything else that could be a bother. I really hope this gets ranked! :)
thanks for the mod!
Fizz

GabrielRyuChan wrote:

Smug's Insane:
SPOILER
The map itself looks amazing. Very clean, fun to play, feels good. The one problem, to me, lies in its OD value. It's a low bpm map, 3,79* and AR8,5. Even though OD7,5 isn't high, it feels just a tad too much for this map. I'd consider changing it to 7, but it really isn't necessary.
Thanks, means a lot to me ^^
I'll keep it at OD 7.5 for now just because I want to weigh the pp a little bit higher than OD7.
The spread atm is OD4 -> 6 -> 7.5, and since I don't want to make it OD8, I think 7.5 is a good compromise.

Meant to reply to this earlier, my bad
guineaQ

guineaQ to Smug- in pm wrote:

ew paramore
ehhh I can't force myself to mod a song I don't like but I can talk about diff spread,

I took a quick peek on all difficulties and they look fine (gj smug-) (normal was pretty fine too)
but hard diff could use some polish on slider shapes and some questionable patterns like 00:45:899 (4,5,6,1) -

andddd Hard diff has almost the double the density of normal diff rip.
-You can easily tone down the density by utilizing the magical 1/2 reverse slider for parts like 00:15:679 (2,3,4) -
-or just simply converting a lot of circles into 1/2 sliders (I do feel that some circles feel wrongly placed as the parts that have almost the equal emphasis were done with sliders so inconsistency there) eg. 00:30:899 (4,5,6,7,8,9) - should really be the other way around and have sliders on the first half and circles on second half IMO

yea just my $0.02

no kds
Topic Starter
Rizen

guineaQ wrote:

guineaQ to Smug- in pm wrote:

ew paramore
ehhh I can't force myself to mod a song I don't like but I can talk about diff spread,

I took a quick peek on all difficulties and they look fine (gj smug-) (normal was pretty fine too)
but hard diff could use some polish on slider shapes and some questionable patterns like 00:45:899 (4,5,6,1) -

andddd Hard diff has almost the double the density of normal diff rip.
-You can easily tone down the density by utilizing the magical 1/2 reverse slider for parts like 00:15:679 (2,3,4) -
-or just simply converting a lot of circles into 1/2 sliders (I do feel that some circles feel wrongly placed as the parts that have almost the equal emphasis were done with sliders so inconsistency there) eg. 00:30:899 (4,5,6,7,8,9) - should really be the other way around and have sliders on the first half and circles on second half IMO

yea just my $0.02

no kds
thanks! will update map (especially the hard) when BBS stops bugging for me :lol:
George
---Normal---
00:11:488 (1,2) - fix blanket
00:18:105 (6,7,1) - Make symmetrical to 00:16:782 (3,4,5)
00:18:105 (6,7,1) - make the circles a slant to the slider
00:49:429 (5) - add that clap to the end of this slider
00:51:194 (3) - clap
01:35:311 (4) - I wouldnt make this two reds, I would make it one red pic
02:11:047 (4) - remove stack
02:37:958 (3) - Move this south-west more to help the flow
03:26:047 (1,2) - Fix blanket
03:28:252 (4,5) - remove stack

---Hard---
00:14:797 (8) - I would move this down into the bend of 00:14:135 (7) and move 00:15:017 (1) down accordingly pic
02:18:105 (9,10,11) - I would change this shape to something else (possibly a better triangle)
02:33:988 (5) - fix this so it blankets 02:33:547 (4) better

and idk about insane

glhf
Topic Starter
Rizen

George wrote:

---Normal---
00:11:488 (1,2) - fix blanket
00:18:105 (6,7,1) - Make symmetrical to 00:16:782 (3,4,5)
00:18:105 (6,7,1) - make the circles a slant to the slider
00:49:429 (5) - add that clap to the end of this slider
00:51:194 (3) - clap
01:35:311 (4) - I wouldnt make this two reds, I would make it one red pic
02:11:047 (4) - remove stack
02:37:958 (3) - Move this south-west more to help the flow
03:26:047 (1,2) - Fix blanket
03:28:252 (4,5) - remove stack

all changes in normal applied

---Hard---
00:14:797 (8) - I would move this down into the bend of 00:14:135 (7) and move 00:15:017 (1) down accordingly trying to make a hexagonal flow there, so not appliedpic
02:18:105 (9,10,11) - I would change this shape to something else (possibly a better triangle) Illuminati buff applied
02:33:988 (5) - fix this so it blankets 02:33:547 (4) better roger that

and idk about insane

glhf
thanks for the mod!
Taeyang
  • General
  1. Please remove unused hitsound
  2. Consider adding "Smug" to all of your tags
  3. Consider all map set add 'Letterbox during bearks'

  • Normal
  1. 00:11:488 (1) - make curve slide and 00:12:370 (2) - try blanket
    SPOILER
    [img]00:12:370%20(2)%20-[/img]
  2. 00:26:488 (2,3,4) - flow and 00:28:252 (4) - i think it's seem to ugly slide how do you like this?
  3. 00:26:929 - here reverse slide add clap
  4. 00:45:017 (2,3,4) - suggest
  5. 00:45:238 - 00:45:899 - here something add hit sounds
  6. 00:49:429 (5) -it's make clickable so i suggest this slide cut here 00:49:870 - and add circle here 00:50:311 -
  7. 00:51:194 (3) - ^
  8. 01:04:429 (1,2,3) - blanket try like this
  9. 01:07:738 (5) - add clap 01:00:679 (5) - 01:04:208 - here you added
  10. 01:21:194 (4) - anchor to move tick
  11. 01:43:032 (1) - flow
  12. 01:45:458 (4,5) - more try blanket
  13. 02:00:899 (1) - remove middle anchor
  14. 02:14:576 (5) - add clap?
  15. 02:41:488 (3,4) - check DS here 0.75 DS
  16. 03:10:605 (5,2) - blanket you can be better
  17. 03:27:811 (3) - 03:28:694 - add clap

  • Smug's Insane
  1. 00:11:488 (1) - slide like this?
  2. 00:16:341 (4,1,4) - all half stack? 00:16:341 (4,1) - just here stacking
  3. 00:18:326 (4) - x:136y:344 00:18:326 (4,1) - here DS so close 00:17:664 (1,2,3,4) - here you did 2.0 jump
  4. 00:20:752 (2,5) - avoid overlap just stack here slidetali 00:21:635 (5) -
  5. 00:25:605 (1) - ctrl+g 00:25:164 (3,4) - here 2.2 ds jump 00:25:385 (4,1) - but here so close it's not hard insane mapset
  6. 00:39:502 (4) - change clap hitsound?
  7. 00:59:135 (1) - add whistle? 00:59:797 (5,1) - you added here
  8. 01:10:605 (2) - just suggest
  9. 01:11:488 - remove used greenline
  10. 01:41:047 (4,4,1) - just stack?
  11. 01:46:782 - remove used greenline
  12. 01:54:282 (2) - ctrl+g

Good luck! :D
UltraRik
Hello ^^

no kds
Only thing I could find is on hard diff:
00:19:649 (4) and 00:22:076 (1) - doesn't really call for that much of a jump to me

I know you applied for my queue but I refuse to change anything on your map, it's awesome and I love the song
Have this star instead.

no kds
Topic Starter
Rizen
@Taeyang, thanks for modding! Will reply with detail and apply as soon as I get home

@UltraRik, thanks so much!
Topic Starter
Rizen

Taeyang wrote:

  • General
  1. Please remove unused hitsound done
  2. Consider adding "Smug" to all of your tags done
  3. Consider all map set add 'Letterbox during bearks'
done

  • Normal
  1. 00:11:488 (1) - make curve slide and 00:12:370 (2) - try blanket done, fits better :)
    SPOILER
    [img]00:12:370%20(2)%20-[/img]
  2. 00:26:488 (2,3,4) - flow and 00:28:252 (4) - i think it's seem to ugly slide how do you like this? modified so it flows better and slider is different. not exactly the same as in img though
  3. 00:26:929 - here reverse slide add clap done
  4. 00:45:017 (2,3,4) - suggest you're right, flows better as shown in img
  5. 00:45:238 - 00:45:899 - here something add hit sounds done
  6. 00:49:429 (5) -it's make clickable so i suggest this slide cut here 00:49:870 - and add circle here 00:50:311 - I want to place emphasis on the vocals, so not applied
  7. 00:51:194 (3) - ^
  8. 01:04:429 (1,2,3) - blanket try like this yip
  9. 01:07:738 (5) - add clap 01:00:679 (5) - 01:04:208 - here you added
  10. 01:21:194 (4) - anchor to move tick
  11. 01:43:032 (1) - flow done
  12. 01:45:458 (4,5) - more try blanket i think i blanketed it better ..?
  13. 02:00:899 (1) - remove middle anchor whoops :?
  14. 02:14:576 (5) - add clap? done
  15. 02:41:488 (3,4) - check DS here 0.75 DS done
  16. 03:10:605 (5,2) - blanket you can be better done
  17. 03:27:811 (3) - 03:28:694 - add clap done

  • Smug's Insane
  1. 00:11:488 (1) - slide like this?
  2. 00:16:341 (4,1,4) - all half stack? 00:16:341 (4,1) - just here stacking
  3. 00:18:326 (4) - x:136y:344 00:18:326 (4,1) - here DS so close 00:17:664 (1,2,3,4) - here you did 2.0 jump
  4. 00:20:752 (2,5) - avoid overlap just stack here slidetali 00:21:635 (5) -
  5. 00:25:605 (1) - ctrl+g 00:25:164 (3,4) - here 2.2 ds jump 00:25:385 (4,1) - but here so close it's not hard insane mapset
  6. 00:39:502 (4) - change clap hitsound?
  7. 00:59:135 (1) - add whistle? 00:59:797 (5,1) - you added here
  8. 01:10:605 (2) - just suggest
  9. 01:11:488 - remove used greenline
  10. 01:41:047 (4,4,1) - just stack?
  11. 01:46:782 - remove used greenline
  12. 01:54:282 (2) - ctrl+g
leaving this for smug ;)

Good luck! :D
Thank you for the mod! (ଘ(੭*ˊᵕˋ)੭* ̀ˋ [TICKET])
Fizz

Taeyang wrote:

  • Smug's Insane
  1. 00:11:488 (1) - slide like this? fixed
  2. 00:16:341 (4,1,4) - all half stack? 00:16:341 (4,1) - just here stacking I moved 00:17:444 (4) -
  3. 00:18:326 (4) - x:136y:344 00:18:326 (4,1) - here DS so close 00:17:664 (1,2,3,4) - here you did 2.0 jump it's fine
  4. 00:20:752 (2,5) - avoid overlap just stack here slidetali 00:21:635 (5) - it disappears before 00:21:635 (5) - appears, no change
  5. 00:25:605 (1) - ctrl+g 00:25:164 (3,4) - here 2.2 ds jump 00:25:385 (4,1) - but here so close it's not hard insane mapset I like how it feels, no change
  6. 00:39:502 (4) - change clap hitsound? there's a kick in the song, no clap
  7. 00:59:135 (1) - add whistle? 00:59:797 (5,1) - you added here fixed
  8. 01:10:605 (2) - just suggest nah, but thanks for suggestion
  9. 01:11:488 - remove used greenline fixed
  10. 01:41:047 (4,4,1) - just stack? done
  11. 01:46:782 - remove used greenline fixed
  12. 01:54:282 (2) - ctrl+g no change

Good luck! :D
thanks for the mod~

update
osu file format v14

[General]
AudioFilename: Paramore - Still Into You.mp3
AudioLeadIn: 0
PreviewTime: 112076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11488,39723,46782,71488,78547,106782,113841,138547,152664,166782,180899,205605,212664
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Still Into You
TitleUnicode:Still Into You
Artist:Paramore
ArtistUnicode:Paramore
Creator:[ Rizen ]
Version:Smug's Insane
Source:
Tags:Pop Rock Hayley Williams smug
BeatmapID:691529
BeatmapSetID:301830

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,71687,76107
2,138747,151989
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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11488,-100,4,2,1,70,0,0
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180899,-100,4,2,1,70,0,1
205605,-100,4,2,1,70,0,0
212664,-100,4,2,1,5,0,0


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Combo1 : 255,211,79
Combo2 : 85,255,85
Combo3 : 117,180,255
Combo4 : 248,116,136

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468,224,123547,2,0,B|464:168|464:168|472:144|472:144|471:106|464:48,1,160,2|8,0:0|0:0,0:0:0:0:
384,36,124208,1,0,0:0:0:0:
300,68,124429,6,0,B|294:108|294:146|294:146|302:170|302:170|298:226,1,160,2|8,0:0|0:0,0:0:0:0:
232,288,125091,1,0,0:0:0:0:
156,248,125311,2,0,B|40:256|40:256|12:304,1,160,2|8,0:0|0:0,0:0:0:0:
68,364,125973,1,0,0:0:0:0:
64,168,126194,5,2,0:0:0:0:
125,68,126414,1,8,0:3:0:0:
126,88,126524,1,8,0:3:0:0:
128,108,126635,1,8,0:3:0:0:
200,160,126855,1,2,0:0:0:0:
272,108,127076,5,8,0:0:0:0:
291,109,127186,1,8,0:0:0:0:
311,110,127296,1,8,0:0:0:0:
396,88,127517,2,8,L|392:40,1,40
472,100,127738,2,8,L|475:139,1,40
456,180,127958,6,0,L|356:184,1,80,6|0,0:0|0:0,0:0:0:0:
300,224,128399,1,8,0:0:0:0:
408,284,128620,2,0,L|487:280,1,80,0|2,0:0|0:0,0:0:0:0:
248,312,129061,1,0,0:0:0:0:
184,208,129282,2,0,L|188:112,1,80,8|0,0:0|0:0,0:0:0:0:
248,64,129723,5,2,0:0:0:0:
184,208,129944,1,0,0:0:0:0:
64,172,130164,1,8,0:0:0:0:
272,176,130385,1,0,0:0:0:0:
256,48,130605,5,2,0:0:0:0:
280,240,130826,1,0,0:0:0:0:
408,104,131047,1,8,0:0:0:0:
172,120,131267,1,0,0:0:0:0:
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168,324,131929,1,8,0:0:0:0:
308,272,132149,2,0,L|396:280,1,80,0|2,0:0|0:0,0:0:0:0:
183,183,132591,2,0,L|103:175,1,80,0|8,0:0|0:0,0:0:0:0:
308,94,133032,2,0,L|396:102,1,80,0|2,0:0|0:0,0:0:0:0:
456,156,133473,5,0,0:0:0:0:
480,324,133694,1,8,0:0:0:0:
480,324,133914,1,0,0:0:0:0:
380,248,134135,5,2,0:0:0:0:
396,368,134355,1,2,0:0:0:0:
284,320,134576,1,8,0:0:0:0:
488,296,134797,1,2,0:0:0:0:
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383,168,135458,2,0,L|379:247,1,80,8|0,0:0|0:0,0:0:0:0:
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340,24,137444,1,2,0:0:0:0:
420,124,137664,1,8,0:0:0:0:
328,40,137885,1,2,0:0:0:0:
360,188,138105,1,8,3:0:0:0:
360,188,138216,1,8,3:0:0:0:
360,188,138326,1,8,3:0:0:0:
364,276,138547,5,4,0:0:0:0:
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260,184,153767,1,0,0:0:0:0:
316,252,153988,1,8,0:0:0:0:
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192,240,155311,1,2,0:0:0:0:
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116,284,155752,1,8,0:0:0:0:
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192,240,157738,1,0,0:0:0:0:
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420,312,159502,1,0,0:0:0:0:
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420,312,160826,1,0,0:0:0:0:
352,256,161047,1,8,0:0:0:0:
368,172,161267,1,0,0:0:0:0:
320,100,161488,6,0,L|216:104,1,80,2|0,0:0|0:0,0:0:0:0:
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412,192,162370,1,2,0:0:0:0:
412,192,162591,1,0,0:0:0:0:
232,232,162811,1,8,0:0:0:0:
232,232,163032,1,0,0:0:0:0:
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260,336,164135,2,0,P|337:344|401:299,1,160,2|8,0:0|0:0,0:0:0:0:
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468,148,165017,6,0,L|460:68,1,80,2|8,0:0|0:0,0:0:0:0:
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228,172,166782,5,6,0:0:0:0:
228,172,167223,1,2,0:0:0:0:
228,172,167664,1,2,0:0:0:0:
228,172,168105,1,2,0:0:0:0:
352,296,168547,5,2,0:0:0:0:
352,296,168988,1,2,0:0:0:0:
352,296,169429,1,2,0:0:0:0:
352,296,169870,1,2,0:0:0:0:
452,208,170311,5,2,0:0:0:0:
412,48,170752,1,2,0:0:0:0:
452,208,171194,1,2,0:0:0:0:
248,232,171635,1,2,0:0:0:0:
128,180,172076,5,2,0:0:0:0:
16,280,172517,1,2,0:0:0:0:
128,180,172958,1,2,0:0:0:0:
120,364,173399,1,2,0:0:0:0:
280,292,173841,5,2,0:0:0:0:
400,308,174282,1,2,0:0:0:0:
280,292,174723,1,2,0:0:0:0:
400,308,175164,1,2,0:0:0:0:
240,132,175605,5,2,0:0:0:0:
120,116,176046,1,2,0:0:0:0:
240,132,176487,1,2,0:0:0:0:
120,116,176928,1,2,0:0:0:0:
68,192,177370,5,2,0:0:0:0:
84,280,177591,1,2,0:0:0:0:
0,252,177811,1,2,0:0:0:0:
68,348,178032,1,2,0:0:0:0:
164,284,178252,5,2,0:0:0:0:
244,168,178473,1,2,0:0:0:0:
324,280,178694,1,2,0:0:0:0:
156,312,178914,1,2,0:0:0:0:
100,244,179135,5,8,0:0:0:0:
94,214,179245,1,8,0:0:0:0:
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172,76,179797,1,8,0:0:0:0:
201,77,179907,1,8,0:0:0:0:
231,79,180017,1,8,0:0:0:0:
261,80,180127,1,0,0:0:0:0:
291,82,180238,6,8,L|296:140,1,40,8|0,0:3|0:3,0:0:0:0:
376,156,180458,2,0,L|373:116,1,40,4|4,0:3|0:3,0:0:0:0:
360,40,180679,2,0,L|432:44,1,40,4|4,0:3|0:3,0:0:0:0:
448,104,180899,6,0,L|458:213,1,80,6|0,0:0|0:0,0:0:0:0:
312,272,181341,2,0,L|304:192,1,80,8|0,0:0|0:0,0:0:0:0:
360,40,181782,1,2,0:0:0:0:
228,72,182002,2,0,L|128:76,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
292,132,182664,6,0,P|300:184|300:236,1,80,2|0,0:0|0:0,0:0:0:0:
184,312,183105,2,0,P|176:260|176:208,1,80,8|0,0:0|0:0,0:0:0:0:
320,252,183547,2,0,L|480:264,1,160,2|8,0:0|0:0,0:0:0:0:
504,348,184208,1,0,0:0:0:0:
416,348,184429,6,0,L|256:336,1,160,2|8,0:0|0:0,0:0:0:0:
184,284,185091,1,0,0:0:0:0:
124,220,185311,2,0,B|120:168|116:136|116:136|128:36,1,160,2|8,0:0|0:0,0:0:0:0:
204,24,185973,1,0,0:0:0:0:
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220,132,186414,1,0,0:0:0:0:
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76,196,187076,1,2,0:0:0:0:
32,48,187297,1,8,0:0:0:0:
32,48,187407,1,8,0:0:0:0:
32,48,187517,1,8,0:0:0:0:
60,224,187738,1,8,0:0:0:0:
60,224,187848,1,8,0:0:0:0:
60,224,187958,6,0,L|56:316,1,80,6|0,0:0|0:0,0:0:0:0:
216,211,188399,2,0,L|219:131,1,80,8|0,0:0|0:0,0:0:0:0:
280,68,188841,1,2,0:0:0:0:
360,36,189061,2,0,P|403:37|448:40,1,80,0|8,0:0|0:0,0:0:0:0:
500,104,189502,1,0,0:0:0:0:
456,232,189723,6,0,P|372:232|280:228,1,160,2|8,0:0|0:0,0:0:0:0:
224,176,190385,1,0,0:0:0:0:
160,109,190605,2,0,P|133:177|184:259,1,160,2|8,0:0|0:0,0:0:0:0:
252,280,191267,1,0,0:0:0:0:
224,176,191488,6,0,L|32:188,1,160,2|8,0:0|0:0,0:0:0:0:
12,116,192149,1,0,0:0:0:0:
16,280,192370,2,0,B|80:276|80:276|112:280|112:280|188:272,1,160,2|8,0:0|0:0,0:0:0:0:
252,316,193032,1,0,0:0:0:0:
252,316,193142,1,8,0:0:0:0:
252,316,193252,5,8,0:0:0:0:
352,248,193473,2,0,L|400:252,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,132,193914,1,2,0:0:0:0:
216,60,194135,5,8,0:0:0:0:
186,61,194245,1,8,0:0:0:0:
156,63,194355,1,8,0:0:0:0:
126,65,194465,1,0,0:0:0:0:
96,67,194576,2,0,L|100:124,1,40,8|8,0:3|0:3,0:0:0:0:
180,148,194797,2,0,L|177:108,1,40,4|4,0:3|0:3,0:0:0:0:
216,36,195017,6,0,P|256:34|328:44,1,80,6|0,0:0|0:0,0:0:0:0:
360,96,195458,1,8,0:0:0:0:
504,36,195679,2,0,P|464:34|424:37,1,80,0|2,0:0|0:0,0:0:0:0:
368,112,196120,1,0,0:0:0:0:
304,180,196341,2,8,P|304:232|308:276,1,80,8|0,0:0|0:0,0:0:0:0:
372,320,196782,5,2,0:0:0:0:
212,292,197002,1,0,0:0:0:0:
428,248,197223,1,8,0:0:0:0:
368,112,197444,1,0,0:0:0:0:
368,332,197664,5,2,0:0:0:0:
252,204,197885,1,0,0:0:0:0:
472,216,198105,1,8,0:0:0:0:
272,304,198326,1,0,0:0:0:0:
188,280,198547,6,0,L|104:288,1,80,2|0,0:0|0:0,0:0:0:0:
32,332,198988,1,8,0:0:0:0:
26,153,199208,2,0,P|15:92|40:44,1,80,0|2,0:0|0:0,0:0:0:0:
181,202,199649,2,0,P|192:263|167:311,1,80,0|8,0:0|0:0,0:0:0:0:
171,104,200091,2,0,L|92:108,1,80,0|2,0:0|0:0,0:0:0:0:
48,184,200532,5,0,0:0:0:0:
104,24,200752,1,8,0:0:0:0:
104,24,200973,1,0,0:0:0:0:
176,136,201194,5,2,0:0:0:0:
28,212,201414,1,2,0:0:0:0:
60,88,201635,1,8,0:0:0:0:
64,248,201855,1,2,0:0:0:0:
136,296,202076,6,0,L|236:300,1,80,6|0,0:0|0:0,0:0:0:0:
340,200,202517,2,0,L|260:203,1,80,8|0,0:0|0:0,0:0:0:0:
156,148,202958,2,0,P|144:96|152:52,1,80,2|0,0:0|0:0,0:0:0:0:
330,121,203399,2,0,P|342:173|334:217,1,80,8|0,0:0|0:0,0:0:0:0:
276,260,203841,6,0,L|104:256,1,160,2|8,0:0|0:0,0:0:0:0:
56,192,204502,1,4,0:0:0:0:
120,76,204723,1,8,0:0:0:0:
120,76,204833,1,8,0:0:0:0:
120,76,204944,1,8,0:0:0:0:
216,164,205164,1,8,0:0:0:0:
216,164,205274,1,8,0:0:0:0:
216,164,205385,1,8,0:0:0:0:
280,104,205605,6,0,L|464:112,1,160,6|8,0:0|0:0,0:0:0:0:
488,184,206267,1,0,0:0:0:0:
424,244,206488,2,0,L|240:236,1,160,2|8,0:0|0:0,0:0:0:0:
216,164,207150,1,0,0:0:0:0:
260,72,207370,6,0,B|328:76|328:76|344:80|344:80|444:84,1,160,6|8,0:0|0:0,0:0:0:0:
488,184,208032,1,0,0:0:0:0:
444,276,208252,2,0,B|376:272|376:272|360:268|360:268|260:264,1,160,2|8,0:0|0:0,0:0:0:0:
216,164,208914,1,0,0:0:0:0:
160,96,209135,5,12,0:0:0:0:
160,96,209355,1,2,0:0:0:0:
132,292,209576,1,8,0:0:0:0:
132,292,209797,1,2,0:0:0:0:
68,232,210017,2,0,L|-16:236,1,80,8|2,0:0|0:0,0:0:0:0:
240,128,210458,2,0,L|324:124,1,80,8|2,0:0|0:0,0:0:0:0:
392,76,210899,5,12,0:0:0:0:
416,184,211120,1,2,0:0:0:0:
504,116,211341,1,8,0:0:0:0:
500,288,211561,1,2,0:0:0:0:
332,316,211782,5,8,0:0:0:0:
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348,124,212444,1,8,0:0:0:0:
NVAN
Hi, Sorry for the late, I can only point out what will be can be considered as a bad idea. Short mod but hope it'll be useful for you.

[Normal]

  • Nothing To Say :D
[Hard]
  1. Increase the AR to 7.5
  2. 00:13:252 (5) - (Nazi) Use the same slider as 00:14:135 (7) and place it like this http://puu.sh/i7agV/5ff1bdcd88.jpg (You know where to put the head of the 5)
  3. 01:36:855 (2) - It seems to touching the 3 move it a bit to the upward (Exactly x:108 y:28)
  4. 02:49:429 (7,8,1) - These seem to be touching each other, give a bit more DS to make then not touching
  5. 02:52:076 (3,4,5) - ^
[Smug's Insane]
  1. 00:25:385 (4,1) - Make these facing straight each other like this http://puu.sh/i79Go/34b00b996b.jpg
  2. 01:56:488 (3) - (Nazi) Add an anchor point/node at x:256 y:340
  3. 03:20:091 (5) - (Nazi) Ctrl+G?
  4. 03:32:664 - Try to add a note here. Because the lyrics stopped on the downbeat there
Nice map :D
Good luck for ranks!
Seijiro
Here's my late mod from my queue :3

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. You should put your GD-er name in your tags properly: "smug" -> "smug-"

[Smug's Insane]
  1. 00:24:723 (1,2) - Imo would be good to emphasize the guitar starting from 00:24:944 - so what about moving the NC on 2 instead?
  2. 00:34:429 (1) - This note has a really strong sound, yet you use that little spacing to it which doesn't give the rhythm feeling, seeing the music there. I tried to move it somewhere to give it the proper feeling, but it didn't turn out weel, so I thought about modifying the next objects in order to make that passage fit. What I did was copying 00:35:090 (3) - 's shape to make 00:34:649 (2) - and I stacked it under 00:34:429 (1) - . See the image below:
  3. 00:35:752 (5,6) - The spacing 6 -> 1 is too little imo judging the music there. What about a Ctrl + G on these 2 objects I highlighted?
  4. 00:54:944 (4) - Again, what about a Ctrl +G here? Actually, this isn't the best option at all imo. The reason is basically the same once again, the spacing is too little given the music for that section
  5. 02:03:547 (3,1) - Why using that waypoint when the slider isn't actually curved? It's not really a big problem (actually, nobody will notice this) but I try to give a meaning for everything I do so I'm trying to understand the reason for this one.
  6. 02:33:767 (2,3,4) - Since it will take me too much to write it down, here's a picture: This is based on the rhythm used by you in the previous patterns, but I could be wrong tho xD
  7. 02:35:752 (5,6) - Another Ctrl + G here, same reason as for 00:35:752 (5,6) -
  8. 02:39:723 (1) - This shape was meant to be "curvy" like it is now or more "sharpen"? (judging by the shape itself)
  9. 02:41:047 (3,4) - Here Id' like to suggest you what I call the "bunny jump", basically a Ctrl + G on these 2 notes (If you pay attention to the movement the cursor has to follow it will be like a bunny jumping *creativity intensifies* >:))
  10. 02:42:370 (3,4,5,6) - Judging your hitsounding I was expecting a triangle like 00:35:531 (4,5,6) -
  11. 03:08:841 (3,4) - What about stacking 3 on top of 4? It will resembel the first part of this combo (03:07:738 (8,9,1) - ) and iot will also look like the slider is carrying the music by itself (strange explanation I couldn't put down better then this xD)
  12. 03:18:105 (3,4,1) - Once again, the spacing between 4 & 1 is too little imo judging the music. So what about moving 3 to 468:336 (this will make a triangle between 03:17:223 (3,1,3) - ) and move 4 on top of 03:17:444 (4) - ?
  13. 03:21:855 (4,1) - Since there isn't enough space to make a better jump, what about stacking 4 on top of 1?
  14. 03:24:502 (2) - You know... when the hitsound and the music are almost the same you can avoid putting the hitsound xD Well... I don't think this is a problem tho...
Overall nice diff, but I saw a lot of spacing contracditions, like using a very large (and good) spacing for some vocal parts, like 02:09:723 (1,2,3,4,1,2,3,4) - where the spacing is fantastic, and other parts where you followed the instruments but the spacing was terribly short, like 02:32:664 (1,2,3,4) - (I pointed out already something about this, I'm referring to it before the edit) or 02:35:311 (3,4,5,6,1) - (same thing). This fact creates an inconsistency which makes you feel like playing 2 maps into one. Be careful :3

[Hard]
  1. 00:17:223 (5) - I'd like to put more emphasis on 00:17:664 (6) - , so what about a Ctrl + G here?
  2. 00:23:841 (5) - Missing an NC here?
  3. 00:25:605 (1,2) - I feel like the finish on 1 isn't expressed well enough. I would expect a slider there, in this case, a 1/2 slider
  4. 00:30:899 (4,6) - If you follow your patterns, put a NC on 4, if you follow the vocals, put a NC on 6, but you sohuld put a NC in any case there xD
  5. 00:37:958 (4,5,6) - I prefer the arc instead of the triangle here, so why not doing a Ctrl + G on 6? (I'm referring to the head of the slider. As it is now there is a triangle with the other 2 objects, while there is an arc iof you do the Ctrl + G)
  6. 00:40:605 (3) - Ugh... this is misleading :/ Can you break it up into 2 1/2 sliders?
  7. 00:40:605 (3,4) - This blanket can be improved yes, you can make such a blanket):
    SPOILER
    -->
  8. 00:45:238 (1,2) - Jugding the direction from where the cursor arrives I suggest you to make a normal stream here iunbstead of a stacked one. This will help the player catch it better
  9. 00:52:517 (6) - Missing an NC here?
  10. 00:59:576 (6) - Same ^
  11. 01:10:605 (6) - Same ^
  12. 01:17:333 - The after-break effect is really needed here? It doesn't make much difference and it doesn't fall on any strong beat in the song, so why?
  13. 01:32:664 (1,2,3) - Same reason as for 00:37:958 (4,5,6) - . An arc will fit better imo
  14. 01:36:855 (2) - What about moving this note to 100:20? I don't really like that little overlap with 01:37:076 (3) -
  15. 01:42:370 (6,7) - What about adding a repeat on the slider instead ? It also creates a good jump to 8 this way
  16. 02:17:885 (8) - You should add a NC here too since you increase the spacing after it (aActually, you should recheck your combo-ing because your combos tend to be about 10 objects long)
  17. 03:14:135 (10) - NC here, since you change spacing and also kind of pattern, as well as a new section of the song
Alright, some parts are a bit too much "personal", like 00:49:429 (8,1,3) - where the sliders don't seem to have a particular meaning between them. and some parts where you can cleraly tell what was on your mind, like 00:54:282 (2,3,4,5,6,7,8,9) - (I took 2 parts near each other to make this comparison on purpose).
Your goal should be to make these 2 kinds of pattern be less noticeble, for all your map.

[Normal]
  1. 01:10:605 (4) - NC here, as for the Hard diff
  2. 01:18:547 (1,2) - This blanket can be improved
  3. 01:24:282 (5) - NC once again
  4. 02:39:061 (4,5,6,1) - Oh... these are too much for a Normal :/ What about a 2 1/2 sliders?

Ok, that's all from me. If you don't understand something just let me know.
Last thing I'd like to say: polish your combo-ing a bit more because it makes your map look less loved by his mapper :3

GL~
Fushimi Rio
From queue. sorry computer crashed when I was modding

[Normal]
00:16:782 (3,4,5,6,7,1) - I guess this it too difficult for beginners... since this is your easiest diff, you should make it more friendly imo.
00:24:723 (7) - I suggest refer to the former pattern's rhythm. Compared to former part this feels a bit empty.
01:18:547 (1,2) - fix the blanket plz
http://puu.sh/i7fKY/db7758ce31.jpg
02:44:797 (3,5) - overlapped. try remove 3?
03:09:723 (3,4) - same to 00:16:782. Don't be so cruel...;w;
[Hard]
00:16:341 (3,4,5,6) - move closer to 2 could be better imo. players may read 00:23:399 (4,5) - as a jump too after this.
00:54:723 (3,4,5,6) - I'm not a fan of this kind of patterns...it's hard to read and it doesn't flow well.
00:56:488 (9,1) - I feel they are too close. Try move 1 a bit away?
01:02:444 (5) - move it to the left sider feels better to me.
01:37:076 (3) - overlapped. It does look not good...try something like this?
02:35:311 (7,8) - ctrl+g for a better flow
03:00:458 (1) - I don't understand why you decreased sv here...feels odd to me.

There's a gap between Normal and Hard imo. Hard has some difficult patterns and Sv in its kiai is quite high.

Insane seems good to me. To fix the diff gap I recommend you to add a easier hard diff.
Fizz

XeroiZi HD wrote:

[Smug's Insane]
  1. 00:25:385 (4,1) - Make these facing straight each other like this done
  2. 01:56:488 (3) - (Nazi) Add an anchor point/node at x:256 y:340 sure, done
  3. 03:20:091 (5) - (Nazi) Ctrl+G? I like it, done
  4. 03:32:664 - Try to add a note here. Because the lyrics stopped on the downbeat there but the percussion stopped earlier so I want to keep it consistent to that

[-MrSergio-] wrote:

[Smug's Insane]
  1. 00:24:723 (1,2) - Imo would be good to emphasize the guitar starting from 00:24:944 - so what about moving the NC on 2 instead? this guitar starts on the 1 though, I've already emphasized it
  2. 00:34:429 (1) - This note has a really strong sound, yet you use that little spacing to it which doesn't give the rhythm feeling, seeing the music there. I tried to move it somewhere to give it the proper feeling, but it didn't turn out weel, so I thought about modifying the next objects in order to make that passage fit. What I did was copying 00:35:090 (3) - 's shape to make 00:34:649 (2) - and I stacked it under 00:34:429 (1) the parts where she sings "can't deny" are copied, so I want to keep that. But I did move 00:34:429 (1) - to increase spacing
  3. 00:35:752 (5,6) - The spacing 6 -> 1 is too little imo judging the music there. What about a Ctrl + G on these 2 objects I highlighted? 00:35:973 (6) - I spaced this evenly between the two objects instead
  4. 00:54:944 (4) - Again, what about a Ctrl +G here? Actually, this isn't the best option at all imo. The reason is basically the same once again, the spacing is too little given the music for that section sure, Ctrl G'd
  5. 02:03:547 (3,1) - Why using that waypoint when the slider isn't actually curved? It's not really a big problem (actually, nobody will notice this) but I try to give a meaning for everything I do so I'm trying to understand the reason for this one. I was trying to give it a better shape but I like this better. Fixed
  6. 02:33:767 (2,3,4) - Since it will take me too much to write it down, here's a picture: This bit here has no lyrics so they're just fill objects, don't wanna make something interesting here
  7. 02:35:752 (5,6) - Another Ctrl + G here, same reason as for 00:35:752 (5,6) - I don't really like how high this makes the spacing tbh
  8. 02:39:723 (1) - This shape was meant to be "curvy" like it is now or more "sharpen"? (judging by the shape itself) i dunno I just like the shape lol
  9. 02:41:047 (3,4) - Here Id' like to suggest you what I call the "bunny jump", basically a Ctrl + G on these 2 notes (If you pay attention to the movement the cursor has to follow it will be like a bunny jumping *creativity intensifies* >:)) I like this suggestion but again these are just meant to be filler objects
  10. 02:42:370 (3,4,5,6) - Judging your hitsounding I was expecting a triangle like 00:35:531 (4,5,6) - I don't understand why hitsounding plays a difference in the pattern here, I'm just hitsounding to the music :3
  11. 03:08:841 (3,4) - What about stacking 3 on top of 4? It will resembel the first part of this combo (03:07:738 (8,9,1) - ) and iot will also look like the slider is carrying the music by itself (strange explanation I couldn't put down better then this xD)
  12. 03:18:105 (3,4,1) - Once again, the spacing between 4 & 1 is too little imo judging the music. So what about moving 3 to 468:336 (this will make a triangle between 03:17:223 (3,1,3) - ) and move 4 on top of 03:17:444 (4) - ? I like how it is now, because I'm putting emphasis on the "-der at all" in the lyrics with 03:19:208 (3,4,5) - so I like how the spacing decreases to make the emphasis seem more dramatic
  13. 03:21:855 (4,1) - Since there isn't enough space to make a better jump, what about stacking 4 on top of 1? I think you've noticed by now I like to reduce spacing on these parts like this, I did it this time because I want it to feel like there's less pressure after the jump combo, cuz the music is also at a low point here
  14. 03:24:502 (2) - You know... when the hitsound and the music are almost the same you can avoid putting the hitsound xD Well... I don't think this is a problem tho... That's how I use hitsounds though :3


GL~
Thanks for the mods!
@Sergio: I did put a lot of consideration into your suggestions but for consistency and personal style I've decided to keep it largely the same, but I'll consider those things in each new map I make :3

update
osu file format v14

[General]
AudioFilename: Paramore - Still Into You.mp3
AudioLeadIn: 0
PreviewTime: 112076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 0

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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Still Into You
TitleUnicode:Still Into You
Artist:Paramore
ArtistUnicode:Paramore
Creator:[ Rizen ]
Version:Smug's Insane
Source:
Tags:Pop Rock Hayley Williams smug
BeatmapID:691529
BeatmapSetID:301830

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
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Topic Starter
Rizen
I promise I will apply mods tomorrow (it's already 12:04am now and i feel like i will fall asleep anymoment). Thank you all!

edit: real life is hard. Remapping most of the hard diff. sorry if this is late i am really lazy zzz..
Topic Starter
Rizen
New Hard is done (Now called Light Insane)
red n/a means because of remap, suggestion is no longer applicable

XeroiZi HD wrote:

Hi, Sorry for the late, I can only point out what will be can be considered as a bad idea. Short mod but hope it'll be useful for you.

[Normal]

  • Nothing To Say :D :D
[Hard]
  1. Increase the AR to 7.5 yep
  2. 00:13:252 (5) - (Nazi) Use the same slider as 00:14:135 (7) and place it like this http://puu.sh/i7agV/5ff1bdcd88.jpg (You know where to put the head of the 5) n/a
  3. 01:36:855 (2) - It seems to touching the 3 move it a bit to the upward (Exactly x:108 y:28) n/a
  4. 02:49:429 (7,8,1) - These seem to be touching each other, give a bit more DS to make then not touching n/a
  5. 02:52:076 (3,4,5) - ^ n/a
Nice map :D
Good luck for ranks!

[-MrSergio-] wrote:

Here's my late mod from my queue :3

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. You should put your GD-er name in your tags properly: "smug" -> "smug-" fixed

[Hard]
  1. 00:17:223 (5) - I'd like to put more emphasis on 00:17:664 (6) - , so what about a Ctrl + G here? did that in remap :)
  2. 00:23:841 (5) - Missing an NC here? done
  3. 00:25:605 (1,2) - I feel like the finish on 1 isn't expressed well enough. I would expect a slider there, in this case, a 1/2 slider tried to emphasize with a jump
  4. 00:30:899 (4,6) - If you follow your patterns, put a NC on 4, if you follow the vocals, put a NC on 6, but you sohuld put a NC in any case there xD NC every 2 measures :c
  5. 00:37:958 (4,5,6) - I prefer the arc instead of the triangle here, so why not doing a Ctrl + G on 6? (I'm referring to the head of the slider. As it is now there is a triangle with the other 2 objects, while there is an arc iof you do the Ctrl + G) kinda applied
  6. 00:40:605 (3) - Ugh... this is misleading :/ Can you break it up into 2 1/2 sliders? n/a
  7. 00:40:605 (3,4) - This blanket can be improved yes, you can make such a blanket):
    SPOILER
    -->
    n/a
  8. 00:45:238 (1,2) - Jugding the direction from where the cursor arrives I suggest you to make a normal stream here iunbstead of a stacked one. This will help the player catch it better righto
  9. 00:52:517 (6) - Missing an NC here? done
  10. 00:59:576 (6) - Same ^ done
  11. 01:10:605 (6) - Same ^ done
  12. 01:17:333 - The after-break effect is really needed here? It doesn't make much difference and it doesn't fall on any strong beat in the song, so why? this diff is mostly on the vocals so i think it's fine
  13. 01:32:664 (1,2,3) - Same reason as for 00:37:958 (4,5,6) - . An arc will fit better imo n/a
  14. 01:36:855 (2) - What about moving this note to 100:20? I don't really like that little overlap with 01:37:076 (3) - alright
  15. 01:42:370 (6,7) - What about adding a repeat on the slider instead ? It also creates a good jump to 8 this way i want to emphasise on vocals here :c
  16. 02:17:885 (8) - You should add a NC here too since you increase the spacing after it (aActually, you should recheck your combo-ing because your combos tend to be about 10 objects long) i redid all of the combos
  17. 03:14:135 (10) - NC here, since you change spacing and also kind of pattern, as well as a new section of the song k
Alright, some parts are a bit too much "personal", like 00:49:429 (8,1,3) - where the sliders don't seem to have a particular meaning between them. and some parts where you can cleraly tell what was on your mind, like 00:54:282 (2,3,4,5,6,7,8,9) - (I took 2 parts near each other to make this comparison on purpose).
Your goal should be to make these 2 kinds of pattern be less noticeble, for all your map.

[Normal]
  1. 01:10:605 (4) - NC here, as for the Hard diff done
  2. 01:18:547 (1,2) - This blanket can be improved done
  3. 01:24:282 (5) - NC once again NC every 2 measures :/
  4. 02:39:061 (4,5,6,1) - Oh... these are too much for a Normal :/ What about a 2 1/2 sliders?just removed some circles

Ok, that's all from me. If you don't understand something just let me know.
Last thing I'd like to say: polish your combo-ing a bit more because it makes your map look less loved by his mapper :3

GL~

imoutosan wrote:

From queue. sorry computer crashed when I was modding

[Normal]
00:16:782 (3,4,5,6,7,1) - I guess this it too difficult for beginners... since this is your easiest diff, you should make it more friendly imo.
00:24:723 (7) - I suggest refer to the former pattern's rhythm. Compared to former part this feels a bit empty.
01:18:547 (1,2) - fix the blanket plz
http://puu.sh/i7fKY/db7758ce31.jpg
02:44:797 (3,5) - overlapped. try remove 3?
03:09:723 (3,4) - same to 00:16:782. Don't be so cruel...;w;
applied all fixes except for the 2nd one. I think that bit's fine :/
[Hard]
00:16:341 (3,4,5,6) - move closer to 2 could be better imo. players may read 00:23:399 (4,5) - as a jump too after this.
00:54:723 (3,4,5,6) - I'm not a fan of this kind of patterns...it's hard to read and it doesn't flow well.
00:56:488 (9,1) - I feel they are too close. Try move 1 a bit away?
01:02:444 (5) - move it to the left sider feels better to me.
01:37:076 (3) - overlapped. It does look not good...try something like this?
02:35:311 (7,8) - ctrl+g for a better flow
03:00:458 (1) - I don't understand why you decreased sv here...feels odd to me.

took all these suggestions into account and applied (i think) to the revamped diff. thanks! (except for last point. I want to emphasize the transition between the verse and the chorus here :c

There's a gap between Normal and Hard imo. Hard has some difficult patterns and Sv in its kiai is quite high. remapped the hard -> light insane and now working on a new hard! thanks!

Insane seems good to me. To fix the diff gap I recommend you to add a easier hard diff.
YAY i am no longer lazy
expect new diff soonish
Kuki
rank plz 8-) 8-) 8-)
Topic Starter
Rizen
once i make a diff between normal and hard, i'll try :<
Marianna
A new GD >.<

Hoen's Easy
osu file format v14

[General]
AudioFilename: Paramore - Still Into You.mp3
AudioLeadIn: 0
PreviewTime: 112076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11488,39723,46782,71488,78547,106782,114723,138547,152664,166782,180899,205605,212664
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Still Into You
TitleUnicode:Still Into You
Artist:Paramore
ArtistUnicode:Paramore
Creator:[ Rizen ]
Version:Hoen's Easy
Source:
Tags:Pop Rock Hayley Williams Fizz
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
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2,71687,76782
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ZekeyHache
I hope you finish soon Rizen! I love this song and map!
Proxy
amazing song & amazing map.

shoutout to Fizz... fucking 10/10. Best diff I've ever played. I just had to HD DT fc this. (This is the only map where I can read AR 10 on. What?)
Topic Starter
Rizen
remap and resurrection coming soon
Fizz
touched some things up

update
osu file format v14

[General]
AudioFilename: Paramore - Still Into You.mp3
AudioLeadIn: 0
PreviewTime: 112076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11488,39723,46782,71488,78547,106782,113841,138547,152664,166782,180899,205605,212664
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Still Into You
TitleUnicode:Still Into You
Artist:Paramore
ArtistUnicode:Paramore
Creator:[ Rizen ]
Version:Fizz's Insane
Source:
Tags:Pop Rock Hayley Williams Fizz
BeatmapID:691529
BeatmapSetID:301830

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,-1025,"StillVid.avi"
//Break Periods
2,71687,76107
2,138747,151989
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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348,124,212444,1,8,0:0:0:0:
ZekeyHache
Still lovin' this map.
Mekki
This song is so lovely <3
hent2222
<3333
Prismetical
Heya! :3

Appreciation
- awesome song :D
- I like these sliders a lot 03:11:488 (3) -

Easy
00:32:664 (1) - make it more beautiful, I personally don't like two objects crossing each other :3
00:47:223 - put a slider (?)
00:56:047 (3) - I don't like the crossing between the sliders
01:04:429 (1) - ^
01:59:135 (3) - ^
02:41:488 (2) - ^
01:18:988 - maybe fill the gap with something...
01:54:282 - ^
03:01:341 - ^

Normal
01:00:899 (1,2,3,4,5) - big change here:
1 - 01:00:899 - two ticks
2 - 01:01:561 - two ticks
3 - 01:02:223 - two ticks
4 - 01:03:105 - two ticks
5 - 01:03:988 - one tick

01:16:341 (1) - place the spinner here 01:16:782 - and end it here 01:18:105 -
02:57:370 (1) - end the slider here 03:00:458 -

Overall a really good map! :D
Good luck on getting ranked! :3
Vovan
From my modding queue ♥

Hoen's Easy


01:20:311 (2,3) - I don't like these sliders.

Make more little sliders with reverses for add more circles

Normal


00:49:429 (5) - Make a 1/1 Slider with reverse

01:47:664 (2,3,4) - Slider with reverse & circle

02:14:797 - Add a circle here

02:34:649 (4,5) - I dont like this moment. Change the place of slider & delete the circle.

02:41:708 (4,5) - ↑

02:55:605 (3,4) - Make a slider

Open the AIMod and correct the errors
Topic Starter
Rizen
Prismetical

Prismetical wrote:

Heya! :3

[box=Appreciation]- awesome song :D
- I like these sliders a lot 03:11:488 (3) -

Normal]
01:00:899 (1,2,3,4,5) - big change here: unfortunately, I will be making no changes here for this rhythm. The rhythm at this part of the song is emphasizing the drums, not the vocals
1 - 01:00:899 - two ticks
2 - 01:01:561 - two ticks
3 - 01:02:223 - two ticks
4 - 01:03:105 - two ticks
5 - 01:03:988 - one tick

01:16:341 (1) - place the spinner here 01:16:782 - and end it here 01:18:105 - this is nice, applied
02:57:370 (1) - end the slider here 03:00:458 - I think you mean spinner, and and applied!

Overall a really good map! :D
Good luck on getting ranked! :3
thank you for the mod--

Dono027

Dono027 wrote:

From my modding queue ♥


Normal


00:49:429 (5) - Make a 1/1 Slider with reverse ruins the pattern, also the slider is shaped to emphasise a 1/1 rhythm ;_;

01:47:664 (2,3,4) - Slider with reverse & circle changed the rhythm around in this bit

02:14:797 - Add a circle here I don't think this is necessary... the previous drumbeats are a lot louder than the drumhit at this time.

02:34:649 (4,5) - I dont like this moment. Change the place of slider & delete the circle. following vocals :L

02:41:708 (4,5) - ↑ what? o.o

02:55:605 (3,4) - Make a slider ok

Open the AIMod and correct the errors whoops ;_; fixed
thank you for mod--

mod reply for Dono027 coming soon
moph
a little harder than initially thought but should be fine \:D/
(stole hs from Fizz)

:^)
osu file format v14

[General]
AudioFilename: Paramore - Still Into You.mp3
AudioLeadIn: 0
PreviewTime: 112076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11488,39723,46782,71488,78547,106782,113841,138547,152664,166782,180899,205605,212664
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Still Into You
TitleUnicode:Still Into You
Artist:Paramore
ArtistUnicode:Paramore
Creator:Rizen
Version:moph's Hard
Source:
Tags:hayley williams pop rock fizz hoen
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,-1025,"StillVid.avi"
//Break Periods
2,71688,75591
2,138747,151914
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 85,255,85
Combo3 : 117,180,255
Combo4 : 248,116,136

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Topic Starter
Rizen
OK so a quick summary up to this point:

Hoen's Easy - recently remapped
Normal - New (with some modding)
Advanced - New (no mods yet)
moph's Hard - New (no mods yet)
Fizz's Insane - parts reworked, still amazing

there might be one more insane

ok
Marianna

Prismetical wrote:

Heya! :3


Easy
00:32:664 (1) - make it more beautiful, I personally don't like two objects crossing each other :3
00:47:223 - put a slider (?)
00:56:047 (3) - I don't like the crossing between the sliders
01:04:429 (1) - ^
01:59:135 (3) - ^
02:41:488 (2) - ^
01:18:988 - maybe fill the gap with something...
01:54:282 - ^
03:01:341 - ^

Dono027 wrote:

From my modding queue ♥

Hoen's Easy


01:20:311 (2,3) - I don't like these sliders. But i Like

Make more little sliders with reverses for add more circles
Thanks but no changes :o
MondoKuma
Heyyyyy so as you requested im modding your map ^_^ Sooo here we go! First thing is im not sure why but this is 22 MB in size and im almost positive that is able to make your map unrankable

Easy:00:44:431 - I feel like this break could be used as a slider but it is an easy map so i guess breaks are necessary
01:37:958 (5) - A five combo is pretty big for an easy map
03:32:223 (1) - Make the previous combo into 3 and 2 and add this to the second combo
03:32:223 (1) - Make this about 2-4 ticks longer

Normal:00:26:488 (2) - Make this a 2 tick slider and have it go reversed a bunch (lol idk what its called when you do that)
01:41:488 (3) - This went way off the grid
01:45:899 (5) - Off the grid
02:01:782 (2) - ^^^^^^^02:02:664 (3) -

Advanced:
00:37:517 (4) - off the grid
01:11:488 (1) - 1 Combo?
01:48:547 (1) - Off Grid
01:52:076 (4) - ^^
01:58:032 (2) - ^^
01:58:252 (3) - ^^
02:00:017 (4) - ^^
02:18:547 (1) - 1 combo?
03:01:570 - Add Break
03:06:194 (1) - Off grid
03:32:747 - Add a circle
Topic Starter
Rizen
MondoKuma

MondoKuma wrote:

Heyyyyy so as you requested im modding your map ^_^ Sooo here we go! First thing is im not sure why but this is 22 MB in size and im almost positive that is able to make your map unrankable the max video size is 25MB with a video

Normal:
00:26:488 (2) - Make this a 2 tick slider and have it go reversed a bunch (lol idk what its called when you do that)
01:41:488 (3) - This went way off the grid it's fine because it's still in the playing field evidence
01:45:899 (5) - Off the grid ^ evidence
02:01:782 (2) - ^^^^^^^ evidence
02:02:664 (3) - ^

Advanced:
00:37:517 (4) - off the grid I moved this because even though it is still in the playing field, it is touching the hp bar
01:11:488 (1) - 1 Combo? following one NC per downbeat measure
01:48:547 (1) - Off Grid still in playing field..
01:52:076 (4) - ^^ ^
01:58:032 (2) - ^^ ^
01:58:252 (3) - ^^ ^
02:00:017 (4) - ^^ this one I did apply because it's touching the hp drain bar
02:18:547 (1) - 1 combo? following one NC per downbeat measure
03:01:570 - Add Break in my opinion, it's too short to add a break
03:06:194 (1) - Off grid still in playing field
03:32:747 - Add a circle no need, no instrument played at that point

thank you for the mod--
Marianna
No changes, Sorry @MondoKuma

Personal Changes
osu file format v14

[General]
AudioFilename: Paramore - Still Into You.mp3
AudioLeadIn: 0
PreviewTime: 112076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11488,39723,46782,71488,78547,106782,114723,138547,152664,166782,180899,205605,212664
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Still Into You
TitleUnicode:Still Into You
Artist:Paramore
ArtistUnicode:Paramore
Creator:Rizen
Version:Hoen's Easy
Source:
Tags:pop rock hayley williams fizz hoen moph
BeatmapID:745769
BeatmapSetID:301830

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,-1025,"StillVid.avi"
//Break Periods
2,39923,43252
2,71687,75342
2,106982,110857
2,138746,151224
2,166982,175930
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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39723,-100,4,2,1,55,0,0
45238,-100,4,2,1,60,0,0
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180899,-100,4,2,1,70,0,1
205605,-100,4,2,1,70,0,0
212664,-100,4,2,1,5,0,0


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Combo2 : 85,255,85
Combo3 : 117,180,255
Combo4 : 248,116,136

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324,80,163252,6,0,L|332:188,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
416,92,165017,2,0,L|424:200,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
324,80,166782,1,6,0:0:0:0:
256,192,177370,12,4,180899,0:0:0:0:
80,88,182664,6,0,B|112:76|148:84|148:84|184:96|220:84,1,140,2|2,0:0|0:0,0:0:0:0:
304,56,183988,1,8,0:0:0:0:
376,112,184429,2,0,B|384:256|384:256|368:324,1,210,2|8,0:0|0:0,0:0:0:0:
280,332,186194,2,0,L|140:344,1,140,2|2,0:0|0:0,0:0:0:0:
60,300,187517,1,8,0:0:0:0:
116,228,187958,6,0,B|96:176|132:128|132:128|100:80|124:28,1,210,4|8,0:0|0:0,0:0:0:0:
204,72,189723,2,0,L|416:92,1,210,2|8,0:0|0:0,0:0:0:0:
420,184,191488,2,0,B|316:172|316:172|240:164|212:208,1,210,2|8,0:0|0:0,0:0:0:0:
232,288,193252,2,0,P|192:288|156:268,1,70,2|8,0:0|0:0,0:0:0:0:
100,212,194135,2,0,L|52:144,1,70,8|8,0:0|0:0,0:0:0:0:
92,68,195017,6,0,B|148:48|148:48|300:40,1,210,4|8,0:0|0:0,0:0:0:0:
380,80,196782,2,0,B|360:136|376:184|376:184|392:232|372:288,1,210,2|8,0:0|0:0,0:0:0:0:
284,308,198547,2,0,B|256:288|244:248|244:248|232:292|180:328|136:328,1,210,2|8,0:0|0:0,0:0:0:0:
64,280,200311,2,0,L|52:64,1,210,2|8,0:0|0:0,0:0:0:0:
144,68,202076,6,0,P|204:96|284:88,1,140,2|2,0:0|0:0,0:0:0:0:
364,72,203399,1,8,0:0:0:0:
432,132,203841,2,0,L|448:284,1,140,2|8,0:0|0:0,0:0:0:0:
388,340,205164,1,8,0:0:0:0:
300,316,205605,6,0,P|224:292|104:336,1,210,4|8,0:0|0:0,0:0:0:0:
60,256,207370,2,0,B|88:192|80:112|80:112|104:136|136:144,1,210,4|8,0:0|0:0,0:0:0:0:
220,116,209135,2,0,L|292:92,1,70,6|8,0:0|0:0,0:0:0:0:
376,88,210017,2,0,L|448:64,1,70,6|8,0:0|0:0,0:0:0:0:
480,148,210899,6,0,P|444:208|432:292,1,140,6|8,0:0|0:0,0:0:0:0:
352,320,212223,2,0,P|348:304|336:276,1,35,8|8,0:0|0:0,0:0:0:0:
Speed of Snail
Hey, from my queue.

GENERAL


OK, Combo colour 1 is a little hard on the eyes with it's neon glowy-ness, Maybe tone that down a little.

Since there is no storyboard "Letterbox during breaks" is a useless option here, I'd take that off.

NORMAL


00:19:429 - (2,3,4,5,6) While mapping to vocals is a legitimate option, however because of the vocals not lining up with the instrumentals, this creates a weird feeling segment, I'd consider adding a new circle at this time stamp to make it more uniform and allows for matching to the dominant instrumental track here.

01:00:017 - (4) This angle from 3 to 4 is pretty harsh, I'd suggest flipping slider 4 so that the flow is a little bit nicer and doesn't create angles sharper than 90 degrees.

01:39:502 - (4,5,1) This isn't the cleanest of transitions here, Maybe slider 5 and 1 a bit more left so that it flows in the same direction that slider 4 exits at, rather than shifting upwards and then left again.

02:41:708 - (3,4) Is there any way to clean up this section? these two sliders just don't look like they belong together at all, I'd like to see them moved around so that they flow into each other cleanly rather than have this weird sharp angle between them.

Yea, very nice map, I'm sure I'm no perfect modder but I couldn't come up with much on this diff, very clean so far. nice work on it.

Now, as much as I'd Like to do more for this mod, the map in general is really clean and frankly it took me a while to even find what I have here, so yea gj with that. If you really want any improvements (at least to your diffs, can't speak for GD's here) you should look for BN or QAT mods, Don't think anyone else will be able to really help you there. GL with the set.
Topic Starter
Rizen
TheOnlyLeon

TheOnlyLeon wrote:

Hey, from my queue.

GENERAL


OK, Combo colour 1 is a little hard on the eyes with it's neon glowy-ness, Maybe tone that down a little. you're right, it is rather glowy, toned the green down

Since there is no storyboard "Letterbox during breaks" is a useless option here, I'd take that off. Well, there is a video..

NORMAL


00:19:429 - (2,3,4,5,6) While mapping to vocals is a legitimate option, however because of the vocals not lining up with the instrumentals, this creates a weird feeling segment, I'd consider adding a new circle at this time stamp to make it more uniform and allows for matching to the dominant instrumental track here. I have decided not to place a circle there. This is because at that point, there is no drum sound, which is audible in the next slider coming up

01:00:017 - (4) This angle from 3 to 4 is pretty harsh, I'd suggest flipping slider 4 so that the flow is a little bit nicer and doesn't create angles sharper than 90 degrees. I think it's fine because it really places emphasis on the vocals in a good way

01:39:502 - (4,5,1) This isn't the cleanest of transitions here, Maybe slider 5 and 1 a bit more left so that it flows in the same direction that slider 4 exits at, rather than shifting upwards and then left again. done

02:41:708 - (3,4) Is there any way to clean up this section? these two sliders just don't look like they belong together at all, I'd like to see them moved around so that they flow into each other cleanly rather than have this weird sharp angle between them. rotated previous slider by 120deg and used that

Yea, very nice map, I'm sure I'm no perfect modder but I couldn't come up with much on this diff, very clean so far. nice work on it.

Now, as much as I'd Like to do more for this mod, the map in general is really clean and frankly it took me a while to even find what I have here, so yea gj with that. If you really want any improvements (at least to your diffs, can't speak for GD's here) you should look for BN or QAT mods, Don't think anyone else will be able to really help you there. GL with the set.
thank you for the mod!!
moph
boop
18:16 moph: heyo Rizen asked me to go over some stuff with you for your diff
18:16 *moph is editing [https://osu.ppy.sh/b/816627 Paramore - Still Into You [_vanity's Insane]]
18:16 moph: let me know when you have time :)
18:16 _vanity: hey :)
18:16 _vanity: right now is good
18:16 moph: alright cool
18:17 _vanity: ready when u are
18:17 moph: 00:13:252 (1) - alright first thing
18:18 moph: there is a 1/1 gap between this and the thing before it right
18:18 moph: but spacing wise its the same as the 1/2 rhythm you used before
18:18 _vanity: yeah
18:18 moph: i suggest that you use larger spacing to show that theres a 1/1 gap
18:18 moph: or use an antijump
18:19 _vanity: what's an antijump?
18:19 moph: basically stack it
18:19 _vanity: oh okay, just wanted to make sure
18:20 moph: 00:15:899 (3) - hmm imo this feels a bit undermapped for an insane
18:20 moph: i think three single would be better
18:20 moph: maybe even have a slight jump between them
18:21 moph: especially with the drums there
18:21 _vanity: alright~
18:21 moph: 00:19:649 (4,5) - spacing seems a little too inconsistent
18:22 moph: i mean you dont have to use DS but try keep it similar for the same rhythms
18:22 moph: kinda goes for the entire map
18:23 _vanity: right :)
18:23 moph: 00:22:075 (1,2,3,4,5,6,7) - what you have here right now is very static rhythm wise, the music offers a lot more
18:23 moph: 00:22:076 (1,2) - this is better off as a 1/2 slider
18:24 moph: 00:22:958 (5,6,7) - again you could increase spacing here for more emphasis
18:25 moph: 00:24:502 (5) - spaced a bit too much dont ya thing?
18:25 _vanity: yeah a bit haha
18:26 moph: placement could be better, try something like 80,200
18:27 moph: 00:31:782 (4) - no overlap like this pls ;-; look really messy
18:28 moph: 00:39:723 (1,2) - kinda weird flow here, try placing (2) above (1)
18:28 moph: somewhere
18:29 _vanity: alright
18:29 moph: 00:43:694 (2,3,4,5,6) - spacing seems really big for the calm part
18:30 _vanity: that right there i did, because it was leading into the chorus if that makes sense
18:30 _vanity: but i see what u mean
18:30 moph: 00:45:899 (6,7,8) - not a fan of this placement, it kinda goes against the momentum from the triple before
18:31 moph: also ah right, i still dont think large spacing is good there, the song is calm
18:31 moph: what comes next shouldnt matter
18:31 _vanity: gotcha
18:32 moph: 00:48:326 (5) - bad flow, maybe stack on (3) or something
18:33 moph: 00:49:429 (4) - generally try to avoid overlapping like this, doesnt look very nice and can be hard to read
18:33 _vanity: the 1/1 a bit afterwards?
18:34 moph: i mean with this 00:48:547 (1) -
18:34 _vanity: ohhhh
18:34 _vanity: okay
18:34 moph: the 1/1 after as well :P
18:34 _vanity: i thought u meant how 00:50:311 (1) - slightly touches it afterwards
18:34 _vanity: oh okay xD
18:35 moph: 00:54:282 (3,4,5,6) - spacing varies too much as well
18:37 moph: 00:56:488 (5,6,1,2,3) - same here, you can make the spacing differ then make it the same difference
18:37 moph: *but make it
18:37 moph: if that makes sense
18:38 moph: like have 00:57:149 (6,1) - close
18:38 moph: then larger spacing to 00:58:032 (2) -
18:39 _vanity: oh okaay
18:39 moph: 01:04:870 (2) - hmm dont stack this imo, place it further up
18:40 _vanity: yup
18:41 moph: 01:05:532 (4,5) - change this to a circle slider circle
18:41 moph: 01:05:973 (5) - i dont like how this slider ends on a main beat
18:42 moph: 01:07:076 (4,5) - try something else instead of stacking
18:42 moph: 01:07:518 (6) - also spacing increase the spacing
18:42 moph: from 5
18:43 moph: 01:09:613 - note here? should be a triple here
18:44 moph: 01:22:958 (4,5) - again imo three singles with jumps would be more effective
18:44 moph: 01:27:591 (2) - undermapped slider, shorten by 1/2 and add a single?
18:45 moph: 01:28:252 (3) - delete and move 01:28:473 (4,5) - back by 1/2
18:45 moph: dont end sliders on strong beats
18:46 moph: and then yeah put soemthing here 01:29:135 -
18:46 moph: 01:28:473 (4,5) - this doesnt actually follow anything properly, the guitar starts on the tick before as well
18:47 moph: 01:29:797 (3,4) - same here
18:47 moph: except this time it is following the guitars but again ignores the main beat which doesnt play/sound well
18:48 moph: do you need time to catch up haha?
18:48 _vanity: yeah a bit haha
18:48 _vanity: sry
18:48 moph: no worries
18:50 moph: gonna afk for a sec brb
18:50 _vanity: alright
18:55 moph: okay shall we continue
18:57 _vanity: go for it
18:57 moph: 01:30:679 (5) - delete this then add a single here 01:30:899 -
18:58 moph: 01:37:076 (5,6) - same as before, could emphasize more
18:59 moph: 01:43:252 (1,2,3) - spaced a bit too far imo
18:59 moph: 01:47:223 (2,4) - overlap :P
19:00 moph: 01:58:914 (5) - little too far away
19:01 moph: 02:02:664 (1,2,3) - heres the thing, this spacing is fine but comparing to the last kiai things seemed to be spaced way more
19:02 moph: i think nerfing the spacing would be easiest
19:02 moph: removed any diff spikes
19:02 moph: 02:17:885 (4) - space further away imo
19:02 _vanity: yeah
19:03 moph: 02:34:870 (2,4) - overlap again
19:03 moph: 02:36:855 - single here
19:04 moph: 02:37:297 - rather obvious note here, maybe shorten 02:37:076 (2) - by 1/2
19:04 moph: 02:38:841 (3) - same here
19:04 _vanity: alright
19:04 moph: 02:40:605 (4) - better as two singles here cuz drums
19:04 moph: and if you want slider here instead 02:41:047 (5,6) -
19:05 moph: 02:41:488 (1,2,3) - dont really like this back and forward thing
19:05 moph: doesnt flow very well
19:07 moph: rest of the map seems fine
19:07 moph: hope this was helpful o/
19:07 _vanity: really helpful
19:07 _vanity: thank you very much :)
19:08 moph: np, when rizen updates it ill take another look
19:08 moph: if i find anything ill let ya know
19:08 _vanity: okay ^^
19:08 _vanity: thanks
Covered some stuff with _vanity
Battle
moddd

[_vanity]
00:15:017 (1,4) - You can curve this and blanket it (either way that 4 practically touching the slider bothers me lol)
00:31:120 (2,3) - Move slightly down to avoid the like 1 second of overlap with 4?
00:40:605 (3,1) - Move 1 slightly down so the overlap looks a little bit neater
01:06:414 (1,2,3,4,5,6,7) - The only problem I have is that 01:06:414 (1,4) - barely overlaps 01:06:855 (3,6) - overlaps just a little bit and 01:06:635 (2,5) - overlaps a significant amount more than the rest lol so maybe make the overlaps around the same range?
01:42:811 (5,2) - This is kinda the first overlap that shouldn't really happen, mostly because it's really obvious and looks pretty messy, maybe repostion to where it overlaps in a neater way, or move 2 somewhere else
01:50:311 - Maybe make this clickable and just move the slider to the blue tick and shorten it? Simply because all the times where she says "I'm into you", you have a note at least at the you part
02:16:782 (1,4) - Maybe move this to where it's like overlapping with the slider start/end? Really just my preference when having notes near a slider but it's always up to you
02:33:988 (3,1) - I kinda don't know about putting a circle in the middle of a small slider lol, maybe move it so it overlaps in a different way from the 1 at the top-left of the 3?
02:38:841 (3,1) - It's like the whole overlapping preference with 02:16:782 (1,4) - but like just large overlap so the bottom right corner peaks out from the slider head
02:55:605 (1,2,3,4) - I don't get why the increased spacing starts at 3,4 when she's busy yelling lyrics at 1,2 lol
03:26:929 (4,1) - Maybe curve the end of 1 to make the blanket a little better
03:29:135 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Just fix the overlaps here, like they aren't very consistent feeling (I know that's a terrible explanation but in a way, it feels cluttered since they are overlapped irregularly, take for example 03:30:458 (5,1,3) - , the 5,1 overlap is decent, but the for 3 it barely overlaps, things like that)

dun.
Marianna
_Vanity IRC Mod
2015-11-02 21:42 Hoen: Hello vanity
2015-11-02 21:42 _vanity: ACTION is away: eee
2015-11-02 21:42 _vanity: hi :)
2015-11-02 21:42 _vanity: aah you're apart of the mapset too
2015-11-02 21:43 Hoen: Yeah
2015-11-02 21:43 Hoen: Well... I'll mod your GD
2015-11-02 21:43 Hoen: ACTION is editing [http://osu.ppy.sh/b/816627 Paramore - Still Into You [_vanity's Insane]]
2015-11-02 21:44 _vanity: sure
2015-11-02 21:46 Hoen: 00:13:252 (5,2) - This is very strange I advise putting 00:14:135 (2) - x:56 y:216
2015-11-02 21:48 Hoen: 00:18:105 (2) - This slider has been together since other 00:16:782 (1) -
2015-11-02 21:48 Hoen: 00:16:782 (1) - Put x:167 y:157
2015-11-02 21:49 Hoen: 00:18:105 (2) - Put this slider*****
2015-11-02 21:51 Hoen: Right?
2015-11-02 21:52 _vanity: i change the position of this one correct? 00:18:105 (2) -
2015-11-02 21:52 _vanity: i got confused
2015-11-02 21:52 Hoen: 00:18:105 (2) - x:167 y:157 >.<
2015-11-02 21:52 _vanity: yep :) fixed everything so far
2015-11-02 21:53 Hoen: 00:18:547 (3,5,1) - Well... This...
2015-11-02 21:53 Hoen: 00:19:429 (5) - x:300 y:348, 00:19:649 (1) - x:390 y:243, 00:19:208 (4) - x:452 y:356
2015-11-02 21:54 _vanity: yes? what about it? :)
2015-11-02 21:54 Hoen: I hope it improves
2015-11-02 21:57 Hoen: 00:23:841 (7) - x:276 y:176 It has a much more beautiful effect since the two are far apart
2015-11-02 21:57 _vanity: looks better
2015-11-02 21:57 _vanity: and feels better
2015-11-02 21:57 Hoen: ^^
2015-11-02 22:00 Hoen: 00:25:605 (6) - x:324 y:52 A jump would be better with this stronger hit >.<
2015-11-02 22:00 _vanity: ooh
2015-11-02 22:00 Hoen: 00:25:605 (6,1) - Snap NC
2015-11-02 22:01 Hoen: 00:25:826 (1) - x:224 y:84 It gets better when not rub in any circle
2015-11-02 22:02 Hoen: 00:29:135 (4) - x:260 y:213 It is more beautiful
2015-11-02 22:02 _vanity: what do you mean snap nc? :o
2015-11-02 22:02 _vanity: snap the 1 to the 6?
2015-11-02 22:02 Hoen: Yup
2015-11-02 22:02 _vanity: alright
2015-11-02 22:03 Hoen: Taking the 1 and put in 6
2015-11-02 22:03 _vanity: yes thanks i understand now :3
2015-11-02 22:03 Hoen: >.<
2015-11-02 22:04 Hoen: 00:50:311 (5) - x:96 y:184
2015-11-02 22:04 Hoen: :3
2015-11-02 22:04 _vanity: 00:25:826 (1) -
2015-11-02 22:04 _vanity: here you want me to reposition even thought i just snapped?
2015-11-02 22:04 _vanity: though*
2015-11-02 22:05 Hoen: 00:25:826 (2) - Put in x:224 y:84 Get better
2015-11-02 22:06 Hoen: 01:00:789 (8) - x:296 y:304 please
2015-11-02 22:06 Hoen: 01:03:105 (2) - x:196 y:234 >.<
2015-11-02 22:07 Hoen: and 01:04:429 (1) - x:312 y:104 >.<
2015-11-02 22:08 Hoen: 01:05:091 (3) - x:112 y:208 To make the blanket better
2015-11-02 22:08 Hoen: Any question?
2015-11-02 22:09 _vanity: not that i can think of right now
2015-11-02 22:09 _vanity: let me fix the rest
2015-11-02 22:09 Hoen: Ok
2015-11-02 22:13 Hoen: Right?
2015-11-02 22:14 _vanity: almost done :)
2015-11-02 22:14 Hoen: 01:19:208 (3) - x:272 y:200 :3
2015-11-02 22:15 _vanity: just keep going i will catch up ^^
2015-11-02 22:15 Hoen: 01:31:120 (6,7,8) - All in x:49 y:97
2015-11-02 22:15 Hoen: Ok
2015-11-02 22:15 Hoen: 01:36:635 (3) - x:241 y:139 :3
2015-11-02 22:15 Hoen: 01:38:841 (5) - 272 y:128
2015-11-02 22:15 Hoen: 01:37:958 (1,5) - Combines
2015-11-02 22:16 Hoen: 01:50:091 - Add a circle
2015-11-02 22:16 Hoen: 01:53:841 (5,1) - Snap NC
2015-11-02 22:17 Hoen: 02:17:885 (4) - x:412 y:184
2015-11-02 22:17 Hoen: 02:17:885 (4) - No x:412 y:224 >.<
2015-11-02 22:18 Hoen: 02:39:723 (4) - x:112 y:224
2015-11-02 22:19 Hoen: Well is this ^^
2015-11-02 22:21 Hoen: Any Question?
2015-11-02 22:22 _vanity: 01:37:958 (1,5) -
2015-11-02 22:23 _vanity: they are already combined though :o
2015-11-02 22:23 _vanity: or did u mean something different uwu
2015-11-02 22:24 _vanity: 01:53:841 (5,1) -
2015-11-02 22:24 _vanity: and here
2015-11-02 22:24 _vanity: can u show me an example?
2015-11-02 22:25 Hoen: Remove the NC one and put the other >.<
2015-11-02 22:29 _vanity: im sorry i still dont understand aha :D can u do it and send me screenshot please? :3
2015-11-02 22:30 Hoen: http://puu.sh/l7mQ1/980d180d6b.png
2015-11-02 22:31 _vanity: ok thnx xD
2015-11-02 22:31 _vanity: :3
2015-11-02 22:32 Hoen: xD
2015-11-02 22:32 _vanity: is that all? :o
2015-11-02 22:33 Hoen: Yeu
2015-11-02 22:33 Hoen: Yup
2015-11-02 22:33 _vanity: any more problems? >w<
2015-11-02 22:33 _vanity: thank you very much
2015-11-02 22:33 Hoen: Some ... But it is work of other modders >.<
2015-11-02 22:33 Hoen: You're Wellcome :3
2015-11-02 22:33 _vanity: yeah xD
_vanity
Battle's Mod

Battle wrote:

moddd

[_vanity]
00:15:017 (1,4) - You can curve this and blanket it (either way that 4 practically touching the slider bothers me lol) I slightly moved over 2, 3 and 4 over to the left, so that it blankets.
00:31:120 (2,3) - Move slightly down to avoid the like 1 second of overlap with 4? Done.
00:40:605 (3,1) - Move 1 slightly down so the overlap looks a little bit neater Done.
01:06:414 (1,2,3,4,5,6,7) - The only problem I have is that 01:06:414 (1,4) - barely overlaps 01:06:855 (3,6) - overlaps just a little bit and 01:06:635 (2,5) - overlaps a significant amount more than the rest lol so maybe make the overlaps around the same range? Didn't even notice that. Fixed.
01:42:811 (5,2) - This is kinda the first overlap that shouldn't really happen, mostly because it's really obvious and looks pretty messy, maybe repostion to where it overlaps in a neater way, or move 2 somewhere else I moved it so that it gets blanketed. :)
01:50:311 - Maybe make this clickable and just move the slider to the blue tick and shorten it? Simply because all the times where she says "I'm into you", you have a note at least at the you part Fixed.
02:16:782 (1,4) - Maybe move this to where it's like overlapping with the slider start/end? Really just my preference when having notes near a slider but it's always up to you
It does look nicer. :)
02:33:988 (3,1) - I kinda don't know about putting a circle in the middle of a small slider lol, maybe move it so it overlaps in a different way from the 1 at the top-left of the 3? I have moved it under the 3.
02:38:841 (3,1) - It's like the whole overlapping preference with 02:16:782 (1,4) - but like just large overlap so the bottom right corner peaks out from the slider head Fixed.
02:55:605 (1,2,3,4) - I don't get why the increased spacing starts at 3,4 when she's busy yelling lyrics at 1,2 lol I have done this to create some kind of transition into the jumps leading into the chorus, if that makes sense. I have decreased the spacing, though. :oops:
03:26:929 (4,1) - Maybe curve the end of 1 to make the blanket a little better Fixed.
03:29:135 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Just fix the overlaps here, like they aren't very consistent feeling (I know that's a terrible explanation but in a way, it feels cluttered since they are overlapped irregularly, take for example 03:30:458 (5,1,3) - , the 5,1 overlap is decent, but the for 3 it barely overlaps, things like that) I have slightly changed the pattern, fixing the overlaps.

dun.
Thank you very much for the mod. :D
Senko-san
Heyo. From my queue.

Note: If I say something you disagree with, let me know ingame.
Sorry I didn't find much. This map has already been modded well ._.

Hoen's Easy
  1. 02:36:194 (1,2) - 1 sounds better as 2 beats long with no repeat, then put a single note between 1 and 3 on the white tic.
  2. 02:43:252 (1,2) - Again, sounds better with 1 being 2 beats long, with a single note on the next while tic. Also made the 2nd slider 2 beats long, but it doesn't need a note right after it (unless you want it, sounds good either way)
  3. 03:32:223 (2) - Sounds equally good as a 1 beat long slider as it currently does. Preference i suppose.
Advanced
  1. Consistency with the hitsounds. Noticed it in the first 45 seconds. I'm not great at hitsounds myself so i can't really advise much here.
  2. 00:45:017 (4,1) - I would just add another repeat to the slider here instead of a note leading into a 1/2 slider. Personal preference.
  3. 01:52:076 (4,1) - Same
  4. Otherwise its looking good.

Moph's Hard
  1. 02:50:331 (1,1) - Maybe do something a little more fun to play than 2 sliders with 3 reverses each.
  2. Otherwise looks really good.
moph

Hiicantpk wrote:

Moph's Hard
  1. 02:50:331 (1,1) - Maybe do something a little more fun to play than 2 sliders with 3 reverses each.
    This section is rather calm so I'd prefer to do something simple, gives players some rest time :P
  2. Otherwise looks really good.
thanks Hiicantpk o/
Topic Starter
Rizen
Hiicantpk

Hiicantpk wrote:

Heyo. From my queue.

Note: If I say something you disagree with, let me know ingame.
Sorry I didn't find much. This map has already been modded well ._.neither Advanced of moph's Hard have received any mods before this one :p (because of recent remap)

Advanced
  1. Consistency with the hitsounds. Noticed it in the first 45 seconds. I'm not great at hitsounds myself so i can't really advise much here. I've just used hitsound copier from moph's Hard, which is copied from Fizz's Insane... I'll consider redoing the hitsounding
  2. 00:45:017 (4,1) - I would just add another repeat to the slider here instead of a note leading into a 1/2 slider. Personal preference. the circle leading into a 1/2 repeat slider is to emphasise on the vocals, which start on the red tick
  3. 01:52:076 (4,1) - Same ^
  4. Otherwise its looking good.
thank you for the mod!
Underforest
Hello, from the AlejandroMedia's standard queue!


General

  1. The BG is already 1366x768 (widescreen) Disable widescreen support
  2. If the beatmap is ready, put this in Pending
Hoen's Easy

  1. 03:18:547 (3) - Change the slider design
  2. 03:32:223 (2) - The slider should be end in 03:32:664
Normal

  1. 18 compose problems (AiMod), fix it :? But, well beatmapped with this diff. Just fix the distance :D
Advanced
moph's Hard
_vanity's Insane
Fizz's Insane
  1. All OK ✓
Congratulations for that well beatmapped. Good luck on ranking :) :) :)
Topic Starter
Rizen
AlejandroMedia

AlejandroMedia wrote:

Hello, from the AlejandroMedia's standard queue!


General

  1. The BG is already 1366x768 (widescreen) Disable widescreen support applied to all diffs
Normal

  1. 18 compose problems (AiMod), fix it :? But, well beatmapped with this diff. Just fix the distance :D it's fine, I used two constant distance spacings and because of that, AIMod derped in the distance spacing department
Advanced
moph's Hard
_vanity's Insane
Fizz's Insane
  1. All OK ✓ /o/
Congratulations for that well beatmapped. Good luck on ranking :) :) :)
thank you for the mod--
Ender Lain
Hi :)

NM Reqs. from I.ZMod STD & Mania Queue and Ize & Lina Modding Queue -_-

[Hoen's Easy]02:36:194 (1) - Ctrl+G and make your slider like this

[Normal]02:42:591 - Add a note here
03:20:973 - Add a note here

[Advanced]02:59:355 - until 03:00:679 - Need more notes and sliders

not much, but GLuck ;)
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