Iguchi Yuka - Hey World (TV Size) [Osu|Taiko]

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Topic Starter
-TakoYaki-

imaikiseta wrote:



Sorry for late mod! :o

00:06:286 (4,1,2,3,4) - Make a star pattern with these instead (makes more sense that way, I guess?) May consider, since I think the current pattern is alright :D
00:07:952 (2) - Replace circle for a slider ending 00:08:286 Did it :D
00:18:452 (1,2,3) - Line these up like this Did it :D

00:28:952 - Add circle Alright :D
01:24:619 (1) - Spinner starts here It's already there
00:28:119 - Add a circle here (for the background sound) Wait for Lazer's response
CS should be 3 or 3.5 Fixed :D
First of all, I think the Normal diff needs improvment so I'll be helping you with it. You don't have to agree. Also maybe just the Distance Snap, it helps a lot. Thanks
00:10:952 (3,4) - I do not recommend this, make it into something like this
^^00:11:619 (4) - Remove Did it :D
^^00:11:786 - Place a slider here and end it 00:12:119 Did it :D
00:14:286 (4,5) - Remove, again, I don't recommend this Alright :D
^^00:14:452 - Add slider starting here ending 00:14:786 Did it :D
00:17:119 (4) - Remove Did it :D
^^Add circle at 00:17:452 Did it :D
00:22:119 (4) - Remove Did it :D
^^00:22:286 - Add circle Did it :D
00:23:786 (3) - Make this slider go closer to 00:23:119 (2) Cool :oops:
00:24:286 (4,5) - Remove k :oops:
^^00:24:452 - Add circle k :oops:

00:30:619 (6) - Remove Below is better
^^00:30:119 (5) - Add reverse
OR
00:30:119 (5) - Remove k :oops:
^^00:30:286 - Add circle there and here 00:30:619 or just make a slider there at the starting point and ending did it :oops:

00:50:452 (2) - Remove did it :oops:
^^00:49:786 (1) - Slider's end should end there Don't quite understand but I still make some changes there
00:55:786 (5) - No reverse? did it :oops:
01:00:119 (1) - Remove did it :oops:
01:18:786 (6) - Should go on top of 01:19:119 (1) so the player could see it Alright :oops:
01:22:286 (6) - Make this go closer to 01:21:786 (5) Alright :oops:
Also use the Distance Snap for this diff. Will do :oops:
00:07:786 (1) - Spinner starts here It's alright there I think ._.
01:20:452 (1,2) - Replace these for a slider Alright :oops:
01:21:786 (1) - Slider ends here I am not sure if its like this
^^01:22:786 (2) - Remove did it
^^01:23:119 (2) - Slider goes here Kinda get it
Thanks for you moddings, since I am still quite new for mapping Normal and Easy diff, your suggestion are really helpful to me :D Thanks
xxdeathx
m4m from my queue. i guess this is one of your first maps so i'll try to point out general quality stuff in addition to specific things to help you improve

[General]
  1. Background should be 16:9 (preferred) or 4:3 ratio, right now it looks too tall and ugly
  2. Tags should be relevant information that isn't already in the other metadata. That means remove the artist name and title, and add the romanized and english anime names: is it wrong to try to pick up girls in a dungeon? and Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka. Also remove things like hestia bell god goddess stream jumps, since they don't belong.
  3. What is that mp3 you're using? it sounds weird
  4. Where is the video? Plenty of people can encode mp3's and videos for you.
  5. 01:24:619 (1) - The spinner should end later and without any prominent sound on its end, since the music fades away.


[Easy]
spacing is too small, make it so that notes 1 beat apart don't overlap
  1. 00:07:786 (1) - post-spinner gap needs to be at least 1 measure
  2. 00:16:119 (2) - can't have multiple repeating sliders this short
  3. 00:29:786 (2,3) - You need to cover the strong note 00:30:619

I'll stop here since you have a lot of things you need to fix on your own, like spacing errors and slider velocity changes (shouldn't be used at all in easy).

[Normal]
  1. 00:00:453 (1,2) - blanket
  2. 00:03:119 (2) - Overlap is ugly, also slider is curved the wrong way which is bad flow
  3. 00:07:119 (3) - Slider velocity shouldn't be changed suddenly in normals
  4. 00:08:119 (1,1) - post spinner gap is too short; at least 2 beats are needed
  5. 00:22:286 (4) - poor rhythm, you should have an object at 00:22:119
  6. 00:23:786 (3) - spacing needs to be consistent in normal
  7. 00:27:119 (5) - this curve is ugly, try curving it (and more open) to the left
  8. 00:29:119 (2,3) - don't want this many circles
  9. As I said earlier, SV shouldn't be decreased in normals, but if you really want to, then decrease it very little.
  10. 00:41:619 - 00:42:952 - strong note is here, but you ignored it
  11. 00:48:119 (2,3,4) - please don't do this 3 object stacking in normals, since you only want to capture the strongest elements of the rhythm
  12. 00:49:786 (1) - 1/4 too short
  13. 00:55:786 (5) - why do you place it so that it ignores the vocal right before it and starts on nothing?
  14. 00:57:119 (2,3) - 1/4 rhythm shouldn't be used in normal
  15. 00:58:786 (2) - downbeat should have its own clickable object
  16. 01:16:452 (1,2,3,4,5) - definitely don't do this
  17. 01:24:452 - looks like you forgot a circle here

Again, too many techniques you use don't belong in easy/normals.

[Hard]
  1. 00:31:619 (2,3,4,5) - Seems kind of a tough pattern for the slow part, I recommend sliders
  2. 00:34:286 (2,3,4,5) - ^
  3. 00:56:452 (1) - 3/4 slider doesn't fit the rhythm here
  4. 00:57:119 (2,3) - Should use 1/4 repeat sliders for this part

placement is fine i guess but rhythms are less than conventional. A few examples: slider ending on the white tick 00:56:119, using circles on quiet ticks everywhere (sliders would fit much better) such as 00:29:952 (5,6) - , putting a slider right after a strong beat 00:44:286 (4,1) - , and many more.

[Insane]
  1. 00:01:786 - Sliders shouldn't end on dowbeats since they are strong notes and would be better with a clickable object such as circle or slider head.
  2. 00:03:119 (6,1,2,3) - Use consistent DS here or stack 00:03:119 (6,1) - since the song already got fast so the DS should be relatively similar.
  3. 00:07:952 (2) - NC this since you slowed it down even more
  4. 00:14:452 (1,3,4) - Try to make these sliders congruent (same shape) to be neat
  5. 00:18:452 (1,2,3,1) - These jumps are really big for 1/4 gap
  6. 00:19:786 (4,1) - again a spacing error that's difficult to read. NC isn't a universal excuse to do whatever you want with spacing, unlike what some more experienced mappers try to get away with. Don't get into those bad habits!
  7. 00:22:119 (1) - This should point in the same direction that the player comes from the previous object
  8. 00:38:452 (5) - This slider's funny, just use one point in the middle
  9. 00:56:286 (6) - ^
  10. 00:46:619 (4) - You can NC this to indicate 1/2 rhythm
  11. 01:01:786 (7,8) - Overlap is really ugly as is, you should try to blanket.
  12. 01:21:619 (1) - This NC looks weird by itself

Your NC patterns are also inconsistent, it's best to just NC every downbeat and not do anything else too crazy.
The map suffers from lack of structure and design, but that's an issue with pretty much all new mappers' maps and will only solve itself with mapping and modding experience. It's hard to mod those kinds of overall things.
You'll need to work on your object placement and rhythms for all diffs. That means study other maps, mod more of them, etc. Good luck~
Topic Starter
-TakoYaki-

xxdeathx wrote:

m4m from my queue. i guess this is one of your first maps so i'll try to point out general quality stuff in addition to specific things to help you improve

[General]
  1. Background should be 16:9 (preferred) or 4:3 ratio, right now it looks too tall and ugly I will work on it
  2. Tags should be relevant information that isn't already in the other metadata. That means remove the artist name and title, and add the romanized and english anime names: is it wrong to try to pick up girls in a dungeon? and Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka. Also remove things like hestia bell god goddess stream jumps, since they don't belong. Sure
  3. What is that mp3 you're using? it sounds weird I totally forgot when did I got that X_X
  4. Where is the video? Plenty of people can encode mp3's and videos for you. I will work on it
  5. 01:24:619 (1) - The spinner should end later and without any prominent sound on its end, since the music fades away. Fixed


[Easy]
spacing is too small, make it so that notes 1 beat apart don't overlapFixed
  1. 00:07:786 (1) - post-spinner gap needs to be at least 1 measure Does that means I have to shorten it?
  2. 00:16:119 (2) - can't have multiple repeating sliders this short Sure, shorten it and added a slider
  3. 00:29:786 (2,3) - You need to cover the strong note 00:30:619
I made the slider longer, is that okay?
I'll stop here since you have a lot of things you need to fix on your own, like spacing errors and slider velocity changes (shouldn't be used at all in easy). Fixed the spacing and velocity changes errors

[Normal]
  1. 00:00:453 (1,2) - blanket Did it
  2. 00:03:119 (2) - Overlap is ugly, also slider is curved the wrong way which is bad flow Changed the curved and fixed the overlapping
  3. 00:07:119 (3) - Slider velocity shouldn't be changed suddenly in normals Got it
  4. 00:08:119 (1,1) - post spinner gap is too short; at least 2 beats are needed Sure
  5. 00:22:286 (4) - poor rhythm, you should have an object at 00:22:119 Added a short slider, don't know if it's good or not
  6. 00:23:786 (3) - spacing needs to be consistent in normal Sure
  7. 00:27:119 (5) - this curve is ugly, try curving it (and more open) to the left Did it
  8. 00:29:119 (2,3) - don't want this many circles Removed 00:29:286 (3)
  9. As I said earlier, SV shouldn't be decreased in normals, but if you really want to, then decrease it very little. Fixed
  10. 00:41:619 - 00:42:952 - strong note is here, but you ignored it Moved some slider there
  11. 00:48:119 (2,3,4) - please don't do this 3 object stacking in normals, since you only want to capture the strongest elements of the rhythm Got it, removed a note
  12. 00:49:786 (1) - 1/4 too short Longer now
  13. 00:55:786 (5) - why do you place it so that it ignores the vocal right before it and starts on nothing? True, Moved and made it longer
  14. 00:57:119 (2,3) - 1/4 rhythm shouldn't be used in normal Sure
  15. 00:58:786 (2) - downbeat should have its own clickable object Changed to a note
  16. 01:16:452 (1,2,3,4,5) - definitely don't do this Changed to a slider with 2 note
  17. 01:24:452 - looks like you forgot a circle here Indeed :( added

Again, too many techniques you use don't belong in easy/normals. I get it now :oops:

[Insane]
  1. 00:01:786 - Sliders shouldn't end on dowbeats since they are strong notes and would be better with a clickable object such as circle or slider head. Replaced with a slider head
  2. 00:03:119 (6,1,2,3) - Use consistent DS here or stack 00:03:119 (6,1) - since the song already got fast so the DS should be relatively similar. True, stacked 00:03:119 (6,1)
  3. 00:07:952 (2) - NC this since you slowed it down even more
  4. 00:14:452 (1,3,4) - Try to make these sliders congruent (same shape) to be neat now they're paralleled
  5. 00:18:452 (1,2,3,1) - These jumps are really big for 1/4 gap Closer now
  6. 00:19:786 (4,1) - again a spacing error that's difficult to read. NC isn't a universal excuse to do whatever you want with spacing, unlike what some more experienced mappers try to get away with. Don't get into those bad habits! Thank You for pointing it out, I moved 00:20:119 (1) away
  7. 00:22:119 (1) - This should point in the same direction that the player comes from the previous object Now it's facing 00:21:952 (9)
  8. 00:38:452 (5) - This slider's funny, just use one point in the middle Sure
  9. 00:56:286 (6) - ^ Fixed
  10. 00:46:619 (4) - You can NC this to indicate 1/2 rhythm Alright
  11. 01:01:786 (7,8) - Overlap is really ugly as is, you should try to blanket.
  12. 01:21:619 (1) - This NC looks weird by itself

Your NC patterns are also inconsistent, it's best to just NC every downbeat and not do anything else too crazy.
The map suffers from lack of structure and design, but that's an issue with pretty much all new mappers' maps and will only solve itself with mapping and modding experience. It's hard to mod those kinds of overall things.
You'll need to work on your object placement and rhythms for all diffs. That means study other maps, mod more of them, etc. Good luck~ Thank You, I am starting to mod others' map. Hopefully it will improve my placement, rhythms, flow etc.
Thanks for the great mod. :c I know I am quite new to mapping and I still need more experiences. Anyways, Thanks for pointing out my problems~I will work on it as soon as I get home. :) Also, Can I PM you in-game in case I don't understand some of the mods? :oops:

Edit: Finished :D Thanks
Suzuya Jyuzo
中文摸图可以吗? 闲着M4M , 之前有张5分钟的app感觉会不会太长了,新图还没做好,所以先留着这个机会吧,如果你觉得这MOD有用,之后我来找你要MOD可以吗? XD
[General]

Insane好多重音落在滑条尾,节奏可以再完善得更好,Easy,Normal 最好全程开着DS制作,不用特意去放梗上去,一般来说没问题

[Insane]

00:01:619 (1) - 重音在滑条尾,这样不太好,试下这种节奏 http://puu.sh/hep2b/0d6ce7b7b0.jpg
00:02:786 (3) - 我觉得这边就可以开始放连打了
00:07:952 (2) - NC,变速滑条
00:18:452 (1,2,3,1) - 这跳有点.这边感觉没必要这么大跳 ,试下这个节奏 http://puu.sh/hepVq/7a4f2e1fb7.jpg
00:28:952 (7,1,2,3) - DS一致画个菱形出来
00:29:786 (4,2) - 这两个换成1/2滑条会不会好一点
00:32:119 (1) - 重音在滑条尾
00:55:952 (5) - 同上
00:59:619 (4,5) - 同上
01:14:452 (4) - 同上
01:16:119 (1) - 同上
00:35:619 这里不加一个NOTE吗?
00:41:452 (7) - 重音在滑条尾
00:40:452 (1) - 音乐快高涨的时候,这边的这个折返难度这么低,有点违和,个人建议改改换成跳或者连打什么的
00:45:369 (6) - 可以去掉,这边没鼓点了
00:56:286 (6) - 这滑条有点丑,建议还是3点式 http://puu.sh/herki/f1e9714955.jpg
01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 并不适合长连打,试下这个节奏 http://puu.sh/herCw/6fb752f70f.jpg (你想到更好的可以忽略 ;)
01:12:619 (1,2,3,4) - 这边我觉得应该是这样 http://puu.sh/herQl/b8b9f8ec74.jpg
01:21:619 (1) - 去NC

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

  • Normal

00:00:453 (1,2) - Blanket,建议滑条尾跟NOTE 5重叠
00:01:452 (2,1) - 叠好
00:07:119 (3) - NC ,不建议Normal用这么明显的变速
00:15:119 (1) - 这样会不会好一点 http://puu.sh/hesTn/f581a595d0.jpg
00:23:119 (2,3,4) - 建议全程DS一致
00:29:286 (3) - 去掉好一点,3个单点太多了
00:48:119 (2,3,4) - ↑
00:35:119 (2,3,1) - 叠在一起有点乱,分开好一点,顺便3,1可以blanket
00:39:119 (1,2) - 分开比较好
00:48:452 (4,5) - ↑
00:57:119 (2,3) - 这样的放Normal不会太难了吗?换个方式
01:09:786 (3) - 这滑条有点丑

[Easy]

00:16:119 (2) - Esay折返次数有点多
01:09:119 (2) - ↑
00:31:119 (1) - 不建议变速滑条

没了


good luck :)
Topic Starter
-TakoYaki-

Suzuya Jyuzo wrote:

中文摸图可以吗? 闲着M4M , 之前有张5分钟的app感觉会不会太长了,新图还没做好,所以先留着这个机会吧,如果你觉得这MOD有用,之后我来找你要MOD可以吗? XD
[General]

Insane好多重音落在滑条尾,节奏可以再完善得更好,Easy,Normal 最好全程开着DS制作,不用特意去放梗上去,一般来说没问题 好的

[Insane]

00:01:619 (1) - 重音在滑条尾,这样不太好,试下这种节奏 http://puu.sh/hep2b/0d6ce7b7b0.jpg 嗯改了
00:02:786 (3) - 我觉得这边就可以开始放连打了 原本的好像比較好
00:07:952 (2) - NC,变速滑条 改了
00:18:452 (1,2,3,1) - 这跳有点.这边感觉没必要这么大跳 ,试下这个节奏 http://puu.sh/hepVq/7a4f2e1fb7.jpg 不錯喔謝謝了
00:28:952 (7,1,2,3) - DS一致画个菱形出来 好的~
00:29:786 (4,2) - 这两个换成1/2滑条会不会好一点 1個2換了
00:32:119 (1) - 重音在滑条尾 好的
00:55:952 (5) - 同上 換成這樣了
00:59:619 (4,5) - 同上 好的
01:14:452 (4) - 同上 改了._.
01:16:119 (1) - 同上 改了._.
00:35:619 这里不加一个NOTE吗? 好的
00:41:452 (7) - 重音在滑条尾 換了連打
00:40:452 (1) - 音乐快高涨的时候,这边的这个折返难度这么低,有点违和,个人建议改改换成跳或者连打什么的 換了一個短跳
00:45:369 (6) - 可以去掉,这边没鼓点了好的
00:56:286 (6) - 这滑条有点丑,建议还是3点式 http://puu.sh/herki/f1e9714955.jpg 好的
01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 并不适合长连打,试下这个节奏 http://puu.sh/herCw/6fb752f70f.jpg (你想到更好的可以忽略 ;)厲害~~~改了
01:12:619 (1,2,3,4) - 这边我觉得应该是这样 http://puu.sh/herQl/b8b9f8ec74.jpg 嗯嗯
01:21:619 (1) - 去NC 好的


[Normal]

00:00:453 (1,2) - Blanket,建议滑条尾跟NOTE 5重叠 好的
00:01:452 (2,1) - 叠好 好的
00:07:119 (3) - NC ,不建议Normal用这么明显的变速 好的
00:15:119 (1) - 这样会不会好一点 http://puu.sh/hesTn/f581a595d0.jpg 當然 :D改了
00:23:119 (2,3,4) - 建议全程DS一致 好的
00:29:286 (3) - 去掉好一点,3个单点太多了 好的
00:48:119 (2,3,4) - ↑ 好的
00:35:119 (2,3,1) - 叠在一起有点乱,分开好一点,顺便3,1可以blanket 好的
00:39:119 (1,2) - 分开比较好 也好
00:48:452 (4,5) - ↑ 改了
00:57:119 (2,3) - 这样的放Normal不会太难了吗?换个方式 改了滑條
01:09:786 (3) - 这滑条有点丑 也對 X_X

[Easy]

00:16:119 (2) - Esay折返次数有点多 好了
01:09:119 (2) - ↑ 好了
00:31:119 (1) - 不建议变速滑条 好了

没了


good luck :)
先謝謝了~可是要先等我回到家才能改圖 T_T 你可以先給我link :D 我回到家再幫你mod喔

edit: 謝謝喔~~很詳細的說 :D 我盡快幫你Mod喔~
Suzuya Jyuzo

-TakoYaki- wrote:

先謝謝了~可是要先等我回到家才能改圖 T_T 你可以先給我link :D 我回到家再幫你mod喔
https://osu.ppy.sh/s/295996 这里 :)
Lazer

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

没了

good luck :)
T-Translate for me... Please~?


I currently don't have enough time to tell all modders what I've applied and what not- Sorry for that, I've applied most things though.
Damn, you've been working hard to get mods TakoYaki :^>
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
453,333.333333333333,4,2,0,100,1,0
453,-133.333333333333,4,2,0,20,0,0
1619,-100,4,2,0,40,0,0
2452,-100,4,1,1,40,0,0
2952,-100,4,1,1,80,0,0
29952,-100,4,1,1,80,0,0
31119,-133.333333333333,4,1,1,80,0,0
40452,-133.333333333333,4,1,1,80,0,0
41786,-100,4,1,1,80,0,0
47119,-100,4,1,1,80,0,1
52286,-100,4,1,1,80,0,0
57786,-100,4,1,1,80,0,1
67119,-100,4,1,1,80,0,0


[Colours]
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Topic Starter
-TakoYaki-

Lazer wrote:

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

没了

good luck :)
T-Translate for me... Please~?


I currently don't have enough time to tell all modders what I've applied and what not- Sorry for that, I've applied most things though.
Damn, you've been working hard to get mods TakoYaki :^>
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
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Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
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CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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XD I thought so ~~~~~~

[Hard]

00:07:452 (2) - Move this to 00:07:619 ,seems better
00:11:952 (2,5) - Stack
00:18:786 (1,2,3) - Change the order of 2,3,1 , http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - Doesn't sound good with a slider head on a weak beat
00:48:619 (2,3) - Stack
00:56:286 (3,2) - ↑

Thank you again for updating Lazer :D XD
Topic Starter
-TakoYaki-
wow ~ Thanks Lazer for the stars :DDD and I am going to make some changes to my insane diff, since I think it can be improved :oops:
makemek
From MakeMEK's Modding Queue



General
Very good map indeed :)
Just a little hitsounds suggestions
Easy
what beat snap you use ?. It doesn't seem to land on any tick unless I raise it to 1/8. Why not use 1/2 snap ?
Normal
  1. 00:22:244 (4) clap head ?
  2. 01:19:224 (1,2) clap
Lazer's Hard
  1. 00:07:577 (2) clap tail
  2. 00:12:007 (2) ^
  3. 00:14:411 (6) clap head
Insane is OK imo.
Good luck :)
Stared
Topic Starter
-TakoYaki-

makemek wrote:

From MakeMEK's Modding Queue



General
Very good map indeed :)Thanks
Just a little hitsounds suggestions
Easy
what beat snap you use ?. It doesn't seem to land on any tick unless I raise it to 1/8. Why not use 1/2 snap ? Thats 1/1 :3
Normal
  1. 00:22:244 (4) clap head ? Sure
  2. 01:19:224 (1,2) clap Sure
Insane is OK imo.
Good luck :)
Stared
Thanks for your moddings :D I appreciate your star :D
Lazer

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - Move this to 00:07:619 ,seems better Since the mp3 is changed, I'm trying to calculate which one youre talking about, however... none of them sound better
00:11:952 (2,5) - Stack Stacked
00:18:786 (1,2,3) - Change the order of 2,3,1 , http://puu.sh/heseV/97986c0e88.jpg I prefer it the way it already is
00:19:619 (1,2,3) - Doesn't sound good with a slider head on a weak beat To me it sounds fine, however- I know that sliderbeats are usually not on weak beat... Do I change this or not? I'm unsure
00:48:619 (2,3) - Stack Stacked
00:56:286 (3,2) - ↑ I prefer to not


Applied everything in makemek's mod!
Thank you for the mods/star!~

osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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52411,-100,4,1,1,80,0,0
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Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
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M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it
[Insane]
00:05:911 (3,4) - Improve blanket
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion!
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3)
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like.
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read.
00:59:244 (3,4) - improve blanket
01:01:911 (7,8) - blanket would be improved
[Lazer's Hard]
00:07:244 (1) - make more distant to 00:06:911 (4) - , it's too close it
00:28:577 (1,2) - these sliders would be improved to look better for each others. example: http://puu.sh/hhpR6/4413cc2149.jpg
00:48:744 (2,3) - stack
01:03:244 (8) - slider should start from 01:03:077 - 'cause singer star holding her voice there
[Normal]
00:00:578 (1,2) - improve blanket
00:30:744 (5) - move to x136 y224 for better distant for next note
Check AiMod for distants! Normal should not have distant warnings
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places
00:13:911 (3) - blanket would be improved
00:54:911 (5) - NC?
01:08:911 (1) - improve blanket

Good Luck!!!
Topic Starter
-TakoYaki-

Lazer wrote:

Applied everything in makemek's mod!


Thank you for the mods/star!~

osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1744,-100,4,2,0,40,0,0
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41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


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Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:
Cool :D updated


smsh150 wrote:

Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it Should be okay now
[Insane]
00:05:911 (3,4) - Improve blanket Okay!
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion! I am trying to matchi this with 00:09:911 (1) ~
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3) Sure
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like. Sure
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read. I kinda changed the pattern
00:59:244 (3,4) - improve blanket okay
01:01:911 (7,8) - blanket would be improved okay

[Normal]
00:00:578 (1,2) - improve blanket kinda improved
00:30:744 (5) - move to x136 y224 for better distant for next note I'd love to, but I have to consider about the DS
Check AiMod for distants! Normal should not have distant warnings OHHH yeah
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places OHHH Gonna fix it
00:13:911 (3) - blanket would be improved Sure
00:54:911 (5) - NC? Sure
01:08:911 (1) - improve blanket Sure

Good Luck!!!
Thanks for the great mod, I will mod your map ASAP :D
Absolute Zero
Sorry, don't know how to do the special letters thing.

Overall, this mappack is really, really good. Here are some comments I have.

Easy
00:11:744 (3) - Add beat here?
00:29:911 (2) - This reverse arrow hit sounds a *little* off with the music. If possible, delay it a little bit--you may have to change your grid.
I think the placement of the sliders at 00:59:244 (3) or 01:00:577 (1) feels weird because they overlap a little too much. Maybe move them?
00:40:577 (1) - OPINION: Make this purple slider 1/2 its length, fits the rhythm of the slider before it.
00:47:244 (1) - Suggestion: change the beatmap hitsounds louder for the Kiai time.



Normal
00:04:577 (4) - Slider here: just a suggestion: if you want, you can move it to the red tick before it. It fits the music better that way (the next phrase starts on an upbeat.) That also might mean you will have to change your distance snapping (faster movement).
00:11:244 (3) - Maybe move this slider to the red tick before (fits song)
00:44:244 (6) - New combo? (checking on that)
00:49:077 (4) - Slider here ended on the red tick before (the song's hit is not on the end of the beat, it's on the upbeat)
01:24:744 (1) - Also maybe move this spinner a half-beat forward (to the next white small tick). Give the newer players time to recognize the spinner.

AIBot still has 2 distance warnings. It seems like you can ignore them, but you could just take a look at them.

Lazer's Hard
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it.
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions.


Insane
Well-made: I don't have many comments for this at all.
00:07:744 (2,3) - Maybe don't make these sliders new combos (self-opinion)
00:31:744 (2,3) - Not sure if you want to stack these on the next slider.



Really good! :) Hope this gets approved. :D
Avishay
Heyo

[Insane]
  1. 00:00:578 (1,2) - Either stack them or move them more far away, the spacing is kinda confusing, it seems like a 1/2 spacing while it is 1/1 in reality
  2. 00:00:911 (2,3,4,5) - Try to make the curves prettier, they seem pretty random and unrelated, imo the best option would be to use Ctrl+C, Ctrl+V and rotate them using Ctrl+Shift+R
  3. 00:01:577 (4) - I suggest moving the volume increase to 00:01:911, since the ringing is gettiing back stronger there, and not mid slider
  4. 00:01:577 (4,1) - Not stacked properly.
  5. 00:03:244 (3,1) - ^
  6. 00:03:911 (1,2,3,1) - Any reason for the weird spacing changes?
  7. 00:04:577 (1,2) - You can improve the blanket here a lot by trying to follow the outer circle of the first slider. Like that: http://puu.sh/hia2Z/f2afd5520b.jpg
  8. 00:07:244 (1) - I really dislike the way this slider looks, if you tried to make a wave, here is you can do it really easily: http://puu.sh/hia8x/8c7b8448e0.jpg and then obviously rotate it using Ctrl+Shift+R if needed
  9. 00:08:077 (1) - Put a 5% soft sampleset in slider end, since there's no real beat and the hitsound there feels unneeded.
  10. 00:09:911 (1) - to 00:18:577 (1) - I really think you should reduce the SV to something like 0,85x and the hitsound volume to something like 60%, since this part is relatively more relaxed and more slow.
  11. 00:09:911 (1,2,3,4,1) - Keep equal DS, the relaxed part starts here and if you're not making a certain pattern there's no reason to randomly place sliders.
  12. 00:11:577 (3) - There's a pretty (relatively) loud ringing sounds here, I don't think you should ignore them with a 1/1 slider.
  13. 00:11:994 - A note here can be added for a triplet (it exists in the song 8-) )
  14. 00:15:911 (3,4) - Ctrl+C, Ctrl+V wil make this pattern look much betterrrr! Also Ctrl+G on 4 will make the flow much better as well.
  15. 00:16:577 (1) - 1/1 slider here will be much better, it will follow the vocals, try to make the slider flow from the previous pattern into the next, since the current one is really random.
  16. 00:16:577 (1) - This is really unnecessary, make something more simple, the current pattern doesn't relate to anything.
  17. 00:17:911 (2,3,1) - How about changing the pattern to something like this http://puu.sh/hiaC5/c5e734cd58.jpg It follows the vocals better and the double triplets feel much better to play.
  18. 00:20:077 - Why ignore the note here? A jump here would fit the overall pattern and play better, if you don't want a note here then I suggest removing 00:19:744 (3) - as well.
  19. 00:20:577 (4,5) - This is awkward, an empty beat between them. There's actually a note at 00:21:161 but if you want to make this a bit more interesting you could make something like this: http://puu.sh/hiaMs/f520188c5c.jpg
  20. 00:22:911 (4,1) - Either stack them or place farther away due to the empty beat between them.
  21. 00:24:244 (4) - Instead of a slider that lands on both of the 'strong' vocals, put 2 objects that are pressable (2 circles or 1 circle and a slider), so the player can relate to the vocals with playing. I suggest a circle and a slider, since the second vocal is held.
  22. 00:26:911 (5,1) - Spacing.
  23. 00:27:911 (3) - A 1/1 would be more appropriate here.
  24. 00:28:577 (6) - I really think you should re-design this slider.
  25. 00:46:744 (1,2) - Hell no. I thought it was 1/1 because of the previous pattern. Change it so I'll understand that those are 1/2.
  26. 00:49:077 (2,3) - Spacing.
  27. 01:21:911 (3,4,5,6) - Might want to change the spacing between 3 and 4.


Some work to designing and spacing really needs to be done. Hitsounds are fine imo. Try to map to follow the songs, by jumps at strong beats, small spacings at slow parts, and not patterns to make the map more jumpy whenever, for example: 00:33:911 (1,2,3,4,1,2,3,4,5,6) - 2 Combos, 2 Patterns and they sound kinda same in the song, but the spacing is so different and you should decide on something.

You can PM me for any questions, since I am sure this map can be improved even more. I apologise for not modding any of the other diffs, but I think you should and can learn from my mod to improve your other diffs as well!

:)
salinqi
Hi~from m4m queue :)
新手modder,僅僅是建議 :) Suggestions only
[Easy]
00:25:244 (7) - 換成1/1滑条比较適合?
00:47:244 (1,2,3) - 感覺這種滑條長度的搭配造成hitsound效果不好,鼓點聽起來怪怪的,像後面有幾句的聽起來就比較舒服
01:04:244 (1,2,3) - 不是太好看 :o
01:16:577 (3,4,5) - 同上

[Normal]
00:41:744 (3,4) - 可以包成blanket,好看
00:46:744 (4,1) - 这个也可以包
00:53:911 (2,3) - 同上
01:02:577 (1,2) - 同上

[Lazer's Hard]
00:09:911 to 00:20:577 - music is quiet here so 80% vol. sounds noisy :o use something like 40% instead?
By the way, too much use of single tapping(Is this called 1/2 spam?) is also difficult for players,try to use sliders a bit more often and add some 1/4 beats?


[Insane]
00:28:411 (4,5,6) - 間距不等
00:33:577 - 這個空拍有點怪,加一個note試試?
00:34:911 (1) - 感覺去掉這個 停一拍 和上下幾句比較符合?
01:07:911 (5,6,7) - 間距不等
01:21:244 (3,4,5) - 感覺這三個ds相同會美觀一點
01:19:911 (1) - 放在離01:19:577 (2) - 遠一點的位置會舒服一些
祝好運! :)
Nardoxyribonucleic
Hi, the Taiko diffs are finished~ (no kd)

http://puu.sh/hicYY.rar
Topic Starter
-TakoYaki-

afk98 wrote:

Sorry, don't know how to do the special letters thing.

Overall, this mappack is really, really good. Here are some comments I have.

Easy
00:11:744 (3) - Add beat here? Alright
00:29:911 (2) - This reverse arrow hit sounds a *little* off with the music. If possible, delay it a little bit--you may have to change your grid. Changed to a slider+note, maybe better?
I think the placement of the sliders at 00:59:244 (3) or 01:00:577 (1) feels weird because they overlap a little too much. Maybe move them? Moved :D
00:40:577 (1) - OPINION: Make this purple slider 1/2 its length, fits the rhythm of the slider before it. Considering
00:47:244 (1) - Suggestion: change the beatmap hitsounds louder for the Kiai time.

Since the song has a low volume,it'll be very noisy if the hitsounds are louder

Normal
00:04:577 (4) - Slider here: just a suggestion: if you want, you can move it to the red tick before it. It fits the music better that way (the next phrase starts on an upbeat.) That also might mean you will have to change your distance snapping (faster movement). Cool, added a note too
00:11:244 (3) - Maybe move this slider to the red tick before (fits song) Did a big change there
00:44:244 (6) - New combo? (checking on that) Sure
00:49:077 (4) - Slider here ended on the red tick before (the song's hit is not on the end of the beat, it's on the upbeat)Fixed,added a note
01:24:744 (1) - Also maybe move this spinner a half-beat forward (to the next white small tick). Give the newer players time to recognize the spinner.

AIBot still has 2 distance warnings. It seems like you can ignore them, but you could just take a look at them. I don't see any?

Lazer's Hard
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it.
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions.


Insane
Well-made: I don't have many comments for this at all. Wow Thanks :D
00:07:744 (2,3) - Maybe don't make these sliders new combos (self-opinion) Since the SV is changing,new combos are good indicators for people to realize.
00:31:744 (2,3) - Not sure if you want to stack these on the next slider. Moved away :D





Really good! :) Hope this gets approved. :D
Thanks for the great mod, I will work on yours asap :D

Avishay wrote:

Heyo

  1. 00:00:578 (1,2) - Either stack them or move them more far away, the spacing is kinda confusing, it seems like a 1/2 spacing while it is 1/1 in reality Stacked
  2. 00:00:911 (2,3,4,5) - Try to make the curves prettier, they seem pretty random and unrelated, imo the best option would be to use Ctrl+C, Ctrl+V and rotate them using Ctrl+Shift+R Alright
  3. 00:01:577 (4) - I suggest moving the volume increase to 00:01:911, since the ringing is gettiing back stronger there, and not mid slider Cool
  4. 00:01:577 (4,1) - Not stacked properly. Did it
  5. 00:03:244 (3,1) - ^ I thought they are okay?
  6. 00:03:911 (1,2,3,1) - Any reason for the weird spacing changes? It's a small little jump
  7. 00:04:577 (1,2) - You can improve the blanket here a lot by trying to follow the outer circle of the first slider. Like that: http://puu.sh/hia2Z/f2afd5520b.jpg Yep
  8. 00:07:244 (1) - I really dislike the way this slider looks, if you tried to make a wave, here is you can do it really easily: http://puu.sh/hia8x/8c7b8448e0.jpg and then obviously rotate it using Ctrl+Shift+R if needed Sure
  9. 00:08:077 (1) - Put a 5% soft sampleset in slider end, since there's no real beat and the hitsound there feels unneeded.Sure
  10. 00:09:911 (1) - to 00:18:577 (1) - I really think you should reduce the SV to something like 0,85x and the hitsound volume to something like 60%, since this part is relatively more relaxed and more slow. Alright, I gonna redo sliders
  11. 00:09:911 (1,2,3,4,1) - Keep equal DS, the relaxed part starts here and if you're not making a certain pattern there's no reason to randomly place sliders. Sure
  12. 00:11:577 (3) - There's a pretty (relatively) loud ringing sounds here, I don't think you should ignore them with a 1/1 slider. Shorter and added a note
  13. 00:11:994 - A note here can be added for a triplet (it exists in the song 8-) ) May consider about it
  14. 00:15:911 (3,4) - Ctrl+C, Ctrl+V wil make this pattern look much betterrrr! Also Ctrl+G on 4 will make the flow much better as well. Sure
  15. 00:16:577 (1) - 1/1 slider here will be much better, it will follow the vocals, try to make the slider flow from the previous pattern into the next, since the current one is really random. okay
  16. 00:16:577 (1) - This is really unnecessary, make something more simple, the current pattern doesn't relate to anything. I think ur talking about the jumps right, I changed them.
  17. 00:17:911 (2,3,1) - How about changing the pattern to something like this http://puu.sh/hiaC5/c5e734cd58.jpg It follows the vocals better and the double triplets feel much better to play. I think the old one is fine
  18. 00:20:077 - Why ignore the note here? A jump here would fit the overall pattern and play better, if you don't want a note here then I suggest removing 00:19:744 (3) - as well. added a note
  19. 00:20:577 (4,5) - This is awkward, an empty beat between them. There's actually a note at 00:21:161 but if you want to make this a bit more interesting you could make something like this: http://puu.sh/hiaMs/f520188c5c.jpg I changed 5 to a reverse
  20. 00:22:911 (4,1) - Either stack them or place farther away due to the empty beat between them. Stacked
  21. 00:24:244 (4) - Instead of a slider that lands on both of the 'strong' vocals, put 2 objects that are pressable (2 circles or 1 circle and a slider), so the player can relate to the vocals with playing. I suggest a circle and a slider, since the second vocal is held. Changed the second slider to a note
  22. 00:26:911 (5,1) - Spacing. k
  23. 00:27:911 (3) - A 1/1 would be more appropriate here. k
  24. 00:28:577 (6) - I really think you should re-design this slider. did it
  25. 00:46:744 (1,2) - Hell no. I thought it was 1/1 because of the previous pattern. Change it so I'll understand that those are 1/2. changed to a slider
  26. 00:49:077 (2,3) - Spacing. k
  27. 01:21:911 (3,4,5,6) - Might want to change the spacing between 3 and 4. I think its okay


Some work to designing and spacing really needs to be done. Hitsounds are fine imo. Try to map to follow the songs, by jumps at strong beats, small spacings at slow parts, and not patterns to make the map more jumpy whenever, for example: 00:33:911 (1,2,3,4,1,2,3,4,5,6) - 2 Combos, 2 Patterns and they sound kinda same in the song, but the spacing is so different and you should decide on something.


You can PM me for any questions, since I am sure this map can be improved even more. I apologise for not modding any of the other diffs, but I think you should and can learn from my mod to improve your other diffs as well!


:)
Thank you for your detailed mod :D I hope I can improve with that :D

salinqi wrote:

Hi~from m4m queue :)
新手modder,僅僅是建議 :) Suggestions only
[Easy]
00:25:244 (7) - 換成1/1滑条比较適合?嗯好的
00:47:244 (1,2,3) - 感覺這種滑條長度的搭配造成hitsound效果不好,鼓點聽起來怪怪的,像後面有幾句的聽起來就比較舒服 改了
01:04:244 (1,2,3) - 不是太好看 :o
01:16:577 (3,4,5) - 同上
先到這裡~明天再改~謝謝喔

Nardoxyribonucleic wrote:

Hi, the Taiko diffs are finished~ (no kd)

http://puu.sh/hicYY.rar
Thanksssssss :D
Avishay
00:03:244 (3,1) - ^ I thought they are okay?
Use Ctrl+G on 00:03:244 (3) - and you'll see the co-ordinates as 347;260 while 00:03:911 (1) - is on 347;259
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