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ChouCho - BLESS YoUr NAME

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Topic Starter
Kibbleru

NolanM wrote:

For M4M, or ticket because I want you to check something for later owo

[Insane]
00:06:348 (1,2,3,4) - These thangs look 2 messy ;w; Make it pretty like this i tried to make a wave lol.
00:08:480 (3,4) - Oh bejeezus I think this jump is too big (It has to be touching like this for me to not fail) wtf? there are many harder jumps than that
00:13:927 (6,7,8,9) - Sowwy I'm used to being picky ;w; Chouchochocuchcochcochcochcoch my stream is sexy :C
00:16:454 (4,5,6,7) - My OCD WILL KILL MEEEE make these things look pretty like the BG girlz <3 my wavvee thoo
00:56:559 (1,2) - Make like this, Remember I can't read ;w; i nerfed it already i don't think i need to nerf it anymore


[Hard]
01:13:927 (2,3,4) - Nice flow, maybe you can try going with the vocals? no this is fine
01:27:033 (1,1) - This jump is way too big for hard diff, I think... I like how you do 01:27:980 (1,2) - with the music (flows so beautifully ;w;) but I would like it if you put a circle 01:27:664 (1) - before here as well :3 okay fixed then with rhythm change
00:14:243 (1) - Before this maybe two double reverse slider thingies? Idk like thisor something? Ew that was a bad suggestion eh?
Maybe 3.5 CS?

[Easy]
00:19:296 (1) - Maybe for this section do something like this wit da reverse sliders ill change if more ppl complain, but i feel like some 1/2 wud be good for the spread.

00:43:769 (3) - You take note on the part of the song here with a reverse slider like this but not here: 00:45:822 (3,4) - uhh?
Okay these suggestions for easy diff are so stupid ;w;




Okay just I hope you think this was at least a little bit helpful ;w;
I suck at modding, especially things that are so good that I can't even be picky for...
good luck 8-) 8-) 8-)
ty
jonathanlfj
replies
10nya: 00:23:875 (4) - i would like to keep this for the linear flow

ohad1881: 00:10:296 (1) - yes its rankable

zj0924: 00:44:717 (2,3) - this is a circle pattern to mimic the flow of 00:42:033 (1,2)
01:17:243 (9) - ctrl+g will make it more difficult to hit

monstrata: 00:17:717 (4,1) - I prefer the current flow
01:26:085 (1) - i dont really like sudden overmaps like this

Aerous: 00:36:980 (1,2,3) - i want the linear flow here
00:42:664 - this is left blank to fit the layer im mapping to
01:08:875 (2,1) - intentionally unstacked so its easier to read

Everything else was fixed or redone, kib added new hitsounds which broke my hitsounding orz
also my tags are in conflict, im not sure what happened so i will leave it to kibb to handle it
http://puu.sh/h6SNW.zip
Meyrink
Fixed few things and NolanM's mod ! i didn't fixed those blankets cuz it's intentional

Normal
osu file format v14

[General]
AudioFilename: High School DxD BorN Opening -BLESS YoUr NAME- by ChouCho [HD] DD BorN OP.mp3
AudioLeadIn: 0
PreviewTime: 67296
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 3.299999

[Metadata]
Title:BLESS YoUr NAME
TitleUnicode:BLESS YoUr NAME
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:Kibbleru
Version:Meyrink's Normal
Source:ハイスクールD×D BorN
Tags:season 3 third three highschool DxD ちょうちょ
BeatmapID:674579
BeatmapSetID:300480

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dxd.jpg",0,0
Video,92,"optc.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1612,-100,4,2,1,60,0,0
10296,-100,4,2,1,60,0,0
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52138,-100,4,2,1,60,0,0
59717,-100,4,2,1,70,0,0
66033,-100,4,2,1,40,0,0
67296,-100,4,2,1,80,0,1
87506,-100,4,2,1,75,0,0


[Colours]
Combo1 : 243,186,101
Combo2 : 250,71,98
Combo3 : 160,177,194
Combo4 : 83,107,206

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455,142,86875,2,0,P|459:173|454:195,1,50,8|8,0:1|0:3,0:0:0:0:
372,316,87506,5,10,1:0:0:0:
372,316,87664,2,0,P|324:303|276:316,1,99.9999999999999,10|10,0:0|1:0,0:0:0:0:
229,333,88138,2,0,L|223:225,1,100,10|10,0:0|1:0,0:0:0:0:
146,169,88769,2,0,P|116:178|86:178,1,50,10|10,1:0|1:0,0:0:0:0:
49,166,89085,2,0,L|43:113,1,50,10|10,1:0|1:0,0:0:0:0:
Ringating
from my queue:

the image you provided still had artifacts from the print that the scan had picked up, so I blurred the image slightly before resizing it in order to get rid of the dot/grid pattern. also cropped to 16:9.no kds
Topic Starter
Kibbleru
thanks again q:/
No Dap
my message was too short apparently
Topic Starter
Kibbleru

No Dap wrote:

my message was too short apparently
yay
Shad0w1and
#can't defeat Kibbleru
seems will rank soon, GL
:x 私も頑張らないと。。。
Little
We added high school to tags.
Qualified.
Topic Starter
Kibbleru

CloudSplash16 wrote:

We added high school to tags.
Qualified.
thx ^^
kakifly
damn fast o-o
congrats guys
Xinely
Wtf so fast
Congrats kibb
pkk
lmao

>>insert dank chouchou sig here
se-no
ChouCho
Aerous
Choo Choo Hype Train 8-)
Iceskulls
yo
gratz kibb
and we got another choucho map \o/
Chocolat
Holy that was relatively fast to get ranked

Good job kib!
Nathan
Grats!
Myxo

Reason for Disqualification


  1. Disqualified for too complex rhythm in the Easy difficulty, as you can see below. The structure and flow of the Insane difficulty could also be improved a bit, it's listed under Additional Modding though since the issues are no must-fixes.
[ Easy]
  1. 00:19:296 (1,2,1,2,3) - 1/2-sliders are not appropriate for an Easy on 190 BPM, atleast when used without a repeat, since the short hold they require can confuse newbies.
  2. 00:56:559 (1,2,3) - The 3/2-rhythms read like 2/1 here (due to the circle surrounded by two 3/2-gaps) and the overlap of (1) and (3) is unnecessary (since head and repeat overlap instead of just head and track, so it looks a bit cramped for an Easy difficulty), consider to chose a more simple rhythm and placement here.
  3. 01:26:875 (4,1,2) - This is clearly too difficult rhythm, the 1/2-sliders combined with 3/2-gaps are a deadly combo.
___________________________________________________________________________________________________________________

Additional Modding


[General]
  1. Hitsound volumes could be higher in Easy / Hard / Insane, they felt a bit low when playing.
[ Easy]
  1. 00:42:033 (1,2,3,1,2) - It is quite hard to get this rhythm right with those 3/2-gaps and objects starting on red ticks, I would recommend you to find a more simple rhythm but it's not as major as the disqualify reasons.
[ Insane]
  1. 00:04:138 (1,2,3,1,2,3,1,2,3,1,2,3) - This looks and plays like a random circle pattern, which is NCd as if they were sorted in groups of three. Try to make that clearer by using for example lower spacings between three circles and then a jump as a transition, to give this pattern more structure.
  2. 00:09:506 (3,4) - The flow is pretty bad here, after this jump (4)'s slideshape is weird to play. Try to change the slidershape so it fits the movement coming from the previous circles.
  3. 00:34:454 (1,2,3,4) - Broken flow again, the transition between (3) and (4) is way too sharp. I know it's meant to be sharp to stress (4) but it's a bit too much here.
  4. 01:02:243 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as 00:04:138
  5. 01:28:769 (1,2,3,4) - This looks random and a bit ugly, it would better to use a pattern with equal spacing here because the sounds are all equally intense.
Good luck!
Bearizm
rip
Topic Starter
Kibbleru
well

Desperate-kun wrote:

Reason for Disqualification


  1. Disqualified for too complex rhythm in the Easy difficulty, as you can see below. The structure and flow of the Insane difficulty could also be improved a bit, it's listed under Additional Modding though since the issues are no must-fixes.
[ Easy]
  1. 00:19:296 (1,2,1,2,3) - 1/2-sliders are not appropriate for an Easy on 190 BPM, atleast when used without a repeat, since the short hold they require can confuse newbies. well.. i never knew 1/2 sliders were unrankable, pls add that to RC ty
  2. 00:56:559 (1,2,3) - The 3/2-rhythms read like 2/1 here (due to the circle surrounded by two 3/2-gaps) and the overlap of (1) and (3) is unnecessary (since head and repeat overlap instead of just head and track, so it looks a bit cramped for an Easy difficulty), consider to chose a more simple rhythm and placement here.
  3. 01:26:875 (4,1,2) - This is clearly too difficult rhythm, the 1/2-sliders combined with 3/2-gaps are a deadly combo.
___________________________________________________________________________________________________________________

Additional Modding


[General]
  1. Hitsound volumes could be higher in Easy / Hard / Insane, they felt a bit low when playing. ok raised
[ Easy]
  1. 00:42:033 (1,2,3,1,2) - It is quite hard to get this rhythm right with those 3/2-gaps and objects starting on red ticks, I would recommend you to find a more simple rhythm but it's not as major as the disqualify reasons. i think these ones fit, give a bit of challenge but hey, normal diff is also above average too right? fits the spread imo
[ Insane]
  1. 00:04:138 (1,2,3,1,2,3,1,2,3,1,2,3) - This looks and plays like a random circle pattern, which is NCd as if they were sorted in groups of three. Try to make that clearer by using for example lower spacings between three circles and then a jump as a transition, to give this pattern more structure. im a'ready doing that except with flow changes
  2. 00:09:506 (3,4) - The flow is pretty bad here, after this jump (4)'s slideshape is weird to play. Try to change the slidershape so it fits the movement coming from the previous circles. honestly, it's not so bad..
  3. 00:34:454 (1,2,3,4) - Broken flow again, the transition between (3) and (4) is way too sharp. I know it's meant to be sharp to stress (4) but it's a bit too much here. ^
  4. 01:02:243 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as 00:04:138 i think this one is a bit better
  5. 01:28:769 (1,2,3,4) - This looks random and a bit ugly, it would better to use a pattern with equal spacing here because the sounds are all equally intense. adjusted a bit
Good luck!
i love this game :D
u can just straight up say; DQ for speedrank u know.
Winnie
Get #Rekt by QAT
No Dap
and bubbled
Setz

Kibbleru wrote:

well

Desperate-kun wrote:

Reason for Disqualification




[ Easy]
00:19:296 (1,2,1,2,3) - 1/2-sliders are not appropriate for an Easy on 190 BPM, atleast when used without a repeat, since the short hold they require can confuse newbies. well.. i never knew 1/2 sliders were unrankable, pls add that to RC ty

I laughed. hard.
Bearizm
come on.. guys, they're just doing their jobs :(

If QATs loosen up their standards then there'd be no point for them to exist, and QATs are humans too, they make mistakes as well. I'm pretty neutral, but the way things are going here is pretty vile so.. ye.
Shad0w1and
:o This DQ does not make sense.
To madoka: the thing is there is not a standard of how good quality your map has to have in order to go to ranked stage, but surely if the map set does not have a issue against RC, then there should not have a reason to DQ it, unless everyone can tell the map has a low quality.
Experienced mapper do a SPrank should not be the reason for QATs to dq them by some minor issues that neither affect gameplay or against the RC.
you can say that the osu beatmaps are getting better, but when you look back, most maps after 2011 have a reasonable quality. i actually think loctav made this new system mainly for speed up the ranking process, as well as assure the quality. but now its becoming weird that no body really know what quality should a ranked map be. BNs were nerfed from BATs, the dq standard of QATs really confused most of BNs. and now all they can do is nominate a map and try their luck.
Chocolat

[ Madoka ] wrote:

come on.. guys, they're just doing their jobs :(

If QATs loosen up their standards then there'd be no point for them to exist, and QATs are humans too, they make mistakes as well. I'm pretty neutral, but the way things are going here is pretty vile so.. ye.
Doing their job? Yes. But are they doing a decent job at it? Not so much. From what I've seen, they DQ a map that has no valid reason to actually be DQ'd(And if there is, it's poorly justified or is just a retarded reason like what No Dap stated). They just care for the "Quality" of a map and exclude what creativity mappers themselves put into their own map. Plus they make up DQ excuses that don't even affect the playability of the map at all like some have stated. It's just ridiculous.
KaedekaShizuru

Desperate-kun wrote:

Reason for Disqualification


  1. Disqualified for too complex rhythm in the Easy difficulty, as you can see below. The structure and flow of the Insane difficulty could also be improved a bit, it's listed under Additional Modding though since the issues are no must-fixes.
[ Easy]
  1. 00:19:296 (1,2,1,2,3) - 1/2-sliders are not appropriate for an Easy on 190 BPM, atleast when used without a repeat, since the short hold they require can confuse newbies.
  2. 00:56:559 (1,2,3) - The 3/2-rhythms read like 2/1 here (due to the circle surrounded by two 3/2-gaps) and the overlap of (1) and (3) is unnecessary (since head and repeat overlap instead of just head and track, so it looks a bit cramped for an Easy difficulty), consider to chose a more simple rhythm and placement here.
  3. 01:26:875 (4,1,2) - This is clearly too difficult rhythm, the 1/2-sliders combined with 3/2-gaps are a deadly combo.
___________________________________________________________________________________________________________________
we can't use 1/2 in easy? Even it BPM190?
This is the funniest joke I've ever seen.
Please add this into RC and let more than 90% mapper quit this game.
Topic Starter
Kibbleru
lets avoid drama and just get this requalified soon ><

Shad0w1and wrote:

and now all they can do is nominate a map and try their luck.
;_; so true
Bearizm

Chocolat wrote:

Doing their job? Yes. But are they doing a decent job at it? Not so much. From what I've seen, they DQ a map that has no valid reason to actually be DQ'd(And if there is, it's poorly justified or is just a retarded reason like what No Dap stated). They just care for the "Quality" of a map and exclude what creativity mappers themselves put into their own map. Plus they make up DQ excuses that don't even affect the playability of the map at all like some have stated. It's just ridiculous.
tbh, if I was a newbie and were to play the Easy, I'd also be confused of the 1/2 note on this BPM.. It does affect playability. And of course they care about quality, they exist solely for that.... Welp, can't please everyone. At least they DQ'd for a reason that is easily fixable..

Shad0w1and wrote:

:o This DQ does not make sense.
To madoka: the thing is there is not a standard of how good quality your map has to have in order to go to ranked stage, but surely if the map set does not have a issue against RC, then there should not have a reason to DQ it, unless everyone can tell the map has a low quality.
Experienced mapper do a SPrank should not be the reason for QATs to dq them by some minor issues that neither affect gameplay or against the RC.
you can say that the osu beatmaps are getting better, but when you look back, most maps after 2011 have a reasonable quality. i actually think loctav made this new system mainly for speed up the ranking process, as well as assure the quality. but now its becoming weird that no body really know what quality should a ranked map be. BNs were nerfed from BATs, the dq standard of QATs really confused most of BNs. and now all they can do is nominate a map and try their luck.
>there is not a standard
>if the map set does not have a issue against RC, then there should not have a reason to DQ it

idk if you're being serious or just kidding. That's pretty much ABUSE of RC. "Hey, I got no unrankable stuff, so I'm free to make a map as crappy as possible and rank it because it's not against RC!" Yeah, you're not going to get with that easily. 1/2 on easy isn't a minor issue especially on this BPM tbh. If you don't know what kind of "quality" to rank, then make one yourself. but something that has to be considered from quality is playability and aesthetics. 1/2 on easy is playability issues, how can you not expect it to get DQ's when there's a 1/2 on easy?

I'm not saying this map is crap, I personally am a fan of No Dap and kibbles maps because of their consistent style of mapping and playability, but this is pretty reasonable and there's no reason to flame on them, they're just doing their jobs. :D Peace!
Rumia-
moe dap;w;
Kayano

Kibbleru wrote:

lets avoid drama and just get this requalified soon ><
ok
Ayachi-
regrats
Shad0w1and

Rumia- wrote:

moe dap;w;
Koiyuki
ok

I dont know what qats discussed, but dont think new players cant handle the 1/2 by your own idea, it's just like what happened in s!ck, "my sister cant pass the easy diff, so unrank". new players now have many maps to choose, so if the rhythn catchs music and make sence with a nice spread, then it is good to go with 1/2

finally, gratz on requalify
Iceskulls
regratz kibb
Setz
grats :D hopefully no more silly things happen.
Zero__wind

No Dap wrote:

and bubbled
pro dap sempai is proud of you
Gaia
thx mom ! luv u!!
Xinely

Minakami Yuki wrote:

ok

"my sister cant pass the easy diff, so unrank".
Lmao

Regrats kibb. Hope this map can passed :3
Aerous
Go Mom :) ! Gratz on re ranking
Aka
1/2 sliders in easy diffs have always been questionable, i cant believe you didn't know lol..


anyway, congrats or re q, insanes are very pleasant <З
Myxo

Aka wrote:

1/2 sliders in easy diffs have always been questionable, i cant believe you didn't know lol..
Congratz on the requalify!
-Nanaka-
ReGratz :)
Ciyus Miapah
because easy diff for newbie so D-kun DQ it lmao
Sellenite

Aka wrote:

1/2 sliders in easy diffs have always been questionable, i cant believe you didn't know lol..
then only make 1.99 normal to use 1/2 sliders pro guys
im scared to make easy now
Okoayu
idk why the thread has a bubble lols
Asphyxia
No idea either, I edited it to a heart though.
Topic Starter
Kibbleru
thank you oni chan <3
Meyrink

Kibbleru wrote:

thank you oni chan <3
No Dap

Okoratu wrote:

idk why the thread has a bubble lols
https://osu.ppy.sh/forum/p/4059797
cuz somebody edited my post which had bubble icon and silenced me for a great reason.
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