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Yasuda Rei - I&U (Speed Up Ver.)

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JBHyperion
Request by AsakuraNe - I already modded the other difficulties, but I haven't looked at the other GD Insane yet so may as well take a moment to see what's what.

Captain Snail's Insane:

00:40:380 (7,8,9,10,1,2,3,4) - Might be nice if you tweaked this a little so that the DS is constant throughout, specifically between 00:40:676 (10,1) - I increased the curve of 00:40:380 (7,8,9,10) slightly and rotated 10 degrees anticlockwise (kept (7) stacked with the head of (5) in the same combo), then did the same for 00:40:775 (1,2,3,4) with a 5 degrees anticlockwise rotation, so it ended up looking something like this:

00:45:114 (2,3) - Possibly missing something here, but I'm confused as to why these are angled whilst the other sliders are curved, since there don't seem to be any noticeable changes in the backing track on these two relative to the others. If these are purely for variety, I think it would be better to have (3,4) as the angled sliders, to give a pattern of 2 curved, 2 angled, 2 curved, 1 angled.

01:00:893 (3) - I like this curved "X" pattern you've got here, but I feel it looks a little more even if you move this slider to [x-208,y-252]

01:04:838 (6) - Maybe move the red node to [x-276,y-200] so that the direction change coincides with the cymbal sound on the red tick?

01:23:773 (1,2,3) - If these aren't supposed to be blanketed, ignore this - otherwise, it's a little off here. I'd increase the curve of 01:23:773 (1) slightly and angle the tail downwards (second to last grey node at [x-240,y-332], last/tail grey node at [x-304,y-320]) and rotate the tail of 01:24:562 (3) - 2 degrees clockwise.

Hope this helps - any questions feel free to get back to me and I'll do what I can to help.
Good luck! (:
NVAN
Hi, note that i can be insultive

Leorda's mod = Nope, Nope, And Nope

sheela901 wrote:

Recheck and no kudosu.

Captain Snail's Insane

  1. 00:08:033 (1,2) - What you can do is that 00:08:428 (2) can be stack on the tail of 00:07:639 (5) then 00:09:019 (4) can be moved a little down-right to avoid the overlap. I'll consider it
  2. 00:18:684 (10) - This slider follows awkwardly with the music. I don't know what the long slider is following. I suggest you to try this rhythm and its patterns. Yeah, you're right. But i don't have an idea how to change it. And your idea isn't fun
    SPOILER


    324,176,18290,2,0,P|324:220|312:272,1,90
    212,186,18684,1,0,0:0:0:0:
    319,70,18881,1,0,0:0:0:0:
    210,18,19079,6,0,P|189:57|184:101,1,90,8|0,0:0|0:0,0:0:0:0:
  3. 00:24:996 (9) - Similar to the previous point. The 3/4 rhythm sounds weird. You can try reducing the slider by 1/4 a beat (so it lands on the red tick to follow the vocals). Also the slider can be straight, shooting down, and diagonal. Done

Poke me again. Nope XD

JBHyperion wrote:

Request by AsakuraNe - I already modded the other difficulties, but I haven't looked at the other GD Insane yet so may as well take a moment to see what's what.

Captain Snail's Insane:

00:40:380 (7,8,9,10,1,2,3,4) - Might be nice if you tweaked this a little so that the DS is constant throughout, specifically between 00:40:676 (10,1) - I increased the curve of 00:40:380 (7,8,9,10) slightly and rotated 10 degrees anticlockwise (kept (7) stacked with the head of (5) in the same combo), then did the same for 00:40:775 (1,2,3,4) with a 5 degrees anticlockwise rotation, so it ended up looking something like this: Well, I actually intended to do that to make it a bit tricky to break the DS so that's why i use NC to cover it (Since this Insane actually, Ahem)

00:45:114 (2,3) - Possibly missing something here, but I'm confused as to why these are angled whilst the other sliders are curved, since there don't seem to be any noticeable changes in the backing track on these two relative to the others. If these are purely for variety, I think it would be better to have (3,4) as the angled sliders, to give a pattern of 2 curved, 2 angled, 2 curved, 1 angled. Nope, Explenation above, and I don't like symmetry for a fact

01:00:893 (3) - I like this curved "X" pattern you've got here, but I feel it looks a little more even if you move this slider to [x-208,y-252] Sure

01:04:838 (6) - Maybe move the red node to [x-276,y-200] so that the direction change coincides with the cymbal sound on the red tick? Sure, Mate

01:23:773 (1,2,3) - If these aren't supposed to be blanketed, ignore this - otherwise, it's a little off here. I'd increase the curve of 01:23:773 (1) slightly and angle the tail downwards (second to last grey node at [x-240,y-332], last/tail grey node at [x-304,y-320]) and rotate the tail of 01:24:562 (3) - 2 degrees clockwise. Well, I also don't really like blankets LOL

Hope this helps - any questions feel free to get back to me and I'll do what I can to help. Surely
Good luck! (: Thanks!
Yuii-
Hi, hi! Just a quick revision of the Insane's diffs.

Captain Snail's Insane



General: I really think that this diff needs more work, especially with hitsounding. I think you will have to work on it a little bit.

00:03:300 (1) - Clap maybe?

00:05:568 - Leaving this as a blanket could be quite bad, especially if there's a really strong beat right there You could try to change the slider (2) or something similar.

00:10:597 (4) - Ctrl+G this so they can play better with the following triplets.

00:11:978 (3,1) - Whistle!

00:14:937 (4,5,6) - This is just a suggestion according to my testplay: Replace 00:14:937 (4) - for a slider up to 00:15:035 - at x220 y152 then adjust 00:15:134 (5) - and finally transform 00:15:331 (6) - into a slider as well up to 00:15:430 - at x360 y100

00:16:317 (2) - Ctrl+G for better flow ~

00:18:684 (10) - You're extending this slider way too much

00:20:558 - I'd add a circle for a triplet. Sounds better and you don't leave an unnecessary blanket.

00:28:349 (10) - Add Clap.

00:40:775 (1) - This is such an unnecessary NC to be honest. You could NC 00:40:380 (7) - at it'd be even better.

00:48:664 (4) - Consider finishing this slider at 00:48:862 - so you can add a circle at 00:48:960 - for better emphasis

01:07:205 (5) - Ctrl+G maybe? Plays better with 01:07:008 (4) -

01:21:505 (3) - Nah, remove it. There's nothing to point out right there, you are just putting a random circle because you want.


DavidEd's Insane



General: The other Insane is easier and it has OD8, why don't you consider increasing it? Something like 7.5 or even 8.0 as well.

00:03:595 (2) - Whistle for more emphasis

00:20:459 (1) - To be honest, I think that there's something missing in this part. I know that you're following the vocals, and that's okay, but in my opinion, you should add a circle at 00:20:459 - especially if you want to point out the beat that starts at 00:20:558 -
Tell me what do you think about it, since it really sounds better that way.

00:28:250 (5,7) - I'd remove those Claps, they don't fit that good as 00:28:152 (4,6) - since they're the low beats.

00:31:603 (7) - It's weird not having any hitsound as there's a clear beat in here. You could try Whistle+Clap.

00:56:850 - Same as explained above. I think that there's a circle missing right here. However, adding anything with the patterns you have it'd be even worse, since you have no place to put it. You could try to re-remap that part if you think that a circle should be placed in here.

00:58:921 (3,4,5) - I disagree with this. As you are following the vocals for the most part of the map, this part doesn't sound as good as the other ones.

01:15:094 (5) - Clap instead of Whistle for more emphasis

01:18:842 (8) - Additions "Soft"

01:21:012 (2) - Ctrl+G maybe?

01:22:984 (3) - Finish it at 01:23:181 - and a circle at 01:23:280 -

Good luck with this, guys <3
Shiranai
Helloooo from my queue~
Since I already mod this before, just give some small sugestion on newest diff before rebubble or anything,

[General]
  1. Do you change the offset? because the preview point should be here 00:53:793 - instead on all diff
  2. Unrankable issue, Captain Snail's Insane missing the video
[Captain Snail's Insane]
  1. First, who's Captain Snail? the naming of your diff is quite no sense, since it's not even related to any of your name or your previous user name

    Hitsound:
  2. 00:03:300 - Add finish?
  3. 00:16:317 - Forget clap?
  4. 00:28:546 - Do you mind to add clap on that one? so the drum on this stream 00:28:152 (8,9,10,11,1) - more empshized
  5. 00:39:591 (5,6) - Why not make the hitsound sounded like 00:26:968 (5,6,7) - because the musicality is same imo? so maybe you can add clap and add one more green line with 55% volume in here 00:39:591 -
  6. 00:41:169 - Do you mind to add clap on that one? so the drum on this stream 00:28:152 (8,9,10,11,1) - more empshized
  7. 01:24:956 (1) - Better delete clap on that one? there's still not necessary hitsound while the song is quitely ended, you can hear closer

    Gameplay:
  8. 00:26:968 (5) - Better NC I guess, since the rhythm and the music itself seems diffrent imo
  9. 00:34:562 (9,10,11,1) - Make the stream consistent on 1.1 DS? especially 00:34:759 (11,1) - seems too close
  10. 00:39:591 (5) - NC? since the rhythm and the music itself seems diffrent imo
  11. 00:53:398 (1) - 1.5 SV is too fast, I mean its movement when play will be too sudden and will not flow good with the 1.1 SV on kiai, because the SV diffrent is quite high from 0.5 SV to 1.5 SV. Maybe you should re-adjust those SV, my sugestion is lower 1.5 SV into 1.0 since the SV on kiai is 1.1
  12. 01:02:471 (7) - Since you make a completly stacked with 01:01:682 (5) - how about make a bit nodes adjustment on that one? You can move the second node to x:292 y:200 and move the last node to x:328 y:96, example after adjustment http://puu.sh/hYeI8/2d549a58a2.jpg
  13. 01:06:613 (2,3) - How about make them in a triplet instead? because the movement when play feels odd from 01:06:613 (2,3) - to 01:07:008 (4) -
  14. 01:22:392 (1) - Move to x:284 y:260?

    Sebenernya placingnya masih keliatan berantakan banget, tapi yah cukup bagus dan playable kok
[]
Goodluck~
Dilectus

Yuii- wrote:

DavidEd's Insane



General: The other Insane is easier and it has OD8, why don't you consider increasing it? Something like 7.5 or even 8.0 as well. will change to the same od as the other insane difficulty

00:03:595 (2) - Whistle for more emphasis fix

00:20:459 (1) - To be honest, I think that there's something missing in this part. I know that you're following the vocals, and that's okay, but in my opinion, you should add a circle at 00:20:459 - especially if you want to point out the beat that starts at 00:20:558 -
Tell me what do you think about it, since it really sounds better that way. i think its ok the way it is now

00:28:250 (5,7) - I'd remove those Claps, they don't fit that good as 00:28:152 (4,6) - since they're the low beats. no change

00:31:603 (7) - It's weird not having any hitsound as there's a clear beat in here. You could try Whistle+Clap. no change

00:56:850 - Same as explained above. I think that there's a circle missing right here. However, adding anything with the patterns you have it'd be even worse, since you have no place to put it. You could try to re-remap that part if you think that a circle should be placed in here. i think the note youre refering to is the end of this slider 00:56:751 but still no change

00:58:921 (3,4,5) - I disagree with this. As you are following the vocals for the most part of the map, this part doesn't sound as good as the other ones. i am following the vocals here?

01:15:094 (5) - Clap instead of Whistle for more emphasis i dont know if youre listening without custom hitsounds or not because if you listen to it, it sounds really weird. id like to hitsound to the drums since personally, thats what i think hitsounds are there for.

01:18:842 (8) - Additions "Soft" what do you mean? noticed that this part is way too quiet so i removed the point at the start of the stream

01:21:012 (2) - Ctrl+G maybe? liked it this way

01:22:984 (3) - Finish it at 01:23:181 - and a circle at 01:23:280 - fixed
Thanks for the mod <3

Update: http://puu.sh/hYCS6/7fe5efc11e.osu
NVAN

Yuii- wrote:

Hi, hi! Just a quick revision of the Insane's diffs.

Captain Snail's Insane



General: I really think that this diff needs more work, especially with hitsounding. I think you will have to work on it a little bit. Leave hitsounds to AsakuraNe herself

00:03:300 (1) - Clap maybe?

00:05:568 - Leaving this as a blanket could be quite bad, especially if there's a really strong beat right there You could try to change the slider (2) or something similar. I don't do blankets >:(

00:10:597 (4) - Ctrl+G this so they can play better with the following triplets. You're kidding

00:11:978 (3,1) - Whistle!

00:14:937 (4,5,6) - This is just a suggestion according to my testplay: Replace 00:14:937 (4) - for a slider up to 00:15:035 - at x220 y152 then adjust 00:15:134 (5) - and finally transform 00:15:331 (6) - into a slider as well up to 00:15:430 - at x360 y100 I'll consider it

00:16:317 (2) - Ctrl+G for better flow ~ Let's keep it nonsense there

00:18:684 (10) - You're extending this slider way too much Uh?

00:20:558 - I'd add a circle for a triplet. Sounds better and you don't leave an unnecessary blanket. You're kidding

00:28:349 (10) - Add Clap.

00:40:775 (1) - This is such an unnecessary NC to be honest. You could NC 00:40:380 (7) - at it'd be even better. There's a DS break at there so I have to give NC to make it more readable

00:48:664 (4) - Consider finishing this slider at 00:48:862 - so you can add a circle at 00:48:960 - for better emphasis Then you should have attention at 00:49:453 (6,7) either

01:07:205 (5) - Ctrl+G maybe? Plays better with 01:07:008 (4) - You're kidding

01:21:505 (3) - Nah, remove it. There's nothing to point out right there, you are just putting a random circle because you want. Whoa you want to give me 3/4 time spacing to the next two circles 1/4 beat? No! It'll be more confusing!

Good luck with this, guys <3
Nice mods. But you're not really watchful. :(

Mako Sakata wrote:

Helloooo from my queue~
Since I already mod this before, just give some small sugestion on newest diff before rebubble or anything,

[Captain Snail's Insane]
  1. First, who's Captain Snail? the naming of your diff is quite no sense, since it's not even related to any of your name or your previous user name

    *music*
    I am Captain Snail~!
    Looks handsome on a boat~!
    I am Captain Snail~!
    The God Of Slowness~!
    (Repeat it until you're tired)
    *music*

    Nah, I'm joking. Not even handsome. Well, it's my other names that's why. I even currently making a GD for Charles445 in this map with my other names either (Captain Snail's Hard) Map The GD

    LOLOLOLOLOLOL


    Hitsound:
  2. 00:03:300 - Add finish?
  3. 00:16:317 - Forget clap?
  4. 00:28:546 - Do you mind to add clap on that one? so the drum on this stream 00:28:152 (8,9,10,11,1) - more empshized
  5. 00:39:591 (5,6) - Why not make the hitsound sounded like 00:26:968 (5,6,7) - because the musicality is same imo? so maybe you can add clap and add one more green line with 55% volume in here 00:39:591 -
  6. 00:41:169 - Do you mind to add clap on that one? so the drum on this stream 00:28:152 (8,9,10,11,1) - more empshized
  7. 01:24:956 (1) - Better delete clap on that one? there's still not necessary hitsound while the song is quitely ended, you can hear closer

    Leave hitsounds to AsakuraNe

    Gameplay:
  8. 00:26:968 (5) - Better NC I guess, since the rhythm and the music itself seems diffrent imo You're kidding
  9. 00:34:562 (9,10,11,1) - Make the stream consistent on 1.1 DS? especially 00:34:759 (11,1) - seems too close Sure
  10. 00:39:591 (5) - NC? since the rhythm and the music itself seems diffrent imo Again. You're kidding
  11. 00:53:398 (1) - 1.5 SV is too fast, I mean its movement when play will be too sudden and will not flow good with the 1.1 SV on kiai, because the SV diffrent is quite high from 0.5 SV to 1.5 SV. Maybe you should re-adjust those SV, my sugestion is lower 1.5 SV into 1.0 since the SV on kiai is 1.1 I already expected an symmetry mapper would say this, so No
  12. 01:02:471 (7) - Since you make a completly stacked with 01:01:682 (5) - how about make a bit nodes adjustment on that one? You can move the second node to x:292 y:200 and move the last node to x:328 y:96, example after adjustment http://puu.sh/hYeI8/2d549a58a2.jpg That would be too hard to catch the 1, wouldn't it? I guess I'll consider it
  13. 01:06:613 (2,3) - How about make them in a triplet instead? because the movement when play feels odd from 01:06:613 (2,3) - to 01:07:008 (4) - Oh yeah I forgot to change this. Thanks :D
  14. 01:22:392 (1) - Move to x:284 y:260? No Problemo

    Sebenernya placingnya masih keliatan berantakan banget, tapi yah cukup bagus dan playable kok
    Ah Masa? :D
[]
Goodluck~
Update
osu file format v14

[General]
AudioFilename: I&U--Rei Yasuda--.mp3
AudioLeadIn: 0
PreviewTime: 53767
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15926,41959,47875,66414,79036
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:I&U (Speed Up Ver.)
TitleUnicode:I&U (Speed Up Ver.)
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:AsakuraNe
Version:Captain Snail's Insane
Source:
Tags:will Rachel Rhodes k-on amv CelsiusLK DavidEd XeroiZi HD
BeatmapID:690283
BeatmapSetID:300360

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3300,394.477317554241,4,2,0,40,1,0
3300,-100,4,2,1,60,0,0
15923,-100,4,2,1,40,0,0
26968,-100,4,2,1,55,0,0
28546,-100,4,2,1,40,0,0
40380,-100,4,2,1,60,0,0
41564,-100,4,2,1,50,0,0
52215,-200,4,2,1,55,0,0
53398,-66.6666666666667,4,2,1,50,0,0
53793,-90.9090909090909,4,2,1,70,0,1
65627,-90.9090909090909,4,2,1,70,0,0
66416,-90.9090909090909,4,2,1,70,0,1
79039,-111.111111111111,4,2,1,50,0,0
83970,-111.111111111111,4,2,1,30,0,0
84759,-111.111111111111,4,2,1,10,0,0


[Colours]
Combo1 : 142,119,255
Combo2 : 0,159,80
Combo3 : 255,60,60
Combo4 : 53,53,255
Combo5 : 255,164,255

[HitObjects]
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408,176,3694,2,0,P|374:202|347:265,1,90,8|0,0:0|0:0,0:0:0:0:
272,328,4088,2,0,P|266:285|225:230,1,90
356,324,4483,1,8,0:0:0:0:
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196,232,6258,1,0,0:0:0:0:
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Topic Starter
AsakuraNe
Added HItsounds on Captain Snail's DIff~

UPDATED
sheela
I think it looks okay.



@Next BN: It's something minor, but change the BG to this: http://puu.sh/i4g7C/bb54e9a60e.jpg. It's just slightly better.
JBHyperion
Just a few nazi suggestions, feel free to take or leave:

Easy:
  1. 00:15:923 (1,2,3) - Slightly asymmetrical, and some small variation in DS - you could try moving (2) to [376,48] and then rotate (3) 1 degree clockwise and move to [388,136]. Then move 00:18:684 (4) to [220,311] to maintain DS
  2. 00:25:390 (4,5,1) - Throughout the diff you're using a consistent pattern of NCs every 8 beats, yet here you have one combo of 12 and another of 4. Seems a bit strange to me
  3. 00:27:757 (3,1) - Blanket is a tiny bit off here, since (1) has slightly too much of a curve - try moving the central grey node to [412,164] and the tail node to [324,136], then move 00:29:729 (2,3,4) left and 00:31:702 (1) down slightly to equalise DS
Hard:
  1. 00:20:262 (1,2) - Swap the NC on these, since the prominent vocal note (and downbeat) is on (2)
  2. 00:44:522 (5,1) - Maybe swap these as well? (5) is a vocal note (which I think you're following here) and it's immediately after the downbeat
Captain Snail's Insane:
  1. 00:53:398 (1) - I know you already rejected this in a previous mod, but I still think the jump from 0.5x to 1.5x SV here is too much. I like how the increased SV matches the "whoosh" sound leading into the kiai, but it's just excessive for me I'm afraid. The SV in the kiai is 1.1x, so maybe a compromise of 1.25x SV here?
Topic Starter
AsakuraNe

JBHyperion wrote:

Just a few nazi suggestions, feel free to take or leave: I will take all :P

Easy:
  1. 00:15:923 (1,2,3) - Slightly asymmetrical, and some small variation in DS - you could try moving (2) to [376,48] and then rotate (3) 1 degree clockwise and move to [388,136]. Then move 00:18:684 (4) to [220,311] to maintain DS -Done
  2. 00:25:390 (4,5,1) - Throughout the diff you're using a consistent pattern of NCs every 8 beats, yet here you have one combo of 12 and another of 4. Seems a bit strange to me -Done
  3. 00:27:757 (3,1) - Blanket is a tiny bit off here, since (1) has slightly too much of a curve - try moving the central grey node to [412,164] and the tail node to [324,136], then move 00:29:729 (2,3,4) left and 00:31:702 (1) down slightly to equalise DS -Done
Hard:
  1. 00:20:262 (1,2) - Swap the NC on these, since the prominent vocal note (and downbeat) is on (2) -Done
  2. 00:44:522 (5,1) - Maybe swap these as well? (5) is a vocal note (which I think you're following here) and it's immediately after the downbeat -Done
Thanks for Rechecking :D
Blizs
Go Ranked!! >w<
Topic Starter
AsakuraNe
Haha. :D Hope so. :3
ayygurl
I will be #1 on the easy muhahahaha !



maybe not xD
Topic Starter
AsakuraNe
Hahaha. :D NOOOOOO~!! I'll be the #1! :P
HabiHolic
OMG... sorry late...

go go!
Sc4v4ng3r
Heyyy I am late by 3 days from bubble do you call this outdated

Hope to see this ranked soon :D
Topic Starter
AsakuraNe
Haha. Thanks you so much guyz :)

I cry T_T
JBHyperion
Just waiting on a response to the suggestion for Captain Snail's Insane...
inb4 ninja'd
Iceskulls
wait , I want to increase my volume setting in my diff , current sound a bit too low imo

also added whistle 01:24:562 - here and added clap here 01:24:956 - too

good luck
osu file format v14

[General]
AudioFilename: I&U--Rei Yasuda--.mp3
AudioLeadIn: 0
PreviewTime: 53767
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:I&U (Speed Up Ver.)
TitleUnicode:I&U (Speed Up Ver.)
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:AsakuraNe
Version:Celsius' Normal
Source:
Tags:will Rachel Rhodes k-on amv CelsiusLK DavidEd XeroiZi HD
BeatmapID:674825
BeatmapSetID:300360

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,-120,"K-On AMV.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3300,394.477317554241,4,2,1,85,1,0
15923,-100,4,2,1,75,0,0
28546,-100,4,2,1,80,0,0
53793,-100,4,2,1,100,0,1
79039,-100,4,2,1,75,0,0
84562,-100,4,2,1,50,0,0
84956,-100,4,2,1,10,0,0


[Colours]
Combo1 : 142,119,255
Combo2 : 0,159,80
Combo3 : 255,60,60
Combo4 : 53,53,255
Combo5 : 255,164,255

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Mekki
A awesome music and map!! <3 PLEASE LET ME KNOW WHEN THIS GET RANKED!! hahahaha :P
Topic Starter
AsakuraNe
OMG. Thank you so much~! :D I'll tell you. :3
JBHyperion
Placeholder
Dilectus


Excited over this ^-^
Topic Starter
AsakuraNe


Owowowowwoowowowowowowowwoowwowo
JBHyperion
Made some tiny updates after discussion with AsakuraNe in PM:
  1. Fixed a missing hitsound in Easy
  2. Improved some blankets in Hard
  3. Increased the hitsound volume throughout in Captain Snail's insane
  4. Replaced the BG with a HQ version provided by sheela and edited slightly by DavidEd
PM log
13:00 AsakuraNe: yo JB :3 are you busy right now?
13:00 JBHyperion: not really, just slowly mapping a GD lol
13:01 AsakuraNe: oh lol :D
13:02 AsakuraNe: soo am i gonna update my beatmap now?
13:05 JBHyperion: if you're ready, go right ahead
13:06 AsakuraNe: omg. the last step OwO
13:06 JBHyperion: hopefully :D
13:07 AsakuraNe: yeah :D hoping there's no DQ. Waait. Checking all diffs if there's something unrankable :3
13:07 JBHyperion: good idea, I will do the same ^^
13:08 AsakuraNe: :DD yeaah. i'll tell you if it's updated.
13:09 JBHyperion: cool
14:00 AsakuraNe: UPDATED :D rip bubble :3
14:01 JBHyperion: let's see then (:
14:01 AsakuraNe: WAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIITTTTTTTTTTT XDDDDDDDDDDD
14:01 AsakuraNe: I SAW A MISSING HITSOUND lmao
14:01 JBHyperion: okok!
14:01 *JBHyperion freezes
14:01 AsakuraNe: hahaha xD
14:02 AsakuraNe: =_______= The update is stuck at 11.0% ~ just gonna restart osu
14:02 JBHyperion: okies
14:04 AsakuraNe: Ehhh. :D I was gonna post as the 200th post lol
14:04 JBHyperion: D:
14:08 AsakuraNe: :P
14:08 JBHyperion: ready?
14:08 AsakuraNe: UPDATED again~
14:08 AsakuraNe: yaaah. @__@ maybe lol
14:08 JBHyperion: maybe xD
14:09 JBHyperion: well someone else will need to check for the heart anyway
14:09 AsakuraNe: I'm so excited and nervous~! WT~! xD
14:10 AsakuraNe: oww yeaah :3
14:11 JBHyperion: will you ask sheela to qualify?
14:12 AsakuraNe: Sheela is not online right now~
14:12 JBHyperion: yeah but later (:
14:12 AsakuraNe: ow okay :3
14:12 JBHyperion: it's like 8am still in Canada xD
14:12 AsakuraNe: xD haha. It's 9 pm here though :D
14:13 JBHyperion: I guess you'll have to send a message and maybe it will be qualified when you wake up tomorrow ;)
14:14 AsakuraNe: Noooooo xD I wanna be #1 in the rankings xD hahahaha
14:14 JBHyperion: xD
14:16 JBHyperion: 00:53:793 (1,2) - in the Hard, would you mind just tidying this blanket up a tiny bit? :3
14:18 AsakuraNe: OK :D
14:24 AsakuraNe: If you need any change in Captain Snail's insane or Celsius' normal. They're online right now anyway.
14:24 AsakuraNe: I can ask them :3
14:24 JBHyperion: okay
14:25 JBHyperion: I'd suggest rasing the hitsound volume in Xerozi's diff, some of the hitsounds are quite hard to hear and it really stands out compared to the other diffs
14:25 JBHyperion: maybe 10-15% throughout
14:26 AsakuraNe: ok :3 will change
14:26 JBHyperion: k
15:03 JBHyperion: did you change to the new BG as well?
15:03 JBHyperion: I might need to redl
15:04 AsakuraNe: Yeah. I changed it~
15:05 JBHyperion: OH
15:05 JBHyperion: soft-slidertick is supposed to be blank right?
15:05 JBHyperion: wait nope
15:06 JBHyperion: my speakers just died xD
15:06 JBHyperion: it's fine
15:06 JBHyperion: derp
15:06 AsakuraNe: xDD
15:06 AsakuraNe: lmao
15:07 AsakuraNe: Softsliderslide is the one that should be blanked :3
15:07 JBHyperion: yeah
15:10 JBHyperion: are you sure you added in the new BG?
15:10 JBHyperion: I just redownloaded
15:10 JBHyperion: BG is 362kb
15:10 JBHyperion: the one sheela provided is 553kb :S
15:11 JBHyperion: and it has some text in the bottom left
15:11 AsakuraNe: Actually. The one sheela provided was edited to remove the text by davided :3
15:11 JBHyperion: ahh
15:12 JBHyperion: that would make sense then, as long as it was saved with better quality
15:12 JBHyperion: either way, it's not a huge deal
15:12 JBHyperion: so
15:12 JBHyperion: mising hitsounds fixed, blanket in hard fixed, hitsound volume in Xerozi's diff increased, BG replaced...
15:13 JBHyperion: want to check anything else?
15:13 AsakuraNe: Wait~ Ximerx saw some blanket issues on my hard diff
15:13 JBHyperion: ok
15:13 JBHyperion: waiting
15:15 JBHyperion: actually yeah I see a few now xD
15:15 JBHyperion: damn!
15:16 AsakuraNe: xDD haha. Tell me too. Ximerx might miss some
15:16 JBHyperion: 00:07:047 (2) - rotate tail 7 degrees clockwise
15:18 JBHyperion: 00:11:189 (1) - rotate tail 2 degrees clockwise and move central node to [53,185]
15:19 JBHyperion: 00:17:895 (2) - rotate tail 1 degree clockwise
15:20 JBHyperion: 00:28:546 (1) - ^
15:21 AsakuraNe: Done all
15:21 JBHyperion: 00:37:619 (4) - reduce curve slightly, central node to [51,330] and tail to [96,329]
15:22 JBHyperion: 00:38:802 (5) - increase curve slightly, central node to [328,366] and tail to [400,327]
15:23 JBHyperion: 00:48:862 (4) - rotate tail 1 degree anticlockwise
15:23 JBHyperion: 00:48:862 (4) - rotate tail 1 degree clockwise
15:23 JBHyperion: oops
15:23 JBHyperion: 01:06:810 (2) - ^
15:24 AsakuraNe: DOne :D
15:25 JBHyperion: 01:10:361 (3) - increase curve slightly, central node to [233,58] and tail to [207,91]
15:25 JBHyperion: okay that's me done for super blanket nazi mode
15:26 AsakuraNe: :D ahaha thanks again~
15:26 JBHyperion: hehe
15:26 JBHyperion: now worries
15:26 JBHyperion: no*

Everything looking fine here, so how about I&U get this qualified already? :D

Qualified~
Topic Starter
AsakuraNe
THANK YOU to all the modders and to Sheela for bubble and JBHyperion for qualify :cry: OMGASDFGHJ



#SHIAWASE~!! xD
Iceskulls
nice , grats on your first qualified map :)
Kagari
gratz asane~!

next up is plasmagica :D
ayygurl

FirePotato05 wrote:

I will be #1 on the easy muhahahaha !



maybe not xD


lol
Kyouren
Gratzz~
Frim4503
congrats

i hope this going to rank soon
https://osu.ppy.sh/s/290401
Mekki
AJHSAJSHAKS

congratz!!!

Thanks for telling me <3
Dilectus
We made it! Grats Asakura ^^
Topic Starter
AsakuraNe
Thank you so much guys. :cry:
XiMerx
CONGRATSSSSSAASS
-Sh1n1-
Yay *-* Gratz Oneechan :3 :)
Haruto
Omg its ranked
Congratulations on the first ranked map :D
im late ):
WriggleNightbug
Congratz Asakura!
Topic Starter
AsakuraNe


Arigatouuu~ T__T
NVAN
Wow, I never expected this. Janelle, you're Great!
You really made a well job! Let's keep watch for the next 2 weeks. Don't be really happy for now. Always prepare for the worst!

Guess I shouldn't be your senpai anymore?
Topic Starter
AsakuraNe

XeroiZi HD wrote:

Guess I shouldn't be your senpai anymore?
Nooooooooooooooooooooooooo. >,< You will be my senpai forever~!! Nothing can change that :3
Blizs
wow... When did JBHyperion became a Nominator ? XD
Anyway gratss asa-nee :3
Topic Starter
AsakuraNe

Fantastica wrote:

wow... When did JBHyperion became a Nominator ? XD
Anyway gratss asa-nee :3
xD lewl I thought that too 2 weeks ago~
Thanks hmmm. what should i call you? :D
JBHyperion

AsakuraNe wrote:

Fantastica wrote:

wow... When did JBHyperion became a Nominator ? XD
Anyway gratss asa-nee :3
xD lewl I thought that too 2 weeks ago~
Thanks hmmm. what should i call you? :D
Surprise! :D
LordChakster
Great map. A harder dif would be nice.
Seijiro
wow, good job guys :3
NVAN
Whoever made that Captain Snail's Insane has to be slapped and punched.
That diff is so ugly-made! >:(

Btw, Grats for Rank Status! \o/
Topic Starter
AsakuraNe

Woooohoo /o/ it's APPROVED :D

Thanks again, guyz~!! :)

-Sh1n1-
*-*/
Nuolong
OMG CONGRATS SUPER LATE BUT OMG YESSWSWSSSDSDASYUDF3232G23G 8-) 8-)
Topic Starter
AsakuraNe
LMAO NOLAN-SAMA~! \o/

Thaaaaaankss :D
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